briefing.htmlWRcbriefing.sqfYR]description.ext4XRinit.sqfTWR\initjipcompatible.sqf4 Debriefing

You have been cheating


Use of cheat codes can only lead to the dark side.





Mission Accomplished


Sanctuary was reached at Mokra Vata after capturing enemy drinking water supplies and eliminating the Soviet officer behind the nefarious scheme to deny potable water to the resistance.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The resistance fighters did not carry out the ambush as ordered.





Mission Failed


The resistance fighters failed to bring captured water supplies to the camp.


// tasks task4a = guerilla1 createSimpleTask ["Withdraw to Mokra Vrata"]; task4a setSimpleTaskDescription ["Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = guerilla1 createSimpleTask ["Assassinate the officer"]; task3a setSimpleTaskDescription ["Assassinate the officer", "Assassinate the officer", "Assassinate the officer"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Seize the drinking water"]; task2a setSimpleTaskDescription ["Seize the drinking water", "Seize the drinking water", "Seize the drinking water"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the convoy"]; task1a setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = guerilla2 createSimpleTask ["Withdraw to Mokra Vrata"]; task4b setSimpleTaskDescription ["Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = guerilla2 createSimpleTask ["Assassinate the officer"]; task3b setSimpleTaskDescription ["Assassinate the officer", "Assassinate the officer", "Assassinate the officer"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Seize the drinking water"]; task2b setSimpleTaskDescription ["Seize the drinking water", "Seize the drinking water", "Seize the drinking water"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the convoy"]; task1b setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = guerilla3 createSimpleTask ["Withdraw to Mokra Vrata"]; task4c setSimpleTaskDescription ["Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = guerilla3 createSimpleTask ["Assassinate the officer"]; task3c setSimpleTaskDescription ["Assassinate the officer", "Assassinate the officer", "Assassinate the officer"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Seize the drinking water"]; task2c setSimpleTaskDescription ["Seize the drinking water", "Seize the drinking water", "Seize the drinking water"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the convoy"]; task1c setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = guerilla4 createSimpleTask ["Withdraw to Mokra Vrata"]; task4d setSimpleTaskDescription ["Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = guerilla4 createSimpleTask ["Assassinate the officer"]; task3d setSimpleTaskDescription ["Assassinate the officer", "Assassinate the officer", "Assassinate the officer"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Seize the drinking water"]; task2d setSimpleTaskDescription ["Seize the drinking water", "Seize the drinking water", "Seize the drinking water"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the convoy"]; task1d setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = guerilla5 createSimpleTask ["Withdraw to Mokra Vrata"]; task4e setSimpleTaskDescription ["Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata", "Withdraw to Mokra Vrata"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = guerilla5 createSimpleTask ["Assassinate the officer"]; task3e setSimpleTaskDescription ["Assassinate the officer", "Assassinate the officer", "Assassinate the officer"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Seize the drinking water"]; task2e setSimpleTaskDescription ["Seize the drinking water", "Seize the drinking water", "Seize the drinking water"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the convoy"]; task1e setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " In order to crush the resistance movement the Soviet occupation forces have recently resorted to extreme measures. Due to the peculiar chemistry of Nogova's mineral rich soil the island has few sources of fresh water suitable for human consumption. Most drinking water is actually acquired from coastal desalination plants as the ground water requires extensive filtering and treatment before becoming potable without ill effects. To extend their control over the Nogovan population the Soviets have ceased water treatment so tap water can no longer be used for drinking. Potable water can now only be acquired from distribution points which maintain strict rationing. The resistance is thereby denied easy access to water and faces the unsavourable choice between being parched by thirst or submitting to the hated enemy.

In order to alleviate their immediate water supply problems the FIA has resolved to intercept a Soviet convoy en route to deliver potable water to the hamlet of Bludov. The guerilla fighters will need to eliminate all enemy personnel in the column, but must also ensure that the transport truck with the fresh water supply does not get destroyed. Although a repair vehicle with spares and tools has been positioned to deal with light damage, loss of the vehicle could make the situation of water shortage acute. Despite the fact that the highest peaks on the island remain covered in snow all year through melted snow is not going to be sufficient to keep the resistance alive. As the ground water cannot be easily filtered to be safe for consumption ailments resulting from imbibing unsafe water could wreak havoc amongst the FIA ranks.

Once the ambush of the convoy has been concluded and the captured truck has been brought to the nearby FIA camp the guerilla fighters are to proceed with a next objective. The Soviet officer responsible for coming up with the scheme to cut drinkable water supplies is known to be present in the town of Modrava, although his precise location has not been reported. The target can be identified by his habit of donning a Soviet airborne beret, which should make him stand out from the Soviet motor rifle troops with their steel helmets and khaki peaked caps. The resistance team is to locate and kill this individual before withdrawing to the nearby coastal village of Mokra Vrata where sympathisers can be counted upon to hide the fighters at a secure location during enemy search and cordon operations mounted in the area. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The supply convoy consists of an armed light vehicle, a jeep with personnel and a supply truck loaded with barrels filled with potable water. It is imperative to eliminate all enemy troops travelling in the convoy, but also to capture the Ural truck intact.

