briefing.htmluSP)briefing.sqfzTPUdescription.ext}SPinit.sqf?SP`initjipcompatible.sqf4 Debriefing

Cheating is plain dumb


Only brainless players resort to the Endmission cheat.





Mission Accomplished


Alpha has met up with local resistance fighters after destroying Soviet armour and artillery near Saint Pierre. Thanks to the efforts of the Marines the UK/NL Landing Force subsequently establishes a secure foothold on Everon.





Mission Failed


Alpha has been wiped out.


// tasks task3a = alpha1 createSimpleTask ["Link up with resistance"]; task3a setSimpleTaskDescription ["Link up with resistance", "Link up with resistance", "Link up with resistance"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = alpha1 createSimpleTask ["Destroy the artillery"]; task2a setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = alpha1 createSimpleTask ["Destroy the armour"]; task1a setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = alpha2 createSimpleTask ["Link up with resistance"]; task3b setSimpleTaskDescription ["Link up with resistance", "Link up with resistance", "Link up with resistance"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = alpha2 createSimpleTask ["Destroy the artillery"]; task2b setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = alpha2 createSimpleTask ["Destroy the armour"]; task1b setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = alpha3 createSimpleTask ["Link up with resistance"]; task3c setSimpleTaskDescription ["Link up with resistance", "Link up with resistance", "Link up with resistance"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = alpha3 createSimpleTask ["Destroy the artillery"]; task2c setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = alpha3 createSimpleTask ["Destroy the armour"]; task1c setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = alpha4 createSimpleTask ["Link up with resistance"]; task3d setSimpleTaskDescription ["Link up with resistance", "Link up with resistance", "Link up with resistance"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = alpha4 createSimpleTask ["Destroy the artillery"]; task2d setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = alpha4 createSimpleTask ["Destroy the armour"]; task1d setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = alpha5 createSimpleTask ["Link up with resistance"]; task3e setSimpleTaskDescription ["Link up with resistance", "Link up with resistance", "Link up with resistance"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = alpha5 createSimpleTask ["Destroy the artillery"]; task2e setSimpleTaskDescription ["Destroy the artillery", "Destroy the artillery", "Destroy the artillery"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = alpha5 createSimpleTask ["Destroy the armour"]; task1e setSimpleTaskDescription ["Destroy the armour", "Destroy the armour", "Destroy the armour"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries alpha1 createDiaryRecord["Diary", ["Background", " As part of the counteroffensive by NATO against Soviet forces in the Malden island chain the UK/NL Landing Force is earmarked to hit the beaches near Saint Pierre in order to reclaim Everon for the alliance. To that end Dutch - and British Special Forces are conducting raids to help shape the battlefield in favour of an amphibious landing. Although most raiding activity on Everon is up north so as to deceive the Soviets about the actual location of the assault some attacks are made in direct support of the envisioned landings on the southern peninsula.

A commando team from the Mountain Leader Platoon has been tasked to take out enemy armour and artillery near Saint Pierre. The Soviets have positioned a tank company HQ and a platoon of tanks at the castle which could directly engage the landing force. As the ruins are part of the national heritage of Everon NATO has declined the option to bomb the site from the air as this would cause unnecessary collateral damage. Satchel charges placed by a demolition party of Marines could get the job done without obliterating the castle in the process.

After the armour has been destroyed a secondary objective is the elimination of an enemy field gun at Saint Pierre. This piece of artillery could engage landing craft on their way to the shore with direct fire. Therefore it must be destroyed if the landings are to take place without excessive casualties. The commando team is to place explosive charges on both the gun and its associated ammunition stores. The latter are stored in an as yet unidentified building as the inclement weather could have a deleterious effect on the 122mm shells.

