briefing.html(EQSbriefing.sqfEQ2edescription.extFQinit.sqfoEQbinitjipcompatible.sqf4 Debriefing

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Only the use of the Endmission cheat can have brought you here.





Mission Accomplished


After destroying the support vehicles and aircraft Delta was picked up by a Blackhawk helicopter for the return journey back to Everon. With a decrease in Soviet air attacks NATO is better able to handle air defence with the limited assets on hand in theatre.





Mission Failed


Delta squad has been wiped out.


// tasks task4a = delta1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = delta1 createSimpleTask ["Destroy the aircraft"]; task3a setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = delta1 createSimpleTask ["Destroy the support vehicles"]; task2a setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Destroy the Shilka"]; task1a setSimpleTaskDescription ["Destroy the Shilka", "Destroy the Shilka", "Destroy the Shilka"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = delta2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = delta2 createSimpleTask ["Destroy the aircraft"]; task3b setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = delta2 createSimpleTask ["Destroy the support vehicles"]; task2b setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Destroy the Shilka"]; task1b setSimpleTaskDescription ["Destroy the Shilka", "Destroy the Shilka", "Destroy the Shilka"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = delta3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = delta3 createSimpleTask ["Destroy the aircraft"]; task3c setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = delta3 createSimpleTask ["Destroy the support vehicles"]; task2c setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Destroy the Shilka"]; task1c setSimpleTaskDescription ["Destroy the Shilka", "Destroy the Shilka", "Destroy the Shilka"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = delta4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = delta4 createSimpleTask ["Destroy the aircraft"]; task3d setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = delta4 createSimpleTask ["Destroy the support vehicles"]; task2d setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Destroy the Shilka"]; task1d setSimpleTaskDescription ["Destroy the Shilka", "Destroy the Shilka", "Destroy the Shilka"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = delta5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = delta5 createSimpleTask ["Destroy the aircraft"]; task3e setSimpleTaskDescription ["Destroy the aircraft", "Destroy the aircraft", "Destroy the aircraft"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = delta5 createSimpleTask ["Destroy the support vehicles"]; task2e setSimpleTaskDescription ["Destroy the support vehicles", "Destroy the support vehicles", "Destroy the support vehicles"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Destroy the Shilka"]; task1e setSimpleTaskDescription ["Destroy the Shilka", "Destroy the Shilka", "Destroy the Shilka"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " A dirt strip on Kolgujev allows the Soviets to maintain a rapid turnaround between strike missions against NATO targets on Everon. As the U.S. Army has traditionally neglected air defence due to the Airforce and Navy ensuring air superiority with their fast jets the lack of fighter cover because of the demand for aircraft on the central front in Germany leaves NATO forces in the Malden archipelago vulnerable to enemy airstrikes. In order to reduce this vulnerability Special Forces are being inserted to take out the support vehicles and aircraft on Kolgujev in order to reduce the frequency with which Soviet planes can fly sorties. Due to the longer distances involved the enemy would need more time to reach Everon and this would cut the rate of attacks significantly. The increased warning time would also enable NATO to more closely coordinate its ground and airborne assets for air defence.

A small commando team of Delta operators has come ashore at a deserted stretch of the coast. Their job is to hit three targets on Kolgujev before a helicopter will extract the team. The nearest objective is the destruction of a Shilka air defence vehicle at a Soviet base. Although the SPAAG vehicle is not in operational use it must nonetheless be taken out as an ensurance that the enemy will not be able to deny the airspace to the Blackhawk. The next objective is a base close to the dirt strip that houses a number of support vehicles. These specialised trucks are intended to support flight operations and their destruction would remove the Soviet ability to service aircraft on Kolgujev. The final objective are the aircraft on the dirt strip itself. Two Frogfoot dedicated close air support planes and two helicopters are currently present and all of these aircraft must be destroyed.

Explosive charges have been issued for demolition purposes. Light AT weapons can be brought along as well, but these should preferably be expended on any QRF armour rather than used to destroy stationary targets that can be taken out by other means unless battlefield salvage of enemy weapons can provide sufficient replacements. Once the team has accomplished all of its objectives the commander is to radio headquarters which will then authorise a transport helicopter to venture towards the landing zone and extract the commandoes. As the Blackhawk needs to loiter outside of range of Soviet surveillance radars it will take some time before the helicopter reaches the shores of Kolgujev. The Delta operators must maintain an all around defence in the mean time to ensure the raiding party is not overrun by enemy response forces converging on the scene of the attacks. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " The Soviet military has numerous military installations on Kolgujev with a substantial garrison to guard and operate its facilities. The ability to concentrate forces from the various bases means that the enemy has the capability of rapidly reinforcing sites with a relatively small number of resident guards. This makes it imperative for the commandoes to conclude the raid as quickly as possible.