Modrava has a small Soviet garrison that is backed up by local Nogovan militia collaborating with the occupation forces. The main target is an officer that saw prior service in an air assault unit and still wears the characteristic blue beret of the VDV. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy in order to secure potable water before assassinating the officer and falling back to Mokra Vrata."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " In order to crush the resistance movement the Soviet occupation forces have recently resorted to extreme measures. Due to the peculiar chemistry of Nogova's mineral rich soil the island has few sources of fresh water suitable for human consumption. Most drinking water is actually acquired from coastal desalination plants as the ground water requires extensive filtering and treatment before becoming potable without ill effects. To extend their control over the Nogovan population the Soviets have ceased water treatment so tap water can no longer be used for drinking. Potable water can now only be acquired from distribution points which maintain strict rationing. The resistance is thereby denied easy access to water and faces the unsavourable choice between being parched by thirst or submitting to the hated enemy.

In order to alleviate their immediate water supply problems the FIA has resolved to intercept a Soviet convoy en route to deliver potable water to the hamlet of Bludov. The guerilla fighters will need to eliminate all enemy personnel in the column, but must also ensure that the transport truck with the fresh water supply does not get destroyed. Although a repair vehicle with spares and tools has been positioned to deal with light damage, loss of the vehicle could make the situation of water shortage acute. Despite the fact that the highest peaks on the island remain covered in snow all year through melted snow is not going to be sufficient to keep the resistance alive. As the ground water cannot be easily filtered to be safe for consumption ailments resulting from imbibing unsafe water could wreak havoc amongst the FIA ranks.

Once the ambush of the convoy has been concluded and the captured truck has been brought to the nearby FIA camp the guerilla fighters are to proceed with a next objective. The Soviet officer responsible for coming up with the scheme to cut drinkable water supplies is known to be present in the town of Modrava, although his precise location has not been reported. The target can be identified by his habit of donning a Soviet airborne beret, which should make him stand out from the Soviet motor rifle troops with their steel helmets and khaki peaked caps. The resistance team is to locate and kill this individual before withdrawing to the nearby coastal village of Mokra Vrata where sympathisers can be counted upon to hide the fighters at a secure location during enemy search and cordon operations mounted in the area. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The supply convoy consists of an armed light vehicle, a jeep with personnel and a supply truck loaded with barrels filled with potable water. It is imperative to eliminate all enemy troops travelling in the convoy, but also to capture the Ural truck intact.

Modrava has a small Soviet garrison that is backed up by local Nogovan militia collaborating with the occupation forces. The main target is an officer that saw prior service in an air assault unit and still wears the characteristic blue beret of the VDV. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy in order to secure potable water before assassinating the officer and falling back to Mokra Vrata."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " In order to crush the resistance movement the Soviet occupation forces have recently resorted to extreme measures. Due to the peculiar chemistry of Nogova's mineral rich soil the island has few sources of fresh water suitable for human consumption. Most drinking water is actually acquired from coastal desalination plants as the ground water requires extensive filtering and treatment before becoming potable without ill effects. To extend their control over the Nogovan population the Soviets have ceased water treatment so tap water can no longer be used for drinking. Potable water can now only be acquired from distribution points which maintain strict rationing. The resistance is thereby denied easy access to water and faces the unsavourable choice between being parched by thirst or submitting to the hated enemy.

In order to alleviate their immediate water supply problems the FIA has resolved to intercept a Soviet convoy en route to deliver potable water to the hamlet of Bludov. The guerilla fighters will need to eliminate all enemy personnel in the column, but must also ensure that the transport truck with the fresh water supply does not get destroyed. Although a repair vehicle with spares and tools has been positioned to deal with light damage, loss of the vehicle could make the situation of water shortage acute. Despite the fact that the highest peaks on the island remain covered in snow all year through melted snow is not going to be sufficient to keep the resistance alive. As the ground water cannot be easily filtered to be safe for consumption ailments resulting from imbibing unsafe water could wreak havoc amongst the FIA ranks.

