briefing.html Debriefing

You are a cheater


Cheating is just plain bad.





Mission Accomplished


Special Forces succeeded in reaching their hideout after destroying the Soviet fuel convoy. The loss of the tankers restricts vehicle operations by Soviet armour in the vicinity as the diesel supplies can no longer be moved in bulk.





Mission Failed


Delta team was wiped out.





Mission Failed


The Special Forces failed to destroy the Soviet convoy in an ambush. Basic training and the Q course ought to have weeded out individuals like you.


// tasks task2a = delta1 createSimpleTask ["Retreat to the hideout"]; task2a setSimpleTaskDescription ["Retreat to the hideout", "Retreat to the hideout", "Retreat to the hideout"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Ambush the Soviet convoy"]; task1a setSimpleTaskDescription ["Ambush the Soviet convoy", "Ambush the Soviet convoy", "Ambush the Soviet convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = delta2 createSimpleTask ["Retreat to the hideout"]; task2b setSimpleTaskDescription ["Retreat to the hideout", "Retreat to the hideout", "Retreat to the hideout"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Ambush the Soviet convoy"]; task1b setSimpleTaskDescription ["Ambush the Soviet convoy", "Ambush the Soviet convoy", "Ambush the Soviet convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = delta3 createSimpleTask ["Retreat to the hideout"]; task2c setSimpleTaskDescription ["Retreat to the hideout", "Retreat to the hideout", "Retreat to the hideout"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Ambush the Soviet convoy"]; task1c setSimpleTaskDescription ["Ambush the Soviet convoy", "Ambush the Soviet convoy", "Ambush the Soviet convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = delta4 createSimpleTask ["Retreat to the hideout"]; task2d setSimpleTaskDescription ["Retreat to the hideout", "Retreat to the hideout", "Retreat to the hideout"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Ambush the Soviet convoy"]; task1d setSimpleTaskDescription ["Ambush the Soviet convoy", "Ambush the Soviet convoy", "Ambush the Soviet convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = delta5 createSimpleTask ["Retreat to the hideout"]; task2e setSimpleTaskDescription ["Retreat to the hideout", "Retreat to the hideout", "Retreat to the hideout"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Ambush the Soviet convoy"]; task1e setSimpleTaskDescription ["Ambush the Soviet convoy", "Ambush the Soviet convoy", "Ambush the Soviet convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are heavily mechanised and therefore dependent on a steady supply of diesel fuel delivered in massive quantities. Bulk transport of diesel is in turn relying on a relatively small number of dedicated fuel bowsers. Although general duty transport lorries can carry diesel cans in the rear this alternative method of fuel supply is much more inefficient. Refilling a tank company with individual jerry cans of low capacity takes a lot more time than servicing multiple vehicles by powered pumps from a fuel bowser. For this reason the refuelling trucks have been identified as a priority target for NATO Special Forces on Nogova.

An opportunity exists for ambushing a convoy of fuel trucks travelling from the Soviet base at Mokropsy towards the depot near Petrovice. It is highly likely that this convoy will take a short cut through the woods to avoid the Soviet checkpoint at Bludov. In the best communist spirit of equality the troops at the checkpoint subject locals and fellow troops alike to lengthy delays in passage unless the drivers of vehicles provide bribes of money, alcohol or cigarettes. Therefore Soviet convoys regularly deviate from the metalled road to take a dirt track that allows the vehicles to avoid the delays and hold on to their precious allotment of vodka and smokes.

The alternative route through the woods provides better opportunities for ambush than the main road. Trees can provide concealment and cover while the dust thrown up by vehicles obscures visibility for the enemy. A daisy chain of command detonated explosive charges is the best way to initiate the ambush while small arms fire and handgrenades can finish whatever is left after the C4 has done its work. Once the Special Forces have succeeded in destroying all the fuel trucks and the armoured vehicle escort they are to withdraw towards their hideout while taking care to avoid the quick reaction forces that may be deployed in force from nearby Soviet bases. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " The convoy consists of five fuel trucks and a single BMP escort vehicle. Trucks may have one or two passengers aboard to provide additional security. The BMP has a 73mm main gun and coaxial machinegun that may be employed with devastating effect against any ambushers, so the destruction of this escort vehicle must be accomplished before the enemy can retaliate against an attack.

Quick reaction forces may deploy from various Soviet military installations in the vicinity. Light infantry may be dispatched with motor transport from Soviet bases at Modrava and Mirov while a contingent of elite airmobile troops could be deployed by helicopter from the airfield. A rapid withdrawal is required to evade their attention and reach the security of the lying up point. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will ambush and destroy all vehicles in the Soviet convoy before falling back towards the lying up point."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are heavily mechanised and therefore dependent on a steady supply of diesel fuel delivered in massive quantities. Bulk transport of diesel is in turn relying on a relatively small number of dedicated fuel bowsers. Although general duty transport lorries can carry diesel cans in the rear this alternative method of fuel supply is much more inefficient. Refilling a tank company with individual jerry cans of low capacity takes a lot more time than servicing multiple vehicles by powered pumps from a fuel bowser. For this reason the refuelling trucks have been identified as a priority target for NATO Special Forces on Nogova.

