briefing.htmlFYO2briefing.sqfEOYkdescription.ext@O[init.sqfXOdinitjipcompatible.sqf4 Debriefing

Cheaters are wussies


Real men finish missions the hard way.





Mission Accomplished


Delta accomplished all objectives of the raid before extraction by Blackhawk helicopter. The destruction wrought enables a Marine task force to vertically envelop Soviet positions, thus contributing to the successful recapture of Malden by U.S. forces.





Mission Failed


Delta squad was wiped out.


// tasks task5a = delta1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = delta1 createSimpleTask ["Destroy ammo supplies"]; task4a setSimpleTaskDescription ["Destroy ammo supplies", "Destroy ammo supplies", "Destroy ammo supplies"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = delta1 createSimpleTask ["Destroy Shilka section"]; task3a setSimpleTaskDescription ["Destroy Shilka section", "Destroy Shilka section", "Destroy Shilka section"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = delta1 createSimpleTask ["Destroy the radio mast"]; task2a setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Destroy the radar"]; task1a setSimpleTaskDescription ["Destroy the radar", "Destroy the radar", "Destroy the radar"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = delta2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = delta2 createSimpleTask ["Destroy ammo supplies"]; task4b setSimpleTaskDescription ["Destroy ammo supplies", "Destroy ammo supplies", "Destroy ammo supplies"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = delta2 createSimpleTask ["Destroy Shilka section"]; task3b setSimpleTaskDescription ["Destroy Shilka section", "Destroy Shilka section", "Destroy Shilka section"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = delta2 createSimpleTask ["Destroy the radio mast"]; task2b setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Destroy the radar"]; task1b setSimpleTaskDescription ["Destroy the radar", "Destroy the radar", "Destroy the radar"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = delta3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = delta3 createSimpleTask ["Destroy ammo supplies"]; task4c setSimpleTaskDescription ["Destroy ammo supplies", "Destroy ammo supplies", "Destroy ammo supplies"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = delta3 createSimpleTask ["Destroy Shilka section"]; task3c setSimpleTaskDescription ["Destroy Shilka section", "Destroy Shilka section", "Destroy Shilka section"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = delta3 createSimpleTask ["Destroy the radio mast"]; task2c setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Destroy the radar"]; task1c setSimpleTaskDescription ["Destroy the radar", "Destroy the radar", "Destroy the radar"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = delta4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = delta4 createSimpleTask ["Destroy ammo supplies"]; task4d setSimpleTaskDescription ["Destroy ammo supplies", "Destroy ammo supplies", "Destroy ammo supplies"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = delta4 createSimpleTask ["Destroy Shilka section"]; task3d setSimpleTaskDescription ["Destroy Shilka section", "Destroy Shilka section", "Destroy Shilka section"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = delta4 createSimpleTask ["Destroy the radio mast"]; task2d setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Destroy the radar"]; task1d setSimpleTaskDescription ["Destroy the radar", "Destroy the radar", "Destroy the radar"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = delta5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = delta5 createSimpleTask ["Destroy ammo supplies"]; task4e setSimpleTaskDescription ["Destroy ammo supplies", "Destroy ammo supplies", "Destroy ammo supplies"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = delta5 createSimpleTask ["Destroy Shilka section"]; task3e setSimpleTaskDescription ["Destroy Shilka section", "Destroy Shilka section", "Destroy Shilka section"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = delta5 createSimpleTask ["Destroy the radio mast"]; task2e setSimpleTaskDescription ["Destroy the radio mast", "Destroy the radio mast", "Destroy the radio mast"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Destroy the radar"]; task1e setSimpleTaskDescription ["Destroy the radar", "Destroy the radar", "Destroy the radar"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " Soviet forces have seized the island of Malden with the intention of using its airfield to interdict NATO convoys delivering badly needed reinforcements and supplies to the beleaguered island of Everon. To counter attacks by Soviet strike aircraft from Malden a Marine Corps battalion landing team has been ordered to retake the island. Before this can happen something needs to be done about Soviet radar installations near Le Port. These could provide early warning of the impending amphibious operation and allow the Soviets to take timely action against NATO attempts to gain a beachhead on the shores of Malden. Only by depriving Soviet forces of radar coverage could tactical surprise be achieved. With only limited over the horizon assault capability NATO ships must enter the waters near Malden to launch Marine assault forces for an invasion.

As the radar site is guarded by two Shilka air defence vehicles an airstrike has been ruled out. Even though a Standard anti radiation missile could be fired at the target at standoff range without exposing the strike aircraft to danger, BDA to confirm mission success would still require overflight by a reconnaissance aircraft. The radar guided cannon of the ZSU-23-4 would make such an enterprise extremely hazardous. With the RF-4C aircraft being scarce in this theater losses of such valuable assets cannot be readily made good. Restricting air activity to just a stand off attack by Wild Weasels would not do: due to Soviet emission control practices lack of radar activity after the strike would not be sufficient evidence of the destruction of the radar. Therefore Special Forces have been detailed to launch a commando raid against the target.

The planned raid is to accomplish several objectives. First of all the radar installation must be destroyed. In addition to the radar another important target is a nearby communication mast which supports a data link feeding information from other radar sites. Its destruction would deprive radar operators at Le Port crucial information should a replacement installation be installed. A further target is the Shilka section. Their elimination would create a gap in air defence cover that could be exploited by Marine Corps helicopters. A final objective is the elimination of ammunition supplies, although this represents a target of opportunity rather than necessity. Once all the targets in the vicinity of Le Port have been destroyed a helicopter will pick up the Special Forces for the journey back to the navy task force. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " The village of Le Port is held by a light infantry security unit equivalent to three rifle squads. These have been augmented by a heavy weapon section to provide defence against both air and ground targets. These crew served weapons have been positioned in fortified emplacements.

The Shilka SPAAG are located near the shoreline. Due care must be taken to prevent the raiding craft from being picked up by a search radar during the approach of the coast as the subsequent barrage of 23mm shells would spell disaster for any vessel, let alone a light inflatable boat.

