briefing.htmle'R briefing.sqfIi0RCdescription.extc'R[init.sqf9c'Rfinitjipcompatible.sqf4 Debriefing

You have been cheating


Use of cheat codes can only lead to the dark side.





Mission Accomplished


After a successful raid the safe house was reached. The loss of their armoured vehicles delivers a blow to Soviet prestige on the island and requires considerable expense to replace.





Mission Failed


The resistance fighters have been wiped out.


// tasks task4a = guerilla1 createSimpleTask ["Withdraw to the safe house"]; task4a setSimpleTaskDescription ["Withdraw to the safe house", "Withdraw to the safe house", "Withdraw to the safe house"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Destroy the Shilka's"]; task3a setSimpleTaskDescription ["Destroy the Shilka's", "Destroy the Shilka's", "Destroy the Shilka's"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy the BMP's"]; task2a setSimpleTaskDescription ["Destroy the BMP's", "Destroy the BMP's", "Destroy the BMP's"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy the tanks"]; task1a setSimpleTaskDescription ["Destroy the tanks", "Destroy the tanks", "Destroy the tanks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Withdraw to the safe house"]; task4b setSimpleTaskDescription ["Withdraw to the safe house", "Withdraw to the safe house", "Withdraw to the safe house"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Destroy the Shilka's"]; task3b setSimpleTaskDescription ["Destroy the Shilka's", "Destroy the Shilka's", "Destroy the Shilka's"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy the BMP's"]; task2b setSimpleTaskDescription ["Destroy the BMP's", "Destroy the BMP's", "Destroy the BMP's"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy the tanks"]; task1b setSimpleTaskDescription ["Destroy the tanks", "Destroy the tanks", "Destroy the tanks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Withdraw to the safe house"]; task4c setSimpleTaskDescription ["Withdraw to the safe house", "Withdraw to the safe house", "Withdraw to the safe house"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Destroy the Shilka's"]; task3c setSimpleTaskDescription ["Destroy the Shilka's", "Destroy the Shilka's", "Destroy the Shilka's"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy the BMP's"]; task2c setSimpleTaskDescription ["Destroy the BMP's", "Destroy the BMP's", "Destroy the BMP's"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy the tanks"]; task1c setSimpleTaskDescription ["Destroy the tanks", "Destroy the tanks", "Destroy the tanks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Withdraw to the safe house"]; task4d setSimpleTaskDescription ["Withdraw to the safe house", "Withdraw to the safe house", "Withdraw to the safe house"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Destroy the Shilka's"]; task3d setSimpleTaskDescription ["Destroy the Shilka's", "Destroy the Shilka's", "Destroy the Shilka's"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy the BMP's"]; task2d setSimpleTaskDescription ["Destroy the BMP's", "Destroy the BMP's", "Destroy the BMP's"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy the tanks"]; task1d setSimpleTaskDescription ["Destroy the tanks", "Destroy the tanks", "Destroy the tanks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Withdraw to the safe house"]; task4e setSimpleTaskDescription ["Withdraw to the safe house", "Withdraw to the safe house", "Withdraw to the safe house"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Destroy the Shilka's"]; task3e setSimpleTaskDescription ["Destroy the Shilka's", "Destroy the Shilka's", "Destroy the Shilka's"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy the BMP's"]; task2e setSimpleTaskDescription ["Destroy the BMP's", "Destroy the BMP's", "Destroy the BMP's"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Destroy the tanks"]; task1e setSimpleTaskDescription ["Destroy the tanks", "Destroy the tanks", "Destroy the tanks"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " As tracked combat vehicles are expensive to operate the occupation forces avail themselves primarily of wheeled transport while keeping their tanks and other heavy armour in storage for any eventuality requiring more combat power. As the latter pose the most significant threat to any NATO force the liaison officers with the FIA have stressed the need to take action against the depots housing the Soviet tracks. Team Rosomak has subsequently been assigned the task of attacking a storage depot to the west of Petrovice.

