briefing.html%7SFbriefing.sqf#CSBFdescription.ext8Sinit.sqf6S`initjipcompatible.sqf4 Debriefing

There is no excuse for cheating


Shame on you for using the Endmission cheat!





Mission Accomplished


The resistance reached the safe house after conducting a successful ambush and raid. The destruction of the convoy and the enemy helicopter site has caused great inconvenience to the occupation forces and raised the morale of the civilian population. More people offer their support to the resistance as a result.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance failed to destroy all vehicles and personnel in the ambush of the convoy.


// tasks task3a = guerilla1 createSimpleTask ["Reach the safe house"]; task3a setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Raid the helicopter site"]; task2a setSimpleTaskDescription ["Raid the helicopter site", "Raid the helicopter site", "Raid the helicopter site"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the convoy"]; task1a setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Reach the safe house"]; task3b setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Raid the helicopter site"]; task2b setSimpleTaskDescription ["Raid the helicopter site", "Raid the helicopter site", "Raid the helicopter site"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the convoy"]; task1b setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Reach the safe house"]; task3c setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Raid the helicopter site"]; task2c setSimpleTaskDescription ["Raid the helicopter site", "Raid the helicopter site", "Raid the helicopter site"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the convoy"]; task1c setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Reach the safe house"]; task3d setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Raid the helicopter site"]; task2d setSimpleTaskDescription ["Raid the helicopter site", "Raid the helicopter site", "Raid the helicopter site"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the convoy"]; task1d setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Reach the safe house"]; task3e setSimpleTaskDescription ["Reach the safe house", "Reach the safe house", "Reach the safe house"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Raid the helicopter site"]; task2e setSimpleTaskDescription ["Raid the helicopter site", "Raid the helicopter site", "Raid the helicopter site"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the convoy"]; task1e setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " There is an excellent opportunity for the resistance to hit back at the hated Soviet occupation forces. Due to the recent delivery of explosive charges and light AT weapons the guerilla band is now capable of intercepting one of the regular supply convoys bringing spare munitions to the depot at Arlon. As the vehicle crews are eager to spend more time in the local cafe it has become their habit to take a short cut through the woods rather than sticking to the patrolled main supply route, thereby increasing their vulnerability to ambush. It is the firm intent of the resistance to ensure that of the approaching column no vehicles or personnel will reach Arlon. To this end the resistance fighters must rapidly prepare a killing zone with command detonated charges covered by fire.

Once the fighters have ensured the destruction of all vehicles and all enemy troops they are to follow up their attack by striking at the nearby helicopter dispersal site at Dinant. The Hip transport helicopters are the primary target, but any support trucks found in the vicinity are also to be taken out. With the Soviet garrisons in the nearby villages capable of dispatching troops in response to any attack the resistance must rapidly withdraw towards the safe house to avoid being caught by the vengeful comrades of their killed opponents. Only by keeping the duration of any attack on the dispersal field down will the guerilla troop be able to bring the mission to a successful close and live to fight another day. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR weeled personnel carrier and armed all terrain vehicle providing security to a pair of ammunition resupply trucks. All vehicles and all personnel that are part of the convoy must be eliminated. Although there are command detonated charges available for the ambush, some ought to be spared in order to efficiently destroy targets at the next objective.

The dispersal site has currently two Hip transport helicopters present in addition to some support vehicles. These must be taken out using explosive charges or expedient means. Aside from the mechanics responsible for servicing the aircraft there is also a small detachment of infantry tasked with local security. These may be reinforced by response forces from nearby garrisons. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and raid the helicopter site before withdrawing to the safe house."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " There is an excellent opportunity for the resistance to hit back at the hated Soviet occupation forces. Due to the recent delivery of explosive charges and light AT weapons the guerilla band is now capable of intercepting one of the regular supply convoys bringing spare munitions to the depot at Arlon. As the vehicle crews are eager to spend more time in the local cafe it has become their habit to take a short cut through the woods rather than sticking to the patrolled main supply route, thereby increasing their vulnerability to ambush. It is the firm intent of the resistance to ensure that of the approaching column no vehicles or personnel will reach Arlon. To this end the resistance fighters must rapidly prepare a killing zone with command detonated charges covered by fire.

