briefing.html1Rbriefing.sqf 2R0description.ext7Rinit.sqfm1Rfinitjipcompatible.sqf4 Debriefing

You are a cheater


Only the most incompetent of players resort to the Endmission cheat.





Mission Accomplished


The resistance has succeeded in knocking out the Soviet helicopter gunships. Without these close air support assets the insurgency can stand a chance against the occupation forces.





Mission Failed


The resistance fighters have been wiped out.


// tasks task3a = guerilla1 createSimpleTask ["Return to the camp"]; task3a setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy helicopters at the airstrip"]; task2a setSimpleTaskDescription ["Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy helicopters at the base"]; task1a setSimpleTaskDescription ["Destroy helicopters at the base", "Destroy helicopters at the base", "Destroy helicopters at the base"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Return to the camp"]; task3b setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy helicopters at the airstrip"]; task2b setSimpleTaskDescription ["Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy helicopters at the base"]; task1b setSimpleTaskDescription ["Destroy helicopters at the base", "Destroy helicopters at the base", "Destroy helicopters at the base"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Return to the camp"]; task3c setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy helicopters at the airstrip"]; task2c setSimpleTaskDescription ["Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy helicopters at the base"]; task1c setSimpleTaskDescription ["Destroy helicopters at the base", "Destroy helicopters at the base", "Destroy helicopters at the base"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Return to the camp"]; task3d setSimpleTaskDescription ["Return to the camp", "Return to the camp", "Return to the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy helicopters at the airstrip"]; task2d setSimpleTaskDescription ["Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip", "Destroy helicopters at the airstrip"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy helicopters at the base"]; task1d setSimpleTaskDescription ["Destroy helicopters at the base", "Destroy helicopters at the base", "Destroy helicopters at the base"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " Unless the Soviets are denied the use of their helicopter gunships any armed rising against the occupation forces on Kolgujev will be doomed to failure. Therefore the resistance is planning to destroy these vital weapon systems right at the start of their campaign to win their freedom. A small team will strike against these high value targets during a spell of bad weather when these aircraft will be grounded. This will allow the resistance to get close and take out the targets with explosive charges.

Prior reconnaissance has revealed the presence of a Hind and Hip at the nearby military base. These aircraft are capable of inserting airmobile troops as well as supporting fire and thus represent the greatest threat. The pair of Kamov gunships at the airstrip may be more heavily armed, but they lack the ability to move troops around. All of these aircraft need to be destroyed for the mission to be a success. On completing their destruction the resistance fighters are to fall back immediately to their camp. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " There are two helicopters stationed at the base. Another pair of gunships is located on the airfield. Both locations are provided with a security detachment that has some troops assigned guard duty close to the targets themselves while other personnel is patrolling the vicinity.

There are two Soviet military installations nearby which may deploy troops in response to an attack. There is a smaller camp where light infantry is stationed and a larger base housing motor rifle troops. The latter dispose of light armoured vehicles with heavy onboard armament. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will locate and destroy helicopter gunships at the military base and airfield before withdrawing to the camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " Unless the Soviets are denied the use of their helicopter gunships any armed rising against the occupation forces on Kolgujev will be doomed to failure. Therefore the resistance is planning to destroy these vital weapon systems right at the start of their campaign to win their freedom. A small team will strike against these high value targets during a spell of bad weather when these aircraft will be grounded. This will allow the resistance to get close and take out the targets with explosive charges.

Prior reconnaissance has revealed the presence of a Hind and Hip at the nearby military base. These aircraft are capable of inserting airmobile troops as well as supporting fire and thus represent the greatest threat. The pair of Kamov gunships at the airstrip may be more heavily armed, but they lack the ability to move troops around. All of these aircraft need to be destroyed for the mission to be a success. On completing their destruction the resistance fighters are to fall back immediately to their camp. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " There are two helicopters stationed at the base. Another pair of gunships is located on the airfield. Both locations are provided with a security detachment that has some troops assigned guard duty close to the targets themselves while other personnel is patrolling the vicinity.