Locals who are employed at the site have provided valuable information on the types of vehicles present. According to their account three main battle tanks, three infantry combat vehicles and two self propelled AA guns are currently located at the facility. Taking this armour out would deliver a significant blow against the Soviets. For this reason the resistance movement has gathered a large amount of explosives to carry out the attack, with an array of detonators suited for command detonation or a preset time lapse. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The route towards the depot must be carefully picked due to the presence of roaming patrols. It is vital to avoid contact with the enemy on the approach march as the resistance lacks the manpower and ammunition supplies for a prolonged exchange of fire.

There are two squads of infantry guarding the depot. One consists of collaborators belonging to a local militia, but there is also a Soviet section present. The latter are substantially better trained and dispose of heavier firepower than the former.

Once the depot comes under attack it is likely that nearby garrisons will dispatch reaction forces. This makes it imperative to execute the raid as quickly as possible in order to leave the area before overwhelming numbers of enemy troops show up. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy main battle tanks, infantry fighting vehicles and air defence vehicles before withdrawing to a safe house."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " As tracked combat vehicles are expensive to operate the occupation forces avail themselves primarily of wheeled transport while keeping their tanks and other heavy armour in storage for any eventuality requiring more combat power. As the latter pose the most significant threat to any NATO force the liaison officers with the FIA have stressed the need to take action against the depots housing the Soviet tracks. Team Rosomak has subsequently been assigned the task of attacking a storage depot to the west of Petrovice.

Locals who are employed at the site have provided valuable information on the types of vehicles present. According to their account three main battle tanks, three infantry combat vehicles and two self propelled AA guns are currently located at the facility. Taking this armour out would deliver a significant blow against the Soviets. For this reason the resistance movement has gathered a large amount of explosives to carry out the attack, with an array of detonators suited for command detonation or a preset time lapse. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The route towards the depot must be carefully picked due to the presence of roaming patrols. It is vital to avoid contact with the enemy on the approach march as the resistance lacks the manpower and ammunition supplies for a prolonged exchange of fire.

There are two squads of infantry guarding the depot. One consists of collaborators belonging to a local militia, but there is also a Soviet section present. The latter are substantially better trained and dispose of heavier firepower than the former.

Once the depot comes under attack it is likely that nearby garrisons will dispatch reaction forces. This makes it imperative to execute the raid as quickly as possible in order to leave the area before overwhelming numbers of enemy troops show up. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy main battle tanks, infantry fighting vehicles and air defence vehicles before withdrawing to a safe house."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " As tracked combat vehicles are expensive to operate the occupation forces avail themselves primarily of wheeled transport while keeping their tanks and other heavy armour in storage for any eventuality requiring more combat power. As the latter pose the most significant threat to any NATO force the liaison officers with the FIA have stressed the need to take action against the depots housing the Soviet tracks. Team Rosomak has subsequently been assigned the task of attacking a storage depot to the west of Petrovice.

Locals who are employed at the site have provided valuable information on the types of vehicles present. According to their account three main battle tanks, three infantry combat vehicles and two self propelled AA guns are currently located at the facility. Taking this armour out would deliver a significant blow against the Soviets. For this reason the resistance movement has gathered a large amount of explosives to carry out the attack, with an array of detonators suited for command detonation or a preset time lapse. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The route towards the depot must be carefully picked due to the presence of roaming patrols. It is vital to avoid contact with the enemy on the approach march as the resistance lacks the manpower and ammunition supplies for a prolonged exchange of fire.

There are two squads of infantry guarding the depot. One consists of collaborators belonging to a local militia, but there is also a Soviet section present. The latter are substantially better trained and dispose of heavier firepower than the former.

Once the depot comes under attack it is likely that nearby garrisons will dispatch reaction forces. This makes it imperative to execute the raid as quickly as possible in order to leave the area before overwhelming numbers of enemy troops show up. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy main battle tanks, infantry fighting vehicles and air defence vehicles before withdrawing to a safe house."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " As tracked combat vehicles are expensive to operate the occupation forces avail themselves primarily of wheeled transport while keeping their tanks and other heavy armour in storage for any eventuality requiring more combat power. As the latter pose the most significant threat to any NATO force the liaison officers with the FIA have stressed the need to take action against the depots housing the Soviet tracks. Team Rosomak has subsequently been assigned the task of attacking a storage depot to the west of Petrovice.