Although night vision goggles provide the Delta operators with a significant advantage the opposing forces have a similar image intensification device capability. Key enemy personnel such as officers, vehicle crew and snipers can be expected to dispose of such gear, but these are not on general issue to the rank and file. This limits the extent to which the cover of darkness can be exploited. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy a Shilka, support vehicles and aircraft before extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " A dirt strip on Kolgujev allows the Soviets to maintain a rapid turnaround between strike missions against NATO targets on Everon. As the U.S. Army has traditionally neglected air defence due to the Airforce and Navy ensuring air superiority with their fast jets the lack of fighter cover because of the demand for aircraft on the central front in Germany leaves NATO forces in the Malden archipelago vulnerable to enemy airstrikes. In order to reduce this vulnerability Special Forces are being inserted to take out the support vehicles and aircraft on Kolgujev in order to reduce the frequency with which Soviet planes can fly sorties. Due to the longer distances involved the enemy would need more time to reach Everon and this would cut the rate of attacks significantly. The increased warning time would also enable NATO to more closely coordinate its ground and airborne assets for air defence.

A small commando team of Delta operators has come ashore at a deserted stretch of the coast. Their job is to hit three targets on Kolgujev before a helicopter will extract the team. The nearest objective is the destruction of a Shilka air defence vehicle at a Soviet base. Although the SPAAG vehicle is not in operational use it must nonetheless be taken out as an ensurance that the enemy will not be able to deny the airspace to the Blackhawk. The next objective is a base close to the dirt strip that houses a number of support vehicles. These specialised trucks are intended to support flight operations and their destruction would remove the Soviet ability to service aircraft on Kolgujev. The final objective are the aircraft on the dirt strip itself. Two Frogfoot dedicated close air support planes and two helicopters are currently present and all of these aircraft must be destroyed.

Explosive charges have been issued for demolition purposes. Light AT weapons can be brought along as well, but these should preferably be expended on any QRF armour rather than used to destroy stationary targets that can be taken out by other means unless battlefield salvage of enemy weapons can provide sufficient replacements. Once the team has accomplished all of its objectives the commander is to radio headquarters which will then authorise a transport helicopter to venture towards the landing zone and extract the commandoes. As the Blackhawk needs to loiter outside of range of Soviet surveillance radars it will take some time before the helicopter reaches the shores of Kolgujev. The Delta operators must maintain an all around defence in the mean time to ensure the raiding party is not overrun by enemy response forces converging on the scene of the attacks. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " The Soviet military has numerous military installations on Kolgujev with a substantial garrison to guard and operate its facilities. The ability to concentrate forces from the various bases means that the enemy has the capability of rapidly reinforcing sites with a relatively small number of resident guards. This makes it imperative for the commandoes to conclude the raid as quickly as possible.

Although night vision goggles provide the Delta operators with a significant advantage the opposing forces have a similar image intensification device capability. Key enemy personnel such as officers, vehicle crew and snipers can be expected to dispose of such gear, but these are not on general issue to the rank and file. This limits the extent to which the cover of darkness can be exploited. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy a Shilka, support vehicles and aircraft before extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " A dirt strip on Kolgujev allows the Soviets to maintain a rapid turnaround between strike missions against NATO targets on Everon. As the U.S. Army has traditionally neglected air defence due to the Airforce and Navy ensuring air superiority with their fast jets the lack of fighter cover because of the demand for aircraft on the central front in Germany leaves NATO forces in the Malden archipelago vulnerable to enemy airstrikes. In order to reduce this vulnerability Special Forces are being inserted to take out the support vehicles and aircraft on Kolgujev in order to reduce the frequency with which Soviet planes can fly sorties. Due to the longer distances involved the enemy would need more time to reach Everon and this would cut the rate of attacks significantly. The increased warning time would also enable NATO to more closely coordinate its ground and airborne assets for air defence.

A small commando team of Delta operators has come ashore at a deserted stretch of the coast. Their job is to hit three targets on Kolgujev before a helicopter will extract the team. The nearest objective is the destruction of a Shilka air defence vehicle at a Soviet base. Although the SPAAG vehicle is not in operational use it must nonetheless be taken out as an ensurance that the enemy will not be able to deny the airspace to the Blackhawk. The next objective is a base close to the dirt strip that houses a number of support vehicles. These specialised trucks are intended to support flight operations and their destruction would remove the Soviet ability to service aircraft on Kolgujev. The final objective are the aircraft on the dirt strip itself. Two Frogfoot dedicated close air support planes and two helicopters are currently present and all of these aircraft must be destroyed.