An opportunity exists for ambushing a convoy of fuel trucks travelling from the Soviet base at Mokropsy towards the depot near Petrovice. It is highly likely that this convoy will take a short cut through the woods to avoid the Soviet checkpoint at Bludov. In the best communist spirit of equality the troops at the checkpoint subject locals and fellow troops alike to lengthy delays in passage unless the drivers of vehicles provide bribes of money, alcohol or cigarettes. Therefore Soviet convoys regularly deviate from the metalled road to take a dirt track that allows the vehicles to avoid the delays and hold on to their precious allotment of vodka and smokes.

The alternative route through the woods provides better opportunities for ambush than the main road. Trees can provide concealment and cover while the dust thrown up by vehicles obscures visibility for the enemy. A daisy chain of command detonated explosive charges is the best way to initiate the ambush while small arms fire and handgrenades can finish whatever is left after the C4 has done its work. Once the Special Forces have succeeded in destroying all the fuel trucks and the armoured vehicle escort they are to withdraw towards their hideout while taking care to avoid the quick reaction forces that may be deployed in force from nearby Soviet bases. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " The convoy consists of five fuel trucks and a single BMP escort vehicle. Trucks may have one or two passengers aboard to provide additional security. The BMP has a 73mm main gun and coaxial machinegun that may be employed with devastating effect against any ambushers, so the destruction of this escort vehicle must be accomplished before the enemy can retaliate against an attack.

Quick reaction forces may deploy from various Soviet military installations in the vicinity. Light infantry may be dispatched with motor transport from Soviet bases at Modrava and Mirov while a contingent of elite airmobile troops could be deployed by helicopter from the airfield. A rapid withdrawal is required to evade their attention and reach the security of the lying up point. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will ambush and destroy all vehicles in the Soviet convoy before falling back towards the lying up point."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are heavily mechanised and therefore dependent on a steady supply of diesel fuel delivered in massive quantities. Bulk transport of diesel is in turn relying on a relatively small number of dedicated fuel bowsers. Although general duty transport lorries can carry diesel cans in the rear this alternative method of fuel supply is much more inefficient. Refilling a tank company with individual jerry cans of low capacity takes a lot more time than servicing multiple vehicles by powered pumps from a fuel bowser. For this reason the refuelling trucks have been identified as a priority target for NATO Special Forces on Nogova.

An opportunity exists for ambushing a convoy of fuel trucks travelling from the Soviet base at Mokropsy towards the depot near Petrovice. It is highly likely that this convoy will take a short cut through the woods to avoid the Soviet checkpoint at Bludov. In the best communist spirit of equality the troops at the checkpoint subject locals and fellow troops alike to lengthy delays in passage unless the drivers of vehicles provide bribes of money, alcohol or cigarettes. Therefore Soviet convoys regularly deviate from the metalled road to take a dirt track that allows the vehicles to avoid the delays and hold on to their precious allotment of vodka and smokes.

The alternative route through the woods provides better opportunities for ambush than the main road. Trees can provide concealment and cover while the dust thrown up by vehicles obscures visibility for the enemy. A daisy chain of command detonated explosive charges is the best way to initiate the ambush while small arms fire and handgrenades can finish whatever is left after the C4 has done its work. Once the Special Forces have succeeded in destroying all the fuel trucks and the armoured vehicle escort they are to withdraw towards their hideout while taking care to avoid the quick reaction forces that may be deployed in force from nearby Soviet bases. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " The convoy consists of five fuel trucks and a single BMP escort vehicle. Trucks may have one or two passengers aboard to provide additional security. The BMP has a 73mm main gun and coaxial machinegun that may be employed with devastating effect against any ambushers, so the destruction of this escort vehicle must be accomplished before the enemy can retaliate against an attack.

Quick reaction forces may deploy from various Soviet military installations in the vicinity. Light infantry may be dispatched with motor transport from Soviet bases at Modrava and Mirov while a contingent of elite airmobile troops could be deployed by helicopter from the airfield. A rapid withdrawal is required to evade their attention and reach the security of the lying up point. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will ambush and destroy all vehicles in the Soviet convoy before falling back towards the lying up point."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are heavily mechanised and therefore dependent on a steady supply of diesel fuel delivered in massive quantities. Bulk transport of diesel is in turn relying on a relatively small number of dedicated fuel bowsers. Although general duty transport lorries can carry diesel cans in the rear this alternative method of fuel supply is much more inefficient. Refilling a tank company with individual jerry cans of low capacity takes a lot more time than servicing multiple vehicles by powered pumps from a fuel bowser. For this reason the refuelling trucks have been identified as a priority target for NATO Special Forces on Nogova.