There are two Soviet military installations nearby which may deploy troops in response to an attack. There is a smaller camp where light infantry is stationed and a larger base housing motor rifle troops. The latter dispose of light armoured vehicles with heavy onboard armament. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will locate and destroy helicopter gunships at the military base and airfield before withdrawing to the camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " Unless the Soviets are denied the use of their helicopter gunships any armed rising against the occupation forces on Kolgujev will be doomed to failure. Therefore the resistance is planning to destroy these vital weapon systems right at the start of their campaign to win their freedom. A small team will strike against these high value targets during a spell of bad weather when these aircraft will be grounded. This will allow the resistance to get close and take out the targets with explosive charges.

Prior reconnaissance has revealed the presence of a Hind and Hip at the nearby military base. These aircraft are capable of inserting airmobile troops as well as supporting fire and thus represent the greatest threat. The pair of Kamov gunships at the airstrip may be more heavily armed, but they lack the ability to move troops around. All of these aircraft need to be destroyed for the mission to be a success. On completing their destruction the resistance fighters are to fall back immediately to their camp. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " There are two helicopters stationed at the base. Another pair of gunships is located on the airfield. Both locations are provided with a security detachment that has some troops assigned guard duty close to the targets themselves while other personnel is patrolling the vicinity.

There are two Soviet military installations nearby which may deploy troops in response to an attack. There is a smaller camp where light infantry is stationed and a larger base housing motor rifle troops. The latter dispose of light armoured vehicles with heavy onboard armament. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will locate and destroy helicopter gunships at the military base and airfield before withdrawing to the camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " Unless the Soviets are denied the use of their helicopter gunships any armed rising against the occupation forces on Kolgujev will be doomed to failure. Therefore the resistance is planning to destroy these vital weapon systems right at the start of their campaign to win their freedom. A small team will strike against these high value targets during a spell of bad weather when these aircraft will be grounded. This will allow the resistance to get close and take out the targets with explosive charges.

Prior reconnaissance has revealed the presence of a Hind and Hip at the nearby military base. These aircraft are capable of inserting airmobile troops as well as supporting fire and thus represent the greatest threat. The pair of Kamov gunships at the airstrip may be more heavily armed, but they lack the ability to move troops around. All of these aircraft need to be destroyed for the mission to be a success. On completing their destruction the resistance fighters are to fall back immediately to their camp. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " There are two helicopters stationed at the base. Another pair of gunships is located on the airfield. Both locations are provided with a security detachment that has some troops assigned guard duty close to the targets themselves while other personnel is patrolling the vicinity.

