briefing.html%Sbriefing.sqf%STdescription.ext%SWinit.sqf:dRbinitjipcompatible.sqf$.fL0mission.sqmh%S4overview.htmlHeRjoverview.paa%Sn Debriefing

Cheaters are despicable


Only by entering the Endmission cheat code would this debriefing be activated.





Mission Accomplished


The resistance contact was safely extracted from Nogova after the radar site was destroyed. The information gained from this individual aids contributes greatly to the success of the subsequent NATO landings on the island.





Mission Failed


The commando team has been wiped out.





Mission Failed


The resistance contact has been killed.


// tasks task3a = commando1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = commando1 createSimpleTask ["Meet the FIA contact"]; task2a setSimpleTaskDescription ["Meet the FIA contact", "Meet the FIA contact", "Meet the FIA contact"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = commando1 createSimpleTask ["Raid the radar site"]; task1a setSimpleTaskDescription ["Raid the radar site", "Raid the radar site", "Raid the radar site"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = commando2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = commando2 createSimpleTask ["Meet the FIA contact"]; task2b setSimpleTaskDescription ["Meet the FIA contact", "Meet the FIA contact", "Meet the FIA contact"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = commando2 createSimpleTask ["Raid the radar site"]; task1b setSimpleTaskDescription ["Raid the radar site", "Raid the radar site", "Raid the radar site"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = commando3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = commando3 createSimpleTask ["Meet the FIA contact"]; task2c setSimpleTaskDescription ["Meet the FIA contact", "Meet the FIA contact", "Meet the FIA contact"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = commando3 createSimpleTask ["Raid the radar site"]; task1c setSimpleTaskDescription ["Raid the radar site", "Raid the radar site", "Raid the radar site"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = commando4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = commando4 createSimpleTask ["Meet the FIA contact"]; task2d setSimpleTaskDescription ["Meet the FIA contact", "Meet the FIA contact", "Meet the FIA contact"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = commando4 createSimpleTask ["Raid the radar site"]; task1d setSimpleTaskDescription ["Raid the radar site", "Raid the radar site", "Raid the radar site"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = commando5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = commando5 createSimpleTask ["Meet the FIA contact"]; task2e setSimpleTaskDescription ["Meet the FIA contact", "Meet the FIA contact", "Meet the FIA contact"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = commando5 createSimpleTask ["Raid the radar site"]; task1e setSimpleTaskDescription ["Raid the radar site", "Raid the radar site", "Raid the radar site"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries commando1 createDiaryRecord["Diary", ["Background", " The island of Nogova has been occupied by the Soviet army, thereby threatening the security of the sea lanes towards the Malden archipelago. Strike aircraft based on the Nogovan airfields can launch attacks against NATO shipping with minimal warning time. This makes it imperative to launch an amphibious operation to take the island as soon as possible. Such an endeavour is hampered though by lack of intelligence that precludes proper planning and preparation for the invasion. To this end NATO needs to make contact with local resistance fighters more intimately acquainted with the geography and the current enemy dispositions on Nogova.

As the rapid Soviet response to intercepted radio traffic precludes gaining intelligence through long range communications it will be necessary to extract a resistance contact from the island. With active ASW patrols making the surrounding waters unsafe for NATO submarines the liaison must be picked up by helicopter, but such an extraction method is made highly dangerous due to a radar station able to provide early warning of approaching aircraft to SAM batteries and fighter aircraft. Therefore a maritime special operations unit is to be inserted by Zodiac inflatable to take out the radar before meeting up with the resistance contact.

Local guerilla activity has necessitated the deployment of a sizeable security element to guard the radar site. This will make it unlikely that the demolition job can be concluded in a stealthy manner. Nonetheless some suppressed weapons are available for issue to pick off Soviets with reduced chances of detection. Satchels are to be placed on the radar mast itself, the satellite communications van as well as the 23mm AA gun providing low level air defence. Once these have been destroyed the commando team will withdraw to the rendez-vous and proceed to escort the contact towards the LZ for extraction by a Blackhawk utility helicopter. "]]; commando1 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a platoon sized security element deployed to guard the radar site. These include regular light infantry as well as some Spetsnaz commandoes. Part of these troops are manning static defences ringing the position while others are out on patrol in the vicinity to deter resistance attacks.

