briefing.htmlU(R2briefing.sqf(Rz6description.extí'Rinit.sqfѭ'Rhinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


Cheaters suck.





Mission Accomplished


The resistance acquired badly needed spares for their inventory of vehicles from the Soviet outpost after a successful ambush of an enemy column.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The repair truck has been destroyed.





Mission Failed


The repair truck has been immobilised. With no means to get the spares to the resistance hide this represents a dismal failure.





Mission Failed


The resistance failed to intercept the Soviet reinforcements. Suspicion of foul play results in the liquidation of all suspected traitors on the team.


// tasks task3a = rosomak1 createSimpleTask ["Steal the repair truck"]; task3a setSimpleTaskDescription ["Steal the repair truck", "Steal the repair truck", "Steal the repair truck"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = rosomak1 createSimpleTask ["Attack the outpost"]; task2a setSimpleTaskDescription ["Attack the outpost", "Attack the outpost", "Attack the outpost"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = rosomak1 createSimpleTask ["Ambush the BTR unit"]; task1a setSimpleTaskDescription ["Ambush the BTR unit", "Ambush the BTR unit", "Ambush the BTR unit"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = rosomak2 createSimpleTask ["Steal the repair truck"]; task3b setSimpleTaskDescription ["Steal the repair truck", "Steal the repair truck", "Steal the repair truck"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = rosomak2 createSimpleTask ["Attack the outpost"]; task2b setSimpleTaskDescription ["Attack the outpost", "Attack the outpost", "Attack the outpost"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = rosomak2 createSimpleTask ["Ambush the BTR unit"]; task1b setSimpleTaskDescription ["Ambush the BTR unit", "Ambush the BTR unit", "Ambush the BTR unit"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = rosomak3 createSimpleTask ["Steal the repair truck"]; task3c setSimpleTaskDescription ["Steal the repair truck", "Steal the repair truck", "Steal the repair truck"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = rosomak3 createSimpleTask ["Attack the outpost"]; task2c setSimpleTaskDescription ["Attack the outpost", "Attack the outpost", "Attack the outpost"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = rosomak3 createSimpleTask ["Ambush the BTR unit"]; task1c setSimpleTaskDescription ["Ambush the BTR unit", "Ambush the BTR unit", "Ambush the BTR unit"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = rosomak4 createSimpleTask ["Steal the repair truck"]; task3d setSimpleTaskDescription ["Steal the repair truck", "Steal the repair truck", "Steal the repair truck"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = rosomak4 createSimpleTask ["Attack the outpost"]; task2d setSimpleTaskDescription ["Attack the outpost", "Attack the outpost", "Attack the outpost"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = rosomak4 createSimpleTask ["Ambush the BTR unit"]; task1d setSimpleTaskDescription ["Ambush the BTR unit", "Ambush the BTR unit", "Ambush the BTR unit"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = rosomak5 createSimpleTask ["Steal the repair truck"]; task3e setSimpleTaskDescription ["Steal the repair truck", "Steal the repair truck", "Steal the repair truck"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = rosomak5 createSimpleTask ["Attack the outpost"]; task2e setSimpleTaskDescription ["Attack the outpost", "Attack the outpost", "Attack the outpost"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = rosomak5 createSimpleTask ["Ambush the BTR unit"]; task1e setSimpleTaskDescription ["Ambush the BTR unit", "Ambush the BTR unit", "Ambush the BTR unit"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries rosomak1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are sending reinforcements to the nearby outpost. As the arrival of these additional troops would render the garrison too strong to attack by a small group of resistance fighters it has been decided to intercept the reinforcements en route to their destination. Due to a shortage of AT weapons the enemy transports must be ambushed with command detonated explosives. As the Soviets are expected to pass by within minutes no time must be wasted in setting up the ambush.

