briefing.htmlSbriefing.sqfÜS Idescription.extbS]init.sqfS`initjipcompatible.sqf4 Debriefing

You have used the Endmission cheat


Cheating can only lead to the dark side.





Mission Accomplished


The resistance succeeded in reaching the safehouse after ambushing the column and taking out the comms post. By embarassing the Soviet occupation forces and their despicable local allies the resistance has created a lot of goodwill among the population that translates in increased support for their cause.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The resistance failed to ambush the column.


// tasks task3a = guerilla1 createSimpleTask ["Withdraw to safehouse"]; task3a setSimpleTaskDescription ["Withdraw to safehouse", "Withdraw to safehouse", "Withdraw to safehouse"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Take out communications"]; task2a setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Withdraw to safehouse"]; task3b setSimpleTaskDescription ["Withdraw to safehouse", "Withdraw to safehouse", "Withdraw to safehouse"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Take out communications"]; task2b setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Withdraw to safehouse"]; task3c setSimpleTaskDescription ["Withdraw to safehouse", "Withdraw to safehouse", "Withdraw to safehouse"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Take out communications"]; task2c setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Withdraw to safehouse"]; task3d setSimpleTaskDescription ["Withdraw to safehouse", "Withdraw to safehouse", "Withdraw to safehouse"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Take out communications"]; task2d setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Withdraw to safehouse"]; task3e setSimpleTaskDescription ["Withdraw to safehouse", "Withdraw to safehouse", "Withdraw to safehouse"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Take out communications"]; task2e setSimpleTaskDescription ["Take out communications", "Take out communications", "Take out communications"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A band of local resistants that was getting ready to attack a target at the village of Saint David has had to rearrange priorities as a result of newly received information. The resistance have been tipped off that the Soviet occupation forces are moving a pair of Scud launchers towards one of their northern bases along the road to Calille. An ambush of such high profile targets would add much to the prestige of the guerilla movement and likely increase the level of support provided by the general population. Therefore the group has decided to alter their plans in order to intercept the enemy column en route to their new destination and ensure its destruction. With only limited time to set up a hasty ambush with command detonated explosives there is not a minute to be lost.

Once the ambush has been concluded the resistance group is to follow up with an attack against their original target. A communication post at Saint David is serving to help pinpoint the origin of resistance transmissions. This has allowed the occupation forces to rapidly deploy response forces to chase after guerilla bands trying to coordinate their actions. By taking out this antenna park it will be more difficult for the Soviets to triangulate the source of radio traffic and this should buy signal operators sufficient time to melt away before the enemy is able to converge on their location. After completing demolitions on the comms gear the resistance fighters are to fall back immediately to a safehouse to divest themselves of their weapons and uniforms and pose as regular civilians again. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The column consists of two BTR armoured personnel carriers and a pair of Scud TEL (transporter, erector, launcher) vehicles. Although the Scuds must be destroyed, the other two vehicles need merely be disabled to prevent them from pursuing the ambush party. It might be wise to err on the cautious side and ensure their full destruction as well though in case they manage to offload their cargo of motor rifle troops.

The communication post is guarded by a small number of local militia. Although less well trained and equipped than the Soviet occupation forces these Quislings are nonetheless outnumbering the resistance fighters. Therefore it would be necessary to take full advantage of the scoped rifle to take down enemies at stand off range before moving in to blow up the masts and other communication equipment present. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the column before cutting communications and withdrawing to the safehouse."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A band of local resistants that was getting ready to attack a target at the village of Saint David has had to rearrange priorities as a result of newly received information. The resistance have been tipped off that the Soviet occupation forces are moving a pair of Scud launchers towards one of their northern bases along the road to Calille. An ambush of such high profile targets would add much to the prestige of the guerilla movement and likely increase the level of support provided by the general population. Therefore the group has decided to alter their plans in order to intercept the enemy column en route to their new destination and ensure its destruction. With only limited time to set up a hasty ambush with command detonated explosives there is not a minute to be lost.

