briefing.htmlUPbriefing.sqfڡUPc>description.extUPinit.sqfTPlinitjipcompatible.sqf4 Debriefing

The Endmission cheat was used


Only the most feckless of players resort to the use of cheat codes.





Mission Accomplished


Bravo has been extracted after a successful raid on the Soviet base. The seized documents provide valuable intelligence that aids NATO in the fight against the Soviet army.





Mission Failed


Bravo has been wiped out.





Mission Accomplished


The helicopter crashed. That is not supposed to happen.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Destroy military equipment"]; task2a setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Seize classified documents"]; task1a setSimpleTaskDescription ["Seize classified documents", "Seize classified documents", "Seize classified documents"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Destroy military equipment"]; task2b setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Seize classified documents"]; task1b setSimpleTaskDescription ["Seize classified documents", "Seize classified documents", "Seize classified documents"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Destroy military equipment"]; task2c setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Seize classified documents"]; task1c setSimpleTaskDescription ["Seize classified documents", "Seize classified documents", "Seize classified documents"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Destroy military equipment"]; task2d setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Seize classified documents"]; task1d setSimpleTaskDescription ["Seize classified documents", "Seize classified documents", "Seize classified documents"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Destroy military equipment"]; task2e setSimpleTaskDescription ["Destroy military equipment", "Destroy military equipment", "Destroy military equipment"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Seize classified documents"]; task1e setSimpleTaskDescription ["Seize classified documents", "Seize classified documents", "Seize classified documents"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Eavesdropping on conversations between captured Soviet officers taken in the fighting on Malden has indicated that one of these individuals made copies of classified information and stored these in his barracks room without filing the fact that additional examples of these secret documents were made. This presents NATO with an opportunity to seize intelligence without arousing Soviet suspicion as the numbered copies would remain all accounted for. Dutch Special Forces have been tasked to seize this information.

To cover up the true nature of the mission the commando team must destroy all military equipment on the base. This will give the impression that the raid was intended to cause damage to the Soviet stores of materiel rather than the retrieval of classified information. Therefore the raiders must plant explosives to ensure all armoured vehicles and all trucks on the base are destroyed. Only after the documents have been seized and all equipment has been blown up are the commandoes to fall back to the landing zone for extraction. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The base is only lightly guarded by a detachment of rear echelon troops. These dispose of a terrain vehicle mounting a crew served weapon. Although there are a number of armoured vehicles on site none of the garrison is qualified to operate the equipment. Therefore the threat posed by the armour is non existent. Some of the troops are on sentry duty while others patrol the perimeter of the base.

Rather more dangerous than the Soviet troops on the base itself are the nearby garrisons. Although most of the troops were shipped out to Malden a skeleton force of combat troops has remained behind to train up replacements as mobilised reservists are assigned to fill in for battlefield casualties. These may form a quick reaction force to reinforce the garrison of any base coming under attack. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will seize intelligence and destroy military equipment prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Eavesdropping on conversations between captured Soviet officers taken in the fighting on Malden has indicated that one of these individuals made copies of classified information and stored these in his barracks room without filing the fact that additional examples of these secret documents were made. This presents NATO with an opportunity to seize intelligence without arousing Soviet suspicion as the numbered copies would remain all accounted for. Dutch Special Forces have been tasked to seize this information.

To cover up the true nature of the mission the commando team must destroy all military equipment on the base. This will give the impression that the raid was intended to cause damage to the Soviet stores of materiel rather than the retrieval of classified information. Therefore the raiders must plant explosives to ensure all armoured vehicles and all trucks on the base are destroyed. Only after the documents have been seized and all equipment has been blown up are the commandoes to fall back to the landing zone for extraction. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The base is only lightly guarded by a detachment of rear echelon troops. These dispose of a terrain vehicle mounting a crew served weapon. Although there are a number of armoured vehicles on site none of the garrison is qualified to operate the equipment. Therefore the threat posed by the armour is non existent. Some of the troops are on sentry duty while others patrol the perimeter of the base.

