briefing.htmlugSbriefing.sqfjSn=description.extgSinit.sqfBtgSfinitjipcompatible.sqf4 Debriefing

Cheating is bad


It can only lead to the dark side.





Mission Accomplished


The Special Forces team has managed to take out the missile launchers and radar mast before being extracted. This enables NATO close air support to fly missions in support of the planned amphibious landings.





Mission Failed


Victor squad has been wiped out.


// tasks task3a = victor1 createSimpleTask ["Extract by boat"]; task3a setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Take out the radar"]; task2a setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Eliminate SAM threat"]; task1a setSimpleTaskDescription ["Eliminate SAM threat", "Eliminate SAM threat", "Eliminate SAM threat"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = victor2 createSimpleTask ["Extract by boat"]; task3b setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Take out the radar"]; task2b setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Eliminate SAM threat"]; task1b setSimpleTaskDescription ["Eliminate SAM threat", "Eliminate SAM threat", "Eliminate SAM threat"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = victor3 createSimpleTask ["Extract by boat"]; task3c setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Take out the radar"]; task2c setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Eliminate SAM threat"]; task1c setSimpleTaskDescription ["Eliminate SAM threat", "Eliminate SAM threat", "Eliminate SAM threat"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = victor4 createSimpleTask ["Extract by boat"]; task3d setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Take out the radar"]; task2d setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Eliminate SAM threat"]; task1d setSimpleTaskDescription ["Eliminate SAM threat", "Eliminate SAM threat", "Eliminate SAM threat"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = victor5 createSimpleTask ["Extract by boat"]; task3e setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Take out the radar"]; task2e setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Eliminate SAM threat"]; task1e setSimpleTaskDescription ["Eliminate SAM threat", "Eliminate SAM threat", "Eliminate SAM threat"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " The local resistance has notified NATO of the deployment of a mobile SAM system to the Soviet occupied island of Malden. This new medium range air defence weapon cannot yet be defeated by the electronic counter measures mounted on the A-10 attack jets due to provide close air support to the planned amphibious assault to reclaim Malden for the alliance. Therefore a Special Forces team has been tasked with the elimination of the missile launchers and their associated target acquisition radar.

As the commandoes have landed at a good distance from the objective to avoid Soviet coastal defences the raiders will have to infiltrate towards La Riviere while taking care to avoid enemy patrols. After conducting a close target recce the Special Forces must then rapidly attack the village and destroy the mobile launchers. Once these have been reduced to wrecks the next target is the radar mast located on a nearby hill. Once this has been destroyed Zodiacs will pick up the raiders from the beach. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of Naval Infantry. Although consisting primarily of light infantry reports indicate that these Soviet marines are supported by a main battle tank. Dismounted elements as well as a wheeled armoured personnel carrier are patrolling in the vicinity of the target so the approach march must be conducted with due caution.

The SAM missiles are fitted to a BRDM type armoured vehicle. According to available intelligence a total of four such missile launchers are deployed at La Riviere. All of these must be destroyed using prepared explosive charges or expedient means. As the shoulder launched AT launchers are needed to counter any enemy armour satchels ought to be preferred. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy SAM launchers at La Riviere and take out the radar mast before extracting by boat."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " The local resistance has notified NATO of the deployment of a mobile SAM system to the Soviet occupied island of Malden. This new medium range air defence weapon cannot yet be defeated by the electronic counter measures mounted on the A-10 attack jets due to provide close air support to the planned amphibious assault to reclaim Malden for the alliance. Therefore a Special Forces team has been tasked with the elimination of the missile launchers and their associated target acquisition radar.

As the commandoes have landed at a good distance from the objective to avoid Soviet coastal defences the raiders will have to infiltrate towards La Riviere while taking care to avoid enemy patrols. After conducting a close target recce the Special Forces must then rapidly attack the village and destroy the mobile launchers. Once these have been reduced to wrecks the next target is the radar mast located on a nearby hill. Once this has been destroyed Zodiacs will pick up the raiders from the beach. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of Naval Infantry. Although consisting primarily of light infantry reports indicate that these Soviet marines are supported by a main battle tank. Dismounted elements as well as a wheeled armoured personnel carrier are patrolling in the vicinity of the target so the approach march must be conducted with due caution.

