briefing.htmlR*briefing.sqf RBdescription.ext Rlinit.sqfRbinitjipcompatible.sqf4overview.html R=overview.paa R Debriefing

Cheating is a bad habit


Only the weakest of characters resort to use of the Endmission cheat.





Mission Accomplished


The British paratroopers succeeded in destroying their target after gaining intelligence from the Nogovan resistance and were subsequently picked up to meet up with some well deserved tea and medals.





Mission Failed


The paratroopers have been wiped out.


// tasks task3a = para1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = para1 createSimpleTask ["Locate and destroy Scud"]; task2a setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = para1 createSimpleTask ["Make contact with resistance"]; task1a setSimpleTaskDescription ["Make contact with resistance", "Make contact with resistance", "Make contact with resistance"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = para2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = para2 createSimpleTask ["Locate and destroy Scud"]; task2b setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = para2 createSimpleTask ["Make contact with resistance"]; task1b setSimpleTaskDescription ["Make contact with resistance", "Make contact with resistance", "Make contact with resistance"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = para3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = para3 createSimpleTask ["Locate and destroy Scud"]; task2c setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = para3 createSimpleTask ["Make contact with resistance"]; task1c setSimpleTaskDescription ["Make contact with resistance", "Make contact with resistance", "Make contact with resistance"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = para4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = para4 createSimpleTask ["Locate and destroy Scud"]; task2d setSimpleTaskDescription ["Locate and destroy Scud", "Locate and destroy Scud", "Locate and destroy Scud"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = para4 createSimpleTask ["Make contact with resistance"]; task1d setSimpleTaskDescription ["Make contact with resistance", "Make contact with resistance", "Make contact with resistance"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries para1 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces dispose of a very efficient KGB detachment with radio direction finding equipment most resistance transmitters on Nogova have been tracked down and eliminated. This has cut down significantly on the information NATO has been receiving on enemy dispositions on the island, with slow courier lines replacing real time communications. As this method of exchanging messages does not yield proper actionable intelligence on mobile targets it is necessary to insert troops that will liaise with resistance contacts on the ground before an attack can be launched on fleeting targets of opportunity.

A small team of British paratroopers has been deployed by HAHO to establish contact with the local resistance in order to get up to date information on the wherabouts of a Soviet ballistic missile launcher. As these weapon systems are constantly on the move the lack of real time comms with observers on the ground precludes the employment of strike aircraft being dispatched. The paratroopers must therefore acquire current intelligence from the resistance and act on it immediately. Once the troops are on the ground they are to patrol towards the village of Lany in order to meet with the contact in the designated safe house.

Once the paratroopers know the exact location of the target they are to proceed towards this objective at once, while taking care to avoid contact with roving enemy patrols. A close target recce should then allow the team leader to decide on taking out the Scud launcher with explosive charges or by stand off attack using the 66mm LAW rocket. Although the latter might be the safest method of attack, the need to retain this type of weapon for use against enemy vehicles must be taken into account. Once the launcher is destroyed the paratroopers are to withdraw towards the extraction point and radio in for a helicopter pick up. "]]; para1 createDiaryRecord["Diary", ["Enemy", " The Soviets have deployed a motor rifle regiment to the island, but due to the expense of driving around in tracked combat vehicles most of the armour has been placed into storage. For day to day operations the enemy relies on motor transport by softskinned trucks and jeeps. To deter resistance activity the occupation forces maintain active patrols all over the island. Although most of these consist of only a few infantry they can be rapidly reinforced by other forces.

There is no current intelligence available to NATO on the whereabouts of the Scud launcher. A courier has assured that the local resistance keeps tabs on the frequent movements of this weapon system so actionable information on the current location of the SS-1 TEL can be gained from the resistance contact. The launcher can be expected to be guarded by a squad sized element of enemy infantry, but these could be reinforced by response units from nearby garrisons. "]]; para1 createDiaryRecord["Diary", ["Mission", "Alpha will meet with the resistance to gain current intelligence that will allow the team to destroy the Scud launcher prior to extraction by helicopter."]]; // diary entries para2 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces dispose of a very efficient KGB detachment with radio direction finding equipment most resistance transmitters on Nogova have been tracked down and eliminated. This has cut down significantly on the information NATO has been receiving on enemy dispositions on the island, with slow courier lines replacing real time communications. As this method of exchanging messages does not yield proper actionable intelligence on mobile targets it is necessary to insert troops that will liaise with resistance contacts on the ground before an attack can be launched on fleeting targets of opportunity.

