briefing.htmlVkIN'briefing.sqfuINrdescription.extLNinit.sqfhRFN^initjipcompatible.sqf4 Debriefing

You made use of the Endmission cheat


Your behaviour is absolutely despicable.





Mission Accomplished


Delta was extracted from Kolgujev by Blackhawk helicopter after destroying the fuel trucks and command vehicles used to support Scud operations. This buys more time to acquire the TEL vehicles using national technical means.





Mission Failed


Delta has been wiped out.


// tasks task3a = delta1 createSimpleTask ["Extract by UH-60A helicopter"]; task3a setSimpleTaskDescription ["Extract by UH-60A helicopter", "Extract by UH-60A helicopter", "Extract by UH-60A helicopter"]; task3a setSimpleTaskDestination markerpos "obj5"; task2a = delta1 createSimpleTask ["Move to the landing zone"]; task2a setSimpleTaskDescription ["Move to the landing zone", "Move to the landing zone", "Move to the landing zone"]; task2a setSimpleTaskDestination markerpos "obj4"; task1a = delta1 createSimpleTask ["Destroy SSM support vehicles"]; task1a setSimpleTaskDescription ["Destroy SSM support vehicles", "Destroy SSM support vehicles", "Destroy SSM support vehicles"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = delta2 createSimpleTask ["Extract by UH-60A helicopter"]; task3b setSimpleTaskDescription ["Extract by UH-60A helicopter", "Extract by UH-60A helicopter", "Extract by UH-60A helicopter"]; task3b setSimpleTaskDestination markerpos "obj5"; task2b = delta2 createSimpleTask ["Move to the landing zone"]; task2b setSimpleTaskDescription ["Move to the landing zone", "Move to the landing zone", "Move to the landing zone"]; task2b setSimpleTaskDestination markerpos "obj4"; task1b = delta2 createSimpleTask ["Destroy SSM support vehicles"]; task1b setSimpleTaskDescription ["Destroy SSM support vehicles", "Destroy SSM support vehicles", "Destroy SSM support vehicles"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = delta3 createSimpleTask ["Extract by UH-60A helicopter"]; task3c setSimpleTaskDescription ["Extract by UH-60A helicopter", "Extract by UH-60A helicopter", "Extract by UH-60A helicopter"]; task3c setSimpleTaskDestination markerpos "obj5"; task2c = delta3 createSimpleTask ["Move to the landing zone"]; task2c setSimpleTaskDescription ["Move to the landing zone", "Move to the landing zone", "Move to the landing zone"]; task2c setSimpleTaskDestination markerpos "obj4"; task1c = delta3 createSimpleTask ["Destroy SSM support vehicles"]; task1c setSimpleTaskDescription ["Destroy SSM support vehicles", "Destroy SSM support vehicles", "Destroy SSM support vehicles"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = delta4 createSimpleTask ["Extract by UH-60A helicopter"]; task3d setSimpleTaskDescription ["Extract by UH-60A helicopter", "Extract by UH-60A helicopter", "Extract by UH-60A helicopter"]; task3d setSimpleTaskDestination markerpos "obj5"; task2d = delta4 createSimpleTask ["Move to the landing zone"]; task2d setSimpleTaskDescription ["Move to the landing zone", "Move to the landing zone", "Move to the landing zone"]; task2d setSimpleTaskDestination markerpos "obj4"; task1d = delta4 createSimpleTask ["Destroy SSM support vehicles"]; task1d setSimpleTaskDescription ["Destroy SSM support vehicles", "Destroy SSM support vehicles", "Destroy SSM support vehicles"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = delta5 createSimpleTask ["Extract by UH-60A helicopter"]; task3e setSimpleTaskDescription ["Extract by UH-60A helicopter", "Extract by UH-60A helicopter", "Extract by UH-60A helicopter"]; task3e setSimpleTaskDestination markerpos "obj5"; task2e = delta5 createSimpleTask ["Move to the landing zone"]; task2e setSimpleTaskDescription ["Move to the landing zone", "Move to the landing zone", "Move to the landing zone"]; task2e setSimpleTaskDestination markerpos "obj4"; task1e = delta5 createSimpleTask ["Destroy SSM support vehicles"]; task1e setSimpleTaskDescription ["Destroy SSM support vehicles", "Destroy SSM support vehicles", "Destroy SSM support vehicles"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " The threat of Scud short rang ballistic missiles needs to be neutralised at the earliest opportunity. Given that tracking down the Transporter Erector Launcher (TEL) vehicles at their dispersal sites is time consuming Special Forces are to hit the support infrastructure that enables Scud operations. Without these vital support elements the actual missile battery will not be able to function, which provides NATO with more time to find and hit the TEL vehicles. Most of these support vehicles are still present on military bases and have not deployed into the field.