The SAM missiles are fitted to a BRDM type armoured vehicle. According to available intelligence a total of four such missile launchers are deployed at La Riviere. All of these must be destroyed using prepared explosive charges or expedient means. As the shoulder launched AT launchers are needed to counter any enemy armour satchels ought to be preferred. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy SAM launchers at La Riviere and take out the radar mast before extracting by boat."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " The local resistance has notified NATO of the deployment of a mobile SAM system to the Soviet occupied island of Malden. This new medium range air defence weapon cannot yet be defeated by the electronic counter measures mounted on the A-10 attack jets due to provide close air support to the planned amphibious assault to reclaim Malden for the alliance. Therefore a Special Forces team has been tasked with the elimination of the missile launchers and their associated target acquisition radar.

As the commandoes have landed at a good distance from the objective to avoid Soviet coastal defences the raiders will have to infiltrate towards La Riviere while taking care to avoid enemy patrols. After conducting a close target recce the Special Forces must then rapidly attack the village and destroy the mobile launchers. Once these have been reduced to wrecks the next target is the radar mast located on a nearby hill. Once this has been destroyed Zodiacs will pick up the raiders from the beach. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of Naval Infantry. Although consisting primarily of light infantry reports indicate that these Soviet marines are supported by a main battle tank. Dismounted elements as well as a wheeled armoured personnel carrier are patrolling in the vicinity of the target so the approach march must be conducted with due caution.

The SAM missiles are fitted to a BRDM type armoured vehicle. According to available intelligence a total of four such missile launchers are deployed at La Riviere. All of these must be destroyed using prepared explosive charges or expedient means. As the shoulder launched AT launchers are needed to counter any enemy armour satchels ought to be preferred. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy SAM launchers at La Riviere and take out the radar mast before extracting by boat."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " The local resistance has notified NATO of the deployment of a mobile SAM system to the Soviet occupied island of Malden. This new medium range air defence weapon cannot yet be defeated by the electronic counter measures mounted on the A-10 attack jets due to provide close air support to the planned amphibious assault to reclaim Malden for the alliance. Therefore a Special Forces team has been tasked with the elimination of the missile launchers and their associated target acquisition radar.

As the commandoes have landed at a good distance from the objective to avoid Soviet coastal defences the raiders will have to infiltrate towards La Riviere while taking care to avoid enemy patrols. After conducting a close target recce the Special Forces must then rapidly attack the village and destroy the mobile launchers. Once these have been reduced to wrecks the next target is the radar mast located on a nearby hill. Once this has been destroyed Zodiacs will pick up the raiders from the beach. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of Naval Infantry. Although consisting primarily of light infantry reports indicate that these Soviet marines are supported by a main battle tank. Dismounted elements as well as a wheeled armoured personnel carrier are patrolling in the vicinity of the target so the approach march must be conducted with due caution.

The SAM missiles are fitted to a BRDM type armoured vehicle. According to available intelligence a total of four such missile launchers are deployed at La Riviere. All of these must be destroyed using prepared explosive charges or expedient means. As the shoulder launched AT launchers are needed to counter any enemy armour satchels ought to be preferred. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy SAM launchers at La Riviere and take out the radar mast before extracting by boat."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " The local resistance has notified NATO of the deployment of a mobile SAM system to the Soviet occupied island of Malden. This new medium range air defence weapon cannot yet be defeated by the electronic counter measures mounted on the A-10 attack jets due to provide close air support to the planned amphibious assault to reclaim Malden for the alliance. Therefore a Special Forces team has been tasked with the elimination of the missile launchers and their associated target acquisition radar.

As the commandoes have landed at a good distance from the objective to avoid Soviet coastal defences the raiders will have to infiltrate towards La Riviere while taking care to avoid enemy patrols. After conducting a close target recce the Special Forces must then rapidly attack the village and destroy the mobile launchers. Once these have been reduced to wrecks the next target is the radar mast located on a nearby hill. Once this has been destroyed Zodiacs will pick up the raiders from the beach. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " The village has a small garrison of Naval Infantry. Although consisting primarily of light infantry reports indicate that these Soviet marines are supported by a main battle tank. Dismounted elements as well as a wheeled armoured personnel carrier are patrolling in the vicinity of the target so the approach march must be conducted with due caution.

