briefing.html^Sbriefing.sqfES@Wdescription.ext#SUinit.sqf]S`initjipcompatible.sqf4 Debriefing

You are a cheater


The use of the Endmission cheat is an admission of incompetence on your part.





Mission Accomplished


The Delta team has extracted along with the freed aircrew. This ensures that the Soviets will not be able to put pressure on the secretary for defence.





Mission Failed


The Delta team has been wiped out.





Mission Failed


The Delta team failed to keep the aircrew alive.


// tasks task4a = delta1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = delta1 createSimpleTask ["Take out the AA"]; task3a setSimpleTaskDescription ["Take out the AA", "Take out the AA", "Take out the AA"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = delta1 createSimpleTask ["Retrieve the pilots"]; task2a setSimpleTaskDescription ["Retrieve the pilots", "Retrieve the pilots", "Retrieve the pilots"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Destroy the wreck"]; task1a setSimpleTaskDescription ["Destroy the wreck", "Destroy the wreck", "Destroy the wreck"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = delta2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = delta2 createSimpleTask ["Take out the AA"]; task3b setSimpleTaskDescription ["Take out the AA", "Take out the AA", "Take out the AA"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = delta2 createSimpleTask ["Retrieve the pilots"]; task2b setSimpleTaskDescription ["Retrieve the pilots", "Retrieve the pilots", "Retrieve the pilots"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Destroy the wreck"]; task1b setSimpleTaskDescription ["Destroy the wreck", "Destroy the wreck", "Destroy the wreck"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = delta3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = delta3 createSimpleTask ["Take out the AA"]; task3c setSimpleTaskDescription ["Take out the AA", "Take out the AA", "Take out the AA"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = delta3 createSimpleTask ["Retrieve the pilots"]; task2c setSimpleTaskDescription ["Retrieve the pilots", "Retrieve the pilots", "Retrieve the pilots"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Destroy the wreck"]; task1c setSimpleTaskDescription ["Destroy the wreck", "Destroy the wreck", "Destroy the wreck"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = delta4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = delta4 createSimpleTask ["Take out the AA"]; task3d setSimpleTaskDescription ["Take out the AA", "Take out the AA", "Take out the AA"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = delta4 createSimpleTask ["Retrieve the pilots"]; task2d setSimpleTaskDescription ["Retrieve the pilots", "Retrieve the pilots", "Retrieve the pilots"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Destroy the wreck"]; task1d setSimpleTaskDescription ["Destroy the wreck", "Destroy the wreck", "Destroy the wreck"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = delta5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = delta5 createSimpleTask ["Take out the AA"]; task3e setSimpleTaskDescription ["Take out the AA", "Take out the AA", "Take out the AA"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = delta5 createSimpleTask ["Retrieve the pilots"]; task2e setSimpleTaskDescription ["Retrieve the pilots", "Retrieve the pilots", "Retrieve the pilots"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Destroy the wreck"]; task1e setSimpleTaskDescription ["Destroy the wreck", "Destroy the wreck", "Destroy the wreck"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " An attack helicopter has been shot down over enemy territory with both crew having been captured by the enemy. Although the usual course of action would be to let these pilots sit out the war as a POW the fact that one of them is related to the Secretary of Defence has opened up the possibility that this may be leveraged by the enemy for political gain. To avoid this scenario a Special Forces team is being inserted to liberate the seized aircrew and return them to friendly lines.

Aside from freeing the captured pilots the Special Forces will need to accomplish a couple of other tasks. As both aircrew survived the crash landing the classified equipment on board of the wreck is thought to remain intact. Therefore it is imperative that explosives are placed near the cockpit of the wreck to ensure that the workings of these electronics remain secret. A further requirement is the elimination of all air defence systems in the area as extraction will be by helicopter.

Once the Special Forces team has accomplished all of its assigned tasks they are to fall back towards the designated LZ where a Blackhawk utility helicopter will pick up the commandoes and liberated pilots. Mission success is dependent on the survival of both aircrew. It will not do if any or both of the pilots are killed as this would entail negative responses regardless of the outcome. Therefore the Special Forces team members must ensure that at no point the lives of the aircrew are in danger. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " According to the picture built up by electronic emissions picked up from the vicinity of Saint Adam there are a total of three different Soviet radars active, two belonging to ZSU-23-4 vehicles and another stationary type associated with directing fire by ZU-23-2 guns. This indicates the presence of two times Shilka SPAAG and up to three static light AA guns. All of these AA systems need to be eliminated.