The first objective is to destroy BMP command vehicles. A ballistic surface to surface missile needs accurate information of various kinds that can only be provided by technical equipment on board of telemetry, tracking and control vehicles. Without the support of this equipment on board of such BMP command vehicles the crews would have to rely on the Force as an aiming device which is likely to fall short of accuracy requirements. For this reason the Special Forces team is to locate and destroy all BMP command vehicles with prepared explosive charges.

Another essential element of missile battery operations is the fueling of missiles with highly volatile liquid propulsion mixtures. As these chemicals are difficult to store and degrade over time, the missiles need to be provided with the fuel as late as possible. The TEL vehicles are carrying missiles with their warheads, but these are most likely not fueled up. Taking out the specialised fuel bowsers would deny the Soviets the capability to fuel up the missiles in the field. Special Forces are therefore to ensure the destruction of all refueling trucks that can be located.

The raid will alert the Soviets to the presence of the Special Forces team on Kolgujev. Although a number of suppressed weapons are available for silent killing it is unlikely that the attack can be conducted while maintaining stealth. As the result of the attacks is likely to be a massive sweep all over the island an extraction of the troops involved is advisable. On completing the destruction of all assigned targets the team is therefore required to fall back to a landing zone where a Blackhawk transport helicopter will pick up the troops for the return journey towards Malden. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " Soviet forces on Kolgujev dispose of a mobile SS-1 surface to surface missile battery capable of delivering nuclear - or chemical warheads on NATO troop concentrations on Everon and Malden. As the Scud Transporter Erector Launchers have been dispersed to various camouflaged hides the only way to disrupt Scud operations is to hit the support infrastructure consisting of specialised missile fuel trucks and command vehicles.

Air strikes against these targets have been ruled out as scarce NATO fighter aircraft would have to venture into defended airspace repeatedly, for actual delivery of ordnance as well as recce overflights to provide bomb damage assessment. With no guarantee that a single attack would succeed in destroying all of the targets, a commando raid by Special Forces is the preferred option for ensuring the destruction of the support vehicles.

There are three small Soviet military bases that house support vehicles for the Scud battery. Each base has a small garrison equivalent to two rifle squads. Part of these troops are on patrol in the immediate vicinity of the base while others are on sentry duty or assigned to a quick reaction force. Night vision devices of the image intensification type are issued to leaders and other key personnel so the cover of darkness is not assured.

Although the Soviet troops at each base are expected to handle the defence against small scale raids on their own, it is possible that additional forces may be deployed from other military installations to reinforce the garrisons. As a large proportion of the Kolgujev garrison has been deployed to the island of Everon such response forces are likely to number just a few personnel, though perhaps enough to tilt the balance in favour of the defence. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Special Forces will locate and destroy SSM support vehicles before falling back to the landing zone for an extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " The threat of Scud short rang ballistic missiles needs to be neutralised at the earliest opportunity. Given that tracking down the Transporter Erector Launcher (TEL) vehicles at their dispersal sites is time consuming Special Forces are to hit the support infrastructure that enables Scud operations. Without these vital support elements the actual missile battery will not be able to function, which provides NATO with more time to find and hit the TEL vehicles. Most of these support vehicles are still present on military bases and have not deployed into the field.

The first objective is to destroy BMP command vehicles. A ballistic surface to surface missile needs accurate information of various kinds that can only be provided by technical equipment on board of telemetry, tracking and control vehicles. Without the support of this equipment on board of such BMP command vehicles the crews would have to rely on the Force as an aiming device which is likely to fall short of accuracy requirements. For this reason the Special Forces team is to locate and destroy all BMP command vehicles with prepared explosive charges.

Another essential element of missile battery operations is the fueling of missiles with highly volatile liquid propulsion mixtures. As these chemicals are difficult to store and degrade over time, the missiles need to be provided with the fuel as late as possible. The TEL vehicles are carrying missiles with their warheads, but these are most likely not fueled up. Taking out the specialised fuel bowsers would deny the Soviets the capability to fuel up the missiles in the field. Special Forces are therefore to ensure the destruction of all refueling trucks that can be located.

The raid will alert the Soviets to the presence of the Special Forces team on Kolgujev. Although a number of suppressed weapons are available for silent killing it is unlikely that the attack can be conducted while maintaining stealth. As the result of the attacks is likely to be a massive sweep all over the island an extraction of the troops involved is advisable. On completing the destruction of all assigned targets the team is therefore required to fall back to a landing zone where a Blackhawk transport helicopter will pick up the troops for the return journey towards Malden. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " Soviet forces on Kolgujev dispose of a mobile SS-1 surface to surface missile battery capable of delivering nuclear - or chemical warheads on NATO troop concentrations on Everon and Malden. As the Scud Transporter Erector Launchers have been dispersed to various camouflaged hides the only way to disrupt Scud operations is to hit the support infrastructure consisting of specialised missile fuel trucks and command vehicles.

Air strikes against these targets have been ruled out as scarce NATO fighter aircraft would have to venture into defended airspace repeatedly, for actual delivery of ordnance as well as recce overflights to provide bomb damage assessment. With no guarantee that a single attack would succeed in destroying all of the targets, a commando raid by Special Forces is the preferred option for ensuring the destruction of the support vehicles.

