briefing.html0Rbriefing.sqfR[Adescription.extRinit.sqfBR`initjipcompatible.sqf$.fL0mission.sqmR"overview.htmlBRZoverview.paaJR Debriefing

You are a losuy cheater


Shame on you for using the Endmission cheat!





Mission Accomplished


The resistance reached the camp after conducting a successful ambush and raid. With the Soviets unable to locate the radio transmitters in time to catch them out the guerilla force can relay intelligence back to NATO and receive logistical support and advisors in return.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance failed to ambush the convoy.


// tasks task3a = guerilla1 createSimpleTask ["Reach the camp"]; task3a setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Raid the base"]; task2a setSimpleTaskDescription ["Raid the base", "Raid the base", "Raid the base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the column"]; task1a setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Reach the camp"]; task3b setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Raid the base"]; task2b setSimpleTaskDescription ["Raid the base", "Raid the base", "Raid the base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the column"]; task1b setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Reach the camp"]; task3c setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Raid the base"]; task2c setSimpleTaskDescription ["Raid the base", "Raid the base", "Raid the base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the column"]; task1c setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Reach the camp"]; task3d setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Raid the base"]; task2d setSimpleTaskDescription ["Raid the base", "Raid the base", "Raid the base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the column"]; task1d setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Reach the camp"]; task3e setSimpleTaskDescription ["Reach the camp", "Reach the camp", "Reach the camp"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Raid the base"]; task2e setSimpleTaskDescription ["Raid the base", "Raid the base", "Raid the base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the column"]; task1e setSimpleTaskDescription ["Ambush the column", "Ambush the column", "Ambush the column"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have established an additional communication base in order to speed up the process of locating the transmitters used by the resistance to keep in touch with NATO. As this additional station cuts down the reaction time of the enemy by a significant degree it is imperative to take out the radio mast lest the radio transmitters are located and eliminated. A group of resistance fighters has resolved to tackle the problem in order to safeguard the security of the comms link to their allies.

In order to ensure that their attack will be made when the Soviet garrison is short of personnel the resistance must first ambush a pair of armoured personnel carriers that are returning to base after providing an escort to a supply convoy. These vehicles and their embarked dismounts must be prevented from reinforcing the defences of the main objective. Intercepting the BTR60's en route to their destination would catch them when they are most vulnerable. Command detonated explosive charges and RPG rockets are available for this purpose.

Once the enemy armour has been eliminated the resistance fighters must proceed to attack the Soviet base and ensure the destruction of the radio mast, command vehicle and any fuel bowsers present before withdrawing across the river to the resistance encampment. At least one satchel charge must be retained to blow up the mast, though expedient means can deal with the remainder of the targets. It is important to conduct the attack as rapidly as possible as airmobile reinforcements could reach the base within a matter of minutes. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The approaching column consists of two wheeled armoured personnel carriers, each carrying a four man detachment of infantry. On no account must these vehicles be allowed to reach Athus.

The base has over a dozen troops assigned to guard duties. Some sentries are posted on the towers and firing steps along the wall while a couple of men conduct patrols of the immediate surroundings. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the armoured vehicles before raiding the Soviet base and withdrawing to the camp."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have established an additional communication base in order to speed up the process of locating the transmitters used by the resistance to keep in touch with NATO. As this additional station cuts down the reaction time of the enemy by a significant degree it is imperative to take out the radio mast lest the radio transmitters are located and eliminated. A group of resistance fighters has resolved to tackle the problem in order to safeguard the security of the comms link to their allies.

In order to ensure that their attack will be made when the Soviet garrison is short of personnel the resistance must first ambush a pair of armoured personnel carriers that are returning to base after providing an escort to a supply convoy. These vehicles and their embarked dismounts must be prevented from reinforcing the defences of the main objective. Intercepting the BTR60's en route to their destination would catch them when they are most vulnerable. Command detonated explosive charges and RPG rockets are available for this purpose.