Once the ambush of the convoy has been concluded and the captured truck has been brought to the nearby FIA camp the guerilla fighters are to proceed with a next objective. The Soviet officer responsible for coming up with the scheme to cut drinkable water supplies is known to be present in the town of Modrava, although his precise location has not been reported. The target can be identified by his habit of donning a Soviet airborne beret, which should make him stand out from the Soviet motor rifle troops with their steel helmets and khaki peaked caps. The resistance team is to locate and kill this individual before withdrawing to the nearby coastal village of Mokra Vrata where sympathisers can be counted upon to hide the fighters at a secure location during enemy search and cordon operations mounted in the area. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The supply convoy consists of an armed light vehicle, a jeep with personnel and a supply truck loaded with barrels filled with potable water. It is imperative to eliminate all enemy troops travelling in the convoy, but also to capture the Ural truck intact.

Modrava has a small Soviet garrison that is backed up by local Nogovan militia collaborating with the occupation forces. The main target is an officer that saw prior service in an air assault unit and still wears the characteristic blue beret of the VDV. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy in order to secure potable water before assassinating the officer and falling back to Mokra Vrata."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " In order to crush the resistance movement the Soviet occupation forces have recently resorted to extreme measures. Due to the peculiar chemistry of Nogova's mineral rich soil the island has few sources of fresh water suitable for human consumption. Most drinking water is actually acquired from coastal desalination plants as the ground water requires extensive filtering and treatment before becoming potable without ill effects. To extend their control over the Nogovan population the Soviets have ceased water treatment so tap water can no longer be used for drinking. Potable water can now only be acquired from distribution points which maintain strict rationing. The resistance is thereby denied easy access to water and faces the unsavourable choice between being parched by thirst or submitting to the hated enemy.

In order to alleviate their immediate water supply problems the FIA has resolved to intercept a Soviet convoy en route to deliver potable water to the hamlet of Bludov. The guerilla fighters will need to eliminate all enemy personnel in the column, but must also ensure that the transport truck with the fresh water supply does not get destroyed. Although a repair vehicle with spares and tools has been positioned to deal with light damage, loss of the vehicle could make the situation of water shortage acute. Despite the fact that the highest peaks on the island remain covered in snow all year through melted snow is not going to be sufficient to keep the resistance alive. As the ground water cannot be easily filtered to be safe for consumption ailments resulting from imbibing unsafe water could wreak havoc amongst the FIA ranks.

Once the ambush of the convoy has been concluded and the captured truck has been brought to the nearby FIA camp the guerilla fighters are to proceed with a next objective. The Soviet officer responsible for coming up with the scheme to cut drinkable water supplies is known to be present in the town of Modrava, although his precise location has not been reported. The target can be identified by his habit of donning a Soviet airborne beret, which should make him stand out from the Soviet motor rifle troops with their steel helmets and khaki peaked caps. The resistance team is to locate and kill this individual before withdrawing to the nearby coastal village of Mokra Vrata where sympathisers can be counted upon to hide the fighters at a secure location during enemy search and cordon operations mounted in the area. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The supply convoy consists of an armed light vehicle, a jeep with personnel and a supply truck loaded with barrels filled with potable water. It is imperative to eliminate all enemy troops travelling in the convoy, but also to capture the Ural truck intact.

Modrava has a small Soviet garrison that is backed up by local Nogovan militia collaborating with the occupation forces. The main target is an officer that saw prior service in an air assault unit and still wears the characteristic blue beret of the VDV. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy in order to secure potable water before assassinating the officer and falling back to Mokra Vrata."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " In order to crush the resistance movement the Soviet occupation forces have recently resorted to extreme measures. Due to the peculiar chemistry of Nogova's mineral rich soil the island has few sources of fresh water suitable for human consumption. Most drinking water is actually acquired from coastal desalination plants as the ground water requires extensive filtering and treatment before becoming potable without ill effects. To extend their control over the Nogovan population the Soviets have ceased water treatment so tap water can no longer be used for drinking. Potable water can now only be acquired from distribution points which maintain strict rationing. The resistance is thereby denied easy access to water and faces the unsavourable choice between being parched by thirst or submitting to the hated enemy.

In order to alleviate their immediate water supply problems the FIA has resolved to intercept a Soviet convoy en route to deliver potable water to the hamlet of Bludov. The guerilla fighters will need to eliminate all enemy personnel in the column, but must also ensure that the transport truck with the fresh water supply does not get destroyed. Although a repair vehicle with spares and tools has been positioned to deal with light damage, loss of the vehicle could make the situation of water shortage acute. Despite the fact that the highest peaks on the island remain covered in snow all year through melted snow is not going to be sufficient to keep the resistance alive. As the ground water cannot be easily filtered to be safe for consumption ailments resulting from imbibing unsafe water could wreak havoc amongst the FIA ranks.

