briefing.htmlQ}briefing.sqfSQ_Bdescription.extΘQinit.sqfQ^initjipcompatible.sqf4 Debriefing

Cheating can only lead to the dark side


Any player worth their salt will never have to resort to the Endmission cheat.





Mission Accomplished


Alpha has been extracted after destroying the SA-7 supplies on the island. As a result of this raid the Soviet reinforce the garrison of Canard with a light AA battery that is withdrawn from Nogova, thus contributing to the success of the subsequent NATO assault.





Mission Failed


Alpha squad has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy SA-7 supplies"]; task2a setSimpleTaskDescription ["Destroy SA-7 supplies", "Destroy SA-7 supplies", "Destroy SA-7 supplies"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Seize intelligence"]; task1a setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy SA-7 supplies"]; task2b setSimpleTaskDescription ["Destroy SA-7 supplies", "Destroy SA-7 supplies", "Destroy SA-7 supplies"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Seize intelligence"]; task1b setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy SA-7 supplies"]; task2c setSimpleTaskDescription ["Destroy SA-7 supplies", "Destroy SA-7 supplies", "Destroy SA-7 supplies"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Seize intelligence"]; task1c setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy SA-7 supplies"]; task2d setSimpleTaskDescription ["Destroy SA-7 supplies", "Destroy SA-7 supplies", "Destroy SA-7 supplies"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Seize intelligence"]; task1d setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy SA-7 supplies"]; task2e setSimpleTaskDescription ["Destroy SA-7 supplies", "Destroy SA-7 supplies", "Destroy SA-7 supplies"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Seize intelligence"]; task1e setSimpleTaskDescription ["Seize intelligence", "Seize intelligence", "Seize intelligence"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " The Allied Command Europe Mobile Force has dispatched an amphibious task force to the Malden archipelago in order to retake some of the Soviet occupied islands. The main target is the recapture of the island of Nogova, but efforts are made to deceive the enemy of the intended target. To this end diversionary raids are conducted against other islands which are intended to convince the Soviets to reinforce their defences there. A team of SBS No 7 troop (NL) has been given the task of raiding the island of Canard.

Although Canard is only a very small island it does have an airstrip and facilities to support flight operations. As an unsinkable aircraft carrier it would allow NATO to base Harrier attack jets and enable the alliance to withdraw the Invincible through deck cruiser for convoy escort duties on the Atlantic. Therefore the commando raid is intended to support the notion that 3 Commando Brigade will execute an airmobile attack to secure this island. To this end the raid is to concentrate on the destruction of SA-7 missiles.

Due to the inclement weather conditions the launchers and their missiles are stashed in indoor locations so as not to degrade these key weapon systems through exposure to moist and corrosion. Unfortunately there is no current information on their whereabouts so the raiders need to hit a local command post in order to secure actionable intelligence. The team must then hit the stores of MANPADS and destroy these using explosive charges or expedient means before withdrawing to a landing zone for helicopter extraction. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " The Soviet army has based a garrison of two platoons of infantry on the island of Canard, one airmobile - and one motor rifle unit. The former have received light transport to increase their mobility while the latter brought their BMP infantry fighting vehicles.

Part of the enemy garrison is tied down in static defensive positions, but other elements are patrolling the island or on stand by for reinforcement of units coming under attack. Resident helicopter gunships are unable to fly in the prevailing weather conditions. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will seize intelligence and proceed to exploit this in order to destroy SA-7 supplies before extraction by helicopter."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " The Allied Command Europe Mobile Force has dispatched an amphibious task force to the Malden archipelago in order to retake some of the Soviet occupied islands. The main target is the recapture of the island of Nogova, but efforts are made to deceive the enemy of the intended target. To this end diversionary raids are conducted against other islands which are intended to convince the Soviets to reinforce their defences there. A team of SBS No 7 troop (NL) has been given the task of raiding the island of Canard.

Although Canard is only a very small island it does have an airstrip and facilities to support flight operations. As an unsinkable aircraft carrier it would allow NATO to base Harrier attack jets and enable the alliance to withdraw the Invincible through deck cruiser for convoy escort duties on the Atlantic. Therefore the commando raid is intended to support the notion that 3 Commando Brigade will execute an airmobile attack to secure this island. To this end the raid is to concentrate on the destruction of SA-7 missiles.