The enemy may deploy reinforcements by helicopter. A nearby airstrip on an island north of Nogova houses a Soviet airmobile detachment with several Hip transports at its disposal. This makes it imperative to leave the radar site as soon as possible after concluding demolitions in order to avoid being caught out.

The radar site has three vital pieces of equipment that must be destroyed. The radar mast is the primary objective, but there are also a comms trailer and an AA gun that need to be taken out in the raid. Only when all three of these targets are destroyed can the attack be considered an unqualified success. "]]; commando1 createDiaryRecord["Diary", ["Mission", "Commandoes will raid the radar site before meeting the FIA contact and extracting by helicopter."]]; // diary entries commando2 createDiaryRecord["Diary", ["Background", " The island of Nogova has been occupied by the Soviet army, thereby threatening the security of the sea lanes towards the Malden archipelago. Strike aircraft based on the Nogovan airfields can launch attacks against NATO shipping with minimal warning time. This makes it imperative to launch an amphibious operation to take the island as soon as possible. Such an endeavour is hampered though by lack of intelligence that precludes proper planning and preparation for the invasion. To this end NATO needs to make contact with local resistance fighters more intimately acquainted with the geography and the current enemy dispositions on Nogova.

As the rapid Soviet response to intercepted radio traffic precludes gaining intelligence through long range communications it will be necessary to extract a resistance contact from the island. With active ASW patrols making the surrounding waters unsafe for NATO submarines the liaison must be picked up by helicopter, but such an extraction method is made highly dangerous due to a radar station able to provide early warning of approaching aircraft to SAM batteries and fighter aircraft. Therefore a maritime special operations unit is to be inserted by Zodiac inflatable to take out the radar before meeting up with the resistance contact.

Local guerilla activity has necessitated the deployment of a sizeable security element to guard the radar site. This will make it unlikely that the demolition job can be concluded in a stealthy manner. Nonetheless some suppressed weapons are available for issue to pick off Soviets with reduced chances of detection. Satchels are to be placed on the radar mast itself, the satellite communications van as well as the 23mm AA gun providing low level air defence. Once these have been destroyed the commando team will withdraw to the rendez-vous and proceed to escort the contact towards the LZ for extraction by a Blackhawk utility helicopter. "]]; commando2 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a platoon sized security element deployed to guard the radar site. These include regular light infantry as well as some Spetsnaz commandoes. Part of these troops are manning static defences ringing the position while others are out on patrol in the vicinity to deter resistance attacks.

The enemy may deploy reinforcements by helicopter. A nearby airstrip on an island north of Nogova houses a Soviet airmobile detachment with several Hip transports at its disposal. This makes it imperative to leave the radar site as soon as possible after concluding demolitions in order to avoid being caught out.

The radar site has three vital pieces of equipment that must be destroyed. The radar mast is the primary objective, but there are also a comms trailer and an AA gun that need to be taken out in the raid. Only when all three of these targets are destroyed can the attack be considered an unqualified success. "]]; commando2 createDiaryRecord["Diary", ["Mission", "Commandoes will raid the radar site before meeting the FIA contact and extracting by helicopter."]]; // diary entries commando3 createDiaryRecord["Diary", ["Background", " The island of Nogova has been occupied by the Soviet army, thereby threatening the security of the sea lanes towards the Malden archipelago. Strike aircraft based on the Nogovan airfields can launch attacks against NATO shipping with minimal warning time. This makes it imperative to launch an amphibious operation to take the island as soon as possible. Such an endeavour is hampered though by lack of intelligence that precludes proper planning and preparation for the invasion. To this end NATO needs to make contact with local resistance fighters more intimately acquainted with the geography and the current enemy dispositions on Nogova.