There are three small Soviet military bases that house support vehicles for the Scud battery. Each base has a small garrison equivalent to two rifle squads. Part of these troops are on patrol in the immediate vicinity of the base while others are on sentry duty or assigned to a quick reaction force. Night vision devices of the image intensification type are issued to leaders and other key personnel so the cover of darkness is not assured.

Although the Soviet troops at each base are expected to handle the defence against small scale raids on their own, it is possible that additional forces may be deployed from other military installations to reinforce the garrisons. As a large proportion of the Kolgujev garrison has been deployed to the island of Everon such response forces are likely to number just a few personnel, though perhaps enough to tilt the balance in favour of the defence. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Special Forces will locate and destroy SSM support vehicles before falling back to the landing zone for an extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " The threat of Scud short rang ballistic missiles needs to be neutralised at the earliest opportunity. Given that tracking down the Transporter Erector Launcher (TEL) vehicles at their dispersal sites is time consuming Special Forces are to hit the support infrastructure that enables Scud operations. Without these vital support elements the actual missile battery will not be able to function, which provides NATO with more time to find and hit the TEL vehicles. Most of these support vehicles are still present on military bases and have not deployed into the field.

The first objective is to destroy BMP command vehicles. A ballistic surface to surface missile needs accurate information of various kinds that can only be provided by technical equipment on board of telemetry, tracking and control vehicles. Without the support of this equipment on board of such BMP command vehicles the crews would have to rely on the Force as an aiming device which is likely to fall short of accuracy requirements. For this reason the Special Forces team is to locate and destroy all BMP command vehicles with prepared explosive charges.

Another essential element of missile battery operations is the fueling of missiles with highly volatile liquid propulsion mixtures. As these chemicals are difficult to store and degrade over time, the missiles need to be provided with the fuel as late as possible. The TEL vehicles are carrying missiles with their warheads, but these are most likely not fueled up. Taking out the specialised fuel bowsers would deny the Soviets the capability to fuel up the missiles in the field. Special Forces are therefore to ensure the destruction of all refueling trucks that can be located.

The raid will alert the Soviets to the presence of the Special Forces team on Kolgujev. Although a number of suppressed weapons are available for silent killing it is unlikely that the attack can be conducted while maintaining stealth. As the result of the attacks is likely to be a massive sweep all over the island an extraction of the troops involved is advisable. On completing the destruction of all assigned targets the team is therefore required to fall back to a landing zone where a Blackhawk transport helicopter will pick up the troops for the return journey towards Malden. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " Soviet forces on Kolgujev dispose of a mobile SS-1 surface to surface missile battery capable of delivering nuclear - or chemical warheads on NATO troop concentrations on Everon and Malden. As the Scud Transporter Erector Launchers have been dispersed to various camouflaged hides the only way to disrupt Scud operations is to hit the support infrastructure consisting of specialised missile fuel trucks and command vehicles.

Air strikes against these targets have been ruled out as scarce NATO fighter aircraft would have to venture into defended airspace repeatedly, for actual delivery of ordnance as well as recce overflights to provide bomb damage assessment. With no guarantee that a single attack would succeed in destroying all of the targets, a commando raid by Special Forces is the preferred option for ensuring the destruction of the support vehicles.

There are three small Soviet military bases that house support vehicles for the Scud battery. Each base has a small garrison equivalent to two rifle squads. Part of these troops are on patrol in the immediate vicinity of the base while others are on sentry duty or assigned to a quick reaction force. Night vision devices of the image intensification type are issued to leaders and other key personnel so the cover of darkness is not assured.

Although the Soviet troops at each base are expected to handle the defence against small scale raids on their own, it is possible that additional forces may be deployed from other military installations to reinforce the garrisons. As a large proportion of the Kolgujev garrison has been deployed to the island of Everon such response forces are likely to number just a few personnel, though perhaps enough to tilt the balance in favour of the defence. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Special Forces will locate and destroy SSM support vehicles before falling back to the landing zone for an extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " The threat of Scud short rang ballistic missiles needs to be neutralised at the earliest opportunity. Given that tracking down the Transporter Erector Launcher (TEL) vehicles at their dispersal sites is time consuming Special Forces are to hit the support infrastructure that enables Scud operations. Without these vital support elements the actual missile battery will not be able to function, which provides NATO with more time to find and hit the TEL vehicles. Most of these support vehicles are still present on military bases and have not deployed into the field.

The first objective is to destroy BMP command vehicles. A ballistic surface to surface missile needs accurate information of various kinds that can only be provided by technical equipment on board of telemetry, tracking and control vehicles. Without the support of this equipment on board of such BMP command vehicles the crews would have to rely on the Force as an aiming device which is likely to fall short of accuracy requirements. For this reason the Special Forces team is to locate and destroy all BMP command vehicles with prepared explosive charges.

