briefing.htmlKǴRIbriefing.sqf!lR4description.ext R.init.sqfƴRlinitjipcompatible.sqf$.fL0mission.sqmRDoverview.htmlAlR[overview.paajkR Debriefing

Cheating is a bad habit


Only the weakest of characters resort to use of the Endmission cheat.





Mission Accomplished


The SAS team returned to base for tea and medals after eliminating the command post and destroying both the bridges at Saint David. This enables the single NATO LRRP unit remaining in place to monitor all Soviet traffic crossing the river.





Mission Failed


The SAS have been wiped out.


// tasks task4a = sas1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = sas1 createSimpleTask ["Destroy the comms post"]; task3a setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = sas1 createSimpleTask ["Blow the eastern bridge"]; task2a setSimpleTaskDescription ["Blow the eastern bridge", "Blow the eastern bridge", "Blow the eastern bridge"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = sas1 createSimpleTask ["Blow the northern bridge"]; task1a setSimpleTaskDescription ["Blow the northern bridge", "Blow the northern bridge", "Blow the northern bridge"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = sas2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = sas2 createSimpleTask ["Destroy the comms post"]; task3b setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = sas2 createSimpleTask ["Blow the eastern bridge"]; task2b setSimpleTaskDescription ["Blow the eastern bridge", "Blow the eastern bridge", "Blow the eastern bridge"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = sas2 createSimpleTask ["Blow the northern bridge"]; task1b setSimpleTaskDescription ["Blow the northern bridge", "Blow the northern bridge", "Blow the northern bridge"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = sas3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = sas3 createSimpleTask ["Destroy the comms post"]; task3c setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = sas3 createSimpleTask ["Blow the eastern bridge"]; task2c setSimpleTaskDescription ["Blow the eastern bridge", "Blow the eastern bridge", "Blow the eastern bridge"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = sas3 createSimpleTask ["Blow the northern bridge"]; task1c setSimpleTaskDescription ["Blow the northern bridge", "Blow the northern bridge", "Blow the northern bridge"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = sas4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = sas4 createSimpleTask ["Destroy the comms post"]; task3d setSimpleTaskDescription ["Destroy the comms post", "Destroy the comms post", "Destroy the comms post"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = sas4 createSimpleTask ["Blow the eastern bridge"]; task2d setSimpleTaskDescription ["Blow the eastern bridge", "Blow the eastern bridge", "Blow the eastern bridge"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = sas4 createSimpleTask ["Blow the northern bridge"]; task1d setSimpleTaskDescription ["Blow the northern bridge", "Blow the northern bridge", "Blow the northern bridge"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries sas1 createDiaryRecord["Diary", ["Background", " After keeping tabs on Soviet convoys moving across the bridges at Saint David for the past two weeks a SAS patrol is due to be extracted. As there is an acute shortage of long range reconnaissance troops it is not possible to replace the unit. This leaves only a single other asset in place to observe enemy troop movements. In order to ease their job the SAS team will destroy both of the crossing points at Saint David, thereby making Arlon the default crossing point over the river. This should allow the other recce unit staying behind to maintain a complete picture of all Soviet movements.

The village of Saint David holds not only importance to the enemy as a key crossing point across the river, but it is also home to a Soviet communications post. As the SAS troopers are due to perform a demolition job on the bridges anyway they are to ensure its destruction. Due to the difficulties experienced by the Soviet industry to produce high grade electronics no opportunity should be passed to make higher demands on a scarce capacity to deliver. The commandoes must therefore place charges on the main radio mast, command vehicle and Satcom trailer before moving to the extraction point. "]]; sas1 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of light infantry. Although sandbagged positions have been established to cover the main roads into Saint David no crew served weapons have been emplaced.

An attack on Saint David may result in a call for reinforcements from neighbouring villages. For this reason it is imperative to conclude the demolition tasks as quickly as possible.

It is estimated that four satchels are required to destroy a bridge. With two such targets and the comms post to destroy the patrol must be sure to bring along a dozen explosive charges. "]]; sas1 createDiaryRecord["Diary", ["Mission", "Victor will destroy both the northern - and eastern bridge as well as eliminate the comms post prior to extraction by helicopter."]]; // diary entries sas2 createDiaryRecord["Diary", ["Background", " After keeping tabs on Soviet convoys moving across the bridges at Saint David for the past two weeks a SAS patrol is due to be extracted. As there is an acute shortage of long range reconnaissance troops it is not possible to replace the unit. This leaves only a single other asset in place to observe enemy troop movements. In order to ease their job the SAS team will destroy both of the crossing points at Saint David, thereby making Arlon the default crossing point over the river. This should allow the other recce unit staying behind to maintain a complete picture of all Soviet movements.

The village of Saint David holds not only importance to the enemy as a key crossing point across the river, but it is also home to a Soviet communications post. As the SAS troopers are due to perform a demolition job on the bridges anyway they are to ensure its destruction. Due to the difficulties experienced by the Soviet industry to produce high grade electronics no opportunity should be passed to make higher demands on a scarce capacity to deliver. The commandoes must therefore place charges on the main radio mast, command vehicle and Satcom trailer before moving to the extraction point. "]]; sas2 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of light infantry. Although sandbagged positions have been established to cover the main roads into Saint David no crew served weapons have been emplaced.

An attack on Saint David may result in a call for reinforcements from neighbouring villages. For this reason it is imperative to conclude the demolition tasks as quickly as possible.

It is estimated that four satchels are required to destroy a bridge. With two such targets and the comms post to destroy the patrol must be sure to bring along a dozen explosive charges. "]]; sas2 createDiaryRecord["Diary", ["Mission", "Victor will destroy both the northern - and eastern bridge as well as eliminate the comms post prior to extraction by helicopter."]]; // diary entries sas3 createDiaryRecord["Diary", ["Background", " After keeping tabs on Soviet convoys moving across the bridges at Saint David for the past two weeks a SAS patrol is due to be extracted. As there is an acute shortage of long range reconnaissance troops it is not possible to replace the unit. This leaves only a single other asset in place to observe enemy troop movements. In order to ease their job the SAS team will destroy both of the crossing points at Saint David, thereby making Arlon the default crossing point over the river. This should allow the other recce unit staying behind to maintain a complete picture of all Soviet movements.

The village of Saint David holds not only importance to the enemy as a key crossing point across the river, but it is also home to a Soviet communications post. As the SAS troopers are due to perform a demolition job on the bridges anyway they are to ensure its destruction. Due to the difficulties experienced by the Soviet industry to produce high grade electronics no opportunity should be passed to make higher demands on a scarce capacity to deliver. The commandoes must therefore place charges on the main radio mast, command vehicle and Satcom trailer before moving to the extraction point. "]]; sas3 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of light infantry. Although sandbagged positions have been established to cover the main roads into Saint David no crew served weapons have been emplaced.