Once both the armour and artillery have been taken out the raiding party is to withdraw to a rendezvous with a contact from the local resistance. This individual will then guide the commandoes to the main guerilla base where the team will provide a liaison with NATO HQ and impart military skills on the local fighters. It is imperative that the raid will be concluded as rapidly as possible as the Soviet base near Levie has a quick reaction force on call that could be deployed in support of the Saint Pierre garrison in case of an attack. "]]; alpha1 createDiaryRecord["Diary", ["Enemy", " There are four main battle tanks and an armoured command vehicle located near the castle. Most of the crews are billeted in the nearby village and absent from their vehicles, but in their stead several squads of light infantry are tasked with guard duty near the armour. Some of these are performing sentry duty on site with others patrolling the surrounding ground around the ruins.

The artillery is sited in a fortified emplacement underneath a camo net. Although the security detail consists mostly of light infantry there is one infantry fighting vehicle based in the village to deter guerilla attacks. Although lightly protected the main armament of the BMP-1 can still deliver a nasty punch. Therefore the vehicle should be considered a priority target. "]]; alpha1 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy armour and artillery prior to withdrawing to the rendezvous."]]; // diary entries alpha2 createDiaryRecord["Diary", ["Background", " As part of the counteroffensive by NATO against Soviet forces in the Malden island chain the UK/NL Landing Force is earmarked to hit the beaches near Saint Pierre in order to reclaim Everon for the alliance. To that end Dutch - and British Special Forces are conducting raids to help shape the battlefield in favour of an amphibious landing. Although most raiding activity on Everon is up north so as to deceive the Soviets about the actual location of the assault some attacks are made in direct support of the envisioned landings on the southern peninsula.

A commando team from the Mountain Leader Platoon has been tasked to take out enemy armour and artillery near Saint Pierre. The Soviets have positioned a tank company HQ and a platoon of tanks at the castle which could directly engage the landing force. As the ruins are part of the national heritage of Everon NATO has declined the option to bomb the site from the air as this would cause unnecessary collateral damage. Satchel charges placed by a demolition party of Marines could get the job done without obliterating the castle in the process.

After the armour has been destroyed a secondary objective is the elimination of an enemy field gun at Saint Pierre. This piece of artillery could engage landing craft on their way to the shore with direct fire. Therefore it must be destroyed if the landings are to take place without excessive casualties. The commando team is to place explosive charges on both the gun and its associated ammunition stores. The latter are stored in an as yet unidentified building as the inclement weather could have a deleterious effect on the 122mm shells.

Once both the armour and artillery have been taken out the raiding party is to withdraw to a rendezvous with a contact from the local resistance. This individual will then guide the commandoes to the main guerilla base where the team will provide a liaison with NATO HQ and impart military skills on the local fighters. It is imperative that the raid will be concluded as rapidly as possible as the Soviet base near Levie has a quick reaction force on call that could be deployed in support of the Saint Pierre garrison in case of an attack. "]]; alpha2 createDiaryRecord["Diary", ["Enemy", " There are four main battle tanks and an armoured command vehicle located near the castle. Most of the crews are billeted in the nearby village and absent from their vehicles, but in their stead several squads of light infantry are tasked with guard duty near the armour. Some of these are performing sentry duty on site with others patrolling the surrounding ground around the ruins.

The artillery is sited in a fortified emplacement underneath a camo net. Although the security detail consists mostly of light infantry there is one infantry fighting vehicle based in the village to deter guerilla attacks. Although lightly protected the main armament of the BMP-1 can still deliver a nasty punch. Therefore the vehicle should be considered a priority target. "]]; alpha2 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy armour and artillery prior to withdrawing to the rendezvous."]]; // diary entries alpha3 createDiaryRecord["Diary", ["Background", " As part of the counteroffensive by NATO against Soviet forces in the Malden island chain the UK/NL Landing Force is earmarked to hit the beaches near Saint Pierre in order to reclaim Everon for the alliance. To that end Dutch - and British Special Forces are conducting raids to help shape the battlefield in favour of an amphibious landing. Although most raiding activity on Everon is up north so as to deceive the Soviets about the actual location of the assault some attacks are made in direct support of the envisioned landings on the southern peninsula.