Once the enemy armour has been eliminated the resistance fighters must proceed to attack the Soviet base and ensure the destruction of the radio mast, command vehicle and any fuel bowsers present before withdrawing across the river to the resistance encampment. At least one satchel charge must be retained to blow up the mast, though expedient means can deal with the remainder of the targets. It is important to conduct the attack as rapidly as possible as airmobile reinforcements could reach the base within a matter of minutes. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The approaching column consists of two wheeled armoured personnel carriers, each carrying a four man detachment of infantry. On no account must these vehicles be allowed to reach Athus.

The base has over a dozen troops assigned to guard duties. Some sentries are posted on the towers and firing steps along the wall while a couple of men conduct patrols of the immediate surroundings. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the armoured vehicles before raiding the Soviet base and withdrawing to the camp."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have established an additional communication base in order to speed up the process of locating the transmitters used by the resistance to keep in touch with NATO. As this additional station cuts down the reaction time of the enemy by a significant degree it is imperative to take out the radio mast lest the radio transmitters are located and eliminated. A group of resistance fighters has resolved to tackle the problem in order to safeguard the security of the comms link to their allies.

In order to ensure that their attack will be made when the Soviet garrison is short of personnel the resistance must first ambush a pair of armoured personnel carriers that are returning to base after providing an escort to a supply convoy. These vehicles and their embarked dismounts must be prevented from reinforcing the defences of the main objective. Intercepting the BTR60's en route to their destination would catch them when they are most vulnerable. Command detonated explosive charges and RPG rockets are available for this purpose.

Once the enemy armour has been eliminated the resistance fighters must proceed to attack the Soviet base and ensure the destruction of the radio mast, command vehicle and any fuel bowsers present before withdrawing across the river to the resistance encampment. At least one satchel charge must be retained to blow up the mast, though expedient means can deal with the remainder of the targets. It is important to conduct the attack as rapidly as possible as airmobile reinforcements could reach the base within a matter of minutes. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The approaching column consists of two wheeled armoured personnel carriers, each carrying a four man detachment of infantry. On no account must these vehicles be allowed to reach Athus.

The base has over a dozen troops assigned to guard duties. Some sentries are posted on the towers and firing steps along the wall while a couple of men conduct patrols of the immediate surroundings. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the armoured vehicles before raiding the Soviet base and withdrawing to the camp."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have established an additional communication base in order to speed up the process of locating the transmitters used by the resistance to keep in touch with NATO. As this additional station cuts down the reaction time of the enemy by a significant degree it is imperative to take out the radio mast lest the radio transmitters are located and eliminated. A group of resistance fighters has resolved to tackle the problem in order to safeguard the security of the comms link to their allies.

In order to ensure that their attack will be made when the Soviet garrison is short of personnel the resistance must first ambush a pair of armoured personnel carriers that are returning to base after providing an escort to a supply convoy. These vehicles and their embarked dismounts must be prevented from reinforcing the defences of the main objective. Intercepting the BTR60's en route to their destination would catch them when they are most vulnerable. Command detonated explosive charges and RPG rockets are available for this purpose.

Once the enemy armour has been eliminated the resistance fighters must proceed to attack the Soviet base and ensure the destruction of the radio mast, command vehicle and any fuel bowsers present before withdrawing across the river to the resistance encampment. At least one satchel charge must be retained to blow up the mast, though expedient means can deal with the remainder of the targets. It is important to conduct the attack as rapidly as possible as airmobile reinforcements could reach the base within a matter of minutes. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The approaching column consists of two wheeled armoured personnel carriers, each carrying a four man detachment of infantry. On no account must these vehicles be allowed to reach Athus.

The base has over a dozen troops assigned to guard duties. Some sentries are posted on the towers and firing steps along the wall while a couple of men conduct patrols of the immediate surroundings. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the armoured vehicles before raiding the Soviet base and withdrawing to the camp."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The Soviet occupation forces have established an additional communication base in order to speed up the process of locating the transmitters used by the resistance to keep in touch with NATO. As this additional station cuts down the reaction time of the enemy by a significant degree it is imperative to take out the radio mast lest the radio transmitters are located and eliminated. A group of resistance fighters has resolved to tackle the problem in order to safeguard the security of the comms link to their allies.

