briefing.htmlD3Qbriefing.sqf5t3QTdescription.extf3Qinit.sqf'3Qhinitjipcompatible.sqf4overview.paa z3Q Debriefing

Cheating is despicable


Use of cheat codes can only lead to the dark side.





Mission Accomplished


The raid has yielded a treasure trove of intelligence on the Soviet forces on Everon that can contribute a great deal to the planning of a NATO amphibious assault. The destruction of the vehicles and supplies at the base also significantly reduces the ability of the enemy garrison to sustain itself from resources already present on the island.





Mission Failed


The SAS team has been wiped out.


// tasks task3a = sf1 createSimpleTask ["Extract by boat"]; task3a setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = sf1 createSimpleTask ["Raid the supply base"]; task2a setSimpleTaskDescription ["Raid the supply base", "Raid the supply base", "Raid the supply base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = sf1 createSimpleTask ["Secure the intelligence"]; task1a setSimpleTaskDescription ["Secure the intelligence", "Secure the intelligence", "Secure the intelligence"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = sf2 createSimpleTask ["Extract by boat"]; task3b setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = sf2 createSimpleTask ["Raid the supply base"]; task2b setSimpleTaskDescription ["Raid the supply base", "Raid the supply base", "Raid the supply base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = sf2 createSimpleTask ["Secure the intelligence"]; task1b setSimpleTaskDescription ["Secure the intelligence", "Secure the intelligence", "Secure the intelligence"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = sf3 createSimpleTask ["Extract by boat"]; task3c setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = sf3 createSimpleTask ["Raid the supply base"]; task2c setSimpleTaskDescription ["Raid the supply base", "Raid the supply base", "Raid the supply base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = sf3 createSimpleTask ["Secure the intelligence"]; task1c setSimpleTaskDescription ["Secure the intelligence", "Secure the intelligence", "Secure the intelligence"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = sf4 createSimpleTask ["Extract by boat"]; task3d setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = sf4 createSimpleTask ["Raid the supply base"]; task2d setSimpleTaskDescription ["Raid the supply base", "Raid the supply base", "Raid the supply base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = sf4 createSimpleTask ["Secure the intelligence"]; task1d setSimpleTaskDescription ["Secure the intelligence", "Secure the intelligence", "Secure the intelligence"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = sf5 createSimpleTask ["Extract by boat"]; task3e setSimpleTaskDescription ["Extract by boat", "Extract by boat", "Extract by boat"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = sf5 createSimpleTask ["Raid the supply base"]; task2e setSimpleTaskDescription ["Raid the supply base", "Raid the supply base", "Raid the supply base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = sf5 createSimpleTask ["Secure the intelligence"]; task1e setSimpleTaskDescription ["Secure the intelligence", "Secure the intelligence", "Secure the intelligence"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries sf1 createDiaryRecord["Diary", ["Background", " It is vital that NATO manages to oust the Soviet occupation force from Everon as enemy aircraft based on the airfield pose a threat to the security of alliance convoys en route to Malden. A task force is being assembled to launch an amphibious invasion of Everon, but with limited resources on hand it is of the utmost importance to employ the available troops and materiel in the most efficient manner. To achieve this aim it is necessary to acquire accurate information on the Soviet strength and dispositions on the island. Only with high grade intelligence on enemy forces will an assault by a limited contingent of NATO forces be a viable proposition.

In order to gain such intelligence Special Forces have been tasked to conduct raiding activity on Everon. One patrol of SAS troopers has been assigned the task of mounting an attack on the command post at Regina. Compared to other such command posts the target is poorly defended, reflecting the low probability of any large scale landing operations on the nearby coastline. Nonetheless it is expected that there will be a significant amount of information to be seized from this location. Therefore the SAS patrol is to raid the Soviet CP and seize any and all files that might be of interest. To avoid converging response forces troopers are to make a rapid withdrawal.

A secondary task is to raid the supply base near Levie. This facility has a significant amount of essential stores - including fuel, weapons and ammunition - as well as replacement vehicles to make good any combat losses in the armoured units based on Everon. The SAS patrol is to ensure the destruction of all ammunition supplies, all refuelling trucks and all armoured vehicles on the base. Prepared explosive charges carried by the raiders may be supplemented by other expedient means acquired from battlefied salvage. After destroying all their targets the SAS troopers are to move to an extraction point on the northern coast for retrieval by a patrol boat. "]]; sf1 createDiaryRecord["Diary", ["Enemy", " The command post is guarded by a detachment of light infantry with a few crew served weapons in fortified emplacements. Some of the troops are performing sentry duty near the target while others are on patrol in the surrounding countryside. Due care must be taken to avoid premature detection on the approach march.

The supply base has a small garrison of infantry to provide security. Local agents have passed on information that no tank crews are actually based at this installation. With only unqualified personnel in the vicinity it is therefore thought unlikely that the Soviets are able to put the armoured vehicles to use against an attack.

