briefing.html Q(briefing.sqf%rQesdescription.ext-QUinit.sqfGQlinitjipcompatible.sqf$.fL0mission.sqmNR}overview.html. QIoverview.paa#qQ= Debriefing

Cheating leads to the dark side


No good can come from using the Endmission cheat to end a scenario.





Mission Accomplished


All of the targets were destroyed and reconnaissance overflights subsequently reveal Soviet forces being redeployed in the vicinity of Lipany, thereby weakening the defence of the Nogovan airfield.





Mission Failed


Delta squad has been wiped out.


// tasks task5a = delta1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = delta1 createSimpleTask ["Destroy the heavy weapons"]; task4a setSimpleTaskDescription ["Destroy the heavy weapons", "Destroy the heavy weapons", "Destroy the heavy weapons"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = delta1 createSimpleTask ["Destroy the southern coastal gun"]; task3a setSimpleTaskDescription ["Destroy the southern coastal gun", "Destroy the southern coastal gun", "Destroy the southern coastal gun"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = delta1 createSimpleTask ["Take out the radar position"]; task2a setSimpleTaskDescription ["Take out the radar position", "Take out the radar position", "Take out the radar position"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Destroy the northern coastal gun"]; task1a setSimpleTaskDescription ["Destroy the northern coastal gun", "Destroy the northern coastal gun", "Destroy the northern coastal gun"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = delta2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = delta2 createSimpleTask ["Destroy the heavy weapons"]; task4b setSimpleTaskDescription ["Destroy the heavy weapons", "Destroy the heavy weapons", "Destroy the heavy weapons"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = delta2 createSimpleTask ["Destroy the southern coastal gun"]; task3b setSimpleTaskDescription ["Destroy the southern coastal gun", "Destroy the southern coastal gun", "Destroy the southern coastal gun"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = delta2 createSimpleTask ["Take out the radar position"]; task2b setSimpleTaskDescription ["Take out the radar position", "Take out the radar position", "Take out the radar position"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Destroy the northern coastal gun"]; task1b setSimpleTaskDescription ["Destroy the northern coastal gun", "Destroy the northern coastal gun", "Destroy the northern coastal gun"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = delta3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = delta3 createSimpleTask ["Destroy the heavy weapons"]; task4c setSimpleTaskDescription ["Destroy the heavy weapons", "Destroy the heavy weapons", "Destroy the heavy weapons"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = delta3 createSimpleTask ["Destroy the southern coastal gun"]; task3c setSimpleTaskDescription ["Destroy the southern coastal gun", "Destroy the southern coastal gun", "Destroy the southern coastal gun"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = delta3 createSimpleTask ["Take out the radar position"]; task2c setSimpleTaskDescription ["Take out the radar position", "Take out the radar position", "Take out the radar position"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Destroy the northern coastal gun"]; task1c setSimpleTaskDescription ["Destroy the northern coastal gun", "Destroy the northern coastal gun", "Destroy the northern coastal gun"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = delta4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = delta4 createSimpleTask ["Destroy the heavy weapons"]; task4d setSimpleTaskDescription ["Destroy the heavy weapons", "Destroy the heavy weapons", "Destroy the heavy weapons"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = delta4 createSimpleTask ["Destroy the southern coastal gun"]; task3d setSimpleTaskDescription ["Destroy the southern coastal gun", "Destroy the southern coastal gun", "Destroy the southern coastal gun"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = delta4 createSimpleTask ["Take out the radar position"]; task2d setSimpleTaskDescription ["Take out the radar position", "Take out the radar position", "Take out the radar position"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Destroy the northern coastal gun"]; task1d setSimpleTaskDescription ["Destroy the northern coastal gun", "Destroy the northern coastal gun", "Destroy the northern coastal gun"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = delta5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = delta5 createSimpleTask ["Destroy the heavy weapons"]; task4e setSimpleTaskDescription ["Destroy the heavy weapons", "Destroy the heavy weapons", "Destroy the heavy weapons"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = delta5 createSimpleTask ["Destroy the southern coastal gun"]; task3e setSimpleTaskDescription ["Destroy the southern coastal gun", "Destroy the southern coastal gun", "Destroy the southern coastal gun"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = delta5 createSimpleTask ["Take out the radar position"]; task2e setSimpleTaskDescription ["Take out the radar position", "Take out the radar position", "Take out the radar position"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Destroy the northern coastal gun"]; task1e setSimpleTaskDescription ["Destroy the northern coastal gun", "Destroy the northern coastal gun", "Destroy the northern coastal gun"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " Signal intercepts have revealed a fundamental disagreement between senior commanders of the Soviet occupation force on Nogova. The commander in chief is convinced that NATO military thinking is mirroring Soviet thought and places a primary importance on a political goal, emphasizing the rapid occupation of the capital of Lipany. The subordinate commander of the mechanised brigade on the other hand stresses the importance attached by NATO forces to airpower and is therefore considering the airfield as the major objective, deploying his combat units accordingly.

In order to take advantage of this dispute NATO special operations forces are to conduct raids on targets near Lipany to strengthen the conviction of the enemy commander in chief that this will be the focus of NATO operations. It is expected that this will result in a redeployment of Soviet forces away from the airfield, thus facilitating the planned NATO coup de main to seize this vital facility. With the resources stretched close to breaking point NATO will need every advantage it can secure to ensure success with the available forces in the Malden archipelago.