A commando team from the Mountain Leader Platoon has been tasked to take out enemy armour and artillery near Saint Pierre. The Soviets have positioned a tank company HQ and a platoon of tanks at the castle which could directly engage the landing force. As the ruins are part of the national heritage of Everon NATO has declined the option to bomb the site from the air as this would cause unnecessary collateral damage. Satchel charges placed by a demolition party of Marines could get the job done without obliterating the castle in the process.

After the armour has been destroyed a secondary objective is the elimination of an enemy field gun at Saint Pierre. This piece of artillery could engage landing craft on their way to the shore with direct fire. Therefore it must be destroyed if the landings are to take place without excessive casualties. The commando team is to place explosive charges on both the gun and its associated ammunition stores. The latter are stored in an as yet unidentified building as the inclement weather could have a deleterious effect on the 122mm shells.

Once both the armour and artillery have been taken out the raiding party is to withdraw to a rendezvous with a contact from the local resistance. This individual will then guide the commandoes to the main guerilla base where the team will provide a liaison with NATO HQ and impart military skills on the local fighters. It is imperative that the raid will be concluded as rapidly as possible as the Soviet base near Levie has a quick reaction force on call that could be deployed in support of the Saint Pierre garrison in case of an attack. "]]; alpha3 createDiaryRecord["Diary", ["Enemy", " There are four main battle tanks and an armoured command vehicle located near the castle. Most of the crews are billeted in the nearby village and absent from their vehicles, but in their stead several squads of light infantry are tasked with guard duty near the armour. Some of these are performing sentry duty on site with others patrolling the surrounding ground around the ruins.

The artillery is sited in a fortified emplacement underneath a camo net. Although the security detail consists mostly of light infantry there is one infantry fighting vehicle based in the village to deter guerilla attacks. Although lightly protected the main armament of the BMP-1 can still deliver a nasty punch. Therefore the vehicle should be considered a priority target. "]]; alpha3 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy armour and artillery prior to withdrawing to the rendezvous."]]; // diary entries alpha4 createDiaryRecord["Diary", ["Background", " As part of the counteroffensive by NATO against Soviet forces in the Malden island chain the UK/NL Landing Force is earmarked to hit the beaches near Saint Pierre in order to reclaim Everon for the alliance. To that end Dutch - and British Special Forces are conducting raids to help shape the battlefield in favour of an amphibious landing. Although most raiding activity on Everon is up north so as to deceive the Soviets about the actual location of the assault some attacks are made in direct support of the envisioned landings on the southern peninsula.

A commando team from the Mountain Leader Platoon has been tasked to take out enemy armour and artillery near Saint Pierre. The Soviets have positioned a tank company HQ and a platoon of tanks at the castle which could directly engage the landing force. As the ruins are part of the national heritage of Everon NATO has declined the option to bomb the site from the air as this would cause unnecessary collateral damage. Satchel charges placed by a demolition party of Marines could get the job done without obliterating the castle in the process.

After the armour has been destroyed a secondary objective is the elimination of an enemy field gun at Saint Pierre. This piece of artillery could engage landing craft on their way to the shore with direct fire. Therefore it must be destroyed if the landings are to take place without excessive casualties. The commando team is to place explosive charges on both the gun and its associated ammunition stores. The latter are stored in an as yet unidentified building as the inclement weather could have a deleterious effect on the 122mm shells.

Once both the armour and artillery have been taken out the raiding party is to withdraw to a rendezvous with a contact from the local resistance. This individual will then guide the commandoes to the main guerilla base where the team will provide a liaison with NATO HQ and impart military skills on the local fighters. It is imperative that the raid will be concluded as rapidly as possible as the Soviet base near Levie has a quick reaction force on call that could be deployed in support of the Saint Pierre garrison in case of an attack. "]]; alpha4 createDiaryRecord["Diary", ["Enemy", " There are four main battle tanks and an armoured command vehicle located near the castle. Most of the crews are billeted in the nearby village and absent from their vehicles, but in their stead several squads of light infantry are tasked with guard duty near the armour. Some of these are performing sentry duty on site with others patrolling the surrounding ground around the ruins.

