briefing.htmlùfP_briefing.sqf~ gPPdescription.ext*"gPYinit.sqffPlinitjipcompatible.sqf4 Debriefing

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Mission Accomplished


The resistance fighters managed to liberate the captured commander from the clutches of the KGB and delivered him to a new safe hiding location. This allows the fight against the occupation forces to continue unabated.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The leader has been killed. Without good candidates to replace this commander the resistance is incapable of maintaing a well coordinated organisation.


// tasks task3a = resistance1 createSimpleTask ["Escort the leader to safety"]; task3a setSimpleTaskDescription ["Escort the leader to safety", "Escort the leader to safety", "Escort the leader to safety"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = resistance1 createSimpleTask ["Deny the weapons cache"]; task2a setSimpleTaskDescription ["Deny the weapons cache", "Deny the weapons cache", "Deny the weapons cache"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = resistance1 createSimpleTask ["Liberate the leader"]; task1a setSimpleTaskDescription ["Liberate the leader", "Liberate the leader", "Liberate the leader"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = resistance2 createSimpleTask ["Escort the leader to safety"]; task3b setSimpleTaskDescription ["Escort the leader to safety", "Escort the leader to safety", "Escort the leader to safety"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = resistance2 createSimpleTask ["Deny the weapons cache"]; task2b setSimpleTaskDescription ["Deny the weapons cache", "Deny the weapons cache", "Deny the weapons cache"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = resistance2 createSimpleTask ["Liberate the leader"]; task1b setSimpleTaskDescription ["Liberate the leader", "Liberate the leader", "Liberate the leader"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = resistance3 createSimpleTask ["Escort the leader to safety"]; task3c setSimpleTaskDescription ["Escort the leader to safety", "Escort the leader to safety", "Escort the leader to safety"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = resistance3 createSimpleTask ["Deny the weapons cache"]; task2c setSimpleTaskDescription ["Deny the weapons cache", "Deny the weapons cache", "Deny the weapons cache"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = resistance3 createSimpleTask ["Liberate the leader"]; task1c setSimpleTaskDescription ["Liberate the leader", "Liberate the leader", "Liberate the leader"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = resistance4 createSimpleTask ["Escort the leader to safety"]; task3d setSimpleTaskDescription ["Escort the leader to safety", "Escort the leader to safety", "Escort the leader to safety"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = resistance4 createSimpleTask ["Deny the weapons cache"]; task2d setSimpleTaskDescription ["Deny the weapons cache", "Deny the weapons cache", "Deny the weapons cache"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = resistance4 createSimpleTask ["Liberate the leader"]; task1d setSimpleTaskDescription ["Liberate the leader", "Liberate the leader", "Liberate the leader"]; task1d setSimpleTaskDestination markerpos "obj1"; // diary entries resistance1 createDiaryRecord["Diary", ["Background", " After the Soviet invasion of Nogova the local militia was rapidly overwhelmed, but once the population recovered from the initial shock the bravest amongst the citizens have banded together to resist the enemy forces. These resistance fighters have nevertheless trouble to survive the brutal repression of opposition against the Soviet army of occupation by the attached KGB detachment. These have proven very adept at combatting the nascent resistance movement. This morning they have scored a major coup with the arrest of a prominent resistance leader in the village of Bor.

As the occupation forces have imposed strict control on movement only a handful of individuals have the liberty to move around and meet up with resistance members at diverse locations. With only a small number of medically trained staff present on Nogova the Soviets have issued passes that allow doctors to travel all over the island. This has allowed the psychiatrist at Bor to coordinate the resistance movement under the guise of visiting his patients. Despite taking precautions the KGB has identified this individual as a key resistance figure and swooped down to arrest him.

As the resistance movement is operating in small self sufficient cells most fighters know only a handful of others, thus limiting the damage done when one individual is captured. The leader captured today is however one of the few people who are familiar with nearly the entire organisation. If the Soviets are able to subject him to torture and interrogation they are likely to gather enough information to roll up substantial parts of the resistance. Therefore it is of the utmost importance that this leader is liberated before he is taken away to the KGB headquarters.

The members of a local cell have gathered at Mala Ves to ensure the resistance leader is liberated before the KGB whisks their prisoner away to the main base at Lipany. As there is no time to gather additional weapons and ammunition the men will have to make do with the small armoury at their disposal. The fighters must advance on the village of Bor as rapidly as possible and kill the Soviet security element to free the captured leader. A secondary task is to deny the cache established in the village as there will be no opportunity to move the stores to an alternative location.

Once the resistance members have freed the commander and destroyed the cache their next aim is to reach the village of Joudov. The locals have the means to hide wanted individuals from the Soviet sweep that is likely to be launched to find the perpetrators of the attack on the KGB team at Bor. While en route to the village the resistance band must take great care to avoid Soviet checkpoints and patrols. Given the enemy preference to use wheeled and tracked vehicles staying away from the roads would be advisable, though chances are foot patrols could well be operating in open terrain. "]]; resistance1 createDiaryRecord["Diary", ["Enemy", " The KGB showed up at the village of Bor in two UAZ jeeps, one of which has been equipped with a heavy machinegun. In total there are about a dozen Soviet troops armed with assault rifles and light machineguns. The enemy is still searching the premises to exploit any intelligence clues.