A small team of British paratroopers has been deployed by HAHO to establish contact with the local resistance in order to get up to date information on the wherabouts of a Soviet ballistic missile launcher. As these weapon systems are constantly on the move the lack of real time comms with observers on the ground precludes the employment of strike aircraft being dispatched. The paratroopers must therefore acquire current intelligence from the resistance and act on it immediately. Once the troops are on the ground they are to patrol towards the village of Lany in order to meet with the contact in the designated safe house.

Once the paratroopers know the exact location of the target they are to proceed towards this objective at once, while taking care to avoid contact with roving enemy patrols. A close target recce should then allow the team leader to decide on taking out the Scud launcher with explosive charges or by stand off attack using the 66mm LAW rocket. Although the latter might be the safest method of attack, the need to retain this type of weapon for use against enemy vehicles must be taken into account. Once the launcher is destroyed the paratroopers are to withdraw towards the extraction point and radio in for a helicopter pick up. "]]; para2 createDiaryRecord["Diary", ["Enemy", " The Soviets have deployed a motor rifle regiment to the island, but due to the expense of driving around in tracked combat vehicles most of the armour has been placed into storage. For day to day operations the enemy relies on motor transport by softskinned trucks and jeeps. To deter resistance activity the occupation forces maintain active patrols all over the island. Although most of these consist of only a few infantry they can be rapidly reinforced by other forces.

There is no current intelligence available to NATO on the whereabouts of the Scud launcher. A courier has assured that the local resistance keeps tabs on the frequent movements of this weapon system so actionable information on the current location of the SS-1 TEL can be gained from the resistance contact. The launcher can be expected to be guarded by a squad sized element of enemy infantry, but these could be reinforced by response units from nearby garrisons. "]]; para2 createDiaryRecord["Diary", ["Mission", "Alpha will meet with the resistance to gain current intelligence that will allow the team to destroy the Scud launcher prior to extraction by helicopter."]]; // diary entries para3 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces dispose of a very efficient KGB detachment with radio direction finding equipment most resistance transmitters on Nogova have been tracked down and eliminated. This has cut down significantly on the information NATO has been receiving on enemy dispositions on the island, with slow courier lines replacing real time communications. As this method of exchanging messages does not yield proper actionable intelligence on mobile targets it is necessary to insert troops that will liaise with resistance contacts on the ground before an attack can be launched on fleeting targets of opportunity.

A small team of British paratroopers has been deployed by HAHO to establish contact with the local resistance in order to get up to date information on the wherabouts of a Soviet ballistic missile launcher. As these weapon systems are constantly on the move the lack of real time comms with observers on the ground precludes the employment of strike aircraft being dispatched. The paratroopers must therefore acquire current intelligence from the resistance and act on it immediately. Once the troops are on the ground they are to patrol towards the village of Lany in order to meet with the contact in the designated safe house.

Once the paratroopers know the exact location of the target they are to proceed towards this objective at once, while taking care to avoid contact with roving enemy patrols. A close target recce should then allow the team leader to decide on taking out the Scud launcher with explosive charges or by stand off attack using the 66mm LAW rocket. Although the latter might be the safest method of attack, the need to retain this type of weapon for use against enemy vehicles must be taken into account. Once the launcher is destroyed the paratroopers are to withdraw towards the extraction point and radio in for a helicopter pick up. "]]; para3 createDiaryRecord["Diary", ["Enemy", " The Soviets have deployed a motor rifle regiment to the island, but due to the expense of driving around in tracked combat vehicles most of the armour has been placed into storage. For day to day operations the enemy relies on motor transport by softskinned trucks and jeeps. To deter resistance activity the occupation forces maintain active patrols all over the island. Although most of these consist of only a few infantry they can be rapidly reinforced by other forces.

There is no current intelligence available to NATO on the whereabouts of the Scud launcher. A courier has assured that the local resistance keeps tabs on the frequent movements of this weapon system so actionable information on the current location of the SS-1 TEL can be gained from the resistance contact. The launcher can be expected to be guarded by a squad sized element of enemy infantry, but these could be reinforced by response units from nearby garrisons. "]]; para3 createDiaryRecord["Diary", ["Mission", "Alpha will meet with the resistance to gain current intelligence that will allow the team to destroy the Scud launcher prior to extraction by helicopter."]]; // diary entries para4 createDiaryRecord["Diary", ["Background", " As the Soviet occupation forces dispose of a very efficient KGB detachment with radio direction finding equipment most resistance transmitters on Nogova have been tracked down and eliminated. This has cut down significantly on the information NATO has been receiving on enemy dispositions on the island, with slow courier lines replacing real time communications. As this method of exchanging messages does not yield proper actionable intelligence on mobile targets it is necessary to insert troops that will liaise with resistance contacts on the ground before an attack can be launched on fleeting targets of opportunity.

