briefing.html(Q5briefing.sqf:*Qedescription.ext(Qinit.sqf[(Q^initjipcompatible.sqf4 Debriefing

Cheating is bad


It can only lead to the dark side.





Mission Accomplished


Victor squad has been extracted from Malden after locating and destroying the Soviet Hinds at their dispersal sites. By denying the enemy these valuable assets the chances of a successful NATO operation to retake the island have been significantly increased.





Mission Failed


Victor squad has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Destroy gunships"]; task2a setSimpleTaskDescription ["Destroy gunships", "Destroy gunships", "Destroy gunships"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Gain intelligence"]; task1a setSimpleTaskDescription ["Gain intelligence", "Gain intelligence", "Gain intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Destroy gunships"]; task2b setSimpleTaskDescription ["Destroy gunships", "Destroy gunships", "Destroy gunships"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Gain intelligence"]; task1b setSimpleTaskDescription ["Gain intelligence", "Gain intelligence", "Gain intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Destroy gunships"]; task2c setSimpleTaskDescription ["Destroy gunships", "Destroy gunships", "Destroy gunships"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Gain intelligence"]; task1c setSimpleTaskDescription ["Gain intelligence", "Gain intelligence", "Gain intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Destroy gunships"]; task2d setSimpleTaskDescription ["Destroy gunships", "Destroy gunships", "Destroy gunships"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Gain intelligence"]; task1d setSimpleTaskDescription ["Gain intelligence", "Gain intelligence", "Gain intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Destroy gunships"]; task2e setSimpleTaskDescription ["Destroy gunships", "Destroy gunships", "Destroy gunships"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Gain intelligence"]; task1e setSimpleTaskDescription ["Gain intelligence", "Gain intelligence", "Gain intelligence"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " To avoid early elimination of a key capability the Soviet command has moved its Hind helicopter gunships away from the Malden airbase to various dispersal sites on the island. By moving these precious assets around the enemy is denying NATO the opportunity of launching airstrikes to eliminate the threat. Unless these helicopters are eliminated though a planned amphibious landing cannot take place as the Hinds could provide decisive close air support to the enemy defenders at the landing beaches. A solution to this problem is therefore urgently needed as NATO must regain control of the airstrip to establish local air superiority over the supply convoys passing the waters in the Malden island chain. Without carriers to spare for naval operations in this region a foothold on Malden is key to provide air cover to prevent Soviet strikes against NATO shipping.

A total of four Hind helicopter gunships is divided over a larger number of Soviet dispersal sites, but these aircraft change sites in a random manner at least once a day. Due to the long time it takes to get imagery from overhead spy satellites to the Special Operations command in theatre most of the reconnaissance pictures no longer represent actionable intelligence by the time the planners get ahold of them. This makes it necessary to gain a different source of intelligence to provide details on the current location of the attack helicopters. A local working for the Soviet occupation forces has tipped off the resistance movement that a command post at the village of Goisse keeps track of the actual locations in order to ensure spare parts are sent to the correct dispersal site. The FIA recognised the importance of the information and notified NATO by radio.

A small raiding force of Dutch Marines has subsequently been inserted near Goisse with the aim of getting their hands on the actual locations where the Hind helicopters are currently present. As there will be no opportunity to plan and launch airstrikes against these targets the raiders are also tasked with following up on this information and ensuring the destruction of the gunships using satchel charges or other expedient means. Due to the distances involved the Marines may choose to employ captured enemy transport, but the risk of travelling in a bullet magnet must be weighed carefully against the speed and mobility advantages conferred by motor vehicles. Once all four helicopters have been destroyed the raiders are to fall back to an extraction point and call in a Chinook helicopter to pick them up for the return journey towards the NATO base on Everon. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The command post at Goisse is only weakly defended after an attack by local resistance forces managed to draw away a quick reaction force. This provides a window of opportunity during which the Soviet site is vulnerable to attack by a small commando team. Once the intelligence has been seized it is imperative to vacate the area as rapidly as possible as the departed QRF is likely to be recalled to Goisse. A rapid withdrawal from the command post may be aided by the use of captured transport, but this should be a calculated decision by the patrol commander due to the additional risks imposed by travel in lightly protected vehicles.

The various dispersal sites are only lightly guarded, but due to the need for repeated attacks there is no ground for complacency. Once the Soviets are alerted to the presence of NATO special forces they are likely to mobilise additional troops to hunt down the commandoes. It is thought that these response forces would primarily be composed of dismounted infantry as Soviet forces appear to have limited operations by armoured vehicles in order to husband existing stores of repair parts. Nonetheless despite the enemy preference to reduce wear and tear on their rolling stock troops must take into account that light armour may be deployed. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will secure intelligence and ensure the destruction of all Hind gunships prior to extraction by helicopter."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " To avoid early elimination of a key capability the Soviet command has moved its Hind helicopter gunships away from the Malden airbase to various dispersal sites on the island. By moving these precious assets around the enemy is denying NATO the opportunity of launching airstrikes to eliminate the threat. Unless these helicopters are eliminated though a planned amphibious landing cannot take place as the Hinds could provide decisive close air support to the enemy defenders at the landing beaches. A solution to this problem is therefore urgently needed as NATO must regain control of the airstrip to establish local air superiority over the supply convoys passing the waters in the Malden island chain. Without carriers to spare for naval operations in this region a foothold on Malden is key to provide air cover to prevent Soviet strikes against NATO shipping.

A total of four Hind helicopter gunships is divided over a larger number of Soviet dispersal sites, but these aircraft change sites in a random manner at least once a day. Due to the long time it takes to get imagery from overhead spy satellites to the Special Operations command in theatre most of the reconnaissance pictures no longer represent actionable intelligence by the time the planners get ahold of them. This makes it necessary to gain a different source of intelligence to provide details on the current location of the attack helicopters. A local working for the Soviet occupation forces has tipped off the resistance movement that a command post at the village of Goisse keeps track of the actual locations in order to ensure spare parts are sent to the correct dispersal site. The FIA recognised the importance of the information and notified NATO by radio.

