briefing.html fS~briefing.sqf7fS/description.ext"fSxinit.sqfKfSZinitjipcompatible.sqf4 Debriefing

Cheating is lame


It requires only a moderate amount of skill to complete a mission so there is no valid excuse for resorting to the Endmission cheat.





Mission Accomplished


The raid was an unqualified success with the radar system permanently out of the way and valuable information gained on the Western equipment. A grateful Motherland and Party will provide an extra issue of vodka to celebrate.





Mission Failed


The Naval Infantry have been wiped out.


// tasks task3a = marine1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Seize intelligence"]; task2a setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Take out the radar"]; task1a setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Seize intelligence"]; task2b setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Take out the radar"]; task1b setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Seize intelligence"]; task2c setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Take out the radar"]; task1c setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Seize intelligence"]; task2d setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Take out the radar"]; task1d setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " In preparation for an amphibious assault on the island of Everon a Naval Infantry raiding party is due to hit a radar site staffed by the local defence forces. Unlike previous acquisitions by the Everon government this system has been procured from a Western supplier instead of Soviet industry. For this reason the capabilities of the system are not fully understood, which makes it hard to predict whether jamming efforts would provide sufficient protection against early detection for the Soviet invasion fleet. Consequently it has been decided to send in a small group of Naval Infantry in order to take out the system and gather any useful intelligence. Once these goals have been accomplished a transport helicopter will pick up the raiding party for the return journey back to the ship.

The raiding party is due to insert by rubber boat. Once they reach the shore the group must use stealth to avoid premature detection and exploit the advantages offered by suppressed weapons to pick off sentries. Satchel charges have been issued to destroy the radar mast and its associated electronic equipment. Aside from completing demolitions raiding party must also accomplish another task. The command post is a likely source of intelligence on the radar system. Therefore the raiders must gather any materials of interest before falling back to the extraction point and awaiting the arrival of the Kamov transport helicopter. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of the Everon militia on the island to operate the radar. Although they outnumber the raiding party by a fair margin, suppressed weapons and superior combat training ought to give the Naval Infantry an advantage over the enemy. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Naval Infantry will destroy the radar and secure intelligence prior to extraction by helicopter."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " In preparation for an amphibious assault on the island of Everon a Naval Infantry raiding party is due to hit a radar site staffed by the local defence forces. Unlike previous acquisitions by the Everon government this system has been procured from a Western supplier instead of Soviet industry. For this reason the capabilities of the system are not fully understood, which makes it hard to predict whether jamming efforts would provide sufficient protection against early detection for the Soviet invasion fleet. Consequently it has been decided to send in a small group of Naval Infantry in order to take out the system and gather any useful intelligence. Once these goals have been accomplished a transport helicopter will pick up the raiding party for the return journey back to the ship.

The raiding party is due to insert by rubber boat. Once they reach the shore the group must use stealth to avoid premature detection and exploit the advantages offered by suppressed weapons to pick off sentries. Satchel charges have been issued to destroy the radar mast and its associated electronic equipment. Aside from completing demolitions raiding party must also accomplish another task. The command post is a likely source of intelligence on the radar system. Therefore the raiders must gather any materials of interest before falling back to the extraction point and awaiting the arrival of the Kamov transport helicopter. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of the Everon militia on the island to operate the radar. Although they outnumber the raiding party by a fair margin, suppressed weapons and superior combat training ought to give the Naval Infantry an advantage over the enemy. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Naval Infantry will destroy the radar and secure intelligence prior to extraction by helicopter."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " In preparation for an amphibious assault on the island of Everon a Naval Infantry raiding party is due to hit a radar site staffed by the local defence forces. Unlike previous acquisitions by the Everon government this system has been procured from a Western supplier instead of Soviet industry. For this reason the capabilities of the system are not fully understood, which makes it hard to predict whether jamming efforts would provide sufficient protection against early detection for the Soviet invasion fleet. Consequently it has been decided to send in a small group of Naval Infantry in order to take out the system and gather any useful intelligence. Once these goals have been accomplished a transport helicopter will pick up the raiding party for the return journey back to the ship.

