briefing.html-Mbriefing.sqf|4NGdescription.ext4N<init.sqf Nbinitjipcompatible.sqf4 Debriefing

You have been cheating


The use of cheat codes can only lead to the dark side.





Mission Accomplished


The resistance fighters managed to blow up the civil registry, eliminate the collaborator and captured a large amount of weapons and ammunition. Congratulations on a job well done!





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The ammunition truck has been destroyed. Try to keep the vehicle intact next time!


// tasks task3a = resistance1 createSimpleTask ["Steal the ammunition truck"]; task3a setSimpleTaskDescription ["Steal the ammunition truck", "Steal the ammunition truck", "Steal the ammunition truck"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = resistance1 createSimpleTask ["Eliminate the collaborator"]; task2a setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = resistance1 createSimpleTask ["Destroy the civil registry"]; task1a setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = resistance2 createSimpleTask ["Steal the ammunition truck"]; task3b setSimpleTaskDescription ["Steal the ammunition truck", "Steal the ammunition truck", "Steal the ammunition truck"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = resistance2 createSimpleTask ["Eliminate the collaborator"]; task2b setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = resistance2 createSimpleTask ["Destroy the civil registry"]; task1b setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = resistance3 createSimpleTask ["Steal the ammunition truck"]; task3c setSimpleTaskDescription ["Steal the ammunition truck", "Steal the ammunition truck", "Steal the ammunition truck"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = resistance3 createSimpleTask ["Eliminate the collaborator"]; task2c setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = resistance3 createSimpleTask ["Destroy the civil registry"]; task1c setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = resistance4 createSimpleTask ["Steal the ammunition truck"]; task3d setSimpleTaskDescription ["Steal the ammunition truck", "Steal the ammunition truck", "Steal the ammunition truck"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = resistance4 createSimpleTask ["Eliminate the collaborator"]; task2d setSimpleTaskDescription ["Eliminate the collaborator", "Eliminate the collaborator", "Eliminate the collaborator"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = resistance4 createSimpleTask ["Destroy the civil registry"]; task1d setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries resistance1 createDiaryRecord["Diary", ["Background", " The Soviets have seized the island of Everon and are in the process of installing their occupation regime. The KGB has already started to identify citizens for arrest and disposal, and some of those who disappeared have been found by the wayside with a bullet to the neck. To halt the reign of terror by the Soviets it is essential that the resistance denies the occupation forces an accurate administration of the civilian population. To this end the civil registry needs to be destroyed, as that will enable citizens to go into hiding and assume false identities with greater ease. A satchel charge must therefore be detonated to ensure the destruction of both the computer records and paper file cabinet in the Lamentin civil registry.

A secondary objective of the raid is to eliminate a notorious collaborator. A local communist party member has been actively denouncing fellow citizens to the occupation forces and has taken up the position of spokesperson for the Soviets. His propaganda is trying to veil the inhuman face of the communist regime. The elimination of this individual would not only deprive the KGB of an important source of local intelligence, but also give the general population a reprieve of his speeches extolling the virtues of the Marxist society. The occupation causes enough grief as it is. The whereabouts of this individual are not known for certain. Although an informant has confirmed his presence at Lamentin, he apparently moves around.

A final aim of the raid is to get hold of enemy weapons and munitions. The resistance has only a limited number of weapons available to arm its fighters and ammunition for these weapons is scarce. Unless more arms and ammo are acquired from the enemy the resistance will shortly have to cease armed operations. Although subversive activities are an important part of resisting the Soviet occupation, guerilla attacks are able to cause the enemy actual harm instead of inconvenience. Therefore the raiding party is to seize a Soviet ammunition truck and bring it back to the hide. As the Soviets have established a checkpoint on the road to Lamentin the resistance fighters must either make a detour to avoid the enemy or ensure that the troops at that location are dealt with before they can damage the captured vehicle. "]]; resistance1 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of Soviet soldiers based at Lamentin. A squad of infantry has been assigned to provide additional security to the KGB detachment. Some of these troops are patrolling the village while others stand guard or are on duty at their quarters.