Once the fighters have ensured the destruction of all vehicles and all enemy troops they are to follow up their attack by striking at the nearby helicopter dispersal site at Dinant. The Hip transport helicopters are the primary target, but any support trucks found in the vicinity are also to be taken out. With the Soviet garrisons in the nearby villages capable of dispatching troops in response to any attack the resistance must rapidly withdraw towards the safe house to avoid being caught by the vengeful comrades of their killed opponents. Only by keeping the duration of any attack on the dispersal field down will the guerilla troop be able to bring the mission to a successful close and live to fight another day. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR weeled personnel carrier and armed all terrain vehicle providing security to a pair of ammunition resupply trucks. All vehicles and all personnel that are part of the convoy must be eliminated. Although there are command detonated charges available for the ambush, some ought to be spared in order to efficiently destroy targets at the next objective.

The dispersal site has currently two Hip transport helicopters present in addition to some support vehicles. These must be taken out using explosive charges or expedient means. Aside from the mechanics responsible for servicing the aircraft there is also a small detachment of infantry tasked with local security. These may be reinforced by response forces from nearby garrisons. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and raid the helicopter site before withdrawing to the safe house."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " There is an excellent opportunity for the resistance to hit back at the hated Soviet occupation forces. Due to the recent delivery of explosive charges and light AT weapons the guerilla band is now capable of intercepting one of the regular supply convoys bringing spare munitions to the depot at Arlon. As the vehicle crews are eager to spend more time in the local cafe it has become their habit to take a short cut through the woods rather than sticking to the patrolled main supply route, thereby increasing their vulnerability to ambush. It is the firm intent of the resistance to ensure that of the approaching column no vehicles or personnel will reach Arlon. To this end the resistance fighters must rapidly prepare a killing zone with command detonated charges covered by fire.

Once the fighters have ensured the destruction of all vehicles and all enemy troops they are to follow up their attack by striking at the nearby helicopter dispersal site at Dinant. The Hip transport helicopters are the primary target, but any support trucks found in the vicinity are also to be taken out. With the Soviet garrisons in the nearby villages capable of dispatching troops in response to any attack the resistance must rapidly withdraw towards the safe house to avoid being caught by the vengeful comrades of their killed opponents. Only by keeping the duration of any attack on the dispersal field down will the guerilla troop be able to bring the mission to a successful close and live to fight another day. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR weeled personnel carrier and armed all terrain vehicle providing security to a pair of ammunition resupply trucks. All vehicles and all personnel that are part of the convoy must be eliminated. Although there are command detonated charges available for the ambush, some ought to be spared in order to efficiently destroy targets at the next objective.

The dispersal site has currently two Hip transport helicopters present in addition to some support vehicles. These must be taken out using explosive charges or expedient means. Aside from the mechanics responsible for servicing the aircraft there is also a small detachment of infantry tasked with local security. These may be reinforced by response forces from nearby garrisons. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and raid the helicopter site before withdrawing to the safe house."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " There is an excellent opportunity for the resistance to hit back at the hated Soviet occupation forces. Due to the recent delivery of explosive charges and light AT weapons the guerilla band is now capable of intercepting one of the regular supply convoys bringing spare munitions to the depot at Arlon. As the vehicle crews are eager to spend more time in the local cafe it has become their habit to take a short cut through the woods rather than sticking to the patrolled main supply route, thereby increasing their vulnerability to ambush. It is the firm intent of the resistance to ensure that of the approaching column no vehicles or personnel will reach Arlon. To this end the resistance fighters must rapidly prepare a killing zone with command detonated charges covered by fire.

Once the fighters have ensured the destruction of all vehicles and all enemy troops they are to follow up their attack by striking at the nearby helicopter dispersal site at Dinant. The Hip transport helicopters are the primary target, but any support trucks found in the vicinity are also to be taken out. With the Soviet garrisons in the nearby villages capable of dispatching troops in response to any attack the resistance must rapidly withdraw towards the safe house to avoid being caught by the vengeful comrades of their killed opponents. Only by keeping the duration of any attack on the dispersal field down will the guerilla troop be able to bring the mission to a successful close and live to fight another day. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR weeled personnel carrier and armed all terrain vehicle providing security to a pair of ammunition resupply trucks. All vehicles and all personnel that are part of the convoy must be eliminated. Although there are command detonated charges available for the ambush, some ought to be spared in order to efficiently destroy targets at the next objective.