An attack on Saint David may result in a call for reinforcements from neighbouring villages. For this reason it is imperative to conclude the demolition tasks as quickly as possible.

It is estimated that four satchels are required to destroy a bridge. With two such targets and the comms post to destroy the patrol must be sure to bring along a dozen explosive charges. "]]; sas3 createDiaryRecord["Diary", ["Mission", "Victor will destroy both the northern - and eastern bridge as well as eliminate the comms post prior to extraction by helicopter."]]; // diary entries sas4 createDiaryRecord["Diary", ["Background", " After keeping tabs on Soviet convoys moving across the bridges at Saint David for the past two weeks a SAS patrol is due to be extracted. As there is an acute shortage of long range reconnaissance troops it is not possible to replace the unit. This leaves only a single other asset in place to observe enemy troop movements. In order to ease their job the SAS team will destroy both of the crossing points at Saint David, thereby making Arlon the default crossing point over the river. This should allow the other recce unit staying behind to maintain a complete picture of all Soviet movements.

The village of Saint David holds not only importance to the enemy as a key crossing point across the river, but it is also home to a Soviet communications post. As the SAS troopers are due to perform a demolition job on the bridges anyway they are to ensure its destruction. Due to the difficulties experienced by the Soviet industry to produce high grade electronics no opportunity should be passed to make higher demands on a scarce capacity to deliver. The commandoes must therefore place charges on the main radio mast, command vehicle and Satcom trailer before moving to the extraction point. "]]; sas4 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of light infantry. Although sandbagged positions have been established to cover the main roads into Saint David no crew served weapons have been emplaced.

An attack on Saint David may result in a call for reinforcements from neighbouring villages. For this reason it is imperative to conclude the demolition tasks as quickly as possible.