The SAM missiles are fitted to a BRDM type armoured vehicle. According to available intelligence a total of four such missile launchers are deployed at La Riviere. All of these must be destroyed using prepared explosive charges or expedient means. As the shoulder launched AT launchers are needed to counter any enemy armour satchels ought to be preferred. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will locate and destroy SAM launchers at La Riviere and take out the radar mast before extracting by boat."]];onloadmission="C W R 2 - R A I D C O N S T A N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_raid_constant_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_NL_MAG_GPMG {count = 1;}; class cwr2_MP5SD6 {count = 2;}; class cwr2_LAW {count = 1;}; class cwr2_NL_HighPower {count = 3;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 10;}; class cwr2_30Rnd_9x19_MP5_SD {count = 24;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 24;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - R A I D C O N S T A N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_abel", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "CAWater", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "CWR2Editor_Buildings", "cwr2_morpeh", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "cwr2_brdm", "CWR2Editor_MilObjects", "cwr2_Soldiers_RUS" }; addOnsAuto[]= { "cwr2_MORPEH", "cwr2_NL", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "CAWater", "camisc3", "CWR2Editor_Buildings", "cwr2_UAZ", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "CAMisc", "cwr2_brdm", "CWR2Editor_MilObjects", "cwr2_abel" }; randomSeed=4731595; class Intel { briefingName="CWR2 - Raid Constant (co05)"; briefingDescription="Knock out the SAM launchers and radar"; startWeather=0.523893; startFog=0.65560293; forecastWeather=0.523893; forecastFog=0.87280625; day=5; hour=4; }; class Groups { items=47; class Item0 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2884.824,118.51512,3366.1294}; id=91; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { position[]={2895.1074,112.22617,3352.7168}; id=92; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={2876.7759,118.93395,3353.3875}; id=93; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2904.0493,106.52277,3341.0918}; id=94; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={2868.5044,119.62723,3340.1985}; id=95; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { position[]={2914.3328,99.541107,3327.0081}; id=96; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2881.1711,168.00166,3561.6914}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2515.3301,197.46793,3561.6914}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2515.3298,208.09323,3187.4534}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2888.3679,91.959648,3185.0547}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2881.3032,167.94276,3561.5701}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2949.1792,163.95734,3561.8369}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3449.2153,53.937679,3558.5786}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={1495.7411,3.5855136,2663.0867}; azimut=120; id=0; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={8,7,9}; }; class Item1 { position[]={1491.1567,3.011909,2662.9224}; azimut=120; id=1; side="WEST"; vehicle="cwr2_SoldierNL_FAC_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL_KRR""; this addweapon ""Binocular"";"; synchronizations[]={8,7,9}; }; class Item2 { position[]={1494.4778,3.0799704,2667.9976}; azimut=120; id=2; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; this addweapon ""cwr2_CarlGustav"";"; synchronizations[]={8,7,9}; }; class Item3 { position[]={1486.29,2.3861566,2662.7112}; azimut=120; id=3; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack"";"; synchronizations[]={8,7,9}; }; class Item4 { position[]={1493.4177,2.8963339,2672.167}; azimut=120; id=4; side="WEST"; vehicle="cwr2_SoldierNL_SF_Camo"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_NL_FAL""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_NL_Backpack_AT"";"; synchronizations[]={8,7,9}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1464.692,0.35469109,2692.1721}; id=7; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1459.3378,0.37171686,2683.9333}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1453.9266,0.4724029,2675.5811}; id=9; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1205.2094,0.282361,2761.0334}; id=10; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1216.5618,0.19199598,2761.0332}; id=11; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3727.8904,62.268471,4026.2046}; azimut=270; id=12; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBTR"; init="patrol1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1091.4087,10.003261,640.16266}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3752.3418,59.990234,4026.4854}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1091.41,10.003479,640.15424}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3791.2122,56.601498,4022.4221}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3625.0835,49.9902,3630.9548}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3941.9302,0.031502858,1029.9742}; id=69; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; leader=1; rank="CORPORAL"; skill=1; text="boat_dude"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this allowDamage false; this moveindriver boat_2; this setcaptive true;"; }; class Item1 { position[]={3943.8142,0.028603137,1028.4363}; id=74; side="WEST"; vehicle="cwr2_SoldierNL_MG_Camo"; skill=1; text="boat_2_mg"; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; boat_2_mg moveincargo [boat_2,3]; this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={3941.9758,0.1330661,1033.1785}; completitionRadius=50; expCond="(blufor_at_extraction == 1);"; expActiv="boat_dude sidechat ""Victor, this is Alpha. Roger that, we are on our way. Alpha, out.""; boat_2 setfuel 1; boat_1 setfuel 1;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={4361.9023,0.4469547,1877.838}; completitionRadius=10; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4361.8877,0.29986346,1946.4812}; completitionRadius=15; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; (leader