Rather more dangerous than the Soviet troops on the base itself are the nearby garrisons. Although most of the troops were shipped out to Malden a skeleton force of combat troops has remained behind to train up replacements as mobilised reservists are assigned to fill in for battlefield casualties. These may form a quick reaction force to reinforce the garrison of any base coming under attack. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will seize intelligence and destroy military equipment prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Eavesdropping on conversations between captured Soviet officers taken in the fighting on Malden has indicated that one of these individuals made copies of classified information and stored these in his barracks room without filing the fact that additional examples of these secret documents were made. This presents NATO with an opportunity to seize intelligence without arousing Soviet suspicion as the numbered copies would remain all accounted for. Dutch Special Forces have been tasked to seize this information.

To cover up the true nature of the mission the commando team must destroy all military equipment on the base. This will give the impression that the raid was intended to cause damage to the Soviet stores of materiel rather than the retrieval of classified information. Therefore the raiders must plant explosives to ensure all armoured vehicles and all trucks on the base are destroyed. Only after the documents have been seized and all equipment has been blown up are the commandoes to fall back to the landing zone for extraction. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The base is only lightly guarded by a detachment of rear echelon troops. These dispose of a terrain vehicle mounting a crew served weapon. Although there are a number of armoured vehicles on site none of the garrison is qualified to operate the equipment. Therefore the threat posed by the armour is non existent. Some of the troops are on sentry duty while others patrol the perimeter of the base.

Rather more dangerous than the Soviet troops on the base itself are the nearby garrisons. Although most of the troops were shipped out to Malden a skeleton force of combat troops has remained behind to train up replacements as mobilised reservists are assigned to fill in for battlefield casualties. These may form a quick reaction force to reinforce the garrison of any base coming under attack. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will seize intelligence and destroy military equipment prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Eavesdropping on conversations between captured Soviet officers taken in the fighting on Malden has indicated that one of these individuals made copies of classified information and stored these in his barracks room without filing the fact that additional examples of these secret documents were made. This presents NATO with an opportunity to seize intelligence without arousing Soviet suspicion as the numbered copies would remain all accounted for. Dutch Special Forces have been tasked to seize this information.

To cover up the true nature of the mission the commando team must destroy all military equipment on the base. This will give the impression that the raid was intended to cause damage to the Soviet stores of materiel rather than the retrieval of classified information. Therefore the raiders must plant explosives to ensure all armoured vehicles and all trucks on the base are destroyed. Only after the documents have been seized and all equipment has been blown up are the commandoes to fall back to the landing zone for extraction. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The base is only lightly guarded by a detachment of rear echelon troops. These dispose of a terrain vehicle mounting a crew served weapon. Although there are a number of armoured vehicles on site none of the garrison is qualified to operate the equipment. Therefore the threat posed by the armour is non existent. Some of the troops are on sentry duty while others patrol the perimeter of the base.

Rather more dangerous than the Soviet troops on the base itself are the nearby garrisons. Although most of the troops were shipped out to Malden a skeleton force of combat troops has remained behind to train up replacements as mobilised reservists are assigned to fill in for battlefield casualties. These may form a quick reaction force to reinforce the garrison of any base coming under attack. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will seize intelligence and destroy military equipment prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Eavesdropping on conversations between captured Soviet officers taken in the fighting on Malden has indicated that one of these individuals made copies of classified information and stored these in his barracks room without filing the fact that additional examples of these secret documents were made. This presents NATO with an opportunity to seize intelligence without arousing Soviet suspicion as the numbered copies would remain all accounted for. Dutch Special Forces have been tasked to seize this information.

