briefing.htmlC^RKbriefing.sqf9R 7description.exthRainit.sqfR]Rbinitjipcompatible.sqf$.fL0mission.sqmhRoverview.html]RSoverview.paamRe  Debriefing

Cheating leads to the dark side


You should never make use of the Endmission cheat, acquire some proper gaming skills instead.





Mission Accomplished


The saboteurs managed to destroy a large amount of NATO materiel. This ensures that the American reinforcements will not have any vehicles available for their attack on the German Democratic Republic.





Mission Failed


The saboteur team has been wiped out.


// tasks task3a = saboteur1 createSimpleTask ["Fall back to the cache"]; task3a setSimpleTaskDescription ["Fall back to the cache", "Fall back to the cache", "Fall back to the cache"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = saboteur1 createSimpleTask ["Destroy the support vehicles"]; task2a setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = saboteur1 createSimpleTask ["Destroy the armoured vehicles"]; task1a setSimpleTaskDescription ["Destroy the armoured vehicles", "Destroy the armoured vehicles", "Destroy the armoured vehicles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = saboteur2 createSimpleTask ["Fall back to the cache"]; task3b setSimpleTaskDescription ["Fall back to the cache", "Fall back to the cache", "Fall back to the cache"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = saboteur2 createSimpleTask ["Destroy the support vehicles"]; task2b setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = saboteur2 createSimpleTask ["Destroy the armoured vehicles"]; task1b setSimpleTaskDescription ["Destroy the armoured vehicles", "Destroy the armoured vehicles", "Destroy the armoured vehicles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = saboteur3 createSimpleTask ["Fall back to the cache"]; task3c setSimpleTaskDescription ["Fall back to the cache", "Fall back to the cache", "Fall back to the cache"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = saboteur3 createSimpleTask ["Destroy the support vehicles"]; task2c setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = saboteur3 createSimpleTask ["Destroy the armoured vehicles"]; task1c setSimpleTaskDescription ["Destroy the armoured vehicles", "Destroy the armoured vehicles", "Destroy the armoured vehicles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = saboteur4 createSimpleTask ["Fall back to the cache"]; task3d setSimpleTaskDescription ["Fall back to the cache", "Fall back to the cache", "Fall back to the cache"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = saboteur4 createSimpleTask ["Destroy the support vehicles"]; task2d setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = saboteur4 createSimpleTask ["Destroy the armoured vehicles"]; task1d setSimpleTaskDescription ["Destroy the armoured vehicles", "Destroy the armoured vehicles", "Destroy the armoured vehicles"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries saboteur1 createDiaryRecord["Diary", ["Background", " A sleeper cell of Czechoslovak agents living in the Federal Republic of Germany has been activated for sabotage action in preparation for the impending preemptive attack by Warsaw Pact forces intending to forestall NATO aggression against East-Germany. Although the primary mission of the agents has been intelligence collection the difficulty of inserting special purpose forces to NATO territory in these times of heightened alert states has resulted in the role of the agents to be changed from spying to that of direct action against key NATO infrastructure.

The aim of the sabotage mission is to deny prepositioned equipment to U.S. personnel expected to be flown in to support the NATO offensive. Although these vehicles are normally stored in mob complexes such storage sites provide tempting targets for Soviet ballistic missile strikes so contingency plans have been executed to disperse the equipment to alternative sites to make it harder to take them out in a single blow. One of these locations has been established in the German village of Eilte, where an industrial site has been taken over by NATO for this purpose.

The saboteurs are to attack the site and ensure the destruction of both armoured vehicles and support vehicles held in preparation for the arrival of American troops. Small arms and explosive charges have been retrieved from a cache established by Soviet intelligence for this kind of occasion. Although the site is relatively lightly guarded there is a risk of NATO troops being deployed by helicopter in response to an attack. Therefore the raid must be swiftly concluded before withdrawing to another cache site to restock on munitions for a next assignment. "]]; saboteur1 createDiaryRecord["Diary", ["Enemy", " The site is guarded by a NATO detachment of light infantry. These dispose of assault rifles, machineguns and grenade launchers as well as a vehicle with a crew served weapon.