An opportunity exists for ambushing a convoy of fuel trucks travelling from the Soviet base at Mokropsy towards the depot near Petrovice. It is highly likely that this convoy will take a short cut through the woods to avoid the Soviet checkpoint at Bludov. In the best communist spirit of equality the troops at the checkpoint subject locals and fellow troops alike to lengthy delays in passage unless the drivers of vehicles provide bribes of money, alcohol or cigarettes. Therefore Soviet convoys regularly deviate from the metalled road to take a dirt track that allows the vehicles to avoid the delays and hold on to their precious allotment of vodka and smokes.

The alternative route through the woods provides better opportunities for ambush than the main road. Trees can provide concealment and cover while the dust thrown up by vehicles obscures visibility for the enemy. A daisy chain of command detonated explosive charges is the best way to initiate the ambush while small arms fire and handgrenades can finish whatever is left after the C4 has done its work. Once the Special Forces have succeeded in destroying all the fuel trucks and the armoured vehicle escort they are to withdraw towards their hideout while taking care to avoid the quick reaction forces that may be deployed in force from nearby Soviet bases. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " The convoy consists of five fuel trucks and a single BMP escort vehicle. Trucks may have one or two passengers aboard to provide additional security. The BMP has a 73mm main gun and coaxial machinegun that may be employed with devastating effect against any ambushers, so the destruction of this escort vehicle must be accomplished before the enemy can retaliate against an attack.

Quick reaction forces may deploy from various Soviet military installations in the vicinity. Light infantry may be dispatched with motor transport from Soviet bases at Modrava and Mirov while a contingent of elite airmobile troops could be deployed by helicopter from the airfield. A rapid withdrawal is required to evade their attention and reach the security of the lying up point. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will ambush and destroy all vehicles in the Soviet convoy before falling back towards the lying up point."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are heavily mechanised and therefore dependent on a steady supply of diesel fuel delivered in massive quantities. Bulk transport of diesel is in turn relying on a relatively small number of dedicated fuel bowsers. Although general duty transport lorries can carry diesel cans in the rear this alternative method of fuel supply is much more inefficient. Refilling a tank company with individual jerry cans of low capacity takes a lot more time than servicing multiple vehicles by powered pumps from a fuel bowser. For this reason the refuelling trucks have been identified as a priority target for NATO Special Forces on Nogova.

An opportunity exists for ambushing a convoy of fuel trucks travelling from the Soviet base at Mokropsy towards the depot near Petrovice. It is highly likely that this convoy will take a short cut through the woods to avoid the Soviet checkpoint at Bludov. In the best communist spirit of equality the troops at the checkpoint subject locals and fellow troops alike to lengthy delays in passage unless the drivers of vehicles provide bribes of money, alcohol or cigarettes. Therefore Soviet convoys regularly deviate from the metalled road to take a dirt track that allows the vehicles to avoid the delays and hold on to their precious allotment of vodka and smokes.

The alternative route through the woods provides better opportunities for ambush than the main road. Trees can provide concealment and cover while the dust thrown up by vehicles obscures visibility for the enemy. A daisy chain of command detonated explosive charges is the best way to initiate the ambush while small arms fire and handgrenades can finish whatever is left after the C4 has done its work. Once the Special Forces have succeeded in destroying all the fuel trucks and the armoured vehicle escort they are to withdraw towards their hideout while taking care to avoid the quick reaction forces that may be deployed in force from nearby Soviet bases. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " The convoy consists of five fuel trucks and a single BMP escort vehicle. Trucks may have one or two passengers aboard to provide additional security. The BMP has a 73mm main gun and coaxial machinegun that may be employed with devastating effect against any ambushers, so the destruction of this escort vehicle must be accomplished before the enemy can retaliate against an attack.

