briefing.htmlRbriefing.sqfdQ:Rdescription.extXQ\init.sqf;$Qdinitjipcompatible.sqf4 Debriefing

You are a lousy cheater


Only by entering the Endmission cheat code would this debriefing be activated.





Mission Accomplished


Victor squad made its way back to the LHD after accomplishing all of its objectives. The removal of the ballistic missile threat to the Malden base enables NATO to redeploy the Patriot air defence battery to another front.





Mission Failed


Victor squad has been wiped out.





Mission Failed


Victor squad achieved the destruction of all targets and gained valuable intelligence, but remained stuck on the island. The subsequent arrival of Soviet helicopters with reinforcements ensured the demise of the commando team.


// tasks task5a = victor1 createSimpleTask ["Return to the assault ship"]; task5a setSimpleTaskDescription ["Return to the assault ship", "Return to the assault ship", "Return to the assault ship"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = victor1 createSimpleTask ["Secure the intelligence files"]; task4a setSimpleTaskDescription ["Secure the intelligence files", "Secure the intelligence files", "Secure the intelligence files"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = victor1 createSimpleTask ["Destroy the radio tower"]; task3a setSimpleTaskDescription ["Destroy the radio tower", "Destroy the radio tower", "Destroy the radio tower"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy the Scud launchers"]; task2a setSimpleTaskDescription ["Destroy the Scud launchers", "Destroy the Scud launchers", "Destroy the Scud launchers"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Destroy the radar mast"]; task1a setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = victor2 createSimpleTask ["Return to the assault ship"]; task5b setSimpleTaskDescription ["Return to the assault ship", "Return to the assault ship", "Return to the assault ship"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = victor2 createSimpleTask ["Secure the intelligence files"]; task4b setSimpleTaskDescription ["Secure the intelligence files", "Secure the intelligence files", "Secure the intelligence files"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = victor2 createSimpleTask ["Destroy the radio tower"]; task3b setSimpleTaskDescription ["Destroy the radio tower", "Destroy the radio tower", "Destroy the radio tower"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy the Scud launchers"]; task2b setSimpleTaskDescription ["Destroy the Scud launchers", "Destroy the Scud launchers", "Destroy the Scud launchers"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Destroy the radar mast"]; task1b setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = victor3 createSimpleTask ["Return to the assault ship"]; task5c setSimpleTaskDescription ["Return to the assault ship", "Return to the assault ship", "Return to the assault ship"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = victor3 createSimpleTask ["Secure the intelligence files"]; task4c setSimpleTaskDescription ["Secure the intelligence files", "Secure the intelligence files", "Secure the intelligence files"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = victor3 createSimpleTask ["Destroy the radio tower"]; task3c setSimpleTaskDescription ["Destroy the radio tower", "Destroy the radio tower", "Destroy the radio tower"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy the Scud launchers"]; task2c setSimpleTaskDescription ["Destroy the Scud launchers", "Destroy the Scud launchers", "Destroy the Scud launchers"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Destroy the radar mast"]; task1c setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = victor4 createSimpleTask ["Return to the assault ship"]; task5d setSimpleTaskDescription ["Return to the assault ship", "Return to the assault ship", "Return to the assault ship"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = victor4 createSimpleTask ["Secure the intelligence files"]; task4d setSimpleTaskDescription ["Secure the intelligence files", "Secure the intelligence files", "Secure the intelligence files"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = victor4 createSimpleTask ["Destroy the radio tower"]; task3d setSimpleTaskDescription ["Destroy the radio tower", "Destroy the radio tower", "Destroy the radio tower"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy the Scud launchers"]; task2d setSimpleTaskDescription ["Destroy the Scud launchers", "Destroy the Scud launchers", "Destroy the Scud launchers"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Destroy the radar mast"]; task1d setSimpleTaskDescription ["Destroy the radar mast", "Destroy the radar mast", "Destroy the radar mast"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " The main NATO base on Malden is under threat of bombardment by Soviet ballistic missiles based on a desolate island. Although there is a Patriot battery deployed to guard against this threat these scarce resources are needed in Western Europe to maintain a defensive cover over the main Atlantic harbours. Therefore NATO has decided to remove the ballistic missile threat to enable the relocation of its groundbased air defences from Malden to the main front in Europe. An airstrike has been considered, but early warning of approaching NATO aircraft would enable enemy fighters to be scrambled to intercept any strike package. With only limited numbers of jets in theatre such valuable assets need to be husbanded. This leaves a raid by ground troops the preferred option.

A team of RNLMC Special Forces has been picked to carry out a commando raid on the desert island. The team will need to accomplish a range of objectives. Aside from the actual launchers themselves the raiders will also need to destroy key other elements of the support infrastructure that enables the island to be used for launching ballistic missiles. Without these the site cannot function properly as a launch pad for strikes. Therefore the Marines must take them out as well. A tracking radar is vital to monitor the actual flight path of the Scud rockets, providing essential data needed for targeting purposes of subsequent launches. A radio tower enables the missile crews to maintain a link to higher headquarters actually deciding on missile strikes.

A secondary task to the demolition job on the Scud launchers and their supporting infrastructure is the acquisition of intelligence. A command post on the island is a likely source of useful information on a wide range of Soviet activities. Therefore the Special Forces must attack this location and seize all materials they can find. Once the team has destroyed all of its targets and has secured the intelligence a rapid withdrawal is in order. As it may take too long for a helicopter to reach the island from the U.S.S. Khe Sanh the Marines must make use of commandeered enemy transport to leave the island before Soviet reinforcements can be helicoptered in from Kolgujev. It is up to the initiative of the raiding force to find suitable means to get away. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The strength of the enemy garrison is estimated at about three dozen personnel with some light vehicles mounting crew served weapons. Although these outnumber the raiders by a considerable margin it must be taken into account that these are dispersed over several locations and cannot all be concentrated to attack the commando team at the same time. This should enable the Marines to defeat the enemy in detail in successive engagements.

Some enemy troops are patrolling the vicinity of the objectives while others are on stationary sentry duty. It is likely that part of the garrison is assigned to quick reaction duty to reinforce locations coming under attack. As an attack on the site will be reported to Kolgujev enemy reinforcements can be deployed by helicopter. The raid must therefore be brought to a rapid conclusion before the arrival of such additional troops. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy the radar mast, Scud launchers and radio tower and secure intelligence files before returning to the amphibious assault ship."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " The main NATO base on Malden is under threat of bombardment by Soviet ballistic missiles based on a desolate island. Although there is a Patriot battery deployed to guard against this threat these scarce resources are needed in Western Europe to maintain a defensive cover over the main Atlantic harbours. Therefore NATO has decided to remove the ballistic missile threat to enable the relocation of its groundbased air defences from Malden to the main front in Europe. An airstrike has been considered, but early warning of approaching NATO aircraft would enable enemy fighters to be scrambled to intercept any strike package. With only limited numbers of jets in theatre such valuable assets need to be husbanded. This leaves a raid by ground troops the preferred option.

