briefing.html-R\briefing.sqfR|Bdescription.extĮRXinit.sqf Rbinitjipcompatible.sqf$.fL0mission.sqmRoverview.htmlQ=overview.paaR[ Debriefing

You are a lousy cheater


Only by entering the Endmission cheat code would this debriefing be activated.





Mission Accomplished


Victor squad was extracted by helicopter after ensuring the destruction of all targets on Drachenfels. This enables the invasion fleet to pass into the waters of the Malden archipelago without the Soviets being aware of its location and heading.





Mission Failed


Victor squad has been wiped out.


// tasks task4a = victor1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = victor1 createSimpleTask ["Destroy the radar mast"]; task3a setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy the ASM site"]; task2a setSimpleTaskDescription ["Destroy the ASM site", "Destroy the ASM site", "Destroy the ASM site"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Destroy the satcom"]; task1a setSimpleTaskDescription ["Destroy the satcom", "Destroy the satcom", "Destroy the satcom"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = victor2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = victor2 createSimpleTask ["Destroy the radar mast"]; task3b setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy the ASM site"]; task2b setSimpleTaskDescription ["Destroy the ASM site", "Destroy the ASM site", "Destroy the ASM site"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Destroy the satcom"]; task1b setSimpleTaskDescription ["Destroy the satcom", "Destroy the satcom", "Destroy the satcom"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = victor3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = victor3 createSimpleTask ["Destroy the radar mast"]; task3c setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy the ASM site"]; task2c setSimpleTaskDescription ["Destroy the ASM site", "Destroy the ASM site", "Destroy the ASM site"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Destroy the satcom"]; task1c setSimpleTaskDescription ["Destroy the satcom", "Destroy the satcom", "Destroy the satcom"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = victor4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = victor4 createSimpleTask ["Destroy the radar mast"]; task3d setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy the ASM site"]; task2d setSimpleTaskDescription ["Destroy the ASM site", "Destroy the ASM site", "Destroy the ASM site"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Destroy the satcom"]; task1d setSimpleTaskDescription ["Destroy the satcom", "Destroy the satcom", "Destroy the satcom"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " As the UKNL landing force is en route ot the Malden islands the safe arrival of the invasion fleet is dependent on the Soviets being denied accurate information on the NATO ships. This requires the destruction of the enemy radar site on Drachenfels. With the available Sea Harriers aboard the HMS Invincible all dedicated to maintaining a defensive cover around the fleet an airstrike is not a viable option. Instead a maritime special operations team will be inserted in order to raid the site and destroy it with manually placed explosive charges.

The first target to hit is the communications link to Kolgujev. The information acquired by the radar site is being beamed via satellite communications to the regional headquarters on the island of Kolgujev. By severing this link the radar information will not be available to the Soviet commanders, thereby depriving them of information needed to coordinate their naval and air defences. Its destruction would also prevent the garrison from raising the alarm and calling in airmobile reinforcements from Soviet units stationed on nearby islands.

A second target is an anti ship missile site that could threaten the passage of NATO ships sailing close to Drachenfels. There is a battery of four mobile ASM launchers deployed on the island which could rapidly be moved around to target vessels in any direction required. All four of these systems need to be destroyed. As the missiles have active radar guidance heads they could still pose a threat to ships even when deprived of targeting information provided by the radar. Pointing them in the general direction of the intended target would suffice.

The final objective of the raid is the radar mast itself. Although severing the satcom link would achieve effective denial of the radar information to the Soviet chain of command it is still necessary to destroy the actual installation. This type of heavy equipment cannot be easily replaced on a remote location like this whereas a new satcom trailer could be flown in by helicopter to restore the flow of information. For this reason the mast must also be blown up before the special forces can call in a transport helicopter to extract them from Drachenfels. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The island has a small garrison to operate the equipment along with a security detail to guard the various target sites. These dispose of some UAZ jeeps with crew served weapons.