To cover up the true nature of the mission the commando team must destroy all military equipment on the base. This will give the impression that the raid was intended to cause damage to the Soviet stores of materiel rather than the retrieval of classified information. Therefore the raiders must plant explosives to ensure all armoured vehicles and all trucks on the base are destroyed. Only after the documents have been seized and all equipment has been blown up are the commandoes to fall back to the landing zone for extraction. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The base is only lightly guarded by a detachment of rear echelon troops. These dispose of a terrain vehicle mounting a crew served weapon. Although there are a number of armoured vehicles on site none of the garrison is qualified to operate the equipment. Therefore the threat posed by the armour is non existent. Some of the troops are on sentry duty while others patrol the perimeter of the base.

Rather more dangerous than the Soviet troops on the base itself are the nearby garrisons. Although most of the troops were shipped out to Malden a skeleton force of combat troops has remained behind to train up replacements as mobilised reservists are assigned to fill in for battlefield casualties. These may form a quick reaction force to reinforce the garrison of any base coming under attack. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will seize intelligence and destroy military equipment prior to extraction by helicopter."]];onloadmission="C W R 2 - C O R P S C O M P E T E N C Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_corps_competency_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 2;}; class cwr2_LAW {count = 1;}; class cwr2_Glock_SD {count = 2;}; }; class Magazines { class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class HandGrenade_West {count = 10;}; class SmokeShell {count = 10;}; class cwr2_LAWRocket {count = 3;}; class cwr2_17Rnd_9x19_Para_SD {count = 16;}; };titleText ["C W R 2 - C O R P S C O M P E T E N C Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_cain", "cwr2_nl", "cwr2_Urals", "cwr2_ZSU", "cwr2_T72", "cwr2_UH60", "cwr2_Soldiers_USA", "camisc3", "cwr2_Civilians", "CAWater", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "caweapons_ammoboxes", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_BMP1" }; addOnsAuto[]= { "cwr2_nl", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_BMP1", "cwr2_Urals", "cwr2_ZSU", "cwr2_T72", "camisc3", "CAWater", "caweapons_ammoboxes", "cwr2_cain" }; randomSeed=3960524; class Intel { briefingName="CWR2 - Corps Competency (co05)"; briefingDescription="Seize vital intelligence at a Soviet base"; startWeather=0.4951055; startFog=0.19732022; forecastWeather=0.49978554; forecastFog=0.26621366; month=3; day=24; hour=6; minute=15; }; class Groups { items=40; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={8227.0068,6.8109927,6049.292}; azimut=270; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack""; this addweapon ""ItemGPS"";"; synchronizations[]={24,26,25}; }; class Item1 { position[]={8232.7373,5.5734124,6052.9878}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierNL_FAC"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={24,26,25}; }; class Item2 { position[]={8231.834,5.5423498,6044.2515}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FALO""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={24,26,25}; }; class Item3 { position[]={8237.9531,4.5612507,6056.3154}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={24,26,25}; }; class Item4 { position[]={8236.1904,4.4009633,6039.8115}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={24,26,25}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12582.02,0.1123432,2753.9758}; azimut=300; special="FLY"; id=16; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; }; class Waypoints { items=5; class Item0 { position[]={12575.557,0.16068649,2758.0269}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. Mission objectives have been achieved. Callsign is present at LZ for extraction, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={12574.495,0.19979781,2758.7698}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, Raptor is en route to the LZ, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7348.0352,291.2265,6126.8608}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sidechat ""Bravo is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7346.2515,291.20636,6126.8506}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. We are heading back to base, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12584.276,0.18386599,2752.6086}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={12582.042,0.31115228,2783.1184}; azimut=270; id=17; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item1 { position[]={12584.911,0.31922927,2785.4885}; azimut=270; id=19; side="WEST"; vehicle="cwr2_BlackOp_XMS"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={12584.734,0.232959,2780.7048}; azimut=270; id=20; side="WEST"; vehicle="cwr2_BlackOp_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9394.6055,14.016945,12411.377}; id=21; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={9421.1816,14.016945,12411.533}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9386.2334,14.016945,12411.428}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9421.1934,14.016945,12411.532}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8261.0664,0.40094614,6057.2085}; id=24; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8261.1191,0.29591659,6035.9736}; id=25; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8261.1494,0.45569232,6046.5767}; id=26; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7113.9912,311.93268,5993.3521}; azimut=270; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7116.2666,