A small raiding force of Dutch Marines has subsequently been inserted near Goisse with the aim of getting their hands on the actual locations where the Hind helicopters are currently present. As there will be no opportunity to plan and launch airstrikes against these targets the raiders are also tasked with following up on this information and ensuring the destruction of the gunships using satchel charges or other expedient means. Due to the distances involved the Marines may choose to employ captured enemy transport, but the risk of travelling in a bullet magnet must be weighed carefully against the speed and mobility advantages conferred by motor vehicles. Once all four helicopters have been destroyed the raiders are to fall back to an extraction point and call in a Chinook helicopter to pick them up for the return journey towards the NATO base on Everon. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The command post at Goisse is only weakly defended after an attack by local resistance forces managed to draw away a quick reaction force. This provides a window of opportunity during which the Soviet site is vulnerable to attack by a small commando team. Once the intelligence has been seized it is imperative to vacate the area as rapidly as possible as the departed QRF is likely to be recalled to Goisse. A rapid withdrawal from the command post may be aided by the use of captured transport, but this should be a calculated decision by the patrol commander due to the additional risks imposed by travel in lightly protected vehicles.

The various dispersal sites are only lightly guarded, but due to the need for repeated attacks there is no ground for complacency. Once the Soviets are alerted to the presence of NATO special forces they are likely to mobilise additional troops to hunt down the commandoes. It is thought that these response forces would primarily be composed of dismounted infantry as Soviet forces appear to have limited operations by armoured vehicles in order to husband existing stores of repair parts. Nonetheless despite the enemy preference to reduce wear and tear on their rolling stock troops must take into account that light armour may be deployed. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will secure intelligence and ensure the destruction of all Hind gunships prior to extraction by helicopter."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " To avoid early elimination of a key capability the Soviet command has moved its Hind helicopter gunships away from the Malden airbase to various dispersal sites on the island. By moving these precious assets around the enemy is denying NATO the opportunity of launching airstrikes to eliminate the threat. Unless these helicopters are eliminated though a planned amphibious landing cannot take place as the Hinds could provide decisive close air support to the enemy defenders at the landing beaches. A solution to this problem is therefore urgently needed as NATO must regain control of the airstrip to establish local air superiority over the supply convoys passing the waters in the Malden island chain. Without carriers to spare for naval operations in this region a foothold on Malden is key to provide air cover to prevent Soviet strikes against NATO shipping.

A total of four Hind helicopter gunships is divided over a larger number of Soviet dispersal sites, but these aircraft change sites in a random manner at least once a day. Due to the long time it takes to get imagery from overhead spy satellites to the Special Operations command in theatre most of the reconnaissance pictures no longer represent actionable intelligence by the time the planners get ahold of them. This makes it necessary to gain a different source of intelligence to provide details on the current location of the attack helicopters. A local working for the Soviet occupation forces has tipped off the resistance movement that a command post at the village of Goisse keeps track of the actual locations in order to ensure spare parts are sent to the correct dispersal site. The FIA recognised the importance of the information and notified NATO by radio.

A small raiding force of Dutch Marines has subsequently been inserted near Goisse with the aim of getting their hands on the actual locations where the Hind helicopters are currently present. As there will be no opportunity to plan and launch airstrikes against these targets the raiders are also tasked with following up on this information and ensuring the destruction of the gunships using satchel charges or other expedient means. Due to the distances involved the Marines may choose to employ captured enemy transport, but the risk of travelling in a bullet magnet must be weighed carefully against the speed and mobility advantages conferred by motor vehicles. Once all four helicopters have been destroyed the raiders are to fall back to an extraction point and call in a Chinook helicopter to pick them up for the return journey towards the NATO base on Everon. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The command post at Goisse is only weakly defended after an attack by local resistance forces managed to draw away a quick reaction force. This provides a window of opportunity during which the Soviet site is vulnerable to attack by a small commando team. Once the intelligence has been seized it is imperative to vacate the area as rapidly as possible as the departed QRF is likely to be recalled to Goisse. A rapid withdrawal from the command post may be aided by the use of captured transport, but this should be a calculated decision by the patrol commander due to the additional risks imposed by travel in lightly protected vehicles.

The various dispersal sites are only lightly guarded, but due to the need for repeated attacks there is no ground for complacency. Once the Soviets are alerted to the presence of NATO special forces they are likely to mobilise additional troops to hunt down the commandoes. It is thought that these response forces would primarily be composed of dismounted infantry as Soviet forces appear to have limited operations by armoured vehicles in order to husband existing stores of repair parts. Nonetheless despite the enemy preference to reduce wear and tear on their rolling stock troops must take into account that light armour may be deployed. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will secure intelligence and ensure the destruction of all Hind gunships prior to extraction by helicopter."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " To avoid early elimination of a key capability the Soviet command has moved its Hind helicopter gunships away from the Malden airbase to various dispersal sites on the island. By moving these precious assets around the enemy is denying NATO the opportunity of launching airstrikes to eliminate the threat. Unless these helicopters are eliminated though a planned amphibious landing cannot take place as the Hinds could provide decisive close air support to the enemy defenders at the landing beaches. A solution to this problem is therefore urgently needed as NATO must regain control of the airstrip to establish local air superiority over the supply convoys passing the waters in the Malden island chain. Without carriers to spare for naval operations in this region a foothold on Malden is key to provide air cover to prevent Soviet strikes against NATO shipping.

A total of four Hind helicopter gunships is divided over a larger number of Soviet dispersal sites, but these aircraft change sites in a random manner at least once a day. Due to the long time it takes to get imagery from overhead spy satellites to the Special Operations command in theatre most of the reconnaissance pictures no longer represent actionable intelligence by the time the planners get ahold of them. This makes it necessary to gain a different source of intelligence to provide details on the current location of the attack helicopters. A local working for the Soviet occupation forces has tipped off the resistance movement that a command post at the village of Goisse keeps track of the actual locations in order to ensure spare parts are sent to the correct dispersal site. The FIA recognised the importance of the information and notified NATO by radio.

A small raiding force of Dutch Marines has subsequently been inserted near Goisse with the aim of getting their hands on the actual locations where the Hind helicopters are currently present. As there will be no opportunity to plan and launch airstrikes against these targets the raiders are also tasked with following up on this information and ensuring the destruction of the gunships using satchel charges or other expedient means. Due to the distances involved the Marines may choose to employ captured enemy transport, but the risk of travelling in a bullet magnet must be weighed carefully against the speed and mobility advantages conferred by motor vehicles. Once all four helicopters have been destroyed the raiders are to fall back to an extraction point and call in a Chinook helicopter to pick them up for the return journey towards the NATO base on Everon. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The command post at Goisse is only weakly defended after an attack by local resistance forces managed to draw away a quick reaction force. This provides a window of opportunity during which the Soviet site is vulnerable to attack by a small commando team. Once the intelligence has been seized it is imperative to vacate the area as rapidly as possible as the departed QRF is likely to be recalled to Goisse. A rapid withdrawal from the command post may be aided by the use of captured transport, but this should be a calculated decision by the patrol commander due to the additional risks imposed by travel in lightly protected vehicles.