A quick reaction force might be dispatched from a road block position north of Le Port. A Soviet mechanised infantry squad with a BMP-1 combat vehicle could deploy in response to an attack on the radar site. Light infantry with motor transport may be sent from other nearby garrisons. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the radar, the radio mast, the air defence vehicles and ammunition supplies before extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " Soviet forces have seized the island of Malden with the intention of using its airfield to interdict NATO convoys delivering badly needed reinforcements and supplies to the beleaguered island of Everon. To counter attacks by Soviet strike aircraft from Malden a Marine Corps battalion landing team has been ordered to retake the island. Before this can happen something needs to be done about Soviet radar installations near Le Port. These could provide early warning of the impending amphibious operation and allow the Soviets to take timely action against NATO attempts to gain a beachhead on the shores of Malden. Only by depriving Soviet forces of radar coverage could tactical surprise be achieved. With only limited over the horizon assault capability NATO ships must enter the waters near Malden to launch Marine assault forces for an invasion.

As the radar site is guarded by two Shilka air defence vehicles an airstrike has been ruled out. Even though a Standard anti radiation missile could be fired at the target at standoff range without exposing the strike aircraft to danger, BDA to confirm mission success would still require overflight by a reconnaissance aircraft. The radar guided cannon of the ZSU-23-4 would make such an enterprise extremely hazardous. With the RF-4C aircraft being scarce in this theater losses of such valuable assets cannot be readily made good. Restricting air activity to just a stand off attack by Wild Weasels would not do: due to Soviet emission control practices lack of radar activity after the strike would not be sufficient evidence of the destruction of the radar. Therefore Special Forces have been detailed to launch a commando raid against the target.

The planned raid is to accomplish several objectives. First of all the radar installation must be destroyed. In addition to the radar another important target is a nearby communication mast which supports a data link feeding information from other radar sites. Its destruction would deprive radar operators at Le Port crucial information should a replacement installation be installed. A further target is the Shilka section. Their elimination would create a gap in air defence cover that could be exploited by Marine Corps helicopters. A final objective is the elimination of ammunition supplies, although this represents a target of opportunity rather than necessity. Once all the targets in the vicinity of Le Port have been destroyed a helicopter will pick up the Special Forces for the journey back to the navy task force. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " The village of Le Port is held by a light infantry security unit equivalent to three rifle squads. These have been augmented by a heavy weapon section to provide defence against both air and ground targets. These crew served weapons have been positioned in fortified emplacements.

The Shilka SPAAG are located near the shoreline. Due care must be taken to prevent the raiding craft from being picked up by a search radar during the approach of the coast as the subsequent barrage of 23mm shells would spell disaster for any vessel, let alone a light inflatable boat.

A quick reaction force might be dispatched from a road block position north of Le Port. A Soviet mechanised infantry squad with a BMP-1 combat vehicle could deploy in response to an attack on the radar site. Light infantry with motor transport may be sent from other nearby garrisons. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the radar, the radio mast, the air defence vehicles and ammunition supplies before extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " Soviet forces have seized the island of Malden with the intention of using its airfield to interdict NATO convoys delivering badly needed reinforcements and supplies to the beleaguered island of Everon. To counter attacks by Soviet strike aircraft from Malden a Marine Corps battalion landing team has been ordered to retake the island. Before this can happen something needs to be done about Soviet radar installations near Le Port. These could provide early warning of the impending amphibious operation and allow the Soviets to take timely action against NATO attempts to gain a beachhead on the shores of Malden. Only by depriving Soviet forces of radar coverage could tactical surprise be achieved. With only limited over the horizon assault capability NATO ships must enter the waters near Malden to launch Marine assault forces for an invasion.

As the radar site is guarded by two Shilka air defence vehicles an airstrike has been ruled out. Even though a Standard anti radiation missile could be fired at the target at standoff range without exposing the strike aircraft to danger, BDA to confirm mission success would still require overflight by a reconnaissance aircraft. The radar guided cannon of the ZSU-23-4 would make such an enterprise extremely hazardous. With the RF-4C aircraft being scarce in this theater losses of such valuable assets cannot be readily made good. Restricting air activity to just a stand off attack by Wild Weasels would not do: due to Soviet emission control practices lack of radar activity after the strike would not be sufficient evidence of the destruction of the radar. Therefore Special Forces have been detailed to launch a commando raid against the target.

The planned raid is to accomplish several objectives. First of all the radar installation must be destroyed. In addition to the radar another important target is a nearby communication mast which supports a data link feeding information from other radar sites. Its destruction would deprive radar operators at Le Port crucial information should a replacement installation be installed. A further target is the Shilka section. Their elimination would create a gap in air defence cover that could be exploited by Marine Corps helicopters. A final objective is the elimination of ammunition supplies, although this represents a target of opportunity rather than necessity. Once all the targets in the vicinity of Le Port have been destroyed a helicopter will pick up the Special Forces for the journey back to the navy task force. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " The village of Le Port is held by a light infantry security unit equivalent to three rifle squads. These have been augmented by a heavy weapon section to provide defence against both air and ground targets. These crew served weapons have been positioned in fortified emplacements.

The Shilka SPAAG are located near the shoreline. Due care must be taken to prevent the raiding craft from being picked up by a search radar during the approach of the coast as the subsequent barrage of 23mm shells would spell disaster for any vessel, let alone a light inflatable boat.

A quick reaction force might be dispatched from a road block position north of Le Port. A Soviet mechanised infantry squad with a BMP-1 combat vehicle could deploy in response to an attack on the radar site. Light infantry with motor transport may be sent from other nearby garrisons. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the radar, the radio mast, the air defence vehicles and ammunition supplies before extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " Soviet forces have seized the island of Malden with the intention of using its airfield to interdict NATO convoys delivering badly needed reinforcements and supplies to the beleaguered island of Everon. To counter attacks by Soviet strike aircraft from Malden a Marine Corps battalion landing team has been ordered to retake the island. Before this can happen something needs to be done about Soviet radar installations near Le Port. These could provide early warning of the impending amphibious operation and allow the Soviets to take timely action against NATO attempts to gain a beachhead on the shores of Malden. Only by depriving Soviet forces of radar coverage could tactical surprise be achieved. With only limited over the horizon assault capability NATO ships must enter the waters near Malden to launch Marine assault forces for an invasion.