Due to the inclement weather conditions the launchers and their missiles are stashed in indoor locations so as not to degrade these key weapon systems through exposure to moist and corrosion. Unfortunately there is no current information on their whereabouts so the raiders need to hit a local command post in order to secure actionable intelligence. The team must then hit the stores of MANPADS and destroy these using explosive charges or expedient means before withdrawing to a landing zone for helicopter extraction. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " The Soviet army has based a garrison of two platoons of infantry on the island of Canard, one airmobile - and one motor rifle unit. The former have received light transport to increase their mobility while the latter brought their BMP infantry fighting vehicles.

Part of the enemy garrison is tied down in static defensive positions, but other elements are patrolling the island or on stand by for reinforcement of units coming under attack. Resident helicopter gunships are unable to fly in the prevailing weather conditions. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will seize intelligence and proceed to exploit this in order to destroy SA-7 supplies before extraction by helicopter."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " The Allied Command Europe Mobile Force has dispatched an amphibious task force to the Malden archipelago in order to retake some of the Soviet occupied islands. The main target is the recapture of the island of Nogova, but efforts are made to deceive the enemy of the intended target. To this end diversionary raids are conducted against other islands which are intended to convince the Soviets to reinforce their defences there. A team of SBS No 7 troop (NL) has been given the task of raiding the island of Canard.

Although Canard is only a very small island it does have an airstrip and facilities to support flight operations. As an unsinkable aircraft carrier it would allow NATO to base Harrier attack jets and enable the alliance to withdraw the Invincible through deck cruiser for convoy escort duties on the Atlantic. Therefore the commando raid is intended to support the notion that 3 Commando Brigade will execute an airmobile attack to secure this island. To this end the raid is to concentrate on the destruction of SA-7 missiles.

Due to the inclement weather conditions the launchers and their missiles are stashed in indoor locations so as not to degrade these key weapon systems through exposure to moist and corrosion. Unfortunately there is no current information on their whereabouts so the raiders need to hit a local command post in order to secure actionable intelligence. The team must then hit the stores of MANPADS and destroy these using explosive charges or expedient means before withdrawing to a landing zone for helicopter extraction. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " The Soviet army has based a garrison of two platoons of infantry on the island of Canard, one airmobile - and one motor rifle unit. The former have received light transport to increase their mobility while the latter brought their BMP infantry fighting vehicles.

Part of the enemy garrison is tied down in static defensive positions, but other elements are patrolling the island or on stand by for reinforcement of units coming under attack. Resident helicopter gunships are unable to fly in the prevailing weather conditions. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will seize intelligence and proceed to exploit this in order to destroy SA-7 supplies before extraction by helicopter."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " The Allied Command Europe Mobile Force has dispatched an amphibious task force to the Malden archipelago in order to retake some of the Soviet occupied islands. The main target is the recapture of the island of Nogova, but efforts are made to deceive the enemy of the intended target. To this end diversionary raids are conducted against other islands which are intended to convince the Soviets to reinforce their defences there. A team of SBS No 7 troop (NL) has been given the task of raiding the island of Canard.

Although Canard is only a very small island it does have an airstrip and facilities to support flight operations. As an unsinkable aircraft carrier it would allow NATO to base Harrier attack jets and enable the alliance to withdraw the Invincible through deck cruiser for convoy escort duties on the Atlantic. Therefore the commando raid is intended to support the notion that 3 Commando Brigade will execute an airmobile attack to secure this island. To this end the raid is to concentrate on the destruction of SA-7 missiles.

Due to the inclement weather conditions the launchers and their missiles are stashed in indoor locations so as not to degrade these key weapon systems through exposure to moist and corrosion. Unfortunately there is no current information on their whereabouts so the raiders need to hit a local command post in order to secure actionable intelligence. The team must then hit the stores of MANPADS and destroy these using explosive charges or expedient means before withdrawing to a landing zone for helicopter extraction. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " The Soviet army has based a garrison of two platoons of infantry on the island of Canard, one airmobile - and one motor rifle unit. The former have received light transport to increase their mobility while the latter brought their BMP infantry fighting vehicles.