The Soviet outpost has a vehicle with spare parts that would be essential to keep the resistance rolling stock in working order. As there is no other viable source of supply it is necessary to take the risk of attacking the position and capturing the repair truck. Therefore the resistance team will proceed to attack the base and eliminate all enemy troops present before making off with the Ural repair vehicle. The team will bring their prize intact to the hide where the broken down armoured vehicle is located. "]]; rosomak1 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of two BTR-60 armoured personnel carriers with a full complement of troops. It is imperative to destroy both the vehicles as well as eliminate all the dismounts carried.

The outpost is held by a rifle squad and heavy weapons team. These are mostly tied up in guard duty at the site itself so there are no patrols about that could provide early warning of an attack. "]]; rosomak1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the motor rifle column before attacking an outpost in order to acquire a repair vehicle."]]; // diary entries rosomak2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are sending reinforcements to the nearby outpost. As the arrival of these additional troops would render the garrison too strong to attack by a small group of resistance fighters it has been decided to intercept the reinforcements en route to their destination. Due to a shortage of AT weapons the enemy transports must be ambushed with command detonated explosives. As the Soviets are expected to pass by within minutes no time must be wasted in setting up the ambush.

The Soviet outpost has a vehicle with spare parts that would be essential to keep the resistance rolling stock in working order. As there is no other viable source of supply it is necessary to take the risk of attacking the position and capturing the repair truck. Therefore the resistance team will proceed to attack the base and eliminate all enemy troops present before making off with the Ural repair vehicle. The team will bring their prize intact to the hide where the broken down armoured vehicle is located. "]]; rosomak2 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of two BTR-60 armoured personnel carriers with a full complement of troops. It is imperative to destroy both the vehicles as well as eliminate all the dismounts carried.

The outpost is held by a rifle squad and heavy weapons team. These are mostly tied up in guard duty at the site itself so there are no patrols about that could provide early warning of an attack. "]]; rosomak2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the motor rifle column before attacking an outpost in order to acquire a repair vehicle."]]; // diary entries rosomak3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are sending reinforcements to the nearby outpost. As the arrival of these additional troops would render the garrison too strong to attack by a small group of resistance fighters it has been decided to intercept the reinforcements en route to their destination. Due to a shortage of AT weapons the enemy transports must be ambushed with command detonated explosives. As the Soviets are expected to pass by within minutes no time must be wasted in setting up the ambush.

The Soviet outpost has a vehicle with spare parts that would be essential to keep the resistance rolling stock in working order. As there is no other viable source of supply it is necessary to take the risk of attacking the position and capturing the repair truck. Therefore the resistance team will proceed to attack the base and eliminate all enemy troops present before making off with the Ural repair vehicle. The team will bring their prize intact to the hide where the broken down armoured vehicle is located. "]]; rosomak3 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of two BTR-60 armoured personnel carriers with a full complement of troops. It is imperative to destroy both the vehicles as well as eliminate all the dismounts carried.

The outpost is held by a rifle squad and heavy weapons team. These are mostly tied up in guard duty at the site itself so there are no patrols about that could provide early warning of an attack. "]]; rosomak3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the motor rifle column before attacking an outpost in order to acquire a repair vehicle."]]; // diary entries rosomak4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are sending reinforcements to the nearby outpost. As the arrival of these additional troops would render the garrison too strong to attack by a small group of resistance fighters it has been decided to intercept the reinforcements en route to their destination. Due to a shortage of AT weapons the enemy transports must be ambushed with command detonated explosives. As the Soviets are expected to pass by within minutes no time must be wasted in setting up the ambush.

The Soviet outpost has a vehicle with spare parts that would be essential to keep the resistance rolling stock in working order. As there is no other viable source of supply it is necessary to take the risk of attacking the position and capturing the repair truck. Therefore the resistance team will proceed to attack the base and eliminate all enemy troops present before making off with the Ural repair vehicle. The team will bring their prize intact to the hide where the broken down armoured vehicle is located. "]]; rosomak4 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of two BTR-60 armoured personnel carriers with a full complement of troops. It is imperative to destroy both the vehicles as well as eliminate all the dismounts carried.