group player) sidechat ""Time to go home for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3947.1074,0.062500395,1025.4315}; id=70; side="WEST"; vehicle="cwr2_SoldierNL_Camo"; leader=1; rank="CORPORAL"; skill=1; text="boat_1_dude"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveindriver boat_1; this allowDamage false; this setcaptive true;"; }; class Item1 { position[]={3949.198,0.11225085,1023.6023}; id=73; side="WEST"; vehicle="cwr2_SoldierNL_AR_Camo"; skill=1; text="boat_1_mg"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; boat_1_mg moveincargo [boat_1,2]; this setcaptive true;"; }; }; class Waypoints { items=3; class Item0 { position[]={3947.0051,0.083048813,1028.8973}; completitionRadius=50; expCond="(blufor_at_extraction == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4370.7856,0.33909613,1866.8313}; completitionRadius=10; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4373.0791,0.12316,1949.3337}; completitionRadius=10; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3727.8303,18.339462,3289.4729}; azimut=250; id=89; side="EAST"; vehicle="cwr2_T55AMVVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=2; class Item0 { position[]={3724.9658,18.345234,3288.426}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3724.1143,18.323229,3288.1924}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1073.0077,9.6482811,656.45215}; azimut=125; id=90; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={1076.0352,9.6712246,654.3739}; completitionRadius=10; expCond="(getDammage aBTR >= 0.5);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1799.8335,129.9873,1890.5028}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2157.771,175.09631,2756.1006}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2157.8992,175.99841,2787.3733}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2157.8584,176.04825,2789.3438}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={2151.1289,175.91844,3356.1003}; id=97; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={2161.4121,177.78111,3342.6877}; id=98; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={2143.0808,175.04338,3343.3584}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2170.3545,179.36461,3331.0627}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={2134.8091,174.12825,3330.1694}; id=101; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={2180.6377,181.1192,3316.979}; id=102; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2147.4758,176.17975,3073.7104}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1781.6349,56.401009,3073.7104}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1779.6959,43.158695,3449.6509}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2152.7341,171.81613,3447.2522}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2147.6082,176.20334,3073.5891}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2215.4849,187.44772,3073.856}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3449.4841,34.47147,3438.1868}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1059.9325,8.0580111,644.23138}; azimut=90; id=103; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={1056.4048,6.7462845,641.85785}; azimut=90; id=104; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={1056.6516,7.5386801,647.52808}; azimut=90; id=105; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={1053.0188,5.514338,639.44855}; azimut=90; id=106; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item4 { position[]={1053.198,6.8741069,650.25787}; azimut=90; id=107; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={1048.958,4.1774602,636.52191}; azimut=90; id=108; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={1049.4358,5.9699945,653.5423}; azimut=90; id=109; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={1044.4791,3.10077,633.23895}; azimut=90; id=110; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=1; class Item0 { position[]={2199.7476,183.74161,2905.3008}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4620.5034,97.534401,2761.0264}; id=111; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol6 = group this;"; }; class Item1 { position[]={4630.7866,96.25367,2747.6138}; id=112; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol6 = group this;"; }; class Item2 { position[]={4612.4551,97.55793,2748.2844}; id=113; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="patrol6 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4639.7285,95.171799,2735.9888}; id=114; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol6 = group this;"; }; class Item4 { position[]={4604.1836,97.62838,2735.0955}; id=115; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="patrol6 = group this;"; }; class Item5 { position[]={4650.0122,93.919655,2721.905}; id=116; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol6 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4616.8501,95.277916,2956.5884}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4251.0093,91.023972,2956.5884}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4251.0093,105.03526,2582.3503}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4624.0474,89.272591,2579.9517}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4616.9824,95.283562,2956.467}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4618.2769,100.96071,2880.687}; speed="NORMAL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={4619.9063,99.394676,2806.1453}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4405.1841,122.11407,2787.342}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; leader=1; skill=0.2; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3807.6785,18.44405,3251.2642}; id=129; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3807.6472,18.443693,3252.6497}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3807.6467,18.443689,3252.6497}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3745.6877,18.412249,3317.2708}; id=130; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3745.6804,18.492285,3320.3584}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3745.