The Soviet occupation forces have established numerous roadblocks to control all traffic on the island. Reaction forces are likely to deploy in an effort to find the resistance fighters. These will dispose of wheeled - and tracked transport vehicles and may call on a helicopter for support. "]]; resistance1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will liberate a captured commander and destroy a cache at the village of Bor before moving to Joudov."]]; // diary entries resistance2 createDiaryRecord["Diary", ["Background", " After the Soviet invasion of Nogova the local militia was rapidly overwhelmed, but once the population recovered from the initial shock the bravest amongst the citizens have banded together to resist the enemy forces. These resistance fighters have nevertheless trouble to survive the brutal repression of opposition against the Soviet army of occupation by the attached KGB detachment. These have proven very adept at combatting the nascent resistance movement. This morning they have scored a major coup with the arrest of a prominent resistance leader in the village of Bor.

As the occupation forces have imposed strict control on movement only a handful of individuals have the liberty to move around and meet up with resistance members at diverse locations. With only a small number of medically trained staff present on Nogova the Soviets have issued passes that allow doctors to travel all over the island. This has allowed the psychiatrist at Bor to coordinate the resistance movement under the guise of visiting his patients. Despite taking precautions the KGB has identified this individual as a key resistance figure and swooped down to arrest him.

As the resistance movement is operating in small self sufficient cells most fighters know only a handful of others, thus limiting the damage done when one individual is captured. The leader captured today is however one of the few people who are familiar with nearly the entire organisation. If the Soviets are able to subject him to torture and interrogation they are likely to gather enough information to roll up substantial parts of the resistance. Therefore it is of the utmost importance that this leader is liberated before he is taken away to the KGB headquarters.

The members of a local cell have gathered at Mala Ves to ensure the resistance leader is liberated before the KGB whisks their prisoner away to the main base at Lipany. As there is no time to gather additional weapons and ammunition the men will have to make do with the small armoury at their disposal. The fighters must advance on the village of Bor as rapidly as possible and kill the Soviet security element to free the captured leader. A secondary task is to deny the cache established in the village as there will be no opportunity to move the stores to an alternative location.

Once the resistance members have freed the commander and destroyed the cache their next aim is to reach the village of Joudov. The locals have the means to hide wanted individuals from the Soviet sweep that is likely to be launched to find the perpetrators of the attack on the KGB team at Bor. While en route to the village the resistance band must take great care to avoid Soviet checkpoints and patrols. Given the enemy preference to use wheeled and tracked vehicles staying away from the roads would be advisable, though chances are foot patrols could well be operating in open terrain. "]]; resistance2 createDiaryRecord["Diary", ["Enemy", " The KGB showed up at the village of Bor in two UAZ jeeps, one of which has been equipped with a heavy machinegun. In total there are about a dozen Soviet troops armed with assault rifles and light machineguns. The enemy is still searching the premises to exploit any intelligence clues.

The Soviet occupation forces have established numerous roadblocks to control all traffic on the island. Reaction forces are likely to deploy in an effort to find the resistance fighters. These will dispose of wheeled - and tracked transport vehicles and may call on a helicopter for support. "]]; resistance2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will liberate a captured commander and destroy a cache at the village of Bor before moving to Joudov."]]; // diary entries resistance3 createDiaryRecord["Diary", ["Background", " After the Soviet invasion of Nogova the local militia was rapidly overwhelmed, but once the population recovered from the initial shock the bravest amongst the citizens have banded together to resist the enemy forces. These resistance fighters have nevertheless trouble to survive the brutal repression of opposition against the Soviet army of occupation by the attached KGB detachment. These have proven very adept at combatting the nascent resistance movement. This morning they have scored a major coup with the arrest of a prominent resistance leader in the village of Bor.

As the occupation forces have imposed strict control on movement only a handful of individuals have the liberty to move around and meet up with resistance members at diverse locations. With only a small number of medically trained staff present on Nogova the Soviets have issued passes that allow doctors to travel all over the island. This has allowed the psychiatrist at Bor to coordinate the resistance movement under the guise of visiting his patients. Despite taking precautions the KGB has identified this individual as a key resistance figure and swooped down to arrest him.

As the resistance movement is operating in small self sufficient cells most fighters know only a handful of others, thus limiting the damage done when one individual is captured. The leader captured today is however one of the few people who are familiar with nearly the entire organisation. If the Soviets are able to subject him to torture and interrogation they are likely to gather enough information to roll up substantial parts of the resistance. Therefore it is of the utmost importance that this leader is liberated before he is taken away to the KGB headquarters.

The members of a local cell have gathered at Mala Ves to ensure the resistance leader is liberated before the KGB whisks their prisoner away to the main base at Lipany. As there is no time to gather additional weapons and ammunition the men will have to make do with the small armoury at their disposal. The fighters must advance on the village of Bor as rapidly as possible and kill the Soviet security element to free the captured leader. A secondary task is to deny the cache established in the village as there will be no opportunity to move the stores to an alternative location.

Once the resistance members have freed the commander and destroyed the cache their next aim is to reach the village of Joudov. The locals have the means to hide wanted individuals from the Soviet sweep that is likely to be launched to find the perpetrators of the attack on the KGB team at Bor. While en route to the village the resistance band must take great care to avoid Soviet checkpoints and patrols. Given the enemy preference to use wheeled and tracked vehicles staying away from the roads would be advisable, though chances are foot patrols could well be operating in open terrain. "]]; resistance3 createDiaryRecord["Diary", ["Enemy", " The KGB showed up at the village of Bor in two UAZ jeeps, one of which has been equipped with a heavy machinegun. In total there are about a dozen Soviet troops armed with assault rifles and light machineguns. The enemy is still searching the premises to exploit any intelligence clues.