Once the ambush has been concluded the resistance group is to follow up with an attack against their original target. A communication post at Saint David is serving to help pinpoint the origin of resistance transmissions. This has allowed the occupation forces to rapidly deploy response forces to chase after guerilla bands trying to coordinate their actions. By taking out this antenna park it will be more difficult for the Soviets to triangulate the source of radio traffic and this should buy signal operators sufficient time to melt away before the enemy is able to converge on their location. After completing demolitions on the comms gear the resistance fighters are to fall back immediately to a safehouse to divest themselves of their weapons and uniforms and pose as regular civilians again. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The column consists of two BTR armoured personnel carriers and a pair of Scud TEL (transporter, erector, launcher) vehicles. Although the Scuds must be destroyed, the other two vehicles need merely be disabled to prevent them from pursuing the ambush party. It might be wise to err on the cautious side and ensure their full destruction as well though in case they manage to offload their cargo of motor rifle troops.

The communication post is guarded by a small number of local militia. Although less well trained and equipped than the Soviet occupation forces these Quislings are nonetheless outnumbering the resistance fighters. Therefore it would be necessary to take full advantage of the scoped rifle to take down enemies at stand off range before moving in to blow up the masts and other communication equipment present. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the column before cutting communications and withdrawing to the safehouse."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A band of local resistants that was getting ready to attack a target at the village of Saint David has had to rearrange priorities as a result of newly received information. The resistance have been tipped off that the Soviet occupation forces are moving a pair of Scud launchers towards one of their northern bases along the road to Calille. An ambush of such high profile targets would add much to the prestige of the guerilla movement and likely increase the level of support provided by the general population. Therefore the group has decided to alter their plans in order to intercept the enemy column en route to their new destination and ensure its destruction. With only limited time to set up a hasty ambush with command detonated explosives there is not a minute to be lost.

Once the ambush has been concluded the resistance group is to follow up with an attack against their original target. A communication post at Saint David is serving to help pinpoint the origin of resistance transmissions. This has allowed the occupation forces to rapidly deploy response forces to chase after guerilla bands trying to coordinate their actions. By taking out this antenna park it will be more difficult for the Soviets to triangulate the source of radio traffic and this should buy signal operators sufficient time to melt away before the enemy is able to converge on their location. After completing demolitions on the comms gear the resistance fighters are to fall back immediately to a safehouse to divest themselves of their weapons and uniforms and pose as regular civilians again. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The column consists of two BTR armoured personnel carriers and a pair of Scud TEL (transporter, erector, launcher) vehicles. Although the Scuds must be destroyed, the other two vehicles need merely be disabled to prevent them from pursuing the ambush party. It might be wise to err on the cautious side and ensure their full destruction as well though in case they manage to offload their cargo of motor rifle troops.

The communication post is guarded by a small number of local militia. Although less well trained and equipped than the Soviet occupation forces these Quislings are nonetheless outnumbering the resistance fighters. Therefore it would be necessary to take full advantage of the scoped rifle to take down enemies at stand off range before moving in to blow up the masts and other communication equipment present. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the column before cutting communications and withdrawing to the safehouse."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A band of local resistants that was getting ready to attack a target at the village of Saint David has had to rearrange priorities as a result of newly received information. The resistance have been tipped off that the Soviet occupation forces are moving a pair of Scud launchers towards one of their northern bases along the road to Calille. An ambush of such high profile targets would add much to the prestige of the guerilla movement and likely increase the level of support provided by the general population. Therefore the group has decided to alter their plans in order to intercept the enemy column en route to their new destination and ensure its destruction. With only limited time to set up a hasty ambush with command detonated explosives there is not a minute to be lost.

Once the ambush has been concluded the resistance group is to follow up with an attack against their original target. A communication post at Saint David is serving to help pinpoint the origin of resistance transmissions. This has allowed the occupation forces to rapidly deploy response forces to chase after guerilla bands trying to coordinate their actions. By taking out this antenna park it will be more difficult for the Soviets to triangulate the source of radio traffic and this should buy signal operators sufficient time to melt away before the enemy is able to converge on their location. After completing demolitions on the comms gear the resistance fighters are to fall back immediately to a safehouse to divest themselves of their weapons and uniforms and pose as regular civilians again. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The column consists of two BTR armoured personnel carriers and a pair of Scud TEL (transporter, erector, launcher) vehicles. Although the Scuds must be destroyed, the other two vehicles need merely be disabled to prevent them from pursuing the ambush party. It might be wise to err on the cautious side and ensure their full destruction as well though in case they manage to offload their cargo of motor rifle troops.