The pilots have likely been taken to Saint Adam where an enemy command post is situated at an as yet unclear location. With communications being handled by land lines rather than using radio transmissions that are vulnerable to interception at range the exact location has not been pinpointed. It is likely that there is a security element at about platoon strength, with several crew served weapons.

Aside from the guard detachments providing protection to the AA sites and to the command post there may be additional enemy forces held in readiness as a quick reaction force. These troops may dispose of means to provide them with mobility, either in the form of transport trucks or armoured personnel carriers. It is however highly unlikely that any Soviet heavy armour has been deployed near Saint Adam. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will blow up the wreckage, retrieve the captured pilots and take out all air defences prior to extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " An attack helicopter has been shot down over enemy territory with both crew having been captured by the enemy. Although the usual course of action would be to let these pilots sit out the war as a POW the fact that one of them is related to the Secretary of Defence has opened up the possibility that this may be leveraged by the enemy for political gain. To avoid this scenario a Special Forces team is being inserted to liberate the seized aircrew and return them to friendly lines.

Aside from freeing the captured pilots the Special Forces will need to accomplish a couple of other tasks. As both aircrew survived the crash landing the classified equipment on board of the wreck is thought to remain intact. Therefore it is imperative that explosives are placed near the cockpit of the wreck to ensure that the workings of these electronics remain secret. A further requirement is the elimination of all air defence systems in the area as extraction will be by helicopter.

Once the Special Forces team has accomplished all of its assigned tasks they are to fall back towards the designated LZ where a Blackhawk utility helicopter will pick up the commandoes and liberated pilots. Mission success is dependent on the survival of both aircrew. It will not do if any or both of the pilots are killed as this would entail negative responses regardless of the outcome. Therefore the Special Forces team members must ensure that at no point the lives of the aircrew are in danger. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " According to the picture built up by electronic emissions picked up from the vicinity of Saint Adam there are a total of three different Soviet radars active, two belonging to ZSU-23-4 vehicles and another stationary type associated with directing fire by ZU-23-2 guns. This indicates the presence of two times Shilka SPAAG and up to three static light AA guns. All of these AA systems need to be eliminated.

The pilots have likely been taken to Saint Adam where an enemy command post is situated at an as yet unclear location. With communications being handled by land lines rather than using radio transmissions that are vulnerable to interception at range the exact location has not been pinpointed. It is likely that there is a security element at about platoon strength, with several crew served weapons.

Aside from the guard detachments providing protection to the AA sites and to the command post there may be additional enemy forces held in readiness as a quick reaction force. These troops may dispose of means to provide them with mobility, either in the form of transport trucks or armoured personnel carriers. It is however highly unlikely that any Soviet heavy armour has been deployed near Saint Adam. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will blow up the wreckage, retrieve the captured pilots and take out all air defences prior to extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " An attack helicopter has been shot down over enemy territory with both crew having been captured by the enemy. Although the usual course of action would be to let these pilots sit out the war as a POW the fact that one of them is related to the Secretary of Defence has opened up the possibility that this may be leveraged by the enemy for political gain. To avoid this scenario a Special Forces team is being inserted to liberate the seized aircrew and return them to friendly lines.

Aside from freeing the captured pilots the Special Forces will need to accomplish a couple of other tasks. As both aircrew survived the crash landing the classified equipment on board of the wreck is thought to remain intact. Therefore it is imperative that explosives are placed near the cockpit of the wreck to ensure that the workings of these electronics remain secret. A further requirement is the elimination of all air defence systems in the area as extraction will be by helicopter.

Once the Special Forces team has accomplished all of its assigned tasks they are to fall back towards the designated LZ where a Blackhawk utility helicopter will pick up the commandoes and liberated pilots. Mission success is dependent on the survival of both aircrew. It will not do if any or both of the pilots are killed as this would entail negative responses regardless of the outcome. Therefore the Special Forces team members must ensure that at no point the lives of the aircrew are in danger. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " According to the picture built up by electronic emissions picked up from the vicinity of Saint Adam there are a total of three different Soviet radars active, two belonging to ZSU-23-4 vehicles and another stationary type associated with directing fire by ZU-23-2 guns. This indicates the presence of two times Shilka SPAAG and up to three static light AA guns. All of these AA systems need to be eliminated.