Another essential element of missile battery operations is the fueling of missiles with highly volatile liquid propulsion mixtures. As these chemicals are difficult to store and degrade over time, the missiles need to be provided with the fuel as late as possible. The TEL vehicles are carrying missiles with their warheads, but these are most likely not fueled up. Taking out the specialised fuel bowsers would deny the Soviets the capability to fuel up the missiles in the field. Special Forces are therefore to ensure the destruction of all refueling trucks that can be located.

The raid will alert the Soviets to the presence of the Special Forces team on Kolgujev. Although a number of suppressed weapons are available for silent killing it is unlikely that the attack can be conducted while maintaining stealth. As the result of the attacks is likely to be a massive sweep all over the island an extraction of the troops involved is advisable. On completing the destruction of all assigned targets the team is therefore required to fall back to a landing zone where a Blackhawk transport helicopter will pick up the troops for the return journey towards Malden. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " Soviet forces on Kolgujev dispose of a mobile SS-1 surface to surface missile battery capable of delivering nuclear - or chemical warheads on NATO troop concentrations on Everon and Malden. As the Scud Transporter Erector Launchers have been dispersed to various camouflaged hides the only way to disrupt Scud operations is to hit the support infrastructure consisting of specialised missile fuel trucks and command vehicles.

Air strikes against these targets have been ruled out as scarce NATO fighter aircraft would have to venture into defended airspace repeatedly, for actual delivery of ordnance as well as recce overflights to provide bomb damage assessment. With no guarantee that a single attack would succeed in destroying all of the targets, a commando raid by Special Forces is the preferred option for ensuring the destruction of the support vehicles.

There are three small Soviet military bases that house support vehicles for the Scud battery. Each base has a small garrison equivalent to two rifle squads. Part of these troops are on patrol in the immediate vicinity of the base while others are on sentry duty or assigned to a quick reaction force. Night vision devices of the image intensification type are issued to leaders and other key personnel so the cover of darkness is not assured.

Although the Soviet troops at each base are expected to handle the defence against small scale raids on their own, it is possible that additional forces may be deployed from other military installations to reinforce the garrisons. As a large proportion of the Kolgujev garrison has been deployed to the island of Everon such response forces are likely to number just a few personnel, though perhaps enough to tilt the balance in favour of the defence. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Special Forces will locate and destroy SSM support vehicles before falling back to the landing zone for an extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " The threat of Scud short rang ballistic missiles needs to be neutralised at the earliest opportunity. Given that tracking down the Transporter Erector Launcher (TEL) vehicles at their dispersal sites is time consuming Special Forces are to hit the support infrastructure that enables Scud operations. Without these vital support elements the actual missile battery will not be able to function, which provides NATO with more time to find and hit the TEL vehicles. Most of these support vehicles are still present on military bases and have not deployed into the field.

The first objective is to destroy BMP command vehicles. A ballistic surface to surface missile needs accurate information of various kinds that can only be provided by technical equipment on board of telemetry, tracking and control vehicles. Without the support of this equipment on board of such BMP command vehicles the crews would have to rely on the Force as an aiming device which is likely to fall short of accuracy requirements. For this reason the Special Forces team is to locate and destroy all BMP command vehicles with prepared explosive charges.

Another essential element of missile battery operations is the fueling of missiles with highly volatile liquid propulsion mixtures. As these chemicals are difficult to store and degrade over time, the missiles need to be provided with the fuel as late as possible. The TEL vehicles are carrying missiles with their warheads, but these are most likely not fueled up. Taking out the specialised fuel bowsers would deny the Soviets the capability to fuel up the missiles in the field. Special Forces are therefore to ensure the destruction of all refueling trucks that can be located.

The raid will alert the Soviets to the presence of the Special Forces team on Kolgujev. Although a number of suppressed weapons are available for silent killing it is unlikely that the attack can be conducted while maintaining stealth. As the result of the attacks is likely to be a massive sweep all over the island an extraction of the troops involved is advisable. On completing the destruction of all assigned targets the team is therefore required to fall back to a landing zone where a Blackhawk transport helicopter will pick up the troops for the return journey towards Malden. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " Soviet forces on Kolgujev dispose of a mobile SS-1 surface to surface missile battery capable of delivering nuclear - or chemical warheads on NATO troop concentrations on Everon and Malden. As the Scud Transporter Erector Launchers have been dispersed to various camouflaged hides the only way to disrupt Scud operations is to hit the support infrastructure consisting of specialised missile fuel trucks and command vehicles.

Air strikes against these targets have been ruled out as scarce NATO fighter aircraft would have to venture into defended airspace repeatedly, for actual delivery of ordnance as well as recce overflights to provide bomb damage assessment. With no guarantee that a single attack would succeed in destroying all of the targets, a commando raid by Special Forces is the preferred option for ensuring the destruction of the support vehicles.