The communication post is guarded by a small number of local militia. Although less well trained and equipped than the Soviet occupation forces these Quislings are nonetheless outnumbering the resistance fighters. Therefore it would be necessary to take full advantage of the scoped rifle to take down enemies at stand off range before moving in to blow up the masts and other communication equipment present. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the column before cutting communications and withdrawing to the safehouse."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A band of local resistants that was getting ready to attack a target at the village of Saint David has had to rearrange priorities as a result of newly received information. The resistance have been tipped off that the Soviet occupation forces are moving a pair of Scud launchers towards one of their northern bases along the road to Calille. An ambush of such high profile targets would add much to the prestige of the guerilla movement and likely increase the level of support provided by the general population. Therefore the group has decided to alter their plans in order to intercept the enemy column en route to their new destination and ensure its destruction. With only limited time to set up a hasty ambush with command detonated explosives there is not a minute to be lost.

Once the ambush has been concluded the resistance group is to follow up with an attack against their original target. A communication post at Saint David is serving to help pinpoint the origin of resistance transmissions. This has allowed the occupation forces to rapidly deploy response forces to chase after guerilla bands trying to coordinate their actions. By taking out this antenna park it will be more difficult for the Soviets to triangulate the source of radio traffic and this should buy signal operators sufficient time to melt away before the enemy is able to converge on their location. After completing demolitions on the comms gear the resistance fighters are to fall back immediately to a safehouse to divest themselves of their weapons and uniforms and pose as regular civilians again. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The column consists of two BTR armoured personnel carriers and a pair of Scud TEL (transporter, erector, launcher) vehicles. Although the Scuds must be destroyed, the other two vehicles need merely be disabled to prevent them from pursuing the ambush party. It might be wise to err on the cautious side and ensure their full destruction as well though in case they manage to offload their cargo of motor rifle troops.