Quick reaction forces may deploy from various Soviet military installations in the vicinity. Light infantry may be dispatched with motor transport from Soviet bases at Modrava and Mirov while a contingent of elite airmobile troops could be deployed by helicopter from the airfield. A rapid withdrawal is required to evade their attention and reach the security of the lying up point. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will ambush and destroy all vehicles in the Soviet convoy before falling back towards the lying up point."]];onloadmission="C W R 2 - G A S L I G H T E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_gas_lighters_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_Steyr {count = 1;}; class cwr2_G3A4 {count = 2;}; class cwr2_M249 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 2;}; class cwr2_M9 {count = 1;}; class cwr2_Glock {count = 2;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 16;}; class cwr2_30Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 10;}; class SmokeShell {count = 10;}; class cwr2_LAWRocket {count = 6;}; class Mine {count = 6;}; };titleText ["C W R 2 - G A S L I G H T E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_Soldiers_USA", "cwr2_BMP1", "cwr2_Urals", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "camisc3", "cwr2_Skodas", "cwr2_Mi17", "CWR2Editor_MilObjects", "cwr2_misc", "cwr2_uaz", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_BMP1", "cwr2_Urals", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Static", "cwr2_Skodas", "cwr2_Mi17", "cwr2_uaz", "camisc3", "cwr2ofp", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_noe" }; randomSeed=11327276; class Intel { briefingName="CWR2 - Gas Lighters (co05)"; briefingDescription="Ambush the Soviet petrol tankers"; startWeather=0.10000002; forecastWeather=0.10000002; day=16; hour=5; minute=0; }; class Groups { items=55; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={4114.9111,108.92552,8573.6768}; id=0; side="WEST"; vehicle="cwr2_BlackOp_XMS"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={21,22,23}; }; class Item1 { position[]={4120.791,108.25233,8567.5361}; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={21,22,23}; }; class Item2 { position[]={4109.8066,108.90555,8567.5713}; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={21,22,23}; }; class Item3 { position[]={4126.1826,107.67156,8562.0859}; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={21,22,23}; }; class Item4 { position[]={4105.3232,108.63634,8562.5273}; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""Binocular"";"; synchronizations[]={21,22,23}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4390.3115,301.98074,10192.704}; azimut=280; id=5; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="LOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=5; class Item0 { position[]={4387.7036,301.48132,10193.059}; combat="SAFE"; expActiv="bmp setfuel 1; bmp forcespeed 8.65; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3613.124,148.90112,10033.325}; completitionRadius=10; expActiv="observer sidechat ""Delta, be advised that the Soviet convoy is making the turn towards the dirt road."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3539.9863,135.4324,7955.3301}; placement=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3220.8989,95.988281,7217.8188}; completitionRadius=10; expCond="(getDammage bmp <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3122.8147,94.805168,7106.7549}; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4408.4111,305.65533,10189.098}; azimut=280; id=6; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="fueltruck1"; }; class Item1 { position[]={4408.7729,305.61475,10192.362}; azimut=280; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4409.1958,305.61212,10194.786}; azimut=280; special="CARGO"; id=20; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4405.0952,304.95032,10189.468}; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="fueltruck1 setfuel 1; fueltruck1 forcespeed 8.4;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3613.7329,148.97357,10034.254}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3540.6572,135.45152,7957.0698}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3224.3677,96.20536,7221.9658}; completitionRadius=10; expCond="(getDammage fueltruck1 <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3138.2507,94.976631,7123.52}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4424.4629,308.9335,10186.636}; azimut=280; id=7; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="fueltruck2"; }; class Item1 { position[]={4424.915,308.9274,10189.521}; azimut=280; special="CARGO"; id=12; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4425.3022,308.92084,10191.778}; azimut=280; special="CARGO"; id=19; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4421.0596,308.24908,10187.203}; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="fueltruck2 setfuel 1; fueltruck2 forcespeed 8.3;"; class Effects { }; timeoutMin=9; timeoutMid=9; timeoutMax=9; showWP="NEVER"; }; class Item1 { position[]={3614.417,149.05641,10035.129}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3541.4426,135.46353,7958.667}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3227.4238,96.370598,7225.521}; completitionRadius=10; expCond="(getDammage fueltruck2 <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3152.3555,94.618217,7139.4282}; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4440.8804,311.64615,10183.908}; azimut=280; id=8; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="fueltruck3"; }; class Item1 { position[]={4441.5098,311.66296,10186.799}; azimut=280; special="CARGO"; id=13; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4441.9453,311.67035,10188.845}; azimut=280; special="CARGO"; id=18; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4437.6714,311.19897,10184.426}; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="fueltruck3 setfuel 1; fueltruck3 forcespeed 8.2;"; class Effects { }; timeoutMin=13; timeoutMid=13; timeoutMax=13; showWP="NEVER"; }; class Item1 { position[]={3615.2019,149.13815,10035.904}; completitionRadius=10; expActiv="observer sidechat ""I can confirm that the convoy consists of one BMP and five Ural fuel trucks."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3542.197,135.35541,7960.1992}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3230.0874,96.489403,7228.6934}; completitionRadius=10; expCond="(getDammage fueltruck3 <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3166.6997,94.005371,7155.4556}; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4457.6841,313.95697,10181.129}; azimut=280; id=9; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="fueltruck4"; }; class Item1 { position[]={4458.0122,313.92993,10184.109}; azimut=280; special="CARGO"; id=14; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4458.5449,313.94052,10186.623}; azimut=280; special="CARGO"; id=17; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4454.4302,313.51947,10181.717}; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="fueltruck4 setfuel 1; fueltruck4 forcespeed 8.1;"; class Effects { }; timeoutMin=17; timeoutMid=17; timeoutMax=17; showWP="NEVER"; }; class Item1 { position[]={3616.0313,149.22131,10036.569}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3542.6909,135.28693,7961.1514}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3233.2869,96.648232,7232.5278}; completitionRadius=10; expCond="(getDammage fueltruck4 <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3181.3918,94.552414,7172.2275}; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4476.519,316.7207,10177.679}; azimut=280; id=10; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="fueltruck5"; }; class Item1 { position[]={4476.9429,316.711,10180.529}; azimut=280; special="CARGO"; id=15; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4477.4258,316.71671,10183.151}; azimut=280; special="CARGO"; id=16; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4473.3975,316.2377,10178.242}; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="fueltruck5 setfuel 1; fueltruck5 forcespeed 8.0;"; class Effects { }; timeoutMin=21; timeoutMid=21; timeoutMax=21; showWP="NEVER"; }; class Item1 { position[]={3617.1533,149.34277,10037.072}; completitionRadius=10; expActiv="observer sidechat ""All vehicles have now taken the turn. They should be arriving near your location shortly, out."