In order to ensure that their attack will be made when the Soviet garrison is short of personnel the resistance must first ambush a pair of armoured personnel carriers that are returning to base after providing an escort to a supply convoy. These vehicles and their embarked dismounts must be prevented from reinforcing the defences of the main objective. Intercepting the BTR60's en route to their destination would catch them when they are most vulnerable. Command detonated explosive charges and RPG rockets are available for this purpose.

Once the enemy armour has been eliminated the resistance fighters must proceed to attack the Soviet base and ensure the destruction of the radio mast, command vehicle and any fuel bowsers present before withdrawing across the river to the resistance encampment. At least one satchel charge must be retained to blow up the mast, though expedient means can deal with the remainder of the targets. It is important to conduct the attack as rapidly as possible as airmobile reinforcements could reach the base within a matter of minutes. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The approaching column consists of two wheeled armoured personnel carriers, each carrying a four man detachment of infantry. On no account must these vehicles be allowed to reach Athus.

The base has over a dozen troops assigned to guard duties. Some sentries are posted on the towers and firing steps along the wall while a couple of men conduct patrols of the immediate surroundings. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the armoured vehicles before raiding the Soviet base and withdrawing to the camp."]];onloadmission="C W R 2 - T O U C H B A S E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_touch_base_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - T O U C H B A S E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "cwr2_Soldiers_RUS", "CWR2Editor_Fences", "camisc3", "CABuildings", "cwr2_UAZ", "CWR2Editor_Structures", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Urals", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_BMP2", "cwr2_AmmoBoxes", "castructures_e_misc_misc_interier", "cwr2_Mi17" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_Mi17", "CWR2Editor_Fences", "camisc3", "CABuildings", "cwr2_UAZ", "CWR2Editor_Structures", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Urals", "cwr2_BMP2", "cwr2_AmmoBoxes", "castructures_e_misc_misc_interier", "cwr2_david" }; randomSeed=15967583; class Intel { briefingName="CWR2 - Touch Base (co05)"; briefingDescription="Raid the Soviet camp near Athus"; startWeather=0.64902616; startFog=0.11047472; forecastWeather=0.64902616; forecastFog=0.14996204; month=6; day=18; hour=17; }; class Groups { items=30; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={1978.332,30.763638,271.78516}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this addbackpack ""cwr2_Backpack_Saboteur_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={107,105,106}; }; class Item1 { position[]={1982.6199,31.517382,265.67651}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={107,105,106}; }; class Item2 { position[]={1975.1937,31.233576,265.67505}; id=2; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this addbackpack ""cwr2_Backpack_Saboteur_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={107,105,106}; }; class Item3 { position[]={1986.6713,33.694054,259.58008}; id=3; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={107,105,106}; }; class Item4 { position[]={1972.1056,32.457829,259.62744}; id=4; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\belgian_co.paa""];"; synchronizations[]={107,105,106}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2925.6802,3.999444,670.02832}; azimut=270; id=45; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2968.1306,3.999444,621.18774}; azimut=150; id=46; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2937.1592,3.999444,620.12646}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2922.9504,3.999444,655.65894}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2925.8721,3.999444,671.29346}; azimut=300; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2969.5564,5.5963197,655.66016}; azimut=90; id=51; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2924.5813,3.999444,621.74731}; azimut=240; id=52; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2967.927,3.999444,670.63599}; azimut=45; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forceSpeed 0;"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2922.8682,5.5963197,636.94824}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2951.6069,3.999444,600.26563}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2956.3274,3.999444,602.93335}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2956.0635,3.999444,597.06519}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2902.7407,4.1975331,600.2937}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2902.7925,3.999444,686.0708}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2985.8779,3.999444,685.40942}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2985.4158,3.999444,599.99121}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2902.825,4.1956334,600.32593}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2955.458,5.5963197,672.65991}; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.85)]; this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2918.6077,3.999444,646.48657}