The raiding party is due to insert by rubber boat. Once they reach the shore the group must use stealth to avoid premature detection and exploit the advantages offered by suppressed weapons to pick off sentries. Satchel charges have been issued to destroy the radar mast and its associated electronic equipment. Aside from completing demolitions raiding party must also accomplish another task. The command post is a likely source of intelligence on the radar system. Therefore the raiders must gather any materials of interest before falling back to the extraction point and awaiting the arrival of the Kamov transport helicopter. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of the Everon militia on the island to operate the radar. Although they outnumber the raiding party by a fair margin, suppressed weapons and superior combat training ought to give the Naval Infantry an advantage over the enemy. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Naval Infantry will destroy the radar and secure intelligence prior to extraction by helicopter."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " In preparation for an amphibious assault on the island of Everon a Naval Infantry raiding party is due to hit a radar site staffed by the local defence forces. Unlike previous acquisitions by the Everon government this system has been procured from a Western supplier instead of Soviet industry. For this reason the capabilities of the system are not fully understood, which makes it hard to predict whether jamming efforts would provide sufficient protection against early detection for the Soviet invasion fleet. Consequently it has been decided to send in a small group of Naval Infantry in order to take out the system and gather any useful intelligence. Once these goals have been accomplished a transport helicopter will pick up the raiding party for the return journey back to the ship.