A small raiding force of Delta operators has been inserted by inflatable craft with orders to attack a range of Soviet targets near Lipany. The raid is timed to coincide with resistance strikes in the central area of Nogova, thus allowing the commandoes to conduct their raid while enemy reaction forces have been diverted to other areas of the island. Primary objectives of the raid are the elimination of coastal artillery and the destruction of a radar post and heavy weapons storage. These targets must be destroyed using prepared explosives or expedient other means.

As the enemy guards outnumber the attackers a close target recce is essential before any of the objectives are assaulted. Although the bulk of Soviet mobile troops have left the area, it is expected that at least part of these forces will be recalled in the event of an attack near Lipany. This makes it imperative to conclude the raid as rapidly as possible in order to evade such enemy reaction forces. After destroying all targets the Delta operators must report in by raido to allow a Blackhawk transport helicopter to pick up the raiders from the extraction point. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " The coastal artillery positions have each a D-30 122mm field gun in a fortified emplacement with a nearby ammunition storage. Both the guns as well as their stores of ammunition need to be destroyed. Each gun crew has an additional rifle squad attached to provide local security. Part of these troops are on patrol in the surrounding area while others are on sentry duty near the targets themselves.

The radar installation consists of a large mast, a command vehicle and a communications trailer to disseminate the information. All three elements of this system must be taken out. There is a detachment of light infantry with several crew served weapons guarding the post. Due to the higher importance attached to the system their numbers exceed those on duty at the coastal artillery positions.

Due to the inclement weather conditions and salty atmosphere a number of Soviet heavy weapons have been put into indoor storage in order to cut down on the maintenance required to keep these systems functioning. This assortment of crew served weapons must be taken out. A detachment of troops is assigned to guard duty, but due to other pressing demands on manpower only a limited number is present. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the northern gun position, the radar site, the southern gun position and stored heavy weapons prior to extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " Signal intercepts have revealed a fundamental disagreement between senior commanders of the Soviet occupation force on Nogova. The commander in chief is convinced that NATO military thinking is mirroring Soviet thought and places a primary importance on a political goal, emphasizing the rapid occupation of the capital of Lipany. The subordinate commander of the mechanised brigade on the other hand stresses the importance attached by NATO forces to airpower and is therefore considering the airfield as the major objective, deploying his combat units accordingly.

In order to take advantage of this dispute NATO special operations forces are to conduct raids on targets near Lipany to strengthen the conviction of the enemy commander in chief that this will be the focus of NATO operations. It is expected that this will result in a redeployment of Soviet forces away from the airfield, thus facilitating the planned NATO coup de main to seize this vital facility. With the resources stretched close to breaking point NATO will need every advantage it can secure to ensure success with the available forces in the Malden archipelago.

A small raiding force of Delta operators has been inserted by inflatable craft with orders to attack a range of Soviet targets near Lipany. The raid is timed to coincide with resistance strikes in the central area of Nogova, thus allowing the commandoes to conduct their raid while enemy reaction forces have been diverted to other areas of the island. Primary objectives of the raid are the elimination of coastal artillery and the destruction of a radar post and heavy weapons storage. These targets must be destroyed using prepared explosives or expedient other means.

As the enemy guards outnumber the attackers a close target recce is essential before any of the objectives are assaulted. Although the bulk of Soviet mobile troops have left the area, it is expected that at least part of these forces will be recalled in the event of an attack near Lipany. This makes it imperative to conclude the raid as rapidly as possible in order to evade such enemy reaction forces. After destroying all targets the Delta operators must report in by raido to allow a Blackhawk transport helicopter to pick up the raiders from the extraction point. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " The coastal artillery positions have each a D-30 122mm field gun in a fortified emplacement with a nearby ammunition storage. Both the guns as well as their stores of ammunition need to be destroyed. Each gun crew has an additional rifle squad attached to provide local security. Part of these troops are on patrol in the surrounding area while others are on sentry duty near the targets themselves.

The radar installation consists of a large mast, a command vehicle and a communications trailer to disseminate the information. All three elements of this system must be taken out. There is a detachment of light infantry with several crew served weapons guarding the post. Due to the higher importance attached to the system their numbers exceed those on duty at the coastal artillery positions.

Due to the inclement weather conditions and salty atmosphere a number of Soviet heavy weapons have been put into indoor storage in order to cut down on the maintenance required to keep these systems functioning. This assortment of crew served weapons must be taken out. A detachment of troops is assigned to guard duty, but due to other pressing demands on manpower only a limited number is present. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the northern gun position, the radar site, the southern gun position and stored heavy weapons prior to extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " Signal intercepts have revealed a fundamental disagreement between senior commanders of the Soviet occupation force on Nogova. The commander in chief is convinced that NATO military thinking is mirroring Soviet thought and places a primary importance on a political goal, emphasizing the rapid occupation of the capital of Lipany. The subordinate commander of the mechanised brigade on the other hand stresses the importance attached by NATO forces to airpower and is therefore considering the airfield as the major objective, deploying his combat units accordingly.

In order to take advantage of this dispute NATO special operations forces are to conduct raids on targets near Lipany to strengthen the conviction of the enemy commander in chief that this will be the focus of NATO operations. It is expected that this will result in a redeployment of Soviet forces away from the airfield, thus facilitating the planned NATO coup de main to seize this vital facility. With the resources stretched close to breaking point NATO will need every advantage it can secure to ensure success with the available forces in the Malden archipelago.

A small raiding force of Delta operators has been inserted by inflatable craft with orders to attack a range of Soviet targets near Lipany. The raid is timed to coincide with resistance strikes in the central area of Nogova, thus allowing the commandoes to conduct their raid while enemy reaction forces have been diverted to other areas of the island. Primary objectives of the raid are the elimination of coastal artillery and the destruction of a radar post and heavy weapons storage. These targets must be destroyed using prepared explosives or expedient other means.