The dispersal site has currently two Hip transport helicopters present in addition to some support vehicles. These must be taken out using explosive charges or expedient means. Aside from the mechanics responsible for servicing the aircraft there is also a small detachment of infantry tasked with local security. These may be reinforced by response forces from nearby garrisons. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and raid the helicopter site before withdrawing to the safe house."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " There is an excellent opportunity for the resistance to hit back at the hated Soviet occupation forces. Due to the recent delivery of explosive charges and light AT weapons the guerilla band is now capable of intercepting one of the regular supply convoys bringing spare munitions to the depot at Arlon. As the vehicle crews are eager to spend more time in the local cafe it has become their habit to take a short cut through the woods rather than sticking to the patrolled main supply route, thereby increasing their vulnerability to ambush. It is the firm intent of the resistance to ensure that of the approaching column no vehicles or personnel will reach Arlon. To this end the resistance fighters must rapidly prepare a killing zone with command detonated charges covered by fire.

Once the fighters have ensured the destruction of all vehicles and all enemy troops they are to follow up their attack by striking at the nearby helicopter dispersal site at Dinant. The Hip transport helicopters are the primary target, but any support trucks found in the vicinity are also to be taken out. With the Soviet garrisons in the nearby villages capable of dispatching troops in response to any attack the resistance must rapidly withdraw towards the safe house to avoid being caught by the vengeful comrades of their killed opponents. Only by keeping the duration of any attack on the dispersal field down will the guerilla troop be able to bring the mission to a successful close and live to fight another day. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The convoy consists of a BTR weeled personnel carrier and armed all terrain vehicle providing security to a pair of ammunition resupply trucks. All vehicles and all personnel that are part of the convoy must be eliminated. Although there are command detonated charges available for the ambush, some ought to be spared in order to efficiently destroy targets at the next objective.