The pilots have likely been taken to Saint Adam where an enemy command post is situated at an as yet unclear location. With communications being handled by land lines rather than using radio transmissions that are vulnerable to interception at range the exact location has not been pinpointed. It is likely that there is a security element at about platoon strength, with several crew served weapons.

Aside from the guard detachments providing protection to the AA sites and to the command post there may be additional enemy forces held in readiness as a quick reaction force. These troops may dispose of means to provide them with mobility, either in the form of transport trucks or armoured personnel carriers. It is however highly unlikely that any Soviet heavy armour has been deployed near Saint Adam. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will blow up the wreckage, retrieve the captured pilots and take out all air defences prior to extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " An attack helicopter has been shot down over enemy territory with both crew having been captured by the enemy. Although the usual course of action would be to let these pilots sit out the war as a POW the fact that one of them is related to the Secretary of Defence has opened up the possibility that this may be leveraged by the enemy for political gain. To avoid this scenario a Special Forces team is being inserted to liberate the seized aircrew and return them to friendly lines.

Aside from freeing the captured pilots the Special Forces will need to accomplish a couple of other tasks. As both aircrew survived the crash landing the classified equipment on board of the wreck is thought to remain intact. Therefore it is imperative that explosives are placed near the cockpit of the wreck to ensure that the workings of these electronics remain secret. A further requirement is the elimination of all air defence systems in the area as extraction will be by helicopter.

Once the Special Forces team has accomplished all of its assigned tasks they are to fall back towards the designated LZ where a Blackhawk utility helicopter will pick up the commandoes and liberated pilots. Mission success is dependent on the survival of both aircrew. It will not do if any or both of the pilots are killed as this would entail negative responses regardless of the outcome. Therefore the Special Forces team members must ensure that at no point the lives of the aircrew are in danger. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " According to the picture built up by electronic emissions picked up from the vicinity of Saint Adam there are a total of three different Soviet radars active, two belonging to ZSU-23-4 vehicles and another stationary type associated with directing fire by ZU-23-2 guns. This indicates the presence of two times Shilka SPAAG and up to three static light AA guns. All of these AA systems need to be eliminated.

The pilots have likely been taken to Saint Adam where an enemy command post is situated at an as yet unclear location. With communications being handled by land lines rather than using radio transmissions that are vulnerable to interception at range the exact location has not been pinpointed. It is likely that there is a security element at about platoon strength, with several crew served weapons.

Aside from the guard detachments providing protection to the AA sites and to the command post there may be additional enemy forces held in readiness as a quick reaction force. These troops may dispose of means to provide them with mobility, either in the form of transport trucks or armoured personnel carriers. It is however highly unlikely that any Soviet heavy armour has been deployed near Saint Adam. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will blow up the wreckage, retrieve the captured pilots and take out all air defences prior to extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " An attack helicopter has been shot down over enemy territory with both crew having been captured by the enemy. Although the usual course of action would be to let these pilots sit out the war as a POW the fact that one of them is related to the Secretary of Defence has opened up the possibility that this may be leveraged by the enemy for political gain. To avoid this scenario a Special Forces team is being inserted to liberate the seized aircrew and return them to friendly lines.

Aside from freeing the captured pilots the Special Forces will need to accomplish a couple of other tasks. As both aircrew survived the crash landing the classified equipment on board of the wreck is thought to remain intact. Therefore it is imperative that explosives are placed near the cockpit of the wreck to ensure that the workings of these electronics remain secret. A further requirement is the elimination of all air defence systems in the area as extraction will be by helicopter.