The communication post is guarded by a small number of local militia. Although less well trained and equipped than the Soviet occupation forces these Quislings are nonetheless outnumbering the resistance fighters. Therefore it would be necessary to take full advantage of the scoped rifle to take down enemies at stand off range before moving in to blow up the masts and other communication equipment present. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the column before cutting communications and withdrawing to the safehouse."]];onloadmission="C W R 2 - S C U D S H U N T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_scud_shunt_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_G3A4 {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_Glock {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 6;}; class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_17Rnd_9x19_Para {count = 4;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class AK47MortarMag {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; };titleText ["C W R 2 - S C U D S H U N T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_btr60", "cwr2_Scud", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Urals", "cwr2_UAZ", "CABuildings", "CWR2Editor_Buildings", "cwr2_Soldiers_RUS", "cwr2_Mi17" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Scud", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_Mi17", "CWR2Editor_Fences", "camisc3", "CWR2Editor_Structures", "cwr2_Urals", "CABuildings", "CWR2Editor_Buildings", "cwr2_david" }; randomSeed=9495994; class Intel { briefingName="CWR2 - Scud Shunt (co05)"; briefingDescription="Take out the ballistic missile launchers"; startWeather=0.72091115; startFog=0.27521136; forecastWeather=0.72091115; forecastFog=0.36694849; month=4; day=5; minute=0; }; class Groups { items=40; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={2348.7891,14.457155,2508.5254}; azimut=150; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={11,9,10}; }; class Item1 { position[]={2341.5542,14.437471,2511.3374}; azimut=150; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={11,9,10}; }; class Item2 { position[]={2349.0237,14.553468,2515.7559}; azimut=150; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={11,9,10}; }; class Item3 { position[]={2335.1331,14.379785,2513.783}; azimut=150; id=3; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={11,9,10}; }; class Item4 { position[]={2349.0916,14.656283,2523.1631}; azimut=150; id=7; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\flecktarn_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={11,9,10}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2674.9844,8.3767786,1370.6934}; id=4; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={2674.9912,8.3560476,1375.0688}; completitionRadius=10; expActiv="btr1 setfuel 1; btr1 forceSpeed 7.0; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2383.1628,21.937853,3181.9712}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3220.179,53.755863,4001.9863}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3221.8718,54.086071,4006.8108}; expCond="(canMove btr);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2674.554,7.7778625,1323.687}; id=5; side="EAST"; vehicle="cwr2_SCUD"; leader=1; skill=0.2; fuel=0; text="scud2"; }; }; class Waypoints { items=4; class Item0 { position[]={2674.5298,7.7581377,1329.5542}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="scud2 setfuel 1; scud2 forceSpeed 6.7;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={2382.7134,21.931274,3179.9775}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3206.7043,51.523193,3966.5122}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3208.4907,51.84893,3971.6301}; expCond="(canMove scud2);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2675.0571,8.2489309,1346.866}; id=6; side="EAST"; vehicle="cwr2_SCUD"; leader=1; skill=0.2; fuel=0; text="scud1"; }; }; class Waypoints { items=4; class Item0 { position[]={2675.0352,8.3850317,1352.8408}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="scud1 setfuel 1; scud1 forceSpeed 6.85;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={2382.9651,21.934038,3180.9521}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3213.104,52.593163,3984.1213}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3214.7537,52.874523,3988.6855}; expCond="(canMove scud);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2674.5898,8.3157368,1301.8687}; id=8; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={2674.6702,8.2252283,1305.7068}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="btr2 setfuel 1; btr2 forceSpeed 6.55;"; class Effects { }; timeoutMin=7; timeoutMid=7; timeoutMax=7; showWP="NEVER"; }; class Item1 { position[]={2382.645,21.927187,3179.1987}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3199.8569,50.348347,3947.9526}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3201.9302,50.644497,3953.6174}; expCond="(canMove btr2);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2325.6536,14.711967,2543.3818}; id=9; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,7}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2342.1184,15.20954,2543.4121}; id=10; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,7}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2333.8589,14.974036,2543.408}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,7}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2250.3154,14.305636,2584.1895}; id=12; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2261.667,14.568534,2584.189}; id=13; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2801.3186,10.905284,1614.4558}; azimut=330; id=36; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2831.978,10.905284,1598.2065}; azimut=160; id=39; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2800.4285,10.905284,1613.3149}; azimut=270; id=43; side="EAST"; vehicle="cwr2_PartisanE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2832.7686,10.905284,1599.6963}; azimut=90; id=44; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2772.1565,3.999444,1563.1746}; azimut=160; id=50; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2769.0742,3.999444,1564.8022}; azimut=160; id=51; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.60000002; }; class Item2 { position[]={2772.6846,3.999444,1566.157}; azimut=160; id=52; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={2823.9497,3.999444,1582.082}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2770.1277,3.999444,1562.4944}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2823.9878,3.999444,1582.1191}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2818.0679,3.999444,1591.5498}; azimut=160; id=53; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2630.8955,3.999444,1649.4768}; azimut=90; id=54; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2632.5061,3.999444,1649.4558}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2632.3396,3.999444,1662.9792}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2632.7378,3.999444,1626.8262}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2632.324,3.999444,1662.9834}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2646.4705,3.999444,1686.9209}; azimut=90; id=56; side="EAST"; vehicle="cwr2_PartisanE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={2644.1892,3.999444,1689.0037}; azimut=90; id=55; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2649.0713,3.999444,1686.9246}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2685.5315,3.999444,1686.8237}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={2640.0488,3.999444,1686.9492}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={2685.5715,3.999444,1686.874}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2689.8264,3.999444,1608.4473}; azimut=90; id=57; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2691.437,3.999444,1608.4263}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2691.1501,3.999444,1637.4858}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2691.5483,3.999444,1601.3328}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2691.1345,3.999444,1637.49}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2693.2644,8.1519432,1374.9585}; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={2695.3777,8.1402626,1372.2263}; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={2691.5237,8.1871147,1372.4072}; id=60; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={2697.3044,8.1281452,1369.5767}; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr1;"; }; }; class