briefing.htmlߦQGbriefing.sqf"QhTdescription.ext!Qinit.sqflQ^initjipcompatible.sqf4 Debriefing

The endmission cheat has been used


There is no proper excuse for resorting to cheating in this game.





Mission Accomplished


Sierra squad was extracted after tracking down and eliminating the Soviet commanding officer. By removing this individual the enemy is deprived of an experienced commander and will need to appoint a less competent replacement.





Mission Failed


Sierra squad has been wiped out.


// tasks task3a = sierra1 createSimpleTask ["Move to extraction"]; task3a setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = sierra1 createSimpleTask ["Eliminate the commander"]; task2a setSimpleTaskDescription ["Eliminate the commander", "Eliminate the commander", "Eliminate the commander"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = sierra1 createSimpleTask ["Seize current intelligence"]; task1a setSimpleTaskDescription ["Seize current intelligence", "Seize current intelligence", "Seize current intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = sierra2 createSimpleTask ["Move to extraction"]; task3b setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = sierra2 createSimpleTask ["Eliminate the commander"]; task2b setSimpleTaskDescription ["Eliminate the commander", "Eliminate the commander", "Eliminate the commander"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = sierra2 createSimpleTask ["Seize current intelligence"]; task1b setSimpleTaskDescription ["Seize current intelligence", "Seize current intelligence", "Seize current intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = sierra3 createSimpleTask ["Move to extraction"]; task3c setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = sierra3 createSimpleTask ["Eliminate the commander"]; task2c setSimpleTaskDescription ["Eliminate the commander", "Eliminate the commander", "Eliminate the commander"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = sierra3 createSimpleTask ["Seize current intelligence"]; task1c setSimpleTaskDescription ["Seize current intelligence", "Seize current intelligence", "Seize current intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = sierra4 createSimpleTask ["Move to extraction"]; task3d setSimpleTaskDescription ["Move to extraction", "Move to extraction", "Move to extraction"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = sierra4 createSimpleTask ["Eliminate the commander"]; task2d setSimpleTaskDescription ["Eliminate the commander", "Eliminate the commander", "Eliminate the commander"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = sierra4 createSimpleTask ["Seize current intelligence"]; task1d setSimpleTaskDescription ["Seize current intelligence", "Seize current intelligence", "Seize current intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries sierra1 createDiaryRecord["Diary", ["Background", " Although NATO has been forced to retreat and evacuate the island of Everon in the face of overwhelming Soviet superiority in heavy armour and artillery the resulting fluid battlefield situation is also providing opportunities that can be exploited. As the enemy has committed all available combat troops to press his advantage at the front the rear area is relatively weakly defended. This presents a favourable environment for the insertion of a small team to penetrate deep into the enemy's hinterland to strike at his command structure.

The success of the Soviet operations is in no small measure due to the extraordinary competence of the enemy commander. This individual has acquired a significant amount of combat experience as a Soviet advisor in Angola and commanding officer in Afghanistan. As it will be hard to replace a leader with this level of skill a NATO sniper team will be inserted on Everon with the task of terminating his command. This targeted killing should make the job of retaking the island at a later stage of the war a significantly easier task for NATO.

Although precise information on his whereabouts is lacking since landlines are used to prevent triangulation of wireless communications betraying the main enemy HQ, this intelligence can be secured from a forward command post that transmits orders to mobile frontline units. By raiding this command post the team will gain the necessary details on the current location of the main headquarters on Everon. The unit must infiltrate towards this position and subsequently ensure the demise of the enemy commander before falling back for extraction.

To improve the chances of success for this mission the spotter and sniper pair has been augmented with two additional soldiers to provide local security and medical aid. As the task will need to be executed quickly before the enemy gains complete control of Everon and can redistribute forces to boost the presence in the northern half of the island there will be no opportunity for a long stalk. As the need for speed could compromise security the other team members can watch the flanks and rear as the sniper team concentrates on their main task. "]]; sierra1 createDiaryRecord["Diary", ["Enemy", " The Soviet forward command post at Entre Deux is defended by a skeleton force of support personnel as the enemy has depleted his rear area of all combat ready troops to bolster his frontline formations. Any attack on the position must nonetheless be concluded as rapidly as possible because it is highly likely that reaction forces might be detached from other locations to converge there.

The main command post is located at an as yet undetermined site on the northern half of Everon. Security at the main headquarters is likely to be better than at the Entre Deux. Special purpose forces that were employed as the initial entry force, but are too lightly equipped to play any useful role in the combined arms battle down south are probably assigned to provide local security.

The primary target is a high ranking commander which has gained extensive combat experience commanding Soviet air assault forces in Afghanistan. As a result of his previous service with the VDV he is known to don their distinctive blue beret as his usual headgear. This eccentricity of attire ought to help the NATO snipers in identifying their target amongst other enemy personnel.

Although the Soviet tanks and tracked infantry combat vehicles have been committed to the fighting against the NATO rear guard on the southern peninsula there are various light armoured vehicles operating up north to deal with bypassed pockets of NATO troops. A number of LAW rockets have been issued to deal with this threat, though avoiding them would be the wiser course of action. "]]; sierra1 createDiaryRecord["Diary", ["Mission", "Sierra will secure actionable intelligence at the command post to enable the elimination of the Soviet commander before moving to the extraction point."]]; // diary entries sierra2 createDiaryRecord["Diary", ["Background", " Although NATO has been forced to retreat and evacuate the island of Everon in the face of overwhelming Soviet superiority in heavy armour and artillery the resulting fluid battlefield situation is also providing opportunities that can be exploited. As the enemy has committed all available combat troops to press his advantage at the front the rear area is relatively weakly defended. This presents a favourable environment for the insertion of a small team to penetrate deep into the enemy's hinterland to strike at his command structure.

The success of the Soviet operations is in no small measure due to the extraordinary competence of the enemy commander. This individual has acquired a significant amount of combat experience as a Soviet advisor in Angola and commanding officer in Afghanistan. As it will be hard to replace a leader with this level of skill a NATO sniper team will be inserted on Everon with the task of terminating his command. This targeted killing should make the job of retaking the island at a later stage of the war a significantly easier task for NATO.

Although precise information on his whereabouts is lacking since landlines are used to prevent triangulation of wireless communications betraying the main enemy HQ, this intelligence can be secured from a forward command post that transmits orders to mobile frontline units. By raiding this command post the team will gain the necessary details on the current location of the main headquarters on Everon. The unit must infiltrate towards this position and subsequently ensure the demise of the enemy commander before falling back for extraction.

To improve the chances of success for this mission the spotter and sniper pair has been augmented with two additional soldiers to provide local security and medical aid. As the task will need to be executed quickly before the enemy gains complete control of Everon and can redistribute forces to boost the presence in the northern half of the island there will be no opportunity for a long stalk. As the need for speed could compromise security the other team members can watch the flanks and rear as the sniper team concentrates on their main task. "]]; sierra2 createDiaryRecord["Diary", ["Enemy", " The Soviet forward command post at Entre Deux is defended by a skeleton force of support personnel as the enemy has depleted his rear area of all combat ready troops to bolster his frontline formations. Any attack on the position must nonetheless be concluded as rapidly as possible because it is highly likely that reaction forces might be detached from other locations to converge there.

The main command post is located at an as yet undetermined site on the northern half of Everon. Security at the main headquarters is likely to be better than at the Entre Deux. Special purpose forces that were employed as the initial entry force, but are too lightly equipped to play any useful role in the combined arms battle down south are probably assigned to provide local security.