A nearby NATO military installation could launch an airmobile reaction force in response to an attack. It is imperative to complete the sabotage action before they arrive. "]]; saboteur1 createDiaryRecord["Diary", ["Mission", "Saboteurs will destroy armoured vehicles and support trucks before withdrawal to another cache."]]; // diary entries saboteur2 createDiaryRecord["Diary", ["Background", " A sleeper cell of Czechoslovak agents living in the Federal Republic of Germany has been activated for sabotage action in preparation for the impending preemptive attack by Warsaw Pact forces intending to forestall NATO aggression against East-Germany. Although the primary mission of the agents has been intelligence collection the difficulty of inserting special purpose forces to NATO territory in these times of heightened alert states has resulted in the role of the agents to be changed from spying to that of direct action against key NATO infrastructure.

The aim of the sabotage mission is to deny prepositioned equipment to U.S. personnel expected to be flown in to support the NATO offensive. Although these vehicles are normally stored in mob complexes such storage sites provide tempting targets for Soviet ballistic missile strikes so contingency plans have been executed to disperse the equipment to alternative sites to make it harder to take them out in a single blow. One of these locations has been established in the German village of Eilte, where an industrial site has been taken over by NATO for this purpose.

The saboteurs are to attack the site and ensure the destruction of both armoured vehicles and support vehicles held in preparation for the arrival of American troops. Small arms and explosive charges have been retrieved from a cache established by Soviet intelligence for this kind of occasion. Although the site is relatively lightly guarded there is a risk of NATO troops being deployed by helicopter in response to an attack. Therefore the raid must be swiftly concluded before withdrawing to another cache site to restock on munitions for a next assignment. "]]; saboteur2 createDiaryRecord["Diary", ["Enemy", " The site is guarded by a NATO detachment of light infantry. These dispose of assault rifles, machineguns and grenade launchers as well as a vehicle with a crew served weapon.

A nearby NATO military installation could launch an airmobile reaction force in response to an attack. It is imperative to complete the sabotage action before they arrive. "]]; saboteur2 createDiaryRecord["Diary", ["Mission", "Saboteurs will destroy armoured vehicles and support trucks before withdrawal to another cache."]]; // diary entries saboteur3 createDiaryRecord["Diary", ["Background", " A sleeper cell of Czechoslovak agents living in the Federal Republic of Germany has been activated for sabotage action in preparation for the impending preemptive attack by Warsaw Pact forces intending to forestall NATO aggression against East-Germany. Although the primary mission of the agents has been intelligence collection the difficulty of inserting special purpose forces to NATO territory in these times of heightened alert states has resulted in the role of the agents to be changed from spying to that of direct action against key NATO infrastructure.

The aim of the sabotage mission is to deny prepositioned equipment to U.S. personnel expected to be flown in to support the NATO offensive. Although these vehicles are normally stored in mob complexes such storage sites provide tempting targets for Soviet ballistic missile strikes so contingency plans have been executed to disperse the equipment to alternative sites to make it harder to take them out in a single blow. One of these locations has been established in the German village of Eilte, where an industrial site has been taken over by NATO for this purpose.

The saboteurs are to attack the site and ensure the destruction of both armoured vehicles and support vehicles held in preparation for the arrival of American troops. Small arms and explosive charges have been retrieved from a cache established by Soviet intelligence for this kind of occasion. Although the site is relatively lightly guarded there is a risk of NATO troops being deployed by helicopter in response to an attack. Therefore the raid must be swiftly concluded before withdrawing to another cache site to restock on munitions for a next assignment. "]]; saboteur3 createDiaryRecord["Diary", ["Enemy", " The site is guarded by a NATO detachment of light infantry. These dispose of assault rifles, machineguns and grenade launchers as well as a vehicle with a crew served weapon.

A nearby NATO military installation could launch an airmobile reaction force in response to an attack. It is imperative to complete the sabotage action before they arrive. "]]; saboteur3 createDiaryRecord["Diary", ["Mission", "Saboteurs will destroy armoured vehicles and support trucks before withdrawal to another cache."]]; // diary entries saboteur4 createDiaryRecord["Diary", ["Background", " A sleeper cell of Czechoslovak agents living in the Federal Republic of Germany has been activated for sabotage action in preparation for the impending preemptive attack by Warsaw Pact forces intending to forestall NATO aggression against East-Germany. Although the primary mission of the agents has been intelligence collection the difficulty of inserting special purpose forces to NATO territory in these times of heightened alert states has resulted in the role of the agents to be changed from spying to that of direct action against key NATO infrastructure.