Waypoints { items=1; class Item0 { position[]={2523.0332,11.551365,2475.0037}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2690.0723,7.6899734,1307.0754}; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={2692.1855,7.6981525,1304.3433}; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={2688.3315,7.6208797,1304.5242}; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={2694.1123,7.6722369,1301.6936}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr2;"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2705.8879,7.9792147,1374.2825}; id=66; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item1 { position[]={2708.0012,7.9613976,1371.5503}; id=67; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr1;"; }; class Item2 { position[]={2704.1472,8.0195856,1371.7312}; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr1;"; }; class Item3 { position[]={2709.928,7.9459043,1368.9006}; id=69; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2702.6958,8.0682497,1306.3994}; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item1 { position[]={2704.8091,8.0625277,1303.6672}; id=71; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr2;"; }; class Item2 { position[]={2700.9551,7.9457183,1303.8481}; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr2;"; }; class Item3 { position[]={2706.7358,8.035964,1301.0176}; id=73; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=1; class Item0 { position[]={2527.1721,11.687043,2464.0728}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1215.3459,4.1977782,2763.2095}; azimut=100; id=74; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={1215.7229,4.1977782,2766.3408}; azimut=100; special="CARGO"; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={1218.2789,4.1977782,2762.7803}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1827.0192,11.816572,2274.8569}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2664.1697,3.999444,1686.9746}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2683.8569,5.2688961,1536.325}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2725.2739,7.8291669,674.49756}; azimut=350; id=76; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2722.2153,7.8291669,673.99292}; azimut=350; special="CARGO"; id=77; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2724.8,7.8291669,677.09204}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2699.072,7.6429539,1179.4905}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2694.8901,6.0306487,1504.981}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2687.8291,5.5310841,1525.8848}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2681.2732,11.914165,303.19336}; id=78; side="EAST"; vehicle="cwr2_mi17"; leader=1; skill=0.2; text="hip"; }; }; class Waypoints { items=5; class Item0 { position[]={2681.2649,11.91808,309.83545}; completitionRadius=50; expCond="(VictoryCondition2 == 1);"; expActiv="hip setfuel 1; hip flyInHeight 60;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2734.3159,3.999444,1573.1128}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3100.3611,4.5981603,1528.0361}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2500.1248,8.5380974,1528.457}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3100.4126,4.6003361,1528.0078}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2702.9915,11.918612,309.45264}; id=79; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={2704.4292,11.918612,307.6687}; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={2701.8188,11.918612,307.86621}; id=81; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={2705.6523,11.918612,305.98291}; id=82; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={2700.6296,11.918612,306.2146}; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2707.0076,11.918612,304.2644}; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={2699.3401,11.918612,304.59497}; id=85; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=1; class Item0 { position[]={2737.8359,4.0193563,1550.1377}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2702.613,11.918612,303.06519}; id=86; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={2704.0508,11.918612,301.28125}; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={2701.4404,11.918612,301.47876}; id=88; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={2705.2739,11.918612,299.59546}; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={2700.2512,11.918612,299.82715}; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2706.6292,11.918612,297.87695}; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={2698.9617,11.918612,298.20752}; id=92; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={2813.1086,3.999444,1577.7261}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2807.4021,3.999444,1575.4907}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2811.7312,3.999444,1611.7944}; id=94; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={2813.4836,3.999444,1609.7607}; id=95; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2810.2627,3.999444,1609.666}; id=96; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.50000048; position[]={2814.9968,3.999444,1607.8206}; id=97; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2809.1638,3.999444,1607.7034}; id=98; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2816.7317,3.999444,1605.9502}; id=100; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2807.9766,3.999444,1605.6614}; id=99; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={2818.4661,3.999444,1603.8208}; id=101; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2811.6663,3.999444,1613.7017}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2817.05,3.999444,1579.3491}; placement=5; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={2833.613,3.999444,1583.6465}; id=102; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={2835.9185,3.999444,1581.5308}; id=119; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2833.5796,3.999444,1584.7937}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2833.5647,3.999444,1584.7407}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2816.6028,3.9986429,1616.4524}; azimut=200; id=103; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2670.7195,4.1014442,1680.7292}; azimut=330; id=104; side="EAST"; vehicle="cwr2_PartisanE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2713.2192,3.999444,1686.2363}; id=113; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2715.9133,3.999444,1682.9333}; id=107; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2710.844,3.999444,1682.9238}; id=105; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2713.175,3.999444,1687.2151}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2713.1899,3.999444,1688.1279}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2623.8821,3.999444,1653.6831}; id=112; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2625.4851,3.999444,1651.7053}; id=108; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2622.782,3.999444,1651.8308}; id=106; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2623.8801,3.999444,1655.2036}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2623.8904,3.999444,1657.063}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2652.4531,3.999444,1704.7998}; azimut=20; id=109; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2655.9868,6.3277235,1798.2722}; id=110; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2670.2644,6.2991672,1811.1506}; azimut=330; id=111; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2825.3389,4.5349922,1607.3245}; azimut=250; id=114; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.0)]; this