As the radar site is guarded by two Shilka air defence vehicles an airstrike has been ruled out. Even though a Standard anti radiation missile could be fired at the target at standoff range without exposing the strike aircraft to danger, BDA to confirm mission success would still require overflight by a reconnaissance aircraft. The radar guided cannon of the ZSU-23-4 would make such an enterprise extremely hazardous. With the RF-4C aircraft being scarce in this theater losses of such valuable assets cannot be readily made good. Restricting air activity to just a stand off attack by Wild Weasels would not do: due to Soviet emission control practices lack of radar activity after the strike would not be sufficient evidence of the destruction of the radar. Therefore Special Forces have been detailed to launch a commando raid against the target.

The planned raid is to accomplish several objectives. First of all the radar installation must be destroyed. In addition to the radar another important target is a nearby communication mast which supports a data link feeding information from other radar sites. Its destruction would deprive radar operators at Le Port crucial information should a replacement installation be installed. A further target is the Shilka section. Their elimination would create a gap in air defence cover that could be exploited by Marine Corps helicopters. A final objective is the elimination of ammunition supplies, although this represents a target of opportunity rather than necessity. Once all the targets in the vicinity of Le Port have been destroyed a helicopter will pick up the Special Forces for the journey back to the navy task force. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " The village of Le Port is held by a light infantry security unit equivalent to three rifle squads. These have been augmented by a heavy weapon section to provide defence against both air and ground targets. These crew served weapons have been positioned in fortified emplacements.

The Shilka SPAAG are located near the shoreline. Due care must be taken to prevent the raiding craft from being picked up by a search radar during the approach of the coast as the subsequent barrage of 23mm shells would spell disaster for any vessel, let alone a light inflatable boat.

A quick reaction force might be dispatched from a road block position north of Le Port. A Soviet mechanised infantry squad with a BMP-1 combat vehicle could deploy in response to an attack on the radar site. Light infantry with motor transport may be sent from other nearby garrisons. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the radar, the radio mast, the air defence vehicles and ammunition supplies before extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " Soviet forces have seized the island of Malden with the intention of using its airfield to interdict NATO convoys delivering badly needed reinforcements and supplies to the beleaguered island of Everon. To counter attacks by Soviet strike aircraft from Malden a Marine Corps battalion landing team has been ordered to retake the island. Before this can happen something needs to be done about Soviet radar installations near Le Port. These could provide early warning of the impending amphibious operation and allow the Soviets to take timely action against NATO attempts to gain a beachhead on the shores of Malden. Only by depriving Soviet forces of radar coverage could tactical surprise be achieved. With only limited over the horizon assault capability NATO ships must enter the waters near Malden to launch Marine assault forces for an invasion.

As the radar site is guarded by two Shilka air defence vehicles an airstrike has been ruled out. Even though a Standard anti radiation missile could be fired at the target at standoff range without exposing the strike aircraft to danger, BDA to confirm mission success would still require overflight by a reconnaissance aircraft. The radar guided cannon of the ZSU-23-4 would make such an enterprise extremely hazardous. With the RF-4C aircraft being scarce in this theater losses of such valuable assets cannot be readily made good. Restricting air activity to just a stand off attack by Wild Weasels would not do: due to Soviet emission control practices lack of radar activity after the strike would not be sufficient evidence of the destruction of the radar. Therefore Special Forces have been detailed to launch a commando raid against the target.

The planned raid is to accomplish several objectives. First of all the radar installation must be destroyed. In addition to the radar another important target is a nearby communication mast which supports a data link feeding information from other radar sites. Its destruction would deprive radar operators at Le Port crucial information should a replacement installation be installed. A further target is the Shilka section. Their elimination would create a gap in air defence cover that could be exploited by Marine Corps helicopters. A final objective is the elimination of ammunition supplies, although this represents a target of opportunity rather than necessity. Once all the targets in the vicinity of Le Port have been destroyed a helicopter will pick up the Special Forces for the journey back to the navy task force. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " The village of Le Port is held by a light infantry security unit equivalent to three rifle squads. These have been augmented by a heavy weapon section to provide defence against both air and ground targets. These crew served weapons have been positioned in fortified emplacements.

The Shilka SPAAG are located near the shoreline. Due care must be taken to prevent the raiding craft from being picked up by a search radar during the approach of the coast as the subsequent barrage of 23mm shells would spell disaster for any vessel, let alone a light inflatable boat.