311.93268,5994.5703}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7116.1382,311.93268,5991.7715}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={7118.5137,311.93268,5995.7793}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7118.4956,311.93268,5989.9214}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={7121.2734,311.93268,5997.1558}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={7121.2051,311.93268,5987.8833}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7124.2383,311.93268,5998.7881}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7113.1411,311.93268,5993.3916}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7112.2158,311.93268,5993.4199}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7374.8174,92.456009,5458.6455}; placement=100; azimut=270; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7378.5674,92.30864,5460.8091}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7377.8589,91.49556,5456.4082}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7381.7065,92.202271,5462.9336}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7381.2271,90.506775,5454.3232}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7385.731,91.923897,5465.0205}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7624.5347,48.161377,5422.3579}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7521.5371,138.65427,5819.522}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7175.7515,115.84639,5487.4717}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7624.6499,48.156788,5422.4658}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7546.9414,68.616737,5500.8354}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7497.6362,84.83445,5548.1685}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6846.8486,436.25104,6732.4741}; azimut=180; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6844.9312,436.25104,6734.7471}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6849.0298,436.25104,6734.7979}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6842.6592,436.25104,6737.2935}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6850.8628,436.25104,6737.5654}; azimut=180; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6840.4302,436.25104,6740.1567}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6846.8828,436.25104,6731.0928}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7092.707,331.68942,6135.7949}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7121.8184,314.97678,6033.9292}; azimut=105; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7735.3726,178.79645,6352.7886}; placement=100; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7738.29,178.99954,6355.1548}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7738.0981,178.38699,6350.5566}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7741.9487,179.03981,6357.3096}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7741.3657,177.77243,6348.1895}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7745.6074,179.22025,6359.1377}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7648.0342,153.73738,6110.7783}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8039.6729,61.269829,6165.9683}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7785.2681,213.41513,6492.1265}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7648.0464,153.72527,6110.7305}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7614.9399,143.93346,6006.9565}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7597.0605,142.16513,5953.123}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={6852.1167,436.25104,6787.0015}; azimut=180; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6849.814,436.25104,6789.4224}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6854.041,436.25104,6789.541}; azimut=180; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6847.0845,436.25104,6792.52}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6855.54,436.25104,6792.4287}; azimut=180; id=60; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6844.1875,436.25104,6795.7134}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6901.5024,436.25104,6788.0479}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6828.751,436.25104,6799.8467}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6901.5244,436.25104,6788.0586}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6900.1807,436.25104,6781.0601}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7188.7114,307.47806,6090.625}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7044.6265,311.93268,6041.6855}; azimut=240; id=40; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7011.708,310.24524,5994.7798}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7014.7769,310.53491,5996.5273}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7014.4624,310.27838,5992.4321}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7012.1948,313.32822,6054.7871}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7012.7969,308.18848,5965.959}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7012.1626,313.32819,6054.7275}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7012.1621,312.42496,6048.1333}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7012.0688,312.1568,6041.2002}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7117.4111,315.06711,6021.2915}; azimut=180; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7425.1694,20.95652,4886.1895}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7428.8706,20.95652,4889.1475}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7428.7871,20.95652,4883.9717}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7352.752,20.95652,4885.9497}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7563.502,20.95652,4886.6816}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7352.748,20.95652,4885.96}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