6807,18.494101,3320.4285}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3757.3572,18.616295,3236.04}; id=131; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3757.3333,18.645626,3238.7761}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3757.2625,18.642689,3238.7764}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3741.4609,18.283079,3313.479}; azimut=340; id=132; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3726.8989,18.362024,3271.0532}; id=136; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3726.918,18.362036,3273.4497}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3726.9807,18.362038,3273.4497}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3742.8101,18.378574,3282.3079}; azimut=255; id=140; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3756.2292,18.357704,3297.8022}; id=141; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={3758.1943,18.358847,3295.3953}; id=159; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={3754.7275,18.358168,3295.5195}; id=153; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={3759.8357,18.360014,3292.7283}; id=121; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item4 { position[]={3753.1509,18.359306,3293.1672}; id=117; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item5 { position[]={3761.5005,18.361231,3289.9221}; id=160; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3751.5259,18.36047,3290.854}; id=125; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item7 { position[]={3763.6033,18.362204,3287.1345}; id=169; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3756.2131,18.357107,3299.6367}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3756.2131,18.344894,3301.603}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3769.1155,18.362295,3266.5061}; id=142; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={3771.2896,18.362291,3263.033}; id=154; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={3766.8428,18.362289,3263.2429}; id=122; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.50000048; position[]={3773.5403,18.36174,3259.6648}; id=165; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT_S"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { presence=0.50000048; position[]={3763.9829,18.361792,3259.9963}; id=128; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol4 = group this;"; }; class Item5 { position[]={3776.1438,18.361137,3255.8623}; id=170; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3708.9875,17.909077,3245.5852}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3802.2512,18.411913,3277.8206}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3708.9761,17.90707,3245.5513}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3700.1362,18.191015,3273.5869}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3694.8733,17.271679,3291.302}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={4343.3779,119.68361,2758.9395}; id=143; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={4345.6279,119.74929,2756.3396}; id=148; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={4341.7324,119.51904,2756.4434}; id=146; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={4347.7461,119.79962,2753.5881}; id=119; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4339.6865,119.39576,2753.645}; id=138; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={4350.3818,119.87112,2750.5532}; id=171; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4337.1846,119.24134,2750.1902}; id=172; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4343.3325,119.78327,2761.667}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4343.4033,119.80119,2765.4717}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={3935.7649,27.9338,3282.8347}; id=144; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { position[]={3938.0051,28.098539,3280.2593}; id=147; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { presence=0.50000048; position[]={3933.915,27.969391,3279.9917}; id=145; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item3 { presence=0.75000024; position[]={3939.8723,28.254751,3277.7498}; id=118; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; init="patrol5 = group this;"; }; class Item4 { presence=0.50000048; position[]={3932.0872,27.98455,3277.3669}; id=124; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; skill=0.2; init="patrol5 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3942.1987,28.43182,3275.1367}; id=135; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol5 = group this;"; }; class Item6 { presence=0.50000048; position[]={3930.1448,28.015642,3274.1726}; id=173; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={3822.8882,31.515438,3509.7261}; placement=50; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4275.2324,42.280357,3419.3628}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4072.3618,61.561424,3006.8613}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3823.1416,31.524784,3510.3174}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3850.0488,27.9723,3455.3176}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3893.6284,24.544365,3367.489}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3769.9307,19.179855,3211.1404}; id=149; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3771.7202,19.489504,3208.3796}; id=133; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3768.3691,19.388077,3208.5063}; id=126; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3773.6199,19.781826,3205.8328}; id=167; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3811.3901,18.506445,3225.907}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3733.0398,19.035395,3198.3086}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3811.3967,18.506378,3225.8264}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3731.2905,25.320518,3307.0186}; azimut=350; id=150; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3753.2891,18.362211,3282.7241}; id=151; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={3753.3345,18.362194,3284.2371}; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3753.405,18.362181,3286.0237}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4346.02,119.90843,2778