A quick reaction force might be dispatched from a road block position north of Le Port. A Soviet mechanised infantry squad with a BMP-1 combat vehicle could deploy in response to an attack on the radar site. Light infantry with motor transport may be sent from other nearby garrisons. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the radar, the radio mast, the air defence vehicles and ammunition supplies before extraction by helicopter."]];onloadmission="C W R 2 - L E P O R T B E A M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_le_port_beam_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M16A2_GL {count = 1;}; class cwr2_G3A4 {count = 2;}; class cwr2_M249 {count = 1;}; class cwr2_M60E3 {count = 1;}; class cwr2_Glock {count = 5;}; class cwr2_LAW {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 40;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 40;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class PipeBomb {count = 6;}; class 1Rnd_HE_M203 {count = 16;}; class cwr2_LAWRocket {count = 3;}; };titleText ["C W R 2 - L E P O R T B E A M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Civilians", "cwr2_abel", "cwr2_Soldiers_USA", "CAWater", "cwr2_ZSU", "cwr2_Soldiers_RUS", "cwr2_BMP1", "CWR2Editor_Buildings", "camisc3", "cwr2_Urals", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_uaz", "cwr2_Static", "CWR2Editor_Fences" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_ZSU", "cwr2_BMP1", "cwr2_Soldiers_RUS", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Civilians", "cwr2_uaz", "cwr2_Static", "CAWater", "CWR2Editor_Buildings", "camisc3", "cwr2_Urals", "CWR2Editor_Fences", "cwr2_abel" }; randomSeed=13958042; class Intel { briefingName="CWR2 - Le Port Beam (co05)"; briefingDescription="Raid on a Soviet radar site"; startWeather=0.25; startFog=0.5565114; forecastWeather=0.47000003; forecastFog=0.74357516; month=6; day=2; hour=3; minute=0; }; class Groups { items=34; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={10026.202,0.26493278,2072.0154}; id=0; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="this moveindriver boat; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; class Item1 { position[]={10028.536,0.19023234,2069.4504}; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta2"; init="this moveincargo boat; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; class Item2 { position[]={10024.553,0.27164382,2069.5051}; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="this moveincargo boat; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; class Item3 { position[]={10030.819,0.18641713,2066.9524}; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="this moveincargo boat; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; class Item4 { position[]={10022.763,0.27900541,2066.7341}; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="this moveincargo boat; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8225.3232,26.412523,2933.9941}; azimut=240; id=6; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; text="shilka1"; }; }; class Waypoints { items=2; class Item0 { position[]={8223.9336,26.298555,2933.1611}; type="HOLD"; class Effects { }; timeoutMin=6000; timeoutMid=9000; timeoutMax=12000; showWP="NEVER"; }; class Item1 { position[]={8223.3486,26.233898,2932.8499}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8560.9531,25.253757,3576.259}; azimut=90; id=7; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; text="shilka2"; }; }; class Waypoints { items=2; class Item0 { position[]={8564.335,24.702259,3576.269}; type="HOLD"; class Effects { }; timeoutMin=6000; timeoutMid=9000; timeoutMax=12000; showWP="NEVER"; }; class Item1 { position[]={8565.6914,24.309786,3576.3101}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7626.3799,30.15778,4785.4673}; azimut=155; id=8; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={7627.624,30.172564,4782.8799}; completitionRadius=10; expCond="({alive _x} count (units qrfsquad1) == {_x in bmp} count (units qrfsquad1)) AND ({alive _x} count (units qrfsquad2) == {_x in bmp} count (units qrfsquad2));"; expActiv="bmp setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8236.7139,47.633186,3612.957}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8237.4746,47.741398,3608.1931}; type="TR UNLOAD"; expActiv="unassignVehicle qrf1; unassignVehicle qrf2; unassignVehicle qrf3; unassignVehicle qrf4; unassignVehicle qrf5; unassignVehicle qrf6; unassignVehicle qrf7; unassignVehicle qrf8;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8238.0107,47.848999,3603.6394}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7612.5293,30.141241,4808.854}; azimut=150; id=9; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; text="qrf5"; init="qrfsquad2 = group this;"; }; class Item1 { position[]={7610.7813,30.202394,4809.5381}; azimut=150; id=10; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="qrf6"; }; class Item2 { position[]={7613.0874,30.139952,4810.5859}; azimut=150; id=11; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="qrf7"; }; class Item3 { position[]={7608.9365,30.267988,4810.3149}; azimut=150; id=12; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="qrf8"; }; }; class Waypoints { items=9; class Item0 { position[]={7627.1875,29.961521,4816.6538}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7594.5615,30.960861,4799.2075}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7627.1738,29.961973,4816.6538}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7627.4766,29.94894,4816.791}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7615.793,30.138128,4810.585}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7625.0303,30.138243,4789.6348}; expActiv="qrf5 assignascargo bmp; qrf6 assignascargo bmp; qrf7 assignascargo bmp; qrf8 assignascargo bmp;"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7625.3198,30.135391,4789.0161}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={8249.3584,48.107002,3589.5747}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item8 { position[]={8251.5898,48.089958,3576.8821}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7629.7373,30.190626,4776.9199}; azimut=150; id=13; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; text="qrf1"; init="qrfsquad1 = group this;"; }; class Item1 { position[]={7627.9893,30.156578,4777.604}; azimut=150; id=14; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="qrf2"; }; class Item2 { position[]={7630.2954,30.210285,4778.6519}; azimut=150; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; text="qrf3"; }; class Item3 { position[]={7626.1445,30.120888,4778.3809}; azimut=150; id=16; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="qrf4"; }; }; class Waypoints { items=9; class Item0 { position[]={7611.04,31.166683,4767.4536}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7644.5884,29.624969,4784.8989}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7611.0264,31.167805,4767.4536}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7610.6577,31.211466,4767.2598}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7616.7861,30.121204,4785.8325}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7623.9932,30.138653,4789.1768}; expActiv="qrf1 assignascargo bmp; qrf2 assignascargo bmp; qrf3 assignascargo bmp; qrf4 assignascargo bmp;"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7624.2603,30.138342,4788.6343}; type="GETIN NEAREST"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={8232.0313,48.10001,3586.9636}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item8 { position[]={8234.4619,48.90646,3573.6611}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8438.8135,24.425039,3589.3577}; id=21; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={8441.2813,24.565456,3586.656}; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={8437.0771,24.965822,3586.4268}; id=23; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={8443.585,24.728148,3583.947}; id=24; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={8435.4053,25.538349,3583.1978}; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={8497.4277,24.11587,3588.9143}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8401.8613,6.6047411,3725.7402}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8318.9482,35.965023,3590.844}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8497.4414,24.116913,3588.947}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8496.6494,24.058519,3588.9214}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={8481.8193,22.815493,3589.1145}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={8419.1514,26.15163,3589.5701}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8205.8203,21.115425,3117.3152}; id=26; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8207.502,21.115425,3115.3994}; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8204.749,21.115425,3115.3213}; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={8209.2305,21.115425,3113.4167}; id=29; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={8203.5293,21.115425,3112.9392}; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8205.8008,21.115425,3118.0896}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8205.7871,21.115425,3119.1006}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8329.2598,18.974243,3058.3396}; id=31; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={8331.7275,19.23785,3055.6379}; id=32; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={8327.5234,19.144941,3055.4087}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={8334.0313,19.495123,3052.929}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={8325.8516,19.336468,3052.1797}; id=35; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={8363.7256,18.238472,3125.4885}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8153.981,27.057121,3219.364}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8091.0444,20.316511,3111.9873}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8303.7617,21.666977,3008.6953}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8363.7578,18.236429,3125.4868}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={8169.2246,59.626278,3519.666}; id=36; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { position[]={8171.6924,59.460777,3516.9644}; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={8167.4883,60.016277,3516.7351}; id=38; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={8173.9961,59.310417,3514.2554}; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={8165.8164,60.48877,3513.5061}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={8017.853,78.015442,3523.4692}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8015.3135,50.813519,3361.7942}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8172.7739,55.26432,3358.2683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8176.8833,58.827625,3519.5928}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={8017.9229,78.027962,3523.4978}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8017.4546,77.970589,3523.4971}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={8026.0361,77.344887,3514.8201}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={8038.6748,72.465759,3501.77}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8002.2373,22.228647,3103.8938}; id=41; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={8006.4434,21.030293,3098.8569}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { position[]={7998.7881,21.620811,3099.0806}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={7875.7808,29.360502,3175.2524}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8144.8608,20.728767,3022.9971}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={7875.7754,29.359522,3175.2463}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7875.1079,29.293137,3175.3411}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={7887.0303,31.010784,3181.6719}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7899.311,32.810902,3188.636}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8437.2451,7.1334319,3752.6016}; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8441.4512,7.070148,3747.5647}; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={8433.7959,7.1943612,3747.7883}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8437.292,7.0744324,3755.1208}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8437.293,7.013968,3757.7026}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8358.6367,25.719328,2990.5291}; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={8362.8428,26.214708,2985.4922}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={8355.1875,25.582731,2985.7158}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={8372.9219,25.40587,3006.415}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8291.7568,18.056629,2918.7231}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={8372.9053,25.405746,3006.4155}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8369.6318,25.334589,3012.3022}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8363.1152,24.356472,3022.6401}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8258.1846,39.473343,3309.8904}; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={8262.3906,39.012428,3304.8535}; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={8254.7354,38.658115,3305.0771}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={8443.7549,23.538702,3334.6799}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8052.3462,44.526657,3281.3943}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8259.8096,24.138323,2979.2715}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8443.5713,23.576132,3334.8032}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8423.0439,24.153959,3295.0044}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={8325.2803,18.132418,3106.3481}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={370.14066,0.050248958,27.647491}; azimut=85; special="FLY"; id=53; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 40; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={373.6557,0.10541586,14.717773}; id=98; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={375.04163,0.056579582,27.923096}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""Raptor, Delta confirms all targets destroyed and is requesting extraction, over."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={385.91681,-0.15964672,28.907776}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, ETA is three minutes."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={8375.2334,0.12777674,1889.8184}; completitionRadius=50; speed="FULL"; expActiv="raptorD sideChat ""Raptor has eyes on the LZ, stand by for extraction."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8368.3115,17.322849,3097.3137}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All Delta personnel has been recovered, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={8368.3213,17.318993,3096.7131}; speed="NORMAL"; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; raptorD sidechat ""Papa Bear, this is Raptor. Delta confirms mission success, Raptor is RTB, out."""; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={8374.9521,0.18055989,1892.484}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={372.32977,0.066297121,27.686462}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={383.47989,-0.15886447,40.477234}; azimut=270; id=54; side="WEST"; vehicle="cwr2_BlackOp_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={386.34903,-0.021654069,42.846375}; azimut=270; id=56; side="WEST"; vehicle="cwr2_BlackOp_Day"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={386.1713,-0.14893487,38.063171}; azimut=270; id=57; side="WEST"; vehicle="cwr2_BlackOp_Day"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10016.286,0.38388765,2047.6046}; id=58; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10026.257,0.50808871,2047.6124}; id=59; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10036.384,0.33572161,2047.734}; id=60; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,0,2,4}; }; }; }; class Item19 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={9396.4688,13.984204,6924.1421}; id=61; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={9423.0449,13.982882,6924.2974}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9388.0967,13.863109,6924.1929}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9423.0566,13.982617,6924.2964}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8407.7178,6.9293385,3746.0657}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8406.4941,6.8615184,3746.0427}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8406.4482,6.8589816,3746.0718}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8535.4043,24.899662,3584.8582}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8534.7539,24.922066,3584.8716}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8534.7354,24.923033,3584.8755}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={8104.1387,97.321228,3459.8618}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={8106.4668,97.785355,3461.2913}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={8102.7222,97.169579,3459.9241}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8102.7124,97.17054,3459.9387}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8356.2314,26.007675,2974.6477}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8354.9453,25.891609,2974.6367}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8354.9951,25.888647,2974.5879}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8287.4688,19.404058,2892.1389}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8285.7256,19.496267,2892.074}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={8285.7695,19.49423,2892.0686}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8223.9961,21.115425,3129.7175}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={8222.6318,21.115425,3129.7043}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={8222.623,21.115425,3129.7332}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8237.1904,25.449093,2928.1021}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8236.5127,25.531326,2928.0852}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8236.5166,25.53124,2928.0752}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8243.6455,21.119984,3111.7556}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={8241.6826,21.119991,3111.7546}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={8241.6592,21.120266,3111.7097}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5881.9321,54.988312,3525.9424}; azimut=95; id=71; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uazmg"; }; class