The primary target is a high ranking commander which has gained extensive combat experience commanding Soviet air assault forces in Afghanistan. As a result of his previous service with the VDV he is known to don their distinctive blue beret as his usual headgear. This eccentricity of attire ought to help the NATO snipers in identifying their target amongst other enemy personnel.

Although the Soviet tanks and tracked infantry combat vehicles have been committed to the fighting against the NATO rear guard on the southern peninsula there are various light armoured vehicles operating up north to deal with bypassed pockets of NATO troops. A number of LAW rockets have been issued to deal with this threat, though avoiding them would be the wiser course of action. "]]; sierra2 createDiaryRecord["Diary", ["Mission", "Sierra will secure actionable intelligence at the command post to enable the elimination of the Soviet commander before moving to the extraction point."]]; // diary entries sierra3 createDiaryRecord["Diary", ["Background", " Although NATO has been forced to retreat and evacuate the island of Everon in the face of overwhelming Soviet superiority in heavy armour and artillery the resulting fluid battlefield situation is also providing opportunities that can be exploited. As the enemy has committed all available combat troops to press his advantage at the front the rear area is relatively weakly defended. This presents a favourable environment for the insertion of a small team to penetrate deep into the enemy's hinterland to strike at his command structure.

The success of the Soviet operations is in no small measure due to the extraordinary competence of the enemy commander. This individual has acquired a significant amount of combat experience as a Soviet advisor in Angola and commanding officer in Afghanistan. As it will be hard to replace a leader with this level of skill a NATO sniper team will be inserted on Everon with the task of terminating his command. This targeted killing should make the job of retaking the island at a later stage of the war a significantly easier task for NATO.

Although precise information on his whereabouts is lacking since landlines are used to prevent triangulation of wireless communications betraying the main enemy HQ, this intelligence can be secured from a forward command post that transmits orders to mobile frontline units. By raiding this command post the team will gain the necessary details on the current location of the main headquarters on Everon. The unit must infiltrate towards this position and subsequently ensure the demise of the enemy commander before falling back for extraction.

To improve the chances of success for this mission the spotter and sniper pair has been augmented with two additional soldiers to provide local security and medical aid. As the task will need to be executed quickly before the enemy gains complete control of Everon and can redistribute forces to boost the presence in the northern half of the island there will be no opportunity for a long stalk. As the need for speed could compromise security the other team members can watch the flanks and rear as the sniper team concentrates on their main task. "]]; sierra3 createDiaryRecord["Diary", ["Enemy", " The Soviet forward command post at Entre Deux is defended by a skeleton force of support personnel as the enemy has depleted his rear area of all combat ready troops to bolster his frontline formations. Any attack on the position must nonetheless be concluded as rapidly as possible because it is highly likely that reaction forces might be detached from other locations to converge there.

The main command post is located at an as yet undetermined site on the northern half of Everon. Security at the main headquarters is likely to be better than at the Entre Deux. Special purpose forces that were employed as the initial entry force, but are too lightly equipped to play any useful role in the combined arms battle down south are probably assigned to provide local security.

The primary target is a high ranking commander which has gained extensive combat experience commanding Soviet air assault forces in Afghanistan. As a result of his previous service with the VDV he is known to don their distinctive blue beret as his usual headgear. This eccentricity of attire ought to help the NATO snipers in identifying their target amongst other enemy personnel.

Although the Soviet tanks and tracked infantry combat vehicles have been committed to the fighting against the NATO rear guard on the southern peninsula there are various light armoured vehicles operating up north to deal with bypassed pockets of NATO troops. A number of LAW rockets have been issued to deal with this threat, though avoiding them would be the wiser course of action. "]]; sierra3 createDiaryRecord["Diary", ["Mission", "Sierra will secure actionable intelligence at the command post to enable the elimination of the Soviet commander before moving to the extraction point."]]; // diary entries sierra4 createDiaryRecord["Diary", ["Background", " Although NATO has been forced to retreat and evacuate the island of Everon in the face of overwhelming Soviet superiority in heavy armour and artillery the resulting fluid battlefield situation is also providing opportunities that can be exploited. As the enemy has committed all available combat troops to press his advantage at the front the rear area is relatively weakly defended. This presents a favourable environment for the insertion of a small team to penetrate deep into the enemy's hinterland to strike at his command structure.

The success of the Soviet operations is in no small measure due to the extraordinary competence of the enemy commander. This individual has acquired a significant amount of combat experience as a Soviet advisor in Angola and commanding officer in Afghanistan. As it will be hard to replace a leader with this level of skill a NATO sniper team will be inserted on Everon with the task of terminating his command. This targeted killing should make the job of retaking the island at a later stage of the war a significantly easier task for NATO.

Although precise information on his whereabouts is lacking since landlines are used to prevent triangulation of wireless communications betraying the main enemy HQ, this intelligence can be secured from a forward command post that transmits orders to mobile frontline units. By raiding this command post the team will gain the necessary details on the current location of the main headquarters on Everon. The unit must infiltrate towards this position and subsequently ensure the demise of the enemy commander before falling back for extraction.

To improve the chances of success for this mission the spotter and sniper pair has been augmented with two additional soldiers to provide local security and medical aid. As the task will need to be executed quickly before the enemy gains complete control of Everon and can redistribute forces to boost the presence in the northern half of the island there will be no opportunity for a long stalk. As the need for speed could compromise security the other team members can watch the flanks and rear as the sniper team concentrates on their main task. "]]; sierra4 createDiaryRecord["Diary", ["Enemy", " The Soviet forward command post at Entre Deux is defended by a skeleton force of support personnel as the enemy has depleted his rear area of all combat ready troops to bolster his frontline formations. Any attack on the position must nonetheless be concluded as rapidly as possible because it is highly likely that reaction forces might be detached from other locations to converge there.

The main command post is located at an as yet undetermined site on the northern half of Everon. Security at the main headquarters is likely to be better than at the Entre Deux. Special purpose forces that were employed as the initial entry force, but are too lightly equipped to play any useful role in the combined arms battle down south are probably assigned to provide local security.

The primary target is a high ranking commander which has gained extensive combat experience commanding Soviet air assault forces in Afghanistan. As a result of his previous service with the VDV he is known to don their distinctive blue beret as his usual headgear. This eccentricity of attire ought to help the NATO snipers in identifying their target amongst other enemy personnel.