There are three small Soviet military bases that house support vehicles for the Scud battery. Each base has a small garrison equivalent to two rifle squads. Part of these troops are on patrol in the immediate vicinity of the base while others are on sentry duty or assigned to a quick reaction force. Night vision devices of the image intensification type are issued to leaders and other key personnel so the cover of darkness is not assured.

Although the Soviet troops at each base are expected to handle the defence against small scale raids on their own, it is possible that additional forces may be deployed from other military installations to reinforce the garrisons. As a large proportion of the Kolgujev garrison has been deployed to the island of Everon such response forces are likely to number just a few personnel, though perhaps enough to tilt the balance in favour of the defence. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Special Forces will locate and destroy SSM support vehicles before falling back to the landing zone for an extraction by helicopter."]];onloadmission="C W R 2 - B E A R R A I D ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_bear_raid_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 2;}; class cwr2_Steyr {count = 2;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_G3A4 {count = 2;}; class cwr2_LAW {count = 1;}; class cwr2_Glock {count = 2;}; class cwr2_Glock_SD {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 30;}; class cwr2_30Rnd_556x45_NATO {count = 30;}; class cwr2_20Rnd_762x51_NoTracer {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 30;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class 1Rnd_HE_M203 {count = 16;}; class HandGrenade_West {count = 20;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; class cwr2_17Rnd_9x19_Para {count = 16;}; class cwr2_17Rnd_9x19_Para_SD {count = 16;}; };titleText ["C W R 2 - B E A R R A I D\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_cain", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_bmp1", "cwr2_uh60", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "camisc3", "cwr2_Urals", "cwr2_bmp2", "CABuildings", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "cwr2_BMP1", "cwr2_UH60", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_UAZ", "camisc3", "cwr2_Urals", "cwr2_bmp2", "CABuildings", "cwr2_cain" }; randomSeed=47957; class Intel { briefingName="CWR2 - Bear Raid (co05)"; briefingDescription="Destroy targets at three bases"; startWeather=0.66046619; startFog=0.19966024; forecastWeather=0.66202617; forecastFog=0.26621366; day=5; hour=3; minute=15; }; class Groups { items=44; class Item0 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6883.5278,436.25418,6764.7876}; azimut=180; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6881.5757,436.25418,6767.3477}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6885.5332,436.25418,6767.4438}; azimut=180; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6883.5078,436.25418,6763.6138}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6883.5078,436.25418,6763.6138}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={4801.0562,416.7243,6738.3403}; id=0; side="WEST"; vehicle="cwr2_BlackOp_XMS"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_Glock_SD"";"; synchronizations[]={108,110,109}; }; class Item1 { position[]={4805.2129,416.35242,6732.3115}; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addweapon ""cwr2_M21""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={108,110,109}; }; class Item2 { position[]={4796.2515,416.4267,6732.3657}; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={108,110,109}; }; class Item3 { position[]={4809.0962,416.03299,6726.2568}; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={108,110,109}; }; class Item4 { position[]={4791.937,416.43738,6726.542}; id=88; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; synchronizations[]={108,110,109}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7025.9404,311.44327,6014.0215}; azimut=180; id=5; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7023.4771,311.3963,6016.9565}; azimut=180; id=4; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7027.939,311.5231,6017.0493}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7020.9653,311.38998,6019.8926}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7029.584,311.58823,6019.8018}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7026.6631,308.64682,5943.8276}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7026,311.03558,6057.3481}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7165.4395,311.44434,6054.1035}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7026.0244,311.03656,6057.3096}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7026.6396,308.64566,5943.8506}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={5672.6211,417.34604,6928.0239}; azimut=180; id=9; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5670.627,416.94592,6930.6235}; azimut=180; id=8; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5674.9995,416.91858,6930.7393}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5668.2969,416.53528,6933.2964}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={5677.5117,416.4635,6933.6646}; azimut=180; id=18; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5761.8306,417.44028,6927.7451}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5762.7725,430.78885,6766.625}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5549.5054,419.82532,6764.0757}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5552.1284,411.66431,6928.4434}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5761.7944,417.43796,6927.7588}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7098.1704,311.94601,5989.5059}; azimut=180; id=12; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7094.7271,311.94601,5993.6011}; azimut=180; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7102.0034,311.94601,5993.6699}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7098.2559,311.94601,5983.5527}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7098.2559,311.94601,5983.5518}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5643.8623,419.07541,6825.7524}; azimut=180; id=13; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5642.4399,419.06192,6827.8374}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5645.5938,419.06223,6827.7876}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5640.5659,419.04684,6830.1616}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5647.6548,419.04694,6830.1494}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={5638.3359,419.02621,6833.3472}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5643.8721,419.0802,6825.0122}; expCond="(blufor_near_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5643.8618,419.10526,6824.5186}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6846.3687,436.25418,6796.7363}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6867.875,436.25418,6793.3462}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6830.1196,436.25418,6799.2544}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={6867.8887,436.25418,6793.3716}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5670.4263,418