Locals who are employed at the site have provided valuable information on the types of vehicles present. According to their account three main battle tanks, three infantry combat vehicles and two self propelled AA guns are currently located at the facility. Taking this armour out would deliver a significant blow against the Soviets. For this reason the resistance movement has gathered a large amount of explosives to carry out the attack, with an array of detonators suited for command detonation or a preset time lapse. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The route towards the depot must be carefully picked due to the presence of roaming patrols. It is vital to avoid contact with the enemy on the approach march as the resistance lacks the manpower and ammunition supplies for a prolonged exchange of fire.

There are two squads of infantry guarding the depot. One consists of collaborators belonging to a local militia, but there is also a Soviet section present. The latter are substantially better trained and dispose of heavier firepower than the former.

Once the depot comes under attack it is likely that nearby garrisons will dispatch reaction forces. This makes it imperative to execute the raid as quickly as possible in order to leave the area before overwhelming numbers of enemy troops show up. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy main battle tanks, infantry fighting vehicles and air defence vehicles before withdrawing to a safe house."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " As tracked combat vehicles are expensive to operate the occupation forces avail themselves primarily of wheeled transport while keeping their tanks and other heavy armour in storage for any eventuality requiring more combat power. As the latter pose the most significant threat to any NATO force the liaison officers with the FIA have stressed the need to take action against the depots housing the Soviet tracks. Team Rosomak has subsequently been assigned the task of attacking a storage depot to the west of Petrovice.

Locals who are employed at the site have provided valuable information on the types of vehicles present. According to their account three main battle tanks, three infantry combat vehicles and two self propelled AA guns are currently located at the facility. Taking this armour out would deliver a significant blow against the Soviets. For this reason the resistance movement has gathered a large amount of explosives to carry out the attack, with an array of detonators suited for command detonation or a preset time lapse. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The route towards the depot must be carefully picked due to the presence of roaming patrols. It is vital to avoid contact with the enemy on the approach march as the resistance lacks the manpower and ammunition supplies for a prolonged exchange of fire.

There are two squads of infantry guarding the depot. One consists of collaborators belonging to a local militia, but there is also a Soviet section present. The latter are substantially better trained and dispose of heavier firepower than the former.