The artillery is sited in a fortified emplacement underneath a camo net. Although the security detail consists mostly of light infantry there is one infantry fighting vehicle based in the village to deter guerilla attacks. Although lightly protected the main armament of the BMP-1 can still deliver a nasty punch. Therefore the vehicle should be considered a priority target. "]]; alpha4 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy armour and artillery prior to withdrawing to the rendezvous."]]; // diary entries alpha5 createDiaryRecord["Diary", ["Background", " As part of the counteroffensive by NATO against Soviet forces in the Malden island chain the UK/NL Landing Force is earmarked to hit the beaches near Saint Pierre in order to reclaim Everon for the alliance. To that end Dutch - and British Special Forces are conducting raids to help shape the battlefield in favour of an amphibious landing. Although most raiding activity on Everon is up north so as to deceive the Soviets about the actual location of the assault some attacks are made in direct support of the envisioned landings on the southern peninsula.

A commando team from the Mountain Leader Platoon has been tasked to take out enemy armour and artillery near Saint Pierre. The Soviets have positioned a tank company HQ and a platoon of tanks at the castle which could directly engage the landing force. As the ruins are part of the national heritage of Everon NATO has declined the option to bomb the site from the air as this would cause unnecessary collateral damage. Satchel charges placed by a demolition party of Marines could get the job done without obliterating the castle in the process.

After the armour has been destroyed a secondary objective is the elimination of an enemy field gun at Saint Pierre. This piece of artillery could engage landing craft on their way to the shore with direct fire. Therefore it must be destroyed if the landings are to take place without excessive casualties. The commando team is to place explosive charges on both the gun and its associated ammunition stores. The latter are stored in an as yet unidentified building as the inclement weather could have a deleterious effect on the 122mm shells.

Once both the armour and artillery have been taken out the raiding party is to withdraw to a rendezvous with a contact from the local resistance. This individual will then guide the commandoes to the main guerilla base where the team will provide a liaison with NATO HQ and impart military skills on the local fighters. It is imperative that the raid will be concluded as rapidly as possible as the Soviet base near Levie has a quick reaction force on call that could be deployed in support of the Saint Pierre garrison in case of an attack. "]]; alpha5 createDiaryRecord["Diary", ["Enemy", " There are four main battle tanks and an armoured command vehicle located near the castle. Most of the crews are billeted in the nearby village and absent from their vehicles, but in their stead several squads of light infantry are tasked with guard duty near the armour. Some of these are performing sentry duty on site with others patrolling the surrounding ground around the ruins.