As the rapid Soviet response to intercepted radio traffic precludes gaining intelligence through long range communications it will be necessary to extract a resistance contact from the island. With active ASW patrols making the surrounding waters unsafe for NATO submarines the liaison must be picked up by helicopter, but such an extraction method is made highly dangerous due to a radar station able to provide early warning of approaching aircraft to SAM batteries and fighter aircraft. Therefore a maritime special operations unit is to be inserted by Zodiac inflatable to take out the radar before meeting up with the resistance contact.

Local guerilla activity has necessitated the deployment of a sizeable security element to guard the radar site. This will make it unlikely that the demolition job can be concluded in a stealthy manner. Nonetheless some suppressed weapons are available for issue to pick off Soviets with reduced chances of detection. Satchels are to be placed on the radar mast itself, the satellite communications van as well as the 23mm AA gun providing low level air defence. Once these have been destroyed the commando team will withdraw to the rendez-vous and proceed to escort the contact towards the LZ for extraction by a Blackhawk utility helicopter. "]]; commando3 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a platoon sized security element deployed to guard the radar site. These include regular light infantry as well as some Spetsnaz commandoes. Part of these troops are manning static defences ringing the position while others are out on patrol in the vicinity to deter resistance attacks.

The enemy may deploy reinforcements by helicopter. A nearby airstrip on an island north of Nogova houses a Soviet airmobile detachment with several Hip transports at its disposal. This makes it imperative to leave the radar site as soon as possible after concluding demolitions in order to avoid being caught out.

The radar site has three vital pieces of equipment that must be destroyed. The radar mast is the primary objective, but there are also a comms trailer and an AA gun that need to be taken out in the raid. Only when all three of these targets are destroyed can the attack be considered an unqualified success. "]]; commando3 createDiaryRecord["Diary", ["Mission", "Commandoes will raid the radar site before meeting the FIA contact and extracting by helicopter."]]; // diary entries commando4 createDiaryRecord["Diary", ["Background", " The island of Nogova has been occupied by the Soviet army, thereby threatening the security of the sea lanes towards the Malden archipelago. Strike aircraft based on the Nogovan airfields can launch attacks against NATO shipping with minimal warning time. This makes it imperative to launch an amphibious operation to take the island as soon as possible. Such an endeavour is hampered though by lack of intelligence that precludes proper planning and preparation for the invasion. To this end NATO needs to make contact with local resistance fighters more intimately acquainted with the geography and the current enemy dispositions on Nogova.

As the rapid Soviet response to intercepted radio traffic precludes gaining intelligence through long range communications it will be necessary to extract a resistance contact from the island. With active ASW patrols making the surrounding waters unsafe for NATO submarines the liaison must be picked up by helicopter, but such an extraction method is made highly dangerous due to a radar station able to provide early warning of approaching aircraft to SAM batteries and fighter aircraft. Therefore a maritime special operations unit is to be inserted by Zodiac inflatable to take out the radar before meeting up with the resistance contact.

Local guerilla activity has necessitated the deployment of a sizeable security element to guard the radar site. This will make it unlikely that the demolition job can be concluded in a stealthy manner. Nonetheless some suppressed weapons are available for issue to pick off Soviets with reduced chances of detection. Satchels are to be placed on the radar mast itself, the satellite communications van as well as the 23mm AA gun providing low level air defence. Once these have been destroyed the commando team will withdraw to the rendez-vous and proceed to escort the contact towards the LZ for extraction by a Blackhawk utility helicopter. "]]; commando4 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a platoon sized security element deployed to guard the radar site. These include regular light infantry as well as some Spetsnaz commandoes. Part of these troops are manning static defences ringing the position while others are out on patrol in the vicinity to deter resistance attacks.

The enemy may deploy reinforcements by helicopter. A nearby airstrip on an island north of Nogova houses a Soviet airmobile detachment with several Hip transports at its disposal. This makes it imperative to leave the radar site as soon as possible after concluding demolitions in order to avoid being caught out.