A small team of British paratroopers has been deployed by HAHO to establish contact with the local resistance in order to get up to date information on the wherabouts of a Soviet ballistic missile launcher. As these weapon systems are constantly on the move the lack of real time comms with observers on the ground precludes the employment of strike aircraft being dispatched. The paratroopers must therefore acquire current intelligence from the resistance and act on it immediately. Once the troops are on the ground they are to patrol towards the village of Lany in order to meet with the contact in the designated safe house.

Once the paratroopers know the exact location of the target they are to proceed towards this objective at once, while taking care to avoid contact with roving enemy patrols. A close target recce should then allow the team leader to decide on taking out the Scud launcher with explosive charges or by stand off attack using the 66mm LAW rocket. Although the latter might be the safest method of attack, the need to retain this type of weapon for use against enemy vehicles must be taken into account. Once the launcher is destroyed the paratroopers are to withdraw towards the extraction point and radio in for a helicopter pick up. "]]; para4 createDiaryRecord["Diary", ["Enemy", " The Soviets have deployed a motor rifle regiment to the island, but due to the expense of driving around in tracked combat vehicles most of the armour has been placed into storage. For day to day operations the enemy relies on motor transport by softskinned trucks and jeeps. To deter resistance activity the occupation forces maintain active patrols all over the island. Although most of these consist of only a few infantry they can be rapidly reinforced by other forces.