Once the depot comes under attack it is likely that nearby garrisons will dispatch reaction forces. This makes it imperative to execute the raid as quickly as possible in order to leave the area before overwhelming numbers of enemy troops show up. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will destroy main battle tanks, infantry fighting vehicles and air defence vehicles before withdrawing to a safe house."]];onloadmission="C W R 2 - S T O R A G E T R A C K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_storage_track_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_G3A4 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 6;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; };titleText ["C W R 2 - S T O R A G E T R A C K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_T80", "cwr2_noe", "cwr2_Soldiers_FIA", "cwr2_ZSU", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_uaz", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_T80", "cwr2_BMP2", "cwr2_ZSU", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_noe" }; randomSeed=14846315; class Intel { briefingName="CWR2 - Storage Track (co05)"; briefingDescription="Blow up the Soviet armour"; startWeather=0.77149689; startFog=0.23727193; forecastWeather=0.77282816; forecastFog=0.3137002; month=9; minute=0; }; class Groups { items=32; class Item0 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4180.7471,51.247971,5759.769}; placement=50; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={4183.6279,51.0672,5755.8638}; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { position[]={4178.5566,50.435284,5755.7925}; id=56; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item3 { position[]={4186.5874,50.946693,5752.3398}; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={4176.4434,49.665012,5752.1992}; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4352.436,26.590517,5503.1045}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4608.5142,28.042824,5887.188}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4096.1729,50.361237,5885.9902}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4352.4849,26.592463,5503.1533}; type="CYCLE"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4224.1709,30.998451,5504.1353}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3200.8621,22.955019,6015.6235}; placement=50; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={5273.9224,18.208616,6012.9985}; azimut=240; id=8; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addmagazine ""cwr2_7Rnd_45ACP""; this addweapon ""cwr2_M1911"";"; synchronizations[]={69,67,68}; }; class Item1 { position[]={5274.4429,18.333641,6015.7207}; azimut=240; id=9; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={69,67,68}; }; class Item2 { position[]={5277.3101,18.171379,6012.9019}; azimut=240; id=10; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={69,67,68}; }; class Item3 { position[]={5274.9785,18.461294,6018.4536}; azimut=240; id=11; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={69,67,68}; }; class Item4 { position[]={5280.23,18.191116,6012.8281}; azimut=240; id=12; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={69,67,68}; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1633.0792,22,5483.9541}; id=14; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=4; class Item0 { position[]={1633.0907,22,5487.6738}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2818.1086,21.454224,6257.6514}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2965.447,20.016745,6204.0933}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2970.333,19.815893,6202.3799}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3026.9307,19.445011,6124.3345}; id=16; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; init="patrol2 = group this;"; }; class Item1 { position[]={3031.199,19.377943,6121.3379}; id=15; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={2925.0732,18.525795,6124.624}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2924.3308,18.466978,5974.3921}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3126.4819,18.943226,5972.0928}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3125.2771,18.882994,6124.0171}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2925.0359,18.523634,6124.5811}; type="CYCLE"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2944.6597,19.053972,6124.3599}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2974.0366,18.542213,6124.4082}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3013.2761,19.606934,6062.7202}; id=17; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3060.7791,19.606934,6062.4863}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2993.092,19.606934,6062.7822}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3060.7869,19.606934,6062.5078}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3026.5623,30.234705,6045.4849}; azimut=20; id=18; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 26); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3006.4094,23.879826,6041.9707}; azimut=270; id=19; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 22); this disableAI ""Move"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3083.1704,19.864014,6049.7456}; azimut=275; id=20; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3015.9614,19.606934,6030.957}; azimut=180; id=21; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3045.5427,19.606934,6047.3882}; id=22; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3045.5342,19.606934,6050.291}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3045.4636,19.606934,6050.292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3025.2478,30.234751,6038.8271}; azimut=90; id=23; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3058.3552,19.606934,6096.7197}; id=24; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3018.9961,29.829586,6042.1782}; special="NONE"; id=25; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; text="soviet1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move"";"; }; class Item1 { position[]={3020.1304,30.234903,6040.7026}; special="NONE"; id=26; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; text="soviet2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move"";"; }; class Item2 { position[]={3017.9165,30.234905,6040.7988}; special="NONE"; id=27; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="soviet3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move"";"; }; class Item3 { position[]={3021.1191,30.234814,6039.3213}; special="NONE"; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; text="soviet4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move"";"; }; class Item4 { position[]={3016.9561,30.23481,6039.2969}; special="NONE"; id=29; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; text="soviet5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3022.2905,30.234718,6037.813}; special="NONE"; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; text="soviet6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this disableAI ""Move"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3018.9768,30.234898,6043.0366}; completitionRadius=10; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3018.7432,19.606934,6072.8496}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3018.3171,19.606934,6026.2334}; special="NONE"; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; }; class Item1 { position[]={3021.6523,19.606934,6022.7104}; special="NONE"; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=3; class Item0 { position[]={2998.6765,19.606934,6026.5005}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3035.2366,19.606934,6026.5}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2998.6765,19.606934,6026.4302}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1650.0282,21.999575,5487.7026}; id=33; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item1 { position[]={1652.1647,21.972435,5484.9028}; id=34; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item2 { position[]={1648.153,22,5485.0747}; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item3 { position[]={1653.8452,21.951035,5482.5728}; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item4 { position[]={1646.4045,22,5482.5381}; id=37; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="this moveincargo qrf_btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1655.6622,21.927896,5480.0347}; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item6 { position[]={1644.7733,22,5480.0889}; id=39; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item7 { position[]={1657.5148,21.904305,5477.585}; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={3001.822,19.127871,6190.5137}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={3051.0525,18.415838,6172.1274}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={4047.7502,22.13961,5296.6968}; id=41; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={4051.9792,22.430178,5290.1543}; id=42; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; init="patrol4 = group this;"; }; class Item2 { position[]={4042.6289,21.852863,5290.7041}; id=47; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { presence=0.75000024; position[]={4057.4729,22.613207,5283.8789}; id=45; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={4402.4668,24.559622,5295.1309}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4400.9521,23.026096,4813.9585}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3790.426,32.617104,4813.9443}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3790.3333,35.595398,5297.9116}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4402.4717,24.559666,5295.127}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4344.2314,21.102146,5295.6079}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={3286.6938,43.441517,5761.1094}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4530.5791,40.761627,5731.4116}; id=43; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4530.5488,40.977577,5733.7803}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4530.5601,40.978832,5733.7837}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4286.1035,30.233654,5561.9849}; id=44; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4286.0234,30.25,5563.854}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4285.9995,30.25,5563.8848}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4131.6235,20.579624,5121.5679}; id=46; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4131.6631,20.579624,5123.4922}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4131.6631,20.579624,5123.4932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4107.6851,27.980408,5108.2534}; id=48; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4197.6113,81.993187,6144.9712}; placement=50; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={4200.6318,81.542534,6141.418}; id=50; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { position[]={4195.5601,81.779625,6141.3467}; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { position[]={4203.5908,81.198822,6137.894}; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={4193.4463,81.446495,6137.7534}; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4041.1807,91.993431,6328.479}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4608.3516,48.096111,6329.752}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4352.3481,58.820305,5963.3145}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4041.2366,92.007706,6328.6064}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3968.7725,84.756882,6328.2515}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3136.8606,21.588955,6215.6182}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4146.5571,20.579624,5117.8306}; special="NONE"; id=59; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=1; class Item0 { position[]={4146.5063,20.579624,5120.2432}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={4067.8311,120.13711,6760.8335}; placement=50; id=60; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { presence=0.75000024; position[]={4070.8516,120.53981,6757.2803}; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { position[]={4065.7798,119.55245,6757.209}; id=62; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item3 { position[]={4073.8105,120.9331,6753.7563}; id=63; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol5 = group this;"; }; class Item4 { presence=0.75000024; position[]={4063.666,118.69828,6753.6157}; id=64; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; init="patrol5 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={3911.4004,107.03107,6944.3413}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4478.5713,109.00352,6945.6143}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4222.5679,103.03472,6579.1768}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3911.4563,107.04514,6944.4688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3801.8213,102.72498,6855.9678}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3200.3005,49.885479,6397.9829}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={4173.5391,121.6626,6846.0435}; special="NONE"; id=65; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={4176.0088,121.6626,6845.9795}; special="CARGO"; id=72; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={4173.5146,121.6626,6848.9658}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1; deleteWaypoint [patrol5, 4];"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3257.6978,97.859795,7263.7725}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2772.426,37.088287,6591.4995}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2797.6799,22.076311,6266.5483}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5283.2485,18.838663,6035.8936}; id=67; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10,11,12}; }; }; }; class Item25 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5295.6113,18.611319,6023.4961}; id=68; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10,11,12}; }; }; }; class Item26 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5289.3418,18.595112,6029.8765}; id=69; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={8,9,10,11,12}; }; }; }; class