The aim of the sabotage mission is to deny prepositioned equipment to U.S. personnel expected to be flown in to support the NATO offensive. Although these vehicles are normally stored in mob complexes such storage sites provide tempting targets for Soviet ballistic missile strikes so contingency plans have been executed to disperse the equipment to alternative sites to make it harder to take them out in a single blow. One of these locations has been established in the German village of Eilte, where an industrial site has been taken over by NATO for this purpose.

The saboteurs are to attack the site and ensure the destruction of both armoured vehicles and support vehicles held in preparation for the arrival of American troops. Small arms and explosive charges have been retrieved from a cache established by Soviet intelligence for this kind of occasion. Although the site is relatively lightly guarded there is a risk of NATO troops being deployed by helicopter in response to an attack. Therefore the raid must be swiftly concluded before withdrawing to another cache site to restock on munitions for a next assignment. "]]; saboteur4 createDiaryRecord["Diary", ["Enemy", " The site is guarded by a NATO detachment of light infantry. These dispose of assault rifles, machineguns and grenade launchers as well as a vehicle with a crew served weapon.

A nearby NATO military installation could launch an airmobile reaction force in response to an attack. It is imperative to complete the sabotage action before they arrive. "]]; saboteur4 createDiaryRecord["Diary", ["Mission", "Saboteurs will destroy armoured vehicles and support trucks before withdrawal to another cache."]];onloadmission="C W R 2 - G E A R C U T T E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_gear_cutter_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74_GL {count = 2;}; class cwr2_PKM {count = 1;}; class cwr2_Skorpion {count = 2;}; class cwr2_APS {count = 2;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 24;}; class cwr2_100Rnd_762x54 {count = 6;}; class cwr2_20Rnd_765x17 {count = 16;}; class cwr2_20Rnd_9x18 {count = 16;}; class 1Rnd_HE_GP25 {count = 16;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 10;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - G E A R C U T T E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_M60_tank", "cwr2_M113", "cwr2_Vulcan", "cwr2_5T", "cwr2_HMMWV", "cwr2_Soldiers_USA", "cwr2_UH60", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Jeeps", "caweapons_ammoboxes" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_USA", "cwr2_UH60", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Jeeps", "cwr2_HMMWV", "cwr2_M60_tank", "cwr2_M113", "cwr2_Vulcan", "cwr2_5T", "caweapons_ammoboxes", "cwr2_eilte" }; randomSeed=13997052; class Intel { briefingName="CWR2 - Gear Cutter (co04)"; briefingDescription="Destroy the NATO materiel"; startWeather=0.53853619; startFog=0.2782065; forecastWeather=0.53853619; forecastFog=0.370942; month=8; day=15; hour=3; }; class Groups { items=33; class Item0 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1335.775,5.0000081,993.71558}; id=0; side="EAST"; vehicle="cwr2_PartisanE_Saboteur"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="saboteur1"; init="saboteursquad = group this; saboteursquad setgroupid [""Saboteur"",""Black""];"; synchronizations[]={6,4,5}; }; class Item1 { position[]={1338.1598,5.0000081,991.14453}; id=1; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="saboteur2"; init="saboteursquad = group this; saboteursquad setgroupid [""Saboteur"",""Black""];"; synchronizations[]={6,4,5}; }; class Item2 { position[]={1334.0236,5.0000081,991.03296}; id=2; side="EAST"; vehicle="cwr2_PartisanE_Saboteur"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="saboteur3"; init="saboteursquad = group this; saboteursquad setgroupid [""Saboteur"",""Black""];"; synchronizations[]={6,4,5}; }; class Item3 { position[]={1340.5817,5.001461,988.3125}; id=3; side="EAST"; vehicle="cwr2_PartisanE_Saboteur"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="saboteur4"; init="saboteursquad = group this; saboteursquad setgroupid [""Saboteur"",""Black""];"; synchronizations[]={6,4,5}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1343.4681,5.0000081,967.7019}; id=4; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1326.6368,5.2356825,967.81641}; id=5; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1335.0192,5.030293,967.67505}; id=6; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={2399.8987,5.0000081,1933.1672}; id=32; side="WEST"; vehicle="cwr2_SoldierW_AA"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2400.1802,14.970753,1927.9308}; idStatic=5279; idObject=-2021499745; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2322.8271,5.0000081,1905.5137}; id=33; side="WEST"; vehicle="cwr2_SoldierW_AA"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