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2917.1465,3.999444,646.46289}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2917.1538,3.999444,646.44116}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2949.0916,3.999444,646.77441}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2947.6304,3.999444,646.75073}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2947.6377,3.999444,646.729}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2951.9236,4.0158863,665.8667}; azimut=240; id=98; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2927.0947,3.999444,644.84717}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1972.6899,38.148102,243.36353}; id=105; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1989.1547,40.931419,243.3938}; id=106; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,0,1,2,3,4}; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1980.8953,39.925365,243.38965}; id=107; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3581.4922,17.575418,488.29956}; id=108; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3592.8438,19.132849,488.29907}; id=109; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1412.6865,102.14611,42.024658}; azimut=10; id=110; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=4; class Item0 { position[]={1413.4243,102.57593,45.89917}; completitionRadius=10; expActiv="btr1 setfuel 1; btr1 forceSpeed 6.1; column_start = 1; publicVariable ""column_start"";"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2500.0188,11.918612,663.23364}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2725.196,7.8291669,675.76099}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2730.915,7.8523235,640.57886}; expCond="(getDammage btr1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1410.4396,100.20949,27.199951}; azimut=10; id=111; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=4; class Item0 { position[]={1411.1537,100.68221,31.058838}; completitionRadius=10; expCond="(column_start == 1);"; expActiv="btr2 setfuel 1; btr2 forceSpeed 6.0;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={2498.7336,11.918612,662.9541}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2725.1218,7.8291669,676.14551}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2729.2336,7.8291669,650.54858}; expCond="(getDammage btr2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1435.9475,99.143898,44.126221}; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr1squad = group this; this moveInCargo btr1;"; }; class Item1 { position[]={1437.1783,98.8162,42.67627}; id=121; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="btr1squad = group this; this moveInCargo btr1;"; }; class Item2 { position[]={1435.0336,99.147728,42.754883}; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr1squad = group this; this moveInCargo btr1;"; }; class Item3 { position[]={1438.29,98.518898,41.355225}; id=123; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="btr1squad = group this; this moveInCargo btr1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1435.4617,97.61599,33.549561}; id=124; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="btr2squad = group this; this moveInCargo btr2;"; }; class Item1 { position[]={1436.6925,97.159698,32.099609}; id=125; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="btr2squad = group this; this moveInCargo btr2;"; }; class Item2 { position[]={1434.5477,97.504425,32.178223}; id=126; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="btr2squad = group this; this moveInCargo btr2;"; }; class Item3 { position[]={1437.8042,96.758896,30.778564}; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="btr2squad = group this; this moveInCargo btr2;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1342.5168,26.548544,3732.6584}; azimut=180; id=128; side="EAST"; vehicle="cwr2_Mi17"; leader=1; skill=0.2; fuel=0.0099999998; text="hip"; }; }; class Waypoints { items=5; class Item0 { position[]={1342.4905,26.222664,3724.4338}; completitionRadius=10; expCond="(resistance_detected);"; expActiv="hip setFuel 1; hip flyInHeight 50;"; class Effects { }; timeoutMin=120; timeoutMid=180; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={2896.1731,3.999444,791.83618}; type="TR UNLOAD"; expActiv="hip flyInHeight 75;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3099.9905,3.999444,395.98657}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2800.5029,6.7456756,996.02661}; placement=100; type="SAD"; expActiv="hip setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3100.0439,3.999444,395.96216}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1358.4543,26.67601,3743.4377}; azimut=180; id=129; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item1 { position[]={1355.3381,26.808027,3747.4299}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item2 { position[]={1361.4368,26.788433,3747.3635}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item3 { position[]={1352.6975,26.902719,3750.6877}; azimut=180; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item4 { position[]={1363.9573,26.778767,3750.7883}; azimut=180; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item5 { position[]={1349.6077,26.884998,3754.6702}; azimut=180; id=134; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="hipsquad1 = group this; this moveInCargo hip;"; }; class Item6 { position[]={1366.6682,26.617725,3754.5432}; azimut=180; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="hipsquad1 = group this; this moveInCargo hip;"; }; }; class Waypoints { items=3; class Item0 { position[]={2907.1858,3.999444,770.86206}; placement=10; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={2942.4199,3.999444,647.98291}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2940.4543,3.999444,647.94873}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1358.0881,26.790966,3760.2913}; azimut=180; id=136; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item1 { position[]={1354.9719,26.43795,3764.2834}; azimut=180; id=137; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item2 { position[]={1361.0706,26.520775,3764.218}; azimut=180; id=138; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item3 { position[]={1352.3313,26.149296,3767.5413}; azimut=180; id=139; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item4 { position[]={1363.5911,26.220917,3767.6418}; azimut=180; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item5 { position[]={1349.2415,25.938988,3771.5237}; azimut=180; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="hipsquad2 = group this; this moveInCargo hip;"; }; class Item6 { position[]={1366.302,25.872086,3771.3967}; azimut=180; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="hipsquad2 = group this; this moveInCargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={2923.0464,3.999444,795.97412}; placement=10; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={2945.1965,3.999444,796.22168}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={2954.3877,3.999444,553.1792}; azimut=90; id=145; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={2949.4963,3.999444,550.13525}; azimut=90; id=146; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={2949.7524,3.999444,556.52441}; azimut=90; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3021.1526,3.999444,553.71143}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3019.1338,3.999444,717.82031}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2867.8484,4.2545166,717.66699}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2869.3669,5.057375,552.53784}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3021.1704,3.999444,553.67456}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2950.9495,4.5342779,632.51563}; id=147; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +.05)]; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; }; class Vehicles { items=92; class Item0 { position[]={2922.1008,3.999444,640.34058}; azimut=90; id=5; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item1 { position[]={2922.1106,3.999444,658.35132}; azimut=90; id=6; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item2 { position[]={2922.1116,18.797626,652.35229}; azimut=90; id=7; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item3 { position[]={2922.0979,3.999444,634.34546}; azimut=90; id=8; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item4 { position[]={2922.0918,3.999444,622.36182}; azimut=90; id=9; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item5 { position[]={2925.2568,3.999444,619.31689}; id=10; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={2931.2383,3.999444,619.30713}; id=11; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={2937.2339,3.999444,619.31201}; id=12; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={2943.2183,3.999444,619.31396}; id=13; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={2967.2036,3.999444,619.29663}; id=14; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item10 { position[]={2970.3025,3.999444,622.35718}; azimut=270; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item11 { position[]={2970.3174,3.999444,634.31836}; azimut=270; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item12 { position[]={2970.3301,3.999444,640.31738}; azimut=270; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item13 { position[]={2970.3369,3.999444,646.29297}; azimut=270; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item14 { position[]={2970.3447,3.999444,652.29883}; azimut=270; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item15 { position[]={2970.3516,3.999444,658.27539}; azimut=270; id=20; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={2970.3467,3.999444,670.25977}; azimut=270; id=21; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={2922.1035,3.999444,670.28394}; azimut=90; id=22; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={2925.2434,3.999444,673.38745}; azimut=180; id=23; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={2931.2493,3.999444,673.39331}; azimut=180; id=24; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={2937.1853,3.999444,673.38452}; azimut=180; id=25; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={2943.1921,3.999444,673.39038}; azimut=180; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={2967.1729,3.999444,673.35742}; azimut=180; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={2922.8628,5.5963197,655.69727}; id=28; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item24 { position[]={2922.9058,5.5963197,636.96216}; id=29; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item25 { position[]={2969.603,5.5963197,655.68848}; id=30; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item26 { position[]={2969.5708,5.5963197,636.95142}; id=31; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item27 { position[]={2937.0916,5.5963197,620.0647}; azimut=90; id=32; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item28 { position[]={2961.2087,3.999444,647.72754}; azimut=90; id=33; side="EMPTY"; vehicle="Land_radar"; skill=1; text="target6"; }; class Item29 { position[]={2962.1863,3.999444,655.60278}; azimut=180; id=34; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item30 { position[]={2937.499,5.5963197,672.6438}; azimut=90; id=35; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item31 { position[]={2959.7439,4.533361,631.91919}; azimut=180; id=36; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item32 { position[]={2950.7317,4.533361,631.96533}; azimut=180; id=37; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item33 { position[]={2942.1509,4.533361,632.02832}; azimut=180; id=38; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item34 { position[]={2933.5244,4.533361,631.9856}; azimut=180; id=39; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item35 { presence=0.75000024; position[]={2942.51,3.999444,640.07227}; azimut=270; id=40; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item36 { position[]={2926.2952,10.905284,670.61987}; azimut=270; id=41; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item37 { position[]={2967.3816,3.999444,621.93433}; azimut=90; id=42; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item38 { position[]={2967.2949,3.999444,670.08105}; azimut=90; id=43; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item39 { position[]={2924.9199,3.999444,622.01709}; azimut=270; id=44; side="EMPTY"; vehicle="ED102_WirePlatform"; leader=1; skill=0.60000002; }; class Item40 { position[]={2925.1902,3.999444,649.20972}; id=54; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item41 { position[]={2925.1682,3.999444,643.45874}; azimut=180; id=55; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item42 { position[]={2970.3083,3.999444,628.33301}; azimut=270; id=58; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item43 { position[]={2970.3562,3.999444,664.26978}; azimut=270; id=59; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item44 { position[]={2922.1099,4.5340509,664.34351}; azimut=90; id=60; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item45 { position[]={2922.0935,3.999444,628.34106}; azimut=90; id=61; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item46 { position[]={2949.1804,3.999444,673.38086}; azimut=180; id=62; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item47 { position[]={2955.1824,3.999444,673.36865}; azimut=180; id=63; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item48 { position[]={2961.1829,3.999444,673.35791}; azimut=180; id=64; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item49 { position[]={2949.2112,3.999444,619.29883}; id=65; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item50 { position[]={2955.2065,5.5963197,619.28101}; id=66; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item51 { position[]={2961.1953,3.999444,619.28076}; id=67; side="EMPTY"; vehicle="ED102_WoodWallDamaged"; skill=1; }; class Item52 { position[]={2955.4021,5.5963197,672.63281}; azimut=90; id=68; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item53 { position[]={2955.1755,5.5963197,620.0127}; azimut=90; id=70; side="EMPTY"; vehicle="Land_prebehlavka"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.025)];"; }; class Item54 { presence=0.75000024; position[]={2944.834,3.999444,668.52222}; azimut=180; id=74; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item55 { position[]={2954.1394,3.999444,664.45703}; id=75; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item56 { position[]={2998.707,3.999444,659.09229}; id=76; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item57 { position[]={2997.7939,3.999444,657.08936}; azimut=180; id=77; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item58 { position[]={2999.4111,3.999444,657.10986}; azimut=180; id=78; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item59 { position[]={2950.9543,4.0158863,662.18286}; azimut=180; id=79; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item60 { position[]={2950.7825,3.999444,666.05713}; azimut=315; id=80; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item61 { position[]={3001.3955,3.999444,658.06104}; id=81; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item62 { position[]={3002.1084,3.999444,658.07275}; id=82; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item63 { position[]={3002.8115,3.999444,658.10889}; id=83; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item64 { position[]={3001.3564,3.999444,657.28174}; id=84; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item65 { position[]={3002.0596,3.999444,657.30713}; id=85; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item66 { position[]={3002.7959,3.999444,657.33154}; id=86; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item67 { position[]={2954.01,3.999444,664.09912}; azimut=180; id=87; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item68 { position[]={3005.3269,3.999444,655.60986}; azimut=180; id=88; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item69 { position[]={3007.4714,3.999444,657.75928}; id=89; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item70 { position[]={3005.2078,3.999444,657.68896}; id=90; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item71 { position[]={3009.7507,3.999444,657.62744}; id=91; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item72 { position[]={2954.1304,3.999444,663.49463}; azimut=180; id=92; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item73 { position[]={3010.1697,3.999444,655.24316}; id=93; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item74 { position[]={3007.7576,3.999444,655.01025}; id=94; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item75 { position[]={2954.2783,3.999444,662.3999}; azimut=165; id=95; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item76 { position[]={2954.2654,3.999444,665.82568}; id=96; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item77 { position[]={2956.9912,3.999444,665.771}; azimut=65; id=97; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item78 { position[]={2964.1396,3.999444,643.28564}; azimut=270; id=100; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item79 { position[]={2935.9463,3.999444,664.2312}; azimut=180; id=101; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="target3"; }; class Item80 { position[]={2939.6135,3.999444,664.2439}; azimut=180; id=102; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="target4"; }; class Item81 { position[]={2928.8945,3.999444,664.198}; azimut=180; id=103; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="target1"; }; class Item82 { position[]={2932.4858,3.999444,664.23853}; azimut=180; id=104; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.2; text="target2"; }; class Item83 { position[]={2963.3589,3.999444,639.83179}; azimut=270; id=112; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.2; }; class Item84 { position[]={2957.25,3.999444,654.79199}; azimut=180; id=113; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; lock="LOCKED"; skill=1; text="target5"; }; class Item85 { position[]={3398.136,31.415201,798.44897}; azimut=240; special="NONE"; id=114; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item86 { position[]={3401.3374,31.476219,797.43335}; azimut=210; special="NONE"; id=115; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""HandGrenade_East"",5]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""PipeBomb"",1];"; }; class Item87 { position[]={3404.1646,31.504696,796.45825}; azimut=150; special="NONE"; id=116; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item88 { position[]={3401.6287,31.452656,800.40112}; azimut=270; id=117; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item89 { position[]={3402.5715,31.342827,804.47534}; azimut=180; id=118; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item90 { position[]={3401.6311,31.45434,800.34985}; azimut=150; special="NONE"; id=119; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.2; }; class Item91 { position[]={2896.2922,3.9995751,792.22192}; azimut=180; id=143; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={2061.1133,26.033274,430.13721}; name="obj1"; type="cwr2_Marker_Explode"; colorName="ColorRed"; }; class Item1 { position[]={2947.752,3.999444,646.92114}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1977.6375,30.889858,273.21753}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item3 { position[]={3401.6663,31.448872,800.54492}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=9; class Item0 { position[]={3649.3064,15.772869,246.64844}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr1 >= 0.75) AND ({alive _x} count units btr1squad == 0) AND (getDammage btr2 >= 0.75) AND ({alive _x} count units btr2squad == 0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; (leader group player) sidechat ""That takes care of the motor rifle unit. Get ready to move out to the Soviet camp."";"; class Effects { }; }; class Item1 { position[]={3649.0132,11.481219,145.53418}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target1 >= 0.99) AND (getDammage target2 >= 0.99) AND (getDammage target3 >= 0.99) AND (getDammage target4 >= 0.99) AND (getDammage target5 >= 0.99) AND (getDammage target6 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item2 { position[]={3401.6365,31.430246,801.10938}; a=25; b=25; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Let's get the kettle on, I could use a brew."";"; class Effects { }; }; class Item3 { position[]={3349.5269,3.999444,245.08203}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_touch_base_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={3450.3584,17.97967,246.25977}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3449.9644,4.0807033,145.82666}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={3549.7053,22.471972,346.18286}; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={2944.5317,3.999444,646.87891}; a=250; b=250; activationBy="GUER"; activationType="EAST D"; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; (leader group player) sidechat ""Damn, the Soviets will be calling in their reinforcements."";"; class Effects { }; }; class Item8 { position[]={2865.5918,4.4947619,850.82007}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=128; expActiv="hip land ""GET OUT""; {UnassignVehicle _x} foreach units hipsquad1; {_x setunitpos ""Middle""} forEach units hipsquad1; {UnassignVehicle _x} foreach units hipsquad2; {_x setunitpos ""Middle""} forEach units hipsquad2;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=1860947; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=8657741; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=2650835; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Ambush the armour and raid the Soviet base.

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