Item1 { position[]={5881.7529,54.988312,3524.0525}; azimut=95; special="CARGO"; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={5883.686,54.988312,3525.8254}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uazmg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7926.2881,36.330017,4090.9233}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8199.7803,25.305315,3214.1458}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8191.8105,23.869293,3198.6108}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5559.5107,103.87863,4230.0508}; azimut=180; id=72; side="EAST"; vehicle="cwr2_uaz"; leader=1; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular""; uazD addweapon ""NVGoggles"";"; }; class Item1 { position[]={5562.1113,103.87817,4234.2866}; azimut=180; special="CARGO"; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={5563.2793,103.87813,4234.3184}; azimut=180; special="CARGO"; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={5564.5142,103.87805,4234.2954}; azimut=180; special="CARGO"; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={5565.6826,103.87799,4234.2515}; azimut=180; special="CARGO"; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5566.8516,103.87797,4234.208}; azimut=180; special="CARGO"; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={5567.792,103.87795,4234.2495}; azimut=180; special="CARGO"; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={5559.4946,103.87888,4228.106}; completitionRadius=10; expCond="(blufor_near == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={5910.4189,54.985931,3525.7859}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7400.6455,22.387833,3741.5413}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7943.2051,44.469284,3563.5107}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={8059.4937,72.047218,3560.5645}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7620.479,30.142647,4796.0591}; azimut=140; id=80; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; fuel=0; text="qrfuaz"; }; }; class Waypoints { items=3; class Item0 { position[]={7621.7515,30.141605,4794.5479}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="qrfuaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8235.7881,47.464359,3621.5332}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8280.8643,42.428013,3361.9773}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8410.3027,15.390235,2930.1245}; azimut=150; id=82; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="hmg1"; init="hmg1G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={8403.999,15.50432,2931.8711}; azimut=150; id=94; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8410.9189,15.458055,2935.7263}; azimut=150; id=93; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8266.4189,18.874903,2855.3909}; azimut=185; id=85; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="hmg2"; init="hmg2G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={8263.9893,19.088148,2859.7815}; azimut=185; id=95; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8271.2588,28.922857,2859.4465}; azimut=185; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={8461.6641,6.1701531,3741.2808}; azimut=90; id=88; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="hmg3"; init="hmg3G addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={8456.3096,6.677381,3737.4136}; azimut=90; id=96; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={8456.2764,6.1701531,3745.3245}; azimut=90; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={9968.415,0.14969322,2074.696}; azimut=300; id=5; side="EMPTY"; vehicle="Zodiac"; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={8111.6709,98.40976,3461.541}; id=17; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="mcguffin"; init="this setvectorup [0,0,1];"; }; class Item2 { position[]={8362.8135,26.542215,2976.446}; azimut=150; id=18; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="generator"; init="this setvectorup [0,0,1];"; }; class Item3 { position[]={8366.666,26.131498,2979.4912}; azimut=90; id=19; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item4 { position[]={8436.4609,7.1943612,3730.6936}; azimut=190; id=20; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=1; text="ammotruck1"; }; class Item5 { position[]={8368.3486,17.318829,3096.9983}; azimut=270; id=55; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item6 { position[]={8233.9473,21.115425,3128.4409}; azimut=120; id=81; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammotruck2"; }; class Item7 { position[]={8410.1553,15.382478,2929.3181}; azimut=330; id=83; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item8 { position[]={8409.8232,15.389202,2929.0342}; azimut=330; id=84; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item9 { position[]={8265.6709,18.832413,2854.5227}; azimut=5; id=86; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item10 { position[]={8265.2217,18.829933,2854.4744}; azimut=5; id=87; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item11 { position[]={8462.332,6.1701531,3740.699}; azimut=270; id=89; side="EMPTY"; vehicle="ED102_CamoBunker"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item12 { position[]={8462.415,6.1701531,3740.4844}; azimut=90; id=90; side="EMPTY"; vehicle="ED102_SandBags"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item13 { presence=0.75000024; position[]={8285.0645,19.420734,2881.4004}; azimut=150; id=97; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=11; class Item0 { position[]={8111.0771,98.239304,3460.8047}; name="obj2"; text=" Radio Mast"; type="mil_dot"; colorName="ColorRed"; }; class Item1 { position[]={8363.2803,26.311371,2981.8528}; name="obj1"; text=" Radar"; type="mil_dot"; colorName="ColorRed"; }; class Item2 { position[]={8562.5537,25.200384,3576.416}; name="obj3"; text=" Shilka"; type="mil_dot"; colorName="ColorRed"; }; class Item3 { position[]={8229.0127,21.115425,3126.0771}; name="obj4"; text=" Supplies"; type="mil_dot"; colorName="ColorRed"; }; class Item4 { position[]={9950.3975,-10.021421,2070.6375}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item5 { position[]={8369.0186,17.277452,3097.0293}; name="obj5"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item6 { position[]={7612.6758,30.143316,4805.5259}; name="qrf"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={8227.3896,26.241606,2931.9272}; name="shilka"; text=" Shilka"; type="mil_dot"; colorName="ColorRed"; }; class Item8 { position[]={8434.8818,7.1943612,3721.3638}; name="supplies"; text=" Supplies"; type="mil_dot"; colorName="ColorRed"; }; class Item9 { position[]={5822.9229,54.988312,3536.9583}; name="chapoi"; type="cwr2_Faction_USSR"; a=1.2; }; class Item10 { position[]={8042.042,32.27523,9910.8584}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={8562.6445,0.3211163,2940.8972}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage generator >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; deleteWaypoint [patrol4, 3];"; class Effects { }; }; class Item1 { position[]={8692.2314,0.26403168,2943.4331}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 3];"; class Effects { }; }; class Item2 { position[]={8814.5957,0.38597649,2940.7271}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item3 { position[]={8938.3027,0.46839935,2942.1042}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammotruck1 >= 0.99) AND (getDammage ammotruck2 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200;"; class Effects { }; }; class Item4 { position[]={8222.127,49.566853,3365.1331}; a=550; b=550; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=20; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near""; deleteWaypoint [qrfsquad1, 3]; deleteWaypoint [qrfsquad2, 3];"; class Effects { }; }; class Item5 { position[]={8938.5977,0.44285774,3192.3037}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co05_cwr2_le_port_beam_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={9062.4824,0.39851832,3190.4443}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={9066.1172,0.29735595,3062.6875}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=14761639; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=9101672; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=8; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=5250957; class Intel { startWeather=0.25; startFog=0.02; forecastWeather=0.47; forecastFog=0.07; minute=0; }; }; Overview