The dispersal site has currently two Hip transport helicopters present in addition to some support vehicles. These must be taken out using explosive charges or expedient means. Aside from the mechanics responsible for servicing the aircraft there is also a small detachment of infantry tasked with local security. These may be reinforced by response forces from nearby garrisons. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and raid the helicopter site before withdrawing to the safe house."]];onloadmission="C W R 2 - T R A I L A R M S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_trail_arms_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_Steyr {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; class cwr2_Skorpion {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 6;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_20Rnd_765x17 {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class PipeBomb {count = 3;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 1;}; class cwr2_Backpack_AR_FIA {count = 1;}; };titleText ["C W R 2 - T R A I L A R M S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_david", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_Urals", "cwr2_UAZ", "cwr2_Soldiers_RUS", "cwr2_Mi17", "cwr2_BMP1", "cwr2_Civilians", "cwr2_BMP2", "caweapons_ammoboxes" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_Soldiers_RUS", "cwr2_Urals", "cwr2_uaz", "cwr2_BMP1", "cwr2_Civilians", "cwr2_Mi17", "cwr2_BMP2", "caweapons_ammoboxes", "cwr2_david" }; randomSeed=5120169; class Intel { briefingName="CWR2 - Trail Arms (co05)"; briefingDescription="Ambush the convoy and raid the FARP"; startWeather=0.42139024; startFog=0.21530709; forecastWeather=0.42005897; forecastFog=0.28574491; day=12; hour=16; }; class Groups { items=38; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={2006.5404,62.697247,3393.425}; azimut=150; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item1 { position[]={2004.0889,62.568825,3394.4973}; azimut=150; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={7,5,6}; }; class Item2 { position[]={2006.5879,62.54879,3396.2163}; azimut=150; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; skill=1; text="guerilla3"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; synchronizations[]={7,5,6}; }; class Item3 { position[]={2001.5531,62.440201,3395.5017}; azimut=150; id=3; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={7,5,6}; }; class Item4 { position[]={2006.5979,62.421673,3398.5867}; azimut=150; id=4; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistance_squad = group this; resistance_squad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={7,5,6}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1987.4055,60.78302,3411.8704}; id=5; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2003.8702,61.596344,3411.9006}; id=6; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1995.6108,61.281075,3411.8965}; id=7; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1703.2054,23.971968,3374.3547}; id=8; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1714.557,24.402439,3374.3542}; id=9; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2480.1714,24.013023,3471.9817}; azimut=220; id=10; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="vehicle1"; init="group1 = group this;"; }; class Item1 { position[]={2477.3557,24.125046,3474.4622}; azimut=220; special="CARGO"; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="group1 = group this;"; }; class Item2 { position[]={2476.6187,24.154917,3475.1162}; azimut=220; special="CARGO"; id=24; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="group1 = group this;"; }; class Item3 { position[]={2475.906,24.185658,3475.7866}; azimut=220; special="CARGO"; id=17; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="group1 = group this;"; }; class Item4 { position[]={2475.281,24.209578,3476.3125}; azimut=220; special="CARGO"; id=18; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="group1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={2477.8596,23.997484,3469.1465}; completitionRadius=10; expActiv="vehicle1 setfuel 1; vehicle1 forceSpeed 7.5; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=60; timeoutMid=75; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2383.231,21.921484,3179.5989}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.1642,22.148972,3181.9185}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1432.066,4.2217183,2781.1548}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1410.3375,3.999444,2773.4302}; expCond="(getDammage vehicle1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""DONE"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2488.667,24.170486,3482.5505}; azimut=220; id=11; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="vehicle2"; init="group2 = group this;"; }; class Item1 { position[]={2485.5627,24.168915,3485.0801}; azimut=220; special="CARGO"; id=16; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="group2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={2485.9897,24.106857,3479.2793}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="vehicle2 setfuel 1; vehicle2 forceSpeed 7.4;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={2383.4619,21.922935,3180.3262}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.3458,22.163771,3182.1736}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1435.8173,4.3522816,2782.4419}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1417.1401,4.0089569,2775.8591}; expCond="(getDammage vehicle2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""DONE"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2496.137,24.401651,3491.7305}; azimut=220; id=12; side="EAST"; vehicle="cwr2_UralReammo"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="vehicle3"; init="group3 = group this;"; }; class Item1 { position[]={2493.238,24.402908,3494.1926}; azimut=220; special="CARGO"; id=15; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="group3 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={2493.6084,24.311949,3488.3105}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="vehicle3 setfuel 1; vehicle3 forceSpeed 7.3;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={2383.6418,21.923765,3180.8467}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.5178,22.17737,3182.4016}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1439.6047,4.4978781,2783.7798}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1422.9171,4.0656743,2777.9797}; expCond="(getDammage vehicle3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""DONE"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2504.1985,24.661287,3501.417}; azimut=220; id=13; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="vehicle4"; init="group4 = group this; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2501.6125,24.785776,3503.9077}; azimut=220; special="CARGO"; id=14; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="group4 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={2502.3684,24.689896,3499.3455}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="vehicle4 setfuel 1; vehicle4 forceSpeed 7.2;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={2383.8708,21.925381,3181.5952}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.7076,22.192438,3182.6553}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1443.0338,4.6616311,2784.8572}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1429.0093,4.1572042,2780.0657}; expCond="(getDammage vehicle4 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""1"" objStatus ""DONE"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1124.6531,3.9026718,2895.8069}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item1 { position[]={1127.8489,3.9002781,2897.8752}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item2 { position[]={1127.6541,3.9307802,2893.5393}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_bmp;"; }; class Item3 { position[]={1131.2167,3.9401512,2899.8926}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item4 { position[]={1130.819,3.9602292,2891.1636}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1135.0214,3.9198086,2901.7437}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item6 { position[]={1134.0841,3.9935155,2888.4783}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_bmp;"; }; class Item7 { position[]={1138.6541,3.9210773,2903.5762}; azimut=270; id=53; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={1807.1909,3.999444,2551.7285}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={1870.9056,5.1971354,2586.3542}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1873.738,5.291626,2587.6912}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={2646.4407,7.9198289,2214.1118}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2651.303,7.370935,2217.4126}; azimut=270; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2651.8218,7.3699179,2209.4993}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={2656.9529,6.7424574,2221.4961}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2657.0137,6.8494196,2205.1614}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={2662.5269,6.1153364,2225.1624}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2657.5854,8.1738625,2099.6541}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2635.6016,7.5982738,2316.2207}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2657.5774,8.1741257,2099.6643}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1825.7106,13.721742,2532.6343}; azimut=25; id=31; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1825.5251,11.815233,2534.9131}; azimut=40; id=34; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1815.7983,4.5441523,2583.5505}; azimut=270; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1819.807,4.7246838,2586.3215}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1819.3989,4.4454851,2580.312}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1813.4375,4.5101671,2583.5378}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1813.3696,4.5120907,2583.6057}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1816.8097,5.8563628,2621.5012}; azimut=15; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1901.0167,6.3705707,2600.9988}; azimut=270; id=41; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1898.3245,6.365932,2601.0986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1898.3245,6.365932,2601.0986}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1893.1586,5.436296,2588.7251}; id=42; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1935.0421,4.0599494,2562.8013}; azimut=210; id=43; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1844.316,3.999444,2532.1531}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1841.6934,3.999444,2532.2329}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1841.6932,3.999444,2532.2329}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1890.178,4.0768108,2561.5137}; azimut=270; id=65; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_AKM"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1888.012,4.0731597,2561.478}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1887.9518,4.0728607,2561.478}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1963.6232,5.8549266,2596.645}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1967.2751,5.9825621,2599.0674}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1967.1967,5.5475268,2593.6304}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1959.1921,5.9183021,2596.6257}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1959.1921,5.9183426,2596.6262}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1846.0591,4.8408351,2581.2825}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1851.5297,5.0868382,2585.0901}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1851.4438,4.689815,2577.5583}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1852.4889,3.999444,2539.1946}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1934.9827,4.000144,2552.593}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1923.0753,7.8615527,2621.8511}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1841.5784,6.0536952,2610.1724}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1852.4884,3.999444,2539.1074}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1880.1877,4.8456969,2580.7976}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1877.6415,4.8461471,2580.7839}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1877.6271,4.8451891,2580.7656}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1863.103,4.0120387,2556.8857}; azimut=115; id=80; side="EAST"; vehicle="cwr2_SoldierE_PilotHG"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1916.5327,4.1501231,2563.1965}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1919.2097,4.190074,2564.9026}; azimut=270; id=32; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1918.7784,4.0669789,2560.9229}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1921.6639,4.2312126,2566.5769}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1920.8356,4.0264592,2558.5381}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={1924.7764,4.2430124,2568.2632}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1923.0972,4.0147996,2555.7163}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1915.8263,4.1519418,2563.2009}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1915.2399,4.1536775,2563.2112}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1920.0846,52.805695,2892.2747}; azimut=270; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={1926.5767,51.97691,2896.3403}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={1925.7687,51.606747,2887.1033}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={1933.2852,51.144527,2900.0261}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={1932.0347,50.402267,2882.4202}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={1939.8317,50.396706,2904.0352}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1858.3079,62.955338,2939.7903}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1739.3256,48.146732,2815.2559}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1883.0769,15.298912,2706.614}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1986.8912,41.148029,2840.0173}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1858.4728,62.95034,2939.6782}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1859.049,62.557186,2895.6418}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1860.0193,60.21957,2866.9641}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2714.2168,3.999444,1632.2185}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item1 { position[]={2717.7976,3.999444,1634.1282}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item2 { position[]={2717.8687,3.999444,1629.718}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item3 { position[]={2721.645,3.999444,1636.5876}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item4 { position[]={2720.5083,3.999444,1627.1382}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2725.3691,3.999444,1638.6296}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item6 { position[]={2723.9204,3.999444,1624.3911}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item7 { position[]={2729.1306,3.999444,1640.5647}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={2345.6648,13.635046,2496.4565}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2287.23,10.257363,2488.5862}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2664.0969,3.999444,1699.25}; id=83; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=5; class