Although the Soviet tanks and tracked infantry combat vehicles have been committed to the fighting against the NATO rear guard on the southern peninsula there are various light armoured vehicles operating up north to deal with bypassed pockets of NATO troops. A number of LAW rockets have been issued to deal with this threat, though avoiding them would be the wiser course of action. "]]; sierra4 createDiaryRecord["Diary", ["Mission", "Sierra will secure actionable intelligence at the command post to enable the elimination of the Soviet commander before moving to the extraction point."]];onloadmission="C W R 2 - B E A R H E A D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_bear_head_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M21 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_MP5SD6 {count = 2;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class 1Rnd_HE_M203 {count = 8;}; class cwr2_LAWRocket {count = 3;}; class HandGrenade_West {count = 8;}; class SmokeShell {count = 8;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - B E A R H E A D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_UH1", "cwr2_eden", "camisc3", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_soldiers_rus", "cwr2_misc", "caweapons_ammoboxes", "cwr2_BoatW", "cwr2_btr60", "cwr2_BMP1", "CAMisc", "cwr2_Wrecks", "cwr2_urals", "cwr2_m113", "cwr2_V80", "cwr2_ah1", "camisc_e", "cwr2_UAZ", "cwr2_BMP2", "cwr2_HMMWV", "cwr2_Jeeps", "cwr2_M2A2" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH1", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_soldiers_rus", "cwr2_BoatW", "cwr2_btr60", "cwr2_BMP1", "cwr2_uaz", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "CAMisc", "cwr2_Wrecks", "cwr2_urals", "cwr2_m113", "cwr2_V80", "cwr2_ah1", "camisc_e", "cwr2_BMP2", "cwr2_HMMWV", "cwr2_Jeeps", "cwr2_M2A2", "cwr2_eden" }; randomSeed=8482802; class Intel { briefingName="CWR2 - Bear Head (co04)"; briefingDescription="Take out the Soviet commander"; startWeather=0.56915379; startFog=0.15640125; forecastWeather=0.57181627; forecastFog=0.20720376; day=8; hour=4; minute=0; }; class Groups { items=99; class Item0 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2903.4189,27.72109,1957.4501}; id=0; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="sierra1"; init="this moveincargo huey; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""cwr2_LAW""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={12,10,11}; }; class Item1 { position[]={2908.1487,27.72109,1951.9348}; id=1; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sierra2"; init="this moveincargo huey; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addbackpack ""cwr2_LAW_Backpack_US""; (unitBackpack this) addMagazineCargoGlobal [""cwr2_LAWRocket"",3];"; synchronizations[]={12,10,11}; }; class Item2 { position[]={2899.7959,27.72109,1951.9531}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sierra3"; init="this moveincargo huey; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={12,10,11}; }; class Item3 { position[]={2912.0715,27.72109,1946.991}; id=3; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; player="PLAY CDG"; skill=1; text="sierra4"; init="this moveincargo huey; sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; synchronizations[]={12,10,11}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2872.9873,27.72109,1962.2939}; id=4; side="WEST"; vehicle="cwr2_UH1"; leader=1; rank="SERGEANT"; skill=1; text="huey"; init="pilotsquad = group this; pilotsquad setgroupid [""Vulture"",""Black""]; huey lock true; huey lockdriver true;"; }; class Item1 { position[]={2865.4041,27.72109,1964.6348}; special="CARGO"; id=5; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="pilotsquad = group this; pilotsquad setgroupid [""Vulture"",""Black""];"; }; }; class Waypoints { items=4; class Item0 { position[]={2872.9666,27.72109,1967.0509}; completitionRadius=10; expActiv="huey flyinheight 45; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Sierra, this is Papa Bear. Track the target down and terminate his command. Good hunting, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4340.7554,58.689598,4949.8462}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units sierrasquad; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={2872.929,27.72109,1964.653}; type="GETOUT"; expActiv="huey lockdriver false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={2883.9177,27.72109,1964.6935}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2855.2661,33.65052,2194.1333}; id=8; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2867.6104,34.038425,2194.1331}; id=9; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2892.8542,27.729904,1923.8462}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2914.0266,27.752291,1923.9502}; id=11; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2903.4177,27.752525,1923.8821}; id=12; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5263.4082,24.667488,9363.8975}; id=13; side="EAST"; vehicle="cwr2_OfficerE_Guba"; leader=1; rank="COLONEL"; skill=0.60000002; text="macguffin"; init="macguffin attachTo [someCrate,[-1.2,0.3,+0.15]]; macguffin setDir 90; macguffin setpos getpos macguffin; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7301.6089,0.50347769,9600.1504}; azimut=270; id=21; side="WEST"; vehicle="CWR2_BoatW"; leader=1; rank="SERGEANT"; skill=1; text="pbr"; init="pbrsquad = group this; pbrsquad setgroupid [""PBR Streetgang"",""Black""]; pbr allowDamage false; pbrD allowDamage false; this setCaptive true;"; }; class Item1 { position[]={7301.5464,0.28873706,9607.5469}; azimut=270; special="CARGO"; id=22; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="pbrsquad = group this; pbrsquad setgroupid [""PBR Streetgang"",""Black""]; this setCaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={7296.8247,0.55618882,9600.0537}; completitionRadius=50; expCond="(VictoryCondition3 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Sierra, this is Papa Bear. Roger that, good job. The patrol boat is en route to retrieve you, out.""; pbr setfuel 1;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6608.8711,0.0043055564,9599.167}; speed="FULL"; combat="CARELESS"; expActiv="pbrD sidechat ""Prepare to board immediately, we need to get the hell out of Dodge."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6508.145,-0.02872777,9600.3789}; type="HOLD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4892.562,30.206785,9020.0605}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item1 { position[]={4895.5625,30.210485,9021.8916}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item2 { position[]={4895.4199,30.210426,9017.6455}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item3 { position[]={4898.916,30.21463,9023.6299}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item4 { position[]={4898.0518,30.213789,9015.1475}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item5 { position[]={4902.1318,30.216013,9025.2705}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item6 { position[]={4900.9736,30.216299,9012.5264}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item7 { position[]={4905.9053,30.21616,9027.5098}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; }; class Waypoints { items=3; class Item0 { position[]={5703.9409,192.68996,7083.4414}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5735.0591,193.04422,7051.9912}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5735.6357,193.04405,7051.3071}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5020.8271,57.779121,8471.5049}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5023.7695,57.27401,8473.4355}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5023.5977,57.433216,8468.998}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5026.9653,56.865261,8475.3057}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5027.0166,57.159317,8465.8477}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5030.9756,56.315197,8477.7031}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5030.1279,57.009731,8462.8486}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={5035.2017,55.881626,8479.8867}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5248.0068,21.090618,8319.9727}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4864.0342,81.099113,8064.0234}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4863.9556,76.280144,8576.0576}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5248.0142,21.089231,8319.9717}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5576.6079,24.723162,10225.723}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5582.103,24.741676,10228.842}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5581.7451,24.796415,10222.054}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5514.7964,24.492628,10229.888}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5566.3706,24.718838,10226.424}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5514.7944,24.492582,10229.795}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4932.1943,158.9176,6974.4292}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4935.8359,158.9176,6976.5845}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4935.2808,158.9176,6971.4165}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4939.2734,158.9176,6978.812}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4938.3677,158.9176,6968.4937}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={4943.1743,158.9176,6980.5396}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4941.0708,158.9176,6965.5034}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4929.5122,158.9176,6974.4165}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={4480.6572,65.722404,8447.8594}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4484.083,65.748352,8449.7852}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4483.3296,65.872765,8445.1641}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4487.2993,65.746933,8451.8301}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4486.3906,66.04567,8442.0547}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4490.9736,65.780907,8453.9463}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4489.5078,66.204254,8438.999}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4495.2505,65.863113,8456.1084}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4480.0039,100.41911,8064.0317}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4096.019,48.676254,8319.9902}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4479.8906,56.161381,8576.1455}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4480.0083,100.41906,8064.0405}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4955.0557,169.6812,6923.1128}; azimut=55; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4890.3081,36.186359,9036.5215}; azimut=200; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5871.1567,199.37219,7118.7983}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={5874.1001,199.44209,7120.3726}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5873.1377,199.24518,7116.377}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={5876.7427,199.40085,7121.728}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={5875.1309,199.13026,7114.3496}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={5783.0435,212.79559,7256.3438}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5546.5552,182.38681,7109.5659}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5718.0972,169.8726,6882.4536}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5933.6963,188.33894,7021.311}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5782.9941,212.79491,7256.2109}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5782.4839,212.71443,7253.6255}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={5778.4546,211.6272,7224.4873}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5755.665,192.95721,7070.9321}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4869.6855,166.19812,6881.397}; azimut=170; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 17); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5763.8945,192.90985,7044.2681}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5767.7275,192.71463,7046.1694}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={5766.918,192.76221,7041.2119}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5768.249,192.79591,7066.7661}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5718.1631,192.86397,7079.0337}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5707.0879,192.51074,7033.7358}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5760.0273,192.70659,7022.9927}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5768.2319,192.79646,7066.75}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5731.5825,193.04486,7055.8374}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5733.6436,193.0451,7057.4053}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5729.3428,193.04243,7055.8184}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5729.2798,193.04236,7055.8179}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={5525.6714,79.904991,6037.8652}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={5528.6777,79.97538,6039.5132}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={5528.5044,79.892288,6034.2231}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={5532.9438,80.06826,6041.4829}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={5531.5996,79.898705,6031.6226}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5446.1699,80.397278,6071.832}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5461.8706,77.397438,5993.3291}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5534.8052,79.970833,6033.9653}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5446.1338,80.397072,6071.7974}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5452.7607,80.451797,6087.5029}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5456.6436,80.348549,6097.7549}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4793.4316,158.64308,6901.1836}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol5 = group this;"; }; class Item1 { presence=0.50000048; position[]={4798.0664,158.76045,6904.23}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { position[]={4797.1392,158.6086,6897.7842}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4754.3071,158.88721,7018.4971}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4647.1455,149.24797,6869.4907}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4821.2495,150.82106,6815.5527}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4754.3271,158.88797,7018.5381}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4785.396,158.99768,7031.395}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4821.9189,158.99768,7045.1934}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5744.8418,192.94011,7031.2319}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={5048.3003,158.99768,7094.8271}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol4 = group this;"; }; class Item1 { presence=0.50000048; position[]={5052.9653,158.86774,7097.999}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={5052.2681,158.85043,7091.2705}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4956.6621,158.99768,7090.373}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5068.2422,152.97382,6928.7129}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5123.9131,151.3735,7098.7256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4956.6362,158.99768,7090.3608}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4996.1934,158.99768,7092.2075}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5034.5718,158.99768,7094.5464}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5676.5615,192.4053,7046.0518}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={5679.8384,192.59407,7048.2798}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5674.2573,192.31093,7046.1084}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5674.1948,192.30751,7046.1094}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4949.3779,30.216299,9021.1172}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4954.7754,30.216299,9026.7861}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={4924.2627,30.216299,9016.7012}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4947.1826,30.216299,9056.0264}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4964.7539,30.216299,9023.875}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={4924.2295,30.216299,9016.6416}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={5680.9897,192.70029,7081.2329}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5687.4321,192.66092,7084.8032}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { position[]={5686.897,192.92784,7076.438}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={5693.1592,192.57562,7087.6675}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5679.418,192.70352,7081.1567}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5678.0874,192.70168,7081.1943}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4498.9541,18.935879,11186.219}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={4502.3389,18.934498,11187.924}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={4501.8652,19.412949,11183.444}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo btr;"; }; class Item3 { position[]={4505.7051,18.929649,11189.824}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item4 { position[]={4505.043,20.031231,11180.76}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={4509.3501,18.943752,11191.794}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={4507.5674,20.612225,11177.588}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={4513.2446,18.98625,11194.027}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo btr;"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4782.4292,69.200058,6311.2661}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={4785.5308,69.270645,6313.5073}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={4785.0645,68.805901,6308.6675}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={4788.8887,69.308861,6315.5288}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={4788.0928,68.417915,6306.2485}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={4792.0762,69.368767,6317.3579}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={4791.6694,67.990868,6303.3589}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4352.0156,126.45078,6656.0532}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4351.9946,37.10968,5632.0181}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4991.9009,51.49699,6143.8286}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4352.0039,126.45024,6656.0596}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4480.5698,140.89478,6784.5327}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4864.0791,160.82396,7167.5698}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4537.5264,15.354092,9440.7773}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4542.563,15.354092,9445.1045}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={4532.1182,15.354092,9441.0654}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4536.5117,15.354092,9488.9307}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={4569.1377,15.509094,9460.8613}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={4532.1401,15.354092,9441.0557}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5750.7373,197.64142,7050.7583}; azimut=285; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5755.4453,197.72044,7054.1846}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5753.4287,199.13747,7056.6279}; azimut=245; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4904.7007,24.679485,11708.244}; azimut=270; id=114; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={4908.0859,24.616701,11710.091}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={4907.8579,24.67852,11705.167}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={4911.5708,24.553352,11711.886}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={4911.0684,24.671085,11702.576}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item5 { position[]={4915.2622,24.204395,11713.439}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item6 { position[]={4913.6743,24.549198,11699.652}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={4918.877,23.778046,11715.175}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={5356.9761,19.410545,9973.6094}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={5352.4321,19.410545,9957.0518}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4884.0127,30.170254,9030.4922}; azimut=215; id=117; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=6; class Item0 { position[]={4881.6611,30.107569,9027.0264}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4649.4731,108.05868,7931.668}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4927.854,158.91737,6923.5049}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5687.1431,192.56738,7087.812}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5694.7295,192.62555,7085.9316}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={5698.2163,192.65562,7085.0161}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4882.5303,24.684813,11710.74}; azimut=180; id=118; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={4882.5986,24.684813,11706.898}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4962.4375,28.102589,10641.903}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5360.5171,19.410545,9995.8359}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5360.1387,19.410545,9989.1914}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={5359.7686,19.410545,9985.3789}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4467.2642,17.455078,11199.366}; azimut=145; id=120; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=6; class