briefing.htmlƌSbriefing.sqfSEdescription.extSinit.sqfÌSjinitjipcompatible.sqf4 Debriefing

You are a cheater


There can be no valid excuse for resorting to the Endmission cheat.





Mission Accomplished


The resistance have reached their camp after a successful ambush and raid. The losses inflicted on the hated enemy call for a little celebration.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The resistance failed to destroy the Soviet column.


// tasks task3a = guerilla1 createSimpleTask ["Withdraw to the camp"]; task3a setSimpleTaskDescription ["Withdraw to the camp", "Withdraw to the camp", "Withdraw to the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Raid the military base"]; task2a setSimpleTaskDescription ["Raid the military base", "Raid the military base", "Raid the military base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the vehicle column"]; task1a setSimpleTaskDescription ["Ambush the vehicle column", "Ambush the vehicle column", "Ambush the vehicle column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Withdraw to the camp"]; task3b setSimpleTaskDescription ["Withdraw to the camp", "Withdraw to the camp", "Withdraw to the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Raid the military base"]; task2b setSimpleTaskDescription ["Raid the military base", "Raid the military base", "Raid the military base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the vehicle column"]; task1b setSimpleTaskDescription ["Ambush the vehicle column", "Ambush the vehicle column", "Ambush the vehicle column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Withdraw to the camp"]; task3c setSimpleTaskDescription ["Withdraw to the camp", "Withdraw to the camp", "Withdraw to the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Raid the military base"]; task2c setSimpleTaskDescription ["Raid the military base", "Raid the military base", "Raid the military base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the vehicle column"]; task1c setSimpleTaskDescription ["Ambush the vehicle column", "Ambush the vehicle column", "Ambush the vehicle column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Withdraw to the camp"]; task3d setSimpleTaskDescription ["Withdraw to the camp", "Withdraw to the camp", "Withdraw to the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Raid the military base"]; task2d setSimpleTaskDescription ["Raid the military base", "Raid the military base", "Raid the military base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the vehicle column"]; task1d setSimpleTaskDescription ["Ambush the vehicle column", "Ambush the vehicle column", "Ambush the vehicle column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Withdraw to the camp"]; task3e setSimpleTaskDescription ["Withdraw to the camp", "Withdraw to the camp", "Withdraw to the camp"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Raid the military base"]; task2e setSimpleTaskDescription ["Raid the military base", "Raid the military base", "Raid the military base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the vehicle column"]; task1e setSimpleTaskDescription ["Ambush the vehicle column", "Ambush the vehicle column", "Ambush the vehicle column"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " There is a vehicle column approaching with Soviet troops due to relieve the current garrison of Gabnavolok. As the Soviets are short on personnel due to the need for reinforcement of the occupation forces on Nogova it will be highly advantageous to ambush and destroy these enemy soldiers while in transit to their new station. By eliminating the troops there will be scarcely any soldiers to spare for mounting patrols in the woods, thus providing the resistance with greater freedom of movement. Therefore it is vital that this column is ambushed. A daisy chain of command detonated explosives should be laid along the route of the Soviet vehicles, with shoulder launched AT rockets and small arms fire directed at any transport or personnel that survives the initial destruction.

Once the ambush has succeeded the resistance fighters are to follow up with a raid on the nearby base at Gabnavolok. The aim of this attack is to destroy the military supplies present, thereby denying the Soviets ammunition and fuel needed to conduct operations against the resistance. Without diesel to fuel their armoured vehicles the enemy will have to move on foot and be more vulnerable to attack. As the fighting on Nogova has caused the depletion of existing stores on Kolgujev destroying the remaining stocks will force the Soviet army to economise on ammunition expenditure and limit their firepower superiority over their guerilla opponents. On completing the destruction of all stores present the resistance fighters are to fall back to the camp for rest and recuperation. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The column consists of a wheeled armoured personnel carrier, a transport truck and an armed jeep. These carry a full complement of infantrymen intended as a change of guard at the outlying installation at Gabnavolok. All vehicles and all enemy troops must be eliminated in the ambush.