Once the ambush of the convoy has been concluded and the captured truck has been brought to the nearby FIA camp the guerilla fighters are to proceed with a next objective. The Soviet officer responsible for coming up with the scheme to cut drinkable water supplies is known to be present in the town of Modrava, although his precise location has not been reported. The target can be identified by his habit of donning a Soviet airborne beret, which should make him stand out from the Soviet motor rifle troops with their steel helmets and khaki peaked caps. The resistance team is to locate and kill this individual before withdrawing to the nearby coastal village of Mokra Vrata where sympathisers can be counted upon to hide the fighters at a secure location during enemy search and cordon operations mounted in the area. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The supply convoy consists of an armed light vehicle, a jeep with personnel and a supply truck loaded with barrels filled with potable water. It is imperative to eliminate all enemy troops travelling in the convoy, but also to capture the Ural truck intact.

Modrava has a small Soviet garrison that is backed up by local Nogovan militia collaborating with the occupation forces. The main target is an officer that saw prior service in an air assault unit and still wears the characteristic blue beret of the VDV. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy in order to secure potable water before assassinating the officer and falling back to Mokra Vrata."]];onloadmission="C W R 2 - W E T W O R K ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_wet_work_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPK {count = 1;}; class cwr2_M1911 {count = 1}; class Binocular {count = 1;}; }; class Magazines { class cwr2_40Rnd_762x39 {count = 12;}; class cwr2_7Rnd_45ACP {count = 8;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; };titleText ["C W R 2 - W E T W O R K\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_noe", "cwr2_Urals", "CAMisc", "camisc3", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_V3S", "CWR2Editor_Fences", "CWR2Editor_Structures", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_BMP1", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_Jeeps", "cwr2_Trabant", "cwr2_Skodas", "cwr2_Rapid" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_Urals", "cwr2_Soldiers_RUS", "cwr2_uaz", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_BMP1", "CAMisc", "camisc3", "cwr2_V3S", "CWR2Editor_Fences", "CWR2Editor_Structures", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_Jeeps", "cwr2_Trabant", "cwr2_Skodas", "cwr2_Rapid", "cwr2_noe" }; randomSeed=3003902; class Intel { briefingName="CWR2 - Wet Work (co05)"; briefingDescription="Thirsty for revenge"; startWeather=0.59577799; startFog=0.37405321; forecastWeather=0.59710908; forecastFog=0.49740651; day=11; hour=5; minute=0; }; class Groups { items=44; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={3266.7451,126.24342,8213.3779}; azimut=180; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={40,38,39}; }; class Item1 { position[]={3264.856,126.30591,8215.6299}; azimut=180; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""];removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={40,38,39}; }; class Item2 { position[]={3268.229,126.41946,8215.6104}; azimut=180; id=2; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""];removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL"";"; synchronizations[]={40,38,39}; }; class Item3 { position[]={3263.2153,126.35662,8217.5225}; azimut=180; id=3; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={40,38,39}; }; class Item4 { position[]={3269.4746,126.56758,8217.4912}; azimut=180; id=4; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""FIA Guerilla"",""Black""];removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={40,38,39}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2962.0442,85.700096,6919.6938}; azimut=40; id=5; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="mcguffin"; init="trucksquad = group this; this addweaponcargo [""cwr2_SVD_wood"",1]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item1 { position[]={2964.3477,85.713173,6917.873}; azimut=40; special="CARGO"; id=12; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="trucksquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={2964.8945,86.363892,6923.3687}; completitionRadius=10; expCond="(start_convoy == 1);"; expActiv="mcguffin setfuel 1; mcguffin forcespeed 8.0;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={2825.2905,119.02788,8747.1533}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2412.8049,124.21103,9668.2754}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2412.8667,124.49815,9690.3643}; expCond="(getDammage mcguffin <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2988.5872,90.669746,6950.6924}; azimut=40; id=9; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="jeep"; init="jeepsquad = group this;"; }; class Item1 { position[]={2990.8887,90.640717,6948.4536}; azimut=40; special="CARGO"; id=11; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="jeepsquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={2990.6904,91.116859,6953.2554}; completitionRadius=10; expActiv="start_convoy = 1; publicVariable ""start_convoy""; jeep setfuel 1; jeep forcespeed 8.1; (leader group player) sidechat ""Let's get into position to ambush the convoy."