It is estimated that four satchels are required to destroy a bridge. With two such targets and the comms post to destroy the patrol must be sure to bring along a dozen explosive charges. "]]; sas4 createDiaryRecord["Diary", ["Mission", "Victor will destroy both the northern - and eastern bridge as well as eliminate the comms post prior to extraction by helicopter."]];onloadmission="C W R 2 - D E G R A D E C R O S S I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_degrade_crossing_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1 {count = 1;}; class cwr2_M16A1 {count = 2;}; class cwr2_UK_L7_GPMG {count = 1;}; class cwr2_UK_L96 {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_20Rnd_556x45_NATO {count = 24;}; class cwr2_10Rnd_762x51_NoTracer {count = 6;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 6;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; };titleText ["C W R 2 - D E G R A D E C R O S S I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_david", "cwr2_UH1", "cwr2_Soldiers_USA", "camisc3", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "CABuildings", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Urals", "cwr2_BMP2", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_UK", "cwr2_UH1", "cwr2_Soldiers_USA", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_Civilians", "camisc3", "CABuildings", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Urals", "cwr2_BMP2", "cwr2_david" }; randomSeed=6207441; class Intel { briefingName="CWR2 - Degrade Crossing (co04)"; briefingDescription="SAS raid"; startWeather=0.54386103; startFog=0.44693667; forecastWeather=0.54386103; forecastFog=0.59990907; hour=4; }; class Groups { items=37; class Item0 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1944.038,58.081367,1003.7673}; azimut=45; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="sas1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={1943.4418,58.033302,999.89185}; azimut=45; id=1; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="sas2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={1940.1996,58.055317,1003.6929}; azimut=45; id=2; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sas3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={1942.6219,57.848858,996.3894}; azimut=45; id=3; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sas4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1984.0656,138.45316,4378.1313}; azimut=160; special="FLY"; id=4; side="WEST"; vehicle="cwr2_UH1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={1977.8839,136.90428,4376.5342}; azimut=160; id=6; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,0];"; }; }; class Waypoints { items=5; class Item0 { position[]={1986.455,139.70232,4371.7505}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Victor. All objectives have been achieved, Victor requests immediate extraction. Do you copy, over."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1987.9054,140.44713,4367.8462}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sideChat ""Roger that, Victor, read you loud and clear. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={2912.7859,13.917913,2056.1575}; type="TR UNLOAD"; expCond="({alive _x} count (units victorsquad) == {_x in raptor} count (units victorsquad));"; expActiv="raptor flyInHeight 1; (leader group player) sidechat ""All personnel are on board. Let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2912.7986,13.905027,2055.5559}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; sas1 addrating 200; sas2 addrating 200; sas3 addrating 200; sas4 addrating 200; raptorD sidechat ""Roger that, Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2002.4432,147.92302,4334.981}; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2674.0728,0.10887323,1777.5723}; id=7; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73196=position this nearestObject 73196;"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2757.2576,0.049717352,1677.3418}; id=8; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73197=position this nearestObject 73197;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1910.6102,58.253433,992.93457}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1926.4777,53.881012,977.03394}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={10,0,1,2,3}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1918.5502,55.884495,984.99536}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1972.9421,32.749535,913.12256}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1984.2937,34.92585,913.12207}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2620.0576,4.0158863,1656.052}; azimut=240; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2834.28,3.9792564,1716.2014}; azimut=50; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={2835.9846,3.8178716,1710.3367}; azimut=50; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2624.3328,13.836574,1638.262}; azimut=180; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2656.9805,3.999444,1730.6433}; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2659.3904,3.999444,1727.8066}; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2655.2092,3.999444,1727.6704}; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2661.9736,3.999444,1724.7778}; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2653.3857,3.999444,1724.4272}; id=70; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={2664.5537,3.999444,1721.5845}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2656.9688,3.999444,1732.709}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2658.3262,6.2991672,1800.7151}; id=49; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={2664.7466,6.3342957,1795.4614}; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2652.9385,14.928425,1699.6228}; azimut=95; id=51; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2568.5142,5.7167339,1591.2402}; id=52; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2568.3789,5.5588689,1595.3494}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2568.3713,5.5616393,1595.281}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2651.3931,12.052112,1703.2581}; azimut=20; id=53; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2628.1296,3.999444,1665.8696}; azimut=150; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2547.8584,3.999444,1695.4617}; azimut=295; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={2553.3101,3.999444,1698.2278}; azimut=300; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2605.4978,4.0092072,1627.865}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2609.1406,4.0310903,1622.5952}; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2602.46,4.066287,1622.5847}; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2663.5203,3.999444,1627.6479}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2634.4841,4.3513632,1591.5493}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2603.2554,4.0128484,1627.864}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2663.5564,3.999444,1627.6406}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2661.8813,3.999444,1648.8411}; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2661.8755,3.999444,1653.1467}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2661.863,3.999444,1653.1643}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2600.7239,3.999444,1651.4436}; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2600.7734,3.999444,1654.1992}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2600.7424,3.999444,1654.259}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2806.8657,3.999444,1734.6973}; id=61; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2806.9912,3.999444,1736.5317}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2806.9912,3.999444,1736.6067}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2633.7517,3.999444,1655.8179}; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2633.7927,3.999444,1657.6311}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2633.8025,3.999444,1657.6313}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2633.2222,3.999444,1678.9155}; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2648.7695,11.326813,1695.946}; azimut=205; id=72; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2624.2004,11.82742,1643.2412}; azimut=20; id=73; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2719.7087,14.46806,1673.2515}; azimut=80; id=75; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2496.1479,4.5260625,1670.5098}; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2499.7908,4.7657533,1665.24}; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2493.1101,5.1804681,1665.2295}; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2526.7949,4.6486621,1637.0693}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2467.2664,6.0251594,1632.6357}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2485.2239,4.2068439,1682.3337}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2527.0264,4.6522107,1636.8665}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2644.9724,6.3007288,1823.7041}; id=63; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2645.0674,6.1119499,1825.6223}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2645.0674,6.1026149,1825.6973}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2657.9683,4.005549,1594.5842}; azimut=180; id=88; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={2654.251,4.0014606,1598.8613}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2662.4207,3.999444,1599.2051}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2637.6921,3.999444,1644.7026}; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2613.2734,3.999444,1635.8599}; azimut=205; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2623.2793,3.999444,1686.1499}; azimut=270; id=92; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2620.6577,3.999444,1686.1274}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1528.6481,4.7750893,2577.9739}; azimut=130; id=94; side="EAST"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={1518.8302,4.6830401,2579.3635}; azimut=265; special="CARGO"; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1518.566,4.6668906,2581.3132}; azimut=265; special="CARGO"; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1518.3014,4.6509705,2583.23}; azimut=265; special="CARGO"; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1518.0389,4.6363354,2584.968}; azimut=265; special="CARGO"; id=98; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1517.7745,4.619257,2587.0486}; azimut=265; special="CARGO"; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1517.4818,4.6002622,2589.3643}; azimut=265; special="CARGO"; id=100; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1531.1028,4.8107209,2576.012}; completitionRadius=10; expCond="(qrf == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1825.9254,11.827692,2274.8367}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2524.4517,3.999444,1716.2705}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2569.3398,3.999444,1690.8445}; type="GETOUT"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2593.197,3.999444,1678.1697}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2733.7646,7.8373833,627.96362}; azimut=350; id=101; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2736.5891,7.8249183,628.25122}; azimut=350; special="CARGO"; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2733.155,7.8382907,631.30249}; completitionRadius=10; expCond="(qrf == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2664.207,3.999444,1596.0081}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2664.0925,3.999444,1680.7327}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3747.8713,28.998888,609.24536}; id=104; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={3774.4475,28.998888,609.40063}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3739.4993,28.998888,609.29614}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3774.4592,28.998888,609.39966}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=43; class Item0 { position[]={2912.825,13.909731,2055.8411}; azimut=270; id=5; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={2616.9385,3.999444,1664.1565}; azimut=180; id=14; side="EMPTY"; vehicle="Land_radar"; skill=1; text="target1"; }; class Item2 { presence=0.75000024; position[]={2637.564,3.999444,1673.459}; azimut=180; id=15; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { position[]={2622.2734,4.0158863,1654.6423}; id=16; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item4 { position[]={2485.7705,3.999444,1903.8477}; id=17; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item5 { position[]={2484.8574,3.999444,1901.8447}; azimut=180; id=18; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item6 { position[]={2486.4746,3.999444,1901.8652}; azimut=180; id=19; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item7 { position[]={2619.0884,4.0158863,1652.3682}; azimut=180; id=20; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item8 { position[]={2618.9165,4.0158863,1656.2424}; azimut=315; id=21; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item9 { position[]={2488.459,3.999444,1902.8164}; id=22; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item10 { position[]={2489.1719,3.999444,1902.8281}; id=23; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item11 { position[]={2489.875,3.999444,1902.8643}; id=24; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item12 { position[]={2488.4199,3.999444,1902.0371}; id=25; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item13 { position[]={2489.123,3.999444,1902.0625}; id=26; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item14 { position[]={2489.8594,3.999444,1902.0869}; id=27; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item15 { position[]={2622.144,4.0158863,1654.2844}; azimut=180; id=28; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item16 { position[]={2492.3904,3.999444,1900.3652}; azimut=180; id=29; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item17 { position[]={2494.5349,3.999444,1902.5146}; id=30; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item18 { position[]={2492.2712,3.999444,1902.4443}; id=31; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item19 { position[]={2496.8142,3.999444,1902.3828}; id=32; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item20 { position[]={2622.2644,4.0158863,1653.6799}; azimut=180; id=33; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item21 { position[]={2497.2332,3.999444,1899.9985}; id=34; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item22 { position[]={2494.821,3.999444,1899.7656}; id=35; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item23 { position[]={2622.4124,4.0158863,1652.5852}; azimut=165; id=36; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item24 { position[]={2622.3994,4.0158863,1656.011}; id=37; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item25 { position[]={2625.1252,3.999444,1655.9563}; azimut=65; id=38; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item26 { position[]={2634.9102,3.999444,1642.4202}; id=40; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item27 { position[]={2642.7014,3.999444,1664.2097}; azimut=270; id=41; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.2; }; class Item28 { position[]={2623.386,3.999444,1663.9688}; azimut=90; id=42; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=1; text="target2"; }; class Item29 { position[]={2628.8965,3.999444,1670.7803}; azimut=359; id=43; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="target3"; }; class Item30 { position[]={2640.2239,3.999444,1641.9226}; azimut=359; id=44; side="EMPTY"; vehicle="Land_Antenna"; lock="LOCKED"; skill=0.2; text="antennamast"; }; class Item31 { position[]={2510.9729,3.999444,1904.7114}; azimut=89; id=45; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [target3,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item32 { position[]={2658.5415,6.2991672,1800.9873}; azimut=180; id=80; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item33 { position[]={2656.7773,6.2991672,1800.9668}; azimut=90; id=81; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item34 { position[]={2548.0037,3.999444,1695.7979}; azimut=120; id=82; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,1.8,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item35 { position[]={2547.1689,3.999444,1694.3408}; azimut=30; id=83; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item36 { position[]={2834.803,3.9746261,1716.1777}; azimut=230; id=84; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_2"; init="bag2_2 attachTo [bag1_2,[0,1.8,0]]; bag2_2 setDir 90; bag2_2 setpos getpos bag2_2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item37 { position[]={2833.7058,3.9843407,1717.3462}; azimut=140; id=85; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item38 { position[]={2657.7832,4.005641,1594.7175}; id=86; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_3"; init="bag2_3 attachTo [bag1_3,[0,1.8,0]]; bag2_3 setDir 90; bag2_3 setpos getpos bag2_3; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item39 { position[]={2659.2007,4.0030437,1594.7664}; azimut=270; id=87; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1_3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item40 { presence=0.75000024; position[]={2653.8081,6.2991672,1803.1995}; id=89; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item41 { presence=0.50000048; position[]={2613.2864,3.999444,1642.3247}; id=93; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item42 { position[]={2625.3398,3.999444,1652.5886}; azimut=90; id=102; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",4];"; }; }; class Markers { items=5; class Item0 { position[]={2664.0771,6.4108572,1778.8882}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={2756.1284,5.9103031,1687.1865}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={2630.2668,3.999444,1655.0337}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={2912.7905,13.901788,2055.3513}; name="obj4"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={1945.9651,58.059464,1002.7542}; name="start"; type="mil_start"; colorName="ColorBlue"; }; }; class Sensors { items=7; class Item0 { position[]={2892.2263,14.225447,2106.8257}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Victor, prepare to board the helicopter on touch down. We need to get out of here fast."";"; class Effects { }; }; class Item1 { position[]={1950.2317,28.18465,1645.9841}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73196 >= 1.0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; qrf = 1; publicVariable ""qrf""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; sas1 addrating 200; sas2 addrating 200; sas3 addrating 200; sas4 addrating 200; (leader group player) sidechat ""Good work."";"; class Effects { }; }; class Item2 { position[]={2050.0996,21.732338,1646.3687}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73197 >= 1.0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; qrf = 1; publicVariable ""qrf""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; sas1 addrating 200; sas2 addrating 200; sas3 addrating 200; sas4 addrating 200; (leader group player) sidechat ""Good effect on target."";"; class Effects { }; }; class Item3 { position[]={1749.6022,50.120499,1544.4001}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co04_cwr2_degrade_crossing_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={1850.4337,37.873375,1545.5779}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victor_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={1850.0397,47.6991,1445.1448}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={2149.9646,20.912451,1546.3831}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target1 >= 0.99) AND (getDammage target2 >= 0.99) AND (getDammage target3 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; qrf = 1; publicVariable ""qrf""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; sas1 addrating 200; sas2 addrating 200; sas3 addrating 200; sas4 addrating 200; (leader group player) sidechat ""Job jobbed."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=15729498; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=14184398; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=15395445; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Drop the bridges and destroy the comms post.