Part of the enemy garrison is tied down in static defensive positions, but other elements are patrolling the island or on stand by for reinforcement of units coming under attack. Resident helicopter gunships are unable to fly in the prevailing weather conditions. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will seize intelligence and proceed to exploit this in order to destroy SA-7 supplies before extraction by helicopter."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " The Allied Command Europe Mobile Force has dispatched an amphibious task force to the Malden archipelago in order to retake some of the Soviet occupied islands. The main target is the recapture of the island of Nogova, but efforts are made to deceive the enemy of the intended target. To this end diversionary raids are conducted against other islands which are intended to convince the Soviets to reinforce their defences there. A team of SBS No 7 troop (NL) has been given the task of raiding the island of Canard.

Although Canard is only a very small island it does have an airstrip and facilities to support flight operations. As an unsinkable aircraft carrier it would allow NATO to base Harrier attack jets and enable the alliance to withdraw the Invincible through deck cruiser for convoy escort duties on the Atlantic. Therefore the commando raid is intended to support the notion that 3 Commando Brigade will execute an airmobile attack to secure this island. To this end the raid is to concentrate on the destruction of SA-7 missiles.

Due to the inclement weather conditions the launchers and their missiles are stashed in indoor locations so as not to degrade these key weapon systems through exposure to moist and corrosion. Unfortunately there is no current information on their whereabouts so the raiders need to hit a local command post in order to secure actionable intelligence. The team must then hit the stores of MANPADS and destroy these using explosive charges or expedient means before withdrawing to a landing zone for helicopter extraction. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " The Soviet army has based a garrison of two platoons of infantry on the island of Canard, one airmobile - and one motor rifle unit. The former have received light transport to increase their mobility while the latter brought their BMP infantry fighting vehicles.