Traffic on the road to Lamentin is controlled by troops manning a vehicle checkpoint. Other soldiers are on patrol in the woods. It is therefore advisable to make the approach to the target area with due caution in order to prevent premature detection by the Soviets.

The collaborator is wearing civilian attire, but has been provided by the Soviets with a handgun for personal defence. As he is aware that the resistance might target him, the man frequently changes his location. He must be tracked down somewhere in the built up area. "]]; resistance1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy the civil registry, eliminate the collaborator and steal an ammunition truck at Lamentin."]]; // diary entries resistance2 createDiaryRecord["Diary", ["Background", " The Soviets have seized the island of Everon and are in the process of installing their occupation regime. The KGB has already started to identify citizens for arrest and disposal, and some of those who disappeared have been found by the wayside with a bullet to the neck. To halt the reign of terror by the Soviets it is essential that the resistance denies the occupation forces an accurate administration of the civilian population. To this end the civil registry needs to be destroyed, as that will enable citizens to go into hiding and assume false identities with greater ease. A satchel charge must therefore be detonated to ensure the destruction of both the computer records and paper file cabinet in the Lamentin civil registry.

A secondary objective of the raid is to eliminate a notorious collaborator. A local communist party member has been actively denouncing fellow citizens to the occupation forces and has taken up the position of spokesperson for the Soviets. His propaganda is trying to veil the inhuman face of the communist regime. The elimination of this individual would not only deprive the KGB of an important source of local intelligence, but also give the general population a reprieve of his speeches extolling the virtues of the Marxist society. The occupation causes enough grief as it is. The whereabouts of this individual are not known for certain. Although an informant has confirmed his presence at Lamentin, he apparently moves around.

A final aim of the raid is to get hold of enemy weapons and munitions. The resistance has only a limited number of weapons available to arm its fighters and ammunition for these weapons is scarce. Unless more arms and ammo are acquired from the enemy the resistance will shortly have to cease armed operations. Although subversive activities are an important part of resisting the Soviet occupation, guerilla attacks are able to cause the enemy actual harm instead of inconvenience. Therefore the raiding party is to seize a Soviet ammunition truck and bring it back to the hide. As the Soviets have established a checkpoint on the road to Lamentin the resistance fighters must either make a detour to avoid the enemy or ensure that the troops at that location are dealt with before they can damage the captured vehicle. "]]; resistance2 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of Soviet soldiers based at Lamentin. A squad of infantry has been assigned to provide additional security to the KGB detachment. Some of these troops are patrolling the village while others stand guard or are on duty at their quarters.

Traffic on the road to Lamentin is controlled by troops manning a vehicle checkpoint. Other soldiers are on patrol in the woods. It is therefore advisable to make the approach to the target area with due caution in order to prevent premature detection by the Soviets.

The collaborator is wearing civilian attire, but has been provided by the Soviets with a handgun for personal defence. As he is aware that the resistance might target him, the man frequently changes his location. He must be tracked down somewhere in the built up area. "]]; resistance2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy the civil registry, eliminate the collaborator and steal an ammunition truck at Lamentin."]]; // diary entries resistance3 createDiaryRecord["Diary", ["Background", " The Soviets have seized the island of Everon and are in the process of installing their occupation regime. The KGB has already started to identify citizens for arrest and disposal, and some of those who disappeared have been found by the wayside with a bullet to the neck. To halt the reign of terror by the Soviets it is essential that the resistance denies the occupation forces an accurate administration of the civilian population. To this end the civil registry needs to be destroyed, as that will enable citizens to go into hiding and assume false identities with greater ease. A satchel charge must therefore be detonated to ensure the destruction of both the computer records and paper file cabinet in the Lamentin civil registry.

A secondary objective of the raid is to eliminate a notorious collaborator. A local communist party member has been actively denouncing fellow citizens to the occupation forces and has taken up the position of spokesperson for the Soviets. His propaganda is trying to veil the inhuman face of the communist regime. The elimination of this individual would not only deprive the KGB of an important source of local intelligence, but also give the general population a reprieve of his speeches extolling the virtues of the Marxist society. The occupation causes enough grief as it is. The whereabouts of this individual are not known for certain. Although an informant has confirmed his presence at Lamentin, he apparently moves around.