DDGGATCGVA%EvGGATCXAMGGATGALFGGATSFFO@ zw Up/ //LC CB   (,&CBSbh ^ F Q21I!  11A11 1 !w!!^`d*. "  "R : Fd2 "&?W%%382%7 / 6 ?/!z:82*'+1  1AA2"1Q1"AAA+14$4`10N$""J @$ 3#3(1/(B?/(% 2&? "?/,3T2/4f^k?._c[KB#LZ"2UY+ 1Q1!AB!v1!`1d12``6 QtS 1b2c12\2i`/L3/4j4'% r?_B"VT//on@RB`83Z 5+"P^/e8&/ ?'?b'c?nK/?_SQV// /?ܗؓԯVU rh eP1AAQQQA!2Q1B1[2"222 4O 0VYQ $7i?h9/  O? %ԄX/Y ?_N 1 2wP<8RQ1Q_ba  0A . a3RN=b//?$ ? f-܈_DU/68B09 1e`fƱaaQQ:10QQ21  bX?VV6l? o_a??ֶeV8//^9? R 5ܳ AaP1A !1Ab,2B*"R6lB_l 5¸a/ 8BD \ ?b?/?wa7:/+"/,??kڙ ?8RR! AB` ``1BB2112>H,.44$/(n ;of/?oU5#?4\//pc/=\eV2nAaaa0R2BB22Pfl 12Q/52&8a \S(*2O?e???86?/o?:^F#2QQA!1"ARa&R R0B `F"6d#36;<:*>_??? X P/(/+zXkRЁ#2 qAb!a20q1QB"L )\ܻ=Tl48o/ /? ?'&7cQei/&T O` Բ0R1 aR!yQV B z/BBH`RX/lUW<$/_F ;$8?5&&o/fzO4P20^1րB cvQrb aqR(` >$A! 4\n_/ o /? k?G# 5_/S/+v>~?hp 6 ŦSB ށ!PB0`QRMR qa*&1>(2!AP0n>/Xt-"8 3?)6-=?;P<C07X>? '_k̯]B "12P 0 pR 1`@20"0`D0"f0.bP/.? oQ=*@/??34B9"ֿ <&loz?gQ̀2!2RRS`RbBOQB2F|[oH>H/<&l  , ??73'6^"<//?x0 ?j 2pAրB2""QbQ(Q >$2\:D/L#UB?> _X0 ?):o/P?2B?tS԰PR !2A5B 1($ Na6/6740Oo0?;)#?6oo.qt܁ʀA!!0AQA1A 2.(0`22~33H72 V_?/'%])? _4~<4zRs?Or2P!|`2 .0"BL@?Q6┗Y,)?0,@& ??7_//) %\ $,D1>/P"QA1! a  ,`(1!!1L l|"g@ Wf_?B)&/JR& 6TLpF7U5?ZQ A€M11aP ް1$1"aC!!Ԡ">BvoB/_*:2O95'i/$;??55* zp Wg΅aF@ VV1/;€QBQ! "0!"221QB dF_BJX@ˊ(62O:/m2A&i??eS*Db//_T. *7FPm?oBԁ!BQ 21 2`0 :Ba?*6%-/"iT R6??54//9FB? rQR0րҁ`Q!PQ13 A22Q BabαN(2/_8k?o??ct_ll+7?8 R??AQaP2QAaQ$`0"RR2&J`"*4UU* ???7P i?//ⱨÞVʅeb?` ~f"a!]A AQ aPP 0`&XQ B2bH0"!҃؃ F/;j x1/!5t??Ydh'/ //XY/T@ MrL VP`QbʀЀ2#Q!Q$`.1&!|`:0"HUkS_Dp6 SW/mI??^5:/_򳤷*ȸ6/iJO5=BƁBRPaQ̱# ܰPda0`bB1*>2221!`#[ b5ڼ?/;b؂JB7 ?j?=J3oH_4^?Te^ lB@үXPB RQƀP P&a $  !!2!QO:`???<-i$# /܃~Zز;F7V*! ԀPR P1P&Q1PBTFAP0_&/"^/"c??bYꬷXW?1Sl_95~:O"1P P`30AQq*"ұB@Pa,!1Q)S2 ?<0Bc&3)1}?B@5-/%f o/?Z/4L,QBƱ A3b&ԂRRBRB !`"2O%n*fB6Ge#m%U0;?oL%@.3?V _]?eZ?/I/%B԰PlRs 1ΰ`aQ2BR aD`:0,/4/.&oA d3X ?F-Y  !5Dgj:Tj_fA ?fn?7T'Vap~H"bP Ba  0!ab,6QNf% ,@MN\KܳUg23??H_2/?_'c_*!?b['1PⲄPl*֡PN2!P!R )b aQRA2Qd.'j(//" ^@a ??ez@C~`xS慌 0bZWchDQB Q bB`3?RQQ1a0b`& a2Z,^//?X$/F5665 ??/?ezD/T"#􄔑 ?hfFiӪEE!R A ذ`a`#2 4 jRA*nP2QP2_?l_3 8?<œbq!AA1APP QARށPA0`"cQQQ*2qa3! aA~1?_$? o_H Hgn/4??N`xSJ//v65ގ/h<֜հTB03APA쁦RQ-rQİQ q QB"B8:BA!V/ʗ?( /0gTp>dVUUc ?/g 'H/,?i껰HVIzP1QұxQBA !Ё!1:`10 f:a1!$?_t[/-.nГ#t#7d@4(??z?hSc=Ҕ>6/mtܱ^aAPbDQTΰ&$!"PbPPrPܱA :`1 a0A A(bA!/Ι.//( @N&8Ru?ޔ7Tp 4L1Fo?Ht0 _2"A810a-/ +/YBtδ/_?o>|f?C0?fVgQg3'?1viа1QqQ-ȀA0baQQAR ڰb |>Ba P*01,\1RP"H"Bl2B!08Q|00P/>> ,Ll/ /4i4l@Wvr@# )"1S8 ?򳠙( 5 h.z\!B2a bѸ$1Q01S"2ڀr`rJ,02Q*\01'" dj@ i//$7`gb_>: "?ofT&45c B(2?x3S%-" NƥQP Q AP@&2`0aQ$`Q:6"1Tbܰ6``` <0C10b08?/0 3*&`]1g(3h/ *,p?>()6(L*/Fb;ԇg庇9>?tYp*"ԁAܰAA1"I "B2!Qb ڰb*F^Bj2A vQt"t./U_2 `,  /:fE__m?RNf'%__%%c؃?/$_SxxPAq➀P1CQQQ*0QPR0P$@F2&!b1 />2B>o!&fޏo 57*k&?d|zYaJNV  " S'o$ܱQʰPRPp 3"2PQ P a12*28`26bT1 ;Az`2`p/?..e</Q*0b/1́Q4:?*d?!3hQjp$//=:n3)"LOKLᠰ́1DR҂a `аa3`Ra!ZRqrV`F2z PQd0R|/@/f!d[2m$A?=t\ $d6PD g?*;J/Sس fo^$dA!! BQ $1Q!"2! `A(b4VfB1"1P"!naQ266>^Oޱjo_@?oVH+#nU oF7U/e65ԮQpPR011P"1rb`Qbr`brRJR0`4ar1 !")\&qpt/ J?/~/hN$//`%3?1^33^$T3"%b$_:2-gN?0! !*~2"2P4BQA"!d".ahQa(`\p"1D_L<*H#R)/<X?mCpX@tn+ 3# _ g9ԏ2PA1B#! AP_""2"abB Q#1* `0"2 B0D 042!/,' ^/>/8BLjh%Y r a??UV)RU608xS/=/g(o' ؀A1XQP2a/2Q(0T2<0 !QSUrV1ar"an` 00z00D20p_l/:m n/>@g,g"`8PQ7?4؂\/#VQj$&< t3c/o?fR./`1|1~hA1aR(SQQQڳ!101Ua6&RBRa~41/o*2 0|< fJ$??