.9993,6836.3779}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5690.0127,418.9993,6836.3252}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5651.624,419.01093,6836.1538}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5690.0239,418.9993,6836.3252}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7101.9502,311.94601,6009.7891}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7119.167,311.94601,6009.6733}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7089.3394,311.94601,6009.8359}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={7119.146,311.94601,6009.6548}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6359.4585,375.0867,5896.8057}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6359.8403,372.9505,5890.1416}; placement=250; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6806.8457,441.03381,6827.9497}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7044.6284,311.94601,6041.1885}; azimut=325; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6867.1011,439.61844,6735.2319}; azimut=280; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={7032.6147,355.92905,6194.1372}; placement=100; azimut=180; id=55; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7030.1392,356.86462,6197.0942}; azimut=180; id=6; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7034.9844,355.61047,6197.1133}; azimut=180; id=7; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7027.5884,357.85611,6200.3828}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7037.4771,355.27524,6200.231}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={7025.123,358.86655,6203.8218}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={7039.7476,355.02734,6203.4707}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7022.9014,359.77405,6207.311}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={7041.9136,354.78793,6206.5317}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6790.4551,268.28577,5807.7988}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6559.958,414.6004,6224.0469}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7063.2388,351.9039,6241.064}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6790.5542,268.29892,5807.8706}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={6661.7876,444.85828,6762.8394}; placement=100; id=56; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6665.2061,445.01709,6758.5581}; id=10; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6657.7881,445.55545,6758.626}; id=11; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={6668.335,445.22433,6753.96}; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6653.502,446.30276,6754.3901}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={6671.6289,445.44107,6749.0239}; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={6648.7007,447.18283,6749.6021}; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={6675.4307,445.62292,6743.5396}; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={6643.6724,448.16089,6744.4668}; id=37; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6545.4956,426.92392,6888.0791}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7064.0425,420.20447,6929.8081}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6868.2749,424.09875,6541.9663}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6545.5005,426.92398,6888.0781}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6851.8984,436.25418,6795.8794}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6855.4521,436.25418,6789.6299}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6832.7832,436.25418,6756.1211}; azimut=180; id=57; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6830.1694,436.25418,6759.1357}; azimut=180; id=15; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6835.1738,436.25418,6759.3164}; azimut=180; id=62; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={6827.8003,436.25418,6762.3882}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={6837.7339,436.25418,6762.2129}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6832.8071,436.25418,6753.9126}; expCond="(blufor_near_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6832.9043,436.25418,6751.9443}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5631.0527,418.9993,6858.2534}; azimut=180; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5629.0542,418.9993,6861.2603}; azimut=180; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5633.3569,418.9993,6861.1978}; azimut=180; id=33; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5631.0532,418.9993,6856.7939}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5631.0513,418.9993,6856.7783}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7043.5674,311.58572,5960.0469}; azimut=315; id=59; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7118.79,311.94601,5972.9424}; azimut=180; id=63; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7117.1021,311.94601,5975.5386}; azimut=180; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7120.8921,311.94601,5975.3013}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={7115.3823,311.94601,5977.7476}; azimut=180; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={7122.9468,311.94601,5977.8071}; azimut=180; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7116.9038,311.94601,5973.0205}; expCond="(blufor_near_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7115.0869,311.94601,5973.1011}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7062.876,311.94601,6020.9189}; azimut=180; id=65; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7061.2705,311.94601,6022.7461}; azimut=180; id=14; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7064.334,311.94601,6023.0176}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7059.812,311.94601,6024.7495}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7065.8545,311.94601,6025.0977}; azimut=180; id=19; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={7058.2729,311.94601,6027.1377}; azimut=180; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7062.9063,311.94601,6019.6221}; expCond="(blufor_near_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7062.8564,311.94601,6018.5708}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6312.1997,455.94385,6621.6777}; azimut=180; id=68; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6312.5356,454.33975,6610.939}; placement=250; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={5617.0322,431.25037,6676.436}; placement=100; azimut=180; id=69; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5615.3037,430.95682,6678.563}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5619.0962,431.1275,6678.6592}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={5613.7563,430.68649,6680.5439}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5620.6392,430.99509,6680.7007}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={5612.3066,430.40518,6682.7065}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={5622.3003,430.88013,6682.5757}; azimut=180; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={5610.5938,430.11383,6685.043}; azimut=180; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={5624.0732,430.74225,6684.7256}; azimut=180; id=81; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6