The raiding party is due to insert by rubber boat. Once they reach the shore the group must use stealth to avoid premature detection and exploit the advantages offered by suppressed weapons to pick off sentries. Satchel charges have been issued to destroy the radar mast and its associated electronic equipment. Aside from completing demolitions raiding party must also accomplish another task. The command post is a likely source of intelligence on the radar system. Therefore the raiders must gather any materials of interest before falling back to the extraction point and awaiting the arrival of the Kamov transport helicopter. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " There is a small garrison of the Everon militia on the island to operate the radar. Although they outnumber the raiding party by a fair margin, suppressed weapons and superior combat training ought to give the Naval Infantry an advantage over the enemy. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Naval Infantry will destroy the radar and secure intelligence prior to extraction by helicopter."]];onloadmission="C W R 2 - S E A R E D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_sea_red_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKS74U {count = 1;}; class cwr2_AKS74_GL {count = 2;}; class cwr2_RPK74 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_545x39 {count = 36;}; class cwr2_45Rnd_545x39 {count = 12;}; class 1Rnd_HE_GP25 {count = 16;}; class HandGrenade_East {count = 10;}; class SmokeShell {count = 10;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_BackpackSpecop_RU {count = 1;}; class cwr2_Backpack_RU {count = 1;}; };titleText ["C W R 2 - S E A R E D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_MORPEH", "cwr2_eden", "CAWater", "cwr2_Civilians", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "CWR2Editor_Buildings", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc_e", "cwr2_Soldiers_FIA", "cwr2_V3S", "cwr2_Jeeps" }; addOnsAuto[]= { "cwr2_MORPEH", "cwr2_Civilians", "ca_modules_e_weather", "ca_modules_clouds", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_FIA", "CAWater", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "CWR2Editor_Buildings", "camisc_e", "cwr2_V3S", "cwr2_Jeeps", "cwr2_eden" }; randomSeed=15657476; class Intel { briefingName="CWR2 - Sea Red (co04)"; briefingDescription="Maritime raid by Naval Infantry"; startWeather=1; startFog=0.4918648; forecastWeather=1; forecastFog=0.65448844; day=9; hour=4; minute=15; }; class Groups { items=24; class Item0 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1489.7424,0.32372922,10558.842}; id=0; side="EAST"; vehicle="cwr2_OfficerVMF_S"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="marine1"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; this moveindriver boat; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS_SD""; this addweapon ""Binocular""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={27,25,26}; }; class Item1 { position[]={1501.351,0.45369554,10545.465}; id=1; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine2"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; this moveincargo boat; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS_SD""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={27,25,26}; }; class Item2 { position[]={1482.6388,0.3358143,10546.475}; id=2; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; player="PLAY CDG"; skill=1; text="marine3"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; this moveincargo boat; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS_SD""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={27,25,26}; }; class Item3 { position[]={1510.5327,0.20551504,10534.857}; id=3; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; player="PLAY CDG"; skill=1; text="marine4"; init="marinesquad = group this; marinesquad setgroupid [""Naval Infantry"",""Black""]; this moveincargo boat; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""cwr2_30Rnd_762x39_SD""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKMS_SD""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; synchronizations[]={27,25,26}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3970.9883,0.51674753,12673.049}; azimut=250; special="FLY"; id=7; side="EAST"; vehicle="cwr2_Ka32_Attack"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="kamov"; init="kamovsquad = group this; kamovsquad setgroupid [""Pilot"",""Black""]; kamov flyInHeight 30; kamov allowDamage false; kamovD allowDamage false; this setcaptive true; kamov lockDriver true;"; }; class Item1 { position[]={3967.4761,0.1076384,12678.006}; azimut=240; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierVMF_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="kamovsquad = group this; kamovsquad setgroupid [""Pilot"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={3967.6843,0.42439711,12671.955}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""HQ, we are done, get us out of here."";"; class Effects { }; timeoutMin=45; timeoutMid=45; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={3962.7966,0.28165305,12670.563}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="MAMABEAR=[East,""HQ""]; MAMABEAR SideChat ""Well done, comrades. A helicopter is on its way."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={935.46985,9.0109425,12027.514}; type="TR UNLOAD"; expCond="({alive _x} count (units marinesquad) == {_x in kamov} count (units marinesquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent kamovsquad; loadmaster1 assignascargo kamov; loadmaster2 assignascargo kamov; loadmaster3 assignascargo kamov; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; kamov flyInHeight 1; (leader group player) sidechat ""Let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={935.48157,9.0696516,12026.912}; expCond="({alive _x} count (units kamovsquad) == {_x in kamov} count (units kamovsquad));"; expActiv="kamov flyInHeight 30; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; kamovD sidechat ""HQ, be advised that the raiding party has been picked up. We are heading back to the ship, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={4003.0737,0.42844367,12679.312}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10880.298,23.452099,8703.2314}; id=6; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={10906.874,23.873774,8703.3877}; combat="CARELESS"; expActiv="kamov setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10871.926,22.889946,8703.2822}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10906.886,23.873955,8703.3857}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3976.759,0.090148538,12685.127}; azimut=270; id=8; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo kamov;"; }; class Item1 { position[]={3979.0042,0.094327837,12686.504}; azimut=270; id=9; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo kamov;"; }; class Item2 { position[]={3978.7942,0.24343774,12683.746}; azimut=270; id=10; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo kamov;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1510.0211,0.51310742,10635.519}; id=23; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.5]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1522.3654,0.23569059,10635.519}; id=24; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1483.9353,-0.026027858,10501.897}; id=25; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1505.1077,0.35364404,10502.002}; id=26; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1494.4988,0.19476694,10501.934}; id=27; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3}; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1150.9808,90.371536,11519.342}; azimut=155; id=31; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.55)]; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={1162.7222,84.207603,11508.69}; id=34; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={1163.8372,84.207603,11507.273}; id=33; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { presence=0.75000024; position[]={1161.8829,84.207603,11507.48}; id=37; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item3 { position[]={1164.8936,84.207603,11506}; id=50; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item4 { position[]={1161.1635,84.207603,11506.085}; id=42; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item5 { presence=0.75000024; position[]={1166.1472,84.207603,11504.408}; id=41; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item6 { presence=0.75000024; position[]={1160.2976,84.207603,11504.609}; id=52; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item7 { presence=0.75000024; position[]={1167.2903,84.207603,11503.004}; id=57; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item8 { presence=0.75000024; position[]={1159.3479,84.207603,11503.025}; id=65; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1162.7233,84.207603,11509.913}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1162.5862,84.207603,11511.525}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={1163.8906,84.207603,11496.204}; id=35; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { position[]={1165.6401,84.207603,11493.51}; id=51; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item2 { presence=0.75000024; position[]={1162.4637,84.207603,11493.505}; id=44; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1125.8513,84.207603,11496.092}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1173.2126,84.207603,11496.061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1125.8746,84.207603,11496.13}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={1226.1567,80.003258,11486.423}; id=38; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item1 { presence=0.75000024; position[]={1227.3744,79.759308,11484.523}; id=49; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item2 { position[]={1225.0651,80.38945,11484.573}; id=39; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item3 { presence=0.75000024; position[]={1228.7024,79.485733,11482.753}; id=60; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; class Item4 { presence=0.75000024; position[]={1223.951,80.748184,11482.496}; id=72; side="GUER"; vehicle="cwr2_SoldierG_Medic"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1224.3684,74.052048,11562.829}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1071.7213,74.304008,11559.985}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1071.8843,70.802139,11424.845}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1228.436,78.214249,11424.51}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1224.3134,74.095963,11562.665}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1207.3789,80.262024,11544.918}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1186.8419,84.207603,11523.995}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1152.6383,84.207603,11423.367}; id=40; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1152.6249,84.215477,11425.328}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1152.5758,84.215477,11425.328}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1148.9167,84.264366,11473.227}; azimut=180; id=43; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1146.6898,84.141815,11538.79}; id=45; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1146.7194,84.02375,11541.964}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1146.6299,84.020439,11541.964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={1147.6816,84.207603,11498.112}; id=46; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1147.6797,84.207603,11499.405}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1147.6797,84.207603,11499.38}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1150.3158,90.665421,11449.688}; id=55; side="GUER"; vehicle="cwr2_SoldierG_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +6.55)]; this setunitpos ""Middle""; this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1147.9242,90.371536,11517.411}; azimut=180; id=56; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +6.55)]; this setunitpos ""Middle""; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1140.9667,90.371536,11515.87}; azimut=180; id=59; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1306.4602,60.191261,11463.959}; id=61; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={1308.2349,59.879673,11461.753}; id=32; side="GUER"; vehicle="cwr2_SoldierG_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; }; class Item2 { position[]={1305.0869,60.916523,11461.738}; id=47; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item3 { presence=0.75000024; position[]={1309.7749,59.61956,11458.982}; id=63; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item4 { presence=0.75000024; position[]={1303.8984,61.528969,11459.249}; id=64; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item5 { presence=0.75000024; position[]={1311.5938,59.250633,11456.404}; id=53; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1151.9423,43.463158,11304.801}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={962.83136,33.601971,11488.464}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1151.4198,50.171116,11673.802}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1333.4166,45.345528,11491.56}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1152.0089,43.4426,11304.767}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1152.1133,66.53846,11367.36}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1152.377,80.510078,11402.696}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1143.2012,84.390038,11465.819}; id=62; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={1145.0389,84.448845,11463.212}; id=36; side="GUER"; vehicle="cwr2_SoldierG_AR"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; }; class Item2 { presence=0.75000024; position[]={1141.8209,84.345871,11463.291}; id=48; side="GUER"; vehicle="cwr2_SoldierG_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_equip_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; }; class Item3 { presence=0.75000024; position[]={1146.9683,84.492615,11460.254}; id=58; side="GUER"; vehicle="cwr2_SoldierG"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; class Item4 { position[]={1140.788,84.294884,11460.258}; id=54; side="GUER"; vehicle="cwr2_SoldierG_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addmagazine ""cwr2_RPG75Rocket_DP""; this addweapon ""cwr2_AKM""; this addweapon ""cwr2_RPG75"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1143.1964,84.389885,11468.112}; formation="DIAMOND"; expCond="(opfor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1143.1964,84.364166,11470.107}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1170.8505,84.21772,11466.018}; id=66; side="GUER"; vehicle="cwr2_SoldierG_Medic"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1170.8197,84.207603,11467.663}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1170.8337,84.207603,11467.687}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1184.3228,84.207603,11459.652}; azimut=270; id=73; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={1492.2494,0.50057375,10533.031}; id=4; side="EMPTY"; vehicle="PBX"; lock="UNLOCKED"; skill=1; fuel=0.20000002; text="boat"; init="this allowDamage false;"; }; class Item1 { position[]={935.50891,9.0440416,12027.197}; azimut=270; id=5; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item2 { position[]={1145.1526,84.207603,11480.086}; id=12; side="EMPTY"; vehicle="76n6ClamShell"; skill=1; text="target1"; }; class Item3 { position[]={1163.3777,84.207603,11529.454}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item4 { position[]={1158.905,84.207603,11531.946}; id=14; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item5 { position[]={1156.6414,84.207603,11531.876}; id=15; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item6 { position[]={1161.1843,84.207603,11531.813}; id=16; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item7 { position[]={1147.0653,90.371536,11521.854}; azimut=180; id=17; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={1165.5222,84.207603,11531.827}; id=18; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [aCrate,[-5,0,+0.5]];"; }; class Item9 { position[]={1159.1912,84.207603,11529.196}; id=19; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item10 { position[]={1146.8735,90.371536,11517.807}; id=20; side="EMPTY"; vehicle="ED102_TankGarage"; lock="UNLOCKED"; skill=0.60000002; text="garage"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item11 { position[]={1165.8201,84.207603,11534.575}; azimut=270; id=21; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate,[5,0,0.45]];"; }; class Item12 { position[]={1164.1687,84.207603,11534.567}; id=22; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[5,0,1.05]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item13 { position[]={1152.1198,84.207603,11488.5}; azimut=270; id=28; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="target2"; }; class Item14 { position[]={1137.5881,84.207603,11488.543}; azimut=90; id=29; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="target3"; }; class Item15 { position[]={1185.697,84.207603,11464.386}; azimut=270; id=30; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=1; }; class Item16 { position[]={1168.0237,84.207603,11514.415}; azimut=225; id=67; side="EMPTY"; vehicle="Camp_EP1"; leader=1; skill=1; }; class Item17 { position[]={1174.1211,84.207603,11508.429}; azimut=225; id=68; side="EMPTY"; vehicle="Camp_EP1"; leader=1; skill=1; }; class Item18 { position[]={1157.4033,84.207603,11517.407}; azimut=180; id=69; side="EMPTY"; vehicle="cwr2_V3SRepair"; leader=1; lock="UNLOCKED"; skill=1; }; class Item19 { position[]={1138.2762,84.232445,11472.721}; azimut=90; id=70; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { position[]={1151.8387,84.579674,11459.01}; azimut=270; id=71; side="EMPTY"; vehicle="cwr2_V3S_FIA"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={1491.9225,0.52608293,10532.301}; name="start"; type="cwr2_Faction_VMF"; a=1.5; b=1.2; }; class Item1 { position[]={935.45728,9.0487289,12027.175}; name="obj3"; type="mil_pickup"; colorName="ColorRed"; }; class Item2 { position[]={1146.1245,84.207603,11491.006}; name="obj1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorBlue"; fillName="FDiagonal"; a=120; b=120; }; class Item3 { position[]={1149.6932,84.207603,11532.176}; name="obj2"; type="mil_warning"; colorName="ColorBlue"; }; }; class Sensors { items=9; class Item0 { position[]={983.13586,1.7615788,12040.796}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=7; expActiv="kamov land ""GET OUT""; loadmaster1 sidechat ""Get on the helicopter ASAP, we cannot afford to loiter in hostile airspace.""; kamov setCaptive false;"; class Effects { }; }; class Item1 { position[]={1721.8197,0.33012894,10684.104}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_sea_red_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={1851.8037,-0.0056469589,10684.225}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={1851.8965,0.1885305,10553.133}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1729.7225,-0.48365998,11584.609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target1 >= 0.99) AND (getDammage target2 >= 0.99) AND (getDammage target3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; (leader group player) sidechat ""That should deny early warning of the invasion fleet."";"; class Effects { }; }; class Item5 { position[]={1152.1619,90.371536,11520.077}; a=2; b=2; rectangular=1; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2a = 1; publicVariable ""VictoryCondition2a""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; (leader group player) sidechat ""These documents ought to provide some useful information."";"; class Effects { }; }; class Item6 { position[]={1144.0282,84.207603,11519.399}; a=2; b=2; rectangular=1; activationBy="EAST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2b = 1; publicVariable ""VictoryCondition2b""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; (leader group player) sidechat ""Bugger, this computer seems to be experiencing problems."";"; class Effects { }; }; class Item7 { position[]={1729.7089,0.20686087,11454.29}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition2a == 1) AND (VictoryCondition2b == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; (leader group player) sidechat ""These materials ought to do, nothing to be done about that bloody computer."";"; class Effects { }; }; class Item8 { position[]={1151.8624,84.207603,11480.718}; a=300; b=300; activationBy="EAST"; activationType="GUER D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="opfor_detected = 1; publicVariable ""opfor_detected""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4526472; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=4458178; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=6939394; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Maritime raid.

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