/%2%p`? pҁ(e >56TvѺ//hF\d"Q AR1 a𢂺!%`B2P"raSa0a RcA6Bt~_//^.P0S\eQ9S? /b?mNd 68(7 c !vz`Fᄑ?-iLc.QQ԰`fpAaaS$pBHb (c02Z0"ZL06cX//z[B?/Zfk>2</-\qpA\?kP!1$U/:"xb] 34h/tE1aQu!ڀ PQ20R  qb܀( b01RB$*0Q<"f-/Y ?L?dRho$$j#2/6""b? (򲺂Ά@&%l3| ^5Q/@Vd;*r2ւA1!ر!RbR8rbBq3,# <F1`j;B#RBTz.__? @6|= %15Ӻ 4??J? Ա"eb.e0S@B":a1TLDhbaf_B5 X5CӚvxAA A^ABⒼ!! Q q{rbQQba.`!12a^\`Dz_.VpS/(N ? 6/Qa+PTc?\^LJTf*tt@@ !BR!Qq3P`!2Q Qa&b(2bb  a+ފp#J_?hl\h~i/ܳ,Q26HS֚?o]3( S d bͶ؃ڀv\4 D5ښ<6F1ƀP1Ib‚#baRgRa!B&ΰRq.b,0Qáb$R b"B$^,OXk&?%bo!5dD/ %X??: 8j$ d&8 Q32Ҵ c&5b\7̘2V"AA0ArAQ 1S2AQaRA0B2`ABAq1,1Ba34dPaL5p{+z,U #cvUU/ +X3??xa"d S$(7@ H:;Jdd4)*C2q1BQb1qTQ sBRAPP BQAaa42 86$^V0`R\02JL^_?OjNJ6Q% i5R?o?Z($]aB$RڇL1 cj20~zrnQ2"qTP!21@`QAQJ48Q>b@PbX aN1a 5?,/D&S| \F)T :d"dp$???T> :.W ޷r8t Pg[ gaJ< R 1QVPRRQ2PBQ @QQ?rqa0!3J\Z%n0RL}SRŒWSofcS_<7??? fD3B(hDiصW#^?$>,تGb2Ҳ a0QaQRcQPbQ0P ҲbBS t1$1CNRS2"XL:Sjs/o"h2 @*bV ?ށ* #o?ؕ5[lxgЋHkH zV'tac&D\">Y2PSR#arQqq!Aaaaarq0A`RQPTscBb_*S:( 5idBHd7*&rVbh??4n&Jv~\W5UhB\&36(94ɮx1zARAB!!abA!Pa0brqQa 1rrİQ  b0*08bni"4 Vj7cd S$>D (BUB2T f <Ra"Ɓrx"Qı !Ƴ́â1S"B"@!a*52`4aBBRBBR v^e|(TAD_ /v* 5b12*dh1 3??܌~,2,S@:aC 5$lb40$2@g&øhvp䐳̱!ޱq`` rα#SԱQ>$,a«c`SjcbSarlT/J ?9V(Q''o?7de6%$5 "Qce,(evQS2Sd̛jAv1;BBqR#(S! QRαRQ0QS #*3*aP1r 2 |tC3azW3[//hp[%- /i?3Q'%0(VܳLZ!015&6!^pLRǢZ?RAq\΀UR ) Ɓ`P@QQPPRa<3JH6apC5VFBR3Έ.4c ?׸jQԇ 2?o?["^E,!x%8e ""0*Q S# Df!2 2pAAQQܱ2Pⶁ!R*!210F#!2a&H1>1>L1Rx}|RB\u~BR2̺UW-/_4.f(Rܻ2 22o???$y4 Tx'%̈SVFg22T 16NghzDBAa rPQA䂑Ъ 3#0W ` a c@g ,sP4!v>x(?0/ ?/_"i`ڂi,pg# ???Qҵ5%( S8޴#(: (3@7j u Rq$aB`б`(aa,p#1Q 34 e ,38a4s2BC))_/.)td*?:ܵi g23/??D ,%&2l Vgڅ$Ƃ6 TW&eT@plBRaAaARQ#$qR,}!<V cfpQFPR9h,]  /~ 2Hseo5ڰ a%8#/?@?<3BUT3␡v& 䰃QȆY3 2CT !:8D~V$BRRR2QQpat!!$" (Q.05@ʱ#33.b5BLãrRRf)6_"%榣\| 8eR32#?lƀ ?oV3!Lj(|+XWTԴڱQd 2:31B9DRR bBPQQQb A , !ڃ񢸰؁H3$HP ?;Q#8ԂzBX$T⦁8 gڹ܌@ ('47ThLj6Tҁʱ%aR"aq 4QqP>1a 2 q40RGLU4Bstf|b\#j̊7&?𹾡$'A\mPl* c$4/?Q?`F#a"0iPR$4İRց&dc&d$edPŠŰ֤:J!b2Ё؁q"`1W "01OrqRQPPב*0F`08tÔzB10gU甃D_/'.j<@5#3?\3b?ҁȖ7Sdttdeddl!1U $%Y&Tr 12Nd4Ĵb?RRrb"dQֱ Q2qQaQAA1"0`f`"B|L3*`007,/R/65 Bb!3?aBF܇0B"tu{u!#uu 2u0tdBdֵ c&@еֆd gd c.bP 'RBIJRdQ˜#q2&{@& 0QP10@00 b 3Q a1d1R1a`Կ iL`/<???/]Se"?LSaP 2R3?겴TD$Dwu    au 0t1",a\칦CRQQ((aT.3j2l0TRdgdPŲ2qbR!!A!! a a@@A 0@00@ңF波BaQÔ200f_0ŀriBq"t//,vϺ/؏!2fB$S!??#>3XC!C PT 1fXȃZ4gp3 1VR$g"24j\(g^᲎!R1Zxa 2bJP00`";:b:o=ґ% ?@cᴁZv\%QzlC܃BRγ޳"!b0'C &S pႀ Q!2 b02` 0 0@@?(a gQa2002RR?x*&v<{;?nd*o / /9h9#So.VDwұ18&Sd8Wtc$!PR"`aLEо2pc@ r 1`!M܁%!P!$2(`!Q @~ 0*3 ĢB! PrVY+7An /tʢ/??P Da A1?TZL^"\p n13X`2Ht*W1!$"c,2CcȚsBF0R0"`t!qVSQUod $.  0 `~aS2RRBrt[+*72F/*dؐ;?/?(3T!@A ?i:ȇYP΁րPfPs6D3"TSrx%W26""$ c(0ASBQQ1|! @7" "0SA1p1Ra2cCCI;&q2Ef  _/*Z7#TQ2r4!D ?: NQijHֲNt_6)= *6f0! B!Ҁ?W>ㆇrS#` j!Vذ 6af#B (n3)c"g@þ8RQz$|sA_ lt6P@>?0rA62d4 `stdSd_g8 f3. @$7+\@XU沖@AQ!^CAtB|q?#PPs1RVx`u\($@b(zc1RcH1AqaqpzP,l #W \ց%b 00-`Al20pRR 0BAc1F``d?,('qzw=]@3( *%@dpfr?$W"Qڴ!$EF,}r NbTcPhdbcbdcdRdB1ذ00 P!0` 00A1@" /"*`e  b@@z2 1^ udT)|OdD N?>HRjf7'?U&B8:4 A1Dpjpd1 1r?ozXа&".s&`X@.#H@(#heF`f<:C,BP QAA!1A`0@1PAAP- R F` 4( 41V| tVh8B 1 R2ӖXpԴBbv8HCծnk\Cc8_ 8bqacc AQ A~* ?ϚnńXT*>3@RVghB`ҳu6e <"e 1 : B`AA1!b! Ppغ+/U"6 4B>4he1dcuttаjm n2&B60 22 1BA"4>z!R g?o Tvqe .yZSJeR 5j/Vf&d ivhkfa!C1v.DЃ;?