2316.8398,14.970758,1904.9298}; idStatic=5278; idObject=-2023603042; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2333.5938,5.0000081,1934.074}; id=34; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2334.4421,5.0000081,1933.4192}; id=42; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2333.552,5.0000081,1935.9131}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2333.552,5.0000081,1935.9128}; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2251.9351,5.0000081,1891.2007}; id=40; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2254.8469,5.0000081,1888.0601}; id=37; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2249.9624,5.0000081,1888.0051}; id=50; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2246.801,5.0000081,1960.5881}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2258.4097,5.0000081,1823.8955}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2246.7583,5.0000081,1960.5195}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2356.9583,5.0000081,1919.4209}; id=44; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2362.3442,5.0000081,1914.7393}; id=36; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2375.803,5.0000081,1921.0442}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2325.6338,5.0000081,1916.4834}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; expActiv="blackhawk setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2375.8347,5.0000081,1921.0505}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2379.8936,5.4182892,1941.1316}; azimut=180; id=45; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this forceSpeed 0;"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2443.7231,5.0000081,1949.167}; id=46; side="WEST"; vehicle="cwr2_SoldierW_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2444.887,5.0000081,1948.2817}; id=38; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2443.707,5.0000081,1950.3369}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2443.7073,5.0000081,1950.3665}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={2338.0752,5.0000081,1924.3547}; id=47; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2340.51,5.0000081,1921.655}; id=43; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2336.6599,5.0000081,1921.5872}; id=39; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item3 { position[]={2343.3147,5.0000081,1918.5818}; id=35; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; }; class Item4 { position[]={2334.9441,5.0000081,1918.551}; id=31; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2338.0046,5.0000081,1926.1091}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2337.9167,5.0000081,1927.6809}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2501.2397,5.0000081,1930.3447}; id=48; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2503.7256,5.0000081,1927.5776}; id=41; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={2499.5793,5.0000081,1927.3789}; id=66; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2495.9973,5.0100002,1986.0518}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2507.498,5.0000081,1856.2573}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2495.9207,5.0100002,1986.1348}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2329.4924,13.100438,1958.6038}; azimut=180; id=49; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={4078.3315,5.0000081,222.96704}; id=58; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo blackhawk;"; }; class Item1 { position[]={4080.1748,5.0000081,219.87988}; id=54; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo blackhawk;"; }; class Item2 { position[]={4076.5784,5.0000081,219.9751}; id=55; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo blackhawk;"; }; class Item3 { position[]={4082.1248,5.0000081,216.8186}; id=53; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo blackhawk;"; }; class Item4 { position[]={4074.9285,5.0000081,217.15991}; id=52; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; init="this moveincargo blackhawk;"; }; class Item5 { position[]={4083.6663,5.0000081,213.83789}; id=56; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=0.2; init="this moveincargo blackhawk; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={4073.3267,5.0000081,214.20068}; id=51; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="this moveincargo blackhawk;"; }; class Item7 { position[]={4085.5435,5.0000081,210.83203}; id=57; side="WEST"; vehicle="cwr2_SoldierW"; skill=0.2; init="this moveincargo blackhawk;"; }; class Item8 { position[]={4071.7793,5.0000081,211.11865}; id=59; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; init="this moveincargo blackhawk;"; }; }; class Waypoints { items=3; class Item0 { position[]={2518.5005,5.0000081,1921.6321}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2349.1851,5.0000081,1919.3474}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2348.2251,5.0000081,1932.7231}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={4089.7124,5.0000081,246.61157}; azimut=320; special="FLY"; id=60; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; skill=0.2; text="blackhawk"; }; }; class Waypoints { items=5; class Item0 { position[]={4084.2312,5.0000081,253.02075}; completitionRadius=10; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=360; timeoutMid=480; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={2535.4807,5.0000081,1895.6116}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={2099.9292,5.0000081,1995.9792}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2800.0669,5.0000081,1995.6987}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2099.9382,5.0000081,1995.9666}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4078.9072,5.0000081,210.47729}; id=63; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo blackhawk;"; }; class Item1 { position[]={4080.915,5.0000081,207.58154}; id=62; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo blackhawk;"; }; class Item2 { position[]={4076.9849,5.0000081,207.75806}; id=61; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=0.60000002; init="this moveincargo blackhawk;"; }; }; class Waypoints { items=2; class Item0 { position[]={2458.7017,6.0003109,2000.2456}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2421.8184,6.0003109,1996.1953}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1149.417,4.2807064,1148.7041}; id=64; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1160.7686,4.2618847,1148.7036}; id=65; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2337.054,12.346753,1959.2471}; azimut=180; id=67; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this forceSpeed 0;"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={2413.3303,5.0000081,1940.0117}; id=69; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2414.8816,5.0000081,1938.9666}; id=68; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2413.3018,5.0000081,1942.9443}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2413.3018,5.0000081,1942.9446}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2446.3977,13.202188,1927.7651}; azimut=355; id=70; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2441.4956,12.540637,1927.0762}; id=71; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2388.2561,5.0000081,1944.4861}; azimut=90; id=72; side="WEST"; vehicle="cwr2_SoldierW_GL"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0;"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1755.3762,5.0000081,2085.928}; azimut=270; id=73; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1755.6261,5.0000081,2090.5996}; azimut=270; special="CARGO"; id=74; side="WEST"; vehicle="cwr2_SoldierW"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1531.213,6.2099319,1970.6702}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1428.4564,5.0000081,1545.7549}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2200.3872,5.0000081,1401.4397}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1887.205,5.0000081,2095.5798}; expActiv="blackhawk setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1531.1825,6.2103119,1970.6885}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2358.1646,6.0003109,1989.0999}; azimut=265; id=75; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2355.1758,6.0003109,1988.7805}; completitionRadius=10; expCond="(opfor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2353.615,6.0003109,1988.5754}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3681.4741,5.7976513,2447.8118}; azimut=255; id=76; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3678.7488,5.7889199,2447.1121}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3384.73,6.3000002,2224.3977}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2332.2505,25.320599,1943.2754}; id=77; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2332.3069,14.970752,1945.1564}; idStatic=5280; idObject=-2021505888; housePos=0; expActiv="this setunitpos ""Up""; this forceSpeed 0;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2072.2705,5.0000081,1753.4856}; id=78; side="WEST"; vehicle="cwr2_SoldierW_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2074.7234,5.0000081,1750.6177}; id=79; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.60000002; }; class Item2 { position[]={2070.3564,5.0000081,1750.7476}; id=80; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.60000002; }; class Item3 { position[]={2077.0371,5.0000081,1747.7378}; id=81; side="WEST"; vehicle="cwr2_SoldierW_Patrol_Medic"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={2072.2683,5.0000081,1755.5752}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1848.7579,5.0000081,1565.7229}; id=82; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1849.8091,5.0000081,1564.3691}; id=83; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1847.7246,5.0000081,1564.3843}; id=86; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1848.7162,5.0000081,1567.562}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1848.7162,5.0000081,1567.5618}; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2407.0388,5.0000081,1496.751}; id=84; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2407.9302,5.0000081,1495.7166}; id=85; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2406.3005,5.0000081,1495.7112}; id=87; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addmagazine ""cwr2_LAWRocket_DP""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2406.9971,5.0000081,1498.5901}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2406.9971,5.0000081,1498.5898}; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4033.7876,6.3000002,2194.4597}; azimut=270; id=89; side="WEST"; vehicle="cwr2_HMMWV"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="jeep"; }; class Item1 { position[]={4033.7654,6.3000002,2197.4216}; azimut=270; special="CARGO"; id=90; side="WEST"; vehicle="cwr2_SoldierW_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4033.7139,6.3000002,2198.8442}; azimut=270; special="CARGO"; id=91; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=0.2; }; class Item3 { position[]={4033.6978,6.3000002,2200.2915}; azimut=270; special="CARGO"; id=92; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4030.7676,6.3000002,2194.646}; completitionRadius=10; expCond="(VictoryCondition1 == 1) OR (VictoryCondition2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3368.2554,6.0003109,2111.3762}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2500.0659,6.0003109,2004.5107}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2485.5073,6.0003109,2002.8088}; type="GETOUT"; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2371.0637,6.0003109,1990.3081}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1811.4064,5.0000081,2346.0107}; azimut=90; id=95; side="WEST"; vehicle="cwr2_JeepMG"; leader=1; skill=0.2; text="mgjeep"; }; }; class Waypoints { items=3; class Item0 { position[]={1814.6066,5.0000081,2346.033}; completitionRadius=10; combat="COMBAT"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="mgjeep setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2040.9233,5.0000081,1958.1169}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2274.0474,6.0003109,1980.9641}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=27; class Item0 { position[]={2319.1609,11.754278,1960.7681}; azimut=175; id=7; side="EMPTY"; vehicle="cwr2_M60A3"; lock="LOCKED"; skill=0.60000002; text="tank2"; }; class Item1 { position[]={2324.1348,12.42358,1961.2417}; azimut=175; id=8; side="EMPTY"; vehicle="cwr2_M60A3"; lock="LOCKED"; skill=0.60000002; text="tank4"; }; class Item2 { position[]={2320.1091,11.741327,1950.8218}; azimut=175; id=9; side="EMPTY"; vehicle="cwr2_M60A3"; lock="LOCKED"; skill=0.60000002; text="tank1"; }; class Item3 { position[]={2325.2141,12.427963,1951.2847}; azimut=175; id=10; side="EMPTY"; vehicle="cwr2_M60A3"; lock="LOCKED"; skill=0.60000002; text="tank3"; }; class Item4 { position[]={2336.845,12.318005,1963.2874}; azimut=175; id=11; side="EMPTY"; vehicle="cwr2_M113A3"; lock="LOCKED"; skill=0.60000002; text="apc2"; }; class Item5 { position[]={2341.4392,11.698514,1963.8162}; azimut=175; id=12; side="EMPTY"; vehicle="cwr2_M113A3"; lock="LOCKED"; skill=0.60000002; text="apc4"; }; class Item6 { position[]={2342.1487,11.722389,1955.3599}; azimut=175; id=13; side="EMPTY"; vehicle="cwr2_M113A3"; lock="LOCKED"; skill=0.60000002; text="apc3"; }; class Item7 { position[]={2337.6533,12.328373,1954.8557}; azimut=175; id=14; side="EMPTY"; vehicle="cwr2_M113A3"; lock="LOCKED"; skill=0.60000002; text="apc1"; }; class Item8 { position[]={2332.283,12.931118,1962.9094}; azimut=175; id=15; side="EMPTY"; vehicle="cwr2_M163"; lock="LOCKED"; skill=0.60000002; text="vulcan2"; }; class Item9 { position[]={2333.1091,12.939981,1954.4158}; azimut=175; id=16; side="EMPTY"; vehicle="cwr2_M163"; lock="LOCKED"; skill=0.60000002; text="vulcan1"; }; class Item10 { position[]={2435.4705,11.689127,1922.1216}; azimut=355; id=17; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="LOCKED"; skill=0.60000002; text="repair1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item11 { position[]={2439.0662,12.171873,1922.3591}; azimut=355; id=18; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="LOCKED"; skill=0.60000002; text="repair2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item12 { position[]={2458.6311,11.66028,1924.1597}; azimut=355; id=19; side="EMPTY"; vehicle="cwr2_Truck5tReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammo4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item13 { position[]={2454.9834,12.1513,1923.7813}; azimut=355; id=20; side="EMPTY"; vehicle="cwr2_Truck5tReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammo2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item14 { position[]={2457.7783,11.685301,1933.6807}; azimut=355; id=21; side="EMPTY"; vehicle="cwr2_Truck5tReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item15 { position[]={2454.0652,12.185316,1933.2747}; azimut=355; id=22; side="EMPTY"; vehicle="cwr2_Truck5tReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item16 { position[]={2449.6309,12.872345,1923.1648}; azimut=355; id=23; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item17 { position[]={2444.6282,12.918623,1922.7273}; azimut=355; id=24; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item18 { position[]={2443.2168,12.815271,1931.8479}; azimut=355; id=25; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item19 { position[]={2440.3333,12.427538,1931.5972}; azimut=355; id=26; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item20 { position[]={2437.3906,12.031921,1931.3406}; azimut=355; id=27; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item21 { position[]={2434.478,11.640264,1931.0837}; azimut=355; id=28; side="EMPTY"; vehicle="cwr2_HMMWV"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item22 { position[]={2448.7849,12.896514,1932.678}; azimut=355; id=29; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="LOCKED"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)];"; }; class Item23 { position[]={2398.1982,11.300721,1874.7439}; azimut=355; id=30; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_LAW"",1];"; }; class Item24 { position[]={3477.9299,5.0000081,3062.4226}; azimut=35; id=88; side="EMPTY"; vehicle="GuerillaCacheBox"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_30Rnd_762x39"",24]; this addweaponcargo [""cwr2_AKMS"",2]; this addmagazinecargo [""MineE"",6];"; }; class Item25 { position[]={1343.8748,5.0096874,991.45288}; azimut=90; id=93; side="EMPTY"; vehicle="GuerillaCacheBox"; leader=1; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_30Rnd_545x39"",12]; this addweaponcargo [""cwr2_AKS74U"",1]; this addweaponcargo [""NVGoggles"",1];"; }; class Item26 { position[]={1343.3102,5.0082769,992.52759}; azimut=90; id=94; side="EMPTY"; vehicle="cwr2_Backpack_Saboteur_FIA"; leader=1; skill=0.60000002; }; }; class Markers { items=4; class Item0 { position[]={1335.6427,5.0000081,994.01343}; name="start"; type="mil_start"; colorName="ColorRed"; }; class Item1 { position[]={2329.9771,13.114338,1954.9844}; name="obj1"; type="mil_objective"; colorName="ColorBlue"; }; class Item2 { position[]={2445.8738,13.141877,1928.8062}; name="obj2"; type="mil_objective"; colorName="ColorBlue"; }; class Item3 { position[]={3477.4521,5.0000081,3062.439}; name="obj3"; type="mil_end"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={1149.9294,4.9120116,1245.1387}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_gear_cutter_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={1249.9265,5.0000081,1245.8118}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units saboteursquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={1250.4163,5.0000081,1145.6873}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2650.5317,5.0000081,1846.0986}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage apc1 >= 0.99) AND (getDammage apc2 >= 0.99) AND (getDammage apc3 >= 0.99) AND (getDammage apc4 >= 0.99) AND (getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage vulcan1 >= 0.99) AND (getDammage vulcan2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; saboteur1 addrating 400; saboteur2 addrating 400; saboteur3 addrating 400; saboteur4 addrating 400; (leader group player) sidechat ""Good effect on target."";"; class Effects { }; }; class Item4 { position[]={2750.5615,5.0000081,1845.9341}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage repair1 >= 0.99) AND (getDammage repair2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; saboteur1 addrating 200; saboteur2 addrating 200; saboteur3 addrating 200; saboteur4 addrating 200; (leader group player) sidechat ""A shame to blow up those vehicles, they look so much nicer than my Skoda back home."";"; class Effects { }; }; class Item5 { position[]={3475.5103,5.0000081,3058.6641}; a=25; b=25; activationBy="EAST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; saboteur1 addrating 200; saboteur2 addrating 200; saboteur3 addrating 200; saboteur4 addrating 200; (leader group player) sidechat ""Let's see what this cache contains."";"; class Effects { }; }; class Item6 { position[]={2358.1895,5.0000081,1907.3694}; a=400; b=400; activationBy="EAST"; activationType="WEST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected""; blackhawk setfuel 1;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=14184388; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=15929445; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=8182109; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Destroy the prepositioned equipment.

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