As the enemy guards outnumber the attackers a close target recce is essential before any of the objectives are assaulted. Although the bulk of Soviet mobile troops have left the area, it is expected that at least part of these forces will be recalled in the event of an attack near Lipany. This makes it imperative to conclude the raid as rapidly as possible in order to evade such enemy reaction forces. After destroying all targets the Delta operators must report in by raido to allow a Blackhawk transport helicopter to pick up the raiders from the extraction point. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " The coastal artillery positions have each a D-30 122mm field gun in a fortified emplacement with a nearby ammunition storage. Both the guns as well as their stores of ammunition need to be destroyed. Each gun crew has an additional rifle squad attached to provide local security. Part of these troops are on patrol in the surrounding area while others are on sentry duty near the targets themselves.

The radar installation consists of a large mast, a command vehicle and a communications trailer to disseminate the information. All three elements of this system must be taken out. There is a detachment of light infantry with several crew served weapons guarding the post. Due to the higher importance attached to the system their numbers exceed those on duty at the coastal artillery positions.

Due to the inclement weather conditions and salty atmosphere a number of Soviet heavy weapons have been put into indoor storage in order to cut down on the maintenance required to keep these systems functioning. This assortment of crew served weapons must be taken out. A detachment of troops is assigned to guard duty, but due to other pressing demands on manpower only a limited number is present. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the northern gun position, the radar site, the southern gun position and stored heavy weapons prior to extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " Signal intercepts have revealed a fundamental disagreement between senior commanders of the Soviet occupation force on Nogova. The commander in chief is convinced that NATO military thinking is mirroring Soviet thought and places a primary importance on a political goal, emphasizing the rapid occupation of the capital of Lipany. The subordinate commander of the mechanised brigade on the other hand stresses the importance attached by NATO forces to airpower and is therefore considering the airfield as the major objective, deploying his combat units accordingly.

In order to take advantage of this dispute NATO special operations forces are to conduct raids on targets near Lipany to strengthen the conviction of the enemy commander in chief that this will be the focus of NATO operations. It is expected that this will result in a redeployment of Soviet forces away from the airfield, thus facilitating the planned NATO coup de main to seize this vital facility. With the resources stretched close to breaking point NATO will need every advantage it can secure to ensure success with the available forces in the Malden archipelago.

A small raiding force of Delta operators has been inserted by inflatable craft with orders to attack a range of Soviet targets near Lipany. The raid is timed to coincide with resistance strikes in the central area of Nogova, thus allowing the commandoes to conduct their raid while enemy reaction forces have been diverted to other areas of the island. Primary objectives of the raid are the elimination of coastal artillery and the destruction of a radar post and heavy weapons storage. These targets must be destroyed using prepared explosives or expedient other means.

As the enemy guards outnumber the attackers a close target recce is essential before any of the objectives are assaulted. Although the bulk of Soviet mobile troops have left the area, it is expected that at least part of these forces will be recalled in the event of an attack near Lipany. This makes it imperative to conclude the raid as rapidly as possible in order to evade such enemy reaction forces. After destroying all targets the Delta operators must report in by raido to allow a Blackhawk transport helicopter to pick up the raiders from the extraction point. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " The coastal artillery positions have each a D-30 122mm field gun in a fortified emplacement with a nearby ammunition storage. Both the guns as well as their stores of ammunition need to be destroyed. Each gun crew has an additional rifle squad attached to provide local security. Part of these troops are on patrol in the surrounding area while others are on sentry duty near the targets themselves.

The radar installation consists of a large mast, a command vehicle and a communications trailer to disseminate the information. All three elements of this system must be taken out. There is a detachment of light infantry with several crew served weapons guarding the post. Due to the higher importance attached to the system their numbers exceed those on duty at the coastal artillery positions.

Due to the inclement weather conditions and salty atmosphere a number of Soviet heavy weapons have been put into indoor storage in order to cut down on the maintenance required to keep these systems functioning. This assortment of crew served weapons must be taken out. A detachment of troops is assigned to guard duty, but due to other pressing demands on manpower only a limited number is present. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the northern gun position, the radar site, the southern gun position and stored heavy weapons prior to extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " Signal intercepts have revealed a fundamental disagreement between senior commanders of the Soviet occupation force on Nogova. The commander in chief is convinced that NATO military thinking is mirroring Soviet thought and places a primary importance on a political goal, emphasizing the rapid occupation of the capital of Lipany. The subordinate commander of the mechanised brigade on the other hand stresses the importance attached by NATO forces to airpower and is therefore considering the airfield as the major objective, deploying his combat units accordingly.

In order to take advantage of this dispute NATO special operations forces are to conduct raids on targets near Lipany to strengthen the conviction of the enemy commander in chief that this will be the focus of NATO operations. It is expected that this will result in a redeployment of Soviet forces away from the airfield, thus facilitating the planned NATO coup de main to seize this vital facility. With the resources stretched close to breaking point NATO will need every advantage it can secure to ensure success with the available forces in the Malden archipelago.

A small raiding force of Delta operators has been inserted by inflatable craft with orders to attack a range of Soviet targets near Lipany. The raid is timed to coincide with resistance strikes in the central area of Nogova, thus allowing the commandoes to conduct their raid while enemy reaction forces have been diverted to other areas of the island. Primary objectives of the raid are the elimination of coastal artillery and the destruction of a radar post and heavy weapons storage. These targets must be destroyed using prepared explosives or expedient other means.