The Soviet occupation forces have established numerous roadblocks to control all traffic on the island. Reaction forces are likely to deploy in an effort to find the resistance fighters. These will dispose of wheeled - and tracked transport vehicles and may call on a helicopter for support. "]]; resistance3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will liberate a captured commander and destroy a cache at the village of Bor before moving to Joudov."]]; // diary entries resistance4 createDiaryRecord["Diary", ["Background", " After the Soviet invasion of Nogova the local militia was rapidly overwhelmed, but once the population recovered from the initial shock the bravest amongst the citizens have banded together to resist the enemy forces. These resistance fighters have nevertheless trouble to survive the brutal repression of opposition against the Soviet army of occupation by the attached KGB detachment. These have proven very adept at combatting the nascent resistance movement. This morning they have scored a major coup with the arrest of a prominent resistance leader in the village of Bor.

As the occupation forces have imposed strict control on movement only a handful of individuals have the liberty to move around and meet up with resistance members at diverse locations. With only a small number of medically trained staff present on Nogova the Soviets have issued passes that allow doctors to travel all over the island. This has allowed the psychiatrist at Bor to coordinate the resistance movement under the guise of visiting his patients. Despite taking precautions the KGB has identified this individual as a key resistance figure and swooped down to arrest him.

As the resistance movement is operating in small self sufficient cells most fighters know only a handful of others, thus limiting the damage done when one individual is captured. The leader captured today is however one of the few people who are familiar with nearly the entire organisation. If the Soviets are able to subject him to torture and interrogation they are likely to gather enough information to roll up substantial parts of the resistance. Therefore it is of the utmost importance that this leader is liberated before he is taken away to the KGB headquarters.

The members of a local cell have gathered at Mala Ves to ensure the resistance leader is liberated before the KGB whisks their prisoner away to the main base at Lipany. As there is no time to gather additional weapons and ammunition the men will have to make do with the small armoury at their disposal. The fighters must advance on the village of Bor as rapidly as possible and kill the Soviet security element to free the captured leader. A secondary task is to deny the cache established in the village as there will be no opportunity to move the stores to an alternative location.

Once the resistance members have freed the commander and destroyed the cache their next aim is to reach the village of Joudov. The locals have the means to hide wanted individuals from the Soviet sweep that is likely to be launched to find the perpetrators of the attack on the KGB team at Bor. While en route to the village the resistance band must take great care to avoid Soviet checkpoints and patrols. Given the enemy preference to use wheeled and tracked vehicles staying away from the roads would be advisable, though chances are foot patrols could well be operating in open terrain. "]]; resistance4 createDiaryRecord["Diary", ["Enemy", " The KGB showed up at the village of Bor in two UAZ jeeps, one of which has been equipped with a heavy machinegun. In total there are about a dozen Soviet troops armed with assault rifles and light machineguns. The enemy is still searching the premises to exploit any intelligence clues.