The radar site has three vital pieces of equipment that must be destroyed. The radar mast is the primary objective, but there are also a comms trailer and an AA gun that need to be taken out in the raid. Only when all three of these targets are destroyed can the attack be considered an unqualified success. "]]; commando4 createDiaryRecord["Diary", ["Mission", "Commandoes will raid the radar site before meeting the FIA contact and extracting by helicopter."]]; // diary entries commando5 createDiaryRecord["Diary", ["Background", " The island of Nogova has been occupied by the Soviet army, thereby threatening the security of the sea lanes towards the Malden archipelago. Strike aircraft based on the Nogovan airfields can launch attacks against NATO shipping with minimal warning time. This makes it imperative to launch an amphibious operation to take the island as soon as possible. Such an endeavour is hampered though by lack of intelligence that precludes proper planning and preparation for the invasion. To this end NATO needs to make contact with local resistance fighters more intimately acquainted with the geography and the current enemy dispositions on Nogova.

As the rapid Soviet response to intercepted radio traffic precludes gaining intelligence through long range communications it will be necessary to extract a resistance contact from the island. With active ASW patrols making the surrounding waters unsafe for NATO submarines the liaison must be picked up by helicopter, but such an extraction method is made highly dangerous due to a radar station able to provide early warning of approaching aircraft to SAM batteries and fighter aircraft. Therefore a maritime special operations unit is to be inserted by Zodiac inflatable to take out the radar before meeting up with the resistance contact.

Local guerilla activity has necessitated the deployment of a sizeable security element to guard the radar site. This will make it unlikely that the demolition job can be concluded in a stealthy manner. Nonetheless some suppressed weapons are available for issue to pick off Soviets with reduced chances of detection. Satchels are to be placed on the radar mast itself, the satellite communications van as well as the 23mm AA gun providing low level air defence. Once these have been destroyed the commando team will withdraw to the rendez-vous and proceed to escort the contact towards the LZ for extraction by a Blackhawk utility helicopter. "]]; commando5 createDiaryRecord["Diary", ["Enemy", " The Soviet army has a platoon sized security element deployed to guard the radar site. These include regular light infantry as well as some Spetsnaz commandoes. Part of these troops are manning static defences ringing the position while others are out on patrol in the vicinity to deter resistance attacks.

The enemy may deploy reinforcements by helicopter. A nearby airstrip on an island north of Nogova houses a Soviet airmobile detachment with several Hip transports at its disposal. This makes it imperative to leave the radar site as soon as possible after concluding demolitions in order to avoid being caught out.