Nearby garrisons are known to have detailed one or two squads of infantry to quick reaction force duty. These may be provided with transport of some kind to provide mobility, either Ural trucks or armoured personnel carriers. The attacks must therefore be concluded as rapidly as possible if the response forces are to be evaded. "]]; sf1 createDiaryRecord["Diary", ["Mission", "SAS will secure intelligence at Regina and raid the supply base near Levie before moving to the pick up point."]]; // diary entries sf2 createDiaryRecord["Diary", ["Background", " It is vital that NATO manages to oust the Soviet occupation force from Everon as enemy aircraft based on the airfield pose a threat to the security of alliance convoys en route to Malden. A task force is being assembled to launch an amphibious invasion of Everon, but with limited resources on hand it is of the utmost importance to employ the available troops and materiel in the most efficient manner. To achieve this aim it is necessary to acquire accurate information on the Soviet strength and dispositions on the island. Only with high grade intelligence on enemy forces will an assault by a limited contingent of NATO forces be a viable proposition.

In order to gain such intelligence Special Forces have been tasked to conduct raiding activity on Everon. One patrol of SAS troopers has been assigned the task of mounting an attack on the command post at Regina. Compared to other such command posts the target is poorly defended, reflecting the low probability of any large scale landing operations on the nearby coastline. Nonetheless it is expected that there will be a significant amount of information to be seized from this location. Therefore the SAS patrol is to raid the Soviet CP and seize any and all files that might be of interest. To avoid converging response forces troopers are to make a rapid withdrawal.

A secondary task is to raid the supply base near Levie. This facility has a significant amount of essential stores - including fuel, weapons and ammunition - as well as replacement vehicles to make good any combat losses in the armoured units based on Everon. The SAS patrol is to ensure the destruction of all ammunition supplies, all refuelling trucks and all armoured vehicles on the base. Prepared explosive charges carried by the raiders may be supplemented by other expedient means acquired from battlefied salvage. After destroying all their targets the SAS troopers are to move to an extraction point on the northern coast for retrieval by a patrol boat. "]]; sf2 createDiaryRecord["Diary", ["Enemy", " The command post is guarded by a detachment of light infantry with a few crew served weapons in fortified emplacements. Some of the troops are performing sentry duty near the target while others are on patrol in the surrounding countryside. Due care must be taken to avoid premature detection on the approach march.

The supply base has a small garrison of infantry to provide security. Local agents have passed on information that no tank crews are actually based at this installation. With only unqualified personnel in the vicinity it is therefore thought unlikely that the Soviets are able to put the armoured vehicles to use against an attack.

Nearby garrisons are known to have detailed one or two squads of infantry to quick reaction force duty. These may be provided with transport of some kind to provide mobility, either Ural trucks or armoured personnel carriers. The attacks must therefore be concluded as rapidly as possible if the response forces are to be evaded. "]]; sf2 createDiaryRecord["Diary", ["Mission", "SAS will secure intelligence at Regina and raid the supply base near Levie before moving to the pick up point."]]; // diary entries sf3 createDiaryRecord["Diary", ["Background", " It is vital that NATO manages to oust the Soviet occupation force from Everon as enemy aircraft based on the airfield pose a threat to the security of alliance convoys en route to Malden. A task force is being assembled to launch an amphibious invasion of Everon, but with limited resources on hand it is of the utmost importance to employ the available troops and materiel in the most efficient manner. To achieve this aim it is necessary to acquire accurate information on the Soviet strength and dispositions on the island. Only with high grade intelligence on enemy forces will an assault by a limited contingent of NATO forces be a viable proposition.

In order to gain such intelligence Special Forces have been tasked to conduct raiding activity on Everon. One patrol of SAS troopers has been assigned the task of mounting an attack on the command post at Regina. Compared to other such command posts the target is poorly defended, reflecting the low probability of any large scale landing operations on the nearby coastline. Nonetheless it is expected that there will be a significant amount of information to be seized from this location. Therefore the SAS patrol is to raid the Soviet CP and seize any and all files that might be of interest. To avoid converging response forces troopers are to make a rapid withdrawal.

A secondary task is to raid the supply base near Levie. This facility has a significant amount of essential stores - including fuel, weapons and ammunition - as well as replacement vehicles to make good any combat losses in the armoured units based on Everon. The SAS patrol is to ensure the destruction of all ammunition supplies, all refuelling trucks and all armoured vehicles on the base. Prepared explosive charges carried by the raiders may be supplemented by other expedient means acquired from battlefied salvage. After destroying all their targets the SAS troopers are to move to an extraction point on the northern coast for retrieval by a patrol boat. "]]; sf3 createDiaryRecord["Diary", ["Enemy", " The command post is guarded by a detachment of light infantry with a few crew served weapons in fortified emplacements. Some of the troops are performing sentry duty near the target while others are on patrol in the surrounding countryside. Due care must be taken to avoid premature detection on the approach march.