Item0 { position[]={4469.6611,17.720947,11195.832}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4669.8569,17.624872,10612.963}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4497.0923,15.503018,9601.2148}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4929.8247,30.186111,9101.4893}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4926.2231,30.196609,9096.833}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item5 { position[]={4924.915,30.198479,9095.2832}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5194.4106,26.736492,10364.426}; azimut=150; id=157; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5197.7529,26.733316,10366.229}; azimut=150; special="CARGO"; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5199.375,26.722252,10367.017}; azimut=150; special="CARGO"; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5201.0459,26.778999,10367.853}; azimut=150; special="CARGO"; id=160; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5202.668,26.876537,10368.737}; azimut=150; special="CARGO"; id=161; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5284.6157,20.583696,10212.605}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4931.3164,30.1975,9096.4482}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4492.2412,15.354092,9456.3916}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4961.6045,28.134148,10641.453}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5284.6313,20.583961,10212.606}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5299.6377,20.002451,10186.925}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5115.8862,94.367004,6601.6538}; id=162; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; leader=1; skill=0.60000002; ammo=0.84402412; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5115.8174,95.161919,6609.2437}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5883.2783,127.70939,6299.1333}; id=163; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; leader=1; skill=0.60000002; ammo=0.78978181; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5883.2095,128.05327,6306.7241}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5142.7544,92.551491,6594.126}; id=164; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; ammo=0.68448824; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5142.6855,93.580872,6601.7168}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4206.5317,74.941605,7203.8223}; id=165; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; skill=0.60000002; ammo=0.78659117; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4206.4629,74.831551,7211.4131}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item42 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5337.6177,60.902935,5413.2944}; id=166; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; skill=0.60000002; ammo=0.49304521; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5337.5488,60.884827,5420.8853}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5901.6162,128.27087,6315.6592}; id=167; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; ammo=0.57600391; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5901.5474,127.7481,6323.25}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4175.0952,67.612076,7203.5352}; id=168; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; ammo=0.26331377; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4175.0264,68.339211,7211.126}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4150.9805,60.929813,7177.8369}; id=169; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; ammo=0.52814311; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4150.9116,61.66053,7185.4277}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item46 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5334.4023,60.949997,5433.9351}; id=170; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; skill=0.60000002; ammo=0.63662726; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5334.3335,61.01675,5441.5259}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5464.7568,33.995956,8085.2461}; id=171; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; leader=1; skill=0.60000002; ammo=0.40689591; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5464.4873,33.137695,8090.2192}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item48 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5474.9146,32.298344,8104.1294}; id=172; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; ammo=0.82168889; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5474.8457,30.990772,8111.7202}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4883.3228,158.9176,7022.8467}; id=173; side="WEST"; vehicle="cwr2_SoldierW_Crew"; leader=1; skill=0.60000002; ammo=0.41327736; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4883.2539,158.95035,7030.4375}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5484.5674,34.253155,8100.9902}; id=174; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; skill=0.60000002; ammo=0.18035504; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5484.4985,32.950603,8108.582}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item51 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4792.7974,16.609278,9303.0918}; id=175; side="WEST"; vehicle="cwr2_SoldierW_ALAT"; leader=1; skill=0.60000002; ammo=0.56962246; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4792.7285,16.642855,9310.6826}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item52 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5050.062,19.133242,10051.437}; id=176; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; ammo=0.41008669; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5049.9932,19.054064,10059.027}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item53 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4268.2305,38.079205,5995.9082}; id=177; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; leader=1; skill=0.60000002; ammo=0.78978181; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4268.1616,38.463039,6003.499}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item54 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5033.8887,19.559484,10034.832}; id=179; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; ammo=0.78978181; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5033.8198,19.317675,10042.423}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5319.2988,11.778975,8771.7275}; id=180; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.5313338; }; }; class Waypoints { items=1; class Item0 { position[]={5319.2529,11.785292,8773.416}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4691.9458,106.79316,7879.6514}; id=181; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; leader=1; skill=0.2; ammo=0.75468391; }; }; class Waypoints { items=1; class Item0 { position[]={4691.8999,106.7704,7881.3398}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5310.793,12.977825,8785.1475}; id=182; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; ammo=0.40370524; }; }; class Waypoints { items=1; class Item0 { position[]={5310.7471,12.991942,8786.8359}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4689.1382,107.41757,7867.2114}; id=183; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.73553967; }; }; class Waypoints { items=1; class Item0 { position[]={4689.0923,107.38319,7868.8999}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5360.1304,157.69923,7252.1406}; id=184; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; ammo=0.58876675; }; }; class Waypoints { items=1; class Item0 { position[]={5360.0845,157.43256,7253.8291}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5303.7769,13.803774,8776.2471}; id=185; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; skill=0.2; ammo=0.40370524; }; }; class Waypoints { items=1; class Item0 { position[]={5303.731,13.816203,8777.9355}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5295.7334,78.395462,7706.0122}; id=186; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; ammo=0.75149322; }; }; class Waypoints { items=1; class Item0 { position[]={5295.6875,78.134102,7707.7007}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4704.5654,108.38713,7791.6743}; id=187; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; ammo=0.69406027; }; }; class Waypoints { items=1; class Item0 { position[]={4704.5195,108.32347,7793.3628}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5300.311,79.912186,7693.8262}; id=188; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; skill=0.2; ammo=0.41646811; }; }; class Waypoints { items=1; class Item0 { position[]={5300.2651,79.653069,7695.5146}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6007.4712,151.48512,6595.188}; id=189; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.65258098; }; }; class Waypoints { items=1; class Item0 { position[]={6007.4253,151.58313,6596.8765}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6017.5991,150.9341,6589.1899}; id=190; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; skill=0.2; ammo=0.69725108; }; }; class Waypoints { items=1; class Item0 { position[]={6017.5532,151.03227,6590.8784}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4881.3042,25.461969,9720.4893}; id=191; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; ammo=0.34308159; }; }; class Waypoints { items=1; class Item0 { position[]={4881.2583,25.484781,9722.1777}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5378.9863,7.8755846,8347.5566}; id=192; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; ammo=0.41327736; }; }; class Waypoints { items=1; class Item0 { position[]={5378.9404,7.7989841,8349.2451}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5198.8188,89.308807,6506.4995}; id=193; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; ammo=0.75468391; }; }; class Waypoints { items=1; class Item0 { position[]={5198.7729,89.385345,6508.188}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4607.1392,80.477875,8394.4443}; id=194; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; ammo=0.92060113; }; }; class Waypoints { items=1; class Item0 { position[]={4607.0933,80.409912,8396.1338}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5356.0933,24.999842,9456.4531}; id=195; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; ammo=0.31436512; }; }; class