039.6685,424.17331,6696.7646}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5616.8247,394.71448,7091.1133}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5354.5679,474.70154,6664.9404}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6039.6636,424.17264,6696.7642}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6037.9961,415.89395,6210.7354}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6040.478,415.89395,6206.4795}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6788.8569,436.27829,6726.9854}; azimut=240; id=76; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6924.4937,436.25418,6798.5386}; azimut=60; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7102.7671,315.53888,6023.4419}; azimut=180; id=78; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5594.7554,418.30173,6870.2183}; azimut=320; id=82; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6867.3906,439.63217,6738.0928}; azimut=280; id=84; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5663.9014,418.9993,6844.1396}; azimut=265; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7143.6401,317.0029,5949.7285}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5609.8018,418.99347,6861.6016}; azimut=180; id=89; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5611.6523,419.00003,6824.6646}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5609.0957,418.83887,6878.0415}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={5611.6313,419.00006,6824.646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7083.5278,311.94601,5986.6685}; azimut=180; id=90; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7097.335,311.94601,5967.0166}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7074.0347,311.94601,6000.6353}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={7097.314,311.94601,5966.998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6861.4556,436.25418,6749.4331}; azimut=180; id=91; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6899.4233,436.25418,6788.7217}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6853.459,436.25418,6741.2065}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item2 { position[]={6899.4023,436.25418,6788.7031}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7144.9712,317.0029,6039.1484}; azimut=40; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5670.0732,422.11169,6830.9683}; azimut=350; id=93; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6912.5947,436.20224,6812.0234}; azimut=45; id=94; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7340.0703,21.736118,4713.1035}; id=95; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrfbmp;"; }; class Item1 { position[]={7343.1406,21.853258,4709.8291}; id=96; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrfbmp;"; }; class Item2 { position[]={7337.7588,21.751192,4709.896}; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrfbmp;"; }; class Item3 { position[]={7345.9946,21.965158,4706.5063}; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item4 { position[]={7335.1021,21.773022,4706.3062}; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item5 { position[]={7348.6519,22.070814,4703.3154}; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrfbmp;"; }; class Item6 { position[]={7332.9102,21.811348,4702.9829}; id=101; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrfbmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={6031.6465,415.89395,6242.6865}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6034.707,415.89395,6256.9219}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7324.1724,21.361675,4715.415}; azimut=185; id=102; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="qrfbmp"; }; }; class Waypoints { items=7; class Item0 { position[]={7323.9927,21.399813,4713.0957}; speed="LIMITED"; combat="SAFE"; expCond="(blufor_near_obj1 == 1);"; expActiv="qrfbmp1 setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6930.1064,37.658123,4359.4248}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6645.7612,206.23134,5432.2686}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6516.3359,411.82422,6199.1904}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6045.3301,415.89395,6234.1426}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6046.1196,415.89395,6236.1528}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item6 { position[]={6046.7983,415.89395,6238.1196}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10006.072,0.64213824,6719.7271}; azimut=270; special="FLY"; id=103; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={10004.879,0.27656043,6709.5957}; id=148; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=4; class Item0 { position[]={9999.5498,0.80854887,6719.5776}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7266.3667,383.01236,6715.813}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Delta is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7264.583,383.05521,6715.8022}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={11250.563,0.48105434,6721.6504}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10005.811,0.37745324,6734.771}; azimut=270; id=104; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={10008.68,0.35588503,6737.1396}; azimut=270; id=106; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={10008.503,0.41088879,6732.3569}; azimut=270; id=111; side="WEST"; vehicle="cwr2_SoldierW_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; }; }; class Item39 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4126.4619,13.995178,11369.198}; id=107; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4153.0381,13.995178,11369.354}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4118.0898,13.995178,11369.249}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4153.0498,13.995178,11369.353}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4812.9434,420.80185,6710.6191}; id=108; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,88}; }; }; }; class Item41 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4790.4492,421.23337,6710.6133}; id=109; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,88,2}; }; }; }; class Item42 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4801.6855,421.05185,6710.5347}; id=110; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,88}; }; }; }; class Item43 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7769.374,311.15698,8090.8843}; azimut=190; id=141; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular""; uazD addweapon ""NVGoggles"";"; }; class Item1 { position[]={7773.397,311.06757,8091.4238}; azimut=180; special="CARGO"; id=142; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7775.0137,311.02939,8091.3599}; azimut=180; special="CARGO"; id=143; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7776.6943,310.96799,8091.3096}; azimut=180; special="CARGO"; id=144; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7778.5693,310.89935,8091.2773}; azimut=180; special="CARGO"; id=145; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={7780.3481,310.83444,8091.2129}; azimut=180; special="CARGO"; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7782.3838,310.75964,8091.2178}; azimut=180; special="CARGO"; id=147; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7769.1772,311.16391,8089.4458}; expCond="(blufor_near_obj2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6914.8037,436.23578,6804.2603}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6912.9658,436.24158,6802.9136}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6901.7251,436.25418,6773.0615}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=30; class