The outpost is held by a rifle squad and heavy weapons team. These are mostly tied up in guard duty at the site itself so there are no patrols about that could provide early warning of an attack. "]]; rosomak4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the motor rifle column before attacking an outpost in order to acquire a repair vehicle."]]; // diary entries rosomak5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces are sending reinforcements to the nearby outpost. As the arrival of these additional troops would render the garrison too strong to attack by a small group of resistance fighters it has been decided to intercept the reinforcements en route to their destination. Due to a shortage of AT weapons the enemy transports must be ambushed with command detonated explosives. As the Soviets are expected to pass by within minutes no time must be wasted in setting up the ambush.

The Soviet outpost has a vehicle with spare parts that would be essential to keep the resistance rolling stock in working order. As there is no other viable source of supply it is necessary to take the risk of attacking the position and capturing the repair truck. Therefore the resistance team will proceed to attack the base and eliminate all enemy troops present before making off with the Ural repair vehicle. The team will bring their prize intact to the hide where the broken down armoured vehicle is located. "]]; rosomak5 createDiaryRecord["Diary", ["Enemy", " The enemy column consists of two BTR-60 armoured personnel carriers with a full complement of troops. It is imperative to destroy both the vehicles as well as eliminate all the dismounts carried.

The outpost is held by a rifle squad and heavy weapons team. These are mostly tied up in guard duty at the site itself so there are no patrols about that could provide early warning of an attack. "]]; rosomak5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the motor rifle column before attacking an outpost in order to acquire a repair vehicle."]];onloadmission="C W R 2 - R O U T E P R E S S U R E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_route_pressure_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_M1911 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_7Rnd_45ACP {count = 8;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class PipeBomb {count = 2;}; };titleText ["C W R 2 - R O U T E P R E S S U R E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_abel", "cwr2_btr60", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Urals", "CWR2Editor_Buildings", "cwr2_BMP1", "cwr2_UAZ", "CWR2Editor_Structures", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "CABuildings", "cwr2_Static", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Static", "cwr2_uaz", "cwr2_Urals", "CWR2Editor_Buildings", "cwr2_BMP1", "CWR2Editor_Structures", "CWR2Editor_Fences", "cwr2_misc", "camisc3", "CABuildings", "caweapons_ammoboxes", "CWR2Editor_Furn", "CAMisc", "cwr2_abel" }; randomSeed=7749247; class Intel { briefingName="CWR2 - Route Pressure (co05)"; briefingDescription="Resistance action"; startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; }; class Groups { items=23; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={4708.4541,66.144989,3737.2354}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="rosomak1"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addweapon ""Binocular""; this addbackpack ""cwr2_Backpack_MORTAR_FIA"";"; synchronizations[]={24,23,25}; }; class Item1 { position[]={4713.6958,67.006332,3730.8557}; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak2"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={24,23,25}; }; class Item2 { position[]={4703.4922,66.977104,3731.7793}; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="rosomak3"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={24,23,25}; }; class Item3 { position[]={4719.1479,67.935654,3722.9019}; id=3; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="rosomak4"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addbackpack ""cwr2_Backpack_MORTAR_FIA"";"; synchronizations[]={24,23,25}; }; class Item4 { position[]={4698.7046,68.093575,3725.168}; id=4; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="rosomak5"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; synchronizations[]={24,23,25}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={3184.9097,195.35414,5567.5239}; azimut=150; id=5; side="EAST"; vehicle="CWR2_BTR60"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="btr1"; init="btr1squad = group this;"; }; class Item1 { position[]={3181.2051,195.58241,5565.6167}; azimut=150; special="CARGO"; id=7; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.2; init="btr1squad = group this;"; }; class Item2 { position[]={3179.5938,195.76517,5564.7593}; azimut=150; special="CARGO"; id=8; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.2; init="btr1squad = group this;"; }; class Item3 { position[]={3177.8794,195.95807,5563.7993}; azimut=150; special="CARGO"; id=9; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr1squad = group this;"; }; class Item4 { position[]={3176.0278,196.16777,5562.8047}; azimut=150; special="CARGO"; id=10; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this;"; }; class Item5 { position[]={3174.3132,196.48444,5561.9048}; azimut=150; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3172.6272,196.94226,5560.9487}; azimut=150; special="CARGO"; id=12; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr1squad = group this;"; }; class Item7 { position[]={3170.7935,197.43903,5559.9497}; azimut=150; special="CARGO"; id=13; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr1squad = group this;"; }; class Item8 { position[]={3169.0735,197.90504,5559.0088}; azimut=150; special="CARGO"; id=14; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="btr1squad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3186.6907,194.91187,5564.3872}; completitionRadius=10; expActiv="convoy_start = 1; publicVariable ""convoy_start""; btr1 setfuel 1; btr1 forceSpeed 9.1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3971.4802,64.682861,4545.9673}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5271.9209,66.188675,3597.4753}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6524.877,82.676308,3541.4209}; expCond="(getDammage btr1 <= 0.5);"; expActiv="wtf = 1; publicVariable ""wtf""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={6525.938,82.679367,3541.4185}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={3176.8359,197.68376,5581.9097}; azimut=150; id=6; side="EAST"; vehicle="CWR2_BTR60"; leader=1; rank="CORPORAL"; skill=0.2; fuel=0; text="btr2"; init="btr2squad = group this;"; }; class Item1 { position[]={3172.9702,197.61143,5579.9985}; azimut=150; special="CARGO"; id=15; side="EAST"; vehicle="cwr2_OfficerE"; rank="CORPORAL"; skill=0.2; init="btr2squad = group this;"; }; class Item2 { position[]={3171.3589,197.58292,5579.1411}; azimut=150; special="CARGO"; id=16; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.2; init="btr2squad = group this;"; }; class Item3 { position[]={3169.6445,197.67816,5578.1812}; azimut=150; special="CARGO"; id=17; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="btr2squad = group this;"; }; class Item4 { position[]={3167.793,197.81808,5577.1865}; azimut=150; special="CARGO"; id=18; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this;"; }; class Item5 { position[]={3166.0784,197.9496,5576.2866}; azimut=150; special="CARGO"; id=19; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr2squad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={3164.3923,198.07222,5575.3306}; azimut=150; special="CARGO"; id=20; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this;"; }; class Item7 { position[]={3162.5586,198.33012,5574.3315}; azimut=150; special="CARGO"; id=21; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="btr2squad = group this;"; }; class Item8 { position[]={3160.8386,198.86742,5573.3906}; azimut=150; special="CARGO"; id=22; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="btr2squad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={3178.5601,197.11984,5578.8652}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="btr2 setfuel 1; btr2 forceSpeed 9.0;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={3970.9512,64.732101,4547.5283}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5270.7979,66.126831,3598.3208}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6493.6006,82.579628,3541.0767}; expCond="(getDammage btr2 <= 0.5);"; expActiv="wtf = 1; publicVariable ""wtf""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={6494.2441,82.581764,3541.0889}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4722.1689,70.545525,3698.8372}; id=23; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,2,1,3,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4699.2461,71.743141,3698.9778}; id=24; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,2,1,3,4}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4710.7979,71.166489,3699.0071}; id=25; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={25,0,2,1,3,4}; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6504.6616,82.444756,3502.1143}; azimut=90; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6505.2217,82.445244,3502.1125}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6505.2212,82.445351,3502.1272}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6506.7212,82.329498,3486.6563}; id=74; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6508.3926,82.316147,3484.6338}; id=75; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6505.3511,82.310997,3484.6729}; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6509.7407,82.30191,3482.5745}; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6504.2705,82.294861,3482.8794}; id=87; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6506.7246,82.342422,3488.2522}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6506.6826,82.356163,3489.9604}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6520.894,82.578354,3514.7163}; id=76; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6482.8774,86.500237,3516.1497}; azimut=335; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6520.231