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3543.2183,135.2197,7962.0361}; completitionRadius=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3238.0391,96.891983,7238.0996}; completitionRadius=10; expCond="(getDammage fueltruck5 <= 0.98);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3195.0752,95.076607,7188.022}; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4104.2734,107.92302,8546.3457}; id=21; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={21,4,2,0,1,3}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4115.0581,107.87274,8546.1973}; id=22; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,22,3}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4125.9165,106.72534,8546.2715}; id=23; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3}; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2421.0559,124.84573,9761.8076}; id=24; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { position[]={2426.6013,124.87879,9756.8877}; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { position[]={2414.5562,124.69384,9757.582}; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2411.3293,124.27771,9750.3467}; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2414.124,124.29409,9747.1621}; id=37; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={2411.3645,124.37482,9751.874}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2411.3596,124.3755,9751.8926}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2404.9868,124.72718,9763.127}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2403.71,124.60353,9761.4395}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2410.3379,126.28531,9794.6045}; azimut=185; id=42; side="CIV"; vehicle="cwr2_SkodaYellow"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; }; }; }; class Item15 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2411.5186,126.65918,9804.9072}; azimut=190; id=43; side="CIV"; vehicle="cwr2_SkodaRed"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; }; }; }; class Item16 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2412.7566,127.07556,9814.6563}; azimut=190; id=44; side="CIV"; vehicle="cwr2_SkodaGreen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; }; }; }; class Item17 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={2414.4902,127.56781,9823.3301}; azimut=190; id=45; side="CIV"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2416.1082,126.38058,9796.8633}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2420.1558,128.03397,9828.9688}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2414.718,126.04774,9787.3262}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2420.1592,128.0368,9829.0059}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4173.0776,121.6626,6828.6675}; id=47; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4175.1802,121.6626,6826.2285}; id=48; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4171.2832,121.6626,6826.2285}; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={4176.9146,121.6626,6824.0713}; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={4169.3364,121.6626,6823.6377}; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={4179.4355,121.6626,6821.0054}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={4167.0073,121.6626,6820.4854}; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4173.0864,121.6626,6830.498}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5385.0596,195.58594,7612.3901}; placement=250; type="SAD"; formation="WEDGE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4775.5703,124.59527,7206.8789}; placement=250; type="SAD"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={5384.9897,195.67644,7612.6719}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4173.2441,120.93787,6870.2866}; id=54; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4177.27,121.07349,6864.7783}; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4168.5435,121.05121,6865.6831}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4181.9277,121.30261,6858.4419}; id=133; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4251.9312,122.10916,6870.1445}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4106.0537,120.71676,6870.2544}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4251.9902,122.10797,6870.1357}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={4175.1265,121.16865,6789.71}; id=57; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4178.5522,121.27068,6785.4995}; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={4171.3691,121.07774,6785.6006}; id=59; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4175.1616,121.24474,6791.2373}; placement=125; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4175.1567,121.24544,6791.2559}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1574.7273,22,5398.415}; id=60; side="EAST"; vehicle="cwr2_Mi17"; leader=1; lock="LOCKED"; rank="LIEUTENANT"; skill=0.2; text="hip"; init="hip allowDamage false; hipD allowDamage false; hipsquad = group this; hipsquad setgroupid [""Yastreb"",""Black""];"; }; }; class Waypoints { items=6; class Item0 { position[]={1574.7797,22,5401.2114}; expCond="(blufor_detected == 1);"; expActiv="hip setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5194.9263,38.220982,6559.8672}; type="TR UNLOAD"; expActiv="unassignVehicle volk1; unassignVehicle volk2; unassignVehicle volk3; unassignVehicle volk4; unassignVehicle volk5; unassignVehicle volk6; unassignVehicle volk7; unassignVehicle volk8; unassignVehicle tigr1; unassignVehicle tigr2; unassignVehicle tigr3; unassignVehicle tigr4; unassignVehicle tigr5; unassignVehicle tigr6; unassignVehicle tigr7; unassignVehicle tigr8;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item2 { position[]={4927.9385,214.26712,8991.5762}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2769.897,97.586411,7800.8604}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4913.0806,98.603706,7019.2803}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4928.2764,214.19392,8991.9414}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1614.9797,22,5414.2607}; azimut=180; id=61; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="volk1"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1611.4504,22,5418.1475}; azimut=180; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="volk2"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1618.7117,22,5418.5693}; azimut=180; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="volk3"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1608.0725,22,5421.8662}; azimut=180; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="volk4"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1622.1736,22,5422.8799}; azimut=180; id=65; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="volk5"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1604.5261,22,5426.1748}; azimut=180; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="volk6"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={1625.72,22,5427.0186}; azimut=180; id=67; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; text="volk7"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={1601.0784,22,5429.8779}; azimut=180; id=76; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; text="volk8"; init="this