7108.2305,311.93268,6004.8267}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={7111.8286,311.93268,6006.7529}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7106.1289,311.93268,6004.7407}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7106.1294,311.93268,6004.8057}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6788.7979,441.33194,6726.7915}; azimut=180; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6895.5479,436.25104,6754.4336}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6892.3525,436.25104,6754.2661}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6892.4507,436.25104,6754.2871}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7107.1533,311.93268,5970.2534}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={7109.6636,311.93268,5972.0352}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7104.98,311.93268,5970.105}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7104.98,311.93268,5970.1699}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7138.623,314.96533,6021.5776}; azimut=255; id=65; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7103.7603,315.30087,6033.3892}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 10); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7081.189,311.93268,5991.5435}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7086.2026,311.93268,5994.5684}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7085.6748,311.93268,5988.0757}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7079.2861,311.93268,5991.5269}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7079.23,311.93268,5991.5269}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6912.8081,441.07486,6813.8179}; azimut=15; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7144.877,316.98956,6039.1831}; azimut=40; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7042.8403,311.53827,5958.9087}; azimut=300; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7391.7817,20.95652,4906.3584}; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7392.8691,20.95652,4904.75}; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7390.9419,20.95652,4904.9692}; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={7393.9521,20.95652,4903.1953}; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7389.8833,20.95652,4903.3159}; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={7395.1626,20.95652,4901.4336}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={7388.8623,20.95652,4901.5601}; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={7396.2969,20.95652,4899.7178}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={6977.1382,304.53497,5961.4478}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7104.0376,311.93268,5983.6519}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7496.9409,20.95652,4923.9727}; id=96; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7350.7241,20.95652,4924.8457}; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7606.0527,20.89115,4925.2803}; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7119.6519,311.93268,5981.1943}; azimut=270; id=99; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7116.5161,311.93268,5981.2261}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7115.1743,311.93268,5981.2271}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7143.7036,316.98956,5949.7979}; azimut=140; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7379.2227,20.95652,4891.5073}; azimut=285; id=100; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={7375.2402,20.95652,4892.6665}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6930.0996,37.794548,4361.0503}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6645.3726,206.26767,5433.7461}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6872.5127,291.65634,5923.6221}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6963.2188,303.46283,5961.2808}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={6964.7534,303.57428,5961.2397}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6924.4482,436.25104,6798.8125}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7336.4146,27.060112,4699.4717}; azimut=225; id=104; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7555.6162,27.45899,4700.1997}; azimut=150; id=105; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6806.9448,436.01465,6827.748}; azimut=320; id=106; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7481.0352,22.291233,4722.4473}; azimut=270; id=107; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7484.7363,22.240379,4725.4053}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7484.6528,22.324768,4720.2295}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7570.4004,21.985537,4721.6846}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7328.3208,21.302567,4723.1885}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7570.3965,21.98554,4721.6948}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6825.8604,436.25104,6740.0776}; azimut=220; id=110; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz_mg"; }; }; class Waypoints { items=2; class Item0 { position[]={6824.0107,436.25104,6737.9941}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6813.4878,436.25104,6717.8613}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={7073.7979,311.93268,5957.6226}; id=5; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck1"; }; class Item1 { position[]={7084.7773,311.93268,5957.3384}; id=6; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck3"; }; class Item2 { position[]={7079.2676,311.93268,5957.4805}; id=7; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck2"; }; class Item3 { position[]={7090.2524,311.93268,5957.2861}; id=8; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck4"; }; class Item4 { position[]={7134.7852,311.93268,5990.4365}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck5"; }; class