A team of RNLMC Special Forces has been picked to carry out a commando raid on the desert island. The team will need to accomplish a range of objectives. Aside from the actual launchers themselves the raiders will also need to destroy key other elements of the support infrastructure that enables the island to be used for launching ballistic missiles. Without these the site cannot function properly as a launch pad for strikes. Therefore the Marines must take them out as well. A tracking radar is vital to monitor the actual flight path of the Scud rockets, providing essential data needed for targeting purposes of subsequent launches. A radio tower enables the missile crews to maintain a link to higher headquarters actually deciding on missile strikes.

A secondary task to the demolition job on the Scud launchers and their supporting infrastructure is the acquisition of intelligence. A command post on the island is a likely source of useful information on a wide range of Soviet activities. Therefore the Special Forces must attack this location and seize all materials they can find. Once the team has destroyed all of its targets and has secured the intelligence a rapid withdrawal is in order. As it may take too long for a helicopter to reach the island from the U.S.S. Khe Sanh the Marines must make use of commandeered enemy transport to leave the island before Soviet reinforcements can be helicoptered in from Kolgujev. It is up to the initiative of the raiding force to find suitable means to get away. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The strength of the enemy garrison is estimated at about three dozen personnel with some light vehicles mounting crew served weapons. Although these outnumber the raiders by a considerable margin it must be taken into account that these are dispersed over several locations and cannot all be concentrated to attack the commando team at the same time. This should enable the Marines to defeat the enemy in detail in successive engagements.

Some enemy troops are patrolling the vicinity of the objectives while others are on stationary sentry duty. It is likely that part of the garrison is assigned to quick reaction duty to reinforce locations coming under attack. As an attack on the site will be reported to Kolgujev enemy reinforcements can be deployed by helicopter. The raid must therefore be brought to a rapid conclusion before the arrival of such additional troops. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy the radar mast, Scud launchers and radio tower and secure intelligence files before returning to the amphibious assault ship."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " The main NATO base on Malden is under threat of bombardment by Soviet ballistic missiles based on a desolate island. Although there is a Patriot battery deployed to guard against this threat these scarce resources are needed in Western Europe to maintain a defensive cover over the main Atlantic harbours. Therefore NATO has decided to remove the ballistic missile threat to enable the relocation of its groundbased air defences from Malden to the main front in Europe. An airstrike has been considered, but early warning of approaching NATO aircraft would enable enemy fighters to be scrambled to intercept any strike package. With only limited numbers of jets in theatre such valuable assets need to be husbanded. This leaves a raid by ground troops the preferred option.

A team of RNLMC Special Forces has been picked to carry out a commando raid on the desert island. The team will need to accomplish a range of objectives. Aside from the actual launchers themselves the raiders will also need to destroy key other elements of the support infrastructure that enables the island to be used for launching ballistic missiles. Without these the site cannot function properly as a launch pad for strikes. Therefore the Marines must take them out as well. A tracking radar is vital to monitor the actual flight path of the Scud rockets, providing essential data needed for targeting purposes of subsequent launches. A radio tower enables the missile crews to maintain a link to higher headquarters actually deciding on missile strikes.

A secondary task to the demolition job on the Scud launchers and their supporting infrastructure is the acquisition of intelligence. A command post on the island is a likely source of useful information on a wide range of Soviet activities. Therefore the Special Forces must attack this location and seize all materials they can find. Once the team has destroyed all of its targets and has secured the intelligence a rapid withdrawal is in order. As it may take too long for a helicopter to reach the island from the U.S.S. Khe Sanh the Marines must make use of commandeered enemy transport to leave the island before Soviet reinforcements can be helicoptered in from Kolgujev. It is up to the initiative of the raiding force to find suitable means to get away. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The strength of the enemy garrison is estimated at about three dozen personnel with some light vehicles mounting crew served weapons. Although these outnumber the raiders by a considerable margin it must be taken into account that these are dispersed over several locations and cannot all be concentrated to attack the commando team at the same time. This should enable the Marines to defeat the enemy in detail in successive engagements.

Some enemy troops are patrolling the vicinity of the objectives while others are on stationary sentry duty. It is likely that part of the garrison is assigned to quick reaction duty to reinforce locations coming under attack. As an attack on the site will be reported to Kolgujev enemy reinforcements can be deployed by helicopter. The raid must therefore be brought to a rapid conclusion before the arrival of such additional troops. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy the radar mast, Scud launchers and radio tower and secure intelligence files before returning to the amphibious assault ship."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " The main NATO base on Malden is under threat of bombardment by Soviet ballistic missiles based on a desolate island. Although there is a Patriot battery deployed to guard against this threat these scarce resources are needed in Western Europe to maintain a defensive cover over the main Atlantic harbours. Therefore NATO has decided to remove the ballistic missile threat to enable the relocation of its groundbased air defences from Malden to the main front in Europe. An airstrike has been considered, but early warning of approaching NATO aircraft would enable enemy fighters to be scrambled to intercept any strike package. With only limited numbers of jets in theatre such valuable assets need to be husbanded. This leaves a raid by ground troops the preferred option.

A team of RNLMC Special Forces has been picked to carry out a commando raid on the desert island. The team will need to accomplish a range of objectives. Aside from the actual launchers themselves the raiders will also need to destroy key other elements of the support infrastructure that enables the island to be used for launching ballistic missiles. Without these the site cannot function properly as a launch pad for strikes. Therefore the Marines must take them out as well. A tracking radar is vital to monitor the actual flight path of the Scud rockets, providing essential data needed for targeting purposes of subsequent launches. A radio tower enables the missile crews to maintain a link to higher headquarters actually deciding on missile strikes.

A secondary task to the demolition job on the Scud launchers and their supporting infrastructure is the acquisition of intelligence. A command post on the island is a likely source of useful information on a wide range of Soviet activities. Therefore the Special Forces must attack this location and seize all materials they can find. Once the team has destroyed all of its targets and has secured the intelligence a rapid withdrawal is in order. As it may take too long for a helicopter to reach the island from the U.S.S. Khe Sanh the Marines must make use of commandeered enemy transport to leave the island before Soviet reinforcements can be helicoptered in from Kolgujev. It is up to the initiative of the raiding force to find suitable means to get away. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The strength of the enemy garrison is estimated at about three dozen personnel with some light vehicles mounting crew served weapons. Although these outnumber the raiders by a considerable margin it must be taken into account that these are dispersed over several locations and cannot all be concentrated to attack the commando team at the same time. This should enable the Marines to defeat the enemy in detail in successive engagements.