Waypoints { items=1; class Item0 { position[]={5356.0474,25.005119,9458.1416}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4578.8169,19.747419,9687.166}; azimut=180; id=218; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol7 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4576.189,19.525717,9691.9717}; azimut=180; id=214; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { presence=0.75000024; position[]={4581.5693,19.655354,9692.1143}; azimut=180; id=217; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item3 { position[]={4572.8447,19.263563,9695.5752}; azimut=180; id=225; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { presence=0.75000024; position[]={4583.21,19.662766,9695.8477}; azimut=180; id=221; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4425.9814,15.111778,9507.084}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4903.7207,19.983019,9511.4443}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4686.9741,20.214165,9814.4375}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4425.981,15.112465,9507.2568}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4485.917,15.354092,9507.7012}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4515.3164,15.354092,9507.874}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5273.7109,21.907597,9230.1689}; id=222; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol8 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={5276.6235,21.748884,9226.3506}; id=223; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="patrol8 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={5270.8169,21.652822,9226.6201}; id=212; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol8 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { presence=0.75000024; position[]={5279.5469,21.537506,9222.2803}; id=213; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol8 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={5268.3628,21.414793,9222.9287}; id=224; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol8 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={5321.918,25.753996,9290.3193}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4713.4575,15.429518,9288.8994}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5003.6621,46.04443,8893.4453}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5321.9204,25.754004,9290.3184}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5278.9668,23.34852,9254.6826}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5271.3872,22.844948,9247.9316}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={5139.7085,30.844202,10503.591}; azimut=180; id=216; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={5138.0352,30.844202,10506.134}; azimut=180; id=230; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { presence=0.75000024; position[]={5141.3677,30.844202,10506.12}; azimut=180; id=219; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { presence=0.75000024; position[]={5135.9937,30.84417,10508.523}; azimut=180; id=228; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item4 { presence=0.75000024; position[]={5143.3003,30.844202,10508.458}; azimut=180; id=226; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={5139.8125,30.844202,10501.196}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5139.876,30.844202,10498.321}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5291.1616,24.725199,9367.5947}; id=215; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={5293.2959,24.760273,9365.0889}; id=227; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=3; class Item0 { position[]={5303.8857,24.753298,9367.6777}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5231.5103,23.871063,9367.0557}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5303.9082,24.752968,9367.6914}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={4675.4619,17.547476,10743.403}; id=229; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4677.8359,17.545198,10739.459}; id=220; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4641.7261,17.543634,10742.784}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4680.9097,17.547716,10743.59}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4641.668,17.543636,10742.884}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5264.4819,24.667532,9363.8994}; id=233; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CAPTAIN"; skill=0.60000002; text="someOfficer"; init="someOfficer attachTo [someCrate,[0.2,-1,+0.15]]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item77 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5266.4033,24.66761,9363.8848}; id=234; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="someGuy"; init="someGuy attachTo [someCrate,[1.5,-0.75,+0.15]]; someGuy setDir 110; someGuy setpos getpos someGuy; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; }; class Item78 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5265.4863,24.667572,9363.9287}; id=235; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; text="someGuard"; init="someGuard attachTo [someCrate,[1.5,0.85,+0.15]]; someGuard setDir 70; someGuard setpos getpos someGuard; this setunitpos ""Up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; }; class Item79 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4503.4399,26.804543,9462.8984}; id=237; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="someDude1"; init="this setPos (nearestBuilding this buildingPos 30); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4508.7393,20.770937,9466.3066}; idStatic=0; idObject=-1354391552; housePos=30; combat="CARELESS"; expActiv="someCrate setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; someCrate setVectorUp [0,0,1]; someCrate setDir 95; someCrate setpos getpos someCrate; deleteVehicle someDude1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item80 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4666.7173,26.365646,10744.941}; azimut=180; id=238; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="someDude2"; init="this setPos (nearestBuilding this buildingPos 10); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4661.3999,22.197826,10747.3}; idStatic=201468; idObject=-1247423748; housePos=10; combat="CARELESS"; expActiv="someCrate setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; someCrate setVectorUp [0,0,1]; someCrate setDir 91; someCrate setpos getpos someCrate; deleteVehicle someDude2;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item81 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.25000072; position[]={4756.3379,20.12973,10055.882}; azimut=180; id=239; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="someDude3"; init="this setPos (nearestBuilding this buildingPos 2); this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4756.3101,17.422945,10055.1}; idStatic=201356; idObject=-1304038772; housePos=2; expActiv="someCrate setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; someCrate setVectorUp [0,0,1]; someCrate setDir 95; someCrate setpos getpos someCrate; someGuard attachTo [someCrate,[-1.5,1.1,+0.15]]; someGuard setDir 10; someGuard setpos getpos someGuard; someGuy attachTo [someCrate,[1.75,-1.5,+0.15]]; someGuy setDir 110; someGuy setpos getpos someGuy; deleteVehicle someDude3;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item82 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4752.71,16.556566,10044.752}; id=240; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4752.6943,16.556519,10045.928}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4752.6982,16.55653,10045.919}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item83 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4516.9941,15.354092,9467.6445}; id=241; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4516.9785,15.354092,9468.8203}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4516.9824,15.354092,9468.8115}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item84 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4763.6357,25.018633,10390.771}; id=244; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={4766.5483,25.153023,10386.952}; id=245; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4760.7417,24.869225,10387.222}; id=242; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { presence=0.75000024; position[]={4769.4717,25.290525,10382.882}; id=243; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4758.2876,24.861198,10383.53}; id=246; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={4811.8428,34.39056,10450.921}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4203.3823,22.343481,10449.501}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4493.5869,15.90603,10054.047}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4811.8452,34.390976,10450.92}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4814.4121,30.253717,10389.634}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4815.1416,28.064766,10370.96}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item85 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4784.7344,16.637411,9311.9375}; id=248; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; leader=1; skill=0.60000002; ammo=0.40689591; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4784.4648,16.637774,9316.9111}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item86 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5312.9829,22.64521,9526.7109}; id=249; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; ammo=0.82168889; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5312.9141,22.645264,9534.3018}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item87 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5306.0391,22.638514,9514.5068}; id=250; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; skill=0.60000002; ammo=0.18035504; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={5305.9702,22.642225,9522.0986}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item88 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4140.2246,40.015633,7805.4277}; id=257; side="WEST"; vehicle="cwr2_SoldierW_LAT"; leader=1; skill=0.60000002; ammo=0.76106542; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4140.1558,39.634651,7813.0186}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item89 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4109.1445,40.126717,7792.4443}; id=259; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; skill=0.60000002; ammo=0.73873055; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4109.8457,39.964176,7795.0283}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item90 