Part of the enemy garrison is tied down in static defensive positions, but other elements are patrolling the island or on stand by for reinforcement of units coming under attack. Resident helicopter gunships are unable to fly in the prevailing weather conditions. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will seize intelligence and proceed to exploit this in order to destroy SA-7 supplies before extraction by helicopter."]];onloadmission="C W R 2 - A Q U A D U C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_aqua_duck_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_Steyr {count = 3;}; class cwr2_LAW {count = 2;}; class cwr2_NL_HighPower {count = 5;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 36;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_13Rnd_9x19_Para {count = 40;}; class cwr2_LAWRocket {count = 6;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - A Q U A D U C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_canard", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAWater", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_UAZ", "cwr2_misc", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Mi24" }; addOnsAuto[]= { "ca_modules_e_weather", "ca_modules_clouds", "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_BMP1", "CAWater", "camisc3", "caweapons_ammoboxes", "cwr2_Urals", "cwr2_UAZ", "cwr2_misc", "cwr2_Mi24", "cwr2_canard" }; randomSeed=16291695; class Intel { briefingName="CWR2 - Aqua Duck (co05)"; briefingDescription="Maritime raid"; startWeather=0.93523502; startFog=0.75; forecastWeather=0.93523502; forecastFog=1; month=9; day=15; hour=5; minute=0; }; class Groups { items=57; class Item0 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1797.0996,0.82110196,2820.1326}; id=0; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1808.452,0.72659528,2820.1323}; id=1; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item2 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={1657.51,6.1188507,2708.6296}; azimut=190; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; class Item1 { position[]={1655.709,4.3081646,2712.6929}; azimut=190; id=3; side="WEST"; vehicle="cwr2_SoldierNL_FAC"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; class Item2 { position[]={1662.1924,4.0593796,2711.2026}; azimut=190; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; class Item3 { position[]={1653.4214,2.9616485,2717.4192}; azimut=190; id=5; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; class Item4 { position[]={1666.7881,3.2609539,2713.6707}; azimut=195; id=6; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={9,10,11}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1659.4589,0.096923701,2777.855}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,2,4,6}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1679.3018,0.19780527,2774.7312}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,2,4,6}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1669.3892,0.30231062,2776.3086}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={6,4,2,3,5}; }; }; }; class Item6 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3048.937,0.070604146,-0.88916016}; special="FLY"; id=12; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={3056.2856,0.056080192,-1.0316849}; id=44; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveInCargo [raptor, 12];"; }; }; class Waypoints { items=7; class Item0 { position[]={3048.759,0.76411313,10.563538}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Alpha. The callsign is requesting extraction from the designated LZ, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3048.7766,0.92113101,15.611954}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sideChat ""Roger that, Alpha, Raptor is inbound. ETA is two minutes, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={3044.7581,0.34996301,1309.1072}; completitionRadius=50; speed="NORMAL"; expActiv="raptorD sideChat ""Raptor has eyes on the LZ, stand by for extraction."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2423.1716,28.032387,1929.8184}; type="TR UNLOAD"; speed="NORMAL"; expCond="({alive _x} count (units alphasquad) == {_x in raptor} count (units alphasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All personel has been recovered, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={2423.1753,28.029942,1929.2117}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor lock true; raptor flyInHeight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. Alpha has confirmed mission success, Raptor is RTB, out."""; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={3044.4768,0.4911024,1311.7728}; completitionRadius=50; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3047.4211,0.48473355,-0.24718475}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3057.0303,0.53581643,25.245773}; azimut=270; id=13; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3059.8994,0.40750077,27.614861}; azimut=270; id=15; side="WEST"; vehicle="cwr2_BlackOp_Day"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={3059.7217,0.57903963,22.831696}; azimut=270; id=16; side="WEST"; vehicle="cwr2_BlackOp_Day"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; }; }; class Item8 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1604.0725,54.716515,439.64267}; id=17; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1630.6487,53.569393,439.79794}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1595.7004,53.990807,439.69345}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1630.6604,53.567432,439.79697}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1232.5964,22.393517,2105.0488}; id=40; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; text="aDude1"; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1234.49,23.171516,2101.71}; idStatic=9900; idObject=-1971220820; housePos=2; combat="CARELESS"; expActiv="aCrate1 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; aCrate1 setVectorUp [0,0,1]; aCrate1 setDir 150; aCrate1 setpos getpos aCrate1; deleteVehicle aDude1;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1480.6456,37.35593,2124.2776}; id=41; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; text="aDude2"; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1478.0304,35.311985,2123.925}; idStatic=8263; idObject=-1971201977; housePos=4; combat="CARELESS"; expActiv="aCrate4 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; aCrate4 setVectorUp [0,0,1]; aCrate4 setDir 350; aCrate4 setpos getpos aCrate4; deleteVehicle aDude2;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1977.4165,38.278694,2013.2321}; id=42; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; text="aDude3"; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1976.8269,35.531578,2011.3401}; idStatic=8771; idObject=-1979549117; housePos=2; combat="CARELESS"; expActiv="aCrate7 