Some enemy troops are patrolling the vicinity of the objectives while others are on stationary sentry duty. It is likely that part of the garrison is assigned to quick reaction duty to reinforce locations coming under attack. As an attack on the site will be reported to Kolgujev enemy reinforcements can be deployed by helicopter. The raid must therefore be brought to a rapid conclusion before the arrival of such additional troops. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy the radar mast, Scud launchers and radio tower and secure intelligence files before returning to the amphibious assault ship."]]; onloadmission="C W R 2 - S A N D M E S S A G E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_sand_message_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Steyr {count = 4;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 1;}; class cwr2_NL_HighPower {count = 4;}; }; class Magazines { class cwr2_100Rnd_762x51_NATO {count = 10;}; class cwr2_30Rnd_556x45_NATO {count = 48;}; class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 32;}; class PipeBomb {count = 3;}; class HandGrenade_West {count = 8;}; class SmokeShell {count = 8;}; };titleText ["C W R 2 - S A N D M E S S A G E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_intro", "cwr2_UH1", "cwr2_Soldiers_USA", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_NL", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_UAZ", "camisc_e", "cwr2_Urals", "cwr2_Scud", "cwr2_mi17", "cwr2_Soldiers_RUS", "CWR2Editor_Structures", "cwr2_BoatE", "CAWater", "cwr2_flags" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_UH1", "cwr2_Soldiers_USA", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_NL", "cwr2_uaz", "cwr2_mi17", "cwr2_BoatE", "camisc3", "CWR2Editor_Buildings", "camisc_e", "cwr2_misc", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_Scud", "CWR2Editor_Structures", "CAWater", "cwr2_flags", "cwr2_intro" }; randomSeed=10192368; class Intel { briefingName="CWR2 - Sand Message (co04)"; briefingDescription="Demolition job"; startWeather=0.48129433; startFog=0.33411705; forecastWeather=0.48262554; forecastFog=0.44548941; month=4; day=24; hour=5; }; class Groups { items=49; class Item0 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10257.517,33.794529,4058.0103}; azimut=270; id=235; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={10259.741,33.794529,4059.688}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={10259.623,33.794529,4056.4092}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { position[]={10262.002,33.794529,4061.2305}; azimut=270; id=230; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={10261.676,33.794529,4054.4656}; azimut=270; id=228; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={10264.061,33.794529,4062.571}; azimut=270; id=234; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={10263.594,33.794529,4052.7976}; azimut=270; id=229; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item7 { position[]={10266.667,33.794529,4064.2224}; azimut=270; id=239; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10122.201,31.967037,3867.5422}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9926,33.794529,4153.064}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10324.628,33.422199,4153.0024}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10122.177,31.965784,3867.5264}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10122.182,32.136684,3869.3259}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={10121.094,33.477875,3936.488}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10120.271,33.705238,3956.1216}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={8699.7227,0.78418386,399.90076}; azimut=30; special="FLY"; id=0; side="WEST"; vehicle="cwr2_UH1"; leader=1; rank="SERGEANT"; skill=1; text="huey"; init="pilotsquad = group this; pilotsquad setgroupid [""Vulture"",""Black""]; huey lock true; huey lockdriver true; this flyinheight 20; this setcaptive true;"; }; class Item1 { position[]={8692.9365,0.65727985,404.24338}; azimut=25; special="CARGO"; id=1; side="WEST"; vehicle="cwr2_SoldierW_PilotHG"; rank="CORPORAL"; skill=1; text="copilot"; init="pilotsquad = group this; pilotsquad setgroupid [""Vulture"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={9904.7656,21.404495,2905.9751}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units victorsquad; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={1366.0227,16.122805,1087.6409}; type="GETOUT"; expActiv="huey lockdriver false;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item2 { position[]={1365.9185,16.122805,1056.2094}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8705.7969,0.56094754,777.73389}; id=3; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.85]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8718.1416,0.65980494,777.73364}; id=4; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8687.291,0.71055025,364.14548}; id=5; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10,11}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8708.4639,0.56319523,364.24948}; id=6; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10,11}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8698.0137,0.65686071,364.10129}; id=7; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={8696.3867,0.63368905,389.49448}; id=8; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo huey; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item1 { position[]={8700.4131,0.55632305,385.31747}; id=9; side="WEST"; vehicle="cwr2_SoldierNL_FAC_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo huey; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item2 { position[]={8692.4707,0.57274079,384.99863}; id=10; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo huey; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item3 { position[]={8705.0195,0.72097504,379.67783}; id=11; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; this moveincargo huey; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={5,6}; }; }; }; class Item8 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9553.8066,33.797382,3970.0378}; azimut=270; id=196; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={9555.8418,33.797382,3971.6567}; azimut=270; id=216; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { position[]={9555.7617,33.797382,3968.1663}; azimut=270; id=213; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={9558.4033,33.797382,3973.2156}; azimut=270; id=236; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={9473.9121,34.387909,3969.4458}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9473.9893,32.118416,3870.4453}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9577.21,33.797382,3870.1501}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9575.1699,33.797382,3970.2446}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9473.876,34.388187,3969.4102}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9494.3066,34.009266,3969.2261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9524.1484,33.797382,3969.709}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9624.5674,33.794529,3684.7266}; azimut=270; id=197; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9627.5068,33.794529,3686.9187}; azimut=270; id=218; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9627.5107,33.794529,3682.3967}; azimut=270; id=212; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9630.5566,33.794529,3688.9976}; azimut=270; id=221; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9624.6543,33.794529,3681.5261}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9624.709,33.794529,3679.178}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={10736.741,53.329403,4308.5898}; azimut=270; id=198; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10740.36,52.535271,4311.1738}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10740.389,53.735352,4305.6318}; azimut=270; id=226; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={10744.337,51.546497,4313.6406}; azimut=270; id=222; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10711.233,47.149986,4335.5449}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10658.863,51.804741,4283.2583}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10713.847,43.760265,4236.8135}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10762.619,54.919861,4281.6113}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={10711.277,47.209293,4335.2534}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10089.8,33.794529,4029.6382}; azimut=230; id=201; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={9732.917,33.794529,3735.1699}; azimut=270; id=204; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9736.6992,33.794529,3737.5647}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={9736.2734,33.794529,3732.5645}; azimut=270; id=209; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={9740.4375,33.794529,3740.0093}; azimut=270; id=238; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={9732.9941,33.794529,3593.7671}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9553.999,33.797382,3593.425}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9554,33.797382,3750.8262}; placement=15; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9732.252,33.794529,3750.4031}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9733.4199,33.794529,3593.8088}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10113.249,33.794529,4042.2219}; azimut=270; id=205; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={10115.809,33.794529,4044.4695}; azimut=270; id=233; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10111.827,33.794529,4042.3005}