Item5 { position[]={7134.8691,311.93268,5995.9526}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; text="truck6"; }; class Item6 { position[]={7135.3379,311.93268,6010.3989}; azimut=270; id=11; side="EMPTY"; vehicle="cwr2_ZSU"; lock="LOCKED"; skill=1; text="shilka2"; }; class Item7 { position[]={7135.2104,311.93268,6003.2637}; azimut=270; id=12; side="EMPTY"; vehicle="cwr2_ZSU"; lock="LOCKED"; skill=1; text="shilka1"; }; class Item8 { position[]={7081.3042,311.93268,6010.1797}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_T72"; lock="LOCKED"; skill=1; text="tank1"; }; class Item9 { position[]={7087.9072,311.93268,6010.0581}; azimut=180; id=14; side="EMPTY"; vehicle="cwr2_T72"; lock="LOCKED"; skill=1; text="tank2"; }; class Item10 { position[]={7094.6738,311.93268,6010.0762}; azimut=180; id=15; side="EMPTY"; vehicle="cwr2_T72"; lock="LOCKED"; skill=1; text="tank3"; }; class Item11 { position[]={7347.1909,291.19153,6126.5615}; azimut=270; id=18; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item12 { position[]={8250.2471,1.2849817,6044.6563}; azimut=270; id=22; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item13 { position[]={8250.3105,1.082239,6041.0464}; azimut=90; id=23; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",12]; this addweaponcargo [""cwr2_Uzi"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item14 { position[]={7131.8955,311.93268,6043.3335}; azimut=135; id=27; side="EMPTY"; vehicle="EvKobalt"; leader=1; skill=0.60000002; text="files"; init="files attachTo [table_1,[0.5,-0.1,0.425]]; files setDir 200; files setpos getpos files;"; }; class Item15 { position[]={7127.4229,311.93268,6045.8257}; id=28; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.1,-0.1,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item16 { position[]={7125.1592,311.93268,6045.7554}; id=29; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item17 { position[]={7129.7021,311.93268,6045.6934}; id=30; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[0.15,-0.15,0.41]];"; }; class Item18 { position[]={7134.502,315.19983,6031.8315}; id=31; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.75)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item19 { position[]={7134.0391,311.93268,6045.7075}; id=32; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item20 { position[]={7127.709,311.93268,6043.0767}; id=33; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; }; class Markers { items=7; class Item0 { position[]={7347.0571,291.20166,6126.6953}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={8238.1133,4.1818237,6046.9268}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={7098.7935,311.93268,5991.6816}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={7145.1553,311.93268,6021.4897}; name="obj1"; text=" Seize intelligence"; type="mil_box"; colorName="ColorRed"; }; class Item4 { position[]={7144.5791,311.93268,5978.5649}; name="obj2"; text=" Destroy equipment"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={6864.2217,436.25104,6788.875}; name="another_base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={7485.0728,20.95652,4813.2559}; name="large_base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={8261.4102,0.1058146,5793.4873}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99) AND (getDammage truck4 >= 0.99) AND (getDammage truck5 >= 0.99) AND (getDammage truck6 >= 0.99) AND (getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99) AND (getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99); "; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; (leader group player) sidechat ""This wreckage should provide a decent alternative explanation for the attack.""; obj2 setMarkerColor ""ColorBlue"";"; class Effects { }; }; class Item1 { position[]={7346.7114,291.56052,6132.145}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; blufor_at_extraction = 1; publicVariable ""blufor_at_extraction"";"; class Effects { }; }; class Item2 { position[]={7366.2554,288.77203,6113.9731}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=16; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Prepare to board the helicopter."";"; class Effects { }; }; class Item3 { position[]={8510.7529,0.46458915,5917.6372}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_corps_competency_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={8635.9072,0.20607232,5915.144}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; task3g settaskstate ""FAILED""; task3h settaskstate ""FAILED""; task3i settaskstate ""FAILED""; task3j settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={8633.5625,0.31116095,5792.4272}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={7135.333,315.55222,6033.1616}; a=2; b=2; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; deleteVehicle files; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; bravo1 addrating 600; bravo2 addrating 600; bravo3 addrating 600; bravo4 addrating 600; bravo5 addrating 600; (leader group player) sidechat ""The classified documentation has been found, that is our main business sorted.""; obj1 setMarkerColor ""ColorBlue"";"; class Effects { }; }; class Item7 { position[]={7097.168,311.93268,5986.998}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item8 { position[]={8764.6016,0.45461515,5667.8311}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(getDammage raptor >= 0.5) AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="activateKey ""co05_cwr2_corps_competency_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=7018189; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=16466853; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=11165328; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Dutch Special Forces are to seize intelligence and destroy materiel.

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