The various dispersal sites are only lightly guarded, but due to the need for repeated attacks there is no ground for complacency. Once the Soviets are alerted to the presence of NATO special forces they are likely to mobilise additional troops to hunt down the commandoes. It is thought that these response forces would primarily be composed of dismounted infantry as Soviet forces appear to have limited operations by armoured vehicles in order to husband existing stores of repair parts. Nonetheless despite the enemy preference to reduce wear and tear on their rolling stock troops must take into account that light armour may be deployed. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will secure intelligence and ensure the destruction of all Hind gunships prior to extraction by helicopter."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " To avoid early elimination of a key capability the Soviet command has moved its Hind helicopter gunships away from the Malden airbase to various dispersal sites on the island. By moving these precious assets around the enemy is denying NATO the opportunity of launching airstrikes to eliminate the threat. Unless these helicopters are eliminated though a planned amphibious landing cannot take place as the Hinds could provide decisive close air support to the enemy defenders at the landing beaches. A solution to this problem is therefore urgently needed as NATO must regain control of the airstrip to establish local air superiority over the supply convoys passing the waters in the Malden island chain. Without carriers to spare for naval operations in this region a foothold on Malden is key to provide air cover to prevent Soviet strikes against NATO shipping.

A total of four Hind helicopter gunships is divided over a larger number of Soviet dispersal sites, but these aircraft change sites in a random manner at least once a day. Due to the long time it takes to get imagery from overhead spy satellites to the Special Operations command in theatre most of the reconnaissance pictures no longer represent actionable intelligence by the time the planners get ahold of them. This makes it necessary to gain a different source of intelligence to provide details on the current location of the attack helicopters. A local working for the Soviet occupation forces has tipped off the resistance movement that a command post at the village of Goisse keeps track of the actual locations in order to ensure spare parts are sent to the correct dispersal site. The FIA recognised the importance of the information and notified NATO by radio.

A small raiding force of Dutch Marines has subsequently been inserted near Goisse with the aim of getting their hands on the actual locations where the Hind helicopters are currently present. As there will be no opportunity to plan and launch airstrikes against these targets the raiders are also tasked with following up on this information and ensuring the destruction of the gunships using satchel charges or other expedient means. Due to the distances involved the Marines may choose to employ captured enemy transport, but the risk of travelling in a bullet magnet must be weighed carefully against the speed and mobility advantages conferred by motor vehicles. Once all four helicopters have been destroyed the raiders are to fall back to an extraction point and call in a Chinook helicopter to pick them up for the return journey towards the NATO base on Everon. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The command post at Goisse is only weakly defended after an attack by local resistance forces managed to draw away a quick reaction force. This provides a window of opportunity during which the Soviet site is vulnerable to attack by a small commando team. Once the intelligence has been seized it is imperative to vacate the area as rapidly as possible as the departed QRF is likely to be recalled to Goisse. A rapid withdrawal from the command post may be aided by the use of captured transport, but this should be a calculated decision by the patrol commander due to the additional risks imposed by travel in lightly protected vehicles.