There are two Soviet military installations nearby which may deploy troops in response to an attack. There is a smaller camp where light infantry is stationed and a larger base housing motor rifle troops. The latter dispose of light armoured vehicles with heavy onboard armament. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will locate and destroy helicopter gunships at the military base and airfield before withdrawing to the camp."]];onloadmission="C W R 2 - G U N S H I P W R E C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_gunship_wreck_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPK {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_Glock {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39_SD {count = 6;}; class cwr2_40Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class cwr2_17Rnd_9x19_Para {count = 16;}; class HandGrenade_East {count = 8;}; class SmokeShell {count = 4;}; };titleText ["C W R 2 - G U N S H I P W R E C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_soldiers_fia", "cwr2_cain", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_Mi17", "cwr2_Mi24", "cwr2_V80", "caair_e_an2", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_soldiers_fia", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_BMP1", "cwr2_Urals", "cwr2_uaz", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_Mi17", "cwr2_Mi24", "cwr2_V80", "caair_e_an2", "cwr2_cain" }; randomSeed=12199316; class Intel { briefingName="CWR2 - Gunship Wreck (co04)"; briefingDescription="Destroy the armed helicopters"; startWeather=0.78214675; startFog=0.33910888; forecastWeather=0.78214675; forecastFog=0.45480785; month=9; day=30; hour=6; minute=15; }; class Groups { items=39; class Item0 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5958.7554,126.57903,4053.5813}; placement=100; azimut=270; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5961.5547,126.41609,4055.2991}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5961.0757,125.57759,4051.5481}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5963.9028,126.19415,4056.5178}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item4 { position[]={5963.0107,124.66446,4049.5793}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5966.2725,126.01754,4058.0193}; azimut=270; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={5965.4429,123.59277,4047.5491}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5919.2891,89.644897,3748.312}; placement=150; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5344.2524,166.82301,4060.3376}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5981.5459,154.06929,4318.8428}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5919.6519,89.540146,3748.0322}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={5185.2578,303.00974,4651.6558}; azimut=90; id=0; side="GUER"; vehicle="cwr2_SoldierG_Saboteur"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={18,16,17}; }; class Item1 { position[]={5184.1787,302.95761,4650.5269}; azimut=90; id=1; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={18,16,17}; }; class Item2 { position[]={5183.9902,302.98364,4652.3628}; azimut=90; id=2; side="GUER"; vehicle="cwr2_SoldierG_Saboteur"; player="PLAY CDG"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={18,16,17}; }; class Item3 { position[]={5183.0986,302.87082,4649.4214}; azimut=90; id=3; side="GUER"; vehicle="cwr2_SoldierG_Saboteur"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Guerilla"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={18,16,17}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5136.0732,295.53287,4660.4341}; id=16; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5135.9971,293.59198,4650.4082}; id=17; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5136.0405,294.57913,4655.3174}; id=18; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5096.291,281.68207,4617.8174}; id=19; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5107.6426,282.75885,4617.8169}; id=20; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={5341.6538,64.514183,3446.2566}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={5345.9312,64.545578,3449.3484}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5230.376,64.959564,3444.0469}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5398.812,64.126366,3446.7437}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5230.4854,64.958466,3444.0569}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6719.8911,11.097012,3661.7395}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6714.6221,11.088902,3661.6797}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6714.5767,11.088799,3661.679}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6668.5874,10.561089,3630.189}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6665.9063,10.641092,3630.0735}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6665.9063,10.641085,3630.0728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5307.5396,63.620064,3335.5825}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5301.7822,63.620064,3335.3049}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5301.7827,63.620064,3335.3049}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5324.8853,63.620064,3395.6099}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5318.4521,63.620064,3395.6787}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5318.4775,63.620064,3395.6345}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4592.2124,39.642067,3447.4482}; azimut=120; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4581.7173,39.642067,3466.481}; azimut=270; id=58; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={4583.9521,39.642067,3467.5466}; azimut=270; id=49; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4583.8467,39.642067,3465.1643}; azimut=270; id=53; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4586.0864,39.642067,3468.616}; azimut=270; id=99; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4585.7563,39.642067,3463.4963}; azimut=270; id=101; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={4578.6748,39.642067,3466.4702}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7109.7256,311.93268,6001.8535}; azimut=270; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7112.1177,311.93268,6003.3887}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7111.6973,311.93268,6000}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7114.4502,311.93268,6004.7808}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7113.5034,311.93268,5998.3379}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7116.5776,311.93268,6005.8926}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7115.4194,311.93268,5996.3008}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={5119.5786,214.09578,4095.1858}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5337.3013,63.620064,3353.917}; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5340.9834,63.620064,3356.0229}; azimut=270; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5340.7192,63.620064,3351.124}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5344.9272,63.620064,3358