Explosive charges have been issued for demolition purposes. Light AT weapons can be brought along as well, but these should preferably be expended on any QRF armour rather than used to destroy stationary targets that can be taken out by other means unless battlefield salvage of enemy weapons can provide sufficient replacements. Once the team has accomplished all of its objectives the commander is to radio headquarters which will then authorise a transport helicopter to venture towards the landing zone and extract the commandoes. As the Blackhawk needs to loiter outside of range of Soviet surveillance radars it will take some time before the helicopter reaches the shores of Kolgujev. The Delta operators must maintain an all around defence in the mean time to ensure the raiding party is not overrun by enemy response forces converging on the scene of the attacks. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " The Soviet military has numerous military installations on Kolgujev with a substantial garrison to guard and operate its facilities. The ability to concentrate forces from the various bases means that the enemy has the capability of rapidly reinforcing sites with a relatively small number of resident guards. This makes it imperative for the commandoes to conclude the raid as quickly as possible.

Although night vision goggles provide the Delta operators with a significant advantage the opposing forces have a similar image intensification device capability. Key enemy personnel such as officers, vehicle crew and snipers can be expected to dispose of such gear, but these are not on general issue to the rank and file. This limits the extent to which the cover of darkness can be exploited. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy a Shilka, support vehicles and aircraft before extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " A dirt strip on Kolgujev allows the Soviets to maintain a rapid turnaround between strike missions against NATO targets on Everon. As the U.S. Army has traditionally neglected air defence due to the Airforce and Navy ensuring air superiority with their fast jets the lack of fighter cover because of the demand for aircraft on the central front in Germany leaves NATO forces in the Malden archipelago vulnerable to enemy airstrikes. In order to reduce this vulnerability Special Forces are being inserted to take out the support vehicles and aircraft on Kolgujev in order to reduce the frequency with which Soviet planes can fly sorties. Due to the longer distances involved the enemy would need more time to reach Everon and this would cut the rate of attacks significantly. The increased warning time would also enable NATO to more closely coordinate its ground and airborne assets for air defence.

A small commando team of Delta operators has come ashore at a deserted stretch of the coast. Their job is to hit three targets on Kolgujev before a helicopter will extract the team. The nearest objective is the destruction of a Shilka air defence vehicle at a Soviet base. Although the SPAAG vehicle is not in operational use it must nonetheless be taken out as an ensurance that the enemy will not be able to deny the airspace to the Blackhawk. The next objective is a base close to the dirt strip that houses a number of support vehicles. These specialised trucks are intended to support flight operations and their destruction would remove the Soviet ability to service aircraft on Kolgujev. The final objective are the aircraft on the dirt strip itself. Two Frogfoot dedicated close air support planes and two helicopters are currently present and all of these aircraft must be destroyed.

Explosive charges have been issued for demolition purposes. Light AT weapons can be brought along as well, but these should preferably be expended on any QRF armour rather than used to destroy stationary targets that can be taken out by other means unless battlefield salvage of enemy weapons can provide sufficient replacements. Once the team has accomplished all of its objectives the commander is to radio headquarters which will then authorise a transport helicopter to venture towards the landing zone and extract the commandoes. As the Blackhawk needs to loiter outside of range of Soviet surveillance radars it will take some time before the helicopter reaches the shores of Kolgujev. The Delta operators must maintain an all around defence in the mean time to ensure the raiding party is not overrun by enemy response forces converging on the scene of the attacks. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " The Soviet military has numerous military installations on Kolgujev with a substantial garrison to guard and operate its facilities. The ability to concentrate forces from the various bases means that the enemy has the capability of rapidly reinforcing sites with a relatively small number of resident guards. This makes it imperative for the commandoes to conclude the raid as quickly as possible.

Although night vision goggles provide the Delta operators with a significant advantage the opposing forces have a similar image intensification device capability. Key enemy personnel such as officers, vehicle crew and snipers can be expected to dispose of such gear, but these are not on general issue to the rank and file. This limits the extent to which the cover of darkness can be exploited. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy a Shilka, support vehicles and aircraft before extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " A dirt strip on Kolgujev allows the Soviets to maintain a rapid turnaround between strike missions against NATO targets on Everon. As the U.S. Army has traditionally neglected air defence due to the Airforce and Navy ensuring air superiority with their fast jets the lack of fighter cover because of the demand for aircraft on the central front in Germany leaves NATO forces in the Malden archipelago vulnerable to enemy airstrikes. In order to reduce this vulnerability Special Forces are being inserted to take out the support vehicles and aircraft on Kolgujev in order to reduce the frequency with which Soviet planes can fly sorties. Due to the longer distances involved the enemy would need more time to reach Everon and this would cut the rate of attacks significantly. The increased warning time would also enable NATO to more closely coordinate its ground and airborne assets for air defence.