A final aim of the raid is to get hold of enemy weapons and munitions. The resistance has only a limited number of weapons available to arm its fighters and ammunition for these weapons is scarce. Unless more arms and ammo are acquired from the enemy the resistance will shortly have to cease armed operations. Although subversive activities are an important part of resisting the Soviet occupation, guerilla attacks are able to cause the enemy actual harm instead of inconvenience. Therefore the raiding party is to seize a Soviet ammunition truck and bring it back to the hide. As the Soviets have established a checkpoint on the road to Lamentin the resistance fighters must either make a detour to avoid the enemy or ensure that the troops at that location are dealt with before they can damage the captured vehicle. "]]; resistance3 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of Soviet soldiers based at Lamentin. A squad of infantry has been assigned to provide additional security to the KGB detachment. Some of these troops are patrolling the village while others stand guard or are on duty at their quarters.

Traffic on the road to Lamentin is controlled by troops manning a vehicle checkpoint. Other soldiers are on patrol in the woods. It is therefore advisable to make the approach to the target area with due caution in order to prevent premature detection by the Soviets.

The collaborator is wearing civilian attire, but has been provided by the Soviets with a handgun for personal defence. As he is aware that the resistance might target him, the man frequently changes his location. He must be tracked down somewhere in the built up area. "]]; resistance3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy the civil registry, eliminate the collaborator and steal an ammunition truck at Lamentin."]]; // diary entries resistance4 createDiaryRecord["Diary", ["Background", " The Soviets have seized the island of Everon and are in the process of installing their occupation regime. The KGB has already started to identify citizens for arrest and disposal, and some of those who disappeared have been found by the wayside with a bullet to the neck. To halt the reign of terror by the Soviets it is essential that the resistance denies the occupation forces an accurate administration of the civilian population. To this end the civil registry needs to be destroyed, as that will enable citizens to go into hiding and assume false identities with greater ease. A satchel charge must therefore be detonated to ensure the destruction of both the computer records and paper file cabinet in the Lamentin civil registry.

A secondary objective of the raid is to eliminate a notorious collaborator. A local communist party member has been actively denouncing fellow citizens to the occupation forces and has taken up the position of spokesperson for the Soviets. His propaganda is trying to veil the inhuman face of the communist regime. The elimination of this individual would not only deprive the KGB of an important source of local intelligence, but also give the general population a reprieve of his speeches extolling the virtues of the Marxist society. The occupation causes enough grief as it is. The whereabouts of this individual are not known for certain. Although an informant has confirmed his presence at Lamentin, he apparently moves around.

A final aim of the raid is to get hold of enemy weapons and munitions. The resistance has only a limited number of weapons available to arm its fighters and ammunition for these weapons is scarce. Unless more arms and ammo are acquired from the enemy the resistance will shortly have to cease armed operations. Although subversive activities are an important part of resisting the Soviet occupation, guerilla attacks are able to cause the enemy actual harm instead of inconvenience. Therefore the raiding party is to seize a Soviet ammunition truck and bring it back to the hide. As the Soviets have established a checkpoint on the road to Lamentin the resistance fighters must either make a detour to avoid the enemy or ensure that the troops at that location are dealt with before they can damage the captured vehicle. "]]; resistance4 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of Soviet soldiers based at Lamentin. A squad of infantry has been assigned to provide additional security to the KGB detachment. Some of these troops are patrolling the village while others stand guard or are on duty at their quarters.

Traffic on the road to Lamentin is controlled by troops manning a vehicle checkpoint. Other soldiers are on patrol in the woods. It is therefore advisable to make the approach to the target area with due caution in order to prevent premature detection by the Soviets.