forceSpeed 0;"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={2509.6553,4.1285467,1666.9971}; id=117; side="EAST"; vehicle="cwr2_PartisanE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2511.8271,4.1437016,1663.4854}; id=116; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={2507.1472,4.3161292,1663.5654}; id=115; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_AK47""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.50000048; position[]={2509.1475,4.3000765,1660.6589}; id=118; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2509.6416,4.1221571,1667.5308}; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2509.6191,4.1140876,1668.2117}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2820.6714,3.999444,1705.1594}; id=120; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; }; class Vehicles { items=33; class Item0 { position[]={2823.1326,3.958672,1624.7607}; azimut=160; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item1 { position[]={2817.5049,3.9878178,1622.7065}; azimut=160; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={2806.2371,3.9778359,1618.6099}; azimut=160; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={2800.6123,3.9945328,1616.5547}; azimut=160; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={2827.0205,3.9965048,1622.9612}; azimut=250; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={2824.8833,4.5345898,1606.6365}; azimut=70; id=19; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item6 { position[]={2822.1716,3.999444,1613.8552}; azimut=70; id=20; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item7 { position[]={2801.1992,3.999444,1613.7273}; azimut=340; id=21; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item8 { position[]={2832.1379,3.999444,1599.1238}; azimut=160; id=22; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item9 { position[]={2805.8018,3.999444,1607.9746}; azimut=250; id=23; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="target3"; }; class Item10 { position[]={2819.3584,3.9928014,1619.7512}; azimut=250; id=24; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item11 { position[]={2829.0684,3.9986584,1617.3308}; azimut=250; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={2831.1179,3.999444,1611.7048}; azimut=250; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={2804.9778,3.999444,1595.7749}; azimut=70; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={2835.2102,3.999444,1600.457}; azimut=250; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={2833.4575,3.999444,1596.5322}; azimut=340; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={2827.8237,3.999444,1594.4868}; azimut=340; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={2822.1807,3.999444,1592.4348}; azimut=340; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={2798.8318,3.999444,1612.6614}; azimut=70; id=32; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={2800.8904,3.999444,1607.0327}; azimut=70; id=33; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={2802.9304,3.999444,1601.4063}; azimut=70; id=34; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={2807.0283,3.999444,1590.147}; azimut=70; id=35; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={2812.7292,3.999444,1592.2056}; azimut=250; id=37; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={2818.302,3.999444,1594.2427}; azimut=70; id=38; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={2811.8723,3.9692624,1620.6609}; azimut=160; id=40; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={2810.9048,3.999444,1588.3416}; azimut=340; id=41; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={2820.7415,3.999444,1595.9863}; azimut=340; id=42; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { position[]={2833.147,3.999444,1606.0823}; azimut=250; id=45; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item28 { position[]={2807.6738,3.999444,1598.1824}; azimut=160; id=46; side="EMPTY"; vehicle="Land_radar"; skill=1; text="target1"; }; class Item29 { position[]={2826.0828,18.597626,1598.0317}; azimut=70; id=47; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="target2"; init="this setvectorup [0,0,1];"; }; class Item30 { position[]={2806.5713,6.7946959,1603.2627}; azimut=160; id=48; side="EMPTY"; vehicle="Land_Antenna"; skill=0.2; text="antennamast"; }; class Item31 { position[]={2799.927,3.999444,1599.9778}; azimut=89; id=49; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [target3,[0,+1,2.1]]; dish setDir 315; dish setPos getPos dish;"; }; class Item32 { position[]={2734.2939,3.999444,1572.9312}; id=93; side="EMPTY"; vehicle="HeliHEmpty"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={2346.8579,14.480307,2511.7551}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={2571.4858,11.98868,2343.3735}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=340; }; class Item2 { position[]={2815.5999,3.999444,1606.4126}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={2193.5386,27.051968,1544.1682}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=9; class Item0 { position[]={2250.1494,3.999444,2346.0508}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage scud1 >= 0.99) AND (getDammage scud2 >= 0.99) AND (!(canMove btr1)) AND (!(canMove btr2));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item1 { position[]={2250.791,35.634762,2746.2593}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_scud_shunt_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={2350.5298,33.716663,2746.7083}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2350.1357,21.507261,2646.2751}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={2049.9695,28.37915,2745.3909}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2350.6047,6.4451933,2345.8667}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target1 >= 0.99) AND (getDammage target2 >= 0.99) AND (getDammage target3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Let's get out of here before the reaction forces show up."";"; class Effects { }; }; class Item6 { position[]={2798.1299,3.999444,1615.3384}; a=300; b=300; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item7 { position[]={2743.0715,4.7082939,1518.5608}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=78; expActiv="hip land ""GET OUT"";"; class Effects { }; }; class Item8 { position[]={2193.6821,26.868832,1544.0835}; a=15; b=15; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; (leader group player) sidechat ""Let's get rid of these uniforms and weapons."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=10038248; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=14683711; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=768407; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Ambush the column and raid the base.

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