As the enemy guards outnumber the attackers a close target recce is essential before any of the objectives are assaulted. Although the bulk of Soviet mobile troops have left the area, it is expected that at least part of these forces will be recalled in the event of an attack near Lipany. This makes it imperative to conclude the raid as rapidly as possible in order to evade such enemy reaction forces. After destroying all targets the Delta operators must report in by raido to allow a Blackhawk transport helicopter to pick up the raiders from the extraction point. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " The coastal artillery positions have each a D-30 122mm field gun in a fortified emplacement with a nearby ammunition storage. Both the guns as well as their stores of ammunition need to be destroyed. Each gun crew has an additional rifle squad attached to provide local security. Part of these troops are on patrol in the surrounding area while others are on sentry duty near the targets themselves.

The radar installation consists of a large mast, a command vehicle and a communications trailer to disseminate the information. All three elements of this system must be taken out. There is a detachment of light infantry with several crew served weapons guarding the post. Due to the higher importance attached to the system their numbers exceed those on duty at the coastal artillery positions.

Due to the inclement weather conditions and salty atmosphere a number of Soviet heavy weapons have been put into indoor storage in order to cut down on the maintenance required to keep these systems functioning. This assortment of crew served weapons must be taken out. A detachment of troops is assigned to guard duty, but due to other pressing demands on manpower only a limited number is present. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will locate and destroy the northern gun position, the radar site, the southern gun position and stored heavy weapons prior to extraction by helicopter."]];onloadmission="C W R 2 - S H O R E S I D E E F F E C T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_shoreside_effect_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 1;}; class cwr2_G3A4 {count = 2;}; class cwr2_XM177E2 {count = 1;}; class cwr2_M249 {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 32;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_30Rnd_556x45_NATO {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - S H O R E S I D E E F F E C T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_noe", "cwr2_Soldiers_USA", "CAWater", "cwr2_AmmoBoxes", "caweapons", "camisc3", "caweapons_ammoboxes", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_static", "cwr2_UH60", "cwr2_Civilians", "cwr2_bmp2", "cwr2_UAZ", "cwr2_Urals", "cwr2_misc", "cwr2_BMP1", "CWR2Editor_MilObjects" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "cwr2_uaz", "cwr2_BMP1", "CAWater", "cwr2_AmmoBoxes", "caweapons", "camisc3", "caweapons_ammoboxes", "cwr2_static", "cwr2_bmp2", "cwr2_Urals", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_noe" }; randomSeed=14941122; class Intel { briefingName="CWR2 - Shoreside Effect (co05)"; briefingDescription="Coastal raid"; startWeather=0.10000002; startFog=0.48487604; forecastWeather=0.10000002; forecastFog=0.64517009; hour=18; minute=15; }; class Groups { items=60; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={11925.259,3.2856574,5126.9272}; azimut=210; id=0; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={104,103,102}; }; class Item1 { position[]={11923.695,3.1889238,5134.7905}; azimut=210; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="delta2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={104,103,102}; }; class Item2 { position[]={11933.34,1.976625,5129.0757}; azimut=210; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={104,103,102}; }; class Item3 { position[]={11922.078,3.425962,5142.5073}; azimut=210; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={104,103,102}; }; class Item4 { position[]={11940.767,1.5380565,5131.0024}; azimut=210; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={104,103,102}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10788.863,141.3911,3564.9702}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10791.073,141.44363,3566.6406}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={10790.86,141.56772,3563.2388}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10793.393,141.51849,3567.8997}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10792.704,141.74277,3561.4343}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10795.747,141.57732,3569.1213}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={10794.654,141.92912,3559.5605}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={10928.261,135.15027,3713.7068}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11104.99,142.54214,3520.4089}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10939.717,126.34798,3360.4319}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10762.233,140.15317,3536.4534}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10928.253,135.1571,3713.6292}; type="CYCLE"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10955.592,137.89316,3713.4644}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10971.178,138.41095,3713.8108}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={11189.428,114.78637,2747.3313}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11191.991,114.47085,2749.2029}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11191.295,114.69298,2745.2813}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11194.491,114.18914,2750.2832}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={11193.604,114.57359,2742.9683}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { position[]={11197.076,113.93358,2751.5364}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11188.346,114.86076,2747.3618}; formation="DIAMOND"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11187.008,114.92737,2747.3618}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={11567.241,69,2291.0652}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11570.105,69,2292.9392}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={11569.87,69,2289.1494}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11572.778,69,2294.5178}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11533.957,68.785812,2331.823}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11464.26,69,2256.981}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11592.764,69,2259.4963}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11534.002,68.786789,2331.8359}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={11282.469,102.79568,2691.0488}; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11285.591,100.97244,2687.8533}; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={11279.966,102.70084,2687.759}; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11288.268,99.53009,2683.9712}; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11277.69,102.74689,2683.9412}; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={11291.596,97.826355,2679.6846}; id=70; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={11340.755,77.415024,2745.9648}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11231.093,96.276176,2859.7495}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11117.799,116.91798,2750.9924}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11229.463,101.41895,2641.7966}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11340.793,77.448013,2745.79}; type="CYCLE"; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11363.161,62.014145,2766.7397}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11377.922,53.962189,2780.4724}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={11727.633,102.50967,4120.1431}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11729.395,102.67633,4121.584}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11729.364,102.5713,4118.5947}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11731.487,102.83889,4122.917}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={11730.93,102.61198,4116.793}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item5 { position[]={11733.393,102.99535,4124.4316}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11726.495,102.4311,4120.1465}; formation="DIAMOND"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11724.678,102.31931,4120.1836}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={11519.692,69,2232.3708}; azimut=270; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11523.121,69,2234.5925}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={11523.298,69,2229.9197}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11526.401,69,2236.5188}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={11463.865,69,2231.9795}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11527.781,69.522583,2153.5615}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11599.019,69,2232.9841}; placement=5; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11463.866,69,2231.9487}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11236.665,117.36523,2745.8127}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11234.992,117.14388,2745.804}; expCond="(blufor_detected_obj3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11233.173,116.90292,2745.804}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10909.974,156.68045,3533.4719}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10908.951,156.64995,3533.4182}; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10908.062,156.62401,3533.3647}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11543.616,69.184753,2203.5229}; azimut=325; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10923.163,155.57445,3544.6729}; azimut=270; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10926.332,155.25244,3547.1162}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10926.349,155.67784,3542.7341}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={10928.732,154.98082,3548.9568}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10887.983,154.19119,3545.3594}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10921.688,150.91551,3581.2666}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10956.859,153.42793,3544.1201}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10887.99,154.19237,3545.3538}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10913.986,157.10498,3482.821}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10916.797,157.17899,3484.5503}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10916.738,156.6416,3480.5613}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={10919.839,157.34706,3486.3882}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=4; class Item0 { position[]={10962.81,154.74805,3482.2158}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10925.402,145.65138,3440.8569}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={10878.874,155.12822,3483.4326}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={10962.851,154.7415,3482.1982}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11759.553,104.05643,4127.9917}; azimut=345; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11537.245,69,2269.5742}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={11541.04,69,2273.0208}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11532.699,69,2269.3979}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11532.673,69,2269.3704}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11770.308,105.00655,4126.0845}; azimut=70; id=52; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11754.517,103.27032,4111.5889}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11752.623,103.30055,4111.5371}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11752.624,103.30054,4111.5371}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11530.848,69,2239.9878}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11533.773,69,2242.3706}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11529.286,69,2239.9253}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11529.299,69,2239.9382}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11250.911,119.30858,2749.9141}; azimut=315; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this disableAI ""Move"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11256.523,119.30643,2750.9336}; azimut=45; id=67; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this disableAI ""Move"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11152.79,115.72395,2767.8726}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11150.338,115.82999,2767.7339}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11150.416,115.82521,2767.814}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11233.005,116.19646,2760.4861}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11236.789,116.2111,2763.8562}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11230.548,116.00665,2760.4482}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11230.492,116.0022,2760.4492}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11723.632,102.05277,4113.5654}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11726.525,102.18809,4113.6104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11726.481,102.18503,4113.6104}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={11533.146,69,2211.3799}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { presence=0.50000048; position[]={11536.976,69,2215.146}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11529.12,69,2211.3496}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11529.12,69,2211.4634}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11179.593,116.36648,2779.4294}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={11175.249,116.47468,2779.2129}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11175.25,116.47466,2779.2129}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10910.888,157.36203,3525.3809}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={10914.81,157.15273,3528.0793}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10909.07,157.31425,3525.3159}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={10909.07,157.31004,3525.3657}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10911.602,158.2818,3506.5793}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10910.523,158.25778,3506.5789}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10910.52,158.25749,3506.5972}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10926.018,158.05687,3504.5808}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10928.53,157.95941,3506.6589}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={10928.397,158.01445,3502.6792}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={10930.889,157.83867,3508.2886}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={10930.688,157.9769,3500.593}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10933.471,157.65506,3510.1035}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={10932.969,157.84036,3497.7964}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10924.545,158.09503,3504.5449}; formation="DIAMOND"; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10923.073,158.12378,3504.5884}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={11683.087,89.331917,4029.4165}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11685.081,89.581192,4031.189}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={11685.105,89.188774,4028.1704}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11687.632,89.82589,4032.8567}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11687.26,89.00444,4026.5981}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={11689.916