Raid on the Malden coast.

DDGGATCGVAJGGATCXAMGGATGALFGGATSFFO@Omd1lw Up/ //L!!1AzBBR LdAAv?WR;3#,55$7(*\1:/L??/Hc />\: ea ,?%,Hb /O?/7=#>//p N?/_ ??6c,??H ?/_/?f//??/?_x?x?wa_8?/^?R??f /??`Gr??Rq  o/??/-1BA;R B!2@/???o?/Q!ssc =RA ?/:4?a.???S)'5b| .c0B0/o-B0?R.???UbcbBD!0aBB( &a 6,@(f/0 RB??D$.삃P!031B0 B``s3 lOp??@ QցcP1#a2b&`.Bj%//???|-O#cހ3cR3!$"Rj/f?? ||!,_Qc$c s6c08`?????nSS2/!#!a1'a,521`juqJ???n ]ƲR'ڳ0 `"c85(ah/?/?L?JNRPQS!c3g":o??iJ3,!RSVcTUb(* Ds@1ڐr??>o`5BS!bZSaڅR$<.1?@?? AXtR₀ a%cf Q220t???PbpO@0b16$RWc"12?? [RBR`N0b@ >"36$ ??o_ ROs"b&iV(b???/BRʁSc܃̱x `$&a63""1"a??DP Aꀔ! &a$0$ >Bga??? p/AR1@# R118(????["P cQ' a $2 c"b J~ O???pn Bc(`UƁQ0caa e$e<˔.|LBv6??DAPƃ  %Vbc 8o\O???0ꅢRCAc! ؁#;1bcs&a, 2NS 0Pj/ ??  ~ B"12WQ0P5b(7 W$Ś$š!F3~11h/? 0d?/??3R`#TgtR`bŎİԑ?$ A??R!#X2bQ~c!B>S@%cQ Zq,3R1Q%@7nc\Q33h10c 56h"b@/ %??Zx#1UN"5s/ o??`FR6FNf%,m)cR!7!1(Tbn0B$a^1J&*8z,| /X??&zQ6tR7&^4$+0Q agЁƱjaVL7d12a2Ö"B5e8$"(+/Ѡf?bD ???(c<5Y&h*Ɖ4c\3܃ 5&:1`$ BaW/??nևZ"(eJø8\c<Lc%Ѓ.Jz4cڅĤ(R3`5b|> ??l?";ȳ.#ijƀ&ش޳v(Ü1T8! 0HƔt??:&b\R8sTصزX3W3€c3D>^VdB0???<1!jQB"8 Q1a7D77Q~RJ^9JcNbf????鼳bP琇딺䮵@a%@ ij1R|ae>t1J8????a)!@/,õ^bD6ܶ,Q䁌аQJV"@0T???@PB&b^TSjp%cb`#U""$ 1a,` `B^J\"f3?/??%b!U&_0:ʴ`HaⳚS!#*4cγ* cZ`kTŵR???B2/ g*atW(Tec豰>2ncԅ04`8Rdb4Pao??? A`T#UUزc!1b2.6s2RS$ʃU>ڱ"$b&:äl, 1??BB!SW 9 ZLc0↮`HbLc R4f0fp1.0a8,2 aB/??B<<x++ /? 1#2 1 21441豤صRHV"a4$R.N.3#a4Befe!1??Z4//>bP1P!@# 3a$&䦂.cS4$c(ĂS"ӵzQR^4R႓a\12`??&4/2? F+;!➊"#PޱR8e tNRL50|(fSt3hpa1B?</4/2?@`  n 0#%s!¶QQcBRF̃P5DвFp8aQcB6㔓v1dZ1sF UiBb~!((#ڳ10 ?2c4f e^c~cn"???zP6\B RYcS:FBA4`k#%ľUT50&N0Bef "ftsa??oB8Q!d!1"6 ,a%&NV`nadcZ3/???1"@>P&D2`jX*`WsP4cB2Z%b־ b01R SX! Lj3@2.bzcf^RzcRX1̑8/??H? @BJ@ij%ҳs`U%R`Æ|("S.B5PHh 6@3 T3xc???7cf$0%c1(𲮱F򶃒a񔴴SBڅc!z1Ra2Oa,pcT5??/ #b#v0\BQ0b:215D8h걄r̅gc\εLc:`>nd2X"!?/?3!ăZŵ0<$Ur' \:bıt`*1b&,:T|3B0`Tj\ecoҏ???7) 1ʃ!BP䁪F>(5SαT'b.21Q.ca‘_d??/?%SPz#PSa03$t `"B*ze4hæB\1!\|^ 1റfbЁZ1a#fcn#na??? )#NQ02!!06U0bU\4tP6ֱȱvBаQx1R:`r5 F21R3 93`???pABTeb4F`1Tt#S(f3̳bas F3 raPBa0%axÔ tHT???j&!`bUƁL BJ!N ǂ'@1a!st~0B04HbAbcxae6k???!6 S#> d|ұl /cā2QBZ0 |$\beֳ5aJRPR2T37hzaz\3ҕc??/?ਲ਼<",<#)Q11 h!PT Tx\avÔP`3B~ p2 lv??6`^Qjb f!*/P! 8eƂ2:ᎅnc 1Q rḵ́'Sa3tD: ????ذFȱ|ZSBA RR  B18Tb6F~a!a|zQܱD^c!ve` H3zkB???> !#@ƲȰTA(_@N0`ƀSd7Lj8z8D3Z5`cx3 3x??lԠ2?]\sRHz΀BFRoS@Rx81v`*1 <0 ְ ܄VƔacdžav A ??֭2?)f@Q2 !!(/Tm' &!B\0`zccl02  cև1Li??*2? n~Q#xPbR(!f*PoT!^181 g1v@aBnr21cJS1J&2zb B!Hb|7s8??/z3|?~av4t3s !!b.X;H0ZFJ16P V%n1H` `RRᴃVa c`ʀbzb7>o??~#> scxlv\#"b?iNQ^&Tx#eW aQ@V9(b1b^äz`84b???RPP&U816cNL dbA^`RXh` 4#Sc޳5DԷ2ʑ/U~f¢61??U.QQ1#vA@F&"$RB6!ba 𐀎 35U|S6ص́s1aVv$F42nR8??BT"*@S³NSAXa0*FṞN2#>r3eDbgc2,( Jb*B n"P0b؃ 700@,1P6搵`bD$1Ԓ???T!(nQ0U,"# 3!a,1,s4s βLcƶ0ұV^0Bܑa???钁`^Bs`&c3D$A3@ 4x BSSF*0!~a`}0c^BcR8???  !PP$B\&BrXc*Ё,&g8c4c( "6A񥒀tJS!^c("2FdFˮ3"aQx"zsH:ta2?/?.  BR !(~Ա,#L#3#3` :t0tֲ#cN*e ca(!R/2RJ`???|A?2Z" !@\&#S., " b:8B@6a z|#03*&!npccQb7D cc2F7a??B0|sBX#`7s!"GR *ҁl#s0/@th6>cN36Q ֊0#@cnelaP^12BA`LaX_|h???Dxj#V:SUxBQmx"z>! n!Heܱ:L$8x!֨aR>P 4ct68.TJ 0RVaO/V???إ N`S.