The ASM battery has four mobile launcher systems. The light armoured vehicles do not dispose of any anti personnel weaponry so they are defenceless against an infantry attack. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy satcom equipment, ASM launchers and a radar mast prior to extraction by helicopter."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " As the UKNL landing force is en route ot the Malden islands the safe arrival of the invasion fleet is dependent on the Soviets being denied accurate information on the NATO ships. This requires the destruction of the enemy radar site on Drachenfels. With the available Sea Harriers aboard the HMS Invincible all dedicated to maintaining a defensive cover around the fleet an airstrike is not a viable option. Instead a maritime special operations team will be inserted in order to raid the site and destroy it with manually placed explosive charges.

The first target to hit is the communications link to Kolgujev. The information acquired by the radar site is being beamed via satellite communications to the regional headquarters on the island of Kolgujev. By severing this link the radar information will not be available to the Soviet commanders, thereby depriving them of information needed to coordinate their naval and air defences. Its destruction would also prevent the garrison from raising the alarm and calling in airmobile reinforcements from Soviet units stationed on nearby islands.

A second target is an anti ship missile site that could threaten the passage of NATO ships sailing close to Drachenfels. There is a battery of four mobile ASM launchers deployed on the island which could rapidly be moved around to target vessels in any direction required. All four of these systems need to be destroyed. As the missiles have active radar guidance heads they could still pose a threat to ships even when deprived of targeting information provided by the radar. Pointing them in the general direction of the intended target would suffice.

The final objective of the raid is the radar mast itself. Although severing the satcom link would achieve effective denial of the radar information to the Soviet chain of command it is still necessary to destroy the actual installation. This type of heavy equipment cannot be easily replaced on a remote location like this whereas a new satcom trailer could be flown in by helicopter to restore the flow of information. For this reason the mast must also be blown up before the special forces can call in a transport helicopter to extract them from Drachenfels. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The island has a small garrison to operate the equipment along with a security detail to guard the various target sites. These dispose of some UAZ jeeps with crew served weapons.

The ASM battery has four mobile launcher systems. The light armoured vehicles do not dispose of any anti personnel weaponry so they are defenceless against an infantry attack. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy satcom equipment, ASM launchers and a radar mast prior to extraction by helicopter."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " As the UKNL landing force is en route ot the Malden islands the safe arrival of the invasion fleet is dependent on the Soviets being denied accurate information on the NATO ships. This requires the destruction of the enemy radar site on Drachenfels. With the available Sea Harriers aboard the HMS Invincible all dedicated to maintaining a defensive cover around the fleet an airstrike is not a viable option. Instead a maritime special operations team will be inserted in order to raid the site and destroy it with manually placed explosive charges.

The first target to hit is the communications link to Kolgujev. The information acquired by the radar site is being beamed via satellite communications to the regional headquarters on the island of Kolgujev. By severing this link the radar information will not be available to the Soviet commanders, thereby depriving them of information needed to coordinate their naval and air defences. Its destruction would also prevent the garrison from raising the alarm and calling in airmobile reinforcements from Soviet units stationed on nearby islands.

A second target is an anti ship missile site that could threaten the passage of NATO ships sailing close to Drachenfels. There is a battery of four mobile ASM launchers deployed on the island which could rapidly be moved around to target vessels in any direction required. All four of these systems need to be destroyed. As the missiles have active radar guidance heads they could still pose a threat to ships even when deprived of targeting information provided by the radar. Pointing them in the general direction of the intended target would suffice.

The final objective of the raid is the radar mast itself. Although severing the satcom link would achieve effective denial of the radar information to the Soviet chain of command it is still necessary to destroy the actual installation. This type of heavy equipment cannot be easily replaced on a remote location like this whereas a new satcom trailer could be flown in by helicopter to restore the flow of information. For this reason the mast must also be blown up before the special forces can call in a transport helicopter to extract them from Drachenfels. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The island has a small garrison to operate the equipment along with a security detail to guard the various target sites. These dispose of some UAZ jeeps with crew served weapons.

The ASM battery has four mobile launcher systems. The light armoured vehicles do not dispose of any anti personnel weaponry so they are defenceless against an infantry attack. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy satcom equipment, ASM launchers and a radar mast prior to extraction by helicopter."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " As the UKNL landing force is en route ot the Malden islands the safe arrival of the invasion fleet is dependent on the Soviets being denied accurate information on the NATO ships. This requires the destruction of the enemy radar site on Drachenfels. With the available Sea Harriers aboard the HMS Invincible all dedicated to maintaining a defensive cover around the fleet an airstrike is not a viable option. Instead a maritime special operations team will be inserted in order to raid the site and destroy it with manually placed explosive charges.