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; aCrate7 setVectorUp [0,0,1]; aCrate7 setDir 20; aCrate7 setpos getpos aCrate7; deleteVehicle aDude3;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2241.8406,32.893215,1800.0719}; id=43; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; text="aDude4"; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={2244.2595,31.131577,1798.6692}; idStatic=1469; idObject=-1998402115; housePos=2; expActiv="aCrate10 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.4)]; aCrate10 setVectorUp [0,0,1]; aCrate10 setDir 32; aCrate10 setpos getpos aCrate10; deleteVehicle aDude4;"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1755.4318,19.746939,498.90845}; id=45; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1755.427,19.821424,501.22299}; completitionRadius=10; combat="CARELESS"; expActiv="""strela_marker_1"" setmarkerpos getpos aCrate1; ""strela_marker_2"" setmarkerpos getpos aCrate4; ""strela_marker_3"" setmarkerpos getpos aCrate7; ""strela_marker_4"" setmarkerpos getpos aCrate10; deleteVehicle aDude;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1957.0585,4.1416392,1623.8379}; azimut=270; id=48; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={1960.5372,4.3862596,1625.6858}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={1960.1942,3.576364,1621.3711}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={1963.7343,4.1593285,1627.1953}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={1963.0953,3.1727109,1619.8604}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={1966.3278,3.6831226,1628.3865}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={1965.755,2.5153482,1618.0437}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={1969.3121,3.1348543,1629.6655}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={1949.7406,34.700001,2050.0833}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1964.7614,34.700001,2044.3585}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2246.6733,33.478821,1799.1211}; azimut=285; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2208.7944,31.928804,1806.1362}; azimut=270; id=50; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2211.8794,31.862223,1807.5112}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2211.6069,31.638756,1803.9032}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2214.9336,31.818094,1809.037}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2192.9614,34.53299,1835.0017}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2162.9055,32.019306,1785.4113}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2219.4341,30.136208,1786.1608}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={2192.9778,34.530922,1835.0439}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1531.8737,31.28879,2051.5576}; azimut=270; id=51; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item1 { position[]={1534.8513,31.247471,2053.0764}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBMP;"; }; class Item2 { position[]={1534.8231,31.246416,2048.9036}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo aBMP;"; }; class Item3 { position[]={1537.6152,31.222961,2054.5725}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBMP;"; }; class Item4 { position[]={1537.5111,31.260088,2046.4646}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBMP;"; }; class Item5 { position[]={1540.8585,31.159454,2056.2634}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo aBMP;"; }; class Item6 { position[]={1540.7791,31.340658,2043.454}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBMP;"; }; class Item7 { position[]={1543.7245,31.106241,2057.7949}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo aBMP;"; }; }; class Waypoints { items=3; class Item0 { position[]={1164.3153,28.32748,2707.2319}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1149.6271,28.18173,2747.6138}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1148.672,28.105791,2750.2957}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1791.8121,38.833923,2152.3191}; azimut=300; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1782.8607,34.721146,2147.0537}; azimut=210; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1177.9144,33.447674,2778.1958}; azimut=95; id=55; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1962.3304,45.394444,2022.972}; azimut=125; id=56; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1175.2842,27.61459,2699.5913}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1177.6011,27.979349,2701.4338}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1177.4702,27.624924,2697.7471}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={1125.7135,28.404556,2698.9617}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1190.8097,29.034286,2629.0442}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1235.5348,30.602325,2700.0039}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1125.7678,28.393991,2699.0786}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1144.3057,27.443342,2699.1851}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1167.6014,27.669331,2699.5359}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1152.686,28.799999,2768.4897}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={1155.4564,28.799999,2770.3579}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1150.2072,28.799999,2783.8584}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1159.7528,28.665047,2723.4031}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1150.2054,28.799999,2783.9063}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1151.9784,28.799999,2772.8118}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1153.0751,28.799999,2765.6643}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1474.4191,36.466183,2122.1443}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1635.6118,31.891617,2153.2949}; azimut=90; id=68; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1105.3754,32.779579,2666.8545}; azimut=90; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1480.9183,37.613102,2120.9497}; id=74; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1237.5656,25.28701,2101.4143}; azimut=265; id=77; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1751.1973,39.152115,2156.4277}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1796.3717,34.700001,2164.5635}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1793.8739,34.700001,2164.5808}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1793.8738,34.700001,2164.5806}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1790.5171,34.700001,2157.7373}; azimut=15; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1974.9432,37.632622,2013.644}; azimut=155; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1184.