%j#pS ) ~#`t !cP$.ì#W Pƒ21@1??VQR6S!6Ʋ! Uct60c>TbÊc& aX\1Q|QPgNsP0p#k??@DPSs4X!cN pja,3pDtaj a0???? ֱds!X!.!9cb ha46ڱjQ43>񦳆caЃ!BAh2rT& ??? r#VPs`#4H Tc!QacA2c<1!2`"Bր# `!`b 1 4s"$??? 1Nx!b\#3\3Pla1n1B0 a$8*1Q񀓔APdT2SU2g1B??Bc6U5 9@"؁s||ȁBS a&^0`#6e0H3a???? *#咱j jS c tPa:bL#7.a(6???? #=F#lDbḏAb<|2~asc"1 *Ҵ k a  e0@7????kVQS@8#!LQֱnnR򃠀7"QB1&c33>T#J23e????  `!?^?@L2Q α!9p28*aR򔰀$c#e e Ե g~10Lc??bS!~P@B|PU f1ZRLBs5eƱv#(b bDas0.1 N)ܳW95/??1PI\Gjs(d% a b2RuR2@pQڰV85t2฀Pc9 B2P$1??74563Bg RL^1ZaRz|:?/??&N: B$o&?@hX)sQeg\VjSܲR3Aćб&~bF1`aZJ??brԡ$(>T\j/? 1^QX:Т1Yr 5*3c$0!>F!s`P1+!`ޱ3N??B )/?Ô%%7#5TjFRFaT ^7hHRA??p/%BЁ/c̳[ A*FcR^&lsrO??cJ/[4N@tP!at$~SSB !>"2ZL;,.QR #*??5@?;>Ge7321??"3Sє4i7&3???>Od:L$c!  VA2 `?Ta#5" RPOt/b?/_゚ Qច c:R2?ra1 "b~/J8<tr??_H(-bO!A!1 t*!b !/? Bh# 1` l?/?F<Aг z4!cD??2Fb R'11 `""`bB??? B2~8P16ð/PlB!1`!xb???8dhB񤂂~Q'bA6Q_ /m Bj!1#d ??? R QmS aU҃=B< ? 1B|`bn"fb??3Sa(/α?45cRVa`4o/?8E.O@acxSe c`Y?DHLc- W ???xp sb!cB"P@1!sT02 e!@!,Bf1r.B.zp!DcbV01R_U/܉4> nh/046285B<%U/?, 5N{,t恦@PS(ÄxR26 q!8f$%A0!@^n /x?/h"/?F^oy6nl~:<4  ƁAec'0$Dys&6,`VW:JdBDa4Tz14tԌ,$2ń %f/9Ot/6J~_<(`4tb0 bU=B0t6` A! 30x1xIV& ./__?2/_/./ 3Rp'dt@j_ ʁbR̲RY#1cT@Dc*aڱJb&3@ 8B&a,1!OLD?/ʯ./ߎ _Yib47`X*`/B]A~"xḱPR|c062S$a àS4`*b23b<@*?//jf_/?`ߢ?`/F5 RRO\6y~"p0nQr11QSa#saS# &LastVL XAvtS\qڃBp03ȌbB2!aѺs8*j20tD X'zA0@ DD TeA B4,a< @NƾrRz? hrCx@ AR b`т@$bA2f:`@2>DFxp!o#Bzax1xQAa#4VC4a*äp.7£qR| jc3A:~$nA`~rqcQr찆sRsB 1sѮC$УJdZ6`A )- 4 F%dQo9PP*Q1Hu6"bJ `c2s%*¼`Bdޡ>p <\pulp̂ Nx@@2as6#Tc4J~CRfB<q!SnshE#EC T[L>VSHH\Uz (24`C0Ҁd U#| 3p0`CŘpCc13V68`GrG|GƃH܂@WSzqCTHNAdnVq p$ `\QMBrFz8a@jӼqՂ1R2 sp8O~#V ѠAE@j~AEspc c(BVtVpN8QD(02q,c *1JBbA"BrX a^eڰjN6 µJ!1p0  ^֠qƁlE"d*|@ 3ѵ`fSp|q!QJC#nEHsC|CzCssF@ ~A|11r"qLnpjҁ#P2ԡ(G|c|Rp!SBJs$s:sLZHd@g'RjEBrvC|jrq* eFlA갠Qvӥc_djB HcѦNqxCcHA|B2SR@>~c2`C t0 ~$򳄀RT jjv "jABz zs1ܟ|C.At"TAz!zԎ lC1!tѤ\ZbhjlppV(Ablz7浆Z,vlўs@1Bbp8'2sq1ޱ}AFѵCЁLs02hBf&zA~BD<n*BҰ$,3ja%nCxh\CꦂO.~GUbp @L 悞䬣(1dqXlbܾxJR΀]&rZ:U3dp^JbrOT⢲"qx\ѬA "rN@$%Ap:4l,6#QAAfca gqlB&12DxLӥ*@NтAA!,, e#58q(! rAp1s$qT,1rq&ѥaDpa>ӸXzZHs|BʲV󦡸s0s ?^qZرBVP#!@ra 5(aBaP4j,cء<$”pCO&#΁Psൾ|sBtQ⒥s* gta:3^ZB\CAB~âVE3Iq1qbP~pc^b`rs`3$1D3Quܡfa b1bܠqV@LcAVxӂy,a#~ ڰa`Ӡu1$3@bqvhq:b⊀S@|A`ر&5fvCB* 0OَqA 3@%C.51R2ZRqVccn–LCE~qa!ƠcLq4`BʱH5ldcuqIjt,S1p1Xa F1`C,`~U%CQbcsPåp<d0q 5b.9sLyupE&LcXe7рLXssxsxx(3:rr|s V> Zؕ SS1C4ǚCRpalnz%:;rgc!@`р垣Bpᔴp 3!ȡzOuXpt?QV~*Ҡ1 ,dAqqDzjpB@fZqQ0b.s BNǂls#BCs:2 ᮿĴpЀj  28( nAvCxsֱTp!bj1hpe!"L3F^ "28|\ 6J!`V |RsRqPq㔣$a&b1 "+& ~33~)Z<R"J `$NVcRr!aRCPю1b~H?HH"?> /O@Þ &BBB@L"*"A*pѰW^-'zϬ<~0~ w rq`0""! 1 !.   A%BA.B@"0 .! AcsP!  R9+s 4 sc8CA@%L!F a hVb B#lIBRH!c 1;$o -BBb~A1131202 B"8PNB8PB BSsHPRX V!^#b"^R?p?\PBQAB@C^#DX`& *Α"%!cbc`c0A 31*3IbR"q%c71 0lUX!0Nv3a0r3TAzL@@ bD C02L# 1l@NĐAྒྷJS1`ppL:ZQ1R`*!A3xR%shQ3t  aR vXHRڐs*3n!qP 1`R2&u.a@)@w%(a3psbp311/mD Ɠ $A<)j?~yT`C< FUe̟t?.0UƐҲanpplGVFQlZ! !,6cjqx@&B   3 %aucӔ<*aP#V $"Sb0,HW5`,#4򱢳8SڔՖtANA>RP ӔxЈD0b2 \ Pqxs0"` c gd/LxcTL"LxsJdo3V ȐPOrDQ@#BBRBS`FX ``>c&R"X`^ .#1(3//cX1b?sv}xa