The radar site has three vital pieces of equipment that must be destroyed. The radar mast is the primary objective, but there are also a comms trailer and an AA gun that need to be taken out in the raid. Only when all three of these targets are destroyed can the attack be considered an unqualified success. "]]; commando5 createDiaryRecord["Diary", ["Mission", "Commandoes will raid the radar site before meeting the FIA contact and extracting by helicopter."]];onloadmission="C W R 2 - H A M M E R B E A M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_hammer_beam_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 2;}; class cwr2_NL_HighPower {count = 1;}; }; class Magazines { class cwr2_100Rnd_762x51_NATO {count = 10;}; class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class cwr2_13Rnd_9x19_Para {count = 8;}; class PipeBomb {count = 3;}; class HandGrenade_West {count = 8;}; class SmokeShell {count = 8;}; };titleText ["C W R 2 - H A M M E R B E A M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_nl", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "CWR2Editor_Buildings", "cwr2_static", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cwr2_Mi17", "cwr2_uaz", "cwr2_Urals" }; addOnsAuto[]= { "cwr2_NL", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_UH60", "cwr2_Soldiers_USA", "cwr2_Civilians", "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "cwr2_Mi17", "cwr2_uaz", "CAWater", "camisc3", "cwr2_misc", "caweapons_ammoboxes", "CWR2Editor_Buildings", "cwr2_static", "cwr2_Urals", "cwr2_noe" }; randomSeed=8356703; class Intel { briefingName="CWR2 - Hammer Beam (co05)"; briefingDescription="Destroy the radar post"; startWeather=0.72623593; startFog=0.30017126; forecastWeather=0.7275672; forecastFog=0.39889726; month=4; day=5; hour=5; minute=15; }; class Groups { items=36; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={12299.63,3.984457,12099.726}; azimut=225; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="commando1"; init="commandosquad = group this; commandosquad setgroupid [""Commando"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_NL_HighPower"";"; synchronizations[]={7,8,9}; }; class Item1 { position[]={12300.388,2.5304816,12109.951}; azimut=225; id=1; side="WEST"; vehicle="cwr2_SoldierNL_FAC"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="commando2"; init="commandosquad = group this; commandosquad setgroupid [""Commando"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addmagazine ""cwr2_13Rnd_9x19_Para""; this addweapon ""cwr2_NL_HighPower"";"; synchronizations[]={7,8,9}; }; class Item2 { position[]={12309.726,3.9067955,12100.068}; azimut=225; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="commando3"; init="commandosquad = group this; commandosquad setgroupid [""Commando"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FALO""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; class Item3 { position[]={12301.354,1.3998477,12120.047}; azimut=225; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="commando4"; init="commandosquad = group this; commandosquad setgroupid [""Commando"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; class Item4 { position[]={12320.237,1.7169528,12100.545}; azimut=225; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="commando5"; init="commandosquad = group this; commandosquad setgroupid [""Commando"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={7,8,9}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12333.6,0.75143874,12115.694}; id=7; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12313.907,0.80102152,12134.514}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12323.944,0.81360382,12125.355}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12293.229,23.764799,12036.619}; id=24; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={12304.581,22.361408,12036.619}; id=25; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12673.193,0.0025009066,7415.4888}; special="FLY"; id=26; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={12659.928,0.15961903,7415.8403}; id=32; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=6; class Item0 { position[]={12673.187,-0.044982165,7422.1821}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (blufor_at_extraction == 1);"; expActiv="raptorD sideChat ""Roger that. Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={12661.404,0.53956145,9983.4551}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11687.766,92.380211,10388.55}; type="TR UNLOAD"; expCond="({alive _x} count (units commandosquad) == {_x in raptor} count (units commandosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""The package is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={11687.775,92.429466,10387.95}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; commando1 addrating 400; commando2 addrating 400; commando3 addrating 400; commando4 addrating 400; commando5 addrating 400; (leader group player) sidechat ""Time to head back for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12653.625,0.26208737,9989.6504}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12672.313,-0.015587285,7422.27}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={12652.602,0.4705193,7437.3911}; azimut=270; id=27; side="WEST"; vehicle="cwr2_Ranger_Assault"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={12655.471,0.60306489,7439.7603}; azimut=270; id=29; side="WEST"; vehicle="cwr2_Ranger_Assault_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={12655.293,0.49770951,7434.9771}; azimut=270; id=31; side="WEST"; vehicle="cwr2_Ranger_Assault_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item8 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7581.8276,8.5846081,1242.1938}; id=30; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7608.4028,7.8764186,1242.3491}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7573.4546,8.3436079,1242.2446}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7608.4146,7.8771,1242.3481}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10879.737,57.1492,11505.402}; azimut=120; id=33; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; skill=1; text="macguffin"; init="macguffin setunitpos ""Up""; macguffin disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; }; }; class Item10 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7588.814,7.6771026,1268.6602}; id=34; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7588.8276,7.6713362,1269.2146}; completitionRadius=10; combat="CARELESS"; expActiv="detach aagun; (leader group player) sidechat ""Let's head out and do some damage."