The artillery is sited in a fortified emplacement underneath a camo net. Although the security detail consists mostly of light infantry there is one infantry fighting vehicle based in the village to deter guerilla attacks. Although lightly protected the main armament of the BMP-1 can still deliver a nasty punch. Therefore the vehicle should be considered a priority target. "]]; alpha5 createDiaryRecord["Diary", ["Mission", "Alpha will locate and destroy armour and artillery prior to withdrawing to the rendezvous."]];onloadmission="C W R 2 - C L O G T O W E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_clog_tower_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FAL {count = 1;}; class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_Glock_SD {count = 2;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class HandGrenade_West {count = 10;}; class SmokeShell {count = 10;}; class cwr2_LAWRocket {count = 3;}; class cwr2_17Rnd_9x19_Para_SD {count = 16;}; };titleText ["C W R 2 - C L O G T O W E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_eden", "CAWater", "cwr2_T80", "cwr2_bmp2", "camisc3", "caweapons", "cwr2_Soldiers_RUS", "cwr2_BMP1", "caweapons_ammoboxes", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_NL", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "cwr2_uaz", "CAWater", "cwr2_T80", "cwr2_bmp2", "camisc3", "caweapons", "caweapons_ammoboxes", "cwr2_eden" }; randomSeed=9868265; class Intel { briefingName="CWR2 - Clog Tower (co05)"; briefingDescription="Destroy the Soviet armour and artillery"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; hour=3; minute=45; }; class Groups { items=31; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={8391.9668,2.0198345,863.88251}; azimut=90; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="alpha1"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={68,69,70}; }; class Item1 { position[]={8384.9033,1.6025894,860.06177}; azimut=90; id=1; side="WEST"; vehicle="cwr2_SoldierNL_FAC"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha2"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={68,69,70}; }; class Item2 { position[]={8385.1816,1.4647233,869.94867}; azimut=90; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="alpha3"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={68,69,70}; }; class Item3 { position[]={8377.6797,1.1380893,856.3371}; azimut=90; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha4"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={68,69,70}; }; class Item4 { position[]={8379.3672,0.7780087,875.10303}; azimut=90; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="alpha5"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""cwr2_30Rnd_9x19_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_Uzi""; this addweapon ""Binocular"";"; synchronizations[]={68,69,70}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9806.2803,9.915453,1581.7186}; azimut=270; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9810.3311,9.9645157,1584.0465}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9809.6689,9.7912121,1578.9434}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={9814.2285,9.959444,1585.8809}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9812.8584,9.6637096,1576.2747}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { position[]={9818.4463,10.070689,1588.0736}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9804.2646,9.9205923,1581.6337}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9802.4023,9.9211721,1581.5085}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={9390.9785,191.08493,1088.8168}; azimut=270; id=19; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={9393.7988,191.15048,1090.7147}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={9393.1416,191.18282,1086.411}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={9396.3076,191.20007,1092.7524}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={9361.6104,187.30656,1152.7175}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9282.7754,178.75775,999.69031}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9425.5713,187.66919,1012.1345}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9361.6943,187.30373,1152.7312}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9361.5664,188.70593,1140.3518}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9361.124,190.61316,1117.205}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9702.8877,23.056484,1565.3085}; azimut=205; id=20; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9364.2451,191.45018,1042.4183}; azimut=270; id=21; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9366.1348,191.45018,1044.3114}; azimut=270; id=28; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9366.5068,191.45018,1041.2959}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={9368.4775,191.45018,1046.2494}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9369.1094,191.45018,1039.8972}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9370.1631,191.45018,1047.4978}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9363.6201,191.45018,1042.4056}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9362.877,191.45018,1042.3995}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9578.5713,25.31827,1580.1171}; azimut=270; id=22; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9576.4482,25.311974,1580.0812}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9576.4473,25.311972,1580.0804}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={9391.4111,191.45018,1056.4041}; azimut=270; id=23; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9393.9727,191.45018,1057.434}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={9390.1904,191.45018,1057.351}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9362.7988,190.43643,1010.7003}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={9390.1914,191.45018,1057.3188}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9560.3281,25.238846,1570.5808}; azimut=270; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9559.0869,25.260981,1570.5499}; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9558.0898,25.278097,1570.511}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9346.0381,191.45018,1033.2373}; azimut=270; id=26; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9345.2