There is a small complement of Soviet troops guarding the supplies at the military base. A few field fortifications with crew served weapons have been established to aid the defence against guerilla attack. All supplies and support vehicles present are to be destroyed before withdrawal. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the troop column before attacking the military base and making their way back to the camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " There is a vehicle column approaching with Soviet troops due to relieve the current garrison of Gabnavolok. As the Soviets are short on personnel due to the need for reinforcement of the occupation forces on Nogova it will be highly advantageous to ambush and destroy these enemy soldiers while in transit to their new station. By eliminating the troops there will be scarcely any soldiers to spare for mounting patrols in the woods, thus providing the resistance with greater freedom of movement. Therefore it is vital that this column is ambushed. A daisy chain of command detonated explosives should be laid along the route of the Soviet vehicles, with shoulder launched AT rockets and small arms fire directed at any transport or personnel that survives the initial destruction.

Once the ambush has succeeded the resistance fighters are to follow up with a raid on the nearby base at Gabnavolok. The aim of this attack is to destroy the military supplies present, thereby denying the Soviets ammunition and fuel needed to conduct operations against the resistance. Without diesel to fuel their armoured vehicles the enemy will have to move on foot and be more vulnerable to attack. As the fighting on Nogova has caused the depletion of existing stores on Kolgujev destroying the remaining stocks will force the Soviet army to economise on ammunition expenditure and limit their firepower superiority over their guerilla opponents. On completing the destruction of all stores present the resistance fighters are to fall back to the camp for rest and recuperation. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The column consists of a wheeled armoured personnel carrier, a transport truck and an armed jeep. These carry a full complement of infantrymen intended as a change of guard at the outlying installation at Gabnavolok. All vehicles and all enemy troops must be eliminated in the ambush.

There is a small complement of Soviet troops guarding the supplies at the military base. A few field fortifications with crew served weapons have been established to aid the defence against guerilla attack. All supplies and support vehicles present are to be destroyed before withdrawal. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the troop column before attacking the military base and making their way back to the camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " There is a vehicle column approaching with Soviet troops due to relieve the current garrison of Gabnavolok. As the Soviets are short on personnel due to the need for reinforcement of the occupation forces on Nogova it will be highly advantageous to ambush and destroy these enemy soldiers while in transit to their new station. By eliminating the troops there will be scarcely any soldiers to spare for mounting patrols in the woods, thus providing the resistance with greater freedom of movement. Therefore it is vital that this column is ambushed. A daisy chain of command detonated explosives should be laid along the route of the Soviet vehicles, with shoulder launched AT rockets and small arms fire directed at any transport or personnel that survives the initial destruction.

Once the ambush has succeeded the resistance fighters are to follow up with a raid on the nearby base at Gabnavolok. The aim of this attack is to destroy the military supplies present, thereby denying the Soviets ammunition and fuel needed to conduct operations against the resistance. Without diesel to fuel their armoured vehicles the enemy will have to move on foot and be more vulnerable to attack. As the fighting on Nogova has caused the depletion of existing stores on Kolgujev destroying the remaining stocks will force the Soviet army to economise on ammunition expenditure and limit their firepower superiority over their guerilla opponents. On completing the destruction of all stores present the resistance fighters are to fall back to the camp for rest and recuperation. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The column consists of a wheeled armoured personnel carrier, a transport truck and an armed jeep. These carry a full complement of infantrymen intended as a change of guard at the outlying installation at Gabnavolok. All vehicles and all enemy troops must be eliminated in the ambush.

There is a small complement of Soviet troops guarding the supplies at the military base. A few field fortifications with crew served weapons have been established to aid the defence against guerilla attack. All supplies and support vehicles present are to be destroyed before withdrawal. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the troop column before attacking the military base and making their way back to the camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " There is a vehicle column approaching with Soviet troops due to relieve the current garrison of Gabnavolok. As the Soviets are short on personnel due to the need for reinforcement of the occupation forces on Nogova it will be highly advantageous to ambush and destroy these enemy soldiers while in transit to their new station. By eliminating the troops there will be scarcely any soldiers to spare for mounting patrols in the woods, thus providing the resistance with greater freedom of movement. Therefore it is vital that this column is ambushed. A daisy chain of command detonated explosives should be laid along the route of the Soviet vehicles, with shoulder launched AT rockets and small arms fire directed at any transport or personnel that survives the initial destruction.