Item0 { position[]={2664.1353,3.999444,1703.2488}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2664.2188,6.2786727,1816.8267}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2525.3889,11.649516,2468.8967}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2371.0295,14.303807,2497.4033}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={2356.998,13.95854,2497.1094}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1126.9309,3.999444,2879.3123}; azimut=170; id=84; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="qrf_bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={1127.6343,3.999444,2875.2766}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="qrf_bmp setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=390; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={1147.4929,4.1977782,2762.8931}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1414.1104,3.999444,2772.2495}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1732.7985,4.0025749,2594.6519}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1794.8544,3.999444,2558.6968}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={1797.9615,3.999444,2556.8779}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2900.4292,20.452486,2343.3528}; azimut=270; id=85; side="GUER"; vehicle="cwr2_Militia_AK"; leader=1; skill=1; init="this setcaptive true; this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1811.7007,10.687337,2563.3496}; azimut=95; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2674.1597,6.1784124,1817.5798}; azimut=270; id=89; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={2676.8962,6.0372496,1819.512}; azimut=270; id=87; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2676.6948,6.1577401,1815.0488}; azimut=270; id=88; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2679.9937,5.9970264,1821.2581}; azimut=270; id=90; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2673.2095,6.2143393,1817.5786}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2671.2725,7.2861757,2127.5063}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2657.3071,6.2991672,1813.6147}; id=91; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={2657.3147,6.2991672,1815.6406}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={2657.3262,6.2991672,1816.606}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1859.5256,3.999444,2532.8313}; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2514.4009,24.873594,3512.6365}; azimut=220; id=93; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={2512.5037,24.841396,3510.2781}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2518.0208,5.0072098,2638.0535}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2518.1558,5.5181646,2621.2905}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2669.97,6.2991672,1802.3162}; id=95; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1342.1442,4.8495064,2767.03}; azimut=90; id=96; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; }; class Vehicles { items=9; class Item0 { position[]={1860.0948,4.1000896,2562.6672}; azimut=180; id=19; side="EMPTY"; vehicle="cwr2_mi17"; lock="UNLOCKED"; skill=0.2; text="hip1"; init="this lockdriver true;"; }; class Item1 { position[]={1896.5907,5.1774216,2582.949}; azimut=180; id=20; side="EMPTY"; vehicle="cwr2_Mi17_unarmed"; lock="UNLOCKED"; skill=0.2; text="hip2"; init="this lockdriver true;"; }; class Item2 { position[]={1931.876,4.3009033,2570.1116}; azimut=259; id=21; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=0.2; text="repair_ural"; }; class Item3 { position[]={1932.906,4.1205812,2565.5635}; azimut=259; id=22; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=0.2; text="fuel_ural"; }; class Item4 { position[]={1845.985,5.731545,2600.0166}; azimut=107; id=25; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item5 { position[]={1855.651,3.999444,2531.8926}; azimut=77; id=26; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { position[]={1870.2715,3.999444,2528.7207}; azimut=347; id=27; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item7 { position[]={1833.761,3.999444,2519.8694}; azimut=27; id=86; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="LOCKED"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={2008.4636,62.819668,3387.0244}; azimut=330; id=94; side="EMPTY"; vehicle="GuerillaCacheBox"; skill=0.2; init="clearweaponcargo this; clearmagazinecargo this; this addmagazinecargo [""PipeBomb"",3]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",6]; this addweaponcargo [""cwr2_G3A4"",1]; this addmagazinecargo [""HandGrenade_East"",3]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""cwr2_30Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Ingram"",1]; this addweaponcargo [""Binocular"",1];"; }; }; class Markers { items=6; class Item0 { position[]={2006.627,62.686306,3393.6716}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={2110.6628,50.165691,3288.6851}; name="obj1"; type="cwr2_Marker_Explode"; colorName="ColorRed"; }; class Item2 { position[]={1861.2122,4.2094717,2567.3286}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={2888.5881,20.564968,2349.3447}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; class Item4 { position[]={1128.988,3.999444,2877.8647}; name="arlon"; type="cwr2_Faction_USSR"; a=1.2; }; class Item5 { position[]={2663.875,3.999444,1717.1428}; name="saintdavid"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=8; class Item0 { position[]={2050.3916,56.617374,3645.5549}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_cwr2_trail_arms_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={2150.1304,48.307079,3646.0039}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistance_squad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={2149.7363,44.119759,3545.5708}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2888.4153,20.536589,2348.9124}; a=25; b=25; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Break out the beers, guerilla warfare is a thirsty job."";"; class Effects { }; }; class Item4 { position[]={2249.6311,42.198334,3446.0869}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage vehicle1 >= 0.99) AND (getDammage vehicle2 >= 0.99) AND (getDammage vehicle3 >= 0.99) AND (getDammage vehicle4 >= 0.99) AND ({alive _x} count units group1 == 0) AND ({alive _x} count units group2 == 0) AND ({alive _x} count units group3 == 0) AND ({alive _x} count units group4 == 0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; (leader group player) sidechat ""Good job, that concludes the ambush. Time to hit the Soviet helicopters."";"; class Effects { }; }; class Item5 { position[]={2350.0952,32.400974,3446.147}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage hip1 >= 0.99) AND (getDammage hip2 >= 0.99) AND (getDammage repair_ural >= 0.99) AND (getDammage fuel_ural >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 400; guerilla2 addrating 400; guerilla3 addrating 400; guerilla4 addrating 400; guerilla5 addrating 400; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item6 { position[]={2349.9268,40.09943,3645.8286}; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={1867.1437,6.4924335,2606.199}; a=200; b=200; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; deleteWaypoint [patrol1,5]; (leader group player) sidechat ""Let's get this over with before the reinforcements arrive."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=2651027; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=3524743; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12210345; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Resistance ambush and raid.

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