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7588.8154,7.6640463,1269.8989}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition2 == 1);"; expActiv="macguffin enableAI ""Move""; deleteVehicle aDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9042.4775,17.856445,12560.352}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={9045.75,17.856445,12562.891}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={9045.6104,17.856445,12558.056}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={9049.3564,17.856445,12565.013}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={9048.9141,17.856445,12555.762}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9053.041,17.856445,12567.088}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={9051.917,17.856445,12553.646}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=5; class Item0 { position[]={11660.016,239.3685,11752.286}; placement=50; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11520.082,140.5838,11391.438}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11519.905,138.15584,10880.595}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11137.52,204.55685,11137.721}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11519.856,140.45583,11391.063}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9042.5654,17.856445,12584.596}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={9045.9922,17.856445,12586.713}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={9045.7451,17.856445,12582.04}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={9049.4883,17.856445,12588.761}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={9049.1484,17.856445,12579.441}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9053.3711,17.856445,12590.725}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={9051.9727,17.856445,12576.955}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={11664.811,238.98386,11766.431}; placement=50; type="SAD"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11667.361,238.85278,11765.591}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9025.4668,17.856445,12573.83}; azimut=270; id=49; side="EAST"; vehicle="cwr2_Mi17"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="hip"; }; }; class Waypoints { items=6; class Item0 { position[]={9018.5186,17.856445,12573.789}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="hip setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11700.774,238.30226,11799.851}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={11776.121,83.508873,11263.108}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10876.936,203.67584,11262.69}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11317.712,67.864502,11798.829}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11776.044,83.577545,11263.354}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={11677.229,237.89084,11780.789}; azimut=270; id=52; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={11679.966,237.8717,11782.722}; azimut=270; id=50; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={11679.764,238.13116,11778.259}; azimut=270; id=51; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={11683.063,237.60954,11784.468}; azimut=270; id=53; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11675.9,237.83994,11780.808}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11674.899,237.80684,11780.848}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={11659.787,187.97182,11581.147}; azimut=270; id=56; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={11662.524,187.70624,11583.079}; azimut=270; id=54; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={11662.322,186.50839,11578.616}; azimut=270; id=55; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={11665.621,186.97525,11584.825}; azimut=270; id=57; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=6; class Item0 { position[]={11967.842,116.48686,11582.724}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11648.903,134.92941,12032.12}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11326.975,95.316727,11579.368}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11967.835,116.4711,11582.688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11850.989,149.58832,11657.727}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11671.281,238.33466,11773.801}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9101.1602,17.856445,12560.239}; azimut=270; id=60; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo helo;"; }; class Item1 { position[]={9104.4326,17.856445,12562.778}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo helo;"; }; class Item2 { position[]={9104.293,17.856445,12557.943}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo helo;"; }; class Item3 { position[]={9108.0391,17.856445,12564.9}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo helo;"; }; class Item4 { position[]={9107.5967,17.856445,12555.649}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo helo; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9111.7236,17.856445,12566.976}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo helo;"; }; class Item6 { position[]={9110.5996,17.856445,12553.534}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo helo;"; }; }; class Waypoints { items=4; class Item0 { position[]={11136.621,245.2639,10880.159}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11137.032,176.63351,10368.763}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11519.976,153.10741,10623.833}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11136.532,245.33592,10879.856}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9101.248,17.856445,12584.483}; azimut=270; id=61; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo helo;"; }; class Item1 { position[]={9104.6748,17.856445,12586.601}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo helo;"; }; class Item2 { position[]={9104.4277,17.856445,12581.928}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo helo;"; }; class Item3 { position[]={9108.1709,17.856445,12588.648}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo helo;"; }; class Item4 { position[]={9107.8311,17.856445,12579.329}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo helo; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={9112.0537,17.856445,12590.612}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo helo;"; }; class Item6 { position[]={9110.6553,17.856445,12576.843}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo helo;"; }; }; class Waypoints { items=2; class Item0 { position[]={11007.921,222.3031,11008.052}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11008.099,222.33635,11007.904}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9084.5703,17.856445,12574.195}; azimut=270; id=72; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="helo"; }; }; class Waypoints { items=4; class Item0 { position[]={9077.6221,17.856445,12574.154}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="helo setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10896.954,275.79666,10885.47}; type="TR UNLOAD"; expActiv="deleteWaypoint [patrol4,4];"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={9077.6348,17.856445,12574.149}; type="GETOUT"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={9077.5957,17.856445,12583.275}; type="HOLD"; class Effects { }; timeoutMin=12000; timeoutMid=12000; timeoutMax=12000; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11661.392,239.24312,11744.053}; azimut=270; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11662.695,239.29654,11745.173}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11662.657,239.22688,11743.074}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={11664.29,239.16504,11746.322}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={11664.192,239.02211,11741.957}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={11666.057,239.03008,11747.415}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={11665.536,238.83987,11740.894}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11660.007,239.20207,11744.131}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11658.482,239.15384,11744.131}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={11776.389,221.5657,11794.64}; azimut=270; id=75; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={11779.242,220.722,11797.122}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={11778.688,219.94664,11792.547}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={11782.1,219.12022,11798.725}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={11781.148,218.23778,11790.396}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={11784.796,217.55817,11800.388}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={11776.034,195.47073,11904.067}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11776.058,178.07954,11647.681}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11776.086,195.46013,11904.061}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11742.733,224.98215,11856.396}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11724.524,234.49792,11832.246}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={11522.371,155.74913,11791.461}; azimut=270; id=77; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={11524.539,157.15079,11793.022}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={11524.511,157.3873,11789.544}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={11527.13,158.83696,11795.1}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={11527.142,159.40193,11787.565}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={11529.83,160.61267,11796.824}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={11520.028,176.95616,11647.913}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11520.365,144.21239,11904.881}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11520.044,176.96925,11647.87}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11593.458,216.13995,11684.939}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11626.208,232.40358,11701.225}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11702.115,237.61375,11788.884}; azimut=90; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11688.862,238.50175,11773.408}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11687.62,238.48947,11773.399}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11687.623,238.48726,11773.37}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11653.043,238.34465,11723.28}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11655.914,238.89339,11725.487}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11651.601,238.22458,11723.235}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11651.6,238.22446,11723.234}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11712.819,237.03149,11806.501}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11715.069,236.78122,11808.707}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11711.376,237.10985,11806.464}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11711.377,237.10725,11806.503}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={11229.428,65.577263,11705.342}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11231.999,65.86525,11706.803}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11231.726,66.222588,11703.416}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11234.623,66.141449,11708.332}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={11234.285,66.908852,11701.546}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11342.149,79.959,11775.607}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11342.319,106.48305,11519.464}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={11134.33,49.023979,11646.876}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={11341.694,79.939262,11774.996}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={11650.957,238.94479,11744.141}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11652.607,239.04468,11746.098}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11649.106,238.8259,11744.144}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11649.106,238.8259,11744.144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11668.015,238.93246,11755.427}; azimut=30; id=76; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun;"; }; class Item1 { position[]={11669.808,238.80333,11752.332}; azimut=30; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun;"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={11694.578,237.29594,11794.441}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11696.663,237.71016,11796.662}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11692.122,237.06831,11794.403}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11692.052,237.06354,11794.474}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11655.597,239.18637,11754.693}; azimut=240; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={11685.862,131.39862,11429.583}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={11688.434,131.0946,11431.044}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={11688.16,130.56709,11427.657}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={11691.058,130.60292,11432.573}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={11690.564,129.51184,11425.685}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={11792.174,132.30724,11504.227}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11790.212,78.544312,11239.046}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={11599.306,126.14394,11368.788}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={11792.433,132.3604,11504.425}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11709.369,131.32407,11446.189}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11583.742,125.3996,11357.475}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11675.454,237.11464,11791.539}; azimut=270; id=114; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={11672.81,237.13474,11791.528}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11671.785,237.14034,11791.518}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