The first target to hit is the communications link to Kolgujev. The information acquired by the radar site is being beamed via satellite communications to the regional headquarters on the island of Kolgujev. By severing this link the radar information will not be available to the Soviet commanders, thereby depriving them of information needed to coordinate their naval and air defences. Its destruction would also prevent the garrison from raising the alarm and calling in airmobile reinforcements from Soviet units stationed on nearby islands.

A second target is an anti ship missile site that could threaten the passage of NATO ships sailing close to Drachenfels. There is a battery of four mobile ASM launchers deployed on the island which could rapidly be moved around to target vessels in any direction required. All four of these systems need to be destroyed. As the missiles have active radar guidance heads they could still pose a threat to ships even when deprived of targeting information provided by the radar. Pointing them in the general direction of the intended target would suffice.

The final objective of the raid is the radar mast itself. Although severing the satcom link would achieve effective denial of the radar information to the Soviet chain of command it is still necessary to destroy the actual installation. This type of heavy equipment cannot be easily replaced on a remote location like this whereas a new satcom trailer could be flown in by helicopter to restore the flow of information. For this reason the mast must also be blown up before the special forces can call in a transport helicopter to extract them from Drachenfels. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The island has a small garrison to operate the equipment along with a security detail to guard the various target sites. These dispose of some UAZ jeeps with crew served weapons.