Once the ambush has succeeded the resistance fighters are to follow up with a raid on the nearby base at Gabnavolok. The aim of this attack is to destroy the military supplies present, thereby denying the Soviets ammunition and fuel needed to conduct operations against the resistance. Without diesel to fuel their armoured vehicles the enemy will have to move on foot and be more vulnerable to attack. As the fighting on Nogova has caused the depletion of existing stores on Kolgujev destroying the remaining stocks will force the Soviet army to economise on ammunition expenditure and limit their firepower superiority over their guerilla opponents. On completing the destruction of all stores present the resistance fighters are to fall back to the camp for rest and recuperation. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The column consists of a wheeled armoured personnel carrier, a transport truck and an armed jeep. These carry a full complement of infantrymen intended as a change of guard at the outlying installation at Gabnavolok. All vehicles and all enemy troops must be eliminated in the ambush.

There is a small complement of Soviet troops guarding the supplies at the military base. A few field fortifications with crew served weapons have been established to aid the defence against guerilla attack. All supplies and support vehicles present are to be destroyed before withdrawal. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the troop column before attacking the military base and making their way back to the camp."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " There is a vehicle column approaching with Soviet troops due to relieve the current garrison of Gabnavolok. As the Soviets are short on personnel due to the need for reinforcement of the occupation forces on Nogova it will be highly advantageous to ambush and destroy these enemy soldiers while in transit to their new station. By eliminating the troops there will be scarcely any soldiers to spare for mounting patrols in the woods, thus providing the resistance with greater freedom of movement. Therefore it is vital that this column is ambushed. A daisy chain of command detonated explosives should be laid along the route of the Soviet vehicles, with shoulder launched AT rockets and small arms fire directed at any transport or personnel that survives the initial destruction.

Once the ambush has succeeded the resistance fighters are to follow up with a raid on the nearby base at Gabnavolok. The aim of this attack is to destroy the military supplies present, thereby denying the Soviets ammunition and fuel needed to conduct operations against the resistance. Without diesel to fuel their armoured vehicles the enemy will have to move on foot and be more vulnerable to attack. As the fighting on Nogova has caused the depletion of existing stores on Kolgujev destroying the remaining stocks will force the Soviet army to economise on ammunition expenditure and limit their firepower superiority over their guerilla opponents. On completing the destruction of all stores present the resistance fighters are to fall back to the camp for rest and recuperation. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The column consists of a wheeled armoured personnel carrier, a transport truck and an armed jeep. These carry a full complement of infantrymen intended as a change of guard at the outlying installation at Gabnavolok. All vehicles and all enemy troops must be eliminated in the ambush.