Item27 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5343.6499,18.704136,5908.2505}; id=70; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5355.0024,19.144699,5908.25}; id=71; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1633.2604,22,5462.9453}; id=73; side="EAST"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="qrf_uaz"; init="qrf_uazD addweapon ""Binocular"";"; }; class Item1 { position[]={1635.8195,22,5462.9644}; special="CARGO"; id=74; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1637.1483,22,5462.9907}; special="CARGO"; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1638.317,22,5462.9922}; special="CARGO"; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1639.4843,22,5462.9917}; special="CARGO"; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1640.6387,22,5462.98}; special="CARGO"; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1641.8938,22,5463.0049}; special="CARGO"; id=79; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1633.2604,22,5466.2344}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="qrf_uaz setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2817.8025,21.435083,6256.8818}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2940.1321,20.612932,6213.3135}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3043.1724,19.606934,6078.5308}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2104.0164,41.06884,6424.7686}; placement=50; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2107.0369,41.104397,6421.2153}; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2101.9651,41.612526,6421.144}; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item3 { position[]={2109.9958,41.142986,6417.6914}; id=84; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; class Item4 { presence=0.75000024; position[]={2099.8513,42.250206,6417.5508}; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=4; class Item0 { position[]={1947.5857,59.037415,6608.2764}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2514.7566,42.702202,6609.5493}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2258.7532,34.916756,6243.1118}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1947.6416,59.043201,6608.4038}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3052.6284,19.606934,6096.604}; id=86; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3052.6106,19.606934,6097.3311}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3052.5935,19.606934,6098.1226}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=11; class Item0 { position[]={2970.6001,19.790808,6079.3613}; azimut=90; id=0; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank1"; }; class Item1 { position[]={2970.6372,19.790808,6073.5}; azimut=90; id=1; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank2"; }; class Item2 { position[]={2970.4819,19.790808,6066.9922}; azimut=90; id=2; side="EMPTY"; vehicle="cwr2_T80"; leader=1; lock="LOCKED"; skill=0.60000002; text="tank3"; }; class Item3 { position[]={3053.645,19.790806,6020.2954}; id=3; side="EMPTY"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp1"; }; class Item4 { position[]={3060.5317,19.790806,6020.1348}; id=4; side="EMPTY"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2"; }; class Item5 { position[]={3067.217,19.790806,6020.1973}; id=5; side="EMPTY"; vehicle="cwr2_BMP2"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp3"; }; class Item6 { position[]={3081.6743,19.790806,6079.1108}; azimut=270; id=6; side="EMPTY"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; text="shilka1"; }; class Item7 { position[]={3081.853,19.790806,6072.3945}; azimut=270; id=7; side="EMPTY"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; text="shilka2"; }; class Item8 { position[]={5278.5342,18.291525,6002.0454}; azimut=188; id=13; side="EMPTY"; vehicle="cwr2_FIA_Ordnance"; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.3)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_30Rnd_9x19_Para"",8]; this addweaponcargo [""cwr2_Ingram"",1];"; }; class Item9 { position[]={3084.8755,19.606934,6054.9873}; azimut=270; id=66; side="EMPTY"; vehicle="cwr2_Ural"; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item10 { presence=0.50000048; position[]={3044.6731,19.606934,6092.6377}; azimut=90; id=80; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=6; class Item0 { position[]={5277.4985,18.119171,6005.8306}; name="start"; text=" Cache"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={2661.3357,99.079941,7297.6094}; name="obj4"; text=" Safe House"; type="mil_end"; colorName="ColorGreen"; }; class Item2 { position[]={2972.3691,19.790808,6074.1294}; name="obj1"; text=" MBT"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={3082.1079,19.790806,6075.7026}; name="obj3"; text=" SPAAG"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={3060.2637,19.790806,6021.3296}; name="obj2"; text=" IFV"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={4312.8237,54.982418,5894.0156}; name="patrols"; text=" Patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=8; class Item0 { position[]={2661.2048,99.079941,7296.9526}; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Time to change back into civilian clothes and hide the weapons."";"; class Effects { }; }; class Item1 { position[]={3025.3872,19.606934,6055.3169}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; soviet1 enableAI ""Move""; soviet2 enableAI ""Move""; soviet3 enableAI ""Move""; soviet4 enableAI ""Move""; soviet5 enableAI ""Move""; soviet6 enableAI ""Move""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 5]; deleteWaypoint [patrol3, 4]; deleteWaypoint [patrol4, 5];"; class Effects { }; }; class Item2 { position[]={2366.6396,98.915672,7232.4297}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.99) AND (getDammage tank2 >= 0.99) AND (getDammage tank3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""That takes care of the tanks."";"; class Effects { }; }; class Item3 { position[]={2371.5569,89.624496,7102.5684}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp1 >= 0.99) AND (getDammage bmp2 >= 0.99) AND (getDammage bmp3 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Scratch another piece of Soviet scrap metal."";"; class Effects { }; }; class Item4 { position[]={2370.1169,77.478523,6977.585}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""That accounts for all the air defence vehicles."";"; class Effects { }; }; class Item5 { position[]={2754.0935,88.134689,7104.5439}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_cwr2_storage_track_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={2875.8132,107.69091,7104.6631}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={2882.1052,80.864075,6973.5718}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=4323258; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=13131590; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5041133; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Resistance raid on an enemy depot.

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