256,191.45018,1033.2505}; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9344.3408,191.45018,1033.2772}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9396.8613,191.45018,1024.0271}; azimut=270; id=29; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9400.3867,191.40144,1025.9741}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={9400.0488,191.44778,1021.9267}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9395.6855,191.45018,1023.9846}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9395.6846,191.45018,1023.944}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9679.334,14.931629,1500.0085}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={9682.6953,14.336484,1502.1112}; azimut=270; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={9681.6201,14.819646,1497.396}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={9685.9854,13.825513,1504.1372}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={9684.5635,14.628311,1494.8811}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { position[]={9689.5107,13.193872,1505.9771}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol4 = group this;"; }; class Item6 { presence=0.75000024; position[]={9687.0898,14.476703,1492.4937}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={9655.1094,29.450649,1408.8761}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9514.2119,25.892773,1609.0325}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9722.4531,18.032082,1658.551}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9655.0723,29.457335,1408.8737}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9624.3691,26.278904,1452.3895}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9592.1875,21.74785,1498.7557}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={9675.5439,12.632764,1571.1644}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9677.791,12.61856,1573.1638}; azimut=270; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9677.792,12.475848,1569.356}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={9680.2197,12.462668,1574.7299}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9680.334,12.300406,1567.3539}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9682.7129,12.328761,1576.5275}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9674.4668,12.645425,1571.0862}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9673.6338,12.641356,1571.035}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={9360.6748,191.45018,1031.1135}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9362.415,191.45018,1032.8933}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={9359.2725,191.45018,1031.0928}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9665.4336,11.797417,1541.7991}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9668.4395,11.75809,1543.6682}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={9667.9541,11.820751,1539.0345}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9663.6924,11.806626,1541.7603}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9663.6406,11.806886,1541.7603}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9708.2715,11.258601,1529.5504}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9712.8604,11.498007,1532.1539}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={9705.4014,11.286951,1529.4878}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={9705.501,11.285552,1529.4878}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9362.4883,191.45018,1029.4904}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9709.7998,11.91452,1586.3829}; azimut=105; id=64; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={9713.5234,11.870014,1585.4546}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9715.0371,11.866734,1585.0632}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9768.0742,292.12024,2352.968}; azimut=210; id=67; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=1; init="this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8359.5322,0.19016355,858.20966}; id=68; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8359.4268,0.25218251,866.72266}; id=69; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8359.4883,0.47815526,875.08795}; id=70; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3}; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9086.6465,197.54762,1162.7847}; azimut=270; id=71; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={9088.8125,197.54662,1163.9398}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={9088.2139,197.18047,1161.1725}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={9090.8301,197.56111,1165.1223}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={9089.9043,196.73007,1159.3254}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { position[]={9092.8633,197.55952,1166.1888}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8893.8936,83.875809,861.18848}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8648.0918,146.49355,1207.3228}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9123.9932,200.62906,1217.6934}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8893.9229,83.879951,861.23352}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8894.5029,84.393898,863.83209}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={8905.9883,97.970825,913.08594}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8908.7461,100.78812,925.97272}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={8941.3936,279.70978,1642.0962}; azimut=270; id=77; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={8943.5596,278.49323,1643.2513}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={8942.9609,278.952,1640.484}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={8945.5771,277.27921,1644.4338}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={8944.6514,278.13986,1638.637}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={8947.6104,276.04514,1645.5004}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8778.5684,212.59947,1347.4458}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9239.749,166.42288,1379.8899}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8987.8457,214.03906,1725.9469}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8778.5977,212.61273,1347.4908}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8782.2686,213.14598,1347.7562}