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2824.0657,118.83741,8748.7441}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2412.7429,124.33926,9676.0234}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2413.0137,124.44041,9706.6924}; expCond="(getDammage jeep <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2975.9849,88.490585,6935.9731}; azimut=40; id=10; side="EAST"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; init="uazsquad = group this;"; }; class Item1 { position[]={2978.0325,88.504784,6934.3901}; azimut=40; special="CARGO"; id=13; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="uazsquad = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={2977.8755,88.819481,6938.3159}; completitionRadius=10; expCond="(start_convoy == 1);"; expActiv="uaz setfuel 1; uaz forcespeed 8.05;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={2824.6584,118.93096,8748.0313}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2412.7935,124.27585,9672.1455}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2412.8911,124.45026,9698.0361}; expCond="(getDammage uaz <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3257.1128,126.97923,8243.2314}; id=38; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3273.5303,128.39552,8243.1855}; id=39; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3265.3694,127.44972,8243.2109}; id=40; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3343.2717,128.50986,8177.9736}; id=41; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3354.6243,128.4315,8177.9736}; id=42; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1778.6111,38.536888,9469.6738}; azimut=170; id=43; side="EAST"; vehicle="cwr2_OfficerE_Guba"; leader=1; rank="COLONEL"; skill=1; text="macguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3003.0332,90.996971,6933.0366}; id=44; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="guardsquad = group this; this moveincargo uaz;"; }; class Item1 { position[]={3005.1328,91.441467,6930.3984}; id=45; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="guardsquad = group this; this moveincargo uaz;"; }; class Item2 { position[]={3001.6621,90.971085,6930.374}; id=46; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="guardsquad = group this; this moveincargo uaz;"; }; class Item3 { position[]={3007.1643,91.874825,6927.792}; id=47; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="guardsquad = group this; this moveincargo uaz; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={3000.3401,90.942055,6927.874}; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="guardsquad = group this; this moveincargo uaz;"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={4197.2803,121.45924,6854.708}; azimut=270; id=49; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={4199.4766,121.38876,6856.2471}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={4199.0186,121.52474,6853.166}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={4201.5762,121.32819,6857.6094}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={4200.9141,121.60973,6851.2031}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={4203.7383,121.27846,6858.8652}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={4202.7432,121.6626,6849.5098}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={4205.9893,121.41038,6860.3691}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={1755.7117,38.009964,9514.3418}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1739.839,38,9511.6162}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={2422.5803,124.2463,9731.9609}; azimut=270; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={2425.7896,124.23277,9733.3496}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={2425.2231,124.26335,9729.7734}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={2428.3215,124.25505,9734.8262}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={2427.5415,124.27082,9728.0205}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2430.8037,124.49503,9736.3926}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={2429.3843,124.28041,9726.1748}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2421.0366,124.24675,9731.9053}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1675.5132,38,9504.2109}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1647.9069,22,5580.6646}; azimut=270; id=52; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={1650.0326,22.001724,5582.4243}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={1649.994,22,5579.0669}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={1652.1869,22.11566,5583.813}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item4 { position[]={1652.0233,22.107014,5577.3677}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item5 { position[]={1654.2145,22.350931,5584.9663}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1653.934,22.208067,5575.5269}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; class Item7 { position[]={1656.2228,22.699966,5586.146}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={3532.9636,135.6364,7966.4263}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={3383.8494,134.06105,8044.0752}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1770.2642,38,9456.0244}; azimut=270; id=53; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1771.8068,38,9457.293}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1771.6532,38,9454.7969}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1773.4128,38,9458.293}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1773.0208,38,9453.4893}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.75000024; position[]={1775.2683,38,9459.5234}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={1774.7014,38,9451.8193}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1769.4059,38,9455.9902}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1768.5985,38,9456.0391}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1784.8396,38,9449.1709}; azimut=90; id=54; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this forcespeed 0;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1814.4666,36.347744,9471.7344}; azimut=270; id=50; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1815.3375,36.376591,9472.541}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1815.3002,36.343651,9471.0566}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1816.4554,36.431316,9473.2627}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1816.2422,36.338184,9470.2432}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1816.9087,33.648411,9408.0674}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1813.2526,36.997887,9503.4707}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1816.806,33.626705,9407.9717}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1927.6415,332.6777,10480.413}; azimut=270; id=64; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1929.6553,333.02631,10481.674}; azimut=270; id=82; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item2 { position[]={1929.4235,332.65338,10478.824}; azimut=270; id=67; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1931.481,333.31055,10482.619}; azimut=270; id=83; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1926.6287,332.57529,10480.372}; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1925.5947,332.47595,10480.372}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1758.335,38,9455.2568}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1761.3035,38,9457.4893}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={1761.4819,38,9453.376}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1757.1694,38,9455.2324}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1757.1804,38,9455.25}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1691.844,42.258255,9668.2949}; azimut=270; id=70; side="EAST"; vehicle="cwr2_PartisanE_GL"; leader=1; skill=0.2; }; class Item1 { position[]={1694.3448,42.324188,9669.8779}; azimut=270; id=84; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1693.9751,42.301987,9666.5137}; azimut=270; id=80; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1594.749,41.464916,9668.9238}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1769.7219,42.629673,9668.0547}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1594.7583,41.465782,9668.9307}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1609.7987,38,9529.8135}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1612.3561,38,9531.209}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1612.381,38,9527.4854}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1608.0947,38,9529.8525}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1608.0947,38,9529.8525}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1657.0005,38,9451.915}; azimut=270; id=76; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1659.8496,38,9453.4746}; azimut=270; id=94; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { position[]={1659.5325,38,9450.1064}; azimut=270; id=73; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1657.0839,37.821861,9570.5439}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1657.3577,38,9430.4385}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1657.0963,37.822269,9570.5361}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2396.7715,124.02754,9715.8525}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2394.5046,123.47812,9715.7813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2394.5046,123.48483,9715.8369}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1320.2179,5.8805265,9620.6758}; azimut=270; id=79; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={1321.7068,5.9084363,9621.7471}; azimut=270; id=91; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1321.7212,5.8307996,9619.4492}; azimut=270; id=87; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1323.306,5.9405761,9622.9619}; azimut=270; id=81; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1319.2889,5.884407,9620.6387}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1318.0189,5.8909745,9620.625}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1770.1746,38,9467.2656}; azimut=180; id=86; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)]; this disableAI ""Move"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1782.2937,38,9456.2578}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1781.7677,38,9456.2422}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1781.2399,38,9456.2412}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1774.9198,38,9461.2451}; azimut=240; id=103; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this forcespeed 0;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1784.6072,38,9448.0781}; azimut=140; id=106; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4173.626,121.6626,6841.7939}; id=108; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=6; class Item0 { position[]={4173.5884,121.6626,6845.6348}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={3264.7175,98.030487,7272.4009}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2823.3682,118.88113,8747.4941}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1822.741,37.55761,9526.0537}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1764.7346,37.724888,9516.1992}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={1758.9332,38.015587,9515.2568}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1633.3381,22,5582.0757}; id=110; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=6; class Item0 { position[]={1633.3364,22,5586.02}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2818.3027,21.467569,6258.3403}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3453.2126,123.38143,7494.1396}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3542.1396,135.44638,7956.1479}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3538.2419,135.48007,7960.6035}; type="TR UNLOAD"; speed="LIMITED"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={3536.3877,135.51083,7962.5967}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1765.1715,38,9473.8711}; azimut=335; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +8.0)]; this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1924.2545,330.5676,10468.052}; azimut=270; id=113; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1926.1705,331.14206,10470.311}; azimut=270; id=117; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1921.8978,330.2804,10468.052}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1921.8976,330.29111,10468.119}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1692.8513,38,9490.1074}; azimut=270; id=114; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1690.4946,38,9490.1074}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1690.4944,38,9490.1748}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.67000031; position[]={1673.8883,50.800789,9549.4502}; id=115; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.60000002; text="dude1"; init="this setPos (nearestBuilding this buildingPos 6); this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={1670.63,42.476364,9545.2197}; idStatic=264310; idObject=-1348333450; housePos=6; combat="CARELESS"; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +10.3)]; deleteVehicle dude1; macguffin enableAI ""Move""; macguffin forcespeed 0;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.33000064; position[]={1587.9209,46.424179,9529.6514}; id=116; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false; this setPos (nearestBuilding this buildingPos 53);"; }; }; class Waypoints { items=1; class Item0 { position[]={1590.431,41.705338,9529.542}; idStatic=43371; idObject=-1348339349; housePos=53; expActiv="macguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.25)]; macguffin setunitpos ""Middle""; macguffin enableAI ""Move""; macguffin