The collaborator is wearing civilian attire, but has been provided by the Soviets with a handgun for personal defence. As he is aware that the resistance might target him, the man frequently changes his location. He must be tracked down somewhere in the built up area. "]]; resistance4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy the civil registry, eliminate the collaborator and steal an ammunition truck at Lamentin."]];onloadmission="C W R 2 - A G R E E D R A I D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_agreed_raid_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Vz58 {count = 1;}; class cwr2_HuntingRifle {count = 1;}; class cwr2_Tokarev {count = 1;}; class cwr2_APS {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 4;}; class cwr2_6Rnd_762x51_NoTracer {count = 4;}; class cwr2_8Rnd_762x25 {count = 4;}; class cwr2_20Rnd_9x18 {count = 4;}; class SmokeShell {count = 2;}; class PipeBomb {count = 1;}; };titleText ["C W R 2 - A G R E E D R A I D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_eden", "cwr2_Soldiers_FIA", "camisc3", "castructures_e_misc_misc_interier", "cwr2_AmmoBoxes", "cwr2_misc", "cwr2_Soldiers_RUS", "warfarebuildings", "cwr2_Urals", "cwr2_uaz", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_bmp2" }; addOnsAuto[]= { "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_Static", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_misc", "camisc3", "castructures_e_misc_misc_interier", "cwr2_AmmoBoxes", "warfarebuildings", "cwr2_Urals", "cwr2_UAZ", "cwr2_BMP2", "cwr2_eden" }; randomSeed=1075426; class Intel { briefingName="CWR2 - Agreed Raid (co04)"; briefingDescription="Resistance raid on Lamentin"; startWeather=0.71506602; startFog=0.39271086; forecastWeather=0.71350604; forecastFog=0.52517456; day=28; hour=4; }; class Groups { items=29; class Item0 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={2370.2793,50.207481,6835.3311}; azimut=240; id=0; side="GUER"; vehicle="cwr2_Militia_G3"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="resistance1"; init="this addmagazine ""PipeBomb""; resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallitems this; this addweapon ""ItemMap""; this addweapon ""ItemCompass""; this addweapon ""ItemWatch"";"; description="Militia (G3) with explosives"; synchronizations[]={76,75,74}; }; class Item1 { position[]={2371.0391,50.22686,6838.4463}; azimut=240; id=1; side="GUER"; vehicle="cwr2_Militia_FAL"; player="PLAY CDG"; skill=1; text="resistance2"; init="this addmagazine ""PipeBomb""; resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallitems this; this addweapon ""ItemMap""; this addweapon ""ItemCompass""; this addweapon ""ItemWatch"";"; description="Militia (FAL) with explosives"; synchronizations[]={76,75,74}; }; class Item2 { position[]={2373.8728,50.702454,6835.2202}; azimut=240; id=2; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAY CDG"; skill=1; text="resistance3"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallitems this; this addweapon ""ItemMap""; this addweapon ""ItemCompass""; this addweapon ""ItemWatch"";"; synchronizations[]={76,75,74}; }; class Item3 { position[]={2371.7466,50.234047,6841.3452}; azimut=240; id=3; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAY CDG"; skill=1; text="resistance4"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallitems this; this addweapon ""ItemMap""; this addweapon ""ItemCompass""; this addweapon ""ItemWatch"";"; synchronizations[]={76,75,74}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={1271.7183,65.42762,5881.7031}; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={1264.4828,76.988808,5881.9829}; azimut=185; id=17; side="CIV"; vehicle="cwr2_civilian4"; rank="COLONEL"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.5)]; this setVectorUp [0,0,1]; this disableAI ""Move""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1327.903,65.509705,6022.8364}; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1330.3561,65.509705,6019.73}; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1325.8495,65.509705,6019.73}; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1327.8813,65.509705,6024.8711}; expCond="(resistance_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1327.8676,65.509705,6027.2842}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1246.2906,65.509705,5988.0342}; id=28; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS""; this addmagazine ""PipeBomb"";"; }; class Item1 { position[]={1249.2886,65.509705,5984.4326}; id=29; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS""; this addmagazine ""PipeBomb"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1246.2712,65.509705,5990.0908}; expCond="(resistance_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1246.2712,65.509705,5992.1147}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1310.5631,65.470734,5874.4639}; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1310.5813,65.509705,5877.5571}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1310.551,65.509705,5877.5591}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1276.2804,65.509705,5928.5479}; id=43; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { position[]={1280.4136,65.509705,5922.3511}; id=32; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1273.6304,65.509705,6048.1812}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1277.569,65.17421,5870.3823}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1273.6272,65.509705,6048.1714}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1275.3298,65.509705,5971.2915}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1275.3655,65.509705,5969.1201}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1228.2601,65.509705,5968.6699}; id=33; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1228.2632,65.509705,5971.3608}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1228.2506,65.509705,5971.3472}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1291.1788,65.509705,5965.6021}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1291.1842,65.509705,5968.3081}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1291.1842,65.509705,5968.3086}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1400.3163,67.662109,5903.0869}; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={1403.0291,67.928307,5899.5073}; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={1397.6403,67.545441,5899.5}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={1405.5579,68.208778,5895.8657}; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1400.3431,63.47522,6078.3955}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1650.9958,72.143166,5913.9038}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1400.3041,58.609776,5757.1157}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1400.3494,63.471291,6078.4614}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1397.7258,63.611477,6076.6694}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={1366.4539,65.406097,6052.0112}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1360.2902,65.509705,6047.5459}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1212.5101,71.59304,5968.9775}; azimut=90; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move""; "; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1275.6943,70.911415,5860.6406}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this disableAI ""Move""; "; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1269.5277,74.698097,5931.1533}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.2)]; this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1322.9956,74.360168,6008.3564}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.2)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1256.5035,77.402901,5879.0864}; azimut=120; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1230.7634,69.600571,5937.0601}; azimut=45; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2322.2644,54.29475,6260.8315}; azimut=300; id=46; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2330.4978,52.798248,6262.8623}; azimut=300; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2395.9302,55.478493,6250.689}; azimut=15; id=54; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; class Item1 { presence=0.50000048; position[]={2399.79,56.047241,6246.0347}; azimut=15; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2351.0935,53.451332,6252.6519}; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2352.5225,53.500484,6250.4312}; id=57; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2349.5901,53.435081,6250.5005}; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2351.115,53.438705,6254.2212}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2351.1079,53.438477,6254.2305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2396.8042,57.023441,6229.6011}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2399.8557,57.188023,6231.0654}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2399.699,57.451767,6227.4194}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2394.6636,56.787739,6230.0317}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2371.4773,54.29763,6234.915}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={2394.647,56.787373,6229.9966}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2332.5078,104.08656,5621.5879}; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={2343.8298,103.45064,5609.1597}; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={2324.2358,104.24563,5608.6655}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={2354.2478,102.38071,5598.124}; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={2315.8911,104.8463,5596.0161}; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2440.9731,93.680649,5822.0742}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1997.9618,112.39323,5756.147}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2252.3574,104.69547,5472.6816}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2440.676,93.704239,5821.9551}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2437.1733,93.302277,5825.8638}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={2329.7258,81.53759,5930.54}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2285.9194,80.193428,5976.2847}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2952.7957,106.02055,6006.8882}; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={2964.1177,107.26122,5994.46}; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={2944.5237,105.94041,5993.9658}; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={2974.5356,108.29396,5983.4243}; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={2936.179,106.34118,5981.3164}; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3061.261,96.437775,6207.3745}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2618.2495,68.845879,6141.4473}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2872.6453,97.590591,5857.9819}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3060.9639,96.463211,6207.2554}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3055.311,96.149529,6210.3818}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={2738.2485,65.930923,6364.4077}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2660.6189,56.436829,6356.4766}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2393.3596,52.540871,6861.8525}; id=74; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,0,1,3}; }; }; }; class Item22 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2401.0347,53.595081,6851.2813}; id=75; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,0,1,3}; }; }; }; class Item23 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2408.7556,54.525333,6840.9204}; id=76; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={2,0,1,3}; }; }; }; class