A small commando team of Delta operators has come ashore at a deserted stretch of the coast. Their job is to hit three targets on Kolgujev before a helicopter will extract the team. The nearest objective is the destruction of a Shilka air defence vehicle at a Soviet base. Although the SPAAG vehicle is not in operational use it must nonetheless be taken out as an ensurance that the enemy will not be able to deny the airspace to the Blackhawk. The next objective is a base close to the dirt strip that houses a number of support vehicles. These specialised trucks are intended to support flight operations and their destruction would remove the Soviet ability to service aircraft on Kolgujev. The final objective are the aircraft on the dirt strip itself. Two Frogfoot dedicated close air support planes and two helicopters are currently present and all of these aircraft must be destroyed.

Explosive charges have been issued for demolition purposes. Light AT weapons can be brought along as well, but these should preferably be expended on any QRF armour rather than used to destroy stationary targets that can be taken out by other means unless battlefield salvage of enemy weapons can provide sufficient replacements. Once the team has accomplished all of its objectives the commander is to radio headquarters which will then authorise a transport helicopter to venture towards the landing zone and extract the commandoes. As the Blackhawk needs to loiter outside of range of Soviet surveillance radars it will take some time before the helicopter reaches the shores of Kolgujev. The Delta operators must maintain an all around defence in the mean time to ensure the raiding party is not overrun by enemy response forces converging on the scene of the attacks. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " The Soviet military has numerous military installations on Kolgujev with a substantial garrison to guard and operate its facilities. The ability to concentrate forces from the various bases means that the enemy has the capability of rapidly reinforcing sites with a relatively small number of resident guards. This makes it imperative for the commandoes to conclude the raid as quickly as possible.