forcespeed 0; deleteVehicle dude2;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2412.5901,124.26991,9744.6396}; azimut=180; id=119; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item1 { position[]={2410.4309,124.14431,9744.6807}; azimut=180; special="CARGO"; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2412.6448,124.24388,9741.9238}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2905.0027,126.26291,8654.1992}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3160.8491,124.98784,8264.3955}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1292.3372,10.997149,9691.2861}; azimut=90; id=120; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="jeep_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1295.1084,11.021078,9691.2715}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="jeep_mg setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1295.8778,11.027721,9691.2881}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3642.144,126.80514,8954.3848}; azimut=205; id=126; side="GUER"; vehicle="cwr2_Hunter"; leader=1; skill=1; init="this setCaptive true; this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1646.304,61.600761,9474.8027}; azimut=90; id=130; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 4); this setunitpos ""Middle""; this forcespeed 0;"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1602.4985,38,9444.623}; azimut=90; id=131; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1605.6245,38,9444.6162}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1605.6078,38,9444.6416}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1682.9515,38,9451.9424}; id=132; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1761.3387,38,9460.7295}; azimut=270; id=143; side="EAST"; vehicle="cwr2_PartisanE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1760.0348,38,9460.6992}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1758.7977,38,9460.7764}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1260.3903,11.521206,9267.1689}; azimut=270; id=144; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1259.0863,11.521136,9267.1387}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1257.8492,11.526474,9267.2158}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3055.2405,19.409451,6104.0728}; id=145; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz_hmg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={3055.2053,19.273344,6106.8794}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz_hmg setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3122.2085,94.804008,7108.0977}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3557.0061,134.99783,7938.7466}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3305.103,129.29826,8086.9048}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=45; class Item0 { position[]={2957.7249,87.543045,6941.6523}; azimut=150; id=6; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten1"; init="vaten1 attachTo [mcguffin,[0,-0.375,+0.75]]; this setFuelCargo 0;"; }; class Item1 { position[]={2958.217,87.497337,6940.8613}; azimut=150; id=7; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten2"; init="vaten2 attachTo [mcguffin,[0,-1.6,+0.75]]; this setFuelCargo 0;"; }; class Item2 { position[]={2958.6482,87.452805,6940.1372}; azimut=150; id=8; side="EMPTY"; vehicle="Barrels"; skill=1; text="vaten3"; init="vaten3 attachTo [mcguffin,[0,-2.825,+0.75]]; this setFuelCargo 0;"; }; class Item3 { position[]={3283.1145,127.00708,8211.9404}; azimut=120; id=14; side="EMPTY"; vehicle="cwr2_V3SRepair"; leader=1; lock="UNLOCKED"; skill=0.2; text="repairtruck"; }; class Item4 { position[]={1784.0228,38,9476.2656}; azimut=180; id=15; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item5 { position[]={1778.0195,38,9476.2754}; azimut=180; id=16; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item6 { position[]={1772.0078,38,9476.2676}; azimut=180; id=17; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item7 { position[]={1766.0151,44.905842,9476.2676}; azimut=180; id=18; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item8 { position[]={1786.9581,38,9473.2813}; azimut=270; id=19; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item9 { position[]={1780.3657,38.534443,9466.7334}; id=20; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item10 { position[]={1770.142,38.534443,9466.8203}; id=21; side="EMPTY"; vehicle="Barrack2"; skill=1; }; class Item11 { position[]={1765.2449,38,9473.7607}; id=22; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item12 { position[]={1784.4734,38,9448.6152}; azimut=180; id=23; side="EMPTY"; vehicle="ED102_WirePlatform"; skill=1; }; class Item13 { position[]={1768.7844,40.79525,9450.3604}; azimut=270; id=24; side="EMPTY"; vehicle="PowGen_Big"; skill=1; }; class Item14 { position[]={1781.0211,38,9453.2432}; azimut=270; id=25; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=1; }; class Item15 { position[]={1786.9563,38,9467.2705}; azimut=270; id=26; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item16 { position[]={1786.9503,38,9461.2686}; azimut=270; id=27; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item17 { position[]={1786.9542,38,9455.2627}; azimut=270; id=28; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item18 { position[]={1786.9601,44.905842,9449.2676}; azimut=270; id=29; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item19 { position[]={1783.9744,38,9446.21}; id=30; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item20 { position[]={1777.9711,38,9446.2041}; id=31; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item21 { position[]={1771.9752,38,9446.1963}; id=32; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item22 { position[]={1765.9667,38,9446.1973}; id=33; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item23 { position[]={1763.0195,38,9473.3076}; azimut=90; id=34; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item24 { position[]={1763.0177,38,9467.2969}; azimut=90; id=35; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item25 { position[]={1763.0117,38,9461.2949}; azimut=90; id=36; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item26 { position[]={1763.0215,38,9449.2939}; azimut=90; id=37; side="EMPTY"; vehicle="ED102_WoodWall"; skill=1; }; class Item27 { position[]={3645.9153,126.18536,8978.2578}; special="NONE"; id=121; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item28 { position[]={3645.9321,126.52412,8969.6943}; special="NONE"; id=122; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item29 { position[]={3646.1077,126.30162,8972.542}; azimut=180; special="NONE"; id=123; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",8]; this addmagazinecargo [""cwr2_30Rnd_762x39_SD"",8]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addweaponcargo [""cwr2_AKMS_SD"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_100Rnd_762x54"",3];"; }; class Item30 { position[]={3646.0669,126.41525,8971.0674}; special="NONE"; id=124; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",12]; this addweaponcargo [""cwr2_FAL"",1];"; }; class Item31 { position[]={3649.7544,126.07988,8973.9385}; azimut=90; special="NONE"; id=125; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item32 { position[]={3649.7334,126.04565,8977.3096}; azimut=90; special="NONE"; id=127; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item33 { position[]={3646.4929,126.12383,8976.0869}; azimut=270; special="NONE"; id=128; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.2; }; class Item34 { presence=0.50000048; position[]={3648.729,126.14304,8980.6025}; id=129; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; leader=1; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",6]; this addweaponcargo [""cwr2_HuntingRifle"",1]; this addmagazinecargo [""cwr2_KozliceBallMag"",6]; this addmagazinecargo [""cwr2_KozliceShellMag"",6]; this addweaponcargo [""cwr2_Kozlice"",1];"; }; class Item35 { presence=0.50000048; position[]={1653.6819,38,9480.3008}; id=133; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { presence=0.50000048; position[]={1568.9207,37.997398,9556.8828}; azimut=100; id=134; side="EMPTY"; vehicle="cwr2_Trabant_Green"; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { presence=0.50000048; position[]={1576.0378,38,9484.4727}; azimut=340; id=135; side="EMPTY"; vehicle="cwr2_SkodaYellow"; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { presence=0.50000048; position[]={1684.6851,42.338226,9644.7334}; azimut=340; id=136; side="EMPTY"; vehicle="cwr2_SkodaRed"; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { presence=0.50000048; position[]={1619.2814,38,9531.8359}; azimut=350; id=137; side="EMPTY"; vehicle="cwr2_RapidW"; lock="UNLOCKED"; skill=0.60000002; }; class Item40 { presence=0.50000048; position[]={1670.3176,38,9502.1875}; azimut=180; id=138; side="EMPTY"; vehicle="cwr2_RapidY"; lock="UNLOCKED"; skill=0.60000002; }; class Item41 { presence=0.50000048; position[]={1576.6774,41.578526,9701.3564}; azimut=180; id=139; side="EMPTY"; vehicle="cwr2_V3S_Civil"; lock="UNLOCKED"; skill=0.60000002; }; class Item42 { presence=0.50000048; position[]={1678.1515,38,9453.1895}; azimut=270; id=140; side="EMPTY"; vehicle="cwr2_SkodaGreen"; lock="UNLOCKED"; skill=0.60000002; }; class Item43 { presence=0.50000048; position[]={1294.6259,6.0614252,9613.6211}; id=141; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; lock="UNLOCKED"; skill=0.60000002; }; class Item44 { presence=0.50000048; position[]={1761.9993,38,9439.2305}; azimut=310; id=142; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=7; class Item0 { position[]={3638.918,126.42726,8979.2871}; name="obj2"; type="cwr2_Faction_FIA"; a=1.2; }; class Item1 { position[]={1675.7092,38,9505.3906}; name="obj3"; type="mil_warning"; colorName="ColorRed"; }; class Item2 { position[]={1671.8019,36.338417,11363.399}; name="obj4"; type="cwr2_Faction_FIA"; a=1.2; }; class Item3 { position[]={3267.8604,126.21975,8212.1934}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item4 { position[]={3463.4324,136.72382,8009.6719}; name="obj1"; type="cwr2_Marker_Explode"; colorName="ColorRed"; angle=45; }; class Item5 { position[]={1642.0581,21.826199,5274.0186}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item6 { position[]={4173.0625,121.6626,6830.4072}; name="mirov"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=12; class Item0 { position[]={2629.5996,171.00299,9792.5557}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={3637.3611,126.4565,8977.874}; a=30; b=30; activationBy="VEHICLE"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; idVehicle=5; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Park the truck in the camp. Be sure to top up your ammunition from the crates before moving out to Modrava."";"; class Effects { }; }; class Item2 { position[]={2752.8333,199.47218,9792.5244}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""1"" objStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={2879.313,204.51578,9794.3135}; interruptable=1; age="UNKNOWN"; expCond="(!(canMove mcguffin)) AND (!(canMove repairtruck));"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""2"" objStatus ""FAILED""; (leader group player) sidechat ""Bugger!"";"; class Effects { }; }; class Item4 { position[]={2875.4243,219.01712,9663.2842}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2881.8613,213.58464,10043.352}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_cwr2_wet_work_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item6 { position[]={3003.5811,183.59129,10043.471}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item7 { position[]={3009.873,181.23776,9912.3799}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={3137.3989,170.94392,9790.4023}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units jeepsquad == 0) AND ({alive _x} count units uazsquad == 0) AND ({alive _x} count units guardsquad == 0) AND ({alive _x} count units trucksquad == 0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""They are all dead, time to gather our loot."";"; class Effects { }; }; class Item9 { position[]={3140.6545,188.57951,9660.8564}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""Gotcha!"";"; class Effects { }; }; class Item10 { position[]={1675.1139,40.860989,11254.175}; a=300; b=300; activationBy="GUER"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; (leader group player) sidechat ""We made it."";"; class Effects { }; }; class Item11 { position[]={1668.1395,36.129852,9596.4258}; a=650; b=650; activationBy="GUER"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=2316562; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=3435531; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=5958317; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Intercept the enemy convoy.

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