moveincargo hip; volksquad = group this; volksquad setgroupid [""Volk"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=4; class Item0 { position[]={5210.9937,37.66008,6538.5366}; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={5954.7339,68.472374,6670.4312}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4867.8047,26.783344,6287.2202}; placement=500; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5954.7749,68.52478,6670.9126}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1614.6331,22,5433.1846}; azimut=180; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="tigr1"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1611.1038,22,5437.0713}; azimut=180; id=69; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="tigr2"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={1618.365,22,5437.4912}; azimut=180; id=70; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="tigr3"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={1607.7258,22,5440.7881}; azimut=180; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="tigr4"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={1621.8269,22,5441.8018}; azimut=180; id=72; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="tigr5"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1604.1794,22,5445.0986}; azimut=180; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="tigr6"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item6 { position[]={1625.3733,22,5445.9424}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; text="tigr7"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item7 { position[]={1600.2107,22,5449.4658}; azimut=180; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; text="tigr8"; init="this moveincargo hip; tigrsquad = group this; tigrsquad setgroupid [""Tigr"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5186.0151,38.204128,6574.3486}; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5476.5576,22.306499,6070.2944}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4166.1777,120.38784,6723.0513}; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4170.2036,119.70359,6717.543}; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4161.4771,119.83494,6718.4478}; id=80; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4175.1689,118.78703,6710.7588}; id=134; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={4244.8647,119.47157,6722.9092}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4098.9873,119.30352,6723.019}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4244.9238,119.46251,6722.9004}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3295.1123,98.686028,7290.9019}; azimut=40; id=81; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3295.3816,98.590546,7283.1987}; azimut=40; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={3287.2073,98.435944,7289.6606}; azimut=40; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3303.167,98.726959,7279.8462}; azimut=40; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3302.8013,98.733727,7275.7739}; azimut=40; id=86; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3299.2905,98.701279,7279.2617}; azimut=40; id=87; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={3302.3745,98.719772,7271.7412}; azimut=40; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={3295.2087,98.581703,7278.585}; azimut=40; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3304.7175,98.727386,7281.6987}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3903.8464,102.14146,8053.3877}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6214.0273,110.08301,7376.7935}; azimut=40; id=90; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6213.6616,110.0909,7372.7212}; azimut=40; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6210.1509,110.08301,7376.209}; azimut=40; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={6213.2349,110.10485,7368.6885}; azimut=40; id=93; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={6206.0688,110.08301,7375.5322}; azimut=40; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6215.5776,110.08301,7378.646}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4023.8511,128.09515,8780.8838}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4000.3796,126.60432,8797.5068}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4173.4941,121.6626,6846.4155}; id=95; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=2; class Item0 { position[]={4173.4771,121.6626,6848.1367}; expCond="(VictoryCondition1 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4477.1611,132.27348,8391.7959}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1547.9984,39.40897,9691.8398}; azimut=90; id=96; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=6; class Item0 { position[]={1550.6121,39.820087,9691.8662}; speed="FULL"; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2825.4058,119.03285,8747.1328}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3499.2195,136.95683,7987.5601}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3501.9314,136.84465,7985.8618}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={3503.0874,136.79668,7985.1821}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3504.3486,136.74303,7984.3574}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1548.9438,38.45789,9663.5684}; azimut=90; id=97; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={1545.1298,38.134033,9660.6152}; azimut=90; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={1545.0565,38.337208,9666.4775}; azimut=90; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={1541.33,37.792252,9658.0684}; azimut=90; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={1541.3253,38.220936,9669.2266}; azimut=90; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1537.2001,37.215538,9654.9746}; azimut=90; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={1537.2565,38.086079,9672.4004}; azimut=90; id=103; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={3518.959,135.53076,7993.8906}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3852.1343,123.59377,8637.0078}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3853.7732,123.31727,8639.8701}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1533.0282,37.619057,9664.3125}; azimut=90; id=104; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={1529.2141,37.53717,9661.3594}; azimut=90; id=105; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={1529.1409,37.36993,9667.2217}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item3 { position[]={1525.4143,37.356373,9658.8125}; azimut=90; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={1525.4097,37.133202,9669.9707}; azimut=90; id=108; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={1521.2844,36.383335,9655.7188}; azimut=90; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={1521.3408,36.381195,9673.1445}; azimut=90; id=110; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=4; class