.3628}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5343.9648,63.620064,3348.0422}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5348.3574,63.620064,3360.1265}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5332.4614,63.620064,3354.0071}; formation="DIAMOND"; expCond="(resistance_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5326.9619,63.620064,3354.1519}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6762.8384,11.244192,3706.905}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6765.7524,11.255385,3708.6541}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6765.9321,11.227979,3704.3716}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6768.5269,11.24143,3711.0549}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6768.9502,11.211997,3701.8748}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6771.936,11.219609,3713.4485}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={6532.6094,10.945686,3554.1519}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6400.7329,25.583105,3743.4089}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6686.9453,28.499525,3917.8977}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6815.248,10.725693,3742.0881}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6532.644,10.940549,3554.022}; type="CYCLE"; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6569.4297,11.180613,3584.6689}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6679.3784,11.28,3680.114}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6688.0293,11.28,3664.7998}; azimut=270; id=63; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6691.4248,11.28,3667.0938}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6691.3071,11.279594,3662.4368}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6694.9678,11.28,3669.2351}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6694.3975,11.263835,3659.9744}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={6698.6978,11.28,3671.4187}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6686.1709,11.28,3664.8064}; formation="DIAMOND"; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6684.0581,11.28,3664.856}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7335.6133,21.102964,4755.687}; azimut=270; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7337.7861,21.093393,4757.6138}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7337.7896,21.133825,4753.8735}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={7339.9644,21.100704,4759.1152}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7339.9961,21.174612,4752.3037}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7341.998,21.093527,4760.3843}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={7342.2563,21.218142,4750.5342}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={7344.1421,21.079685,4761.7212}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=1; class Item0 { position[]={6670.7446,11.28,3696.4568}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7102.7017,311.93268,5988.3062}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7104.8447,311.93268,5989.7095}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7104.459,311.93268,5986.3018}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={7107.1465,311.93268,5991.2695}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7106.6157,311.93268,5984.1274}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7109.6924,311.93268,5992.834}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7108.6074,311.93268,5982.1797}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={5760.9526,210.76933,4478.0098}; placement=250; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7327.3921,21.035343,4756.4858}; azimut=185; id=80; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={7327.1577,21.04977,4752.561}; completitionRadius=10; expCond="(resistance_detected_obj2 == 1)"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6929.4214,37.833191,4360.5684}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6671.3193,34.364826,3998.4626}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6729.9531,27.927237,3930.7114}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={6735.9385,27.13703,3923.3538}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7054.1685,311.93268,5965.5962}; azimut=255; id=81; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={7049.7998,311.92792,5964.4238}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6642.9136,206.79269,5432.4482}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5271.0815,402.76984,5232.5615}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5264.0684,402.94626,5232.5728}; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={5261.4155,402.97485,5232.5186}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5261.5776,402.60477,5220.6294}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6713.2515,11.28,3692.5906}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6708.7104,11.28,3692.5566}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6708.7192,11.28,3692.5254}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5312.8335,63.620064,3371.1199}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5308.2925,63.620064,3371.0859}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5308.3013,63.620064,3371.0547}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6665.6914,11.28,3687.342}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={6668.499,11.28,3689.4646}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6739.0303,11.28,3732.9414}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6599.2148,11.306539,3645.5825}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6738.9951,11.28,3732.9824}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6699.2163,14.517254,3652.0881}; azimut=330; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={5424.5635,46.792919,3229.4546}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5427.4775,46.868576,3231.2036}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5427.6572,45.952629,3226.9211}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5430.252,47.086922,3233.6045}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5430.6753,45.106571,3224.4243}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={5433.6611,47.247536,3235.998}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={5120.0029,32.835876,3232.0168}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5119.7725,102.92537,3585.3113}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5505.2837,74.759827,3583.5132}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5504.2427,37.227959,3228.6011}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5120.0474,32.853794,3232.0737}; type="CYCLE"; expCond="(resistance_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5159.896,44.739166,3271.3965}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5277.7031,63.620064,3392.7048}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5356.731,67.618477,3413.9722}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5374.7246,63.717518,3418.9673}; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6699.6914,14.437459,3645.271}; azimut=245; id=96; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4537.2939,39.642067,3487.8284}; azimut=270; id=97; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addmagazine ""cwr2_20Rnd_9x18""; this addweapon ""cwr2_APS"";"; }; class Item1 { position[]={4539.4678,39.642067,3488.9829}; azimut=270; id=51; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4539.2949,39.642067,3486.6587}; azimut=270; id=54; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4541.5796,39.642067,3490.1309}; azimut=270; id=98; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={4541.3149,39.642067,3484.7827}; azimut=270; id=100; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4535.9224,39.642067,3487.7937}; formation="DIAMOND"; expCond="(resistance_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5296.9858,63.620064,3382.615}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5312.7544,63.679161,3414.1223}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5310.6973,63.677158,3414.241}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5310.6973,63.678123,3414.2966}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6692.6768,11.126383,3642.7744}; azimut=270; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6690.6196,11.103346,3642.8931}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6690.6196,11.105046,3642.9487}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5333.0317,63.620064,3331.8633}; id=105; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5333.061,63.620064,3334.6677}; completitionRadius=10; expCond="(resistance_detected_obj1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5333.0566,63.620064,3335.4614}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4596.8682,39.642067,3466.5833}; azimut=110; id=104; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4599.8647,39.642067,3465.532}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6692.7993,11.231997,3648.7405}; azimut=325; id=106; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6691.2007,11.256318,3650.9653}; completitionRadius=10; expCond="(resistance_detected_obj2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6690.5864,11.260249,3651.7498}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7336.501,27.060112,4699.7495}; azimut=180; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7318.9067,20.982845,4819.6523}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7350.8467,20.95652,4923.9673}; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={5191.8203,303.08749,4649.6245}; azimut=120; special="NONE"; id=4; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item1 { position[]={5187.917,303.03302,4649.8013}; special="NONE"; id=5; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item2 { position[]={5189.6396,303.22366,4652.5679}; azimut=90; special="NONE"; id=6; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addweaponcargo [""cwr2_AKMS"",1];"; }; class Item3 { position[]={5188.2754,303.19727,4652.5703}; azimut=90; special="NONE"; id=7; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""PipeBomb"",4]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1];"; }; class Item4 { position[]={5192.4414,303.32532,4653.4775}; azimut=90; special="NONE"; id=8; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item5 { position[]={5191.5854,303.50858,4657.334}; azimut=60; special="NONE"; id=9; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item6 { position[]={5341.3696,63.620064,3383.2092}; azimut=270; special="NONE"; id=10; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.2; text="hip"; init="this lockdriver true;"; }; class Item7 { position[]={5282.8491,63.620064,3346.4585}; azimut=90; special="NONE"; id=11; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="UNLOCKED"; skill=0.2; text="hind"; init="this lockdriver true;"; }; class Item8 { position[]={6705.6597,11.28,3676.0344}; azimut=270; special="NONE"; id=12; side="EMPTY"; vehicle="cwr2_V80"; lock="LOCKED"; skill=0.2; text="kamov1"; }; class Item9 { position[]={6727.5674,11.28,3692.2478}; azimut=270; special="NONE"; id=13; side="EMPTY"; vehicle="cwr2_V80"; lock="LOCKED"; skill=0.2; text="kamov2"; }; class Item10 { position[]={6637.6436,11.28,3639.3562}; azimut=30; special="NONE"; id=14; side="EMPTY"; vehicle="An2_1_TK_CIV_EP1"; lock="UNLOCKED"; skill=0.2; }; class Item11 { position[]={6670.48,11.28,3657.8533}; azimut=327; special="NONE"; id=15; side="EMPTY"; vehicle="An2_1_TK_CIV_EP1"; lock="UNLOCKED"; skill=0.2; }; class Item12 { position[]={5348.2251,63.620064,3330.5039}; id=21; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { position[]={6682.6201,11.08992,3643.7773}; azimut=330; id=107; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={5304.5591,63.620064,3371.9246}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={6716.2686,11.28,3684.696}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={5187.2402,303.13562,4651.9971}; name="obj3"; type="cwr2_Faction_FIA"; a=1.2; }; class Item3 { position[]={7471.4453,20.95652,4822.2334}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={4552.8149,39.642067,3473.6497}; name="camp"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={5186.9316,303.13708,4652.4106}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; guerilla1 addrating 600; guerilla2 addrating 600; guerilla3 addrating 600; guerilla4 addrating 600;"; class Effects { }; }; class Item1 { position[]={5438.8721,21.195074,3133.0313}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind >= 0.99) AND (getDammage hip >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; ""obj1"" setMarkerColor ""ColorGreen""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200;"; class Effects { }; }; class Item2 { position[]={5569.0337,14.18924,3137.0251}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage kamov1 >= 0.99) AND (getDammage kamov2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; ""obj2"" setMarkerColor ""ColorGreen""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200;"; class Effects { }; }; class Item3 { position[]={5312.6699,335.72635,4798.999}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_gunship_wreck_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={5443.8462,321.05704,4796.0215}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={5439.1782,296.39139,4668.5444}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={6588.207,20.466339,3776.8152}; a=450; b=450; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj2 = 1; publicVariable ""resistance_detected_obj2"";"; class Effects { }; }; class Item7 { position[]={5321.0918,67.329109,3419.9919}; a=450; b=450; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected_obj1 = 1; publicVariable ""resistance_detected_obj1"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=3103701; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=14342045; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=6661945; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Take out the helicopter gunships.

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