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10111.794,33.794529,4042.2654}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10747.191,33.794529,4063.3494}; azimut=270; id=206; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10744.068,33.794529,4063.4331}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10744.055,33.794529,4063.4277}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10684.919,33.794529,4065.1851}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10692.777,33.794529,4070.1074}; azimut=270; id=214; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10691.67,33.794529,4059.5986}; azimut=270; id=227; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10680.304,33.794529,4064.9937}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10680.413,33.794529,4065.103}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9538.7393,33.797382,3922.6804}; azimut=270; id=223; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9542.0771,33.797382,3924.6626}; azimut=270; id=208; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9541.8486,33.797382,3920.4036}; azimut=270; id=215; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9545.4063,33.797382,3926.5928}; azimut=270; id=237; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9537.5664,33.797382,3922.6382}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9535.9395,33.797382,3922.6677}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={10129.732,33.794529,4052.8345}; azimut=270; id=224; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10133.37,33.794529,4055.5835}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10133.479,33.794529,4049.1624}; azimut=270; id=217; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={10137.12,33.794529,4058.2283}; azimut=270; id=210; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10127.775,33.794529,4052.8152}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10125.929,33.794529,4052.8169}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10712.725,56.373604,4284.585}; azimut=270; id=225; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={10716.266,56.469837,4287.3926}; azimut=270; id=220; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10709.75,56.268887,4284.54}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10709.746,56.269386,4284.5557}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9636.0361,33.794529,3669.0356}; azimut=270; id=231; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={9638.9121,33.794529,3670.8032}; azimut=270; id=219; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9634.7314,33.794529,3669.0715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9634.7324,33.794529,3669.0449}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9529.0879,33.797382,3914.0947}; azimut=270; id=232; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9526.7832,33.797382,3914.1365}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9526.8086,33.797382,3914.1301}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10754.462,33.794529,4067.4824}; azimut=270; id=246; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10756.687,33.794529,4069.1602}; azimut=270; id=241; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10756.568,33.794529,4065.8813}; azimut=270; id=240; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={10758.946,33.794529,4070.7026}; azimut=270; id=244; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10758.621,33.794529,4063.9377}; azimut=270; id=242; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={10761.006,33.794529,4072.0432}; azimut=270; id=245; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={10760.539,33.83292,4062.2698}; azimut=270; id=243; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { position[]={10763.612,33.794529,4073.6946}; azimut=270; id=247; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10753.604,33.794529,4067.4592}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10752.53,33.794529,4067.4395}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10779.678,33.315762,4133.8091}; azimut=270; id=248; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={10781.713,33.276154,4135.4282}; azimut=270; id=250; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { position[]={10781.633,33.387356,4131.938}; azimut=270; id=249; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={10784.274,33.241627,4136.9878}; azimut=270; id=251; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={10666.522,33.308784,4133.5229}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10667.939,33.794529,3982.5618}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10830.279,33.794529,3982.25}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10828.659,33.515186,4134.0938}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10666.486,33.310013,4133.4878}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10666.494,33.711555,4118.0322}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10667.327,33.794529,4065.2478}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10112.458,33.794529,4076.5845}; azimut=270; id=252; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={10115.088,33.794529,4078.4636}; azimut=270; id=253; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item2 { position[]={10115.29,33.794529,4074.1282}; azimut=270; id=254; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item3 { position[]={10117.885,33.794529,4080.2668}; azimut=270; id=255; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=5; class Item0 { position[]={10112.49,33.794529,4086.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10112.101,33.794529,3983.4688}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10112.549,33.794529,4086.1477}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10112.35,33.794529,4067.1326}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10112.23,33.794529,4053.9902}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10753.856,33.794529,4025.9973}; azimut=270; id=256; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={10756.423,33.794529,4028.1887}; azimut=270; id=257; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item2 { position[]={10756.438,33.794529,4023.5425}; azimut=270; id=258; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item3 { position[]={10759.221,33.794529,4030.0557}; azimut=270; id=259; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=5; class Item0 { position[]={10752.576,33.788055,4101.0791}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10753.955,33.794529,4021.4998}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10752.574,33.788029,4101.0835}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10733.123,33.783943,4101.3232}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10709.688,33.794529,4101.1914}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10116.749,33.794529,4034.1296}; azimut=180; id=260; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10116.845,33.794529,4030.9739}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=600; timeoutMid=750; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={10116.83,33.794529,4029.1978}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10768.957,33.794529,4077.259}; azimut=240; id=267; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9612.2822,33.972866,3652.4749}; azimut=205; id=268; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9294.751,1.2506018,3880.6699}; azimut=120; id=269; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.5)]; this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9527.1367,33.797382,3904.9912}; azimut=180; id=270; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9527.1953,33.797382,3902.0371}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9527.1943,33.797382,3900.8811}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10745.563,33.794529,4032.9661}; azimut=270; id=271; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10742.71,33.794529,4032.9404}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10741.705,33.794529,4032.9412}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9617.4072,33.972866,3652.52}; azimut=165; id=272; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10773.039,34.299026,4075.5981}; azimut=335; id=274; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10134.097,33.794529,4040.0728}; azimut=315; id=275; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={12452.307,0.21974948,10328.635}; azimut=195; special="FLY"; id=276; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; text="helicopter"; init="this flyinheight 40;"; }; }; class Waypoints { items=4; class Item0 { position[]={12449.902,0.26043397,10320.175}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10912.193,33.293217,4186.8599}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units sovietsquad; {_x setunitpos ""AUTO""} forEach units specnazsquad;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={12454.728,0.086607546,10340.469}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12458.296,0.40834045,10354.661}; expActiv="deleteVehicle aDude; deleteVehicle helicopterD; deleteVehicle helicopter;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1270.4988,5.1104417,9989.6143}; azimut=90; id=277; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="aDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={1300.9049,5.1083789,9989.9209}; combat="CARELESS"; expActiv="helicopter setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1262.7964,5.0721474,9989.4043}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1300.9061,5.108346,9989.9375}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12460.254,0.34105739,10305.205}; azimut=270; id=279; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={12463.029,0.36216664,10307.08}; azimut=270; id=284; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={12462.948,0.38086808,10302.223}; azimut=270; id=285; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={12466.068,0.29910201,10308.81}; azimut=270; id=283; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={12464.94,0.40974522,10299.956}; azimut=270; id=280; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={12468.358,0.21667716,10310.219}; azimut=270; id=281; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={12466.83,0.4359279,10297.83}; azimut=270; id=282; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="spetsnazsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={10891.566,32.874504,4168.3438}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={10750.702,33.794529,4074.72}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={12474.715,0.30205944,10302.199}; azimut=270; id=286; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="LIEUTENANT"; skill=1; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this; this addweapon ""Binocular"";"; }; class Item1 { position[]={12477.49,0.21738851,10304.074}; azimut=270; id=291; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item2 { position[]={12477.409,0.32547915,10299.217}; azimut=270; id=292; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="SERGEANT"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular"";"; }; class Item3 { position[]={12480.529,0.20968282,10305.804}; azimut=270; id=290; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={12479.401,0.34144983,10296.95}; azimut=270; id=287; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item5 { position[]={12482.819,0.26326081,10307.213}; azimut=270; id=288; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item6 { position[]={12481.291,0.35276115,10294.824}; azimut=270; id=289; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; init="sovietsquad = group this; this moveincargo helicopter; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=3; class Item0 { position[]={10920.058,32.990681,4163.4321}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={10750.263,33.794529,4051.425}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10117.46,33.794529,4045.2537}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9665.2285,33.794529,3658.6587}; azimut=270; id=293; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9662.1055,33.794529,3658.7424}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9662.0918,33.794529,3658.7371}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9529.6084,33.797382,3924.5466}; azimut=270; id=294; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9526.4854,33.797382,3924.6304}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9526.4717,33.797382,3924.625}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={10100.576,33.794529,4050.3774}; azimut=270; id=295; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={10104.943,33.794529,4052.5208}; azimut=270; id=308; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={10097.453,33.794529,4050.4612}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10097.439,33.794529,4050.4558}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10756.082,33.794529,4080.1506}; azimut=270; id=296; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10752.959,33.794529,4080.1123}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10752.945,33.794529,4080.1069}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11204.067,0.37056595,5111.8286}; azimut=90; id=297; side="EAST"; vehicle="cwr2_BoatE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="aBoat"; }; class Item1 { position[]={11204.016,0.48554224,5115.6973}; azimut=90; special="CARGO"; id=300; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item2 { position[]={11203.96,-24.348955,5118.042}; azimut=90; special="CARGO"; id=301; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=9; class Item0 { position[]={11208.432,0.27576774,5111.7046}; completitionRadius=10; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12324.971,0.51834661,4491.9683}; placement=150; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10825.223,0.26868904,3128.4766}; placement=150; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11700.004,0.066958353,1888.0219}; placement=150; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9325.042,0.14400458,2012.0094}; placement=150; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8575.0859,0.045427695,3747.8875}; placement=150; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9325.3789,0.49871588,4987.0122}; placement=150; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={11200.005,0.47158694,5111.9487}; placement=50; expActiv="aBoat setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={12325.002,0.51797456,4491.9648}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10732.924,34.330742,4071.5791}; azimut=90; id=298; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9509.3398,33.797382,3911.7959}; azimut=90; id=299; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={9615.0352,33.794529,3670.1133}; azimut=90; id=303; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; class Item1 { presence=0.50000048; position[]={9613.4961,33.794529,3671.6436}; azimut=90; id=305; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={9615.6309,33.794529,3670.1226}; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9616.1074,33.794529,3670.1228}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9299.1182,0.66433293,3876.1335}; azimut=90; id=304; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; removebackpack this;"; }; }; class Waypoints { items=2; class Item0 { position[]={9299.7139,0.80661136,3876.1428}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9300.1904,0.91905034,3876.1431}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10744.773,33.794529,4094.5969}; azimut=270; id=306; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10741.724,33.794529,4094.6755}; completitionRadius=10; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10739.604,33.794529,4094.6357}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10729.104,33.794529,4075.6531}; azimut=90; id=307; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="tis setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; }; class Vehicles { items=194; class Item0 { position[]={9904.4932,21.403028,2906.0952}; id=2; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={10772.53,33.794529,4077.1753}; azimut=180; id=12; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={10726.137,33.794529,4053.876}; azimut=90; id=13; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={10734.956,34.730717,4053.96}; azimut=270; id=14; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item4 { position[]={10725.898,33.794529,4071.7896}; azimut=90; id=15; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={10734.717,34.730122,4071.8735}; azimut=270; id=16; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item6 { position[]={10711.423,33.794529,4054.7383}; azimut=270; id=17; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item7 { position[]={10711.431,33.794529,4062.3813}; azimut=270; id=18; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item8 { position[]={10711.427,33.794529,4046.6245}; azimut=270; id=19; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item9 { position[]={10715.358,33.794529,4039.7437}; azimut=225; id=20; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item10 { position[]={10711.558,33.794529,4070.1143}; azimut=270; id=21; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item11 { position[]={10711.685,33.794529,4077.5273}; azimut=270; id=22; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item12 { position[]={10713.408,33.794529,4085.481}; azimut=315; id=23; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item13 { position[]={10787.105,33.794529,4054.855}; azimut=270; id=24; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item14 { position[]={10787.114,33.794529,4062.498}; azimut=270; id=25; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item15 { position[]={10787.11,33.794529,4046.7412}; azimut=270; id=26; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item16 { position[]={10787.241,33.794529,4070.231}; azimut=270; id=27; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item17 { position[]={10787.368,33.794529,4077.644}; azimut=270; id=28; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item18 { position[]={10720.635,33.794529,4089.063}; id=29; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item19 { position[]={10728.384,33.794529,4088.9932}; id=30; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item20 { position[]={10736.767,33.794529,4088.9224}; id=31; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item21 { position[]={10744.517,33.794529,4088.9224}; id=32; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item22 { position[]={10721.784,33.794529,4038.0186}; id=33; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item23 { position[]={10729.532,33.794529,4037.9487}; id=34; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item24 { position[]={10737.915,33.794529,4037.8779}; id=35; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item25 { position[]={10745.665,33.794529,4037.8779}; id=36; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item26 { position[]={10759.863,33.794529,4037.9165}; id=37; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item27 { position[]={10767.612,33.794529,4037.8467}; id=38; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item28 { position[]={10775.995,33.794529,4037.7759}; id=39; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item29 { position[]={10783.403,33.794529,4039.8608}; azimut=315; id=40; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item30 { position[]={10761.45,33.794529,4089.4575}; id=41; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item31 { position[]={10769.2,33.794529,4089.3877}; id=42; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item32 { position[]={10777.582,33.794529,4089.3169}; id=43; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item33 { position[]={10786.409,33.794529,4085.3286}; azimut=225; id=44; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item34 { position[]={10805.894,33.794529,4067.3281}; azimut=180; id=45; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item35 { position[]={10801.421,33.794529,4069.8203}; id=46; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item36 { position[]={10799.157,33.794529,4069.75}; id=47; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item37 { position[]={10803.7,33.794529,4069.6885}; id=48; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item38 { position[]={10774.792,33.794529,4075.834}; azimut=270; id=49; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.3)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item39 { position[]={10808.037,33.794529,4069.7021}; id=50; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item40 { position[]={10801.707,33.794529,4067.0713}; id=51; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item41 { position[]={10774.06,33.794529,4079.333}; azimut=180; id=52; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.3)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item42 { position[]={10804.288,33.794529,4075.0425}; id=53; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item43 { position[]={10803.292,33.794529,4072.915}; azimut=180; id=54; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item44 { position[]={10804.909,33.794529,4072.9355}; azimut=180; id=55; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item45 { presence=0.75000024; position[]={10764.757,33.794529,4078.6914}; azimut=180; id=56; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item46 { presence=0.75000024; position[]={10774.337,33.794529,4066.0249}; azimut=270; id=57; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item47 { position[]={10725.187,33.588764,4117.5288}; azimut=180; id=58; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item48 { position[]={10725.185,33.73032,4108.0269}; azimut=180; id=59; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item49 { position[]={10738.45,33.578865,4117.3198}; azimut=180; id=60; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_2"; init="this allowDamage false; rampart4_2 attachTo [rampart2_2,[-7.5,0,0]];"; }; class Item50 { position[]={10737.946,33.720257,4108.2534}; azimut=180; id=61; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_2"; init="this allowDamage false; rampart5_2 attachTo [rampart3_2,[7.5,0,0]];"; }; class Item51 { position[]={10724.724,32.81179,4142.8438}; azimut=180; id=62; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_3"; init="this allowDamage false; rampart2_3 attachTo [rampart1_3,[-6.75,7.25,0]]; rampart2_3 setDir 90; rampart2_3 setpos getpos rampart2_3;"; }; class Item52 { position[]={10724.72,33.15823,4133.3418}; azimut=180; id=63; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_3"; init="this allowDamage false; rampart3_3 attachTo [rampart1_3,[6.75,7.25,0]]; rampart3_3 setDir 270; rampart3_3 setpos getpos rampart3_3;"; }; class Item53 { position[]={10737.987,32.81813,4142.6348}; azimut=180; id=64; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_3"; init="this allowDamage false; rampart4_3 attachTo [rampart2_3,[-7.5,0,0]];"; }; class Item54 { position[]={10737.481,33.132938,4133.5684}; azimut=180; id=65; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_3"; init="this allowDamage false; rampart5_3 attachTo [rampart3_3,[7.5,0,0]];"; }; class Item55 { position[]={10774.003,34.392441,4054.4519}; azimut=270; id=66; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_4"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item56 { position[]={10765.303,33.794529,4054.4268}; azimut=90; id=67; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item57 { presence=0.75000024; position[]={10772.902,33.794529,4069.7993}; azimut=270; id=68; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item58 { position[]={10724.834,31.966566,4162.5547}; azimut=180; id=69; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_4"; init="this allowDamage false; rampart2_4 attachTo [rampart1_4,[-6.75,7.25,0]]; rampart2_4 setDir 90; rampart2_4 setpos getpos rampart2_4;"; }; class Item59 { position[]={10724.83,32.394821,4153.0527}; azimut=180; id=70; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_4"; init="this allowDamage false; rampart3_4 attachTo [rampart1_4,[6.75,7.25,0]]; rampart3_4 setDir 270; rampart3_4 setpos getpos rampart3_4;"; }; class Item60 { position[]={10738.098,32.065037,4162.3457}; azimut=180; id=71; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_4"; init="this allowDamage false; rampart4_4 attachTo [rampart2_4,[-7.5,0,0]];"; }; class Item61 { position[]={10737.592,32.417068,4153.2793}; azimut=180; id=72; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_4"; init="this allowDamage false; rampart5_4 attachTo [rampart3_4,[7.5,0,0]];"; }; class Item62 { position[]={9500.4531,33.797382,3911.9194}; azimut=90; id=73; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_5"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item63 { position[]={9509.2725,33.797382,3912.0034}; azimut=270; id=74; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item64 { position[]={9500.2148,33.797382,3929.8325}; azimut=90; id=75; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_6"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item65 { position[]={9509.0332,33.797382,3929.9165}; azimut=270; id=76; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item66 { position[]={9485.7393,33.784573,3912.7817}; azimut=270; id=77; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item67 { position[]={9485.7471,33.736027,3920.4243}; azimut=270; id=78; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item68 { position[]={9485.7432,33.793869,3904.6675}; azimut=270; id=79; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item69 { position[]={9490.6631,33.797382,3897.7866}; azimut=225; id=80; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item70 { position[]={9485.874,33.741142,3928.1577}; azimut=270; id=81; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item71 { position[]={9486.001,33.691917,3935.5708}; azimut=270; id=82; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item72 { position[]={9487.7246,33.759651,3943.5242}; azimut=315; id=83; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item73 { position[]={9561.4219,33.797382,3912.8979}; azimut=270; id=84; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item74 { position[]={9561.4307,33.797382,3920.5415}; azimut=270; id=85; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item75 { position[]={9561.4268,33.797382,3904.7847}; azimut=270; id=86; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item76 { position[]={9561.5576,33.797382,3928.2739}; azimut=270; id=87; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item77 { position[]={9561.6846,33.797382,3935.687}; azimut=270; id=88; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item78 { position[]={9494.9512,33.802429,3947.1062}; id=89; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item79 { position[]={9502.7002,33.797382,3947.0369}; id=90; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item80 { position[]={9511.083,33.797382,3946.9656}; id=91; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item81 { position[]={9518.833,33.797382,3946.9656}; id=92; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item82 { position[]={9496.1006,33.797382,3895.8994}; id=93; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item83 { position[]={9503.8486,33.797382,3895.9917}; id=94; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item84 { position[]={9512.2314,33.797382,3895.9214}; id=95; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item85 { position[]={9519.9814,33.797382,3895.9214}; id=96; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item86 { position[]={9534.1797,33.797382,3895.9595}; id=97; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item87 { position[]={9541.9287,33.797382,3895.8901}; id=98; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item88 { position[]={9550.3115,33.797382,3895.8188}; id=99; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item89 { position[]={9557.7197,33.797382,3897.9038}; azimut=315; id=100; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item90 { position[]={9535.7666,33.797382,3947.5007}; id=101; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item91 { position[]={9543.5166,33.797382,3947.4314}; id=102; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item92 { position[]={9551.8984,33.797382,3947.3601}; id=103; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item93 { position[]={9560.7256,33.797382,3943.3718}; azimut=225; id=104; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item94 { position[]={9548.3193,33.797382,3912.4951}; azimut=270; id=105; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_7"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item95 { position[]={9539.6191,33.797382,3912.4702}; azimut=90; id=106; side="EMPTY"; vehicle="Land_Barrack2_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item96 { presence=0.75000024; position[]={9520.3916,33.797382,3932.1851}; azimut=180; id=107; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item97 { position[]={9492.9805,34.080185,3974.1599}; azimut=180; id=108; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_5"; init="this allowDamage false; rampart2_5 attachTo [rampart1_5,[-6.75,7.25,0]]; rampart2_5 setDir 90; rampart2_5 setpos getpos rampart2_5;"; }; class Item98 { position[]={9492.9785,33.955807,3964.658}; azimut=180; id=109; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_5"; init="this allowDamage false; rampart3_5 attachTo [rampart1_5,[6.75,7.25,0]]; rampart3_5 setDir 270; rampart3_5 setpos getpos rampart3_5;"; }; class Item99 { position[]={9506.2441,33.872448,3973.9509}; azimut=180; id=110; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_5"; init="this allowDamage false; rampart4_5 attachTo [rampart2_5,[-7.5,0,0]];"; }; class Item100 { position[]={9505.7402,33.839115,3964.8845}; azimut=180; id=111; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_5"; init="this allowDamage false; rampart5_5 attachTo [rampart3_5,[7.5,0,0]];"; }; class Item101 { position[]={9492.5176,34.402023,3999.4751}; azimut=180; id=112; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_6"; init="this allowDamage false; rampart2_6 attachTo [rampart1_6,[-6.75,7.25,0]]; rampart2_6 setDir 90; rampart2_6 setpos getpos rampart2_6;"; }; class Item102 { position[]={9492.5137,34.291576,3989.9731}; azimut=180; id=113; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_6"; init="this allowDamage false; rampart3_6 attachTo [rampart1_6,[6.75,7.25,0]]; rampart3_6 setDir 270; rampart3_6 setpos getpos rampart3_6;"; }; class Item103 { position[]={9505.7813,33.994419,3999.2661}; azimut=180; id=114; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_6"; init="this allowDamage false; rampart4_6 attachTo [rampart2_6,[-7.5,0,0]];"; }; class Item104 { position[]={9505.2754,33.981983,3990.1997}; azimut=180; id=115; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_6"; init="this allowDamage false; rampart5_6 attachTo [rampart3_6,[7.5,0,0]];"; }; class Item105 { position[]={9492.6279,34.596935,4019.1846}; azimut=180; id=116; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart2_7"; init="this allowDamage false; rampart2_7 attachTo [rampart1_7,[-6.75,7.25,0]]; rampart2_7 setDir 90; rampart2_7 setpos getpos rampart2_7;"; }; class Item106 { position[]={9492.624,34.506958,4009.6829}; azimut=180; id=117; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart3_7"; init="this allowDamage false; rampart3_7 attachTo [rampart1_7,[6.75,7.25,0]]; rampart3_7 setDir 270; rampart3_7 setpos getpos rampart3_7;"; }; class Item107 { position[]={9505.8916,34.228603,4018.9756}; azimut=180; id=118; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart4_7"; init="this allowDamage false; rampart4_7 attachTo [rampart2_7,[-7.5,0,0]];"; }; class Item108 { position[]={9505.3857,34.135281,4009.9094}; azimut=180; id=119; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=1; text="rampart5_7"; init="this allowDamage false; rampart5_7 attachTo [rampart3_7,[7.5,0,0]];"; }; class Item109 { position[]={9543.1133,33.797382,3932.3716}; azimut=90; id=120; side="EMPTY"; vehicle="76n6ClamShell_EP1"; skill=0.60000002; text="radar_mast"; }; class Item110 { position[]={9534.3633,33.797382,3937.0605}; azimut=180; id=121; side="EMPTY"; vehicle="PowGen_Big_EP1"; skill=0.60000002; }; class Item111 { position[]={9551.5156,33.797382,3925.7041}; azimut=270; id=122; side="EMPTY"; vehicle="PowGen_Big_EP1"; skill=0.60000002; }; class Item112 { position[]={10092.45,33.794529,4026.4543}; id=123; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item113 { position[]={10168.237,33.794529,4057.5413}; azimut=180; id=124; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item114 { position[]={10168.273,33.794529,4049.4963}; id=125; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item115 { position[]={10181.205,33.794529,4048.8884}; id=126; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart4"; init="this allowDamage false; rampart4 attachTo [rampart2,[-9.85,0,0]];"; }; class Item116 { position[]={10180.498,33.794529,4057.9758}; azimut=180; id=127; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart5"; init="this allowDamage false; rampart5 attachTo [rampart3,[9.85,0,0]];"; }; class Item117 { position[]={10131.758,33.794529,4025.3608}; id=128; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item118 { position[]={10169.773,33.794529,4035.1318}; azimut=180; id=129; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item119 { position[]={10169.809,33.794529,4027.0869}; id=130; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item120 { position[]={10182.741,33.794529,4026.479}; id=131; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart4_1"; init="this allowDamage false; rampart4_1 attachTo [rampart2_1,[-9.85,0,0]];"; }; class Item121 { position[]={10182.034,33.794529,4035.5664}; azimut=180; id=132; side="EMPTY"; vehicle="Land_fort_rampart_EP1"; leader=1; skill=0.60000002; text="rampart5_1"; init="this allowDamage false; rampart5_1 attachTo [rampart3_1,[9.85,0,0]];"; }; class Item122 { position[]={10092.733,34.622391,4035.7126}; id=133; side="EMPTY"; vehicle="cwr2_SCUD"; leader=1; lock="LOCKED"; skill=0.60000002; text="scud1"; }; class Item123 { position[]={10131.749,34.394043,4034.3699}; id=134; side="EMPTY"; vehicle="cwr2_SCUD"; leader=1; lock="LOCKED"; skill=0.60000002; text="scud2"; }; class Item124 { position[]={10131.766,33.889374,4033.2808}; azimut=90; id=135; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item125 { position[]={10092.767,34.922424,4036.4089}; azimut=270; id=136; side="EMPTY"; vehicle="Land_CamoNetVar_EAST_EP1"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item126 { position[]={10075.52,33.794529,4032.9998}; azimut=270; id=137; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item127 { position[]={10075.527,33.794529,4040.6423}; azimut=270; id=138; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item128 { position[]={10075.523,33.794529,4024.8855}; azimut=270; id=139; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item129 { position[]={10079.794,33.794529,4017.8694}; azimut=225; id=140; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item130 { position[]={10075.654,33.794529,4048.3757}; azimut=270; id=141; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item131 { position[]={10075.781,33.794529,4055.7888}; azimut=270; id=142; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item132 { position[]={10077.505,33.794529,4063.7422}; azimut=315; id=143; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item133 { position[]={10149.244,33.794529,4032.4639}; azimut=270; id=144; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item134 { position[]={10149.253,33.794529,4040.1074}; azimut=270; id=145; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item135 { position[]={10149.249,33.794529,4024.3506}; azimut=270; id=146; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item136 { position[]={10149.38,33.794529,4047.8398}; azimut=270; id=147; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item137 { position[]={10149.507,33.794529,4055.2529}; azimut=270; id=148; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item138 { position[]={10084.731,33.794529,4067.3242}; id=149; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item139 { position[]={10092.48,33.794529,4067.2549}; id=150; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item140 { position[]={10100.863,33.794529,4067.1836}; id=151; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item141 { position[]={10084.743,33.794529,4016.28}; id=152; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item142 { position[]={10092.491,33.794529,4016.2097}; id=153; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item143 { position[]={10100.874,33.794529,4016.1394}; id=154; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item144 { position[]={10122.002,33.794529,4015.5254}; id=155; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item145 { position[]={10129.751,33.794529,4015.4561}; id=156; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item146 { position[]={10138.134,33.794529,4015.3848}; id=157; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item147 { position[]={10145.542,33.794529,4017.4697}; azimut=315; id=158; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item148 { position[]={10123.589,33.794529,4067.0667}; id=159; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item149 { position[]={10131.339,33.794529,4066.9973}; id=160; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item150 { position[]={10139.721,33.794529,4066.926}; id=161; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item151 { position[]={10148.548,33.794529,4062.9377}; azimut=225; id=162; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item152 { position[]={10722.01,56.356743,4284.6704}; id=163; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="radio_mast"; init="this setvectorup [0,0,1];"; }; class Item153 { position[]={9601.3125,33.794529,3661.0354}; azimut=270; id=164; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item154 { position[]={9601.3203,33.794529,3668.678}; azimut=270; id=165; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item155 { position[]={9601.3164,33.794529,3652.9211}; azimut=270; id=166; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item156 { position[]={9605.5869,33.794529,3645.905}; azimut=225; id=167; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item157 { position[]={9601.4473,33.794529,3676.4114}; azimut=270; id=168; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item158 { position[]={9601.5742,33.794529,3683.8245}; azimut=270; id=169; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item159 { position[]={9603.2979,33.794529,3691.7778}; azimut=315; id=170; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item160 { position[]={9675.0371,33.794529,3660.4995}; azimut=270; id=171; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item161 { position[]={9675.0459,33.794529,3668.1431}; azimut=270; id=172; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item162 { position[]={9675.042,33.794529,3652.3862}; azimut=270; id=173; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item163 { position[]={9675.1729,33.794529,3675.8755}; azimut=270; id=174; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item164 { position[]={9675.2998,33.794529,3683.2886}; azimut=270; id=175; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item165 { position[]={9610.5244,33.794529,3695.3599}; id=176; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item166 { position[]={9618.2734,33.794529,3695.2905}; id=177; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item167 { position[]={9626.6563,33.794529,3695.2192}; id=178; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item168 { position[]={9610.5361,33.794529,3644.3157}; id=179; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item169 { position[]={9618.2842,33.794529,3644.2454}; id=180; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item170 { position[]={9626.667,33.794529,3644.175}; id=181; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item171 { position[]={9647.7949,33.794529,3643.561}; id=182; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item172 { position[]={9655.5439,33.794529,3643.4917}; id=183; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item173 { position[]={9663.9268,33.794529,3643.4204}; id=184; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item174 { position[]={9671.335,33.794529,3645.5054}; azimut=315; id=185; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item175 { position[]={9649.3818,33.794529,3695.1023}; id=186; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item176 { position[]={9657.1318,33.794529,3695.033}; id=187; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item177 { position[]={9665.5137,33.794529,3694.9617}; id=188; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item178 { position[]={9674.3408,33.794529,3690.9734}; azimut=225; id=189; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item179 { position[]={9650.0254,33.794529,3669.9895}; id=190; side="EMPTY"; vehicle="cwr2_Mi17_unarmed"; lock="UNLOCKED"; skill=0.60000002; text="hip"; }; class Item180 { position[]={9614.748,33.794529,3666.2712}; azimut=90; id=191; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=0.60000002; }; class Item181 { position[]={9613.1875,33.794529,3684.0171}; azimut=180; id=192; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; }; class Item182 { position[]={9616.4551,33.794529,3684.0286}; azimut=180; id=193; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="UNLOCKED"; skill=0.60000002; }; class Item183 { position[]={9612.4258,33.794529,3682.7424}; id=194; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item184 { position[]={9614.7334,33.794529,3653.5056}; id=195; side="EMPTY"; vehicle="Land_fortified_nest_big_EP1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item185 { presence=0.75000024; position[]={10096.457,33.794529,4061.115}; azimut=90; id=261; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item186 { presence=0.75000024; position[]={9662.9238,33.794529,3649.7844}; azimut=270; id=262; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item187 { position[]={9290.1787,0.99603176,3875.7351}; azimut=270; id=263; side="EMPTY"; vehicle="ED102_ConcretePier"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.6)]; this setVectorUp [0,0,1];"; }; class Item188 { position[]={9286.5596,-0.10302445,3879.7402}; azimut=90; id=264; side="EMPTY"; vehicle="cwr2_BoatE"; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="boat attachTo [crate_2,[0,7,1.5]];"; }; class Item189 { position[]={9287.2266,1.014163,3871.7837}; azimut=180; id=265; side="EMPTY"; vehicle="PBX"; lock="UNLOCKED"; skill=0.60000002; text="rubber_boat"; }; class Item190 { position[]={9295.1719,0.23481736,3878.9058}; azimut=270; id=266; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_2"; init="this setposASL [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item191 { position[]={10764.359,33.794529,4071.0183}; id=273; side="EMPTY"; vehicle="cwr2_Flag_USSR"; leader=1; skill=0.2; }; class Item192 { position[]={10912.092,33.290375,4186.7729}; id=278; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item193 { position[]={1365.9702,16.122805,1087.6281}; id=302; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; }; class Markers { items=6; class Item0 { position[]={1366.0701,16.122805,1087.8737}; name="obj5"; text=" U.S.S Khe Sanh (LHD-9)"; type="mil_end"; colorName="ColorBlue"; }; class Item1 { position[]={9904.7656,21.388205,2906.8325}; name="start"; text=" Landing Zone"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={10721.795,56.345169,4284.2627}; name="obj3"; text=" Communication Mast"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={10770.2,33.794529,4076.5142}; name="obj4"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={9542.2188,33.797382,3932.4065}; name="obj1"; text=" Radar Post"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={10113.748,33.794529,4043.4834}; name="obj2"; text=" Ballistic Missiles"; type="mil_objective"; colorName="ColorRed"; }; }; class Sensors { items=14; class Item0 { position[]={9878.9668,13.429126,2854.5156}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="huey land ""GET OUT""; huey lock false; hueyD sidechat ""Here is the LZ, get ready to deploy.""; {UnassignVehicle _x} foreach units victorsquad; {_x setunitpos ""Middle""} forEach units victorsquad;"; class Effects { }; }; class Item1 { position[]={9011.8906,0.41215149,585.21191}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co04_cwr2_sand_message_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={9133.6104,0.65383625,585.33154}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={9139.9014,0.36406976,454.23981}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={10442.583,0.28443518,3775.9922}; a=1900; b=1900; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND ({alive _x} count units victorsquad >= 1);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" objStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; (leader group player) sidechat ""Those Yanks better serve a blauwe hap for chow, or I am setting course to the nearest Dutch vessel."";"; class Effects { }; }; class Item5 { position[]={10384.191,33.768291,4108.1265}; a=1200; b=1200; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol2, 4];"; class Effects { }; }; class Item6 { position[]={10636.128,0.30253655,3560.8225}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radar_mast >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That takes care of the radar.""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; class Item7 { position[]={10638.047,0.47545487,3433.8723}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage scud1 >= 0.99) AND (getDammage scud2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; ""obj2"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Scratch two pieces of Soviet scrap metal."";"; class Effects { }; }; class Item8 { position[]={10637.83,0.14282431,3311.1643}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radio_mast >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; ""obj3"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""That's the radio tower gone.""; deleteWaypoint [patrol3, 5];"; class Effects { }; }; class Item9 { position[]={10772.973,33.794529,4077.2568}; a=2.5; b=2.5; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; ""obj4"" setMarkerColor ""ColorBlue""; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle map; deleteVehicle pics; (leader group player) sidechat ""All files have been secured."";"; class Effects { }; }; class Item10 { position[]={9291.668,-0.18076836,3878.991}; a=15; b=15; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="detach boat;"; class Effects { }; }; class Item11 { position[]={9386.2334,0.042014718,705.82135}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(no_transport == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item12 { position[]={9385.5449,0.049109094,832.34869}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(!(canMove boat)) AND (!(canMove rubber_boat)) AND (!(canMove hip)) AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND ({alive _x} count units victorsquad >= 1);"; expActiv="no_transport = 1; publicVariable ""no_transport""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item13 { position[]={10918.971,32.265133,4219.5684}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=276; expActiv="helicopter land ""GET OUT""; {UnassignVehicle _x} foreach units specnazsquad; {_x setunitpos ""Middle""} forEach units specnazsquad; {UnassignVehicle _x} foreach units sovietsquad; {_x setunitpos ""Middle""} forEach units sovietsquad;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_intro" }; addOnsAuto[]= { "cwr2_intro" }; randomSeed=3907060; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_intro" }; addOnsAuto[]= { "cwr2_intro" }; randomSeed=10066054; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_intro" }; addOnsAuto[]= { "cwr2_intro" }; randomSeed=2918271; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Commando raid.

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