Item0 { position[]={7265.5225,383.04538,6715.5132}; azimut=270; id=105; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={7134.8193,311.94601,5995.2197}; azimut=270; id=112; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item2 { position[]={7134.2637,311.94601,5992.9609}; azimut=270; id=113; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck1"; }; class Item3 { position[]={7134.5,311.94601,5997.6196}; azimut=270; id=114; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck2"; }; class Item4 { position[]={7074.0879,311.94601,5958.3203}; azimut=180; id=115; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item5 { position[]={7071.8008,311.94601,5957.9404}; id=116; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck3"; }; class Item6 { position[]={7076.5366,311.94601,5957.8091}; id=117; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck4"; }; class Item7 { position[]={6880.2632,436.25418,6743.5483}; azimut=7; id=118; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=1; text="bmp2hq1"; }; class Item8 { position[]={6889.875,436.25418,6742.5449}; azimut=7; id=119; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=1; text="bmp2hq2"; }; class Item9 { position[]={5676.8643,418.9993,6845.2856}; id=120; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item10 { position[]={5674.5771,418.9993,6844.9058}; azimut=180; id=121; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck5"; }; class Item11 { position[]={5679.313,418.9993,6844.7744}; azimut=180; id=122; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck6"; }; class Item12 { position[]={5706.7935,418.9993,6838.8188}; azimut=265; id=123; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item13 { position[]={5706.0386,418.9993,6841.4053}; azimut=265; id=124; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck7"; }; class Item14 { position[]={5706.4834,419.01535,6836.2627}; azimut=265; id=125; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck8"; }; class Item15 { position[]={5651.3613,418.9993,6844.4463}; azimut=180; id=126; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item16 { position[]={5649.0742,418.9993,6844.0664}; azimut=180; id=127; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item17 { position[]={5654.0273,418.9993,6844.0664}; azimut=180; id=128; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item18 { position[]={6903.3726,436.25418,6740.8877}; azimut=7; id=129; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item19 { position[]={5690.085,418.9993,6892.1128}; azimut=180; id=130; side="EMPTY"; vehicle="MASH"; leader=1; skill=0.60000002; }; class Item20 { position[]={5618.2778,418.98611,6892.187}; azimut=180; id=131; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item21 { position[]={5615.9907,418.96884,6891.8071}; azimut=180; id=132; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { position[]={5620.9438,418.9993,6891.8071}; azimut=180; id=133; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=1; }; class Item23 { position[]={7094.0947,311.94601,5957.8755}; azimut=180; id=134; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)];"; }; class Item24 { presence=0.75000024; position[]={7091.8076,311.94601,5957.4956}; id=135; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item25 { position[]={7096.7607,311.94601,5957.4956}; id=136; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item26 { presence=0.75000024; position[]={7065.4492,311.94601,5981.9268}; azimut=90; id=137; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { presence=0.75000024; position[]={7095.061,311.94601,6025.5645}; azimut=180; id=138; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; }; class Item28 { presence=0.75000024; position[]={6813.668,436.25418,6761.7432}; azimut=180; id=139; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { presence=0.75000024; position[]={6894.1528,436.24634,6801.8164}; azimut=97; id=140; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; }; class Markers { items=8; class Item0 { position[]={5664.2397,418.9993,6858.5054}; name="obj1"; text=" Soviet Base"; type="mil_flag"; colorName="ColorRed"; }; class Item1 { position[]={6852.1021,436.25418,6789.7686}; name="obj2"; text=" Soviet Base"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={7098.7822,311.94601,5996.1392}; name="obj3"; text=" Soviet Base"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={7265.5762,383.05447,6715.2725}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={9319.958,0.58320415,6703.9775}; name="obj5"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=90; }; class Item5 { position[]={4800.6553,416.36502,6729.0049}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item6 { position[]={7743.0337,311.32492,8105.1704}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={7486.1978,20.961945,4814.624}; name="another_base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={5676.7402,419.54431,6817.7178}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_obj1 = 1; publicVariable ""blufor_near_obj1"";"; class Effects { }; }; class Item1 { position[]={6815.48,436.25418,6793.499}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_obj2 = 1; publicVariable ""blufor_near_obj2"";"; class Effects { }; }; class Item2 { position[]={6988.4829,310.24017,6014.0854}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near_obj3 = 1; publicVariable ""blufor_near_obj3"";"; class Effects { }; }; class Item3 { position[]={8562.0576,0.3455857,6413.1982}; timeoutMin=40; timeoutMid=40; timeoutMax=40; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_bear_raid_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={8685.9424,0.36747801,6411.3389}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={8689.5771,0.63451332,6283.583}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={7250.8057,380.9057,6715.0605}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 800; delta4 addrating 200; delta5 addrating 200; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED"";"; class Effects { }; }; class Item7 { position[]={6186.2607,283.95132,7158.4692}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage fueltruck3 >= 0.99) AND (getDammage fueltruck4 >= 0.99) AND (getDammage fueltruck5 >= 0.99) AND (getDammage fueltruck6 >= 0.99) AND (getDammage fueltruck7 >= 0.99) AND (getDammage fueltruck8 >= 0.99) AND (getDammage bmp2hq1 >= 0.99) AND (getDammage bmp2hq2 >= 0.99); "; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; delta1 addrating 800; delta2 addrating 800; delta3 addrating 800; delta4 addrating 800; delta5 addrating 800; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9827456; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=3378565; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=6093238; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Raid on Soviet bases.

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