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4127.6582,40.372906,7785.1084}; id=261; side="WEST"; vehicle="cwr2_SoldierW_Mortar"; leader=1; skill=0.60000002; ammo=0.63662726; init="this setcaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={4127.5894,40.082142,7792.6992}; placement=5; completitionRadius=10; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item91 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4941.7798,158.98634,6897.8359}; azimut=150; id=264; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4943.3994,159.10637,6895.0913}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item92 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4684.0581,17.551758,10759.356}; azimut=180; id=265; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4684.0845,17.551641,10756.35}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4684.0713,17.551586,10754.865}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item93 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4147.7739,40.49818,7777.4648}; azimut=115; id=266; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={4150.2686,40.499657,7776.2427}; completitionRadius=10; expCond="(blufor_detected_obj1 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4150.9624,40.499641,7775.9277}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item94 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7249.9619,30.945824,6799.1807}; id=267; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={7249.9331,30.846148,6801.4604}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5786.9478,192.57411,7061.9692}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5775.6133,192.58359,7064.3008}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item95 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6776.8745,102.26706,6525.5571}; id=268; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item1 { position[]={6779.4888,102.26953,6522.4458}; id=269; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item2 { position[]={6774.981,102.26962,6522.5337}; id=270; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item3 { position[]={6781.8062,102.27034,6519.6543}; id=271; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6776.9546,102.25861,6528.0732}; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6221.6362,163.03853,6834.1318}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item96 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={3900.5999,28.308666,7367.9824}; id=272; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={3903.2141,28.758158,7364.8711}; id=273; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={3898.7063,28.78466,7364.959}; id=274; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={3905.5315,29.146418,7362.0796}; id=275; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3900.6799,27.938566,7370.4985}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4126.917,39.627579,7812.8643}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item97 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5022.8711,61.295193,5995.6021}; azimut=270; id=276; side="EAST"; vehicle="cwr2_SoldierE_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4914.749,45.810425,5904.3022}; placement=100; type="GUARD"; speed="LIMITED"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item98 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5544.5063,24.753096,10257.097}; azimut=280; id=279; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="mg_uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5541.3457,24.756338,10257.607}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="mg_uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5539.5264,24.757795,10257.901}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=80; class Item0 { position[]={4340.4824,58.699715,4949.9668}; id=6; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={2872.9067,27.72109,1963.3109}; id=7; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={5761.8838,192.98701,7062.7632}; azimut=180; id=14; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item3 { position[]={5757.4111,192.98488,7065.2554}; id=15; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item4 { position[]={5755.1475,192.99442,7065.1851}; id=16; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item5 { position[]={5759.6904,192.97688,7065.1235}; id=17; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item6 { position[]={5755.3145,197.58136,7052.9365}; azimut=12; id=18; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item7 { position[]={5764.0273,192.9341,7065.1372}; id=19; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item8 { position[]={5757.6973,193.00569,7062.5063}; id=20; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item9 { position[]={5406.4492,78.503929,5648.562}; id=121; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item10 { position[]={5414.854,78.791641,5643.4351}; azimut=55; id=122; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item11 { position[]={5358.6357,25.069567,9466.8848}; id=123; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item12 { position[]={5362.2773,25.214384,9460.6191}; id=124; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item13 { position[]={5386.0483,7.7655315,8346.418}; azimut=335; id=125; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2"; }; class Item14 { position[]={5390.7612,7.673398,8346.6318}; azimut=335; id=126; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2"; init="turret2 attachTo [wreck2,[0.05,-2.05,1.2]]; turret2 setDir 220; turret2 setpos getpos turret2; turret2 setVectorUp [0,-50,270];"; }; class Item15 { position[]={5279.3384,21.627176,9687.2363}; azimut=35; id=127; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item16 { position[]={5280.7559,21.679935,9679.8955}; azimut=190; id=128; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item17 { position[]={5096.2627,88.741669,6529.0459}; azimut=80; id=129; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_1"; }; class Item18 { position[]={5101.0444,88.609253,6526.1865}; azimut=260; id=130; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_1"; init="turret1_1 attachTo [wreck1_1,[2.45,-1.0,1.275]]; turret1_1 setDir 120; turret1_1 setpos getpos turret1_1; turret1_1 setVectorUp [0,-30,90];"; }; class Item19 { position[]={5203.8652,88.961784,6502.9536}; azimut=300; id=131; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_1"; }; class Item20 { position[]={5206.3047,89.07962,6507.6694}; azimut=300; id=132; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_1"; init="turret2_1 attachTo [wreck2_1,[-1.3,-0.7,0.95]]; turret2_1 setDir 270; turret2_1 setpos getpos turret2_1; turret2_1 setVectorUp [-60,10,180];"; }; class Item21 { position[]={4985.1504,158.99762,6972.9414}; id=133; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_2"; }; class Item22 { position[]={4989.0054,158.99762,6966.6289}; id=134; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_2"; init="turret2_2 attachTo [wreck2_2,[-1.3,-0.7,0.95]]; turret2_2 setDir 270; turret2_2 setpos getpos turret2_2; turret2_2 setVectorUp [-60,10,180];"; }; class Item23 { position[]={4912.1704,29.138372,9137.0205}; id=135; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_3"; }; class Item24 { position[]={4916.9233,29.32159,9135.1475}; azimut=180; id=136; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_3"; init="turret2_3 attachTo [wreck2_3,[-1.3,-0.7,0.95]]; turret2_3 setDir 270; turret2_3 setpos getpos turret2_3; turret2_3 setVectorUp [-60,10,180];"; }; class Item25 { position[]={5313.4263,12.602194,8777.5752}; azimut=15; id=137; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item26 { position[]={4935.5771,158.99428,6865.2271}; azimut=310; id=138; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item27 { position[]={4600.8564,80.073463,8403.7969}; azimut=345; id=139; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_3"; }; class Item28 { position[]={4597.5376,80.225334,8398.7305}; azimut=345; id=140; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_3"; init="turret1_3 attachTo [wreck1_3,[-1.3,-0.7,1.05]]; turret1_3 setDir 160; turret1_3 setpos getpos turret1_3; turret1_3 setVectorUp [-60,10,180];"; }; class Item29 { position[]={4561.9673,13.111121,9366.2559}; azimut=310; id=141; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item30 { position[]={4696.9077,109.0037,7793.501}; azimut=10; id=142; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item31 { position[]={5340.4512,60.946331,5430.1147}; azimut=210; id=143; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; leader=1; skill=1; }; class Item32 { position[]={4686.3838,107.55016,7877.3887}; azimut=310; id=144; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item33 { position[]={4888.2388,25.625851,9726.0879}; azimut=45; id=145; side="EMPTY"; vehicle="cwr2_UralWreckOld"; leader=1; skill=1; }; class Item34 { position[]={5293.6973,80.502037,7693.4473}; azimut=10; id=146; side="EMPTY"; vehicle="UAZWreck"; leader=1; skill=1; }; class Item35 { position[]={5129.9268,93.290825,6599.1289}; azimut=145; id=147; side="EMPTY"; vehicle="HMMWVWreck"; leader=1; skill=1; }; class Item36 { position[]={6014.1577,151.23004,6593.0161}; azimut=340; id=148; side="EMPTY"; vehicle="UAZWreck"; leader=1; skill=1; }; class Item37 { position[]={5365.106,156.98547,7259.043}; azimut=340; id=149; side="EMPTY"; vehicle="BRDMWreck"; leader=1; skill=1; }; class Item38 { position[]={4875.3711,158.97238,7033.5518}; azimut=150; id=150; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; leader=1; skill=1; }; class Item39 { position[]={4845.4663,18.122614,9961.7012}; azimut=150; id=151; side="EMPTY"; vehicle="cwr2_v80Wreck"; leader=1; skill=1; }; class Item40 { position[]={4705.7393,20.522402,10546.977}; azimut=15; id=152; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item41 { position[]={4259.4561,38.524666,5997.1616}; azimut=15; id=153; side="EMPTY"; vehicle="cwr2_AH1F_wreck"; leader=1; skill=1; }; class Item42 { position[]={4137.5405,59.046413,7183.1621}; azimut=240; id=154; side="EMPTY"; vehicle="cwr2_M113A3Wreck"; leader=1; skill=1; }; class Item43 { position[]={4191.8726,71.621941,7211.3481}; azimut=265; id=155; side="EMPTY"; vehicle="HMMWVWreck"; leader=1; skill=1; }; class Item44 { position[]={5894.667,128.3224,6312.9663}; azimut=265; id=156; side="EMPTY"; vehicle="UH60_wreck_EP1"; leader=1; skill=1; }; class Item45 { position[]={5046.5049,19.192879,10044.472}; azimut=155; id=178; side="EMPTY"; vehicle="HMMWVWreck"; leader=1; skill=1; }; class Item46 { presence=0.75000024; position[]={4965.1274,30.215708,9062.6045}; azimut=25; id=196; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item47 { position[]={5484.8867,80.198418,6062.5078}; azimut=200; id=197; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item48 { position[]={4503.6631,15.354092,9497.1016}; azimut=270; id=198; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.60000002; }; class Item49 { presence=0.75000024; position[]={5719.3779,192.81155,7086.1396}; azimut=105; id=199; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item50 { position[]={4512.6177,15.354092,9454.5313}; azimut=275; id=200; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item51 { position[]={4897.625,30.215227,9038.0439}; azimut=37; id=201; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=0.60000002; }; class Item52 { presence=0.75000024; position[]={5759.5205,192.98723,7054.1411}; azimut=192; id=202; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item53 { position[]={5682.1743,193.01581,7067.1948}; azimut=10; id=203; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.60000002; }; class Item54 { presence=0.75000024; position[]={4874.3916,158.9176,7013.6479}; azimut=155; id=204; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item55 { presence=0.75000024; position[]={4958.6211,30.216196,9064.1885}; azimut=25; id=205; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item56 { presence=0.75000024; position[]={4503.5107,15.354092,9455.3857}; azimut=275; id=206; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item57 { presence=0.75000024; position[]={5256.6558,24.653917,9365.9824}; azimut=90; id=207; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item58 { presence=0.75000024; position[]={4961.7075,30.216192,9062.7852}; azimut=25; id=208; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item59 { presence=0.75000024; position[]={4543.6958,15.354092,9538.7598}; azimut=91; id=209; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { presence=0.75000024; position[]={5711.1064,192.58095,7088.2944}; azimut=105; id=210; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item61 { presence=0.75000024; position[]={4756.9517,16.610138,10060.834}; azimut=92; id=211; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item62 { position[]={5255.4883,34.082291,9375.5938}; id=231; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=0.60000002; text="someCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setVectorUp [0,0,1]; clearmagazinecargo this; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item63 { position[]={5263.3218,24.667433,9365.1953}; id=232; side="EMPTY"; vehicle="cwr2_Tablemap_Eden"; skill=0.60000002; text="someTable"; init="someTable attachTo [someCrate,[-0.2,0,+0.675]];"; }; class Item64 { position[]={5264.25,24.665617,9375.6924}; azimut=90; id=236; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item65 { presence=0.75000024; position[]={5264.4614,24.667194,9372.2354}; azimut=90; id=247; side="EMPTY"; vehicle="cwr2_BMP1"; lock="UNLOCKED"; skill=0.60000002; }; class Item66 { position[]={4708.5869,17.227802,10134.845}; azimut=335; id=251; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_4"; }; class Item67 { position[]={4713.2998,17.286879,10135.059}; azimut=335; id=252; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_4"; init="turret2_4 attachTo [wreck2_4,[-0.65,-0.65,1.45]]; turret2_4 setDir 250; turret2_4 setpos getpos turret2_4; turret2_4 setVectorUp [0,-50,270];"; }; class Item68 { presence=0.75000024; position[]={5305.019,61.382259,5387.4683}; azimut=124; id=253; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""Mine"",3];"; }; class Item69 { presence=0.75000024; position[]={4956.2681,158.91661,6947.9824}; azimut=230; id=254; side="EMPTY"; vehicle="cwr2_Jeep"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item70 { presence=0.75000024; position[]={5310.707,22.643274,9541.5264}; azimut=352; id=255; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""MortarMag"",3]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item71 { presence=0.50000048; position[]={4167.1304,39.462711,7837.0991}; azimut=50; id=256; side="EMPTY"; vehicle="cwr2_M2A2"; leader=1; lock="UNLOCKED"; skill=1; }; class Item72 { presence=0.75000024; position[]={4901.5962,158.97864,7037.6245}; azimut=270; id=258; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item73 { presence=0.75000024; position[]={6060.1621,79.721283,5801.2573}; azimut=15; id=260; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",6]; this addweaponcargo [""cwr2_M60E3"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""HandGrenade_West"",6];"; }; class Item74 { presence=0.75000024; position[]={4120.9009,40.274139,7788.9629}; azimut=120; id=262; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_G3A4"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item75 { presence=0.50000048; position[]={5509.9351,80.448761,6086.6211}; azimut=300; id=263; side="EMPTY"; vehicle="cwr2_M113A3"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",10]; this addmagazinecargo [""1Rnd_HE_M203"",8]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addmagazinecargo [""cwr2_CarlGustavRocket"",3]; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addmagazine ""cwr2_100Rnd_127x99_NATO""; this addweaponcargo [""cwr2_CarlGustav"",1]; this addweaponcargo [""cwr2_m60e3"",1]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2_GL"",1];"; }; class Item76 { presence=0.50000048; position[]={3885.2236,22.635439,8274.0322}; id=277; side="EMPTY"; vehicle="cwr2_M113A3Ambul"; leader=1; skill=0.60000002; }; class Item77 { presence=0.50000048; position[]={5305.397,61.835938,5366.1777}; azimut=30; id=278; side="EMPTY"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""cwr2_M16A2"",1];"; }; class Item78 { position[]={5380.9063,19.410545,9950.8574}; azimut=95; id=280; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item79 { position[]={5914.5288,89.479218,5901.8145}; azimut=140; id=281; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; }; class Markers { items=9; class Item0 { position[]={2872.9763,27.72109,1965.0245}; name="base"; type="cwr2_Faction_USA"; a=1.2; }; class Item1 { position[]={8828.6924,87.953201,2725.9482}; name="yanks"; type="cwr2_Faction_USA"; a=1.2; }; class Item2 { position[]={4768.1094,24.922279,11362.894}; name="ivan"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={5752.8125,198.58774,7056.1724}; name="obj1"; text=" Forward Command Post"; type="mil_flag"; colorName="ColorRed"; }; class Item4 { position[]={4978.4263,23.284966,10035.034}; name="obj2"; text=" Soviet Commander"; type="mil_unknown"; colorName="ColorRed"; }; class Item5 { position[]={6426.4321,10.07691,9616.9238}; name="obj3"; text=" Extraction Point"; type="mil_pickup"; colorName="ColorBlue"; }; class Item6 { position[]={4340.7544,58.712471,4950.7041}; name="start"; text=" Landing Zone"; type="mil_start"; colorName="ColorBlue"; }; class Item7 { position[]={8097.2886,190.6958,4123.312}; name="front"; type="cwr2_Faction_USSR"; a=1.2; }; class Item8 { position[]={1150.1222,84.605782,11462.482}; name="obj2_macguffin"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=13; class Item0 { position[]={4318.791,57.720734,4905.3994}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="huey land ""GET OUT""; huey lock false; hueyD sidechat ""Here is the LZ, get ready to deploy.""; {UnassignVehicle _x} foreach units sierrasquad; {_x setunitpos ""Middle""} forEach units sierrasquad; detach macguffin; detach someOfficer; detach someGuard; detach someGuy;"; class Effects { }; }; class Item1 { position[]={3394.8826,0.47702518,2111.1838}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_bear_head_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={3516.6021,0.21692397,2111.3035}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sierrasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={3522.8931,0.36095169,1980.2119}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={5754.7305,198.55386,7054.6353}; a=2; b=2; angle=12; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj2"" setMarkerAlpha 0; ""obj2"" setMarkerSize [0,0]; ""obj2_macguffin"" setmarkerpos getpos macguffin; ""obj2_macguffin"" setMarkerSize [1,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; sierra1 addrating 200; sierra2 addrating 200; sierra3 addrating 200; sierra4 addrating 200; (leader group player) sidechat ""Papa Bear, this is Sierra. The callsign has gained the current location of the target. Proceeding on mission, out.""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol4, 4]; deleteWaypoint [patrol5, 4];"; class Effects { }; }; class Item5 { position[]={10557.111,0.11271819,8893.4043}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive sierra1);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2a setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item6 { position[]={10560.29,0.14979221,8769.501}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive sierra2);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2b setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item7 { position[]={10690.25,0.41985434,8894.1084}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive sierra3);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2c setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item8 { position[]={10693.429,0.31138495,8770.2051}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive sierra4);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2d setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item9 { position[]={6370.6963,12.233562,9651.5615}; a=200; b=200; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; sierra1 addrating 200; sierra2 addrating 200; sierra3 addrating 200; sierra4 addrating 200; (leader group player) sidechat ""Papa Bear, this is Sierra. The callsign can confirm mission success. Requesting immediate extraction, over."";"; class Effects { }; }; class Item10 { position[]={5739.5083,193.04465,7055.1475}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1""; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item11 { position[]={4997.71,18.956905,10068.276}; a=1500; b=1500; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2""; deleteWaypoint [patrol7, 4]; deleteWaypoint [patrol8, 4];"; class Effects { }; }; class Item12 { position[]={3650.1931,0.19752394,2238.3369}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; sierra1 addrating 800; sierra2 addrating 800; sierra3 addrating 800; sierra4 addrating 800; (leader group player) sidechat ""That is a confirmed kill.""; deleteWaypoint [patrol6, 4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9083870; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9052512; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9657416; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

A sniper team must terminate a command with extreme prejudice.

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