The ASM battery has four mobile launcher systems. The light armoured vehicles do not dispose of any anti personnel weaponry so they are defenceless against an infantry attack. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy satcom equipment, ASM launchers and a radar mast prior to extraction by helicopter."]];onloadmission="C W R 2 - D R A G O N B E A M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_dragon_beam_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL {count = 2;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 2;}; class cwr2_NL_HighPower {count = 1;}; }; class Magazines { class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class cwr2_13Rnd_9x19_Para {count = 8;}; class PipeBomb {count = 3;}; class HandGrenade_West {count = 8;}; class SmokeShell {count = 8;}; };titleText ["C W R 2 - D R A G O N B E A M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_NL", "cwr2_drachenfels", "CAWater", "camisc3", "cwr2_UH1", "cwr2_Soldiers_USA", "cawater2_smallboat_1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CWR2Editor_Buildings", "cwr2_Soldiers_RUS", "cwr2_brdm", "CWR2Editor_MilObjects", "cwr2_uaz", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_NL", "cwr2_UH1", "cwr2_Soldiers_USA", "cawater2_smallboat_1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_uaz", "CAWater", "camisc3", "CWR2Editor_Buildings", "cwr2_brdm", "CWR2Editor_MilObjects", "cwr2_Urals", "cwr2_drachenfels" }; randomSeed=10034347; class Intel { briefingName="CWR2 - Dragon Beam (co04)"; briefingDescription="Take out the radar"; startWeather=0.66899413; startFog=0.5747323; forecastWeather=0.67032528; forecastFog=0.76630974; day=5; hour=4; minute=15; }; class Groups { items=31; class Item0 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={1639.4904,3.3402512,967.20892}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_NL_HighPower"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={1649.4713,1.9001353,974.30115}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={1648.1198,1.9847238,959.67999}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={1658.0721,0.63904393,980.07568}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Steyr""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1678.4847,0.11610115,968.01703}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF"; leader=1; rank="CORPORAL"; skill=1; text="marine"; init="boatsquad = group this; boatsquad setgroupid [""Marine"",""Black""]; marine moveindriver boat; this setcaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={3169.1902,0.37913862,967.84918}; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3183.5962,-11.1,967.94299}; expActiv="deleteVehicle marine; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={19.802477,0.26127493,3182.5857}; azimut=160; special="FLY"; id=7; side="WEST"; vehicle="cwr2_UH1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={13.620838,0.15939128,3180.9885}; azimut=160; id=9; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,0];"; }; }; class Waypoints { items=5; class Item0 { position[]={22.191885,0.20155129,3176.2048}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Victor. All objectives have been achieved, Victor requests immediate extraction. Do you copy, over."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={23.642321,0.28136027,3172.3005}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sideChat ""Roger that, Victor, read you loud and clear. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={927.01752,59.016006,1000.0922}; type="TR UNLOAD"; expCond="({alive _x} count (units victorsquad) == {_x in raptor} count (units victorsquad));"; expActiv="raptor flyInHeight 1; (leader group player) sidechat ""All personnel are on board. Let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={927.03021,59.017982,999.4906}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; raptorD sidechat ""Roger that, Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={28.553377,0.0903631,3159.5845}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3043.3279,0.35690531,3189.2498}; azimut=90; id=10; side="CIV"; vehicle="Smallboat_1"; leader=1; skill=0.60000002; text="ship"; init="ship allowDamage false; shipD allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={3069.9041,0.30705592,3189.405}; combat="CARELESS"; expActiv="raptor setfuel 1; ship setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3034.9558,0.34474283,3189.3005}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3069.9158,0.30734813,3189.4041}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1693.2947,0.17506559,953.59753}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={11,0,1,2,3}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1693.1519,0.35289747,976.46429}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1693.4146,0.024949953,964.98083}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1625.3535,5.0403047,1000.8752}; id=14; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1636.7051,3.4911134,1000.8747}; id=15; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={689.44409,107.69699,752.64514}; id=31; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={691.1712,109.69048,751.07385}; azimut=45; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={664.76276,97.81678,788.36761}; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={674.27515,102.09137,777.8844}; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={658.35651,99.536896,778.66101}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={683.39905,105.69501,767.78979}; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={652.33856,100.74906,768.3725}; id=37; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={701.07947,87.89724,824.0343}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={775.7771,86.097168,747.82349}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={701.02734,90.717377,666.49646}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={622.979,85.252342,747.97473}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={701.15228,87.908646,824.02588}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1227.7119,150.29797,1240.127}; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1231.6495,150.18559,1235.8802}; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1223.8572,149.16881,1235.8064}; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1235.2928,149.97636,1232.0222}; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1219.9178,147.65016,1231.4708}; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={1248.017,150.72542,1255.1047}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1274.2843,147.69766,1225.3182}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1248.1208,147.65428,1206