The Soviet occupation forces have established numerous roadblocks to control all traffic on the island. Reaction forces are likely to deploy in an effort to find the resistance fighters. These will dispose of wheeled - and tracked transport vehicles and may call on a helicopter for support. "]]; resistance4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will liberate a captured commander and destroy a cache at the village of Bor before moving to Joudov."]];onloadmission="C W R 2 - S H R I N K R E S I S T A N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 4; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co04_cwr2_shrink_resistant_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Vz58 {count = 1;}; class cwr2_HuntingRifle {count = 1;}; class cwr2_Ingram {count = 1;}; class cwr2_Glock_SD {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_6Rnd_762x51_NoTracer {count = 6;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class cwr2_17Rnd_9x19_Para_SD {count = 4;}; class SmokeShell {count = 2;}; class PipeBomb {count = 1;}; };titleText ["C W R 2 - S H R I N K R E S I S T A N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_noe", "cacharacters2", "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cwr2_uaz", "camisc3", "CAWheeled2_MMT", "CAWheeled_E_Old_bike", "cwr2_AmmoBoxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Trabant", "CAWheeled_E_Old_moto", "cwr2_misc", "CWR2Editor_Buildings", "cwr2_Static", "cwr2_BMP1", "cwr2_Urals", "cwr2_Mi17", "CAWater", "cwr2_Skodas", "cwr2_Lada" }; addOnsAuto[]= { "cwr2_Civilians", "cwr2_Soldiers_FIA", "cacharacters2", "cwr2_Soldiers_RUS", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_BMP1", "cwr2_Mi17", "camisc3", "CAWheeled2_MMT", "CAWheeled_E_Old_bike", "cwr2_AmmoBoxes", "cwr2_Trabant", "CAWheeled_E_Old_moto", "cwr2_misc", "CWR2Editor_Buildings", "cwr2_Urals", "CAWater", "cwr2_Skodas", "cwr2_Lada", "cwr2_noe" }; randomSeed=5996295; class Intel { briefingName="CWR2 - Shrink Resistant (co04)"; briefingDescription="Liberate the resistance leader"; startWeather=0.10000002; startFog=0.13882004; forecastWeather=0.10000002; forecastFog=0.18509339; month=8; day=3; hour=6; minute=0; }; class Groups { items=59; class Item0 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={9176.5771,152.24121,4973.9297}; azimut=270; id=0; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="resistance1"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={22,23,24}; }; class Item1 { position[]={9180.8301,152.24121,4977.8506}; azimut=270; id=1; side="GUER"; vehicle="cwr2_Militia_G3"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="resistance2"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_G3A4"";"; synchronizations[]={22,23,24}; }; class Item2 { position[]={9180.6943,152.24121,4970.7383}; azimut=270; id=3; side="GUER"; vehicle="cwr2_Militia_FAL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="resistance3"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_FAL"";"; synchronizations[]={22,23,24}; }; class Item3 { position[]={9185.0146,152.24121,4981.6416}; azimut=270; id=2; side="GUER"; vehicle="cwr2_Militia_AK"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="resistance4"; init="resistancesquad = group this; resistancesquad setgroupid [""Resistance Fighter"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""cwr2_AKMS"";"; synchronizations[]={22,23,24}; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0; position[]={9422.8945,60.722858,2719.5176}; azimut=325; id=5; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; rank="COLONEL"; skill=1; }; class Item1 { position[]={9419.9814,61.707485,2717.1682}; azimut=325; id=4; side="CIV"; vehicle="Doctor"; skill=1; text="mcguffin"; init="this setcaptive true; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9419.7363,61.707485,2719.553}; azimut=180; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="guard2"; init="this disableAI ""Move"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9418.0693,61.707485,2718.8257}; azimut=135; id=7; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="guard1"; init="this disableAI ""Move"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9407.8701,61.083981,2749.7009}; azimut=180; id=8; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9407.916,61.082748,2747.7324}; completitionRadius=5; expActiv="mcguffin playmove ""AmovPercMstpSsurWnonDnon""; mcguffin setunitpos ""Up"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9407.917,61.081867,2745.9487}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9385.6367,62.444706,2730.2178}; azimut=100; id=9; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9403.7354,61.129932,2718.3679}; id=10; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9406.1152,61.258087,2716.0051}; id=12; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9403.7686,61.11816,2720.2607}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9403.7686,61.117664,2720.3308}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9424.5527,60.267883,2712.8708}; azimut=90; id=13; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this disableAI ""Move"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9433.3164,60.596325,2715.9846}; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9435.6035,60.488747,2713.9971}; id=11; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9433.3125,60.682152,2716.9988}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9433.3105,60.68264,2717.0037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9211.085,152.20937,4983.2876}; id=22; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={22,2,1,0,3}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9211.1006,152.07732,4975.1338}; id=23; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={23,2,1,0,3}; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9211.1875,152.04628,4966.8921}; id=24; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,0,1,2}; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8177.019,18.489372,4414.6411}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8179.0405,18.607307,4416.3936}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8179.0308,18.502857,4413.061}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={8181.2056,18.720198,4417.8408}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8181.603,18.565702,4411.5244}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={8183.4761,18.75,4419.4434}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8183.981,18.640018,4410.1289}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8175.8301,18.452335,4414.6445}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8918.208,61.743137,3855.6599}; placement=150; type="SAD"; formation="WEDGE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9978.5781,139.40591,3891.3171}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={9349.8711,144.85686,4579.0381}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={8917.9229,61.683327,3855.6008}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={8970.2207,119.24561,5407.9214}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8973.3896,119.24561,5410.5259}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={8973.9316,119.24561,5405.6914}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8951.0586,119.23956,5408.9258}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9049.1934,119.24561,5453.064}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8951.1064,119.23954,5408.9473}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7792.6157,21.50174,4397.9736}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7796.0376,21.269049,4400.3633}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7796.0371,21.204685,4395.6738}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={7799.3228,21.047918,4402.8281}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7788.376,21.800919,4375.2954}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7795.6689,20.986578,4414.6719}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7788.3091,21.808626,4375.3237}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10698.853,124.24072,3051.0029}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10701.336,124.50267,3052.8799}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10701.42,124.24072,3049.1729}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10703.259