.5969}; id=152; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4345.8628,119.77634,2783.4316}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4345.8623,119.7763,2783.4316}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3735.2224,18.772476,3327.9656}; id=155; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={3736.749,18.651028,3325.1689}; id=134; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={3732.9009,18.535616,3325.3264}; id=127; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3738.29,18.576319,3322.3528}; id=139; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3694.9841,17.016272,3315.001}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3766.0989,18.546347,3337.9226}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3694.8806,16.999609,3314.9346}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4405.2178,124.14658,2784.7219}; azimut=180; id=156; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3726.377,24.632046,3252.501}; azimut=70; id=157; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3729.6021,22.721628,3302.0603}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3721.9937,23.75935,3254.2139}; azimut=325; id=161; side="EAST"; vehicle="cwr2_SoldierVMF_MG_S"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={4370.8037,121.47204,2806.5068}; id=163; side="EAST"; vehicle="cwr2_SoldierVMF_AR_S"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={4374.0337,121.71082,2801.5845}; id=120; side="EAST"; vehicle="cwr2_SoldierVMF_GL_S"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={4367.7363,121.3562,2801.6497}; id=162; side="EAST"; vehicle="cwr2_SoldierVMF_LAT_S"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={4377.1338,121.82555,2796.6667}; id=137; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4364.2256,121.2243,2796.2322}; id=164; side="EAST"; vehicle="cwr2_SoldierVMF_S"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4371.0068,118.81898,2836.0789}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4443.2769,117.89986,2835.8535}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4443.5884,118.60094,2766.8826}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4372.3169,121.66895,2767.4058}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4371.1196,118.8164,2836.145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3748.2444,18.362289,3270.3159}; id=166; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3748.175,18.362293,3272.4983}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3748.175,18.362293,3272.4978}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3793.3208,18.362167,3267.9263}; id=168; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3596.2314,3.9406543,3281.1826}; id=174; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3596.2505,3.9413195,3283.5791}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3596.3132,3.9413271,3283.5791}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4402.5317,121.9418,2768.0181}; id=175; side="EAST"; vehicle="cwr2_SoldierVMF_AA_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4402.5503,122.0302,2770.4146}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4402.6133,122.03049,2770.4146}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4402.1313,121.27492,2820.7432}; id=176; side="EAST"; vehicle="cwr2_SoldierVMF_AA_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4402.1499,121.10807,2823.1396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4402.2129,121.1087,2823.1396}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3782.1152,18.36062,3293.1511}; id=177; side="EAST"; vehicle="cwr2_SoldierVMF_Beret_S"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3782.0913,18.360067,3295.8872}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3782.0205,18.36006,3295.8875}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4334.3057,118.79513,2740.5603}; azimut=220; id=178; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={4332.4409,118.66639,2738.2751}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3761.6843,18.917585,3210.1067}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3759.937,18.745892,3214.8721}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3715.4985,17.895535,3301.3713}; azimut=340; id=179; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={3714.6604,17.828194,3304.0442}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4406.5703,124.14658,2783.8069}; azimut=180; id=181; side="EAST"; vehicle="cwr2_OfficerVMF_S"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3745.2153,18.298862,3306.7161}; azimut=180; id=182; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2424.2395,206.02884,3293.3723}; azimut=240; id=183; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2428.6475,205.18803,3304.6245}; azimut=240; id=184; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { presence=0.50000048; position[]={2435.8569,206.20636,3291.1758}; azimut=240; id=185; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removebackpack this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={2402.9373,206.52475,3284.0256}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=75; class Item0 { position[]={1484.2877,1.5669347,2667.4033}; azimut=210; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={1488.7032,2.1651824,2670.533}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_NL_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5_SD"",6]; this addweaponcargo [""cwr2_MP5SD6"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item2 { position[]={3743.3899,18.285709,3308.1406}; azimut=70; id=13; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.2; }; class Item3 { position[]={3753.2832,18.322102,3311.71}; azimut=70; id=14; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.2; }; class Item4 { position[]={3745.0974,18.362148,3283.2908}; azimut=160; id=15; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.2; }; class Item5 { position[]={3760.0823,18.362242,3281.2434}; azimut=160; id=16; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item6 { position[]={3757.5706,18.36227,3278.5178}; azimut=340; id=17; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item7 { position[]={3760.3591,18.362272,3279.5486}; azimut=340; id=18; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={3736.9478,18.361671,3287.2153}; azimut=250; id=19; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item9 { presence=0.75000024; position[]={3731.5735,18.307173,3296.3716}; azimut=250; id=20; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item10 { position[]={3743.8601,19.103342,3308.24}; azimut=70; id=21; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item11 { position[]={3765.5178,18.49547,3315.6157}; id=22; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate_1,[0,-0,+0.675]];"; }; class Item12 { position[]={3764.5217,18.49547,3313.4883}; azimut=180; id=23; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item13 { position[]={3766.1379,18.49547,3313.5088}; azimut=180; id=24; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item14 { position[]={3746.0417,18.304995,3306.0476}; azimut=340; id=25; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item15 { position[]={3742.822,18.312622,3304.8647}; azimut=205; id=26; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item16 { position[]={3767.8997,18.49547,3315.9382}; id=27; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item17 { position[]={3768.6135,18.49547,3315.9495}; id=28; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item18 { position[]={3769.3157,18.49547,3315.9856}; id=29; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item19 { position[]={3767.8606,18.49547,3315.1584}; id=30; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item20 { position[]={3768.5647,18.49547,3315.1838}; id=31; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item21 { position[]={3769.301,18.49547,3315.2083}; id=32; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item22 { position[]={3742.8616,18.362167,3280.6279}; azimut=160; id=33; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item23 { position[]={3744.0559,18.36216,3281.0518}; azimut=160; id=34; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item24 { position[]={3745.4658,18.362127,3285.3936}; azimut=340; id=35; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item25 { position[]={3732.3477,18.35964,3279.0454}; id=36; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item26 { position[]={3732.3711,18.358963,3280.2163}; id=37; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item27 { position[]={3747.5857,18.36215,3285.5598}; azimut=70; id=38; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item28 { position[]={3734.6509,18.360415,3279.1001}; id=39; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item29 { position[]={3734.6162,18.360369,3280.2251}; id=40; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item30 { position[]={3765.1064,18.443172,3307.731}; azimut=180; id=41; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item31 { position[]={3767.251,18.466787,3309.8804}; id=42; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item32 { position[]={3764.9873,18.466007,3309.8101}; id=43; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item33 { position[]={3769.5303,18.465342,3309.7485}; id=44; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item34 { position[]={3769.9492,18.439238,3307.3643}; id=45; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_2,[0,-0,+0.675]];"; }; class Item35 { position[]={3767.5371,18.436674,3307.1313}; id=46; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item36 { position[]={3741.8577,18.289421,3307.491}; azimut=245; id=47; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item37 { position[]={3744.6592,18.294943,3309.1753}; azimut=70; id=48; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item38 { position[]={3742.9592,19.105125,3307.9082}; azimut=250; id=49; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item39 { position[]={3745.408,18.304558,3308.0315}; azimut=85; id=50; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item40 { position[]={3792.7578,18.362186,3262.1335}; azimut=340; id=51; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm1"; }; class Item41 { position[]={3788.4707,18.785271,3236.7505}; id=52; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile1"; init="this allowDamage false; missile1 attachTo [brdm1,[0,-0.5,2.3]]; missile1 setdir 180; missile1 setpos getpos missile1;"; }; class Item42 { position[]={3790.522,18.755695,3236.7742}; id=53; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile2"; init="this allowDamage false; missile2 attachTo [brdm2,[0,-0.5,2.3]]; missile2 setdir 180; missile2 setpos getpos missile2;"; }; class Item43 { position[]={3796.8369,18.362091,3263.5747}; azimut=340; id=54; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm2"; }; class Item44 { position[]={3788.1716,18.728476,3239.2446}; id=55; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box1"; init="this allowDamage false; box1 attachTo [missile1,[0,-0.5,0.2]];"; }; class Item45 { position[]={3790.8481,18.689096,3239.2671}; id=56; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box2"; init="this allowDamage false; box2 attachTo [missile2,[0,-0.5,0.2]];"; }; class Item46 { position[]={3736.3696,18.362268,3267.0911}; azimut=250; id=57; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm1_1"; }; class Item47 { position[]={3735.1755,18.362238,3270.4526}; azimut=250; id=58; side="EMPTY"; vehicle="cwr2_BRDM"; lock="LOCKED"; skill=0.2; text="brdm2_1"; }; class Item48 { position[]={3792.3801,18.74383,3230.0813}; id=59; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile1_1"; init="this allowDamage false; missile1_1 attachTo [brdm1_1,[0,-0.5,2.3]]; missile1_1 setdir 180; missile1_1 setpos getpos missile1_1;"; }; class Item49 { position[]={3794.4314,18.702066,3230.105}; id=60; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile2_1"; init="this allowDamage false; missile2_1 attachTo [brdm2_1,[0,-0.5,2.3]]; missile2_1 setdir 180; missile2_1 setpos getpos missile2_1;"; }; class Item50 { position[]={3792.0811,18.735239,3232.5754}; id=61; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box1_1"; init="this allowDamage false; box1_1 attachTo [missile1_1,[0,-0.5,0.2]];"; }; class Item51 { position[]={3794.7573,18.694643,3232.5977}; id=62; side="EMPTY"; vehicle="ED102_AmmoBox"; skill=0.2; text="box2_1"; init="this allowDamage false; box2_1 attachTo [missile2_1,[0,-0.5,0.2]];"; }; class Item52 { position[]={3788.4468,18.791761,3235.5068}; id=63; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile3"; init="this allowDamage false; missile3 attachTo [missile1,[0,-1.65,0]];"; }; class Item53 { position[]={3790.6331,18.754095,3235.5974}; id=64; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile4"; init="this allowDamage false; missile4 attachTo [missile2,[0,-1.65,0]];"; }; class Item54 { position[]={3792.5879,18.751535,3228.0535}; id=65; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile3_1"; init="this allowDamage false; missile3_1 attachTo [missile1_1,[0,-1.65,0]];"; }; class Item55 { position[]={3794.7742,18.706631,3228.144}; id=66; side="EMPTY"; vehicle="ED102_Maverick"; skill=0.2; text="missile4_1"; init="this allowDamage false; missile4_1 attachTo [missile2_1,[0,-1.65,0]];"; }; class Item56 { position[]={3796.2595,18.362104,3263.9084}; azimut=160; id=67; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item57 { position[]={3736.6758,18.362333,3271.4409}; azimut=160; id=68; side="EMPTY"; vehicle="ED102_CamoShed"; leader=1; skill=0.60000002; }; class Item58 { position[]={3941.946,0.065525696,1031.2397}; id=71; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_2"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item59 { position[]={3946.9641,0.055462755,1026.3502}; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; skill=1; text="boat_1"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item60 { position[]={4402.7373,121.99831,2798.0974}; azimut=90; id=75; side="EMPTY"; vehicle="76n6ClamShell"; skill=1; text="radar_mast"; init="this setVectorUp [0,0,1];"; }; class Item61 { position[]={4416.0757,121.83485,2801.3796}; azimut=270; id=76; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item62 { position[]={4416.2231,121.88902,2793.2532}; azimut=270; id=77; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item63 { position[]={4410.603,122.1323,2789.6067}; id=78; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item64 { position[]={4402.5796,121.90891,2806.8801}; id=79; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item65 { position[]={4394.2407,122.01119,2789.4563}; id=80; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item66 { position[]={4410.1333,121.95509,2806.7244}; id=81; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item67 { position[]={4394.4512,121.85623,2806.7654}; id=82; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item68 { position[]={4390.7085,121.88079,2800.7861}; azimut=270; id=83; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item69 { position[]={4390.9688,121.95522,2792.739}; azimut=270; id=84; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item70 { position[]={4405.4229,122.14343,2784.2661}; id=85; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=1; text="smallbunker"; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item71 { position[]={4398.1426,122.06276,2787.2319}; azimut=270; id=86; side="EMPTY"; vehicle="Fort_RazorWire"; skill=1; }; class Item72 { position[]={4406.3433,122.11154,2788.55}; azimut=180; id=87; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner"; init="this allowDamage false; fencecorner attachTo [smallbunker,[0.5,2.35,-0.525]]; fencecorner setDir 180; fencecorner setpos getpos fencecorner;"; }; class Item73 { presence=0.75000024; position[]={3737.7947,18.355978,3298.686}; azimut=250; id=88; side="EMPTY"; vehicle="cwr2_UAZ_MG_VMF"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item74 { presence=0.75000024; position[]={3785.1077,18.362295,3265.6494}; azimut=70; id=180; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={1492.4637,2.9454355,2666.25}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={3750.072,18.362288,3275.9219}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={4402.2905,121.99619,2798.0701}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={4369.7002,2.3149414,1974.3925}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={2594.1572,191.44603,3537.3391}; name="patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={4054.1763,50.677494,3079.2163}; a=800; b=800; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1,3]; deleteWaypoint [patrol2,5]; deleteWaypoint [patrol3,5]; deleteWaypoint [patrol4,3];"; class Effects { }; }; class Item1 { position[]={4364.8579,18.727659,2040.7227}; a=100; b=100; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_at_extraction = 1; publicVariable ""blufor_at_extraction""; (leader group player) sidechat ""Alpha, this is Victor. The callsign is ready for extraction. How copy, over.""; boat_2 setfuel 1; boat_1 setfuel 1;"; class Effects { }; }; class Item2 { position[]={1140.0424,0.36478326,2569.6165}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_raid_constant_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={1261.0004,0.24536826,2567.0828}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1261.7426,0.4898271,2442.0129}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={4387.5918,76.924362,3062.7244}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage brdm1 >= 0.99) AND (getDammage brdm1_1 >= 0.99) AND (getDammage brdm2 >= 0.99) AND (getDammage brdm2_1 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; victor1 addrating 400; victor2 addrating 400; victor3 addrating 400; victor4 addrating 400; victor5 addrating 400; deleteWaypoint [patrol5,4]; (leader group player) sidechat ""That is the SAM threat neatralised."";"; class Effects { }; }; class Item6 { position[]={4513.9458,78.190361,3063.7109}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage radar_mast >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; deleteWaypoint [patrol6,5]; (leader group player) sidechat ""This should leave Ivan blind."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6518481; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=6299688; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=334363; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Neutralise the SAM threat.

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