There is a small complement of Soviet troops guarding the supplies at the military base. A few field fortifications with crew served weapons have been established to aid the defence against guerilla attack. All supplies and support vehicles present are to be destroyed before withdrawal. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the troop column before attacking the military base and making their way back to the camp."]];onloadmission="C W R 2 - R O T A T I O N A L L O S S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_rotational_loss_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_G3A4 {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_Ingram {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_30Rnd_9x19_Para {count = 4;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class AK47MortarMag {count = 3;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - R O T A T I O N A L L O S S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_cain", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "cwr2_AmmoBoxes", "camisc3", "cwr2_misc", "CWR2Editor_MilObjects", "camisc_e", "castructures_e_misc_misc_interier", "cwr2_static" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "cwr2_AmmoBoxes", "camisc3", "cwr2_misc", "CWR2Editor_MilObjects", "camisc_e", "castructures_e_misc_misc_interier", "cwr2_static", "cwr2_cain" }; randomSeed=13104976; class Intel { briefingName="CWR2 - Rotational Loss (co05)"; briefingDescription="Ambush the column and raid the base"; startWeather=0.65301967; startFog=0.38902926; forecastWeather=0.65301967; forecastFog=0.51870567; month=3; day=16; hour=6; }; class Groups { items=33; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={6825.3765,37.273785,8431.0488}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={7,5,6}; }; class Item1 { position[]={6827.0483,38.234764,8429.0586}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={7,5,6}; }; class Item2 { position[]={6824.1572,37.742645,8429.127}; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={7,5,6}; }; class Item3 { position[]={6828.7969,39.298027,8426.8105}; id=3; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={7,5,6}; }; class Item4 { position[]={6823.0371,38.235729,8427.1631}; id=4; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""];"; synchronizations[]={7,5,6}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6832.6196,47.339291,8405.6621}; id=5; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6819.9292,45.042389,8405.6445}; id=6; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6826.2886,46.317608,8405.665}; id=7; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6945.7974,100.62319,8319.1309}; id=8; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6957.1499,103.40713,8319.1309}; id=9; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7862.1943,131.85696,8974.3945}; id=10; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad1 = group this; this moveincargo btr;"; }; class Item1 { position[]={7864.6992,132.68822,8971.4873}; id=11; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo btr;"; }; class Item2 { position[]={7860.209,132.06528,8971.6719}; id=14; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="squad1 = group this; this moveincargo btr;"; }; class Item3 { position[]={7866.6406,133.3551,8969.2871}; id=12; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="squad1 = group this; this moveincargo btr;"; }; class Item4 { position[]={7858.8228,132.20943,8969.7803}; id=15; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="squad1 = group this; this moveincargo btr;"; }; class Item5 { position[]={7868.7778,134.07509,8966.9736}; id=13; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="squad1 = group this; this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={7857.1719,132.37694,8967.46}; id=16; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="squad1 = group this; this moveincargo btr;"; }; class Item7 { position[]={7870.9014,134.80786,8964.541}; id=17; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="squad1 = group this; this moveincargo btr;"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7875.7046,133.74533,8979.2529}; id=18; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad2 = group this; this moveincargo ural;"; }; class Item1 { position[]={7877.7646,134.52553,8976.8496}; id=19; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo ural;"; }; class Item2 { position[]={7874.3262,133.68781,8976.9775}; id=20; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="squad2 = group this; this moveincargo ural;"; }; class Item3 { position[]={7879.3647,135.15331,8974.8857}; id=21; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="squad2 = group this; this moveincargo ural;"; }; class Item4 { position[]={7873.0166,133.63881,8974.8652}; id=22; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="squad2 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7880.9141,135.97452,8972.8848}; id=23; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="squad2 = group this; this moveincargo ural;"; }; class Item6 { position[]={7871.8462,133.73659,8972.9092}; id=24; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="squad2 = group this; this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={6576.3726,15.369066,8484.1455}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7888.1392,136.92195,8979.1055}; id=25; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="squad3 = group this; this moveincargo ural;"; }; class Item1 { position[]={7890.1992,137.86902,8976.7021}; id=26; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="squad3 = group this; this moveincargo ural;"; }; class Item2 { position[]={7886.7607,136.8878,8976.8301}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="squad3 = group this; this moveincargo ural;"; }; class Item3 { position[]={7891.7993,138.64648,8974.7383}; id=28; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="squad3 = group this; this moveincargo ural;"; }; class Item4 { position[]={7885.4512,136.81758,8974.7178}; id=29; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="squad3 = group this; this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={7893.3486,139.60222,8972.7373}; id=30; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="squad3 = group this; this moveincargo ural;"; }; class Item6 { position[]={7884.2808,136.90129,8972.7617}; id=31; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="squad3 = group this; this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={6804.9956,8.725728,8527.8076}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7808.418,128.82056,8961.7236}; azimut=220; id=32; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={7805.8325,128.87985,8958.5605}; completitionRadius=10; expActiv="btr setfuel 1; btr forceSpeed 8.0; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6243.6982,27.449585,8138.79}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6243.8232,32.691086,8101.999}; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={6243.8438,32.949081,8099.8027}; expCond="(getDammage btr <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7817.0151,128.53397,8972.4043}; azimut=220; id=33; side="EAST"; vehicle="cwr2_UralOpen_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=4; class Item0 { position[]={7814.3774,128.62331,8968.958}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="ural setfuel 1; ural forceSpeed 7.9;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={6243.6802,26.770426,8142.833}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6243.7568,30.911068,8116.272}; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={6243.7881,31.220966,8114.0674}; expCond="(getDammage ural <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7824.9712,128.39125,8981.7285}; azimut=220; id=34; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={7822.9766,128.42902,8979.3008}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="uaz setfuel 1; uaz forceSpeed 7.8;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={6243.5698,26.051371,8147.1494}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6243.7231,29.042994,8128.9727}; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={6243.7749,29.327147,8127.2124}; expCond="(getDammage uaz <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6828.8999,155.0887,7916.6631}; azimut=225; id=46; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=1; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\snow_c.paa""]; this setCaptive true; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6273.8638,36.293785,7990.2109}; id=52; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6275.4541,36.293785,7988.2192}; id=56; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6272.8506,36.293785,7988.1196}; id=58; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6277.0615,36.296761,7986.1226}; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_AMG"; skill=0.2; }; class Item4 { position[]={6271.4707,36.293785,7986.2559}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={6278.7275,36.301716,7983.8301}; id=64; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={6270.0015,36.293785,7983.8105}; id=78; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={6280.5479,36.305771,7981.4033}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6273.8823,36.293785,7991.604}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6273.8823,36.293785,7993.2275}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6183.3135,39.426136,8008.4038}; azimut=225; id=53; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6190.9556,36.009003,8037.3223}; id=54; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6194.375,36.096401,8032.6504}; id=75; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6187.9521,36.045937,8032.6563}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6190.9238,35.984154,8038.6621}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6190.8901,35.983791,8038.6621}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6186.5845,36.289829,7989.2891}; id=55; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6189.1963,36.293785,7986.4043}; id=68; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6183.9902,36.286205,7985.7993}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={6191.5981,36.293785,7982.4302}; id=70; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6211.1167,36.293785,8010.022}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6164.396,36.243061,7970.3286}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6211.1191,36.293785,8010.0103}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6305.252,36.293785,8008.1816}; id=57; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6306.8188,36.293785,8005.917}; id=59; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6304.0366,36.293785,8006.0391}; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={6308.2104,36.293785,8004.1538}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6225.7832,36.293785,8035.3271}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6312.249,36.293785,8005.8638}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6225.7202,36.293785,8035.3037}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6174.3843,36.240223,7994.2568}; azimut=140; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6268.6631,36.362858,7959.1284}; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6268.5884,36.334705,7962.3311}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6268.5889,36.334709,7962.3311}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6134.8936,35.450283,7987.2939}; id=74; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6137.769,35.643692,7983.7544}; id=62; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6132.4434,35.500206,7984.0117}; id=79; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6134.9312,35.323196,7989.5737}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6134.9312,35.323242,7989.5732}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6159.8584,39.202156,8006.6006}; azimut=135; id=69; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6152.8311,42.309879,8005.5854}; azimut=90; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6152.1367,42.309879,8005.1528}; azimut=240; id=77; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6153.896,36.233791,7965.6953}; azimut=230; id=84; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg1;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6226.8403,35.870403,8069.2686}; azimut=20; id=86; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner hmg2;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6154.8872,36.226715,7966.4063}; azimut=50; id=88; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6225.9292,37.834267,8067.6396}; azimut=90; id=89; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6266.6265,39.497028,7994.5132}; azimut=110; id=91; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6182.6787,36.273453,7992.0928}; azimut=50; id=92; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6184.811,36.282169,7993.8311}; completitionRadius=10; combat="COMBAT"; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6185.4478,36.28492,7994.3833}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4974.0117,34.190983,8056.7378}; azimut=60; id=94; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=6; class Item0 { position[]={4978.2979,33.498199,8059.4668}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5393.1597,8.0581121,8084.8706}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5837.5581,40.152981,7940.6343}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6154.0728,36.275585,7953.1406}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6166.2397,36.289841,7963.1089}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={6209.7632,36.293785,8001.0713}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4961.8564,35.850704,8058.7925}; id=95; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; leader=1; rank="SERGEANT"; skill=1; init="this moveincargo apc; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4963.0767,35.795849,8057.2896}; id=98; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="SERGEANT"; skill=1; init="this moveincargo