Item0 { position[]={3514.0984,136.40825,7988.1118}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3998.9624,118.9042,7533.1948}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5349.3687,227.7084,8281.4424}; placement=250; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4625.4058,127.86044,7881.0825}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6450.1138,127.11288,6916.3203}; id=121; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6454.1396,127.97385,6910.812}; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={6445.4131,127.47188,6911.7168}; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={6457.8545,128.57518,6905.3057}; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6057.1782,82.788773,6992.8994}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6224.9829,104.15006,6344.7363}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6726.4541,126.93245,6860.2725}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6057.168,82.787598,6992.8892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4126.5029,116.05534,7318.2397}; id=124; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4130.5283,115.48405,7312.7314}; id=125; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4121.8018,115.75713,7313.6362}; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4134.7129,115.03665,7306.0601}; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3771.6121,136.9136,7465.1953}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3764.0693,101.56467,6869.9731}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4421.6714,104.6251,7195.6118}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3771.6018,136.91396,7465.1851}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={5293.0474,18.866013,5857.2759}; id=127; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={5297.0732,18.903826,5851.7676}; id=128; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={5288.3467,18.917667,5852.6724}; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={5300.8843,18.923952,5845.8467}; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5332.7275,24.660849,6675.083}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5281.7002,7.3775339,5596.9795}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={5332.7173,24.660921,6675.0728}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5440.6064,22.138855,5791.6895}; id=135; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5440.4751,21.802246,5795.6978}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5440.3745,21.80715,5795.6973}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5545.9419,142.44519,8500.6445}; id=136; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5545.8105,142.40144,8504.6533}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5545.71,142.40123,8504.6523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3323.5845,129.27005,8104.6514}; id=137; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3323.4531,128.94902,8108.6602}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3323.3525,128.95607,8108.6592}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3924.6299,104.46599,7199.7568}; id=138; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3924.4985,104.48233,7203.7651}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3924.3979,104.48233,7203.7646}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6221.6353,111.14352,7341.1987}; id=139; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6221.5039,110.82962,7345.207}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6221.4033,110.83081,7345.2065}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6516.3936,140.54958,6720.437}; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6516.2622,140.56689,6724.4453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6516.1616,140.55669,6724.4448}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5283.6313,4.2787457,5556.5161}; id=141; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5283.5,4.7262154,5560.5244}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5283.3994,4.719893,5560.5239}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5878.5161,34.809971,6314.481}; id=142; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5878.3843,34.705456,6318.4893}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5878.2837,34.700996,6318.4888}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3300.7483,158.30397,7841.2061}; id=143; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3300.6169,158.27892,7845.2144}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3300.5164,158.27048,7845.2139}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4465.7275,99.975586,6626.5547}; id=144; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={4469.7529,99.498825,6621.0464}; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={4461.0264,100.05711,6621.9512}; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={4473.9375,98.804413,6614.375}; id=147; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4763.0596,91.057938,6846.9316}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4146.2651,110.23105,7024.5767}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4252.3306,97.876053,6467.6919}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4763.0498,91.057175,6846.9214}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5536.2856,263.28787,7938.2749}; id=148; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5536.1538,263.48407,7942.2832}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={5536.0532,263.4765,7942.2827}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5767.1123,27.448523,6658.5771}; id=149; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Down"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5764.6958,33.761856,6765.1191}; placement=100; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={5078.3149,68.339752,6911.8208}; id=150; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Down"";"; }; }; class Waypoints { items=1; class Item0 { position[]={5075.8984,84.735847,7018.3628}; placement=100; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8050.2764,18.931332,2049.9167}; id=151; side="WEST"; vehicle="cwr2_CaptiveW"; leader=1; rank="CAPTAIN"; skill=1; text="observer"; init="observergroup = group this; observergroup setgroupid [""Observer"",""Black""]; this disableAI ""Move"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={3024.5237,19.505045,6127.1553}; id=152; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3028.5496,19.501358,6121.647}; id=153; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={3019.823,19.050903,6122.5518}; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3033.5149,19.403349,6114.8628}; id=155; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3103.2107,19.343079,6127.0132}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2957.3333,18.813633,6127.123}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3103.2698,19.34067,6127.0044}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3909.4612,105.49757,7008.5728}; id=156; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3909.3298,105.34629,7012.5815}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3909.2292,105.34534,7012.5806}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3297.3875,97.749573,7235.7407}; id=157; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3297.2561,97.691803,7239.749}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3297.1555,97.693466,7239.7485}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3892.9001,104.71558,7120.5806}; id=158; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="uaz"; }; }; class