Although night vision goggles provide the Delta operators with a significant advantage the opposing forces have a similar image intensification device capability. Key enemy personnel such as officers, vehicle crew and snipers can be expected to dispose of such gear, but these are not on general issue to the rank and file. This limits the extent to which the cover of darkness can be exploited. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy a Shilka, support vehicles and aircraft before extraction by helicopter."]];onloadmission="C W R 2 - D A R K M A T T E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_dark_matter_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 2;}; class cwr2_G3A4 {count = 2;}; class cwr2_M16A2_GL {count = 2;}; class cwr2_M249 {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 32;}; class cwr2_200Rnd_556x45_NATO {count = 32;}; class cwr2_30Rnd_556x45_NATO {count = 16;}; class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 16;}; class cwr2_LAWRocket {count = 6;}; class PipeBomb {count = 5;}; };titleText ["C W R 2 - D A R K M A T T E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_cain", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "cwr2_AmmoBoxes", "cwr2_ZSU", "cwr2_Urals", "cwr2_Su25", "cwr2_Mi17", "cwr2_V80", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_UAZ", "cwr2_UH60", "cwr2_Civilians", "camisc3" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_UAZ", "cwr2_UH60", "cwr2_Civilians", "CAWater", "cwr2_AmmoBoxes", "cwr2_ZSU", "cwr2_Urals", "cwr2_Su25", "cwr2_Mi17", "cwr2_V80", "camisc3", "cwr2_cain" }; randomSeed=4911003; class Intel { briefingName="CWR2 - Dark Matter (co05)"; briefingDescription="Nocturnal raid"; startWeather=0.81808919; forecastWeather=0.81808919; month=4; day=5; hour=2; }; class Groups { items=46; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={3503.8298,1.3748195,4068.072}; azimut=90; id=0; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,6,8}; }; class Item1 { position[]={3498.1775,0.8933146,4062.8484}; azimut=90; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="delta2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,6,8}; }; class Item2 { position[]={3497.9661,0.96257246,4073.1343}; azimut=90; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,6,8}; }; class Item3 { position[]={3491.5588,0.63029063,4057.2014}; azimut=90; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,6,8}; }; class Item4 { position[]={3491.6482,0.77561748,4079.1416}; azimut=90; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,6,8}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3460.0911,0.62733752,4081.1353}; id=6; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3460.4407,0.30369669,4059.592}; id=7; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3460.4187,0.4217549,4070.446}; id=8; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5342.2529,79.965813,3565.2671}; azimut=270; id=24; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={5344.8838,80.089752,3566.5098}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={5344.3325,79.381683,3562.9941}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={5347.5723,80.244789,3567.9458}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={5346.6343,78.82283,3560.8628}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5350.7563,80.289902,3568.9849}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5348.9849,78.169807,3558.2744}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={5074.7183,103.89513,3561.6172}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5076.0015,26.946569,3183.5283}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5550.6343,23.826393,3188.459}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5548.1436,67.646286,3567.7825}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5074.7764,103.9034,3561.7317}; type="CYCLE"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5098.6304,100.49348,3538.292}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5112.9434,98.469849,3522.7341}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={5341.3535,63.620064,3340.6238}; azimut=270; id=25; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5342.7769,63.620064,3341.5935}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5342.6372,63.620064,3339.4358}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5344.3374,63.620064,3342.2839}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5343.7471,63.620064,3338.0974}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5345.7119,63.620064,3342.9529}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5340.5078,63.620064,3340.6089}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5339.4556,63.620064,3340.6089}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={5297.7231,63.620064,3362.4221}; azimut=270; id=26; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5300.3315,63.620064,3363.9209}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5300.1973,63.620064,3360.1035}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={5303.2363,63.620064,3365.4197}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5258.8242,63.620064,3362.2153}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5345.0044,63.620064,3362.7664}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5258.8301,63.620064,3362.2009}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6747.3662,14.786206,3782.1758}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6749.7246,14.865851,3783.8496}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={6749.5093,14.397518,3780.0586}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6752.3813,14.546108,3785.124}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6751.8843,13.77902,3778.3091}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6754.6963,14.707741,3786.2461}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={6754.1089,13.065386,3776.1157}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6331.77,18.592791,3527.3132}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6360.5513,39.148235,3943.4021}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6820.3931,13.626525,3827.1904}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6331.7974,18.594509,3527.376}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6358.1387,17.823729,3543.4312}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6376.9165,17.34573,3554.8257}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6687.7637,11.110856,3644.3511}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6689.1421,11.148883,3645.011}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6688.9243,11.093339,3643.2847}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6690.582,11.188016,3645.6812}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6690.2964,11.072552,3642.022}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6692.2085,11.210141,3646.4478}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6687.1567,11.107282,3644.3457}; formation="DIAMOND"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6686.3857,11.107782,3644.3618}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={6774.4385,8.2566814,3676.1042}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6776.5415,8.2603502,3677.4299}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6776.4131,7.9499269,3674.4031}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6778.8887,8.291028,3678.731}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6708.6401,10.142321,3633.1084}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6803.9102,7.3314519,3695.5459}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6708.6553,10.137781,3633.074}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6680.8589,11.28,3666.7446}; azimut=270; id=30; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6677.189,11.28,3666.314}; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6675.9404,11.28,3666.1719}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4871.9194,65.313667,3564.0042}; azimut=270; id=31; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this