The supply base has a small garrison of infantry to provide security. Local agents have passed on information that no tank crews are actually based at this installation. With only unqualified personnel in the vicinity it is therefore thought unlikely that the Soviets are able to put the armoured vehicles to use against an attack.

Nearby garrisons are known to have detailed one or two squads of infantry to quick reaction force duty. These may be provided with transport of some kind to provide mobility, either Ural trucks or armoured personnel carriers. The attacks must therefore be concluded as rapidly as possible if the response forces are to be evaded. "]]; sf3 createDiaryRecord["Diary", ["Mission", "SAS will secure intelligence at Regina and raid the supply base near Levie before moving to the pick up point."]]; // diary entries sf4 createDiaryRecord["Diary", ["Background", " It is vital that NATO manages to oust the Soviet occupation force from Everon as enemy aircraft based on the airfield pose a threat to the security of alliance convoys en route to Malden. A task force is being assembled to launch an amphibious invasion of Everon, but with limited resources on hand it is of the utmost importance to employ the available troops and materiel in the most efficient manner. To achieve this aim it is necessary to acquire accurate information on the Soviet strength and dispositions on the island. Only with high grade intelligence on enemy forces will an assault by a limited contingent of NATO forces be a viable proposition.

In order to gain such intelligence Special Forces have been tasked to conduct raiding activity on Everon. One patrol of SAS troopers has been assigned the task of mounting an attack on the command post at Regina. Compared to other such command posts the target is poorly defended, reflecting the low probability of any large scale landing operations on the nearby coastline. Nonetheless it is expected that there will be a significant amount of information to be seized from this location. Therefore the SAS patrol is to raid the Soviet CP and seize any and all files that might be of interest. To avoid converging response forces troopers are to make a rapid withdrawal.

A secondary task is to raid the supply base near Levie. This facility has a significant amount of essential stores - including fuel, weapons and ammunition - as well as replacement vehicles to make good any combat losses in the armoured units based on Everon. The SAS patrol is to ensure the destruction of all ammunition supplies, all refuelling trucks and all armoured vehicles on the base. Prepared explosive charges carried by the raiders may be supplemented by other expedient means acquired from battlefied salvage. After destroying all their targets the SAS troopers are to move to an extraction point on the northern coast for retrieval by a patrol boat. "]]; sf4 createDiaryRecord["Diary", ["Enemy", " The command post is guarded by a detachment of light infantry with a few crew served weapons in fortified emplacements. Some of the troops are performing sentry duty near the target while others are on patrol in the surrounding countryside. Due care must be taken to avoid premature detection on the approach march.

The supply base has a small garrison of infantry to provide security. Local agents have passed on information that no tank crews are actually based at this installation. With only unqualified personnel in the vicinity it is therefore thought unlikely that the Soviets are able to put the armoured vehicles to use against an attack.

Nearby garrisons are known to have detailed one or two squads of infantry to quick reaction force duty. These may be provided with transport of some kind to provide mobility, either Ural trucks or armoured personnel carriers. The attacks must therefore be concluded as rapidly as possible if the response forces are to be evaded. "]]; sf4 createDiaryRecord["Diary", ["Mission", "SAS will secure intelligence at Regina and raid the supply base near Levie before moving to the pick up point."]]; // diary entries sf5 createDiaryRecord["Diary", ["Background", " It is vital that NATO manages to oust the Soviet occupation force from Everon as enemy aircraft based on the airfield pose a threat to the security of alliance convoys en route to Malden. A task force is being assembled to launch an amphibious invasion of Everon, but with limited resources on hand it is of the utmost importance to employ the available troops and materiel in the most efficient manner. To achieve this aim it is necessary to acquire accurate information on the Soviet strength and dispositions on the island. Only with high grade intelligence on enemy forces will an assault by a limited contingent of NATO forces be a viable proposition.

In order to gain such intelligence Special Forces have been tasked to conduct raiding activity on Everon. One patrol of SAS troopers has been assigned the task of mounting an attack on the command post at Regina. Compared to other such command posts the target is poorly defended, reflecting the low probability of any large scale landing operations on the nearby coastline. Nonetheless it is expected that there will be a significant amount of information to be seized from this location. Therefore the SAS patrol is to raid the Soviet CP and seize any and all files that might be of interest. To avoid converging response forces troopers are to make a rapid withdrawal.