|nqQ c83%1c >c8`aQ`fss1?:8 J^'nQ(hQ. cDtr,3S*c`%Ra`tc@1h A$2DbB@ 0XdV?e362;*2 3&!XPC`&dB/'bl$2a5a,"` :`1 ,l@6D ?j eU"zȵJd܂t2.CbWe1jBR0`B.11! bRQUro1x/ *o6kXH e/JiN?W "q1TV䨠1a bs?;VUTβƄ<B6BvJrFІ/hc "8"12#Q 2Q&pkA*`" >$"3nf7 ?_??kCTp c\[=f @RRQ &&1&bB?8VZcNsp~BU>(\>32\ 9 `R0 dNqRBB22"2AA(2uf4,lu39ƈ҅(/0h2<Q/G:? #<W2 #rAց1PAAd&1Q3 ,a"?m% ̃SvRF%2(1^r5B[? Ȑ7tS B3B`002 1|A^1m?(_/>SuB@?o"9u6Բ DPFB"ढ0ea.0$F?jƒ55T%`v .C>t2 RJ1eni^5Sr0s!2`Hq 6Qdazra ,+Tb cSB1p2tAQì.2$?b8"4Uft@0 vg,j@`' ȰJ3$dqSF@2x   X8hZs7(5z//-D5:@0P??@?1>l3 T R@3STPeSA 0Q 2?ˀ(1&`"I\5B#TU!ue!Z\F4B63Q1++ n//:H8//?3?o5Pvp1V.1 wqab#<?ְ&7Q*3ܳ4>4d W³0![%\vQ'blt06 dHs2"Zr"k\BS ȒQ\. \/xo 7-`7?? S   3ְʃܱeⰠ6."?oUaG̐,R 36öeʻ1gQ(\o ! 2 n 2/t_?]/6dp-H?/ TTx1"BDⳐqb.a?j \S'$4̱S.2#@u d 8 2]:=4&\qeXq#g h>QP/?p6bad [y |:DB%S@S??9C\UW3ʲT'&1"5SuVSp#"uCWa3f @2\J  ?o]au/' S2vz""%//T8n$|b?/Βڱβ\!PeB޳cb $uR* 21hf  `P`c 5Y?8P/ //H?\ 2uSDCS28"PpS.?Q^PДh .48,?>R0 LZʵc*$x=(; a8 @e(*6; hC5gz$ \/X~€Z< 6.@eԳ !"HCbt@#/ 0!5#0 2U 78<,?23*BRH3Fp"$dBbڴ R R2;6uRZ@bpPVZ&l/ &r z0RuԳԡdT!Qc^!p?,T\00Ar0 e b?;NN c,dBDr2ҵ+$$$$4qX9E,8ko'c/n.Hh$$7#>/0!XBdvq!H3( !.3wY1hQނ 111zrCq4 a?)!3N Qd uQ*;'޵S&@H.atuTpCƓB."G1@Lt&"? cx.#//Y.%'9"ttdob#r20 2J!D$_ L.5a؀ bp*0s#?:H,0c8,@V)f؃tuCFg,"0𬕾lwcSScBBB0rrb֠]*\$$jz$olv???/>#tuS|VTS6V6&^D8T!P!ށdB@fCzA ?FF#@dp  9eҰd1`1\ !d00bDWS01R2RbR0$ e"cb$& s_ Vhi#v? ?DqS } dt ?d(:@9!L&gTQ 00 y ?9a 2%cܳ(є-o?0ePc>..0dº30R0 RBQCag1h cc~u38//--sqij4 $SSctu`cudt00u/ *9Jx^%d'T |va ,7??U RB*?& V`gd Y&u\jٮcR 1C ,7d"//T2n.q<$˨2dzb P`ccP1RM`#434;^u3Z;"ba~j05<0?dc`"&c cʲ 3cD0 ?U1ލ:563 \ajw%,rʠBB ``7%-?TdE<,0l!c@pu`cut5@ՌXcJ f?B"P@@D"0C  "3e1?a!䴮!uP%@S34>0p:jdt`0td6 uu bB(0 26p+iqZ Z/ЃYvj6c5>7 ȰPc8uF3d!Q!act 0S801!@vy$?2 ބ5a&3 ??.܂B܃ v3.($k<\"hft!0a22vC쵘`CT44^" i/,,">0w2TR.@GSdPdcQa `b=4ip!&B3/0 :0a :?t~ZR2TDctf c30$4c@2̃/2c t1td p$6Ue eS59ȣ/?0c F ^dj!dP!Sb 24 1"5d`u !SBsJs6VbNV/CD0V%,D?>RTRCORs耦g3`QRD$"<Dxts`A`'?.4޳tcS6d#bc1ưcʠa3(sp453+Z 4讃Ȥdb`3vŐn45@BX3D1"TPH2a 1c`t3.2ucdBDNPsVxL"XB1Ȁ 6@# H5?i3 sbbB s8P`@ =r(pbc"" c LPS:pQN:(db2 ThcA tt’ؑ6u>/ o"$vQ=*,2 /XZa1lp|BD$N`CZ D`!q S@A@VC 65 $@#@BuV n %4Ao6$#5t64 ?! cQ3RQQ ̮ 1Q1#bB5R$#Z `br?(*kj fQ(dU1P̠f`| 1PteSdP /2efTBpa&p##B0x(TA؆51&`,b4w?!as01cgc8F²#:ʳHNVt7䁸q 00ޖ^( ," @҂/Ңd戕gaR#1 DA/S.G 110&UePo8U11z hc3;`??-2 ! q,4TTR( ,4NP2.>srѲ`CWfJ2o":"0 Q!RQQQRRABBRR/ 0$2ClS0=F?鰳"]6Ҁdf81Ncf7T?:T6$_z&d ' Z$)d8~ _ĺбXz"V3AbQAQA2:j"f1S!i4󒴐/ Z\>Sd ?Bz^0 55Vb??>=ԵP~,$gH '65S0:B7$ e,S.nrj1]1AbP0Q RAPsAL5|p2t2400ކ#SVbVnZ g/2Le48v00f3g2b ?> (?7>4.*pRZ( WZ*J /=& ~ dC8Ωp,&?e9Q PPQQa!BAB12`!csR"Bẵ@!cs"f 2`k΁*dX$0dmTm@DH@ X`f4g dl:?J刉 &" ?gNjLl*^t2990t ڥ+?`s]s r rPr2 bS0sc1QScScRЈ1c'B1S">ܲ) U/fX2?1?LTx"R$6ˬ3???goF3vb4Rdccftd6F'2\jF,T3U sPr$"PBwBC2 R"SCByPSSSֽ8ڄ8%?/12X*4a` n"CXd!3#b?/?-zq.8 P&f?/=:Ҳp~N\Sd2В*ddN h"c~Pz&Cc"xd"e>dcP35sbPS BCCC !0֐>RR =",H =b)o6D.9`̱Ā"anpqd2?~v2 pY_T ?<JZTcc ttdTd0 xPbS"tt" rSxs1h0V0c1!>Ҕ0!! 0a1$P2vӄ,|.`@l*^JY * 6 R`bp2 RfP??S"?_z2Ltr4`Tvdd!dT2`Stޅ,`uC5& 24Ed`|d@t DTfT>yE``C*ai /*# rQ",9`?\&,j 0Q TR(>3CL33ԅ_b/o*/@9l?vd3!0a201vu;!Su B!`2b:8R8t2FeDR (b# /l e /oW` ޓxb$ 2X< .8` ܃D!PR@!1 `Ȑ,4?) 1!3-:gjϦ.l<\ 6"a=9a b^4H>TR1, 9$4s</>&k85l-D~54*//\_SW6$jr/?_/p n72,U/PZC'5 nx/kB/t|2Xe&84Ve:/?Ŗ/_V/__VZ<P//$/2o[X"h.F,/Sd nF5"뒁 X/ !a ? l"c////R-L >k`%f//J1N%?