addweapon ""NVGoggles"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6698.8882,14.584734,3652.3716}; azimut=335; id=32; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up""; this addweapon ""NVGoggles"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5285.4961,63.620064,3348.3557}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5284.6338,63.620064,3348.3452}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5284.6069,63.620064,3348.3459}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5311.2593,63.620064,3399.0437}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5308.3921,63.620064,3399.0425}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5308.3916,63.620064,3399.0425}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6717.8711,10.47278,3653.1162}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6714.5532,10.922024,3653.019}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6714.5532,10.922024,3652.9182}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4526.8062,43.462246,3480.249}; azimut=270; special="NONE"; id=75; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="SERGEANT"; skill=0.60000002; text="crew1"; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; class Item1 { position[]={4527.3003,43.461624,3478.8186}; azimut=270; special="NONE"; id=104; side="EAST"; vehicle="cwr2_SoldierE_Crew"; rank="CORPORAL"; skill=0.60000002; text="crew2"; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move"";"; }; class Item2 { position[]={4528.0161,43.403858,3477.1584}; azimut=270; special="NONE"; id=51; side="EAST"; vehicle="cwr2_SoldierE_Crew"; skill=0.2; text="crew3"; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4523.0132,39.642067,3490.4221}; speed="FULL"; combat="SAFE"; expCond=""; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={4540.479,39.642067,3492.2803}; placement=3; type="GETIN NEAREST"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4604.9424,39.642067,3462.947}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={6018.915,76.235199,3836.2749}; azimut=270; id=76; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6021.1152,76.035431,3837.6182}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6020.8652,75.693748,3834.605}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6023.4585,75.775848,3838.6978}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={6022.6919,75.145439,3832.7178}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6026.1914,75.513878,3840.1499}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={5949.7827,60.819801,3501.0364}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5326.125,148.63934,3871.7246}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6075.7822,113.05045,4113.1885}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5949.8364,60.788933,3500.9187}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6034.9258,44.687084,3499.9473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6126.1626,32.536583,3500.9194}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6645.4595,18.162762,3762.9685}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={6646.6445,18.207291,3764.2927}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6703.3647,18.172525,3794.3596}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6573.271,17.624052,3723.1743}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={6703.3579,18.177507,3794.4299}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4602.4551,39.642067,3470.0146}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4600.3125,39.642067,3469.9783}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4600.313,39.642067,3469.9785}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7355.3472,20.95652,4872.0698}; azimut=270; id=91; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7358.0049,20.95652,4873.9043}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7357.605,20.95652,4870.0908}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo bmp;"; }; class Item3 { position[]={7360.5249,20.95652,4875.1177}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7359.5454,20.95652,4868.1938}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={7363.3413,20.95652,4876.207}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7361.3984,20.95652,4866.6035}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={7366.1025,20.95652,4877.0776}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={6672.6997,33.477531,3984.6313}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6706.5986,11.28,3707.3203}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6614.2534,11.28,3648.491}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2725.0742,16.609154,5557.1055}; azimut=270; id=92; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aBmp;"; }; class Item1 { position[]={2728.4639,16.609154,5559.0801}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo aBmp;"; }; class Item2 { position[]={2727.5996,16.609154,5554.5176}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo aBmp;"; }; class Item3 { position[]={2732.1382,16.609154,5560.6948}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo aBmp;"; }; class Item4 { position[]={2730.4946,16.609154,5551.5493}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2735.9287,16.609154,5562.2378}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo aBmp;"; }; class Item6 { position[]={2733.7002,16.609154,5548.3979}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBmp;"; }; class Item7 { position[]={2739.8237,16.609154,5563.6221}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo aBmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={4658.7124,39.642067,3381.752}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4675.0273,39.642067,3376.2244}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2735.1641,21.661669,5533.9575}; azimut=150; id=93; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this addweapon ""NVGoggles"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4542.418,42.476685,3465.0122}; azimut=240; id=96; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={4763.6479,39.684219,3405.762}; azimut=270; id=105; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4765.5337,39.753468,3407.3738}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4765.6069,39.756157,3403.9983}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4767.7139,39.83659,3408.699}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={4767.6191,39.830051,3402.1541}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={4770.6294,39.953392,3410.2957}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={4484.1172,43.316334,3233.365}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4301.5234,39.642067,3574.5635}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4636.5078,63.03178,3748.1936}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4817.8823,45.295383,3438.9932}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4484.1616,43.312016,3233.4526}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4521.8721,38.55249,3284.2466}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4650.7441,39.642067,3444.2844}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6611.1221,11.218883,3620.7271}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={6612.3955,11.213107,3621.7397}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6607.8613,11.235801,3620.7495}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6607.895,11.235682,3620.8181}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4559.0913,39.642067,3479.2634}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4557.1025,39.642067,3479.1953}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4557.0493,39.642067,3479.1946}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6762.4697,11.28,3719.1599}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6756.3735,11.28,3719.2039}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6756.3716,11.28,3719.1506}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5305.4092,63.620064,3330.0896}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5300.6069,63.620064,3330.2024}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5300.5049,63.620064,3330.114}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6703.8984,11.26208,3672.2002}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6701.5371,11.270161,3672.2261}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6701.4668,11.270615,3672.2261}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7353.0459,20.95652,4888.7988}; azimut=190; id=108; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={7352.4961,20.95652,4884.979}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition3 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6673.7236,34.376816,4000.1411}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6671.5005,34.313164,3997.7188}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6660.9746,11.28,3678.2686}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2718.0798,16.609154,5566.085}; azimut=180; id=109; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="aBmp"; }; }; class Waypoints { items=5; class Item0 { position[]={2718.1206,16.609154,5561.5815}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="aBmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4470.8574,40.303444,3439.5886}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4643.5024,39.642067,3376.6946}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4646.624,39.642067,3375.5493}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4650.0264,39.642067,3374.3569}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7022.3135,309.36212,5961.4971}; azimut=270; id=114; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="jeep"; init="jeepD addweapon ""NVGoggles""; jeepD addweapon ""Binocular"";"; }; class Item1 { position[]={7022.3501,309.41782,5957.561}; azimut=270; special="CARGO"; id=112; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item2 { position[]={7022.3862,309.47083,5953.8247}; azimut=270; special="CARGO"; id=110; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={7022.5757,309.29089,5949.7241}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7025.7139,309.83978,5957.5986}; azimut=270; special="CARGO"; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={7025.8799,309.90598,5954.0176}; azimut=270; special="CARGO"; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7026.311,309.99533,5949.8262}; azimut=270; special="CARGO"; id=66; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7019.5479,309.01056,5961.4272}; completitionRadius=10; expCond="(blufor_detected_obj3 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6647.4785,205.89116,5433.7061}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6929.7783,37.769066,4360.2588}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6776.1938,21.009939,3876.3145}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6781.9595,20.026066,3870.3003}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6766.7988,11.28,3774.7954}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7318.7524,20.978331,4817.5488}; azimut=245; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4592.272,39.642067,3447.3787}; azimut=180; id=116; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5374.8994,63.698849,3417.2737}; azimut=30; id=117; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5374.6147,62.159439,3302.1377}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7336.2427,27.060112,4698.542}; azimut=225; id=119; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up""; this addweapon ""NVGoggles"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7465.5776,27.498533,4698.7925}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6695.6675,14.114368,3650.3315}; azimut=255; id=121; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12727.52,0.074041843,276.59363}; azimut=270; special="FLY"; id=122; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={12728.482,0.27709705,263.23486}; id=140; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=8; class Item0 { position[]={12711.776,0.19636869,276.25241}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Delta. The callsign is requesting immediate extraction from the landing zone, over."";"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12697.19,0.23137456,276.16507}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sideChat ""Roger that, Delta. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={12687.429,-49.95137,276.0849}; expCond="(blufor_at_extraction == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={11207.468,0.21575202,269.55008}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6246.9355,13.140668,2847.0461}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Delta is on board, let's get back for tea and medals.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={6246.958,13.141154,2846.1104}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""I love this job!"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={11199.688,0.12716836,275.74637}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={12679.518,0.25552842,276.30496}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={12712.78,0.27057281,286.58832}; azimut=270; id=123; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12715.649,0.28100523,288.95743}; azimut=270; id=125; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={12715.472,0.26679718,284.17426}; azimut=270; id=127; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4122.5483,13.989937,11371.231}; id=126; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4149.1245,13.989937,11371.388}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4114.1763,13.989937,11371.282}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4149.1362,13.989937,11371.386}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5308.5469,63.64061,3409.5085}; azimut=25; id=137; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5309.6587,63.645603,3411.821}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5314.8374,63.879047,3424.3613}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2714.1855,16.552277,5524.2461}; azimut=180; id=138; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={2714.2981,16.497866,5520.5615}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7328.1982,20.987719,4766.9556}; azimut=185; id=139; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={7327.8267,20.992449,4764.0229}; completitionRadius=10; expCond="(blufor_detected_obj3 