The various dispersal sites are only lightly guarded, but due to the need for repeated attacks there is no ground for complacency. Once the Soviets are alerted to the presence of NATO special forces they are likely to mobilise additional troops to hunt down the commandoes. It is thought that these response forces would primarily be composed of dismounted infantry as Soviet forces appear to have limited operations by armoured vehicles in order to husband existing stores of repair parts. Nonetheless despite the enemy preference to reduce wear and tear on their rolling stock troops must take into account that light armour may be deployed. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will secure intelligence and ensure the destruction of all Hind gunships prior to extraction by helicopter."]];onloadmission="C W R 2 - F A L A B O U T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_fal_about_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_Uzi {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_NL_HighPower {count = 3;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 24;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - F A L A B O U T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_abel", "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "cwr2_Mi24", "cwr2_Civilians", "CWR2Editor_Buildings", "cwr2_Urals", "cwr2_UAZ", "cwr2_CH47D", "cwr2_Soldiers_USA", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "cwr2_Soldiers_RUS", "cwr2_BMP1" }; addOnsAuto[]= { "cwr2_NL", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Civilians", "cwr2_CH47D", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_BMP1", "cwr2_uaz", "CAWater", "cwr2_Mi24", "CWR2Editor_Buildings", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "cwr2_abel" }; randomSeed=12738497; class Intel { briefingName="CWR2 - FAL About (co05)"; briefingDescription="Destroy the Soviet helicopters"; startWeather=0.80477703; startFog=0.3480947; forecastWeather=0.80610818; forecastFog=0.46279511; month=3; day=12; hour=6; }; class Groups { items=92; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={3851.8301,5.0619397,9534.7822}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; class Item1 { position[]={3848.0381,4.3601565,9538.5635}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierNL_FAC_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={7,8,9}; }; class Item2 { position[]={3855.6396,4.0965357,9538.3369}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FALO""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; class Item3 { position[]={3844.374,3.5620844,9542.8311}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; class Item4 { position[]={3859.5957,3.0464792,9542.2373}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3860.9365,0.20650947,9569.1357}; id=7; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3838.0137,0.29221126,9569.2764}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3849.5654,0.35568041,9569.3057}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item4 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4218.6265,401.79581,7071.8633}; id=14; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude_1"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={4218.645,401.77518,7073.2222}; completitionRadius=3; combat="CARELESS"; expActiv="hind_1 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; deleteVehicle aDude_1;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3093.6394,228.65669,6788.6147}; id=15; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude_2"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3094.1614,228.65947,6789.9736}; completitionRadius=3; combat="CARELESS"; expActiv="hind_2 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; deleteVehicle aDude_2; hind_2 setDir 30; hind_2 setpos getpos hind_2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6093.5239,249.1068,8018.6045}; id=16; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude_3"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={6093.5708,249.08801,8027.1211}; completitionRadius=3; combat="CARELESS"; expActiv="hind_3 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; deleteVehicle aDude_3; hind_3 setDir 180; hind_3 setpos getpos hind_3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4878.1382,406.80182,6351.9507}; id=17; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude_4"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={4878.1328,406.70676,6354.4658}; completitionRadius=3; combat="CARELESS"; expActiv="hind_4 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; deleteVehicle aDude_4; hind_4 setDir 270; hind_4 setpos getpos hind_4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={299.25702,0.65775001,5303.0977}; azimut=90; special="FLY"; id=66; side="WEST"; vehicle="cwr2_CH47D"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={299.56595,0.46172094,5296.8672}; azimut=90; id=233; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=7; class Item0 { position[]={305.974,0.62571156,5302.9326}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (victor_at_extraction == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Victor. The callsign is requesting immediate extraction from the landing zone, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={317.99612,0.33991224,5302.5557}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (victor_at_extraction == 1);"; expActiv="raptorD sideChat ""Roger that, Victor. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={2502.0032,140.73964,5909.541}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3511.1216,355.64941,7067.4683}; type="TR UNLOAD"; expCond="({alive _x} count (units victorsquad) == {_x in raptor} count (units victorsquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Victor is on board, let's leave.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={3511.1199,355.65347,7068.3613}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. Victor has confirmed mission success, Raptor is RTB, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={2291.6987,0.40553021,7938.2378}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={35.602104,0.29332167,7938.4561}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={287.22675,-0.007245861,5318.5352}; azimut=270; id=67; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={290.09589,0.10457261,5320.9043}; azimut=270; id=69; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={289.91815,0.11735781,5316.1211}; azimut=270; id=71; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item10 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1254.0277,29.01162,11833.21}; id=70; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1253.7689,29.543123,11857.99}; expActiv="(leader group player) sidechat ""Check your weapons and ammo. Prepare to move out.""; ""hind_marker_1"" setmarkerpos getpos hind_1; ""hind_marker_2"" setmarkerpos getpos hind_2; ""hind_marker_3"" setmarkerpos getpos hind_3; ""hind_marker_4"" setmarkerpos getpos hind_4; unassignVehicle pilot_1; pilot_1 disableAI ""Move""; pilot_1 setUnitPos ""Middle""; unassignVehicle pilot_2; pilot_2 disableAI ""Move""; unassignVehicle pilot_3; pilot_3 disableAI ""Move""; pilot_3 setUnitPos ""Middle""; unassignVehicle pilot_4; pilot_4 disableAI ""Move""; unassignVehicle pilot_5; pilot_5 disableAI ""Move""; unassignVehicle pilot_6; pilot_6 disableAI ""Move""; unassignVehicle pilot_7; pilot_7 disableAI ""Move""; unassignVehicle pilot_8; pilot_8 disableAI ""Move"";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1273.4506,29.338449,11869.71}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1238.5023,29.633751,11869.606}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1273.4623,29.338282,11869.71}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5022.9321,413.88147,7404.606}; azimut=270; id=84; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5020.1255,413.99023,7404.5132}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5020.084,413.99564,7404.4736}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={3783.1423,143.12036,8797.8828}; azimut=270; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol10 = group this;"; }; class Item1 { position[]={3786.5952,143.97191,8800.0918}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="patrol10 = group this;"; }; class Item2 { presence=0.75000024; position[]={3786.0862,143.88164,8794.8076}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol10 = group this;"; }; class Item3 { presence=0.50000048; position[]={3790.458,143.57947,8802.29}; azimut=270; id=142; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol10 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={3789.259,144.24617,8791.6426}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol10 = group this;"; }; class Item5 { presence=0.50000048; position[]={3795.2622,142.94698,8804.5791}; azimut=270; id=183; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol10 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={3677.2991,138.52773,8683.8262}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3577.9878,92.258904,9006.2139}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3955.2212,129.68452,8985.3203}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3677.3032,138.53154,8683.9102}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3609.4375,129.03117,8604.1299}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3610.6899,129.24742,8576.6943}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5014.6416,87.346642,10399.336}; azimut=270; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={5017.9209,89.658234,10401.706}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={5017.3115,88.924675,10396.354}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={5021.335,92.062775,10403.725}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={5020.708,90.975983,10393.693}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item5 { position[]={5024.7109,94.001472,10405.553}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={5023.8418,92.852959,10390.834}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={3626.625,129.54579,8610.6865}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3637.457,131.67995,8469.5381}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3111.6873,228.81024,6820.3398}; azimut=270; id=87; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3107.9792,228.73354,6820.0918}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3107.9131,228.73177,6820.0674}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={3627.2209,128.96054,8562.3662}; azimut=270; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3629.228,129.04677,8563.7656}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={3629.0911,128.96054,8560.7607}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={3631.4497,129.15659,8565.3779}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={3630.9197,128.96054,8559.3477}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3633.6816,129.30122,8566.9277}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={3632.7485,128.96054,8557.4365}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3625.1155,128.96054,8562.3916}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3751.1697,128.37177,8914.4063}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3751.085,126.55307,8926.0078}; placement=10; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5544.125,336.07104,6939.6299}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5541.6685,336.07104,6939.48}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5541.6602,336.07104,6939.5034}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4232.1382,401.7002,7088.8188}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4228.9053,401.69235,7088.7207}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4228.897,401.69254,7088.6968}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3627.325,129.78464,8590.666}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3629.3008,129.83856,8592.0225}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3629.3423,130.037,8589.0371}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={3631.3818,129.9138,8593.168}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3577.2798,128.66486,8592.124}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3614.499,128.96054,8529.5713}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3667.2427,132.80499,8589.5166}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3577.2773,128.66782,8592.0879}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4883.8062,407.97885,6324.5757}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol5 = group this;"; }; class Item1 { position[]={4887.4443,407.98965,6326.5474}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol5 = group this;"; }; class Item2 { presence=0.50000048; position[]={4887.2324,408.1723,6321.7217}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4920.4375,406.82407,6381.5024}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4831.5898,405.9144,6380.4854}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4880.7612,408.0882,6319.8345}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4920.4321,406.82373,6381.5181}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4914.5957,406.71823,6381.4375}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4903.7593,406.53256,6381.3057}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3071.6182,228.67949,6835.6274}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3067.2334,228.67949,6835.5161}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3067.1045,228.67949,6835.5161}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5035.7451,413.74844,7426.7783}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5033.6992,413.83459,7426.8228}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5033.6992,413.83459,7426.8228}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6024.7681,125.07631,8712.752}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6027.0596,125.07787,8715.4209}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6022.2056,125.07543,8712.541}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6022.2051,125.07571,8712.6025}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3627.4692,129.97327,8577.8525}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3630.022,130.13956,8580.4033}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3625.9175,129.87367,8577.8438}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3625.9026,129.87271,8577.8447}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5569.207,336.07031,6947.3496}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5565.0679,336.0708,6947.2568}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5565.0806,336.0708,6947.1455}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3590.3835,128.96054,8522.1992}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3593.4287,128.96054,8525.0918}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3588.0583,128.96054,8522.0947}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3588.0635,128.96054,8522.1309}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5595.7949,335.67474,6941.938}; azimut=270; id=83; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5597.2432,335.61127,6943.4121}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5593.335,335.78308,6941.8135}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5593.2915,335.785,6941.8594}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6139.9585,247.88362,8066.2476}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol2 = group this;"; }; class Item1 { position[]={6142.6455,247.89919,8068.7847}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={6142.8579,247.85175,8063.5693}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={6141.8579,247.47127,7998.9028}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6054.5762,249.16516,7997.8501}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6054.1606,246.10629,8063.6064}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6140.4473,247.87653,8065.603}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6141.8623,247.47047,7998.894}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6136.2026,247.48241,7998.8403}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6123.0508,247.54352,7998.7002}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5990.0146,125.1377,8670.4346}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5988.2822,125.1377,8670.4414}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5988.2334,125.1377,8670.3916}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3600.3784,137.38277,8527.5898}; azimut=30; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3094.3152,228.67558,6806.8003}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3097.3906,228.67499,6810.5171}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3092.6147,228.67633,6806.7144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3092.5679,228.67636,6806.6836}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4548.2231,375.78571,8079.1533}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol9 = group this;"; }; class Item1 { position[]={4551.7568,376.17316,8082.1948}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol9 = group this;"; }; class Item2 { presence=0.50000048; position[]={4551.272,375.65707,8075.728}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol9 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4505.1074,375.77002,8112.1689}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4555.3745,376.77249,8152.5054}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4555.7168,376.03906,8073.4473}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4505.1436,375.77371,8112.209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4505.3315,375.62082,8105.5532}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4505.9355,375.30008,8094.04}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3590.4736,138.75511,8540.3174}; azimut=125; id=126; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4219.21,402.11176,7052.7339}; azimut=270; id=150; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4222.4551,402.09769,7055.9297}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4215.7788,402.05798,7052.6362}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4215.7788,402.05798,7052.6362}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4858.2876,406.95596,6340.8813}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4860.1006,406.90158,6342.5723}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4856.7427,406.95319,6340.8418}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4856.7422,406.95193,6340.877}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5982.3149,125.39307,8730.5693}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5979.6147,125.40118,8730.5146}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5979.5757,125.4014,8730.5186}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5561.2856,336.06442,6913.5918}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={5565.7476,336.06558,6917.2407}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.50000048; position[]={5566.2168,336.23065,6909.4302}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5547.4282,336.11633,6911.6455}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5540.2227,336.07104,6958.6396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5587.5039,336.04089,6965.6523}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5594.8848,335.7569,6918.6172}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5547.4473,336.11578,6911.6548}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5540.7705,336.17212,6910.6821}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5527.4844,336.26917,6909.0317}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4878.2944,406.14401,6374.2129}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4874.7397,406.07562,6374.3159}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4874.6387,406.07462,6374.3159}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6038.8403,125.05625,8732.8877}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="patrol1 = group this;"; }; class Item1 { position[]={6044.7974,124.99412,8737.4404}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={6044.5742,125.04392,8728.2783}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={5954.0977,125.77274,8708.6436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6016.8198,125.13774,8660.2139}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6041.1006,125.04721,8733.3945}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5954.0776,125.77365,8708.6377}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5954.2505,125.75593,8701.6592}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5954.2974,125.75751,8689.6689}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5004.6094,413.57758,7432.9795}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5007.1396,413.72812,7436.1641}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5001.3457,413.51031,7432.8921}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5001.3457,413.51025,7432.8931}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4251.8809,401.85626,7084.479}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol8 = group this;"; }; class Item1 { position[]={4255.5347,401.80197,7086.9575}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol8 = group this;"; }; class Item2 { presence=0.50000048; position[]={4255.3765,401.96088,7081.2222}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol8 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4216.0103,402.45605,7031.7534}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4164.5605,402.21329,7107.8706}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4268.105,401.17148,7108.2363}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4215.9873,402.45502,7031.7832}; type="CYCLE"; expCond="(getDammage hind_1 >= 0.99);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4219.4302,402.41818,7036.7319}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4225.9937,402.34467,7046.437}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5065.2817,413.98633,7444.9468}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="patrol6 = group this;"; }; class Item1 { position[]={5070.0967,414.12631,7448.0156}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol6 = group this;"; }; class Item2 { presence=0.50000048; position[]={5068.8975,413.60153,7440.8579}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol6 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={5030.8643,414.99243,7471.3794}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4983.5166,412.86719,7410.8276}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5034.4326,412.84457,7370.2285}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5080.8979,412.81287,7433.0811}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5030.8389,414.99176,7471.3882}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5026.894,414.92508,7466.376}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5019.7607,413.88257,7457.2246}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3105.4282,227.82085,6774.6367}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="patrol7 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={3110.7439,227.46387,6777.3125}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol7 = group this;"; }; class Item2 { presence=0.50000048; position[]={3109.1899,227.37299,6769.6895}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol7 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={3122.3054,228.51044,6812.8486}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3086.2195,228.67928,6832.335}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3065.533,228.66248,6791.9648}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3105.03,227.83714,6774.0068}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3122.2959,228.51035,6812.8359}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3127.7734,228.25925,6810.1143}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3138.3811,227.61319,6804.3774}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5016.0225,89.831604,10415.64}; azimut=270; id=151; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={5018.5605,91.434364,10417.388}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={5018.2324,90.845863,10413.824}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={5021.2632,92.833099,10419.219}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={5020.6787,92.01474,10411.683}; azimut=270; id=159; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item5 { position[]={5024.5645,94.343414,10421.086}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={5023.731,93.612938,10409.428}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={3609.5527,129.00124,8620.7148}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3610.4312,128.96054,8537.3486}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3623.8416,132.82887,8556.3682}; id=163; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4212.938,401.66068,7099.1069}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4208.2627,401.69046,7098.9966}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4208.1338,401.69141,7098.9971}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6071.0879,248.82234,8033.0537}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6074.0342,248.71523,8036.0234}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6068.3813,248.7845,8032.9849}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6068.3809,248.78636,8032.9482}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3606.9951,129.17177,8557.6963}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3602.1484,129.20718,8557.707}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3602.1394,129.20853,8557.749}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4900.8403,406.55963,6374.6963}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4895.5986,406.46945,6374.3389}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4895.5991,406.46942,6374.3394}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3635.9824,128.96054,8533.082}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3634.2192,128.96054,8533.1797}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3634.2188,128.96054,8533.1797}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6150.521,248.60701,8036.0171}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6147.7544,248.61522,8035.9922}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6147.7554,248.61522,8035.9917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4539.7134,376.80188,8143.2798}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4543.0527,376.77249,8146.1382}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4537.4087,377.07993,8143.1929}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4537.4082,376.99719,8143.2471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4529.8711,376.77249,8113.3081}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4526.3164,376.77249,8113.4111}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4526.3457,376.77249,8113.4111}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6121.7139,248.802,8016.5962}; azimut=270; id=178; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6115.5884,248.85059,8016.4702}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6115.5679,248.85007,8016.439}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4512.4746,375.51596,8094.0635}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4511.1426,375.46869,8094.0034}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4511.1426,375.46869,8094.0034}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3620.4189,135.61024,8549.2109}; azimut=30; id=136; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3616.4856,133.28313,8552.8447}; azimut=90; id=187; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3616.2896,133.09619,8555.5342}; azimut=300; id=189; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5326.437,381.51968,7290.1948}; azimut=270; id=193; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={5330.0728,381.4118,7293.4702}; azimut=270; id=191; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={5330.0308,380.85428,7287.2749}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={5334.2979,381.19351,7296.3647}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={5333.9438,380.10782,7283.8218}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.50000048; position[]={5339.2622,380.95218,7299.9526}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={5337.9492,379.30566,7279.8647}; azimut=270; id=231; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=7; class Item0 { position[]={5260.3115,400.00803,7833.5659}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4288.0913,341.29068,7729.0557}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4409.3125,424.90005,6742.1338}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5382.5259,356.89346,6850.5112}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5260.3223,400.00931,7833.5532}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5151.0957,415.86911,7699.5903}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5101.647,416.4671,7634.8276}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5997.7217,125.13771,8644.3691}; azimut=270; id=194; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6001.8135,125.13774,8647.9316}; azimut=270; id=192; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item2 { position[]={6001.5156,125.13773,8640.8398}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6006.3203,125.13773,8651.2871}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6004.9629,125.13773,8637.248}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6010.2891,125.13773,8654.3359}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={6008.1807,125.13775,8634.2949}; azimut=270; id=232; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5994.9707,125.1377,8644.2734}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={5992.7378,125.13768,8644.1973}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5016.187,94.817657,10463.018}; azimut=205; id=195; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="qrf_ural"; }; }; class Waypoints { items=8; class Item0 { position[]={5014.5728,94.077133,10459.393}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="qrf_ural setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4406.8506,120.00137,9450.5742}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3623.2063,130.00949,8625.1738}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3622.2366,129.8999,8624.1318}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={3621.4573,129.81689,8623.373}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3618.9187,129.10028,8568.1309}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item6 { position[]={3618.6904,128.96054,8541.5127}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item7 { position[]={3618.9172,129.10031,8568.1309}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3100.0859,228.67734,6847.8813}; azimut=270; id=196; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3098.4385,228.67424,6847.8774}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3098.4438,228.67424,6847.8892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4195.4106,401.71085,7090.5044}; azimut=270; id=197; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4193.7632,401.71082,7090.5005}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4193.7681,401.71097,7090.5122}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4854.9365,405.86533,6391.5654}; azimut=270; id=198; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4853.2896,405.86536,6391.5615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4853.2944,405.8653,6391.5732}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4560.2915,376.77249,8116.3452}; azimut=270; id=199; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4558.6445,376.77249,8116.3413}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4558.6499,376.77249,8116.353}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5053.0908,413.10367,7389.7183}; azimut=270; id=200; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5051.4438,413.19949,7389.7144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5051.4487,413.19922,7389.7261}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5542.3345,336.06744,6985.4072}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5540.6875,336.06747,6985.4033}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5540.6929,336.06747,6985.415}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6133.4951,248.15372,8053.3267}; azimut=270; id=202; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6131.8477,248.15826,8053.3228}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6131.853,248.15791,8053.3345}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6029.8867,125.13776,8657.9453}; azimut=270; id=203; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6028.2393,125.13776,8657.9414}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6028.2441,125.13776,8657.9531}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4564.0083,375.77985,8033.8359}; id=204; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; text="pilot_1"; init="this moveincargo hind_1;"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4567.6528,376.44821,8033.835}; id=205; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; text="pilot_2"; init="this moveincargo hind_2;"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4571.812,377.22833,8033.9897}; id=206; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; text="pilot_3"; init="this moveincargo hind_3;"; }; }; }; class Item73 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4576.0791,378.12817,8034.1382}; id=207; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; text="pilot_4"; init="this moveincargo hind_4;"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4563.9395,375.61533,8029.6084}; id=208; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="pilot_5"; init="this moveinCargo hind_1;"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4567.9517,376.35092,8029.8062}; id=209; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="pilot_6"; init="this moveincargo hind_2;"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4572.2236,377.14307,8029.9893}; id=210; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="pilot_7"; init="this moveInDriver hind_3;"; }; }; }; class Item77 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4576.4028,378.0553,8030.1079}; id=211; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="pilot_8"; init="this moveInGunner hind_4;"; }; }; }; class Item78 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6618.2271,108.99731,8791.6445}; azimut=260; id=216; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp2"; }; }; class Waypoints { items=2; class Item0 { position[]={6614.6094,108.99731,8790.9297}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=900; timeoutMid=1200; timeoutMax=1500; showWP="NEVER"; }; class Item1 { position[]={6603.7007,108.99754,8789.2207}; type="GUARD"; speed="LIMITED"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item79 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3147.2571,224.40852,6322.6602}; azimut=95; id=217; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={3150.9668,224.40903,6322.4194}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={3161.6228,224.41005,6321.8569}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item80 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3606.2961,129.30064,8571.6182}; id=218; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={3606.3303,129.32268,8574.5928}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item81 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5524.2417,336.0683,6983.7637}; azimut=260; id=219; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5521.5376,336.06863,6983.2617}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={5511.186,336.06952,6981.7642}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item82 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5020.0337,414.07474,7416.6963}; azimut=310; id=220; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={5018.2329,414.11865,7418.2476}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={5010.1816,414.19498,7424.9512}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item83 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5030.6519,455.54486,8132.1567}; azimut=270; id=222; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5028.4741,455.68405,8132.1396}; combat="STEALTH"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=600; timeoutMid=900; timeoutMax=1200; showWP="NEVER"; }; class Item1 { position[]={5025.7925,455.81927,8132.1465}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item84 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3050.7981,228.67949,6817.0122}; azimut=270; id=223; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3049.1506,228.67947,6817.0083}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3049.156,228.67947,6817.02}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item85 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4882.417,407.6196,6333.0469}; azimut=270; id=224; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4880.7695,407.58273,6333.043}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4880.7754,407.58243,6333.0547}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item86 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5580.8716,336.05658,6970.5786}; azimut=270; id=225; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5579.2241,336.05984,6970.5747}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5579.23,336.05981,6970.5864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item87 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4236.3501,401.39441,7109.3101}; azimut=270; id=226; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4234.7026,401.41223,7109.3062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4234.7085,401.41199,7109.3179}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item88 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4544.4478,376.47983,8094.21}; azimut=270; id=227; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4542.8003,376.48373,8094.2061}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4542.8062,376.48376,8094.2178}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item89 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5050.7578,413.69424,7436.7852}; azimut=270; id=228; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5049.1104,413.73355,7436.7813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5049.1162,413.73355,7436.793}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item90 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6148.5898,248.67642,8015.2617}; azimut=270; id=229; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6146.9424,248.68074,8015.2578}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6146.9482,248.68106,8015.2695}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item91 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6040.4331,125.13427,8693.2568}; azimut=270; id=230; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6038.7856,125.13427,8693.2529}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6038.7915,125.13427,8693.2646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=71; class Item0 { position[]={3851.7756,1.6164088,9550.0098}; azimut=225; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={3851.8391,2.4344766,9546.4004}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",12]; this addweaponcargo [""cwr2_Uzi"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item2 { position[]={4555.7905,376.70288,8102.3589}; id=10; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="LOCKED"; skill=0.60000002; text="hind_1"; }; class Item3 { position[]={5023.877,413.82251,7436.1948}; azimut=40; id=11; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="LOCKED"; skill=0.60000002; text="hind_2"; }; class Item4 { position[]={6004.0117,125.11404,8703.7217}; azimut=250; id=12; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="LOCKED"; skill=0.60000002; text="hind_3"; }; class Item5 { position[]={5578.5146,336.06433,6927.9478}; id=13; side="EMPTY"; vehicle="cwr2_Mi24D"; lock="LOCKED"; skill=0.60000002; text="hind_4"; }; class Item6 { position[]={4854.9727,405.92068,6379.2524}; id=18; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item7 { position[]={4884.7104,406.19168,6382.2349}; azimut=90; id=19; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item8 { position[]={4884.8413,406.26608,6379.3584}; azimut=180; id=20; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item9 { position[]={4888.2363,406.31769,6379.3872}; azimut=180; id=21; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item10 { position[]={4857.8838,405.91873,6379.6875}; azimut=90; id=22; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item11 { position[]={4857.8472,405.9043,6382.8979}; azimut=90; id=23; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item12 { position[]={4858.2017,407.18201,6334.5029}; azimut=270; id=24; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item13 { position[]={4856.8662,407.17877,6334.4927}; azimut=90; id=25; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={4191.8403,401.8046,7099.5161}; id=26; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item15 { position[]={4221.5781,401.59747,7102.4985}; azimut=90; id=27; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item16 { position[]={4221.709,401.60452,7099.6221}; azimut=180; id=28; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item17 { position[]={4225.104,401.58386,7099.6509}; azimut=180; id=29; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item18 { position[]={4194.7515,401.78641,7099.9512}; azimut=90; id=30; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { position[]={4194.7148,401.82678,7103.1616}; azimut=90; id=31; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item20 { position[]={6151.8857,248.18713,8050.3042}; azimut=90; id=32; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item21 { position[]={6155.436,248.8994,8025.7124}; azimut=180; id=33; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item22 { position[]={6153.4819,248.90971,8025.5425}; azimut=270; id=34; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item23 { position[]={6153.5464,248.8577,8022.481}; azimut=270; id=35; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item24 { position[]={6152.7178,248.34042,8046.6191}; azimut=270; id=36; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item25 { position[]={6152.728,248.22923,8050.2563}; azimut=270; id=37; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item26 { position[]={4527.8198,376.77249,8126.02}; id=38; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item27 { position[]={4552.9395,376.77249,8129.0571}; azimut=90; id=39; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item28 { position[]={4556.8062,376.77249,8126.2148}; azimut=180; id=40; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item29 { position[]={4553.5947,376.77249,8126.2051}; azimut=180; id=41; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item30 { position[]={4528.4399,376.77249,8126.9717}; azimut=180; id=42; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item31 { position[]={4531.6919,376.77249,8126.9321}; azimut=180; id=43; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item32 { position[]={5005.8242,414.35483,7410.7202}; azimut=310; id=44; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item33 { position[]={5029.8271,413.82043,7408.9512}; azimut=310; id=45; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item34 { position[]={5036.584,413.62726,7403.2783}; azimut=310; id=46; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item35 { position[]={5007.291,414.2879,7412.897}; azimut=40; id=47; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={5004.8892,414.22659,7414.8135}; azimut=40; id=48; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item37 { position[]={6135.1006,248.74126,8016.2388}; azimut=270; id=49; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item38 { position[]={3105.7529,228.67215,6812.1279}; azimut=120; id=50; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item39 { position[]={3105.0801,228.6722,6809.9961}; azimut=210; id=51; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item40 { position[]={3107.7173,228.67209,6808.5488}; azimut=210; id=52; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item41 { position[]={3098.6321,228.67458,6830.79}; azimut=120; id=53; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item42 { position[]={3055.0259,228.67949,6828.0825}; azimut=30; id=54; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item43 { position[]={5554.9321,336.07092,6928.8521}; azimut=263; id=55; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item44 { position[]={5568.521,336.07034,6958.6367}; azimut=83; id=56; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item45 { position[]={5569.4297,336.07028,6955.8975}; azimut=173; id=57; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item46 { position[]={5572.6631,336.06989,6956.3335}; azimut=173; id=58; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item47 { position[]={5553.6528,336.07098,6933.2656}; azimut=83; id=59; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item48 { position[]={5554.0708,336.07089,6930.2378}; azimut=83; id=60; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item49 { position[]={6036.0566,125.11886,8705.1592}; azimut=160; id=61; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item50 { position[]={6034.2637,125.1114,8704.3203}; azimut=250; id=62; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item51 { position[]={6035.8076,125.12488,8701.2725}; azimut=250; id=63; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item52 { position[]={6019.2534,125.13776,8630.0391}; azimut=70; id=64; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item53 { position[]={6025.8735,125.13776,8673.3252}; azimut=250; id=65; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item54 { position[]={3511.1973,355.65067,7068.1567}; azimut=270; id=68; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item55 { position[]={3622.624,129.00278,8563.0596}; azimut=180; id=72; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item56 { position[]={3618.1514,129.09312,8565.5518}; id=73; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item57 { position[]={3615.8877,129.12881,8565.4814}; id=74; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item58 { position[]={3620.4307,129.05565,8565.4199}; id=75; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item59 { position[]={3619.3147,135.66464,8549.5811}; azimut=90; id=76; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.65)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item60 { position[]={3624.7676,129.15002,8565.4336}; id=77; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item61 { position[]={3618.4375,129.06784,8562.8027}; id=78; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item62 { presence=0.75000024; position[]={5040.7202,413.73004,7420.4126}; azimut=130; id=79; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item63 { presence=0.75000024; position[]={4526.6509,376.67416,8105.0679}; azimut=250; id=80; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item64 { position[]={3083.4128,228.67935,6823.1396}; azimut=28; id=81; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item65 { presence=0.75000024; position[]={3613.1494,128.96054,8544.7568}; azimut=270; id=82; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item66 { presence=0.25000072; position[]={3603.395,128.96054,8530.5537}; azimut=310; id=212; side="EMPTY"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item67 { presence=0.75000024; position[]={3613.1572,128.96054,8541.9961}; azimut=270; id=213; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item68 { presence=0.75000024; position[]={5561.5957,336.07104,6940.335}; azimut=173; id=214; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item69 { presence=0.75000024; position[]={6033.2524,125.13763,8681.3682}; azimut=160; id=215; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item70 { presence=0.75000024; position[]={6134.332,248.81277,8018.7886}; id=221; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=10; class Item0 { position[]={3851.8086,5.3464594,9533.5195}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={3620.7603,135.36221,8553.1973}; name="obj1"; text=" Command Post"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={4761.2026,416.03967,7178.8857}; name="obj2"; type="mil_unknown"; colorName="ColorRed"; }; class Item3 { position[]={3510.9966,355.65411,7067.8472}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={6027.0464,125.13776,8640.1055}; name="hind_marker_1"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item5 { position[]={5590.1743,347.74728,7413.7383}; name="hind_marker_2"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item6 { position[]={5591.0874,346.46631,7396.7085}; name="hind_marker_3"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item7 { position[]={3738.5081,144.37932,8493.7148}; name="hind_marker_4"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item8 { position[]={4761.1973,416.03961,7178.8896}; name="obj2_map"; type="mil_warning"; colorName="ColorRed"; a=0; b=0; }; class Item9 { position[]={4819.709,413.96872,7181.0464}; name="text"; text="Hind Gunships"; type="Empty"; colorName="ColorRed"; a=0; b=0; }; }; class Sensors { items=11; class Item0 { position[]={3509.9912,0.26573151,9638.1738}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind_1 >= 0.99) AND (getDammage hind_2 >= 0.99) AND (getDammage hind_3 >= 0.99) AND (getDammage hind_4 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; victor1 addrating 600; victor2 addrating 600; victor3 addrating 600; victor4 addrating 600; victor5 addrating 600; victor6 addrating 600; (leader group player) sidechat ""That is the last of the Hinds accounted for. Time to get out of here.""; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item1 { position[]={3523.0632,356.2355,7066.2075}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="victor_at_extraction = 1; publicVariable ""victor_at_extraction""; (leader group player) sidechat ""Let's get the radio out and call for extraction."";"; class Effects { }; }; class Item2 { position[]={3511.5552,355.64182,7068.1196}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=66; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""With the noise that bird is making, every Soviet from here out to Kolgujev must by now have been alerted."";"; class Effects { }; }; class Item3 { position[]={3258.0017,0.31600767,9512.457}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_fal_about_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={3385.5461,0.46581227,9512.0313}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3385.3591,0.18189168,9388.6514}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={3620.8142,135.29381,8550.5752}; a=2; b=2; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj2"" setMarkerSize [0,0]; ""obj2_map"" setMarkerSize [1,1]; ""hind_marker_1"" setMarkerSize [1,1]; ""hind_marker_2"" setMarkerSize [1,1]; ""hind_marker_3"" setMarkerSize [1,1]; ""hind_marker_4"" setMarkerSize [1,1]; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""The actual location of all four gunships has been marked on this map, excellent.""; deleteWaypoint [patrol10, 4];"; class Effects { }; }; class Item7 { position[]={6142.8638,122.19528,8767.9268}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind_3 >= 0.99);"; expActiv="""hind_marker_3"" setMarkerColor ""ColorBlue""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item8 { position[]={6265.4165,116.59285,8770.2461}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind_4 >= 0.99);"; expActiv="""hind_marker_4"" setMarkerColor ""ColorBlue""; deleteWaypoint [patrol4, 5]; deleteWaypoint [patrol5, 4];"; class Effects { }; }; class Item9 { position[]={6258.3872,119.93639,8899.5674}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind_2 >= 0.99);"; expActiv="""hind_marker_2"" setMarkerColor ""ColorBlue""; deleteWaypoint [patrol6, 5]; deleteWaypoint [patrol7, 5];"; class Effects { }; }; class Item10 { position[]={6135.9751,126.79143,8898.3877}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hind_1 >= 0.99);"; expActiv="""hind_marker_1"" setMarkerColor ""ColorBlue""; deleteWaypoint [patrol8, 4]; deleteWaypoint [patrol9, 4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=5550023; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6453469; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=11138736; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; }; Overview

Locate and destroy the helicopter gunships.

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