,86.310516,3477.5886}; azimut=135; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6546.5996,82.51799,3499.1655}; azimut=90; id=79; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6543.8506,82.52977,3501.7502}; azimut=90; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={6546.042,82.735374,3541.6619}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6459.5938,82.36541,3540.6716}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6460.1904,81.249626,3454.6211}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6547.8257,81.787735,3454.0269}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6546.042,82.735374,3541.6626}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6503.8735,82.505997,3510.4954}; azimut=90; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6518.936,82.540619,3510.4895}; placement=3; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6518.8486,82.328468,3482.5811}; placement=3; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6485.5728,82.246223,3482.4502}; placement=3; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6485.4976,82.457893,3510.4668}; placement=3; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6518.937,82.540871,3510.5247}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6482.2368,83.980354,3505.7837}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6492.8989,83.790192,3476.1555}; azimut=180; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6483.9028,86.22789,3478.2456}; azimut=225; id=84; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +4.0)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6493.0581,82.521469,3516.5334}; id=86; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6522.6362,83.94326,3487.1062}; azimut=90; id=88; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6507.2407,82.57402,3518.9604}; id=95; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7623.9316,30.139605,4791.4351}; azimut=155; id=96; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={7621.4233,30.139057,4790.4063}; azimut=155; special="CARGO"; id=117; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7625.0059,30.138203,4789.0054}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7925.9819,36.331718,4090.7378}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7401.0366,22.357475,3741.3796}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6798.0825,82.419617,3504.6265}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6503.6177,82.611938,3541.2017}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6285.291,43.243317,2530.1626}; id=118; side="GUER"; vehicle="cwr2_SoldierG_GL"; leader=1; rank="CORPORAL"; skill=0.2; init="resistancedude = group this; resistancedude setgroupid [""Sentry"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\splinter_co.paa""]; this setobjecttexture [2,""\cwr2\humans\cwr2_soldiers_fia\data\khaki_equip_co.paa""]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6495.9058,82.332893,3490.2378}; azimut=60; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={5825.5752,54.988228,3556.3013}; azimut=190; id=120; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={5825.1904,54.98827,3553.1714}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=72; class Item0 { position[]={6495.5454,82.265877,3481.0544}; azimut=90; id=26; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="UNLOCKED"; skill=1; text="macguffin"; }; class Item1 { position[]={6292.252,43.506783,2532.2356}; azimut=135; id=27; side="EMPTY"; vehicle="ED102_CamoShed"; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={6291.7266,43.303276,2528.377}; azimut=315; id=28; side="EMPTY"; vehicle="cwr2_BMP1_FIA"; lock="LOCKED"; skill=1; }; class Item3 { position[]={6294.2881,43.480408,2530.7026}; azimut=315; id=29; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="LOCKED"; skill=1; }; class Item4 { position[]={6483.5103,82.478439,3515.2246}; azimut=270; id=30; side="EMPTY"; vehicle="ED102_WoodTower"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={6521.2793,86.607079,3516.083}; azimut=90; id=32; side="EMPTY"; vehicle="ED102_WoodTower"; lock="UNLOCKED"; skill=1; }; class Item6 { position[]={6483.3638,82.199898,3476.9744}; azimut=270; id=33; side="EMPTY"; vehicle="ED102_WoodTower"; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={6521.0317,82.302017,3478.1819}; azimut=90; id=34; side="EMPTY"; vehicle="ED102_WoodTower"; lock="UNLOCKED"; skill=1; }; class Item8 { position[]={6481.2051,82.337891,3496.4458}; azimut=90; id=35; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={6481.2075,82.297768,3490.4468}; azimut=90; id=36; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={6481.2095,82.426102,3508.4431}; azimut=90; id=37; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={6481.2119,82.381042,3502.4441}; azimut=90; id=38; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={6481.1978,82.254433,3484.4373}; azimut=90; id=39; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={6481.2002,82.208481,3478.4382}; azimut=90; id=40; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item14 { position[]={6484.3647,82.18943,3475.3933}; id=41; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={6490.3462,86.181107,3475.3843}; id=42; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={6496.3306,82.224289,3475.3865}; id=43; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={6502.3242,82.23925,3475.3904}; id=44; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={6508.3276,82.244682,3475.395}; id=45; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={6514.312,82.255325,3475.3972}; id=46; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={6520.3057,82.276909,3475.4011}; id=47; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={6523.4248,82.311295,3478.4775}; azimut=270; id=48; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={6523.4312,82.354286,3484.4536}; azimut=270; id=49; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={6523.4443,82.39872,3490.4531}; azimut=270; id=50; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={6523.4507,82.44709,3496.4292}; azimut=270; id=51; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={6523.4585,82.494896,3502.4351}; azimut=270; id=52; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={6523.4648,82.53788,3508.4111}; azimut=270; id=53; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={6523.4863,82.583115,3514.4263}; azimut=270; id=54; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item28 { position[]={6481.207,82.466782,3514.4067}; azimut=90; id=55; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item29 { position[]={6484.3696,82.494827,3517.5103}; azimut=180; id=56; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item30 { position[]={6490.376,82.520317,3517.5164}; azimut=180; id=57; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item31 { position[]={6496.3862,82.537476,3517.5193}; azimut=180; id=58; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item32 { position[]={6508.2974,82.565529,3517.5151}; azimut=180; id=59; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item33 { position[]={6514.3042,82.583351,3517.5203}; azimut=180; id=60; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item34 { position[]={6520.3135,82.599686,3517.5242}; azimut=180; id=61; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item35 { position[]={6515.2095,82.489487,3493.1086}; azimut=90; id=62; side="EMPTY"; vehicle="cwr2_MASH"; lock="UNLOCKED"; skill=1; }; class Item36 { position[]={6494.5269,82.353371,3491.9915}; id=63; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item37 { position[]={6494.5386,82.449127,3504.1313}; id=64; side="EMPTY"; vehicle="Land_tent_east"; lock="UNLOCKED"; skill=1; }; class Item38 { position[]={6482.0708,83.470985,3505.7832}; id=65; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item39 { position[]={6482.1387,83.848946,3487.0005}; id=66; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item40 { position[]={6522.6699,82.517136,3505.8242}; id=67; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item41 { position[]={6522.7085,83.943291,3487.0825}; id=68; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item42 { position[]={6495.6621,82.290581,3484.4453}; azimut=90; id=69; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item43 { position[]={6492.8872,82.218109,3476.1521}; azimut=90; id=70; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item44 { position[]={6511.7358,82.253922,3476.1985}; azimut=90; id=71; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item45 { position[]={6513.0864,82.488243,3506.1235}; id=72; side="EMPTY"; vehicle="Land_radar"; skill=1; }; class Item46 { position[]={6511.4238,85.325424,3512.6853}; azimut=90; id=73; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item47 { position[]={6493.0176,82.522202,3516.6689}; azimut=90; id=90; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item48 { position[]={6511.6504,84.1661,3516.7024}; azimut=90; id=91; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item49 { position[]={6507.2158,82.578606,3519.5342}; azimut=180; id=92; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,1.8,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item50 { position[]={6505.4077,82.570457,3519.144}; azimut=90; id=93; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.025)]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item51 { presence=0.75000024; position[]={6516.7026,82.465614,3501.7197}; azimut=270; id=94; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item52 { position[]={6494.5083,82.464394,3506.0322}; azimut=180; id=97; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item53 { position[]={6494.79,82.5037,3512.9036}; id=98; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item54 { position[]={6493.7939,82.486115,3510.7761}; azimut=180; id=99; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item55 { position[]={6495.4102,82.490623,3510.7966}; azimut=180; id=100; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item56 { position[]={6496.5449,82.434624,3502.6816}; id=101; side="EMPTY"; vehicle="cwr2_Tablemap_Abel"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item57 { position[]={6491.1968,82.42482,3502.6111}; azimut=255; id=102; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item58 { position[]={6497.1719,82.512108,3513.2261}; id=103; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item59 { position[]={6497.8857,82.514114,3513.2373}; id=104; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item60 { position[]={6498.5879,82.516228,3513.2734}; id=105; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item61 { position[]={6497.1328,82.507133,3512.4463}; id=106; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item62 { position[]={6497.8369,82.509216,3512.4717}; id=107; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item63 { position[]={6498.5732,82.511375,3512.4961}; id=108; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item64 { position[]={6491.6333,82.333168,3490.2654}; azimut=180; id=109; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item65 { position[]={6493.5264,82.338692,3490.3245}; azimut=180; id=110; side="EMPTY"; vehicle="Barrels"; skill=1; }; class Item66 { position[]={6495.6367,83.350082,3494.0271}; id=111; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item67 { position[]={6484.1001,82.356789,3497.9885}; id=112; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item68 { position[]={6484.1235,82.36528,3499.1594}; id=113; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate3"; init="aCrate3 attachTo [aCrate1,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item69 { position[]={6497.7266,83.49897,3493.554}; azimut=90; id=114; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item70 { position[]={6486.4033,82.363396,3498.0432}; id=115; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate5"; init="aCrate5 attachTo [aCrate4,[0,0,+0.395]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; class Item71 { position[]={6486.3687,82.371391,3499.1682}; id=116; side="EMPTY"; vehicle="RUOrdnanceBox"; skill=0.60000002; text="aCrate6"; init="aCrate6 attachTo [aCrate4,[0,0,+0.79]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK74MortarMag"",24]"; }; }; class Markers { items=4; class Item0 { position[]={4708.3164,66.211685,3736.7729}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={4617.8247,40.619617,4026.2402}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=120; }; class Item2 { position[]={6284.1377,43.803387,2541.6401}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; class Item3 { position[]={6505.748,82.410294,3497.1865}; name="obj2"; type="mil_flag"; colorName="ColorRed"; }; }; class Sensors { items=12; class Item0 { position[]={4508.7056,60.747524,3433.377}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_route_pressure_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={4636.25,67.094322,3432.9512}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={4636.063,56.71785,3309.5713}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={4889.9614,57.964546,3436.9985}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED""; (leader group player) sidechat ""Shit!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={4890.1196,49.869747,3312.6931}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={6283.4888,43.829559,2542.3789}; a=25; b=25; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=26; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; rosomak1 addrating 600; rosomak2 addrating 600; rosomak3 addrating 600; rosomak4 addrating 600; rosomak5 addrating 600; (leader group player) sidechat ""Now let's see if our tank can be brought to life again."";"; class Effects { }; }; class Item6 { position[]={4511.8594,63.502968,3186.6296}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.75) AND (getDammage btr2 >= 0.75) AND ({alive _x} count units btr1squad <= 1) AND ({alive _x} count units btr2squad <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; (leader group player) sidechat ""Good work."";"; class Effects { }; }; class Item7 { position[]={5015.8696,54.811325,3436.9985}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(!(canMove macguffin));"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" objStatus ""FAILED""; (leader group player) sidechat ""Damn!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={5016.0278,50.191406,3312.6931}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={6503.3931,82.376472,3493.2029}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; rosomak1 addrating 200; rosomak2 addrating 200; rosomak3 addrating 200; rosomak4 addrating 200; rosomak5 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item10 { position[]={6503.3965,82.373901,3492.8838}; a=450; b=450; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item11 { position[]={5139.8027,59.445648,3434.1697}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END6"; age="UNKNOWN"; expCond="(wtf == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=1153378; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=14785983; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_abel" }; addOnsAuto[]= { "cwr2_abel" }; randomSeed=4689512; class Intel { startWeather=0.25; forecastWeather=0.44999999; forecastFog=0.1; day=5; hour=9; }; }; Overview

Ambush the reinforcements and attack the outpost.

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