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6672.3691,34.251747,3997.2305}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6751.5801,24.990507,3905.0752}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=26; class Item0 { position[]={3498.1536,0.93849051,4068.6616}; azimut=90; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={3487.895,0.15194491,4068.4119}; azimut=90; id=9; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_XM177E2"",2]; this addmagazinecargo [""PipeBomb"",5];"; }; class Item2 { position[]={4532.6045,39.642067,3489.9719}; azimut=110; id=10; side="EMPTY"; vehicle="cwr2_ZSU"; lock="LOCKED"; skill=0.60000002; text="shilka1"; }; class Item3 { position[]={4545.1538,39.642067,3485.45}; azimut=110; id=11; side="EMPTY"; vehicle="cwr2_ZSU"; lock="LOCKED"; skill=0.60000002; text="shilka2"; }; class Item4 { position[]={5292.6128,63.620064,3326.7551}; id=12; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="ammotruck1"; }; class Item5 { position[]={5282.3843,63.620064,3326.8477}; id=13; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="ammotruck2"; }; class Item6 { position[]={5261.6484,63.620064,3390.3901}; azimut=90; id=14; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=0.60000002; text="repairtruck2"; }; class Item7 { position[]={5344.0586,63.620064,3355.9497}; azimut=270; id=15; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=0.60000002; text="repairtruck1"; }; class Item8 { position[]={5344.0093,63.620064,3387.3779}; azimut=270; id=16; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck1"; }; class Item9 { position[]={5344.1519,63.620064,3381.2717}; azimut=270; id=17; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck2"; }; class Item10 { position[]={5344.4268,63.620064,3375.3293}; azimut=270; id=18; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck3"; }; class Item11 { position[]={5344.4541,63.620064,3369.8442}; azimut=270; id=19; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.60000002; text="fueltruck4"; }; class Item12 { position[]={6793.5591,11.28,3759.4939}; azimut=240; id=20; side="EMPTY"; vehicle="cwr2_Su25"; lock="LOCKED"; skill=0.60000002; text="frogfoot1"; }; class Item13 { position[]={6744.9414,11.28,3701.3826}; azimut=330; id=21; side="EMPTY"; vehicle="cwr2_Su25"; lock="LOCKED"; skill=0.60000002; text="frogfoot2"; }; class Item14 { position[]={6678.0366,11.28,3661.7515}; azimut=60; id=22; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; text="hip"; init="hip lockdriver true;"; }; class Item15 { position[]={6716.7954,11.275129,3674.239}; azimut=330; id=23; side="EMPTY"; vehicle="cwr2_V80"; lock="LOCKED"; skill=0.60000002; text="kamov"; }; class Item16 { position[]={6246.9854,13.141747,2846.3955}; azimut=270; id=124; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item17 { position[]={4586.9668,39.642067,3464.6084}; azimut=110; id=128; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item18 { presence=0.75000024; position[]={5327.2627,63.747623,3416.7566}; azimut=180; id=129; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item19 { presence=0.75000024; position[]={5316.3828,63.61377,3324.8735}; azimut=270; id=130; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.75000024; position[]={6682.4521,11.076531,3643.3389}; azimut=152; id=131; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { presence=0.75000024; position[]={6703.4272,11.258066,3662.7129}; azimut=60; id=132; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={5348.187,63.620064,3327.6941}; azimut=180; id=133; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { presence=0.75000024; position[]={4573.5981,39.642067,3483.2629}; azimut=290; id=134; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { presence=0.75000024; position[]={5330.7524,63.620064,3336.3201}; id=135; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { presence=0.75000024; position[]={6705.6816,11.243637,3658.917}; azimut=60; id=136; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=8; class Item0 { position[]={3496.8235,0.83259076,4068.3738}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={4537.4668,39.642067,3487.2371}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5324.5234,63.620064,3359.7742}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={6654.2905,11.120401,3643.5503}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={6246.8184,13.138139,2846.7727}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item5 { position[]={7457.4341,20.95652,4835.0269}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={7096.5273,311.93268,5987.603}; name="another_base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={2717.5579,16.609154,5591.8452}; name="yet_another_base"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=10; class Item0 { position[]={3134.8311,0.35677007,4057.543}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_cwr2_dark_matter_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3259.7988,0.43758398,4054.6006}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={3260.1836,0.38441187,3931.7197}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7013.2856,0.99437755,3562.4114}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage frogfoot1 >= 0.99) AND (getDammage frogfoot2 >= 0.99) AND (getDammage hip >= 0.99) AND (getDammage kamov >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; delta1 addrating 400; delta2 addrating 400; delta3 addrating 400; delta4 addrating 400; delta5 addrating 400; (leader group player) sidechat ""All aircraft are accounted for, let's get out of here."";"; class Effects { }; }; class Item4 { position[]={7012.7314,0.76395953,3436.209}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage fueltruck3 >= 0.99) AND (getDammage fueltruck4 >= 0.99) AND (getDammage ammotruck1 >= 0.99) AND (getDammage ammotruck2 >= 0.99) AND (getDammage repairtruck1 >= 0.99) AND (getDammage repairtruck2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""That takes care of the support vehicles."";"; class Effects { }; }; class Item5 { position[]={7013.4321,0.24403645,3310.2185}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""Scrap one piece of Russian metal."";"; class Effects { }; }; class Item6 { position[]={4551.0913,39.642067,3477.2639}; a=150; b=150; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1""; crew1 enableAI ""Move""; crew2 enableAI ""Move""; crew3 enableAI ""Move"";"; class Effects { }; }; class Item7 { position[]={5312.4004,63.620064,3380.4734}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2"";"; class Effects { }; }; class Item8 { position[]={6504.707,20.620373,3746.7837}; a=400; b=400; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj3 = 1; publicVariable ""blufor_detected_obj3"";"; class Effects { }; }; class Item9 { position[]={6174.856,6.6298594,2936.4609}; a=250; b=250; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=13933578; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=4093157; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9345312; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Raid on the Kolgujev airstrip.

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