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={8839.1055,219.30504,1351.8633}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8866.833,222.02322,1354.7548}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7510.5044,153.97589,4134.8003}; azimut=270; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7514.8164,153.97589,4139.0059}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7515.0483,153.97589,4131.2095}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={7519.061,153.97589,4143.0068}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7519.1348,153.97589,4128.0825}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7522.7212,153.97589,4146.562}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7523.4512,153.97589,4124.8267}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={9455.0947,29.352278,1726.3451}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9700.1318,11.842971,1550.6356}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7527.2744,153.97589,4136.3403}; azimut=270; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={7531.5864,153.97589,4140.5464}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={7531.8184,153.97589,4132.7495}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={7535.8315,153.97589,4144.5469}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={7535.9048,153.97589,4129.623}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7539.4917,153.97589,4148.1025}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={7540.2212,153.97589,4126.3667}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={9483.6797,29.511681,1750.3899}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9615.7471,23.147924,1573.8557}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7511.8447,153.94386,4214.2075}; id=97; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=8; class Item0 { position[]={7511.8691,153.9243,4218.4688}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=480; timeoutMid=600; timeoutMax=720; showWP="NEVER"; }; class Item1 { position[]={7617.4209,132.42796,4540.4922}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8535.3711,125.50311,3517.7178}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9113.5645,62.559132,2179.988}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9382.3818,37.323063,1818.2739}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9408.0947,35.016304,1795.2461}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9409.5566,34.863247,1794.1575}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={9413.8184,34.36832,1790.0665}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8818.4365,88.049896,2732.0908}; azimut=160; id=98; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=4; class Item0 { position[]={8819.5928,88.017982,2728.989}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={9117.0869,62.554146,2169.2832}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9459.0107,30.002125,1747.4327}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9588.2227,21.469412,1650.9055}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9369.5332,191.45018,1074.3987}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9365.9424,191.45018,1074.3469}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9365.9443,191.45018,1074.3469}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9653.1357,16.256754,1492.8656}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9649.5449,16.230825,1492.8138}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9649.5469,16.230753,1492.8138}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9741.0186,11.879057,1580.8967}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9737.4277,11.879502,1580.845}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9737.4297,11.879481,1580.845}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={9344.5498,190.96075,1016.3575}; azimut=270; id=133; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9346.6758,191.05231,1018.7836}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9342.6982,191.03435,1016.3377}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={9342.7002,191.03426,1016.3377}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=45; class Item0 { position[]={8376.8066,0.66336679,866.77094}; azimut=90; id=5; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={8377.5928,0.80184364,864.37915}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",6]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""NVGoggles"",1];"; }; class Item2 { position[]={9351.043,191.45018,1038.5634}; azimut=118; id=7; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; text="tank4"; }; class Item3 { position[]={9353.3975,191.45018,1042.7773}; azimut=118; id=8; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; text="tank3"; }; class Item4 { position[]={9356.4961,191.45018,1048.7206}; azimut=118; id=9; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; text="tank2"; }; class Item5 { position[]={9358.8369,191.45018,1052.8528}; azimut=118; id=10; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.2; text="tank1"; }; class Item6 { position[]={9378.001,191.45018,1036.254}; azimut=30; id=11; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=1; text="bmp2hq"; }; class Item7 { position[]={9351.7344,191.45018,1040.9814}; azimut=298; id=12; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; lock="LOCKED"; skill=1; }; class Item8 { position[]={9356.8496,191.45018,1051.2421}; azimut=118; id=13; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; lock="LOCKED"; skill=1; }; class Item9 { position[]={9378.124,191.45018,1036.6522}; azimut=298; id=14; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; lock="LOCKED"; skill=1; }; class Item10 { position[]={9682.5635,11.709091,1537.4414}; azimut=115; id=15; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=0.60000002; text="fieldgun"; }; class Item11 { position[]={9685.2344,11.721679,1536.0077}; azimut=115; id=16; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)];"; }; class Item12 { position[]={9679.8389,11.798705,1539.151}; azimut=295; id=17; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; lock="LOCKED"; skill=1; }; class Item13 { position[]={9701.833,21.787018,1567.2067}; azimut=15; id=65; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.60000002; text="ammodump"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.7)]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={9769.4404,292.21933,2355.7793}; azimut=30; id=66; side="EMPTY"; vehicle="Land_A_tent"; skill=1; }; class Item15 { position[]={9795.6865,2.1836457,1471.074}; azimut=270; id=99; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item16 { position[]={9798.1016,2.0727363,1476.2983}; azimut=180; id=100; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item17 { position[]={9800.3828,2.0508225,1481.2677}; azimut=90; id=101; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item18 { position[]={9802.4092,2.0106452,1485.5759}; id=102; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item19 { position[]={9806.2949,2.058383,1489.9696}; azimut=90; id=103; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item20 { position[]={9817.9111,1.8258002,1498.7572}; azimut=180; id=104; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item21 { position[]={9802.9492,2.2908549,1446.0404}; azimut=270; id=105; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item22 { position[]={9798.1777,2.6786089,1449.5535}; azimut=180; id=106; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item23 { position[]={9802.4619,1.9162621,1453.7577}; azimut=90; id=107; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item24 { position[]={9797.5371,2.4502907,1455.7069}; id=108; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item25 { position[]={9805.3076,2.3293636,1440.2329}; azimut=90; id=109; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item26 { position[]={9795.2422,2.370985,1462.8188}; azimut=180; id=110; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item27 { position[]={9808.7158,1.5802587,1486.493}; azimut=270; id=111; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item28 { position[]={9812.2734,1.7681507,1494.3046}; azimut=180; id=112; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item29 { position[]={9801.1836,1.711697,1472.8425}; azimut=90; id=113; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item30 { position[]={9803.5771,1.5586435,1477.9871}; id=114; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item31 { position[]={9823.6328,1.5029404,1496.7439}; azimut=90; id=115; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item32 { position[]={9798.5303,1.8977929,1467.5103}; azimut=180; id=116; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item33 { position[]={9809.1895,2.66506,1421.0366}; azimut=270; id=117; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item34 { position[]={9804.9883,3.0119352,1427.1849}; azimut=180; id=118; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item35 { position[]={9829.6885,2.3014135,1503.2603}; azimut=90; id=119; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item36 { position[]={9809.9111,2.0667586,1433.6909}; id=120; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item37 { position[]={9842.0215,2.7339251,1505.4436}; azimut=90; id=121; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item38 { position[]={9834.8711,1.9170036,1501.011}; azimut=180; id=122; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item39 { position[]={9734.1025,11.907392,1594.1345}; azimut=195; id=123; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item40 { presence=0.75000024; position[]={9388.7969,191.45018,1043.7716}; azimut=300; id=124; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item41 { presence=0.75000024; position[]={9723.0537,11.853123,1564.8673}; azimut=185; id=125; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item42 { presence=0.75000024; position[]={9381.2051,191.45018,1051.4713}; azimut=210; id=126; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item43 { position[]={9729.3223,12.00246,1595.2975}; azimut=195; id=127; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item44 { position[]={9681.3311,12.036724,1552.5165}; azimut=25; id=128; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=6; class Item0 { position[]={8382.6719,1.2337629,865.45941}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={9360.667,191.45018,1030.8602}; name="obj1"; text=" Armour"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={9681.2803,12.073253,1538.2911}; name="obj2"; text=" Artillery"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={9769.0488,292.21158,2355.8411}; name="obj3"; text=" RV"; type="mil_join"; colorName="ColorBlue"; }; class Item4 { position[]={7530.4902,153.97589,4159.4878}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={7546.9058,153.97589,4153.9487}; name="morton"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={9360.9316,191.45018,1031.8651}; a=250; b=250; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item1 { position[]={9670.6357,11.789672,1542.4271}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2""; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item2 { position[]={10136.477,0.41748947,1077.9176}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400; (leader group player) sidechat ""That is five Soviet armoured vehicles down for the count.""; ""obj1"" setMarkerColor ""ColorBlue"";"; class Effects { }; }; class Item3 { position[]={10264.768,0.19433782,1079.1077}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fieldgun >= 0.99) AND (getDammage ammodump >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; (leader group player) sidechat ""That's the Soviet artillery sorted.""; ""obj2"" setMarkerColor ""ColorBlue"";"; class Effects { }; }; class Item4 { position[]={9766.3164,292.00888,2350.0132}; a=25; b=25; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200; (leader group player) sidechat ""Hi there, good to meet you."";"; class Effects { }; }; class Item5 { position[]={10256.88,0.12791865,1324.9393}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_clog_tower_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={10512.692,0.23451591,1327.3276}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={10509.706,0.40893722,1202.6356}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=13242640; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=8738150; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=10214516; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Dutch Marines must destroy enemy armour and artillery.

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