9618,21.96283,2092.2852}; azimut=270; id=99; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1189.83,22.041698,2095.791}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1189.7709,21.867779,2088.5652}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1194.4069,22.139441,2098.5833}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1168.0963,21.783762,2122.9905}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1233.6978,21.221827,2153.2192}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1273.2488,22.658682,2091.552}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1203.6266,20.099716,2058.1782}; placement=10; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1168.0522,21.780899,2123.0679}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2184.3828,33.86821,1808.9896}; azimut=325; id=100; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1141.2474,33.190712,2763.6467}; azimut=90; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1235.9498,25.313078,2104.0601}; azimut=245; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1778.8188,34.700001,2139.5791}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1776.6738,34.700001,2139.6567}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1776.681,34.700001,2139.646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1133.3402,27.740566,2756.0146}; azimut=270; id=115; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1136.9789,28.043016,2757.8662}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={1136.4614,27.319685,2753.4382}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={1158.7909,28.799999,2812.2214}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1200.614,29.245255,2761.5728}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1132.3807,27.249424,2753.7778}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1158.7687,28.799999,2812.2156}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1168.0082,28.799999,2801.0969}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1177.4336,28.602367,2789.7363}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1965.2174,31.202858,2142.5798}; azimut=270; id=116; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1967.4944,31.264711,2144.0151}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1967.2323,31.339388,2140.6475}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1969.979,31.379745,2144.9556}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1969.2958,31.483459,2138.502}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1856.2875,30.308086,2180.6694}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1783.0433,34.047756,2003.6371}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1985.9127,32.715637,1928.496}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2052.7319,32.884171,2112.3247}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1856.2565,30.306953,2180.6367}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1890.5251,34.700001,2071.967}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1893.0933,34.700001,2073.4312}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1892.7048,34.700001,2069.8691}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={1895.7875,34.700001,2074.7795}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1905.1707,33.183086,2110.4539}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1977.5757,34.700001,2083.3247}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1952.571,34.700001,2008.4281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1877.0486,34.697769,2037.1824}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1905.1847,33.18084,2110.4573}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1491.0859,32.5,2117.8809}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={1469.2421,32.5,2114.3884}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1554.6294,32.5,2128.2368}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1469.2991,32.5,2114.3667}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2257.0544,34.228691,2070.0884}; azimut=270; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2261.8167,34.610882,2072.9319}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2261.3562,34.71339,2065.3411}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={2267.8447,35.227711,2075.9858}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2232.4856,31.117094,2104.2664}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2165.959,31.040686,2060.0376}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2210.0974,33.219074,1991.1759}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2279.9851,35.632988,2038.6451}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2232.3535,31.108469,2104.3215}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1505.2098,42.840347,2337.6719}; azimut=270; id=121; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1510.1244,41.91444,2340.6458}; azimut=270; id=122; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; class Item2 { position[]={1509.5929,41.915787,2334.3997}; azimut=270; id=123; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; }; class Waypoints { items=7; class Item0 { position[]={1326.912,37.664707,2340.4683}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1328.6852,25.917059,1935.9696}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1666.5076,17.599268,1930.2175}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1658.964,39.154209,2334.9277}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1326.9902,37.685917,2340.4492}; type="CYCLE"; expCond="(getDammage aCrate1 <= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1392.6547,32.286461,2246.0847}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1433.3287,30.696308,2187.75}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1637.3101,39.760502,2147.2834}; azimut=25; id=127; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2245.6196,33.177635,1795.6531}; azimut=340; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1434.2511,30.55654,2172.3938}; azimut=270; id=132; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1437.1667,30.605997,2174.5791}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1436.929,30.636494,2169.9749}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={1440.5248,30.672853,2176.4333}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1439.9083,30.695351,2167.709}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1485.6039,46.864162,2260.0979}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1615.8994,33.056309,2186.6257}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1548.3896,31.015072,2059.4795}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1407.6934,29.364937,2127.6506}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1485.5696,46.867561,2260.1309}; type="CYCLE"; expCond="(getDammage aCrate2 >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1527.619,38.109901,2236.5332}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1561.9749,35.59425,2217.0002}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1524.9773,32.5,2144.4595}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1528.0332,32.5,2146.1924}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1528.0717,32.5,2142.042}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1486.3427,32.5,2137.8948}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1495.2329,32.166286,2087.6382}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1555.3179,32.5,2097.5757}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1546.4421,32.5,2148.1995}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1486.338,32.5,2137.8552}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1227.5824,22.549719,2116.4272}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={1223.3733,22.525986,2116.4214}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1929.5603,34.700001,2057.6182}; azimut=270; id=135; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1932.5067,34.700001,2059.2163}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1932.0325,34.700001,2055.2676}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1935.137,34.700001,2060.7861}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1934.5446,34.700001,2053.2207}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item5 { position[]={1938.1577,34.700001,2062.3662}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1937.213,34.700001,2051.0771}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={1940.8705,34.700001,2063.6284}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={1939.7158,34.700001,2048.7837}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1926.9957,34.700001,2057.5271}; formation="DIAMOND"; expCond="(getDammage aCrate1 >= 0.99);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1924.2926,34.700001,2057.5933}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1149.6626,28.799999,2793.0115}; azimut=180; id=136; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1149.6797,28.799999,2790.1162}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1149.6965,28.799999,2788.8586}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1529.071,31.481346,2039.9916}; azimut=290; id=137; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBMP"; }; }; class Waypoints { items=5; class Item0 { position[]={1525.7759,31.473045,2041.1005}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1158.0186,25.627234,2453.6162}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1178.4385,27.84082,2667.7463}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1175.1476,27.655703,2677.2395}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1174.1624,27.622952,2679.7288}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1903.3594,5,1658.9795}; azimut=320; id=138; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={1900.9351,5,1661.713}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(getDammage aCrate2 >= 0.99);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1937.8783,34.700001,2054.5916}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1935.402,34.700001,2055.449}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1933.2421,34.700001,2056.1726}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2343.8782,28.6,2230.7852}; azimut=270; id=139; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2346.9492,28.6,2233.6003}; azimut=270; id=140; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; class Item2 { position[]={2346.6511,28.6,2228.5259}; azimut=270; id=141; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2342.6653,28.6,2229.6538}; expCond="(getDammage aCrate2 >= 0.99);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2341.2466,28.6,2228.3772}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2207.5278,32.184444,2049.5298}; azimut=270; id=142; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; class Item1 { position[]={2211.9651,32.206985,2053.0581}; azimut=270; id=124; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="this removeweapon ""NVgoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2205.0247,32.092999,2049.6968}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2205.0249,32.09301,2049.6968}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1526.0946,31.5,2011.9796}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1523.8129,31.5,2012.0177}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1523.8346,31.5,2012.0117}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1518.4646,31.5,2026.0048}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1516.1829,31.5,2026.0428}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1516.2046,31.5,2026.0369}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=32; class Item0 { position[]={1659.3765,2.960954,2714.8779}; azimut=190; id=7; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={1658.9473,0.25565517,2725.8364}; azimut=90; id=8; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",6]; this addmagazinecargo [""PipeBomb"",3]; this addmagazine [""cwr2_30Rnd_9x19_MP5_SD"",12]; this addweaponcargo [""cwr2_MP5SD6"",1];"; }; class Item2 { position[]={2423.2026,28.029774,1929.4968}; azimut=270; id=14; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item3 { position[]={1103.3948,32.463337,2666.8779}; azimut=91; id=18; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.65)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item4 { position[]={1103.2256,29.372299,2672.7776}; id=19; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item5 { position[]={1103.2493,29.383873,2673.9485}; id=20; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item6 { position[]={1795.5443,38.833923,2149.991}; azimut=30; id=21; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate7"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this setVectorUp [0,0,1];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item7 { position[]={1637.7255,31.967009,2156.9126}; id=22; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item8 { position[]={1637.6908,31.999624,2158.0376}; id=23; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item9 { position[]={1634.7939,40.58308,2148.2122}; azimut=97; id=24; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this setVectorUp [0,0,1];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item10 { position[]={1800.8657,34.700001,2147.231}; id=25; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate8"; init="aCrate8 attachTo [aCrate7,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item11 { position[]={1800.8762,34.700001,2148.3594}; id=26; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate9"; init="aCrate9 attachTo [aCrate7,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item12 { position[]={2231.7122,33.03849,2043.8903}; azimut=56; id=27; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate10"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item13 { position[]={2236.5613,33.035095,2058.8132}; id=28; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate11"; init="aCrate11 attachTo [aCrate10,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item14 { position[]={2236.5718,33.00185,2059.9417}; id=29; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate12"; init="aCrate12 attachTo [aCrate10,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",6]; this addweaponcargo [""cwr2_Strela"",2];"; }; class Item15 { position[]={1125.8761,28.799999,2766.365}; id=30; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table,[0.1,0.25,0.41]];"; }; class Item16 { position[]={1139.1477,35.457737,2767.4712}; azimut=90; id=31; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.8)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item17 { presence=0.50000048; position[]={1136.5975,28.799999,2780.6409}; azimut=90; id=32; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item18 { presence=0.75000024; position[]={1162.0477,28.799999,2765.1665}; azimut=260; id=33; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { position[]={1128.9592,28.799999,2766.1653}; id=34; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate_1,[0,-0,+0.675]];"; }; class Item20 { position[]={1127.9631,28.799999,2764.0378}; azimut=180; id=35; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item21 { position[]={1129.5793,28.799999,2764.0583}; azimut=180; id=36; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item22 { position[]={1140.4993,35.779453,2767.0842}; azimut=100; id=37; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item23 { position[]={1140.0753,34.426422,2768.7117}; azimut=38; id=38; side="EMPTY"; vehicle="FoldChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; class Item24 { presence=0.75000024; position[]={1167.4261,28.799999,2780.2166}; azimut=180; id=39; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { presence=0.75000024; position[]={1501.2534,32.5,2116.9751}; azimut=260; id=46; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item26 { presence=0.75000024; position[]={1785.4749,34.746887,2151.3064}; azimut=210; id=47; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { presence=0.50000048; position[]={1953.5243,34.700001,2054.1553}; azimut=110; id=143; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item28 { presence=0.75000024; position[]={1505.9806,32.5,2129.4478}; azimut=350; id=144; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { position[]={1541.0062,31.870424,2014.677}; azimut=270; id=145; side="EMPTY"; vehicle="cwr2_Mi24D"; skill=1; text="hind"; init="this lockdriver true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; this setVectorUp [0,0,1];"; }; class Item30 { position[]={1526.6252,31.5,2026.3756}; azimut=180; id=147; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item31 { position[]={1523.0188,31.5,2026.4314}; azimut=180; id=148; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=9; class Item0 { position[]={1659.0421,3.6925426,2712.9836}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={2423.052,28.036728,1929.5278}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={1690.5283,32.175076,2154.2998}; name="obj2"; type="mil_unknown"; colorName="ColorRed"; }; class Item3 { position[]={1139.8796,34.355785,2768.7966}; name="obj1"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={1690.5273,32.175056,2154.2986}; name="obj2_map"; type="mil_warning"; colorName="ColorRed"; a=0; b=0; }; class Item5 { position[]={1105.6371,32.699173,2668.3381}; name="strela_marker_1"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item6 { position[]={1786.3523,34.746887,2152.0771}; name="strela_marker_2"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item7 { position[]={1640.5653,40.171947,2149.2478}; name="strela_marker_3"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item8 { position[]={2222.196,33.023338,2041.0317}; name="strela_marker_4"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=8; class Item0 { position[]={2238.7749,0.2326895,2750.8125}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_aqua_duck_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={2366.9768,-0.03645128,2750.6243}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={2369.1765,0.24805468,2624.895}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={1140.6425,34.658421,2768.4326}; a=2; b=2; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; deleteVehicle folder; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED"";""obj2"" setMarkerSize [0,0]; ""obj2_map"" setMarkerSize [1,1]; ""strela_marker_1"" setMarkerSize [1,1]; ""strela_marker_2"" setMarkerSize [1,1]; ""strela_marker_3"" setMarkerSize [1,1]; ""strela_marker_4"" setMarkerSize [1,1]; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; (leader group player) sidechat ""Now let's see where the buggers hid their precious weapons."";"; class Effects { }; }; class Item4 { position[]={2108.5085,0.68873394,2626.6353}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate1 >= 0.99) AND (getDammage aCrate4 >= 0.99) AND (getDammage aCrate7 >= 0.99) AND (getDammage aCrate10 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 600; alpha2 addrating 600; alpha3 addrating 600; alpha4 addrating 600; alpha5 addrating 600; (leader group player) sidechat ""All Strela caches have been accounted for, time to leave this island for tea and medals."";"; class Effects { }; }; class Item5 { position[]={2446.7644,21.322166,1906.4745}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=12; expActiv="raptor land ""GET OUT""; loadmaster1 sidechat ""Alpha, get ready to board the aircraft on touch down. Time is of the essence here."";"; class Effects { }; }; class Item6 { position[]={1186.507,29.359188,2715.9104}; a=200; b=200; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item7 { position[]={2566.0349,0.26485088,1977.8582}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aCrate1 >= 0.99) AND (getDammage aCrate4 >= 0.99) AND (getDammage aCrate7 >= 0.99) AND (getDammage aCrate10 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; (leader group player) sidechat ""All Strela caches have been accounted for, time to leave this island for tea and medals."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=13757117; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=345899; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_canard" }; addOnsAuto[]= { "cwr2_canard" }; randomSeed=13584888; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Locate and destroy the SA-7 caches.

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