There is no current intelligence available to NATO on the whereabouts of the Scud launcher. A courier has assured that the local resistance keeps tabs on the frequent movements of this weapon system so actionable information on the current location of the SS-1 TEL can be gained from the resistance contact. The launcher can be expected to be guarded by a squad sized element of enemy infantry, but these could be reinforced by response units from nearby garrisons. "]]; para4 createDiaryRecord["Diary", ["Mission", "Alpha will meet with the resistance to gain current intelligence that will allow the team to destroy the Scud launcher prior to extraction by helicopter."]];onloadmission="C W R 2 - P A R A T A C T I C ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_para_tactic_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_Night {count = 1;}; class cwr2_UK_L7_GPMG {count = 1;}; class cwr2_UK_Sterling_SD {count = 2;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling_SD {count = 24;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 3;}; class BAF_L109A1_HE {count = 8;}; class SmokeShell {count = 8;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_Para {count = 1;}; class cwr2_UK_Backpack_MG {count = 1;}; };titleText ["C W R 2 - P A R A T A C T I C\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_noe", "cwr2_para", "cwr2_AmmoBoxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH1", "cwr2_Soldiers_USA", "camisc3", "cwr2_Scud", "cwr2_Soldiers_RUS", "cwr2_Civilians", "cwr2_Urals", "cwr2_UAZ", "cwr2_Trabant", "cwr2_Jawa", "cwr2_V3S", "cwr2_Skodas", "cwr2_Tractor", "cwr2_Lada" }; addOnsAuto[]= { "cwr2_uk", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH1", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_Civilians", "cwr2_uaz", "cwr2_para", "cwr2_AmmoBoxes", "camisc3", "cwr2_Scud", "cwr2_Urals", "cwr2_Trabant", "cwr2_Jawa", "cwr2_V3S", "cwr2_Skodas", "cwr2_Tractor", "cwr2_Lada", "cwr2_noe" }; randomSeed=6100427; class Intel { briefingName="CWR2 - Para Tactic (co04)"; briefingDescription="Nocturnal raid"; startWeather=0.65435106; startFog=0.19134524; forecastWeather=0.65701354; forecastFog=0.25645819; hour=2; }; class Groups { items=50; class Item0 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={10244.374,100.47622,5509.854}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="para1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_LAW""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={10236.13,100.13589,5518.5718}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +180)]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_LAW""; this addweapon ""NVGoggles"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={10250.613,100.3996,5519.4985}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +210)]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_LAW""; this addweapon ""NVGoggles"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={10228.938,100.14581,5526.8057}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +240)]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85""; this addweapon ""NVGoggles"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10252.918,100.33231,5549.5708}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={9,0,1,2,3}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10231.529,100.77017,5550}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={1,2,3}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10242.117,100.13632,5549.835}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item4 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8185.0273,0.26940426,122.31763}; azimut=50; special="FLY"; id=12; side="WEST"; vehicle="cwr2_UH1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 30; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={8189.6396,0.23842098,116.89288}; azimut=50; id=14; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,0];"; }; }; class Waypoints { items=5; class Item0 { position[]={8189.7134,0.37285918,126.42465}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Alpha. All objectives have been achieved, Alpha requests immediate extraction. How copy over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8191.623,0.40689123,127.95584}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="raptorD sideChat ""Roger that, Alpha, read you loud and clear. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={10130.727,1.9010307,1754.098}; type="TR UNLOAD"; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad));"; expActiv="raptor flyInHeight 1; (leader group player) sidechat ""All personnel are on board. Let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={10130.739,1.884281,1753.4965}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 30; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; raptorD sidechat ""Roger that, Raptor is RTB."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={8056.7095,0.63366073,14.203644}; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10757.389,124.24072,3069.699}; special="NONE"; id=16; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=1; text="aDude1"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10757.389,124.24072,3070.3406}; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.001)]; macguffin setDir 0; macguffin setpos getpos macguffin; macguffin setVectorUp [0,0,+0.1]; ""obj2_macguffin"" setmarkerpos getpos macguffin; deleteVehicle aDude1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11481.065,69,2210.8708}; azimut=90; special="NONE"; id=17; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=1; text="aDude2"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={11481.855,69,2210.8835}; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.001)]; macguffin setDir 90; macguffin setpos getpos macguffin; macguffin setVectorUp [0,0,+0.1]; ""obj2_macguffin"" setmarkerpos getpos macguffin; deleteVehicle aDude2;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.25000072; position[]={9354.2314,61.31979,2785.4834}; azimut=90; special="NONE"; id=18; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=1; text="aDude3"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={9355.0215,61.317776,2785.4961}; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.001)]; macguffin setDir 90; macguffin setpos getpos macguffin; macguffin setVectorUp [0,0,+0.1]; ""obj2_macguffin"" setmarkerpos getpos macguffin; deleteVehicle aDude3;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0; position[]={10437.669,121.83784,4120.3521}; azimut=50; special="NONE"; id=20; side="WEST"; vehicle="cwr2_SoldierUK_PARA"; leader=1; rank="LIEUTENANT"; skill=1; init="resistance_squad = group this; resistance_squad setgroupid [""Resistance Fighter"",""Black""];"; }; class Item1 { position[]={10437.732,121.83723,4119.2124}; azimut=50; special="NONE"; id=19; side="GUER"; vehicle="cwr2_Militia_AK"; skill=1; text="resistance_dude"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this setCaptive true; this disableAI ""Move""; this allowDamage false; resistance_squad = group this; resistance_squad setgroupid [""Resistance Fighter"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={10438.156,121.83643,4119.458}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="(leader group player) sidechat ""Cheers, mate. Now let's move out and do some damage.""; resistance_dude allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10016.73,186.70393,3456.499}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={10019.016,186.6795,3457.9353}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={10018.569,186.34953,3454.6885}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={10021.474,186.63785,3459.4827}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={10020.866,185.97821,3453.0354}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={10024.286,186.57127,3461.0791}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={9728.0078,138.7572,3455.9868}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9983.9639,147.31178,3839.708}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10240.052,170.25867,3455.7209}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9728.001,138.75737,3455.9946}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9727.6729,143.2513,3327.7832}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9727.3457,87.125168,2688.1743}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10000.632,92.53466,2431.8652}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10003.968,93.860138,2433.9829}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10003.898,92.912437,2429.5483}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10006.871,95.411476,2435.8242}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={10006.655,93.083687,2426.8555}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10011.275,97.580299,2438.3228}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9728.2646,74.41703,2431.7292}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9982.5771,104.04153,2814.5562}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10240.744,102.47195,2431.4697}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9728.2666,74.419273,2431.7439}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10244.643,173.4375,3246.8606}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10247.192,173.4375,3248.626}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10247.094,173.4375,3244.9316}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={10249.664,173.4375,3250.1633}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10249.388,173.4375,3242.8728}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10252.54,173.4375,3252.0679}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={10252.355,173.4375,3240.3591}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={10255.208,173.4375,3253.7109}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10243.26,173.4375,3246.9358}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10241.882,173.4375,3246.9966}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10930.987,150.90181,3455.9753}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={10933.239,151.44226,3457.6833}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={10933.154,150.55219,3454.019}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={10935.928,151.91107,3459.0979}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={10935.37,150.15842,3451.8894}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.50000048; position[]={10938.819,152.41338,3460.8513}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={10624.015,138.03195,3456.116}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10880.282,130.01326,3839.5774}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11136.103,132.44128,3456.0845}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10623.99,138.02634,3456.0586}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10624.092,125.38711,3328.8215}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10624.043,124.46969,3071.6721}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10849.697,124.29963,3122.2949}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10770.562,124.24072,3059.0349}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10768.92,124.24072,3059.0398}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10768.922,124.24072,3059.042}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={10633.569,124.24072,2950.4663}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={10635.732,124.24072,2952.3215}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10630.561,124.24072,2950.3821}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10630.566,124.24072,2950.3013}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10750.809,124.24072,3091.4636}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10749.429,124.24072,3091.4524}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10749.436,124.24072,3091.4341}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10656.121,128.37106,5030.1919}; azimut=270; id=57; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10658.458,128.45656,5031.9502}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10658.262,128.36925,5027.8564}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10661.34,128.74254,5033.7407}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10661.337,128.54773,5025.7725}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10664.692,128.94142,5035.8916}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10636.984,127.36604,5034.6631}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10849.684,124.29963,3129.8323}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 12); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11462.558,68.96978,2174.8186}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol7 = group this;"; }; class Item1 { position[]={11466.742,69,2177.8687}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol7 = group this;"; }; class Item2 { position[]={11466.229,68.635765,2171.4438}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol7 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={11421.37,68.155571,2213.7275}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11485.593,69,2268.7317}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11537.887,69,2215.052}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11483.15,67.923058,2155.1377}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11421.336,68.154778,2213.7351}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11436.043,69.74762,2213.5098}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11447.153,68.858116,2213.5461}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10495.134,124.1535,2791.1453}; azimut=270; id=68; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10497.942,124.05555,2793.5039}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10497.428,123.97519,2789.217}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10501.169,123.95591,2794.9702}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10499.973,123.82243,2787.3027}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10504.931,124.23036,2796.814}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10493.963,124.13498,2791.1133}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10492.718,124.12964,2791.2126}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10959.542,107.8125,2073.4309}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10961.848,107.8125,2075.1228}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10961.731,107.8125,2071.7385}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10964.382,107.66199,2076.4236}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10923.397,107.7794,2076.3206}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10919.74,107.8125,2034.7017}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10971.424,107.8125,2030.0444}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10972.558,107.23492,2072.1626}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10923.483,107.78273,2076.2627}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={11495.516,69,2231.4343}; azimut=270; id=73; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11497.821,69,2233.1262}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11497.705,69,2229.7419}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={11500.355,69,2234.427}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={11454.812,69.054581,2230.9814}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11455.005,67.994331,2188.2068}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11514.391,69,2187.658}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11514.239,69,2231.7}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11454.797,69.05368,2231.0242}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9350.4277,61.242298,2802.7246}; azimut=270; id=77; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9352.7334,61.224277,2804.4165}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9352.6172,61.244514,2801.0322}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={9355.2676,61.207748,2805.7173}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9325.5283,60.479687,2802.2971}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9325.6279,60.522545,2758.6289}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9365.7012,61.736984,2758.5256}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9365.6953,61.108574,2803.0098}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9325.4805,60.477592,2802.2881}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10924.932,107.8125,1998.3289}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol8 = group this;"; }; class Item1 { position[]={10929.116,107.8125,2001.3789}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol8 = group this;"; }; class Item2 { position[]={10928.603,107.8125,1994.9541}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol8 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10868.543,95.718323,2055.9031}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10952.325,99.19632,2131.7666}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11027.719,103.18458,2052.927}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10947.279,107.8125,1975.626}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10868.457,95.673721,2055.7673}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10868.227,96.913925,2071.5598}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10868.041,98.038826,2083.6089}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9323.2783,60.916191,2741.8689}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol5 = group this;"; }; class Item1 { position[]={9327.4629,60.88538,2744.9189}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { position[]={9326.9492,61.182926,2738.4941}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={9277.8594,54.646164,2785.0474}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9355.3115,60.543049,2865.7527}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9435.2764,60.605179,2792.2852}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9361.9082,60.926308,2705.0325}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9277.8252,54.641224,2785.0549}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9298.2559,57.687336,2784.8984}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9311.5293,59.286266,2785.0144}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10725.54,124.24072,3029.3008}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol6 = group this;"; }; class Item1 { position[]={10729.725,124.24072,3032.3508}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol6 = group this;"; }; class Item2 { position[]={10729.211,124.24072,3025.926}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol6 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10669.663,124.24072,3080.97}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10758.165,124.24072,3172.7654}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10847.417,124.24072,3079.623}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10769.188,124.24072,2988.1172}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10669.629,124.24072,3080.9775}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10685.204,124.24072,3081.2173}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10699.392,124.24072,3081.5498}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10763.517,124.24072,3081.4158}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10765.822,124.24072,3083.1077}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10765.706,124.24072,3079.7234}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10768.356,124.24072,3084.4084}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10746.43,124.24072,3081.4788}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10746.361,124.24072,3043.6709}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10786.839,124.24072,3043.2646}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10786.093,124.24072,3081.3835}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10746.382,124.24072,3081.4697}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9385.6074,61.027905,2783.6907}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9383.9658,61.008793,2783.6953}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9383.9678,61.008884,2783.6975}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9338.3096,61.134739,2780.4565}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9336.9297,61.074265,2780.4451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9336.9365,61.074833,2780.4268}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10972.211,107.8125,2047.9352}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10970.569,107.8125,2047.9396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10970.571,107.8125,2047.942}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10928.686,107.8125,2052.4402}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10927.306,107.8125,2052.429}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10927.313,107.8125,2052.4109}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11503.386,69,2211.7178}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11501.744,69,2211.7227}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11501.746,69,2211.7251}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11475.944,69,2199.542}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11474.564,69,2199.5308}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11474.571,69,2199.5127}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={11286.753,83.545197,2428.4138}; azimut=270; id=97; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11290.089,83.213707,2430.5315}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11289.755,83.97126,2425.6726}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11292.992,83.033676,2432.3728}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={11292.776,84.412155,2423.4041}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={11296.691,82.329674,2434.6025}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11014.386,117.97775,2428.2778}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11268.698,95.487579,2811.1047}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11526.865,67.561562,2428.0183}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11014.388,117.98011,2428.2925}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10640.669,124.56143,2817.4524}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={10644.005,124.65784,2819.5701}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { position[]={10643.936,124.2962,2815.1355}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={10646.908,124.46037,2821.4114}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.50000048; position[]={10646.692,124.00569,2812.4426}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { presence=0.50000048; position[]={10650.346,124.26367,2823.6187}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={10368.302,127.14024,2817.3164}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10622.706,79.497238,2429.9185}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10880.781,125.10301,2817.0569}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10368.304,127.14157,2817.3311}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10367.838,117.04218,2688.0044}; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10367.878,99.849403,2180.6021}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10616.108,43.103027,1710.5305}; azimut=270; id=109; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10618.598,43.103027,1712.5387}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10618.56,43.103027,1708.6014}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={10621.069,43.103027,1714.0765}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10621.097,43.103027,1706.5427}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={10624.006,43.103027,1715.7379}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={10623.821,43.103027,1704.0291}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={10626.674,43.103027,1717.381}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10614.704,43.103027,1710.5652}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