A secondary task is to raid the supply base near Levie. This facility has a significant amount of essential stores - including fuel, weapons and ammunition - as well as replacement vehicles to make good any combat losses in the armoured units based on Everon. The SAS patrol is to ensure the destruction of all ammunition supplies, all refuelling trucks and all armoured vehicles on the base. Prepared explosive charges carried by the raiders may be supplemented by other expedient means acquired from battlefied salvage. After destroying all their targets the SAS troopers are to move to an extraction point on the northern coast for retrieval by a patrol boat. "]]; sf5 createDiaryRecord["Diary", ["Enemy", " The command post is guarded by a detachment of light infantry with a few crew served weapons in fortified emplacements. Some of the troops are performing sentry duty near the target while others are on patrol in the surrounding countryside. Due care must be taken to avoid premature detection on the approach march.

The supply base has a small garrison of infantry to provide security. Local agents have passed on information that no tank crews are actually based at this installation. With only unqualified personnel in the vicinity it is therefore thought unlikely that the Soviets are able to put the armoured vehicles to use against an attack.

Nearby garrisons are known to have detailed one or two squads of infantry to quick reaction force duty. These may be provided with transport of some kind to provide mobility, either Ural trucks or armoured personnel carriers. The attacks must therefore be concluded as rapidly as possible if the response forces are to be evaded. "]]; sf5 createDiaryRecord["Diary", ["Mission", "SAS will secure intelligence at Regina and raid the supply base near Levie before moving to the pick up point."]];onloadmission="C W R 2 - S E R V I C E C H A R G E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_service_charge_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class CWR2_UK_L7_GPMG {count = 1;}; class CWR2_M249 {count = 2;}; class cwr2_G3A4 {count = 2;}; class cwr2_M16A2_GL {count = 2;}; class cwr2_LAW {count = 1;}; class cwr2_UK_L9A1 {count = 3;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class 1Rnd_HE_M203 {count = 16;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; class cwr2_13Rnd_9x19_Para {count = 24;}; };titleText ["C W R 2 - S E R V I C E C H A R G E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eden", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAWater", "cwr2_AmmoBoxes", "camisc3", "cwr2_UAZ", "CABuildings", "cwr2_Soldiers_RUS", "cwr2_T80", "cwr2_T72", "cwr2_Urals", "cwr2_BMP2", "cwr2_BMP1", "cwr2_Static", "cwr2_misc", "caweapons_ammoboxes", "cwr2_BoatW" }; addOnsAuto[]= { "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_BMP1", "cwr2_Urals", "cwr2_Static", "cwr2_BoatW", "cwr2_uaz", "CAWater", "cwr2_AmmoBoxes", "camisc3", "CABuildings", "cwr2_T80", "cwr2_T72", "cwr2_BMP2", "cwr2_misc", "caweapons_ammoboxes", "cwr2_eden" }; randomSeed=2787443; class Intel { briefingName="CWR2 - Service Charge (co05)"; briefingDescription="Special Air Service that is"; startWeather=0.66100681; startFog=0.34709632; forecastWeather=0.6596756; forecastFog=0.46146393; day=20; hour=4; }; class Groups { items=39; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={6912.9707,5.0168638,1687.9722}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="sf1"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""Binocular"";"; synchronizations[]={8,9,7,0}; }; class Item1 { position[]={6920.3359,2.8009915,1679.6279}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="sf2"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={8,9,7}; }; class Item2 { position[]={6907.9937,2.6332676,1679.978}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="sf3"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={8,9,7}; }; class Item3 { position[]={6927.6719,0.57869661,1670.4291}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf4"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={8,9,7}; }; class Item4 { position[]={6902.5205,0.27747914,1670.4291}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="sf5"; init="sfsquad = group this; sfsquad setgroupid [""SAS"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_MP5SD6""; this addweapon ""Binocular"";"; synchronizations[]={8,9,7}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6928.0654,0.039350703,1647.8848}; id=7; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6907.6196,0.1960481,1648.1826}; id=8; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6917.7686,0.07246042,1648.0496}; id=9; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8840.6279,88.61853,2765.6135}; azimut=270; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={8842.9834,88.704941,2767.4795}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={8842.583,88.569725,2764.1492}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={8844.9561,88.823875,2769.2344}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={8844.7217,88.52446,2762.7502}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8847.0225,88.977943,2770.7617}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={8847.2295,88.487366,2760.9148}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={7533.5386,142.44392,4345.3423}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7528.9438,144.54112,4330.4375}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7501.0747,152.22002,4277.1655}; azimut=270; id=34; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7503.1782,152.07716,4278.8555}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7503.1582,152.40483,4275.7212}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7505.0171,151.97537,4280.1123}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7505.0493,152.56554,4274.0889}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7506.9341,151.85573,4281.4233}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={7359.5298,147.36488,4264.6123}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7385.5479,172.81348,3972.3318}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7706.728,198.33014,4002.7222}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7679.1528,169.07353,4293.145}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7359.4507,147.35147,4264.5391}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7175.1689,124.00222,2348.5537}; azimut=270; id=35; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7179.0811,124.00222,2351.9177}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={7179.6533,124.00222,2345.635}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7182.7681,124.00222,2354.7837}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7173.7065,124.00223,2348.6206}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7172.5469,124.00223,2348.5991}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={8840.835,88.259384,2752.5447}; azimut=270; id=36; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item1 { position[]={8843.0127,88.305038,2754.2458}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; class Item2 { position[]={8842.7627,88.221664,2750.6531}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item3 { position[]={8845.3135,88.350082,2755.8064}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item4 { position[]={8844.7471,88.169945,2748.4202}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo qrf_ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={8847.6748,88.401299,2757.3831}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_ural;"; }; class Item6 { position[]={8846.8096,88.114365,2746.1326}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo qrf_ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={7504.1719,141.85648,4352.9355}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7499.0913,144.14096,4339.9512}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7544.6465,153.97589,4179.3203}; azimut=270; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7547.0483,153.97589,4181.231}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7546.6836,153.97589,4177.668}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7549.374,153.97589,4182.8672}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7549.2349,153.97589,4175.7896}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7551.5083,153.97589,4184.4912}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7543.228,153.97589,4179.2837}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7541.1787,153.97589,4179.1543}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7502.7339,153.97574,4182.4268}; azimut=270; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7506.9189,153.97568,4185.6626}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7500.0688,153.97574,4182.2993}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7499.9893,153.97574,4182.3008}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7620.3472,155.55981,4144.8911}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7624.1021,156.48129,4147.2539}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7624.0308,156.29277,4142.1816}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7626.9019,157.40073,4148.9424}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7623.7925,156.56789,4087.4482}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7615.1309,154.73837,4207.8809}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7623.7959,156.56982,4087.4375}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={7450.7603,156.54939,4137.8232}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={7453.9297,156.15585,4139.8296}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7453.46,156.28355,4135.7314}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7457.1235,155.75591,4141.9502}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7447.1021,155.76398,4192.229}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7455.0786,156.52917,4076.9021}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7447.1138,155.76268,4192.2227}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7583.8477,153.97589,4151.1475}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7586.4253,153.97589,4154.9307}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7579.1641,153.97589,4150.7979}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7579.1362,153.97589,4150.7988}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7535.6299,153.97589,4117.3896}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={7539.4863,153.97589,4121.1885}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7532.0366,153.97589,4117.2324}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7532.0376,153.97589,4117.2319}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={7183.9712,123.97794,2413.3447}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={7185.4219,123.97462,2414.2222}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={7185.1289,123.98167,2412.1436}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { position[]={7187.0713,123.97169,2415.1438}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={7186.2441,123.98367,2410.7891}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={7189.083,123.97002,2416.4063}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={7136.144,124.15883,2414.7109}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7134.4077,124.07263,2290.2068}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7236.3174,124.11905,2287.5244}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7236.3184,124.24223,2411.8943}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7136.1035,124.15834,2414.5918}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7136.1353,124.14045,2413.8381}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={7135.9717,124.00675,2402.6519}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7135.7607,124.04227,2390.676}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7578.2598,153.97589,4191.6816}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7576.8271,153.97589,4191.6406}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7576.8223,153.97589,4191.5952}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={7211.5913,125.15898,2502.8699}; azimut=90; id=41; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={7208.5425,125.02559,2500.9604}; azimut=90; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={7208.7085,125.16576,2505.5215}; azimut=90; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={7205.1548,124.88165,2498.551}; azimut=90; id=119; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.50000048; position[]={7205.0356,125.15618,2508.3477}; azimut=90; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={7201.2324,124.73897,2496.5242}; azimut=90; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={7332.6772,134.17119,2500.8606}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7334.5254,125.96992,2224.0403}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7033.103,140.94826,2227.061}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7035.7842,145.67183,2505.6213}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7332.6895,134.17479,2500.9292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7331.8877,134.02322,2500.126}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={7314.2378,130.7567,2480.9907}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={7302.1279,129.09982,2468.4363}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7542.9185,157.77681,4160.4448}; azimut=180; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7540.3501,160.73276,4224.8135}; azimut=355; id=78; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7166.6689,124.00224,2347.1072}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7162.0962,124.00226,2347.0933}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7162.0908,124.00226,2347.1453}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7539.9409,160.73276,4223.5215}; azimut=255; id=85; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7184.5767,124.00222,2310.79}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7184.6299,124.00222,2314.2754}; azimut=270; special="NONE"; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7182.7227,124.00222,2310.7302}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7182.7227,124.00222,2310.7341}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7567.0415,265.71335,3186.2317}; azimut=270; id=100; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={7569.8716,266.74521,3187.613}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={7568.7676,266.34177,3183.4929}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={7573.1777,267.96896,3189.0818}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={7570.9395,267.13239,3181.0002}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7702.0967,291.86148,3375.7249}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7252.9756,132.00066,3375.5942}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7470.8237,230.96349,3051.2747}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; }; class