.3296}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1221.6013,148.75031,1235.4926}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1248.0898,150.71768,1255.0963}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1244.1941,153.41948,1240.033}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1252.3909,153.41948,1242.387}; azimut=90; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1243.6522,149.78654,1222.7853}; id=45; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1243.7739,150.10156,1224.9832}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1243.7739,150.10158,1224.9833}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={701.8399,107.5546,757.31897}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={701.96161,107.51118,759.51685}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={701.96161,107.51118,759.51697}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1369.8721,16.387629,1572.0597}; id=111; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1372.4718,16.608883,1568.6307}; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1367.2271,16.316557,1568.787}; id=113; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1375.3718,16.831022,1564.6984}; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={1364.6256,16.358685,1565.1205}; id=115; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1374.4385,16.585199,1606.6117}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1430.3306,16.082842,1560.7913}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1366.0117,17.17902,1542.6807}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1374.3586,16.576113,1606.6033}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1387.0056,16.649115,1575.3621}; azimut=90; id=116; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1390.2267,16.649115,1575.4102}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1390.3105,16.649115,1575.4102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1433.2046,16.649115,1589.4834}; id=117; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1433.259,16.649117,1591.2234}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1433.2709,16.649117,1591.2382}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1392.2361,17.035534,1598.3374}; azimut=215; id=118; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this setunitpos ""Down""; this setbehaviour ""Combat""; this forceSpeed 0;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1381.7001,16.760489,1565.0245}; azimut=220; id=119; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1379.9175,16.818666,1562.8075}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={833.90625,58.85046,928.12445}; azimut=90; id=120; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={836.70294,58.85046,928.14709}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={898.7406,58.85046,942.76782}; azimut=180; id=121; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={895.39514,58.85046,946.34204}; azimut=180; id=122; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={901.6427,58.850426,946.34204}; azimut=180; id=123; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={892.20929,58.85046,949.57489}; azimut=180; id=126; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={904.32898,58.85046,950.15259}; azimut=180; id=125; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; class Item5 { position[]={888.51404,58.85046,952.92505}; azimut=180; id=124; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={898.60333,58.85046,940.46973}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={903.20825,58.77597,1009.4304}; id=127; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={912.72064,58.870033,998.9472}; id=128; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={896.802,58.850479,999.72382}; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={921.84454,58.920959,988.8526}; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={890.78406,58.850464,989.4353}; id=131; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={926.11658,58.775459,1031.8241}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1000.8142,58.85046,955.61322}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={926.06445,52.287537,874.28619}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={848.01611,58.85046,955.76447}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={926.18939,58.776005,1031.8156}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1263.6721,150.17192,1232.4027}; id=135; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1263.7938,149.96123,1234.6006}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1263.7938,149.96121,1234.6007}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1448.9315,16.649115,1598.0771}; id=136; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1449.0532,16.649115,1600.275}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1449.0532,16.649115,1600.2751}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={674.46216,107.62615,755.62604}; id=137; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={674.58386,107.5787,757.82391}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={674.58386,107.5787,757.82404}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1129.8015,47.24279,1362.9607}; id=138; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1129.9232,46.434349,1365.1586}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1129.9232,46.434315,1365.1587}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1351.7167,17,1376.6362}; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1351.8384,17,1378.8341}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1351.8384,17,1378.8342}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={489.23807,8.4034348,698.24365}; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={489.35977,8.465024,700.44153}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={489.35977,8.4650345,700.44165}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=85; class Item0 { position[]={1679.5675,0.24005559,967.9184}; azimut=90; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; }; class Item1 { position[]={690.52618,107.74925,738.76361}; azimut=90; id=6; side="EMPTY"; vehicle="76n6ClamShell"; skill=1; text="radarmast"; init="this setVectorUp [0,0,1];"; }; class Item2 { position[]={927.05658,59.017559,999.77576}; azimut=270; id=8; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item3 { position[]={1252.7019,151.10001,1232.597}; id=16; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="radiomast"; init="this setvectorup [0,0,1];"; }; class Item4 { position[]={1253.5723,151.10001,1226.6312}; azimut=270; id=17; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="generator"; }; class Item5 { position[]={1258.3081,151.10001,1226.5265}; azimut=90; id=18; side="EMPTY"; vehicle="Satelit"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item6 { position[]={703.8645,107.6129,742.0459}; azimut=270; id=19; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item7 { position[]={704.01202,107.60638,733.91931}; azimut=270; id=20; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item8 { position[]={698.39178,107.74925,730.27301}; id=21; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item9 { position[]={690.03143,107.74924,730.37573}; id=22; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item10 { position[]={682.02936,107.74925,730.12256}; id=23; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item11 { position[]={697.92188,107.74925,747.39056}; id=24; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item12 { position[]={682.23999,107.74925,747.43158}; id=25; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item13 { position[]={678.49744,107.74925,741.45233}; azimut=270; id=26; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item14 { position[]={678.75757,107.74924,733.40533}; azimut=270; id=27; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item15 { position[]={690.75488,109.67069,752.07544}; azimut=180; id=28; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; text="smallbunker"; }; class Item16 { position[]={695.82904,107.74925,749.24298}; azimut=270; id=29; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item17 { position[]={689.7392,107.74925,747.76123}; id=30; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [smallbunker,[0.5,2.35,-0.525]]; fencecorner setDir 180; fencecorner setpos getpos fencecorner;"; }; class Item18 { position[]={1436.1538,16.649115,1615.5033}; azimut=60; id=47; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm1"; }; class Item19 { position[]={1430.3873,16.649113,1582.3708}; id=48; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile1"; init="this allowDamage false; missile1 attachTo [brdm1,[0,-0.5,2.3]]; missile1 setdir 180; missile1 setpos getpos missile1;"; }; class Item20 { position[]={1432.4386,16.649115,1582.3945}; id=49; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile2"; init="this allowDamage false; missile2 attachTo [brdm2,[0,-0.5,2.3]]; missile2 setdir 180; missile2 setpos getpos missile2;"; }; class Item21 { position[]={1438.4692,17.087116,1611.4169}; azimut=60; id=50; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm2"; }; class Item22 { position[]={1441.92,16.649115,1616.1283}; azimut=240; id=51; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item23 { position[]={1432.9562,16.649115,1620.4238}; azimut=150; id=52; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item24 { position[]={1441.0641,17.379032,1605.676}; azimut=330; id=53; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item25 { position[]={1435.0397,16.848515,1612.6022}; azimut=60; id=54; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="LOCKED"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)];"; }; class Item26 { position[]={1430.0881,16.649113,1584.865}; id=55; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box1"; init="this allowDamage false; box1 attachTo [missile1,[0,-0.5,0.2]];"; }; class Item27 { position[]={1432.7645,16.649115,1584.8873}; id=56; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box2"; init="this allowDamage false; box2 attachTo [missile2,[0,-0.5,0.2]];"; }; class Item28 { position[]={1452.3121,16.649115,1585.5493}; azimut=60; id=57; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm1_1"; }; class Item29 { position[]={1454.6276,16.649115,1581.4629}; azimut=60; id=58; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm2_1"; }; class Item30 { position[]={1458.0784,16.649115,1586.1743}; azimut=240; id=59; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item31 { position[]={1449.1145,16.649115,1590.4698}; azimut=150; id=60; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item32 { position[]={1457.2224,16.649115,1575.722}; azimut=330; id=61; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item33 { position[]={1451.198,16.649115,1582.6482}; azimut=60; id=62; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; lock="LOCKED"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)];"; }; class Item34 { position[]={1434.2966,16.649115,1575.7017}; id=63; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile1_1"; init="this allowDamage false; missile1_1 attachTo [brdm1_1,[0,-0.5,2.3]]; missile1_1 setdir 180; missile1_1 setpos getpos missile1_1;"; }; class Item35 { position[]={1436.3479,16.649115,1575.7253}; id=64; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile2_1"; init="this allowDamage false; missile2_1 attachTo [brdm2_1,[0,-0.5,2.3]]; missile2_1 setdir 180; missile2_1 setpos getpos missile2_1;"; }; class Item36 { position[]={1433.9974,16.649115,1578.1958}; id=65; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box1_1"; init="this allowDamage false; box1_1 attachTo [missile1_1,[0,-0.5,0.2]];"; }; class Item37 { position[]={1436.6738,16.649115,1578.2181}; id=66; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box2_1"; init="this allowDamage false; box2_1 attachTo [missile2_1,[0,-0.5,0.2]];"; }; class Item38 { position[]={1382.7437,16.907799,1520.2644}; azimut=20; id=67; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item39 { position[]={1375.7295,17.425013,1522.8557}; azimut=20; id=68; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item40 { position[]={1368.7751,17.744305,1525.3202}; azimut=20; id=69; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item41 { position[]={1403.2666,15.238112,1512.897}; azimut=20; id=70; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item42 { position[]={1396.2524,15.835218,1515.4883}; azimut=20; id=71; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item43 { position[]={1389.2981,16.425423,1517.9528}; azimut=20; id=72; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item44 { position[]={1423.7433,13.028206,1505.6222}; azimut=20; id=73; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item45 { position[]={1416.7291,13.833724,1508.2135}; azimut=20; id=74; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item46 { position[]={1409.7748,14.606239,1510.678}; azimut=20; id=75; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item47 { position[]={1444.55,10.457566,1497.8636}; azimut=20; id=76; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item48 { position[]={1437.5359,11.272182,1500.455}; azimut=20; id=77; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item49 { position[]={1430.5815,12.151336,1502.9194}; azimut=20; id=78; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item50 { position[]={1465.7532,8.2080879,1490.3209}; azimut=20; id=79; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item51 { position[]={1458.739,8.9689655,1492.9122}; azimut=20; id=80; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item52 { position[]={1451.7847,9.6719494,1495.3767}; azimut=20; id=81; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item53 { position[]={1486.8915,5.1872964,1482.6538}; azimut=20; id=82; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item54 { position[]={1479.8773,6.3894529,1485.2451}; azimut=20; id=83; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item55 { position[]={1472.923,7.4374008,1487.7096}; azimut=20; id=84; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item56 { position[]={1508.066,1.4702818,1474.7886}; azimut=20; id=85; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item57 { position[]={1501.0519,2.7140052,1477.3799}; azimut=20; id=86; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item58 { position[]={1494.0975,3.9164953,1479.8444}; azimut=20; id=87; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item59 { position[]={1514.9479,0.2496365,1472.3691}; azimut=20; id=88; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item60 { position[]={1521.2942,-0.10160073,1470.0574}; azimut=20; id=89; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item61 { position[]={1356.8114,17.519539,1533.5677}; azimut=55; id=90; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item62 { position[]={1352.6523,17.197512,1539.3317}; azimut=55; id=91; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item63 { position[]={1348.4596,16.690022,1545.6528}; azimut=55; id=92; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item64 { position[]={1344.2302,16.074409,1551.788}; azimut=55; id=93; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item65 { position[]={1340.0712,15.345123,1557.9147}; azimut=55; id=94; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item66 { position[]={1335.6191,14.505116,1564.1324}; azimut=55; id=95; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item67 { position[]={1331.564,13.596371,1569.9246}; azimut=55; id=96; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item68 { position[]={1327.4049,12.687257,1575.6885}; azimut=55; id=97; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item69 { position[]={1323.2122,11.737236,1582.0096}; azimut=55; id=98; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item70 { position[]={1318.9828,10.817986,1588.1448}; azimut=55; id=99; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item71 { position[]={1314.8237,9.8453512,1594.2715}; azimut=55; id=100; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item72 { position[]={1310.3717,8.8790369,1600.4893}; azimut=55; id=101; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item73 { position[]={1306.1897,7.973732,1606.5896}; azimut=55; id=102; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item74 { position[]={1302.0306,7.1086617,1612.3535}; azimut=55; id=103; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item75 { position[]={1297.8379,6.1649871,1618.6747}; azimut=55; id=104; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item76 { position[]={1293.6085,5.2340865,1624.8098}; azimut=55; id=105; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item77 { position[]={1289.4495,4.0198336,1630.9365}; azimut=55; id=106; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item78 { position[]={1284.9974,2.7442994,1637.1543}; azimut=55; id=107; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item79 { position[]={1280.8199,1.4927016,1642.9869}; azimut=55; id=108; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item80 { position[]={1276.594,0.22575533,1648.8989}; azimut=55; id=109; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item81 { position[]={1272.446,0.18658032,1655.1558}; azimut=55; id=110; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item82 { position[]={1394.9144,16.6619,1563.6627}; azimut=313; id=132; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item83 { presence=0.75000024; position[]={686.27539,107.71278,751.72607}; id=133; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; }; class Item84 { position[]={1240.4386,151.10001,1249.4423}; azimut=70; id=134; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; }; class Markers { items=5; class Item0 { position[]={1649.3018,1.9129744,967.84357}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={927.02216,59.018108,999.28601}; name="obj4"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={688.07758,111.00948,738.86261}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1443.5154,16.649115,1597.3809}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={1253.7653,151.10001,1228.5425}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={903.67316,57.176056,1056.0221}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=7; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Victor, prepare to board the helicopter on touch down. We need to get out of here fast."";"; class Effects { }; }; class Item1 { position[]={1763.405,0.10325956,1280.8105}; timeoutMin=25; timeoutMid=25; timeoutMax=25; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co04_cwr2_dragon_beam_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={1884.363,0.25199938,1278.2769}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1885.1052,0.31741539,1153.207}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={2012.2511,0.096145511,1030.2909}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radarmast >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; (leader group player) sidechat ""Demolition work remains one of the highlights of the job."";"; class Effects { }; }; class Item5 { position[]={2015.246,0.32833749,905.57184}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; (leader group player) sidechat ""Kolgujev is now in the blind."";"; class Effects { }; }; class Item6 { position[]={2140.9822,0.34304658,1028.4858}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage brdm1 >= 0.99) AND (getDammage brdm1_1 >= 0.99) AND (getDammage brdm2 >= 0.99) AND (getDammage brdm2_1 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; (leader group player) sidechat ""That accounts for the ASM battery."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_drachenfels" }; addOnsAuto[]= { "cwr2_drachenfels" }; randomSeed=8178002; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_drachenfels" }; addOnsAuto[]= { "cwr2_drachenfels" }; randomSeed=3506456; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_drachenfels" }; addOnsAuto[]= { "cwr2_drachenfels" }; randomSeed=6604857; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Commando raid.

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