Item24 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1228.9156,65.509705,5928.4399}; azimut=20; id=77; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; init="this allowdamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1230.29,68.265488,5933.6299}; idStatic=201542; idObject=-1650357434; housePos=3; speed="FULL"; combat="CARELESS"; expActiv="mcguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)]; mcguffin disableAI ""Move""; mcguffin setunitpos ""MIddle""; deletevehicle dude;"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={2581.6484,83.577972,5468.1875}; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2584.0881,83.387726,5465.2295}; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2579.6282,83.404755,5465.4941}; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2586.7432,83.212173,5462.0073}; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={2577.3806,83.212173,5462.4883}; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2556.6389,89.621788,5513.4678}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2630.2136,83.212173,5380.4102}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2556.6418,89.624298,5513.4995}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1243.2886,64.532509,5893.2671}; id=84; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1243.2604,64.58902,5894.5898}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1243.2628,64.588921,5894.584}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1343.6484,65.509705,5979.9668}; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="patrol6 = group this;"; }; class Item1 { position[]={1346.9572,66.098724,5976.3931}; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol6 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1375.0055,65.468147,5979.9829}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1165.2723,59.937042,5980.0166}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1374.9919,65.468231,5979.9829}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1368.4868,65.620186,5945.5171}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1357.6051,65.509705,5918.4214}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1893.8853,76.559448,5143.7271}; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={1905.2072,77.117081,5131.2988}; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={1885.6133,75.184433,5130.8047}; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={1915.6251,76.800064,5120.2632}; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={1877.2686,73.738792,5118.1553}; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1777.3754,48.059937,5278.5845}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2231.7192,92.276154,5289.6689}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2037.4232,42.625969,4981.0391}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1777.3575,48.056477,5278.5825}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1777.8179,47.838245,5279.4287}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={1879.1373,89.497299,5449.9849}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1827.6545,84.747177,5494.0327}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=32; class Item0 { position[]={1254.6226,64.37571,5870.8535}; id=4; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[0,0,0.925]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item1 { position[]={1254.1952,64.366028,5870.1045}; azimut=270; id=5; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate,[0,0,0.325]];"; }; class Item2 { position[]={1255.2599,77.091919,5878.4927}; azimut=92; id=6; side="EMPTY"; vehicle="Land_Cabinet_EP1"; skill=0.60000002; text="aCabinet"; init="aCabinet attachTo [aCrate_2,[0,0,1.0]];"; }; class Item3 { position[]={1256.2461,75.992104,5876.3916}; azimut=2; id=7; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={1257.5154,75.826111,5876.0742}; azimut=272; id=8; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={1257.5957,77.591171,5879.4458}; azimut=270; id=9; side="EMPTY"; vehicle="Fort_Crate_wood"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this setVectorUp [0,0,1];"; }; class Item6 { position[]={1257.4348,76.328056,5882.4761}; azimut=270; id=10; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="aMap"; init="aMap attachTo [aCrate_1,[0,0,0.5]];"; }; class Item7 { position[]={1259.5249,76.413033,5882.3423}; azimut=270; id=11; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aMap_1"; init="aMap_1 attachTo [aCrate_1,[-0.3,0,0.5]];"; }; class Item8 { position[]={1261.481,76.432968,5882.3149}; azimut=270; id=12; side="EMPTY"; vehicle="EvKobalt"; skill=0.60000002; text="aMap_2"; init="aMap_2 attachTo [aCrate_1,[0.2,0,0.5]];"; }; class Item9 { position[]={1261.5098,77.724068,5879.6987}; azimut=270; id=13; side="EMPTY"; vehicle="EvMoney"; skill=0.60000002; text="aMap_3"; init="aMap_3 attachTo [aCrate_1,[-0.1,-0.3,0.5]];"; }; class Item10 { position[]={1255.1909,77.343987,5878.4321}; azimut=2; id=14; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_2"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={1258.4712,75.818436,5876.0596}; azimut=272; id=15; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="anotherCrate"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={1231.9291,65.509705,5977.5283}; azimut=90; id=18; side="EMPTY"; vehicle="RU_WarfareBFieldhHospital"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setcaptive true; this allowDamage false;"; }; class Item13 { position[]={1245.2098,65.509705,5977.1284}; azimut=90; id=19; side="EMPTY"; vehicle="Land_tent_east"; skill=0.60000002; }; class Item14 { position[]={1242.2952,65.526146,5980.8682}; azimut=90; id=20; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item15 { position[]={1242.6398,65.526146,5972.8867}; id=21; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item16 { position[]={1248.0209,65.509705,5973.3472}; azimut=270; id=22; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item17 { position[]={1247.6959,65.509705,5981.3438}; azimut=180; id=23; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this allowDamage false;"; }; class Item18 { position[]={1255.9424,65.509705,5983.9795}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="UNLOCKED"; skill=0.60000002; text="mcguffin_vehicle"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",24]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addmagazinecargo [""MineE"",10]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""SmokeShell"",10]; this addweaponcargo [""cwr2_AK74_GL"",2]; this addweaponcargo [""cwr2_AKS74U"",2]; this addweaponcargo [""cwr2_PKM"",2]; this addweaponcargo [""cwr2_SVD"",2]; this addweaponcargo [""cwr2_RPG7"",2]; this addweaponcargo [""cwr2_AT4"",2]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item19 { presence=0.75000024; position[]={1271.2294,65.509705,5968.9009}; azimut=90; id=40; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={2322.2974,53.946224,6260.9561}; azimut=120; id=47; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item21 { position[]={2388.1243,54.85146,6253.98}; azimut=15; id=49; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item22 { position[]={2390.3403,55.531822,6244.0518}; azimut=15; id=50; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item23 { position[]={2383.0557,55.229519,6236.3643}; azimut=15; id=51; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.2; }; class Item24 { position[]={2395.3042,55.455212,6250.3716}; azimut=15; id=52; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; }; class Item25 { position[]={2396.5183,55.484154,6251.3364}; azimut=195; id=53; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; }; class Item26 { position[]={2376.3672,54.352379,6249.0635}; azimut=285; id=55; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.60000002; }; class Item27 { position[]={2377.7109,54.384529,6250.4546}; azimut=105; id=56; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item28 { presence=0.75000024; position[]={2377.2512,54.504814,6245.6997}; azimut=105; id=68; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item29 { position[]={1219.7892,65.249031,5925.0488}; azimut=285; id=83; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item30 { position[]={1224.9404,65.506935,5976.9092}; id=87; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.60000002; }; class Item31 { position[]={2388.0828,50.767262,6845.8052}; azimut=225; id=88; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""PipeBomb"",1];"; }; }; class Markers { items=6; class Item0 { position[]={2363.0439,49.31813,6832.3594}; name="start"; text=" Resistance Hide"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={1258.0592,76.673302,5877.6924}; name="obj1"; text=" Civil Registry"; type="mil_box"; colorName="ColorRed"; }; class Item2 { position[]={1238.6835,65.509705,5977.4941}; name="obj3"; text=" Soviet Camp"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={1304.1016,65.509705,5931.8804}; name="obj2"; text=" Collaborator"; type="mil_unknown"; colorName="ColorRed"; }; class Item4 { position[]={2383.4895,54.614883,6255.48}; name="vcp"; text=" Soviet VCP"; type="mil_flag"; colorName="ColorRed"; }; class Item5 { position[]={2252.8245,108.1725,5703.2427}; name="patrols"; text=" Soviet Patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={1060.5754,18.848215,5794.2266}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate_1 >= 0.5);"; expActiv="aCrate setdammage 4; aCrate_2 setdammage 4; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; resistance1 addrating 400; resistance2 addrating 400; resistance3 addrating 400; resistance4 addrating 400; deleteWaypoint [patrol6, 3]; deleteWaypoint [patrol5, 3]; deleteWaypoint [patrol4, 4]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol1, 4];"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The civil registry has been destroyed"; }; }; class Item1 { position[]={1184.5803,36.658306,5794.7949}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(!(alive mcguffin));"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; resistance1 addrating 400; resistance2 addrating 400; resistance3 addrating 400; resistance4 addrating 400;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The collaborator has met his deserved fate"; }; }; class Item2 { position[]={1312.8997,23.177835,5671.0684}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_agreed_raid_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={1346.2206,65.509705,5949.8267}; a=350; b=350; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expActiv="resistance_is_near = 1; publicVariable ""resistance_is_near"";"; class Effects { }; }; class Item4 { position[]={2366.6729,49.766273,6833.2407}; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=24; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; resistance1 addrating 400; resistance2 addrating 400; resistance3 addrating 400; resistance4 addrating 400;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The ammunition truck has been safely brought to the resistance hide"; }; }; class Item5 { position[]={1565.1013,55.014629,5669.2334}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(getdammage mcguffin_vehicle >= 0.99);"; expActiv="task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={1690.0111,83.793022,5666.9292}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={1685.719,75.532112,5546.1548}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=10460310; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2337581; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=68398; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Resistance fighters are planning a raid on Lamentin.

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