Item3 { position[]={7702.2891,291.87842,3375.8674}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7702.2607,291.79318,3376.6997}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={7700.1768,284.8815,3430.8135}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7699.6987,280.35416,3462.3909}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7523.0952,214.17622,3601.9407}; azimut=270; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { position[]={7526.3101,215.38275,3604.0896}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { presence=0.75000024; position[]={7525.7432,215.19394,3600.1462}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={7529.7842,216.58527,3605.4915}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; class Item4 { position[]={7528.3379,216.15218,3597.9436}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7412.6313,200.50664,3441.2148}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7204.5078,143.29672,3736.614}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7613.6421,226.02928,3735.0791}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7412.4751,200.45807,3441.1982}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7412.4888,200.12743,3443.8987}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={7413.5459,191.10226,3496.4219}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7413.9238,187.47725,3512.6064}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7584.3438,118.05582,4713.332}; azimut=180; id=102; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7584.3799,118.09502,4710.978}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7584.4927,118.15057,4708.2002}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={8324.4072,227.60748,4588.9624}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={8326.96,227.20734,4590.293}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={8326.4365,227.56764,4586.5054}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={8329.4404,226.74548,4591.8101}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={8323.6123,214.12527,4809.5669}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8061.916,174.0972,4616.9727}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={8324.9121,247.38591,4418.8379}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8323.7793,214.14388,4809.5552}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={7587.5898,117.79501,4731.8623}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7590.2129,117.80377,4733.46}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={7590,117.80702,4729.6787}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7593.0327,117.80061,4735.1924}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7595.5601,117.81104,4733.1509}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7566.3369,119.42764,4676.001}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7518.3896,117.54379,4721.4214}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7595.5557,117.81088,4733.1836}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7598.2729,117.90705,4719.374}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7601.9971,118.37864,4698.1021}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7868.9126,115.74799,5047.6533}; azimut=270; id=105; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7871.4419,114.95181,5049.2671}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7871.0244,115.45702,5045.6328}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7874.5693,114.05728,5050.6758}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { position[]={7873.0972,115.21449,5043.2612}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={8115.8701,85.591469,5062.9736}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7916.9258,132.87808,4741.2036}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7760.3828,117.03724,5042.5679}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={8115.8569,85.607323,5062.917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7182.6895,124.00222,2335.3025}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={7181.1216,124.00222,2335.2205}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7181.1226,124.00222,2335.2205}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5539.9814,80.402916,6060.0884}; azimut=270; id=121; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item1 { position[]={5542.3062,80.397751,6062.1606}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item2 { position[]={5542.1445,80.412308,6057.8706}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item3 { position[]={5544.7217,80.399437,6063.9868}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item4 { position[]={5544.3955,80.420258,6056.0938}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo qrf_bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={5547.2041,80.40181,6065.8037}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item6 { position[]={5546.8594,80.428795,6054.1963}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item7 { position[]={5549.396,80.399193,6067.3149}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={7182.9072,124.00216,2387.7847}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7183.0942,124.00222,2381.3491}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7191.4868,129.93784,2336.1826}; azimut=230; id=124; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7200.4121,124.00226,2345.864}; azimut=90; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7201.8638,124.00226,2345.8496}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7201.8638,124.00226,2345.8496}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5535.2944,80.399872,6068.2114}; azimut=120; id=147; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="qrf_bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={5538.2666,80.395485,6066.4248}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; expActiv="qrf_bmp1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6582.5391,73.361549,5317.374}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6956.1343,68.806763,3750.905}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7172.1206,125.09694,2519.3901}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7182.8076,123.99441,2403.4973}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item5 { position[]={7182.8081,123.99982,2398.7771}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8822.4053,88.114677,2740.707}; azimut=340; id=148; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="qrf_ural"; }; }; class Waypoints { items=6; class Item0 { position[]={8821.1084,88.136887,2744.3718}; completitionRadius=10; expCond="(blufor_detected_obj2 == 1);"; expActiv="qrf_ural setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=360; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8277.7002,140.51753,3776.2161}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7617.8589,132.45615,4540.3862}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7528.0596,139.42581,4367.8145}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7527.0957,139.77237,4365.6616}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7523.9219,140.98436,4357.6123}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7176.3203,126.00563,2394.2798}; id=158; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7176.6538,126.00708,2310.5027}; azimut=180; id=159; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7193.4268,129.43355,2334.6611}; azimut=270; id=173; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={8586.3301,0.12881157,6031.3086}; azimut=180; id=174; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; fuel=0; text="pbr"; init="boatsquad = group this; boatsquad setgroupid [""PBR Crew"",""Black""]; pbr allowDamage false; pbrD allowDamage false; pbr lockDriver true;"; }; }; class Waypoints { items=4; class Item0 { position[]={8586.3574,0.022618398,6029.1172}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) and (extraction == 1);"; expActiv="pbr setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear, acknowledged. A PBR is en route to the extraction point, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={8217.4727,0.22500899,5382.6772}; completitionRadius=5; speed="FULL"; expActiv="(leader group player) sidechat ""Time to head home for tea and medals."";"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8204.3633,-0.12711743,5360.2778}; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; sf1 addrating 300; sf2 addrating 300; sf3 addrating 300; sf4 addrating 300; sf5 addrating 300;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8195.0645,0.47911525,5344.9033}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7556.0264,117.88162,4723.4868}; azimut=170; id=175; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="aJeep"; }; }; class Waypoints { items=2; class Item0 { position[]={7556.457,117.94843,4720.8062}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="aJeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7556.6987,117.98257,4719.4312}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=63; class Item0 { position[]={6913.5742,0.68305928,1673.736}; id=5; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={6916.8101,0.51001668,1672.6046}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_UK_BasicAmmunition"; skill=1; text="ammocrate"; init="ammocrate attachTo [boat,[0,-0.25,-0.7]]; ammocrate setDir 90; ammocrate setpos getpos ammocrate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""BAF_L109A1_HE"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addmagazinecargo [""PipeBomb"",3]; this addweaponcargo [""cwr2_XM177E2"",1];"; }; class Item2 { position[]={7512.4712,153.97589,4097.1499}; id=10; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item3 { position[]={7511.0913,153.97589,4102.3965}; azimut=270; id=11; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item4 { position[]={7531.9971,153.97589,4102.854}; azimut=180; id=12; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item5 { position[]={7531.2627,153.97589,4098.0488}; azimut=270; id=13; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item6 { position[]={7552.251,153.97589,4102.2905}; azimut=90; id=14; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo5"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item7 { position[]={7550.8975,153.97589,4097.9375}; azimut=180; id=15; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item8 { position[]={7550.7412,153.97589,4094.8708}; id=16; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.1)]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={7584.1616,157.69202,4063.408}; azimut=180; id=17; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item10 { position[]={7584.1973,161.14691,4055.363}; id=18; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item11 { position[]={7512.4277,153.97589,4098.5195}; azimut=270; id=19; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item12 { position[]={7532.6533,153.97589,4094.8276}; id=20; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={7583.8892,165.52388,4046.8174}; azimut=180; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item14 { position[]={7583.8999,169.89709,4038.6147}; id=22; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item15 { position[]={7532.4268,153.97589,4098.1597}; azimut=90; id=23; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item16 { position[]={7512.77,153.97589,4095.1121}; id=24; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.2)]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={7583.6216,174.73093,4029.4424}; azimut=180; id=25; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item18 { position[]={7583.3506,178.06595,4021.6333}; id=26; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item19 { position[]={7550.8242,153.97589,4098.1929}; azimut=270; id=27; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item20 { presence=0.75000024; position[]={7514.4111,153.97589,4102.6904}; id=28; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item21 { position[]={7586.1069,153.97589,4190.5581}; azimut=270; id=29; side="EMPTY"; vehicle="MASH"; skill=1; }; class Item22 { presence=0.75000024; position[]={7584.6162,153.97589,4107.1719}; azimut=270; id=30; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item23 { position[]={7549.6787,153.97589,4101.9297}; azimut=270; id=31; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo7"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item24 { position[]={7534.0156,153.97589,4098.2729}; azimut=90; id=32; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=0.2; text="ammo8"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""MineE"",12]; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_AKS74"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item25 { position[]={7527.0562,153.97589,4171.7373}; azimut=270; id=125; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank1"; }; class Item26 { position[]={7527.1558,153.97589,4165.5786}; azimut=270; id=126; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank2"; }; class Item27 { position[]={7527.0547,153.97589,4159.4199}; azimut=270; id=127; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank3"; }; class Item28 { position[]={7557.6558,153.97589,4172.5884}; id=128; side="EMPTY"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank4"; }; class Item29 { position[]={7563.9331,153.97589,4172.5078}; id=129; side="EMPTY"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank5"; }; class Item30 { position[]={7569.73,153.97589,4172.5083}; id=130; side="EMPTY"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank6"; }; class Item31 { position[]={7528.2993,153.97589,4144.8931}; azimut=270; id=131; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item32 { position[]={7528.2881,153.97589,4140.0889}; azimut=270; id=132; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item33 { position[]={7528.1479,153.97589,4135.0581}; azimut=270; id=133; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item34 { position[]={7528.2188,153.97589,4129.7036}; azimut=270; id=134; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item35 { position[]={7501.6304,153.97589,4145.0752}; azimut=90; id=135; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={7501.6304,153.97589,4139.8818}; azimut=90; id=136; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={7567.314,153.97589,4159.9287}; azimut=90; id=137; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fuel1"; }; class Item38 { position[]={7567.314,153.97589,4154.0181}; azimut=90; id=138; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fuel2"; }; class Item39 { position[]={7537.7529,153.97589,4191.7334}; azimut=180; id=139; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fuel3"; }; class Item40 { position[]={7542.8784,153.97589,4191.7085}; azimut=180; id=140; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; text="fuel4"; }; class Item41 { position[]={7532.6328,153.97523,4191.708}; azimut=180; id=141; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item42 { presence=0.50000048; position[]={7595.061,153.97589,4183.0869}; azimut=270; id=142; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item43 { position[]={7589.2754,153.97589,4145.5146}; azimut=270; id=143; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item44 { position[]={7589.2642,153.97589,4140.7104}; azimut=270; id=144; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item45 { position[]={7589.124,153.97589,4135.6797}; azimut=270; id=145; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item46 { position[]={7589.1948,153.97589,4130.3252}; azimut=270; id=146; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item47 { presence=0.75000024; position[]={7191.7246,124.00224,2346.9446}; azimut=270; id=155; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item48 { presence=0.75000024; position[]={7177.0986,124.00222,2328.7725}; azimut=180; id=156; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item49 { presence=0.75000024; position[]={7191.2261,124.00223,2342.3733}; azimut=270; id=157; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_SVD"",1];"; }; class Item50 { position[]={7176.2979,124.00222,2310.3318}; id=160; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item51 { position[]={7176.644,124.00072,2394.5625}; azimut=180; id=161; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item52 { position[]={7205.2974,124.00226,2331.3752}; azimut=180; id=162; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item53 { position[]={7200.8247,124.00226,2333.8674}; id=163; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item54 { position[]={7198.561,124.00225,2333.7971}; id=164; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item55 { position[]={7203.104,124.00226,2333.7356}; id=165; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item56 { position[]={7192.0059,130.50464,2335.1589}; azimut=90; id=166; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.825)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item57 { position[]={7207.4409,124.00226,2333.7493}; id=167; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item58 { position[]={7201.1108,124.00226,2331.1184}; id=168; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item59 { position[]={7194.1597,128.61809,2338.9722}; azimut=180; id=169; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.825)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item60 { position[]={7203.6924,124.00226,2339.0894}; id=170; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item61 { position[]={7202.6963,124.00226,2336.9619}; azimut=180; id=171; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item62 { position[]={7204.3125,124.00226,2336.9824}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; }; class Markers { items=6; class Item0 { position[]={6913.1934,2.3551483,1679.2976}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7191.2788,129.70555,2335.4324}; name="obj1"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={7515.0864,153.97589,4159.6689}; name="obj2"; text=" Supply Base"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={8183.6353,6.2463608,5326.7461}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={8822.6738,88.113388,2740.6096}; name="durras"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={5534.8618,80.400887,6068.6021}; name="provins"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={7762.9038,196.79045,4181.9697}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99) AND (getDammage tank4 >= 0.99) AND (getDammage tank5 >= 0.99) AND (getDammage tank6 >= 0.99) AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammo7 >= 0.99) AND (getDammage ammo8 >= 0.99) AND (getDammage fuel1 >= 0.99) AND (getDammage fuel2 >= 0.99) AND (getDammage fuel3 >= 0.99) AND (getDammage fuel4 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; sf1 addrating 300; sf2 addrating 300; sf3 addrating 300; sf4 addrating 300; sf5 addrating 300; (leader group player) sidechat ""Damn, I love this job. Imagine the trouble you'ld be in causing such mayhem and destruction in civvy street."";"; class Effects { }; }; class Item1 { position[]={7182.8076,124.00222,2367.3179}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1""; deleteWaypoint [patrol1, 5]; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item2 { position[]={7534.7559,153.97589,4139.6494}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2""; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 4];"; class Effects { }; }; class Item3 { position[]={7193.1035,129.76405,2335.5203}; a=2; b=2; rectangular=1; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; deleteVehicle map; deleteVehicle folder; deleteVehicle folder_1; deleteVehicle pics; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; sf1 addrating 300; sf2 addrating 300; sf3 addrating 300; sf4 addrating 300; sf5 addrating 300; (leader group player) sidechat ""The intel has been seized, let's head out to the next objective."";"; class Effects { }; }; class Item4 { position[]={8133.1265,29.026573,5266.6665}; a=150; b=150; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="extraction = 1; publicVariable ""extraction""; (leader group player) sidechat ""Papa Bear, this is Bravo. The callsign is requesting immediate extraction, over."";"; class Effects { }; }; class Item5 { position[]={8510.3545,0.2654497,5541.1353}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_service_charge_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={8637.959,0.041828424,5540.0029}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units sfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={8634.9727,0.29635739,5418.1279}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16320863; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9343276; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2829345; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Demolition job.

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