,124.24072,3054.4751}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10703.872,124.24072,3047.6245}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10705.78,124.24072,3056.0425}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.50000048; position[]={10706.722,124.24072,3045.7573}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10695.93,124.24072,3051.0071}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9835.6426,95.235886,2776.6433}; placement=150; type="SAD"; formation="WEDGE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9466.3252,175.57089,3682.9243}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10401.04,161.37442,3505.906}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={9835.3135,95.228745,2777.0698}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10518.385,122.66794,2745.0452}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10516.432,122.67278,2745.0554}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10516.427,122.67361,2745.0706}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10445.421,121.64795,4104.8086}; azimut=270; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10448.667,121.64795,4106.5488}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={10448.483,121.64795,4102.52}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10444.117,121.64795,4104.8452}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10444.072,121.64795,4104.8462}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7802.8174,21.342371,4384.2612}; azimut=95; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Stealth"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={10532.481,124.07112,2767.2512}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10535.416,124.12122,2769.4465}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={10535.818,124.01723,2764.9089}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={10508.481,124.06409,2765.4993}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10540.755,124.16893,2767.8811}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10508.502,124.06501,2765.4944}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={9019.7354,119.24561,5445.6016}; azimut=270; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9024.0244,119.24561,5448.4976}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9023.6982,119.24561,5442.8276}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9014.0234,119.24561,5445.333}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9014.0049,119.24561,5445.3779}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8193.4297,19.05769,4441.6465}; azimut=90; id=47; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={8235.8232,18.317101,4363.1558}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={8238.1064,18.109447,4364.7651}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8234.7412,18.418888,4363.1221}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8234.7412,18.416908,4363.1631}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8982.0801,119.24561,5469.5771}; azimut=270; id=78; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={8984.835,119.24561,5471.2749}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8984.8037,119.24561,5467.5659}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={8987.6914,119.24561,5473.1748}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8987.4326,119.24561,5465.6318}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={8989.9766,119.24561,5474.8394}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={8990.5498,119.24561,5463.939}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8979.7305,119.24561,5469.666}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9617.6523,111.05265,4889.6348}; placement=150; type="SAD"; formation="WEDGE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8776.0166,107.98363,4477.6616}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={8841.8096,115.60579,5258.5146}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={9617.7969,111.04238,4889.5493}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8196.7021,18.75,4388.4297}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8198.5596,18.75,4389.6318}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={8198.4531,18.75,4387.166}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={8200.2314,18.75,4390.8569}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={8200.2842,18.75,4385.9658}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8196.3389,18.75,4406.7124}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8196.8506,19.035835,4370.4775}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8196.3506,18.75,4406.7114}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={11482.461,69,2232.4287}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_uaz;"; }; class Item1 { position[]={11485.594,69,2234.624}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_uaz;"; }; class Item2 { position[]={11485.328,69,2230.0928}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_uaz;"; }; class Item3 { position[]={11488.103,69,2236.7761}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_uaz;"; }; class Item4 { position[]={11488.858,69,2227.1689}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_uaz;"; }; }; class Waypoints { items=2; class Item0 { position[]={9504.2598,61.987083,2755.3582}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={9407.1025,61.088638,2755.4663}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={10646.021,124.24072,3130.9082}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10649.456,124.24072,3133.1621}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10649.161,124.24072,3128.5039}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10652.778,124.24072,3135.4365}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={10652.7,124.24072,3126.0439}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10645.704,124.24072,3048.7161}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10646.666,125.20169,3325.2373}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10645.723,124.24072,3048.6963}; type="CYCLE"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10630.393,124.24072,3049.0288}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10612.79,124.24072,3049.4204}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={10533.896,124.29881,2781.259}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10537.11,124.28001,2783.5374}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={10537.09,124.26633,2778.9827}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={10540.514,124.38177,2785.7473}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={10540.297,124.22381,2775.9924}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10532.237,124.31199,2781.2239}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10530.043,124.31913,2781.2756}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8163.6621,19.295771,4403.4316}; azimut=90; special="NONE"; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; class Item1 { position[]={8163.5942,19.304987,4401.4478}; azimut=90; special="NONE"; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={10267.738,173.42644,3224.937}; azimut=270; id=99; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10270.721,173.4375,3227.3608}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10270.427,172.99768,3222.498}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10273.179,173.4375,3229.7314}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={10273.585,172.65155,3220.5288}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10211.943,171.77554,3230.342}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10271.072,173.3298,3224.3875}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10211.928,171.77275,3230.3459}; type="CYCLE"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10184.982,168.46725,3231.0532}; placement=10; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9823.9717,155.47441,3226.8489}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8194.1182,18.936544,4414.9868}; azimut=155; id=53; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11473.477,69,2232.2095}; azimut=270; id=105; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="qrf_uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={11473.583,69,2235.2803}; azimut=270; special="CARGO"; id=106; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11470.359,69,2232.1726}; expCond="(resistance_detected == 1);"; expActiv="qrf_uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10530.688,121.82552,2733.303}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9531.4043,65.000519,2755.5664}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9523.915,64.0131,2755.5894}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={9522.0625,63.800358,2755.5427}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9515.1328,63.004925,2755.4666}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7843.2588,18.849136,4400.0806}; azimut=270; id=112; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={7849.5215,18.721521,4404.9741}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7849.1118,18.909771,4395.7354}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10454.905,121.64795,4100.8203}; azimut=150; id=115; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.75000024; position[]={10445.833,121.64795,4106.8491}; azimut=150; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10518.429,124.16698,2769.1345}; azimut=180; id=121; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; class Item1 { presence=0.50000048; position[]={10513.043,124.2193,2773.7568}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8932.5928,119.06986,5419.8716}; azimut=270; id=127; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setvectorup [0,0,1];"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10784.481,124.24072,3119.3003}; azimut=270; id=131; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={10780.847,124.24072,3119.2236}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10731.455,124.24072,3119.7427}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10416.973,121.64795,4101.9497}; azimut=270; id=132; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={10416.884,121.64795,4106.6133}; azimut=270; special="CARGO"; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10414.94,121.64795,4101.9956}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={10413.476,121.64795,4101.9976}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7991.6934,54.05312,6342.8423}; azimut=180; id=133; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={7997.5874,54.053066,6342.832}; azimut=180; special="CARGO"; id=135; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7991.7222,54.040657,6340.4282}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7716.0078,24.905096,4411.396}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6822.6646,10.349551,7570.3247}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7716.0181,24.905087,4411.395}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7318.3892,106.39742,8619.5566}; azimut=270; id=174; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7315.6533,106.87708,8619.4727}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6788.665,203.91254,9444.8027}; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9013.5869,119.24561,5463.3613}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6788.6597,203.91153,9444.8066}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10782.149,124.24072,2962.3665}; azimut=270; id=139; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={10781.988,124.24072,2967.5933}; azimut=270; special="CARGO"; id=138; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={10780.37,124.24072,2962.3169}; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10527.205,126.81289,2847.3586}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10464.987,121.64795,4065.8508}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7518.6846,43.717751,4542.1172}; azimut=270; id=140; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7522.1919,42.869255,4544.8833}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7522.3276,43.325413,4539.7188}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7525.7114,42.102432,4546.9873}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={7526.4517,42.957172,4536.439}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7462.2852,69.256721,5036.231}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6903.0547,122.64099,4618.5273}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7541.1914,51.584732,4345.8301}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7462.2476,69.265411,5036.21}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6838.9341,109.62891,5561.8091}; azimut=270; id=141; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6842.6436,109.62891,5564.6333}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6842.7632,109.62891,5559.7075}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6846.2158,109.62891,5566.4722}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={6846.3574,109.62891,5557.2324}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6836.6401,109.62891,5561.8623}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=900; timeoutMid=900; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={6836.6572,109.62891,5568.8867}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6792.8232,248.26382,8636.0703}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6796.0615,247.73926,8637.833}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6795.5234,246.0098,8633.7324}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6799.9707,246.98975,8639.498}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6798.7305,243.46423,8631.2324}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6370.8696,148.81645,8391.0791}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6370.1182,210.4648,9243.2949}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7173.9946,204.77283,8857.1387}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6371.3975,149.03014,8391.2305}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={9715.3076,259.93317,6309.4385}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9720.2695,259.81204,6311.7432}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={9719.8789,259.42435,6306.3291}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9724.5176,259.74127,6313.6563}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { position[]={9723.7773,258.9679,6303.5752}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9472.5098,114.45402,5671.5718}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8872.9033,151.03979,6326.9976}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={9755.3428,271.92014,6422.8472}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={9472.5488,114.46204,5671.668}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7025.4233,117.04599,6100.6265}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7029.9917,117.15121,6103.2539}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={7028.8848,117.06306,6097.939}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7033.4331,117.2551,6105.082}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item4 { position[]={7032.1421,117.09674,6094.9707}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6509.085,85.063446,5927.2822}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7451.4556,50.639885,5345.7896}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7643.8433,88.090393,6334.2998}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={6509.5918,85.173355,5926.8843}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7170.3706,111.51138,6845.3394}; azimut=270; id=157; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7173.9351,110.77111,6847.9731}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7173.769,111.7226,6842.9595}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7177.666,109.99978,6850.1431}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={7176.4707,112.0512,6839.9722}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7135.9595,118.67522,6297.2817}; placement=150; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6355.2495,123.82896,6759.9893}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7191.8848,60.10083,7173.0835}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7136.0967,118.6679,6297.1328}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={8195.3486,18.75,4434.415}; azimut=90; id=134; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={8195.3701,18.75,4431.4365}; azimut=90; special="CARGO"; id=136; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8196.8428,18.75,4434.458}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8198.8535,18.75,4434.584}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6230.2041,110.39069,7384.2642}; azimut=225; special="CARGO"; id=175; side="GUER"; vehicle="cwr2_Militia_G3"; leader=1; skill=1; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setcaptive