11665.053,238.28719,11778.97}; id=117; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11665.053,238.20222,11780.158}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11665.053,238.20108,11780.175}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11658.38,238.95021,11737.238}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={11206.992,123.5083,9694.8838}; azimut=270; id=124; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={11209.729,123.5083,9696.8164}; azimut=270; id=122; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={11209.527,123.5083,9692.3535}; azimut=270; id=123; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hind; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11205.664,123.5083,9694.9023}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11264.377,219.26125,11008.327}; placement=150; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={12309.307,2.5301456,12111.82}; azimut=225; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={12309.37,2.929606,12108.211}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",12]; this addweaponcargo [""cwr2_Uzi"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item2 { position[]={11696.547,237.47949,11787.152}; azimut=30; id=10; side="EMPTY"; vehicle="76n6ClamShell"; lock="UNLOCKED"; skill=0.60000002; text="obj1_radar"; init="this setVectorUp [0,0,1];"; }; class Item3 { position[]={11657.578,239.01352,11740.66}; azimut=90; id=11; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="obj1_generator"; }; class Item4 { position[]={11656.604,239.12013,11744.862}; azimut=90; id=12; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [obj1_generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item5 { position[]={11638.581,236.47932,11767.729}; azimut=180; id=13; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item6 { position[]={11634.108,235.08171,11770.221}; id=14; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item7 { position[]={11631.845,234.38567,11770.15}; id=15; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item8 { position[]={11636.388,235.79498,11770.089}; id=16; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item9 { position[]={11664.917,245.42844,11763.264}; azimut=210; id=17; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item10 { position[]={11640.726,236.72411,11770.103}; id=18; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [aCrate,[-5,0,+0.5]];"; }; class Item11 { position[]={11634.395,235.33774,11767.472}; id=19; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item12 { position[]={11662.15,239.36967,11759.869}; azimut=30; id=20; side="EMPTY"; vehicle="ED102_TankGarage"; lock="UNLOCKED"; skill=0.60000002; text="garage"; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item13 { position[]={11641.023,236.61247,11772.85}; azimut=270; id=21; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate,[5,0,0.45]];"; }; class Item14 { position[]={11639.372,236.31131,11772.842}; id=22; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[5,0,1.05]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item15 { position[]={11640.239,236.10446,11777.687}; id=23; side="EMPTY"; vehicle="cwr2_ZU23_FIA"; skill=1; text="aagun"; init="aagun attachTo [garage,[0,5,+5.35]];"; }; class Item16 { position[]={11687.803,92.401756,10388.235}; azimut=270; id=28; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item17 { position[]={9077.7354,17.856445,12573.894}; azimut=270; id=73; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item18 { position[]={11677.167,238.09521,11771.524}; azimut=120; id=119; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item19 { presence=0.50000048; position[]={11674.818,238.32249,11768.779}; azimut=120; id=120; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item20 { presence=0.50000048; position[]={11655.191,239.25435,11750.097}; azimut=90; id=121; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={11676.974,238.16417,11775.862}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={12305.598,2.9294467,12107.209}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={10881.052,57.305756,11505.182}; name="obj2"; type="mil_join"; colorName="ColorBlue"; }; class Item3 { position[]={11687.787,92.43074,10387.917}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={9004.584,18.040319,12538.115}; name="ivan"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={11685.252,91.881325,10408.719}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; (leader group player) sidechat ""Raptor, come in. We are awaiting extraction at the designated LZ."";"; class Effects { }; }; class Item1 { position[]={10880.866,57.264771,11506.707}; a=10; b=10; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (alive macguffin) AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; macguffin enableAI ""Move""; macguffin setunitpos ""AUTO""; [commando1,commando2,commando3,commando4,commando5,macguffin] joinsilent commandosquad; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; commando1 addrating 200; commando2 addrating 200; commando3 addrating 200; commando4 addrating 200; commando5 addrating 200; (leader group player) sidechat ""Follow me, we need to hike towards an extraction zone."";"; class Effects { }; }; class Item2 { position[]={12089.758,152.65373,11708.982}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage obj1_radar >= 0.99) AND (getDammage obj1_generator >= 0.99) AND (getDammage aagun >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; commando1 addrating 400; commando2 addrating 400; commando3 addrating 400; commando4 addrating 400; commando5 addrating 400; (leader group player) sidechat ""Excellent, now let's bugger off before the reaction forces show up."";"; class Effects { }; }; class Item3 { position[]={11666.514,238.5419,11773.782}; a=300; b=300; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1,4];"; class Effects { }; }; class Item4 { position[]={12089.313,-46.255753,10682.927}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED""; (leader group player) sidechat ""Shit!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={12353.716,94.560966,11836.013}; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_hammer_beam_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={12475.525,16.907169,11839.445}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units commandosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={12475.415,17.394911,11708.409}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={12225.424,0.2274376,10683.071}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=14717480; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1152415; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=9166311; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Take out the radar and extract with the resistance contact.

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