/; :_?b1xcW\/g 0=L /?Hu 71 kc ?db)B/j??h075Dz^Q 5%9 j{l X7 \Q/73dR/"-$/?S/PQbg>$"e/k8@fX^ l"  '2 6H ɲ?? b ,7P@DFrfg\))?o#%o" /&?l9~6_/? @a/w/  w'V`# U@ x.~2CB  B2 1!1!1A!11k!$!2  "V^,lr ,2"l "z~|$,|p~A1x1"Tnt`0 w'r` j8 512 AAQx1x ^016n f3/?6SII QQAA0 ,4||I @P~~4>cF!10QA1B22 2g|A05jzjzX6l$B0vvs |@a0@0A/R2 snr|s*auxZa!3F4w:js AA1QaaRBB~qCHB~oAn~sB4zBb@pp2RQ~A`q@ 0s0tJ<"^ ??b348wr2tpAPP 0A/YTR|~Iv;|EGxz~lJ6|p@AA!228 wZb Vŀzo?t~/Pb$0Bx~`!xtRFzBx|uC[8%l(ƆcBrnx!x@p&1Bz|tYXH\Y mF /;lN`j* NBQ!xA \zExz~z|M$? 2xqpP2p"pX|/|s2%~NV aBv 1Ćp@1"2}T<POrz?>6|քhdBQ1A`Ж~@ A! `0~|lxy?\ ~OG*PvX +B B~ 1<p1!1_ޣV* 1;~| rRPC@_~Lr6z0QRRR~јp0Y@~~fh+ˀg5~H`/zJZ9f22%.P4Bahq"RRQR 1p"`@$>»D|nr8QBr`BAQAr!Q恎p~xpzrqs@.-Oav;r9 YXZҽbRӰqӀ4Bhⱂx@Q"Cbrr@cBx׸%X@N@stC/0倀"nBi6҃xftҨhlzC|qB8Ȇz%XA|lbv:>DPAZ.dxr. CS.SP ΅!SsR "pvˆG A0R~C0Wr|N:w&"zXJBT|VS~ D1AaRFprZу~ tA!*2ҨÈ61x6Y`Մ<"GzxƵxC~AVЈfqS`j"456|@2bfjb*ڂahDR!"| aÐ@"Tw~?ֈD1pt~DU/܃l A|0qa0csS @H)6[??z$1"s%S4)(%p􆀨Q"30Bs0!@jb48;0|H@cSSSNo&@X䲱!. !~Z 8PHjPCTxE#"cS1QQ0 rQppA?E C411}6a!CS>hZ iOޭ 3Q#pb!1`F2@B'Uֻhw( fAA!1011(b  r6fNź4 (žRqJ(4 b|ITRځPxvde6GC\!!" \/>~ .O|ԃN!0!0  3P04,3օ6ʲ,c~e9,&$@b"Pz ʠ@46ł?<|4ь21  T"1rX!Ez"UPE"Xtv| SB0P$Q8! c:^d2ǎLh7~ p@PA"tF OODT5>tg|p~.dn8 ,pS?~Ҩ:SMʣp0tq~ b4LԷUރCvS0i!O~(;Y oXC!2T0xgerpugNT6H2#`Ef2`pz~muOp(4CTQ3.`ZsXtӀefDzL0#:&26P<.A0/~0⨜lV2F~D 57hV4 B0J/Xeh^@I1J0d!~, H."*#R2p^?۶ThdPjA~s~r{evV8C~EN7係^~RԣNt!cChV."^ j 10A0zB rT*h՘CNԈD޷up|u uCadSRR@E?~Pv>l~6#S$".q =S~3DCpXĀRBd`+npՀe\R6 E=+:b^~0utQ;D(LDFҒNĀOvTpvnC @t4\f tJB2„%҆ҀGP*тR`c Zd*e0Рdrpcdtc8RgďWvHRJS2,SHVd4gcbvzp(g d`"8@|@d@!$,?5QfޯrB "PVDB4c2PbEO=C1s 3)!EvV%" `!b0A1h aQQB262HƂ1%r@R^'??>bnjAO\t~L PnP%6BU!Qrb1RBBBBcF<cNL"zȾDn0QDC?zӠV@ ;r`|cnPZvGj$srcscR BSS#S 1P䢲+ s@F|fhӚ 1d\<X6 /a `|e !"*/\)V"fdv(V r),q  ~0~ w r`0 ""!22 "! !:H V \` CB  42111AA1a108@ $&!Ӷ6 QAQA2!x "|QQBB211, " tF)BaQD!8=|l37n1A1>";d" & 3:#@%l D(3 2 `|8@/"@A 2R020BL 2D!lT( SP@<6lNBX* BBB@nAU~`hdcjb |@<+*TXBRR0A1b@XVq~<_|>*@& zBzRRRbb.Q {lp~CQk !@%/lrj7>&2~aa~<_1ag<)pRALpx0B<|bBAo1>=! BdQ3".A 2"!r:"0b؎2sfTԛ"UxL3<'5Ih $ Pg,g=&Pb~# rBQ31Bc!|K%U&`8DZV,P(Btv@> rr~A0e@/|Ǩ Bi$ "&&.PbR 2`bf޽?~$dӀL$1ưRebQPq3 r "P&".vRWQRPqD __"~~Ռr<,Z*ǜpaa rrb08z1f&$*Zhk1r01rג2 6" @Bafz ļ 5 kfAs»X ^F)7@ DtS`0 0Prtj\0zx‚~N8 "@@F%H @c&dA2!0< D @BP8Y̐v22t?tfNTdb&P PaA!Q_0 2R @F_  oGʁ3 %dtudd pTD"z1 @0\PhSd#1 't6$xd~H C`d@`A1scS*#(Nlw! xCBa@0x~Aav1R3*9>w-2ʓD&%4 f6!| mS 1 @!8#  nT5f` !Ҁ"d 0!lA1<$ `! pC@`\3$V$vJ@S57|CTnV#P  2,>deBTAa*T2:(eF"BBR QK  > 0`*Q eZR!tR$ bP,4 9d4DtqQ20D `J2Y(&uB$@2FBF/^Pz2(fN@tR8#rx@rAHC@ Daܶ4tNu4Cf0f5 Dzuut zAD! F"2D9TRLb0CA@dƕs*{A:ӼH@cV\2xvڅzAl4@,"㤙zse"(1Sct9"r1ba1Bj!Bر2²>Sc 8wN 8S1>RRsscwS.`S:% xrK3C @  T N1נ<t v2@[BTx֐ӪxfaRĚ) 4nW ( 4'0TF@$ C"V fU`3@' !$Q"8S`0"2[2BC 2!111!!<""`!PCBb11AAA2!"R!hdh`X bA`1^` `2H^B &`A226!^`!t^B;B"1"^ @ `V^RRbRB^b  `@%R#z\^^F(`f3\<%2BRRRBR '!$R`1Rb Bz 52`*$`j1^11B{b !`^ 54"^1`2%7\2Rrr\C `r0B,11h3 F:bTobB`23xAdtSCSr@RqhRT1@A2NTddRVT Tp 0S$PC*2`LlS;B0RA^ q0!2B>RCpSBR^601jQ bh} !C$QQS&A|BSb  !H@U`` TC$P1d<@aBHA Fb`!Pa`~F d6 AQ`aQ`fSG0b`c2b*q"3`%TQ12cR BX CczH`h11B~p 0YX,p!q"{!22C""81@ O j22CC221A1!"!22"0.2B2AAH(D"20.Bh BR100`0^BBRB'20!`2(bb?rB0!00 2rB0lCSdSSTSbaqRz0(4dT21A!Bal`T,S2!td2 aB~B&P"2Bv 2j!f 2UCC2A2"!2eB}R222CB2!2CfTSTbQׂBRNCfS11|j`42t2u!srrr-CC2B2"CSbrB2CS212!}gBNY"Tyu]