true;"; }; }; }; class Item49 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6225.3286,110.39069,7389.4536}; azimut=180; special="CARGO"; id=176; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=1; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setcaptive true;"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10406.794,121.64795,4095.1257}; azimut=270; id=177; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={10406.245,121.64795,4099.103}; azimut=270; special="CARGO"; id=178; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={10405.002,121.64795,4094.9668}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9065.6943,118.99458,5466.7114}; speed="LIMITED"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10368.041,121.3689,4098.0444}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9065.7139,118.99529,5466.728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1574.2893,22,5551.6069}; azimut=180; id=179; side="EAST"; vehicle="cwr2_Mi17"; leader=1; rank="SERGEANT"; skill=0.2; text="hip"; }; class Item1 { position[]={1567.6481,22,5551.3911}; azimut=180; special="CARGO"; id=180; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; rank="CORPORAL"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1574.2749,22,5544.5288}; expCond="(resistance_detected == 1);"; expActiv="hip setfuel 1; hip flyinheight 80;"; class Effects { }; timeoutMin=300; timeoutMid=600; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={9728.5986,105.1964,5633.5112}; placement=1000; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6530.3477,79.975677,5629.7744}; placement=1000; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9728.9141,105.15472,5633.2646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7337.0493,105.50415,4771.8374}; azimut=270; id=183; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7333.5884,105.49481,4771.7886}; completitionRadius=10; speed="LIMITED"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=900; timeoutMid=900; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={7332.6768,105.49235,4771.7568}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9406.7979,61.280407,2712.2712}; id=185; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9408.4209,61.200493,2711.2312}; id=186; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={9406.7744,61.308445,2713.2378}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7604.1841,124.18049,6854.1641}; id=187; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7609.48,124.3896,6848.6074}; id=188; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7601.5039,124.01392,6848.5039}; id=189; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7603.5049,124.21636,6863.7153}; placement=250; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7603.3442,124.20708,6863.6851}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6820.9961,127.21954,6804.7749}; id=190; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6826.291,127.14452,6799.2183}; id=191; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6818.3154,127.11687,6799.1147}; id=192; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6820.3164,127.35212,6814.3262}; placement=250; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6820.3149,127.35178,6814.3188}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={8139.4229,15.418237,6136.8618}; azimut=270; id=197; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8141.6021,15.246664,6138.8774}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={8141.5454,15.014788,6135.1992}; azimut=270; id=194; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8144.5161,14.927423,6140.2046}; azimut=270; id=195; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={8143.6914,14.612309,6133.6475}; azimut=270; id=193; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={8141.7134,57.093285,7148.6821}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8139.8472,9.7567654,6060.2769}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={8141.7021,57.089153,7148.6509}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={6663.1313,9.1841002,7711.0112}; azimut=270; id=202; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6665.3105,8.9998875,7713.0269}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6665.2539,9.2845306,7709.3486}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6668.2246,8.8658266,7714.354}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6667.3999,9.3680897,7707.7969}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5954.5703,78.763596,8416.6172}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6809.2275,10.441771,7565.4736}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={5954.6001,78.763634,8416.6172}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={9905.9707,101.30175,5144.8882}; id=207; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9911.2656,101.45036,5139.3315}; id=208; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9903.29,100.87461,5139.228}; id=209; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9905.291,101.41267,5154.4395}; placement=250; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9905.29,101.41243,5154.4321}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=46; class Item0 { position[]={9422.6611,60.470791,2712.896}; azimut=90; id=15; side="EMPTY"; vehicle="Land_WoodenRamp"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item1 { position[]={9394.7725,60.935009,2720.3164}; azimut=180; id=16; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item2 { position[]={9163.0723,152.24121,4974.1147}; azimut=225; id=17; side="EMPTY"; vehicle="MMT_Civ"; leader=1; skill=0.60000002; }; class Item3 { position[]={9165.0459,152.24121,4974.1089}; azimut=225; id=18; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; leader=1; skill=0.60000002; }; class Item4 { position[]={9166.6777,152.24121,4973.9517}; azimut=225; id=19; side="EMPTY"; vehicle="Old_bike_TK_INS_EP1"; leader=1; skill=0.60000002; }; class Item5 { position[]={9160.9961,152.24121,4974.0288}; azimut=225; id=20; side="EMPTY"; vehicle="Old_bike_TK_CIV_EP1"; leader=1; skill=0.60000002; }; class Item6 { position[]={9374.0713,61.009731,2815.2451}; azimut=2; id=21; side="EMPTY"; vehicle="cwr2_FIA_Launchers"; skill=0.60000002; text="cache"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.55)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_RPG75Rocket"",2]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_545x39"",6]; this addmagazinecargo [""cwr2_30Rnd_762x39"",6]; this addmagazinecargo [""cwr2_30Rnd_762x39_SD"",6]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3]; this addmagazinecargo [""cwr2_20Rnd_765x17"",4]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""MineE"",5]; this addmagazinecargo [""PipeBomb"",1]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_XMS"",1]; this addweaponcargo [""cwr2_AKS74U"",1]; this addweaponcargo [""cwr2_vz58"",1]; this addweaponcargo [""cwr2_AKMS_SD"",1]; this addweaponcargo [""cwr2_PK"",1]; this addweaponcargo [""cwr2_Skorpion"",1];"; }; class Item7 { presence=0.50000048; position[]={9159.3994,152.24121,4966.48}; azimut=180; id=25; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; leader=1; skill=0.60000002; }; class Item8 { presence=0.50000048; position[]={9172.0752,152.24121,4982.2813}; azimut=180; id=26; side="EMPTY"; vehicle="Old_moto_TK_Civ_EP1"; leader=1; skill=0.60000002; }; class Item9 { position[]={8170.6636,18.770214,4394.0474}; azimut=90; id=100; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item10 { position[]={8161.4883,18.819555,4388.5146}; azimut=90; id=101; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item11 { position[]={8152.2983,18.923908,4394.2603}; azimut=90; id=102; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item12 { position[]={8161.3535,19.306004,4402.061}; azimut=180; id=103; side="EMPTY"; vehicle="ED102_Fortress1_East"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={7851.5591,18.848991,4394.4844}; azimut=90; id=107; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item14 { position[]={7842.3838,18.831673,4388.9517}; azimut=90; id=108; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item15 { position[]={7833.1938,18.881197,4394.6973}; azimut=90; id=109; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item16 { position[]={7842.7651,18.836102,4398.7969}; id=110; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item17 { position[]={7841.6602,19.16173,4403.7285}; azimut=90; id=111; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2"; init="this allowDamage false; corner2 attachTo [corner1,[-0.075,1.8,0]];"; }; class Item18 { position[]={10456.2,121.64795,4100.8384}; azimut=240; id=113; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item19 { position[]={10460.023,121.64795,4098.9688}; azimut=90; id=114; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_1"; init="this allowDamage false; corner2_1 attachTo [corner1_1,[-0.075,1.8,0]];"; }; class Item20 { position[]={10437.998,121.64795,4098.4785}; azimut=60; id=116; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item21 { position[]={10452.342,121.64795,4113.2109}; azimut=60; id=117; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item22 { position[]={10451.124,121.64795,4084.6296}; azimut=150; id=118; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item23 { position[]={10519.5,124.15888,2768.2974}; azimut=270; id=119; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item24 { position[]={10516.158,124.18665,2769.0156}; azimut=90; id=120; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_2"; init="this allowDamage false; corner2_2 attachTo [corner1_2,[-0.075,1.8,0]];"; }; class Item25 { position[]={10527.293,123.66874,2756.4116}; azimut=355; id=122; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item26 { position[]={10533.419,123.14336,2749.6147}; azimut=355; id=123; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item27 { position[]={10528.786,122.50148,2741.7432}; azimut=355; id=124; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item28 { position[]={8932.0723,119.06302,5418.7021}; id=125; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.2; text="corner1_3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)];"; }; class Item29 { position[]={8928.6328,119.01619,5418.7148}; azimut=90; id=126; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.2; text="corner2_3"; init="this allowDamage false; corner2_3 attachTo [corner1_3,[-0.075,1.8,0]];"; }; class Item30 { position[]={8918.3955,118.34376,5408.4551}; azimut=90; id=128; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item31 { position[]={8927.3076,118.99811,5413.8579}; azimut=90; id=129; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item32 { position[]={8909.252,117.14456,5413.9346}; azimut=90; id=130; side="EMPTY"; vehicle="cwr2_Wire"; leader=1; skill=0.60000002; }; class Item33 { presence=0.75000024; position[]={10463.153,121.64795,4101.6572}; azimut=150; id=170; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item34 { presence=0.75000024; position[]={8189.1631,18.75,4424.3433}; azimut=180; id=171; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item35 { presence=0.75000024; position[]={7794.1323,21.208326,4386.4292}; azimut=190; id=172; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item36 { presence=0.75000024; position[]={8931.3057,119.19771,5432.0728}; azimut=187; id=173; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item37 { position[]={10086.42,0.96386111,1772.4258}; azimut=90; special="NONE"; id=181; side="EMPTY"; vehicle="PBX"; leader=1; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item38 { position[]={8594.1914,1.3960843,5887.4604}; azimut=90; special="NONE"; id=182; side="EMPTY"; vehicle="PBX"; leader=1; lock="UNLOCKED"; skill=1; fuel=0.36000061; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item39 { presence=0.75000024; position[]={10513.053,124.42765,2784.4148}; azimut=180; id=184; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item40 { presence=0.50000048; position[]={9003.7725,119.24561,5462.981}; azimut=110; id=203; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; leader=1; skill=0.60000002; }; class Item41 { presence=0.50000048; position[]={10450.646,121.64795,4070.5198}; azimut=60; id=204; side="EMPTY"; vehicle="cwr2_SkodaRed"; leader=1; skill=0.60000002; }; class Item42 { presence=0.50000048; position[]={10670.435,124.24072,3027.1753}; azimut=180; id=205; side="EMPTY"; vehicle="cwr2_Lada_White"; leader=1; skill=0.60000002; }; class Item43 { presence=0.50000048; position[]={7718.9907,24.65579,4454.4614}; azimut=190; id=206; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; skill=0.60000002; }; class Item44 { presence=0.50000048; position[]={10734.105,124.24072,3253.8645}; id=210; side="EMPTY"; vehicle="cwr2_SkodaGreen"; leader=1; skill=0.60000002; }; class Item45 { presence=0.50000048; position[]={8082.6309,62.449352,7098.0713}; azimut=160; id=211; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; leader=1; skill=0.60000002; }; }; class Markers { items=8; class Item0 { position[]={9171.8203,152.24121,4973.9312}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={9418.5371,61.707485,2717.4116}; name="obj1"; text=" KGB"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={6211.5303,110.08301,7379.5957}; name="obj3"; text=" Sanctuary"; type="mil_end"; colorName="ColorGreen"; }; class Item3 { position[]={9375.1328,61.009731,2814.373}; name="obj2"; text=" Cache"; type="mil_dot"; colorName="ColorGreen"; }; class Item4 { position[]={10871.365,126.10788,3120.7131}; name="lipany"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={8139.9512,18.845165,4392.6943}; name="davle"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={10444.125,121.64795,4105.4873}; name="lany"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={8966.3555,119.24561,5443.2256}; name="velkaves"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={9418.6777,61.707485,2718.4561}; a=2; b=2; rectangular=1; activationBy="GUER"; interruptable=1; age="UNKNOWN"; expCond="this AND (alive mcguffin) AND (!(alive guard1)) AND (!(alive guard2));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; resistance1 addrating 200; resistance2 addrating 200; resistance3 addrating 200; resistance4 addrating 200; [resistance1,resistance2,resistance3,resistance4,mcguffin] joinsilent resistancesquad; mcguffin enableAI ""Move""; mcguffin setunitpos ""AUTO""; mcguffin setcaptive false; (leader group player) sidechat ""Let's get out of here. This place will be crawling with Soviets shortly, so we need to move fast."";"; class Effects { }; }; class Item1 { position[]={6211.542,110.08301,7379.4458}; activationBy="VEHICLE"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; resistance1 addrating 600; resistance2 addrating 600; resistance3 addrating 600; resistance4 addrating 600; (leader group player) sidechat ""Finally, let's find you a place to stay."";"; class Effects { }; }; class Item2 { position[]={9276.4014,50.913868,2622.7776}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage cache >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; resistance1 addrating 200; resistance2 addrating 200; resistance3 addrating 200; resistance4 addrating 200; (leader group player) sidechat ""That takes care of the cache. Shame about losing the weapons and ammo, but at least these can now no longer be traced back to any resistance fighters."";"; class Effects { }; }; class Item3 { position[]={9398.25,62.285038,2739.5181}; a=150; b=150; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item4 { position[]={9022.0977,42.531906,2879.2437}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co04_cwr2_shrink_resistant_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={9143.9082,51.325565,2882.6763}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={9143.7979,44.510002,2751.6401}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={9281.2734,67.084412,3009.6641}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="!(alive mcguffin);"; expActiv="task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=14493153; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=13495199; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=16443340; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Resistance fighters must liberate a captured commander.

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