Waypoints { items=2; class Item0 { position[]={3892.874,104.71558,7122.4736}; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3892.8804,104.71558,7123.3477}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5276.9658,12.615418,5661.1709}; id=159; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="jeep"; }; }; class Waypoints { items=2; class Item0 { position[]={5276.9185,12.689303,5663.0137}; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5276.9141,12.742782,5664.0469}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=23; class Item0 { position[]={2421.2456,124.84242,9761.6494}; azimut=180; id=25; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item1 { position[]={2404.4148,124.75343,9763.6563}; azimut=180; id=26; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item2 { position[]={2404.9478,124.56123,9759.7695}; azimut=270; id=27; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={2402.8843,124.62523,9762.4023}; azimut=90; id=28; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item4 { position[]={2421.9336,124.77579,9758.4629}; azimut=270; id=29; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item5 { position[]={2419.4666,125.28461,9770.7432}; azimut=270; id=30; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item6 { position[]={2416.4241,125.28265,9770.7051}; azimut=270; id=31; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item7 { position[]={2413.4722,125.27919,9770.6377}; azimut=270; id=32; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item8 { position[]={2411.8354,125.70072,9779.5088}; azimut=270; id=33; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item9 { position[]={2408.793,125.69499,9779.4707}; azimut=270; id=34; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item10 { position[]={2405.8411,125.69108,9779.4033}; azimut=270; id=35; side="EMPTY"; vehicle="Hedgehog"; leader=1; skill=0.60000002; }; class Item11 { position[]={5195.0479,38.225277,6560.0776}; azimut=180; special="CARGO"; id=75; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item12 { position[]={3295.2729,98.686073,7290.7729}; azimut=220; id=82; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { position[]={5877.7534,23.405279,5622.8291}; azimut=270; id=111; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=0.60000002; text="crate"; init="clearweaponcargo this; clearmagazinecargo this; this allowDamage false;"; }; class Item14 { position[]={5880.1421,23.110687,5623.0718}; id=112; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="radio"; init="this allowDamage false; radio attachTo [crate,[0,0,0.8]]; radio setDir 90; radio setpos getpos radio;"; }; class Item15 { position[]={5879.7021,23.268064,5626.2837}; azimut=90; id=113; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.0)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={5878.5879,23.528305,5628.9546}; azimut=90; id=114; side="EMPTY"; vehicle="ED102_WalkieTalkie"; skill=0.60000002; text="handradio"; init="this allowDamage false; handradio attachTo [crate_1,[0.2,0.3,-0.285]]; handradio setDir 60; handradio setpos getpos handradio;"; }; class Item17 { position[]={5876.1406,23.441263,5628.8413}; azimut=90; id=115; side="EMPTY"; vehicle="ED102_GPS"; skill=0.60000002; text="gpsdisplay"; init="this allowDamage false; gpsdisplay attachTo [crate_1,[-0.1,0.3,-0.265]];"; }; class Item18 { position[]={5876.9102,22.975563,5621.2363}; azimut=180; id=116; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=0.60000002; text="crate_1"; init="clearweaponcargo this; clearmagazinecargo this; this allowDamage false;"; }; class Item19 { position[]={5877.9434,23.512863,5628.9927}; azimut=90; id=117; side="EMPTY"; vehicle="ED102_WalkieTalkie"; skill=0.60000002; text="handradio_1"; init="this allowDamage false; handradio_1 attachTo [crate_1,[-0.2,0.3,-0.285]]; handradio_1 setDir 330; handradio_1 setpos getpos handradio_1;"; }; class Item20 { position[]={5878.4277,23.768028,5631.1748}; azimut=90; id=118; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item21 { position[]={5878.4058,23.500614,5628.7534}; azimut=90; id=119; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; class Item22 { position[]={5880.2656,23.104382,5622.4106}; id=120; side="EMPTY"; vehicle="Land_A_tent"; skill=0.60000002; }; }; class Markers { items=9; class Item0 { position[]={3918.0747,125.06197,8869.9863}; name="obj1"; text=" Ambush"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={5882.6255,23.512609,5627.6953}; name="obj2"; text=" Lying Up Point"; type="mil_flag"; colorName="ColorBlue"; }; class Item2 { position[]={4114.916,108.74844,8569.7734}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item3 { position[]={5600.4639,142.5,9489.0166}; name="mokropsy"; text=" Base"; type="mil_flag"; colorName="ColorRed"; }; class Item4 { position[]={1297.9548,11.045657,9690.4072}; name="modrava"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={2419.6631,125.17937,9768.6992}; name="checkpoint"; text=" Checkpoint"; type="mil_flag"; colorName="ColorRed"; }; class Item6 { position[]={4172.6147,121.6626,6817.8774}; name="mirov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={3022.5259,19.606934,6057.7163}; name="depot"; text=" Supply Depot"; type="mil_flag"; colorName="ColorRed"; }; class Item8 { position[]={1587.4351,22,5423.8359}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={3387.1738,100.21439,7232.5181}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={4420.9297,172.93222,9405.624}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co05_cwr2_gas_lighters_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={4542.7397,199.12347,9409.0566}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={4542.6299,181.94292,9278.0205}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={5885.7495,24.070663,5636.4258}; activationBy="WEST"; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2a == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; delta1 addrating 500; delta2 addrating 500; delta3 addrating 500; delta4 addrating 500; delta5 addrating 500;"; class Effects { }; }; class Item5 { position[]={3482.5112,146.17265,9313.2031}; a=3500; b=3500; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND ({alive _x} count units deltasquad >= 1);"; expActiv="VictoryCondition2a = 1; publicVariable ""VictoryCondition2a"";"; class Effects { }; }; class Item6 { position[]={3698.8452,130.49889,9018.9502}; a=2750; b=2750; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected"";"; class Effects { }; }; class Item7 { position[]={3520.4063,104.63864,7231.9385}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage fueltruck3 >= 0.99) AND (getDammage fueltruck4 >= 0.99) AND (getDammage fueltruck5 >= 0.99) AND (getDammage bmp >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; blufor_detected = 1; publicVariable ""blufor_detected""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; delta1 addrating 500; delta2 addrating 500; delta3 addrating 500; delta4 addrating 500; delta5 addrating 500;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5090931; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9783451; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=11055997; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Ambush the Soviet fuel transport.

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