10613.288,43.103027,1710.5652}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={10418.942,141.50006,4608.2593}; azimut=270; id=117; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={10421.194,141.85896,4609.9673}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={10421.109,141.60071,4606.3032}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={10423.883,142.24492,4611.3818}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={10423.325,141.69481,4604.1733}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.50000048; position[]={10426.774,143.03061,4613.1353}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={10111.97,110.00764,4608.3999}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10368.237,123.3529,4991.8613}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10624.058,141.26228,4608.3687}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10111.945,109.99773,4608.3423}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10112.016,106.80135,4480.0508}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10112.364,114.51693,4223.7148}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={10728.352,124.24078,3282.0208}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={10730.515,124.24081,3283.876}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10725.343,124.24078,3281.9365}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10725.349,124.24078,3281.8557}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={354.06137,3.1338828,8291.9678}; id=127; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={380.63754,3.9259562,8292.123}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={345.6893,3.5894268,8292.0186}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={380.64926,3.9283094,8292.1221}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10725.901,124.24072,3264.0635}; id=137; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10725.9,124.24072,3266.5359}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10725.931,124.24072,3267.8132}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10226.42,173.4375,3237.1309}; azimut=220; id=138; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10224.828,173.21257,3235.1135}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10527.451,126.75794,2846.7639}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9178.8613,152.24121,4980.7222}; azimut=90; id=139; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9182.5674,152.24121,4980.7549}; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9188.6191,152.22195,4980.7612}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11190.241,113.36823,5365.4111}; azimut=270; id=140; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={11187.085,113.43993,5365.4067}; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11185.634,113.45657,5365.3921}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10618.738,43.103027,1724.2157}; azimut=270; id=141; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10622.648,43.103027,1727.4752}; azimut=270; id=142; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10622.699,43.103027,1721.744}; azimut=270; id=143; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; }; class Item3 { position[]={10625.061,43.103027,1729.657}; azimut=270; id=154; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10615.24,43.103027,1724.1678}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10611.21,43.103027,1724.1396}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10458.121,146.30495,4620.125}; azimut=270; id=155; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10460.533,146.30495,4622.3066}; azimut=270; id=156; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10454.441,146.65582,4632.8281}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11162.777,113.65083,5375.2305}; azimut=180; id=157; side="EAST"; vehicle="cwr2_UAZ"; leader=1; rank="SERGEANT"; skill=0.60000002; text="uaz"; init="uazD addweapon ""NVGoggles""; uazD addweapon ""Binocular"";"; }; class Item1 { position[]={11165.061,113.6383,5375.2266}; azimut=180; special="CARGO"; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={11165.84,113.63316,5375.1909}; azimut=180; special="CARGO"; id=159; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11166.574,113.62915,5375.1909}; azimut=180; special="CARGO"; id=160; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={11167.342,113.62453,5375.1738}; azimut=180; special="CARGO"; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={11168.126,113.61903,5375.1245}; azimut=180; special="CARGO"; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={11168.978,113.61479,5375.1406}; azimut=180; special="CARGO"; id=163; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={11162.865,113.64458,5372.1899}; completitionRadius=10; combat="COMBAT"; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10517.076,121.64795,4115.9819}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10501.741,121.64795,4114.7949}; type="GETOUT"; expActiv="resistance_dude setCaptive false;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10451.56,121.64795,4102.5645}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10448.341,121.64795,4101.7559}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10834.182,124.24072,3163.1436}; azimut=270; id=165; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10840.216,124.24072,3168.594}; azimut=270; id=164; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={10833.357,124.24072,3209.762}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10900.722,124.24072,3159.5291}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10834.957,124.29073,3110.6445}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10833.252,124.24072,3209.697}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10603.678,43.103027,1710.889}; azimut=270; id=166; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10600.452,43.103027,1710.7722}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10590.721,43.103027,1710.7268}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11263.927,99.496399,3136.759}; azimut=270; id=168; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11269.961,99.844437,3142.2095}; azimut=270; id=167; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={11263.986,108.02715,3328.0715}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11519.151,42.007206,3139.6111}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11264.783,80.145905,2943.2771}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11263.989,108.02599,3328.0654}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=26; class Item0 { position[]={329.26172,3.6188302,8341.627}; special="FLY"; id=4; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute1"; init="chute1 attachTo [crate,[10,0,130]];"; }; class Item1 { position[]={339.78027,3.4812579,8341.0859}; special="FLY"; id=5; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute2"; init="chute2 attachTo [crate,[5,0,120]];"; }; class Item2 { position[]={351.11035,3.8873272,8340.0078}; special="FLY"; id=6; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute3"; init="chute3 attachTo [crate,[0,0,110]];"; }; class Item3 { position[]={361.52344,4.8480182,8336.3691}; special="FLY"; id=7; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute4"; init="chute4 attachTo [crate,[-5,0,100]];"; }; class Item4 { position[]={339.07715,3.5773785,8328.9727}; special="NONE"; id=8; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; lock="UNLOCKED"; skill=1; text="crate"; }; class Item5 { position[]={10130.766,1.8912965,1753.7816}; azimut=270; id=13; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item6 { position[]={10945.66,107.8125,2050.5701}; azimut=95; special="FLY"; id=15; side="EMPTY"; vehicle="cwr2_SCUD"; leader=1; lock="LOCKED"; skill=1; text="macguffin"; }; class Item7 { presence=0.75000024; position[]={10771.113,124.24072,3070.0383}; id=128; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item8 { presence=0.75000024; position[]={11496.347,69,2218.3853}; azimut=180; id=129; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item9 { presence=0.75000024; position[]={9361.3271,61.488834,2774.0547}; id=130; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { presence=0.75000024; position[]={9377.499,60.518181,2799.2407}; azimut=180; id=131; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item11 { presence=0.75000024; position[]={10913.368,107.8125,2056.5742}; azimut=180; id=132; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { presence=0.75000024; position[]={10938.784,107.8125,2042.8663}; azimut=95; id=133; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { presence=0.75000024; position[]={11485.587,69,2234.0835}; azimut=270; id=134; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { presence=0.75000024; position[]={10771.757,124.24072,3101.4053}; azimut=270; id=135; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { presence=0.75000024; position[]={10841.991,124.29073,3135.2241}; azimut=180; id=136; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={10719.137,124.24072,3092.9131}; azimut=180; id=144; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item17 { presence=0.75000024; position[]={11558.435,69,2233.824}; azimut=185; id=145; side="EMPTY"; vehicle="cwr2_Trabant_Green"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.75000024; position[]={10799.93,124.24072,3072.0986}; azimut=180; id=146; side="EMPTY"; vehicle="cwr2_Jawa"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { presence=0.75000024; position[]={10459.275,121.64795,4054.3416}; azimut=60; id=147; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item20 { presence=0.75000024; position[]={10428.99,121.64795,4083.4348}; id=148; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { presence=0.75000024; position[]={11470.351,69,2250.6628}; azimut=180; id=149; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { presence=0.75000024; position[]={10331.325,116.79885,4880.5146}; azimut=270; id=150; side="EMPTY"; vehicle="cwr2_Tractor_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { presence=0.75000024; position[]={10471.113,121.64795,4125.0659}; azimut=175; id=151; side="EMPTY"; vehicle="cwr2_Lada_Red"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { presence=0.75000024; position[]={9410.9082,61.240303,2734.481}; id=152; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { presence=0.75000024; position[]={9396.6875,60.950951,2713.2573}; azimut=90; id=153; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=5; class Item0 { position[]={10131.288,1.8787749,1753.8674}; name="obj3"; text=" Èxtraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={10244.365,100.45298,5510.5571}; name="start"; text=" Drop Zone"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={11016.037,124.56194,2553.7759}; name="obj2"; type="mil_unknown"; colorName="ColorRed"; }; class Item3 { position[]={10946.01,107.8125,2050.5571}; name="obj2_macguffin"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item4 { position[]={10437.746,121.83727,4119.3706}; name="obj1"; text=" Resistance Contact"; type="mil_join"; colorName="ColorBlue"; }; }; class Sensors { items=20; class Item0 { position[]={10244.292,100.38294,5512.7134}; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="detach chute1; chute1 setPos (getPos para1); chute1 setpos [getpos para1 select 0, getpos para1 select 1,((getpos para1 select 2) +120)]; para1 moveindriver chute1;"; class Effects { }; }; class Item1 { position[]={10244.087,100.3009,5516.0596}; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=1; expActiv="detach chute2; chute2 setPos (getPos para2); chute2 setpos [getpos para2 select 0, getpos para2 select 1,((getpos para2 select 2) +150)]; para2 moveindriver chute2;"; class Effects { }; }; class Item2 { position[]={10243.722,100.20947,5519.7886}; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=2; expActiv="detach chute3; chute3 setPos (getPos para3); chute3 setpos [getpos para3 select 0, getpos para3 select 1,((getpos para3 select 2) +180)]; para3 moveindriver chute3;"; class Effects { }; }; class Item3 { position[]={10243.542,100.13084,5523.3462}; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=3; expActiv="detach chute4; chute4 setPos (getPos para4); chute4 setpos [getpos para4 select 0, getpos para4 select 1,((getpos para4 select 2) +210)]; para4 moveindriver chute4;"; class Effects { }; }; class Item4 { position[]={10306.068,139.7963,5832.5186}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_para_tactic_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={10427.026,129.84677,5829.9849}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={10427.769,116.57856,5704.915}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={10157.92,1.6264411,1780.7333}; a=75; b=75; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; (leader group player) sidechat ""Let's call in the extraction bird."";"; class Effects { }; }; class Item8 { position[]={10097.518,0.28950021,1726.0344}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=12; expActiv="raptor land ""GET OUT""; raptorD sidechat ""Alpha, make sure to get on the chopper ASAP. The Soviets might scramble interceptors."";"; class Effects { }; }; class Item9 { position[]={10439.74,121.83359,4120.8198}; a=3; b=3; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="resistance_dude sidechat ""Good to see you. Our organisation has managed to locate the Scud launcher, let me point the target out on the map.""; ""obj2_macguffin"" setmarkerpos getpos macguffin; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; ""obj2_macguffin"" setMarkerSize [1,1]; ""obj2"" setMarkerSize [0,0]; resistance_dude enableAI ""Move""; deleteWaypoint [patrol1, 4];"; class Effects { }; }; class Item10 { position[]={8767.1875,0.37113869,2490.2288}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive para1);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2a setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item11 { position[]={8770.3662,0.28332624,2366.3254}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive para2);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2b setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item12 { position[]={8900.3262,0.41108075,2490.9329}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive para3);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2c setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item13 { position[]={8903.5049,0.475236,2367.0295}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (alive para4);"; expActiv="""obj2"" setmarkerpos getmarkerpos ""obj2_macguffin""; task2d setSimpleTaskDestination markerpos ""obj2"";"; class Effects { }; }; class Item14 { position[]={9355.4092,61.267941,2794.0693}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item15 { position[]={10760.757,124.24072,3080.7112}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item16 { position[]={10945.889,107.8125,2051.2439}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item17 { position[]={11486.362,69,2210.5125}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item18 { position[]={9024.043,0.047690317,2238.2598}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; alpha1 addrating 600; alpha2 addrating 600; alpha3 addrating 600; alpha4 addrating 600; (leader group player) sidechat ""Scratch one piece of Russian scrap metal.""; deleteWaypoint [patrol5, 5]; deleteWaypoint [patrol6, 5]; deleteWaypoint [patrol7, 5]; deleteWaypoint [patrol8, 5];"; class Effects { }; }; class Item19 { position[]={9643.1309,24.292898,2150.5386}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; alpha1 addrating 600; alpha2 addrating 600; alpha3 addrating 600; alpha4 addrating 600; (leader group player) sidechat ""Scratch one piece of Russian scrap metal.""; deleteWaypoint [patrol5, 5]; deleteWaypoint [patrol6, 5]; deleteWaypoint [patrol7, 5]; deleteWaypoint [patrol8, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15634740; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=16381427; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=8166818; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Airborne raid.

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