apc; removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD_Wood""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4960.8511,36.145977,8057.356}; id=96; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc; removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PKM"";"; }; class Item3 { position[]={4964.3052,35.751266,8055.6836}; id=97; side="EAST"; vehicle="cwr2_SpetsnazVMF_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AKMS""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={6253.814,36.293785,8025.6348}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7928.8691,130.93579,9100.375}; azimut=235; id=99; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={7926.3315,130.67499,9098.627}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=300; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={7141.4819,19.949421,8757.3271}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6271.8994,7.0653825,8383.7979}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6241.6895,34.978024,8079.5503}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=24; class Item0 { position[]={6161.6699,35.977741,7998.4673}; azimut=47; id=35; side="EMPTY"; vehicle="cwr2_UralRefuel_VMF"; lock="LOCKED"; skill=0.60000002; text="fuel1"; }; class Item1 { position[]={6163.9995,36.052887,7995.7549}; azimut=47; id=36; side="EMPTY"; vehicle="cwr2_UralRefuel_VMF"; lock="LOCKED"; skill=0.60000002; text="fuel2"; }; class Item2 { position[]={6173.229,39.010059,8022.0308}; azimut=137; id=37; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.675)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item3 { position[]={6166.0518,38.943146,8016.1616}; azimut=137; id=38; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item4 { position[]={6186.5977,39.232666,8010.2539}; azimut=222; id=39; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.60000002; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.425)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item5 { position[]={6180.6504,36.260796,8000.7871}; azimut=317; id=40; side="EMPTY"; vehicle="cwr2_UralReAmmo_VMF"; lock="LOCKED"; skill=0.60000002; text="ammo4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",60]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",30]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item6 { position[]={6829.8311,154.96881,7919.4873}; special="NONE"; id=41; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item7 { position[]={6832.8984,155.07857,7915.8125}; special="NONE"; id=42; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item8 { position[]={6831.4316,155.04224,7917.1538}; azimut=180; special="NONE"; id=43; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item9 { position[]={6831.4043,155.09602,7915.7788}; special="NONE"; id=44; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item10 { position[]={6833.1475,154.95238,7919.4165}; special="NONE"; id=45; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item11 { position[]={6836.2095,155.04015,7916.2988}; azimut=90; special="NONE"; id=47; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item12 { position[]={6832.104,155.04391,7916.9243}; azimut=90; special="NONE"; id=48; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.2; }; class Item13 { position[]={6836.2915,155.17302,7912.4839}; azimut=90; special="NONE"; id=49; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item14 { position[]={6831.2227,155.17006,7913.9248}; azimut=270; id=50; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item15 { position[]={6831.0669,155.16835,7914.0127}; azimut=180; id=51; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item16 { position[]={6226.5674,35.955902,8066.9902}; azimut=290; id=80; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_2"; init="this allowDamage false; fencecorner_2 attachTo [smallbunker_2,[-0.6,2.35,-0.525]]; fencecorner_2 setDir 90; fencecorner_2 setpos getpos fencecorner_2;"; }; class Item17 { position[]={6227.397,35.809738,8070.8022}; azimut=200; id=81; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_2"; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item18 { position[]={6156.1768,36.230255,7966.3486}; azimut=230; id=82; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="fencecorner_1"; init="this allowDamage false; fencecorner_1 attachTo [smallbunker_1,[0.5,2.35,-0.525]]; fencecorner_1 setDir 180; fencecorner_1 setpos getpos fencecorner_1;"; }; class Item19 { position[]={6152.5171,36.246597,7964.4775}; azimut=50; id=83; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; text="smallbunker_1"; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item20 { position[]={6152.916,38.253384,7964.438}; azimut=230; id=85; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; skill=0.60000002; text="hmg1"; }; class Item21 { position[]={6227.2021,35.826714,8070.3818}; azimut=20; id=87; side="EMPTY"; vehicle="cwr2_DShKM_High_FIA"; lock="UNLOCKED"; skill=0.60000002; text="hmg2"; }; class Item22 { position[]={6277.228,36.314671,7973.9375}; azimut=202; id=90; side="EMPTY"; vehicle="cwr2_UralOpen_VMF"; lock="UNLOCKED"; skill=0.2; }; class Item23 { position[]={6266.2124,36.293785,7999.0576}; azimut=111; id=93; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={6824.832,37.275276,8430.7939}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={6986.4727,9.2438526,8605.2686}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=230; }; class Item2 { position[]={6175.7002,36.177315,8013.5034}; name="obj2"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={6831.3037,155.01064,7918.0024}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=8; class Item0 { position[]={7102.4644,114.08382,8384.5039}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_rotational_loss_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7230.2007,137.93523,8382.6445}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={7232.5522,182.36484,8261.3066}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7363.7671,132.82552,8514.1689}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6973.9448,-0.0048563331,8768.6602}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr >= 0.99) AND (getDammage ural >= 0.99) AND (getDammage uaz >= 0.99) AND ({alive _x} count units squad1 == 0) AND ({alive _x} count units squad2 == 0) AND ({alive _x} count units squad3 == 0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item5 { position[]={6846.646,-20.541294,8767.4961}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage fuel1 >= 0.99) AND (getDammage fuel2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Time to get the hell out of here."";"; class Effects { }; }; class Item6 { position[]={6831.2705,155.01073,7918.0093}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; (leader group player) sidechat ""Never mind putting the kettle on for a brew, let's open a bottle of vodka."";"; class Effects { }; }; class Item7 { position[]={6294.6016,36.293785,8023.7915}; a=400; b=400; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=11965304; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=11271121; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=13490786; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Ambush the column and raid the base.

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