,90.092667,4034.2288}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={11605.819,95.411667,4106.0156}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11738.629,88.475975,4235.2368}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11866.326,76.879219,4102.0508}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11736.001,77.21907,3976.6631}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11605.99,95.411926,4105.9214}; type="CYCLE"; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11634.947,95.34523,4106.3896}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11650.143,95.688469,4106.2446}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11762.773,103.614,4117.2236}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11761.338,103.55212,4117.1641}; expCond="(blufor_detected_obj1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11759.791,103.4559,4117.1626}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11744.124,103.27508,4129.7471}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11747.144,103.17515,4132.4722}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11742.045,103.21255,4129.7261}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11741.989,103.21085,4129.7261}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11780.451,102.17419,4116.5293}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11778.888,102.30046,4116.5254}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11778.849,102.30361,4116.5254}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11243.014,117.33834,2740.9419}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11240.136,117.44387,2740.8669}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11240.071,117.44556,2740.9165}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11927.569,1.9045329,5159.5376}; id=102; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={102,0,1,2,3,4}; }; }; }; class Item33 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11938.354,0.22546354,5159.3892}; id=103; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={103,0,1,2,3,4}; }; }; }; class Item34 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={11949.212,0.30853954,5159.4634}; id=104; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10947.362,157.67708,3502.8909}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10950.952,157.15427,3506.4631}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10951.206,157.55356,3499.3877}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10944.395,157.69141,3502.8491}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10944.467,157.69136,3502.8481}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11528.521,69.420815,2164.313}; azimut=300; id=121; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11467.024,69.420815,2213.5471}; azimut=120; id=122; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11570.421,69.048096,2194.2939}; azimut=15; id=123; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item39 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5402.1787,0.31605151,249.2919}; azimut=90; special="FLY"; id=124; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={5401.3638,0.43824646,262.47342}; id=175; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={5410.1187,0.29972309,249.24707}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Delta. The callsign is requesting immediate extraction from the landing zone, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5426.4326,0.17510253,249.20731}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="raptorD sideChat ""Roger that, Delta. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={11271.276,0.47434455,250.94809}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11979.414,43.775032,2050.4114}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Delta is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={11979.425,43.760654,2049.8098}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""Time to head home for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={11263.497,0.293033,257.14438}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={5410.1743,0.27562416,252.38034}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5390.1484,0.37978524,264.72937}; azimut=270; id=125; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={5393.0176,0.41127098,267.09851}; azimut=270; id=127; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={5392.8398,0.36587346,262.31531}; azimut=270; id=129; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item41 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3030.6055,17.092152,354.79147}; id=128; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={3057.1816,18.543272,354.94675}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3022.2334,16.305458,354.84225}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3057.1934,18.542755,354.94577}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10835.746,124.29073,3133.7712}; azimut=270; id=144; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10833.102,124.29073,3133.761}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10832.077,124.29073,3133.7498}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10918.305,157.54231,3521.6233}; azimut=90; id=145; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10920.858,157.49409,3521.6287}; expCond="(blufor_detected_obj2 == 1);"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10922.341,157.46599,3521.6338}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10836.12,124.29073,3121.2156}; azimut=270; id=146; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={10832.66,124.29073,3121.1548}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10831.456,124.29073,3121.1462}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10845.858,124.24072,3193.7827}; azimut=270; id=147; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10849.457,124.24072,3196.4421}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10849.674,124.24072,3190.9373}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { position[]={10853.216,124.24072,3198.6423}; azimut=270; id=158; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10795.171,124.24072,3194.2764}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10793.597,124.24072,3046.0549}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10912.041,124.24072,3045.1516}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10912.294,124.24072,3194.4451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10795.192,124.24072,3194.2292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={10857.111,124.24072,3106.6255}; azimut=270; id=148; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10859.612,124.24072,3108.6807}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10859.803,124.24072,3104.1074}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={10857.009,124.24072,3145.1814}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10857.212,124.24072,3101.9158}; placement=5; type="SAD"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={10856.985,124.24072,3145.1699}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10873.215,124.24072,3120.812}; azimut=90; id=149; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10873.631,124.24072,3133.3608}; azimut=45; id=150; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10850.846,125.22857,3127.3335}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 0); this disableAI ""Move"";"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10855.627,125.35154,3134.7786}; azimut=340; id=155; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10860.19,136.72845,3116.2446}; azimut=180; id=156; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10857.075,138.91699,3126.3611}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 21); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10875.227,124.40379,3125.2813}; azimut=90; id=159; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10891.471,124.24072,3140.0073}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10888.521,124.24072,3139.8459}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10888.539,124.24072,3139.8528}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10816.479,124.29073,3111.4697}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10813.53,124.29073,3111.3083}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10813.548,124.29073,3111.3152}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10893.057,124.24072,3108.7209}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10890.107,124.24072,3108.5596}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10890.125,124.24072,3108.5664}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10781.821,124.24072,3119.8696}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={10785.702,124.24072,3121.949}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10778.872,124.24072,3119.7083}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10778.89,124.24072,3119.7151}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10816.189,124.29073,3137.9353}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10813.24,124.29073,3137.7739}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10813.258,124.29073,3137.7808}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={10895.513,124.24072,3123.6792}; azimut=90; id=174; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep_1"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={10897.795,124.24072,3123.687}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="jeep_1 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10909.141,124.24072,3123.7212}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=51; class Item0 { position[]={11933.346,2.397321,5138.3691}; azimut=225; id=5; side="EMPTY"; vehicle="Zodiac"; lock="LOCKED"; skill=1; text="boat"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item1 { position[]={11932.354,2.594399,5142.8477}; azimut=90; id=6; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; skill=1; text="crate"; init="crate attachTo [boat,[0,-0.25,-0.7]]; crate setDir 90; crate setpos getpos crate; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""HandGrenade_West"",6]; this addmagazinecargo [""SmokeShell"",6]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""PipeBomb"",3];"; }; class Item2 { position[]={11255.183,119.30798,2749.5796}; azimut=90; id=7; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="obj3_gun"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.25)]; this setVectorUp [0,0,+0.1];"; }; class Item3 { position[]={11255.77,117.98611,2749.5474}; azimut=90; id=8; side="EMPTY"; vehicle="Land_ConcreteBlock"; skill=0.60000002; text="block1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,+0.1]; this allowDamage false;"; }; class Item4 { position[]={11248.237,118.67607,2749.543}; azimut=90; id=9; side="EMPTY"; vehicle="Land_ConcreteBlock"; skill=0.60000002; text="block2"; init="block2 attachTo [block1,[0,-5.1,0]]; block2 setDir 180; block2 setpos getpos block2; block2 allowDamage false;"; }; class Item5 { position[]={11256.686,117.56178,2751.9043}; azimut=180; id=10; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this setVectorUp [0,0,+0.1]; tjis allowDamage false;"; }; class Item6 { position[]={11256.349,117.81978,2747.251}; azimut=180; id=11; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2"; init="bag2 attachTo [bag1,[0,3.025,0]]; bag2 setDir 90; bag2 setpos getpos bag2; this allowDamage false;"; }; class Item7 { position[]={11769.097,103.69024,4124.9048}; azimut=90; id=12; side="EMPTY"; vehicle="Land_ConcreteBlock"; skill=0.60000002; text="block1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,+0.1]; this allowDamage false;"; }; class Item8 { position[]={11762.022,104.37706,4124.9272}; azimut=90; id=13; side="EMPTY"; vehicle="Land_ConcreteBlock"; skill=0.60000002; text="block2_1"; init="block2_1 attachTo [block1_1,[0,-5.1,0]]; block2_1 setDir 180; block2_1 setpos getpos block2_1; this allowDamage false;"; }; class Item9 { position[]={11770.013,103.3224,4127.2612}; azimut=180; id=14; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this setVectorUp [0,0,+0.1]; tjis allowDamage false;"; }; class Item10 { position[]={11769.676,103.50871,4122.6079}; azimut=180; id=15; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; skill=0.60000002; text="bag2_1"; init="bag2_1 attachTo [bag1_1,[0,3.025,0]]; bag2_1 setDir 90; bag2_1 setpos getpos bag2_1; this allowDamage false;"; }; class Item11 { position[]={11751.967,103.71983,4124.603}; azimut=270; id=16; side="EMPTY"; vehicle="Land_WoodenRamp"; skill=0.60000002; text="ramp2"; init="ramp2 attachTo [block2_1,[0,4.7,0.5]];"; }; class Item12 { position[]={11768.359,105.00808,4124.7476}; azimut=90; id=17; side="EMPTY"; vehicle="D30_RU"; lock="UNLOCKED"; skill=0.60000002; text="obj1_gun"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.25)]; this setVectorUp [0,0,+0.1];"; }; class Item13 { position[]={11238.404,117.45551,2749.4702}; azimut=270; id=18; side="EMPTY"; vehicle="Land_WoodenRamp"; skill=0.60000002; text="ramp1"; init="ramp1 attachTo [block2,[0,4.7,0.5]];"; }; class Item14 { position[]={11155.934,115.57249,2777.9009}; azimut=90; id=19; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=0.60000002; }; class Item15 { position[]={11146.845,115.74432,2778.7261}; azimut=270; id=20; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=0.60000002; }; class Item16 { position[]={11146.799,115.74223,2781.0129}; id=21; side="EMPTY"; vehicle="RUVehicleBox"; lock="UNLOCKED"; skill=0.60000002; text="obj3_ammo1"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item17 { position[]={11146.798,115.74553,2778.2046}; azimut=180; id=22; side="EMPTY"; vehicle="RUVehicleBox"; lock="UNLOCKED"; skill=0.60000002; text="obj3_ammo2"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item18 { position[]={11715.103,102.12395,4120.5}; azimut=270; id=23; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=0.60000002; }; class Item19 { position[]={11715.057,102.12382,4122.7871}; id=24; side="EMPTY"; vehicle="RUVehicleBox"; lock="UNLOCKED"; skill=0.60000002; text="obj1_ammo1"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item20 { position[]={11715.056,102.12828,4119.9785}; azimut=180; id=25; side="EMPTY"; vehicle="RUVehicleBox"; lock="UNLOCKED"; skill=0.60000002; text="obj1_ammo2"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item21 { position[]={10917.51,158.25809,3502.2942}; id=26; side="EMPTY"; vehicle="76n6ClamShell"; lock="UNLOCKED"; skill=0.60000002; text="obj2_radar"; init="this setVectorUp [0,0,1];"; }; class Item22 { position[]={11577.374,69.420822,2197.5046}; azimut=212; id=114; side="EMPTY"; vehicle="cwr2_SPG9"; leader=1; lock="LOCKED"; skill=0.60000002; text="spg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item23 { position[]={11578.396,69.420822,2196.8135}; azimut=212; id=115; side="EMPTY"; vehicle="cwr2_SPG9"; leader=1; lock="LOCKED"; skill=0.60000002; text="spg2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item24 { position[]={11467.78,69.420815,2210.0115}; azimut=90; id=116; side="EMPTY"; vehicle="cwr2_AGS30_Tripod"; leader=1; lock="LOCKED"; skill=0.60000002; text="ags1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item25 { position[]={11467.809,69.420815,2211.1133}; azimut=90; id=117; side="EMPTY"; vehicle="cwr2_AGS30_Tripod"; leader=1; lock="LOCKED"; skill=0.60000002; text="ags2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item26 { position[]={11467.842,69.420815,2212.1821}; azimut=90; id=118; side="EMPTY"; vehicle="cwr2_AGS30_Tripod"; leader=1; lock="LOCKED"; skill=0.60000002; text="ags3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item27 { position[]={11521.339,69.420815,2169.9211}; azimut=97; id=119; side="EMPTY"; vehicle="cwr2_DShKM_Low"; leader=1; lock="LOCKED"; skill=0.60000002; text="hmg1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item28 { position[]={11521.172,69.420815,2168.6965}; azimut=97; id=120; side="EMPTY"; vehicle="cwr2_DShKM_Low"; leader=1; lock="LOCKED"; skill=0.60000002; text="hmg2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.375)]; this setVectorUp [0,0,+0.1];"; }; class Item29 { position[]={11979.452,43.785233,2050.095}; azimut=270; id=126; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item30 { position[]={10914.836,156.76627,3532.9229}; azimut=90; id=130; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="obj2_bmp"; }; class Item31 { presence=0.75000024; position[]={11155.872,115.57288,2778.7449}; azimut=180; id=131; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item32 { position[]={10938.812,157.70486,3502.6382}; azimut=90; id=132; side="EMPTY"; vehicle="PowGen_Big"; lock="LOCKED"; skill=1; text="obj2_generator"; }; class Item33 { position[]={10938.401,157.54489,3507.5283}; azimut=90; id=133; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [obj2_generator,[0,+1,2.1]]; dish setDir 180; dish setpos getpos dish;"; }; class Item34 { presence=0.75000024; position[]={11193.969,113.8638,2725.5317}; azimut=250; id=134; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item35 { position[]={10912.962,156.6962,3534.2429}; id=135; side="EMPTY"; vehicle="Land_CamoNet_EAST"; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={10901.331,156.8244,3528.4343}; azimut=180; id=136; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item37 { position[]={10896.858,156.30638,3530.9265}; id=137; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item38 { position[]={10894.595,156.11868,3530.8562}; id=138; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item39 { position[]={10899.138,156.51247,3530.7947}; id=139; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item40 { position[]={10909.879,156.84393,3531.3799}; id=140; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.0)]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item41 { position[]={10903.475,156.68692,3530.8083}; id=141; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item42 { position[]={10897.145,156.56282,3528.1775}; id=142; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item43 { position[]={11577.974,69.420822,2197.4155}; azimut=212; id=143; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.60000002; text="ammocrate"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this setVectorUp [0,0,+0.1];"; }; class Item44 { presence=0.75000024; position[]={11723.049,102.29366,4128.0049}; id=166; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item45 { presence=0.75000024; position[]={10882.271,124.24072,3118.9109}; azimut=180; id=167; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=1; }; class Item46 { presence=0.75000024; position[]={10886.156,124.24072,3118.8376}; azimut=180; id=168; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item47 { presence=0.75000024; position[]={11715.37,102.15217,4115.9521}; azimut=90; id=169; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item48 { presence=0.75000024; position[]={11482.654,69,2208.7981}; azimut=90; id=171; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item49 { presence=0.75000024; position[]={11504.529,69,2240.5925}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item50 { position[]={11471.224,69.420815,2207.9407}; azimut=180; id=173; side="EMPTY"; vehicle="ED102_AmmoBoxEast"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.825)]; this setVectorUp [0,0,+0.1]; this addmagazinecargo [""PipeBomb"",5];"; }; }; class Markers { items=11; class Item0 { position[]={11929.075,2.4317369,5134.7021}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={11761.553,104.35381,4125.0244}; name="obj1"; text=" Coastal Artillery"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={10913.716,158.30717,3504.1777}; name="obj2"; text=" Radar Installation"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={11247.398,118.62338,2749.8877}; name="obj3"; text=" Coastal Artillery"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={11524.025,69,2232.686}; name="obj4"; text=" Heavy Weapons"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={11979.993,43.812798,2050.366}; name="obj5"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item6 { position[]={10795.584,124.24072,3119.5771}; name="lipany"; type="cwr2_Faction_USSR"; a=1.2; }; class Item7 { position[]={1632.8196,22,5424.0708}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item8 { position[]={5328.8579,24.613895,6697.9849}; name="fia"; type="cwr2_Faction_FIA"; a=1.2; }; class Item9 { position[]={6853.4609,110.10057,5717.6436}; name="qrf"; type="mil_arrow2"; a=0.75; b=1.5; angle=310; }; class Item10 { position[]={3621.8513,25.247849,5888.8726}; name="more_qrf"; type="mil_arrow2"; a=0.75; b=1.5; angle=50; }; }; class Sensors { items=11; class Item0 { position[]={12221.132,0.18529142,2876.592}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage obj3_gun >= 0.99) AND (getDammage obj3_ammo1 >= 0.99) AND (getDammage obj3_ammo2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""The next five year plan will have to make allowance to replace this crap."";"; class Effects { }; }; class Item1 { position[]={12222.271,0.45503366,3133.876}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage obj1_gun >= 0.99) AND (getDammage obj1_ammo1 >= 0.99) AND (getDammage obj1_ammo2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""Good work, on to the next objective"";"; class Effects { }; }; class Item2 { position[]={11737.772,103.223,4123.4453}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj1 = 1; publicVariable ""blufor_detected_obj1"";"; class Effects { }; }; class Item3 { position[]={11207.489,115.4498,2748.8911}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj3 = 1; publicVariable ""blufor_detected_obj3"";"; class Effects { }; }; class Item4 { position[]={11841.391,0.32617232,3131.7695}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co05_cwr2_shoreside_effect_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={11963.201,0.086960882,3135.2021}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={11963.091,0.29810485,3004.166}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={10923.597,158.10445,3505.2793}; a=350; b=350; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected_obj2 = 1; publicVariable ""blufor_detected_obj2"";"; class Effects { }; }; class Item8 { position[]={12220.377,0.42232987,2750.54}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage spg1 >= 0.99) AND (getDammage spg2 >= 0.99) AND (getDammage hmg1 >= 0.99) AND (getDammage hmg2 >= 0.99) AND (getDammage ags1 >= 0.99) AND (getDammage ags2 >= 0.99) AND (getDammage ags3 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""That's all the heavy weapons accounted for."";"; class Effects { }; }; class Item9 { position[]={12220.122,-44.759148,3008.458}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage obj2_radar >= 0.99) AND (getDammage obj2_generator >= 0.99) AND (getDammage obj2_bmp >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; delta1 addrating 400; delta2 addrating 400; delta3 addrating 400; delta4 addrating 400; delta5 addrating 400; (leader group player) sidechat ""That takes care of the radar post, excellent!"";"; class Effects { }; }; class Item10 { position[]={12352.501,-48.23275,2752.3599}; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammocrate >= 0.99);"; expActiv="spg1 setDammage 4; spg2 setDammage 4;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1188295; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=1259919; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=10957757; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Raid on the Nogovan coast.

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