Once the Special Forces team has accomplished all of its assigned tasks they are to fall back towards the designated LZ where a Blackhawk utility helicopter will pick up the commandoes and liberated pilots. Mission success is dependent on the survival of both aircrew. It will not do if any or both of the pilots are killed as this would entail negative responses regardless of the outcome. Therefore the Special Forces team members must ensure that at no point the lives of the aircrew are in danger. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " According to the picture built up by electronic emissions picked up from the vicinity of Saint Adam there are a total of three different Soviet radars active, two belonging to ZSU-23-4 vehicles and another stationary type associated with directing fire by ZU-23-2 guns. This indicates the presence of two times Shilka SPAAG and up to three static light AA guns. All of these AA systems need to be eliminated.

The pilots have likely been taken to Saint Adam where an enemy command post is situated at an as yet unclear location. With communications being handled by land lines rather than using radio transmissions that are vulnerable to interception at range the exact location has not been pinpointed. It is likely that there is a security element at about platoon strength, with several crew served weapons.

Aside from the guard detachments providing protection to the AA sites and to the command post there may be additional enemy forces held in readiness as a quick reaction force. These troops may dispose of means to provide them with mobility, either in the form of transport trucks or armoured personnel carriers. It is however highly unlikely that any Soviet heavy armour has been deployed near Saint Adam. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will blow up the wreckage, retrieve the captured pilots and take out all air defences prior to extraction by helicopter."]];onloadmission="C W R 2 - W O R T H A D A M ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co05_cwr2_worth_adam_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M60E3 {count = 1;}; class cwr2_M14 {count = 2;}; class cwr2_XM177E2 {count = 2;}; class cwr2_M16A2_GL {count = 2;}; class cwr2_LAW {count = 2;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 10;}; class cwr2_20Rnd_762x51_NoTracer {count = 24;}; class cwr2_30Rnd_556x45_NATO {count = 48;}; class cwr2_15Rnd_9x19_Para {count = 16;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 16;}; class PipeBomb {count = 3;}; class cwr2_LAWRocket {count = 6;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 2;}; };titleText ["C W R 2 - W O R T H A D A M\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_adam", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_para", "cwr2_AmmoBoxes", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_Soldiers_RUS", "camisc3", "CAWeapons_ZU23", "cwr2_UAZ", "cwr2_UH60", "cwr2_ah1", "caweapons_ammoboxes", "cwr2_ZSU", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "cwr2_Urals", "cwr2_Soldiers_FIA", "cwr2_btr60", "CABuildings", "cwr2_Static" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_UH60", "cwr2_ZSU", "cwr2_Soldiers_FIA", "cwr2_Urals", "cwr2_btr60", "cwr2_uaz", "cwr2_Static", "cwr2_para", "cwr2_AmmoBoxes", "camisc3", "CAWeapons_ZU23", "cwr2_ah1", "caweapons_ammoboxes", "cwr2_misc", "CWR2Editor_Furn", "camisc_e", "CABuildings", "cwr2_adam" }; randomSeed=3349737; class Intel { briefingName="CWR2 - Worth Adam (co05)"; briefingDescription="Combat search and rescue"; startWeather=0.5398674; startFog=0.40700054; forecastWeather=0.5425297; forecastFog=0.54532981; month=11; day=3; hour=23; }; class Groups { items=62; class Item0 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={2174.2039,36.235008,914.31097}; azimut=270; id=0; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="delta1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item1 { position[]={2233.5417,39.099472,962.50519}; azimut=270; special="NONE"; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item2 { position[]={2225.303,36.434151,865.10864}; azimut=270; special="NONE"; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item3 { position[]={2295.0579,43.759747,1013.1502}; azimut=270; special="NONE"; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; class Item4 { position[]={2290.3093,36.407803,802.61743}; azimut=270; special="NONE"; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={7,5,6}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2394.6506,42.288643,904.11401}; id=5; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2394.4587,43.256813,925.11658}; id=6; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2394.6121,42.772045,914.63812}; id=7; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2394.8679,41.200985,879.50458}; id=14; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2415.1804,41.863407,879.50409}; id=15; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1265.7902,34.996269,1527.5255}; id=16; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="dude"; }; }; class Waypoints { items=1; class Item0 { position[]={1278.8319,39.865242,1538.3427}; idStatic=181; idObject=-2013157195; housePos=22; combat="CARELESS"; expActiv="mcguffin setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.01)]; deleteVehicle dude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1246.7865,45.786594,1661.4908}; azimut=65; id=17; side="WEST"; vehicle="cwr2_SoldierW_PilotH_Light"; leader=1; skill=1; text="mcguffin"; init="removeallweapons this; this setunitpos ""Up""; this disableAI ""Move""; this setcaptive true; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.5)];"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={1268.7267,34.998268,1669.3794}; azimut=180; id=18; side="WEST"; vehicle="cwr2_SoldierW_PilotH_Light"; leader=1; skill=1; text="macguffin"; init="removeallweapons this; this setunitpos ""Up""; this disableAI ""Move""; this setcaptive true; macguffin attachTo [mcguffin,[-1.5,0,0]];"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1264.2332,34.998447,1671.5027}; azimut=180; id=19; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; text="guard1"; init="this setunitpos ""Up""; guard1 attachTo [mcguffin,[-1.25,2,0.1]]; guard1 setDir 135; guard1 setpos getpos guard1; guard1 disableAI ""Move""; this removeweapon ""NVGoggles"";"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1266.4652,34.998268,1671.5808}; azimut=180; id=20; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; text="guard2"; init="this setunitpos ""Middle""; guard2 attachTo [mcguffin,[-2.5,-1,0.1]]; guard2 setDir 45; guard2 setpos getpos guard2; guard2 forceSpeed 0; this removeweapon ""NVGoggles"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1268.7369,34.998268,1671.5809}; azimut=180; id=21; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; skill=0.60000002; text="guard3"; init="this setunitpos ""Up""; guard3 attachTo [mcguffin,[1.5,-1.25,0.1]]; guard3 setDir 345; guard3 setpos getpos guard3; guard3 forceSpeed 0; this removeweapon ""NVGoggles"";"; }; }; }; class Item12 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={38.147984,34.366161,3054.9451}; id=22; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={64.724159,34.516113,3055.1013}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={29.775913,34.322701,3054.9958}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={64.735878,34.516201,3055.0994}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={81.283783,34.61145,3055.99}; id=23; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="someDude"; init="this allowDamage false; this setunitpos ""UP"";"; }; }; class Waypoints { items=2; class Item0 { position[]={81.284538,34.605865,3056.7114}; expActiv="detach guard1; detach guard2; detach guard3; detach macguffin; macguffin playmove ""AmovPercMstpSsurWnonDnon""; mcguffin playmove ""AmovPercMstpSsurWnonDnon""; ""mcguffin_marker"" setmarkerpos getpos mcguffin; guard1 setDir 135; guard1 setpos getpos guard1; guard2 setDir 45; guard2 setpos getpos guard2; guard3 setDir 345; guard3 setpos getpos guard3; VictoryCondition2 = 2; publicVariable ""VictoryCondition2"";"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={81.263763,34.59602,3057.9138}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition2 == 1);"; expActiv="mcguffin enableAI ""Move""; macguffin enableAI ""Move""; deleteVehicle someDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1835.5845,43.919132,1732.0581}; azimut=90; id=30; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_1;"; }; class Item1 { position[]={1834.3032,44.030598,1730.373}; azimut=90; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_1;"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1838.3918,43.549133,1708.0808}; azimut=90; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_2;"; }; class Item1 { position[]={1836.9592,43.566196,1706.3132}; azimut=90; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_2;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1810.7555,44.377056,1718.6426}; azimut=270; id=39; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aagun_3;"; }; class Item1 { position[]={1813.0381,44.592388,1720.7953}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aagun_3;"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={1.5143147,34.009262,2.0231934}; azimut=90; special="NONE"; id=42; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={1.1017576,34.025723,13.826843}; id=47; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={8.141283,34.014626,1.9783936}; completitionRadius=50; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Delta. The callsign is requesting immediate extraction from the landing zone, over.""; raptor flyInHeight 60; hmg1G setDammage 4; hmg2G setDammage 4;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={25.768221,34.036354,1.9385986}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="raptorD sideChat ""Roger that, Delta. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={1420.5056,34.064659,5.4534912}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1716.6982,38.327702,2231.7725}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Delta is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={1716.709,38.309116,2231.1709}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition4 = 1; publicVariable ""VictoryCondition5""; ""4"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""Time to head home for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={1412.7263,34.148472,11.64978}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9.5834064,34.023026,6.2793579}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={9.8041401,34.046612,16.532715}; azimut=270; id=43; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12.673281,34.059509,18.901855}; azimut=270; id=45; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={12.495546,34.045132,14.118652}; azimut=270; id=46; side="WEST"; vehicle="cwr2_BlackOp_Day_NonHealing"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1503.9529,50.599838,2418.4973}; azimut=175; id=52; side="EAST"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; init="this setbehaviour ""Combat"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1418.9524,34.998268,1678.0798}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1421.8076,34.998268,1679.8516}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1421.4149,34.998268,1676.1665}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={1424.8821,34.998268,1681.7864}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1423.701,35.100269,1674.1245}; azimut=270; id=96; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1440.7563,34.998268,1687.9868}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1396.041,34.998268,1667.6733}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1400.2855,34.998268,1709.5193}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1440.7651,34.998268,1687.9471}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1484.7412,50.323429,2410.2642}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={1488.1274,50.599838,2412.1089}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1487.8633,49.846043,2407.2661}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1491.554,50.599838,2413.9565}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1490.5708,49.832394,2404.4385}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1483.6505,50.329151,2410.2949}; formation="DIAMOND"; class Effects { }; timeoutMin=300; timeoutMid=600; timeoutMax=900; showWP="NEVER"; }; class Item1 { position[]={1481.5728,50.313896,2410.3025}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1408.6013,34.998268,1697.0872}; azimut=340; id=79; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles""; this forceSpeed 0;"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1412.0197,34.998268,1702.5587}; azimut=270; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1413.7786,34.998268,1703.687}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1413.7357,34.998268,1701.2019}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1415.3662,34.998268,1704.7437}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1415.4125,34.998268,1699.7461}; azimut=270; id=161; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={1417.1044,34.998268,1705.8317}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1410.1884,34.998268,1702.5334}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1408.3512,34.998268,1702.5334}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1413.9818,34.998268,1689.136}; azimut=270; id=81; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1409.3156,34.998268,1691.2198}; azimut=90; id=82; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1491.4258,50.648041,2439.594}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1490.52,50.656002,2439.5493}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1490.52,50.656693,2439.5742}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1497.3624,34.998268,1652.0553}; azimut=270; id=107; side="EAST"; vehicle="cwr2_PartisanE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={1501.9609,34.998268,1654.9656}; azimut=270; id=113; side="EAST"; vehicle="cwr2_PartisanE_GL"; skill=0.2; }; class Item2 { position[]={1501.6693,34.998268,1648.2168}; azimut=270; id=131; side="EAST"; vehicle="cwr2_PartisanE_LAT"; skill=0.2; }; class Item3 { position[]={1507.6031,34.998268,1658.9281}; azimut=270; id=119; side="EAST"; vehicle="cwr2_PartisanE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1494.402,34.998268,1652.0857}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1494.427,34.998268,1652.0676}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1514.2677,34.999958,625.12683}; azimut=270; id=141; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1516.3945,35.000294,626.56824}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={1516.1652,35.000076,623.55542}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={1518.7909,35.001709,627.9259}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={1517.7335,35.000069,621.89734}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1520.6482,35.005047,629.06702}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={1519.5425,35.000732,620.32837}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={1309.5753,34.99976,1595.8593}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1279.3312,35.100243,1577.4182}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={1518.4255,35.012459,580.24994}; azimut=270; id=142; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1520.8124,35.007355,581.88483}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1520.7727,35.009895,578.42279}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={1523.193,35.003036,583.20929}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1523.0812,35.007252,576.73309}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { presence=0.50000048; position[]={1525.5814,35.001152,584.48419}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={1477.771,35.722172,556.51941}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1457.9199,35.562149,593.01398}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1498.0785,35.006824,615.84137}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1518.5178,35.012093,580.40735}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={1477.7507,35.722492,556.53461}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1500.2863,35.170033,569.64954}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={1498.9103,34.999767,654.31421}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1827.7174,44.308128,1711.3112}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1827.7224,44.275532,1710.7903}; class Effects { }; timeoutMin=180; timeoutMid=180; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1827.7476,44.186218,1709.2352}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={1319.045,35.09827,1524.7589}; azimut=270; id=153; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1321.3843,35.09827,1526.3136}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={1321.5804,34.996269,1522.5822}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={1324.1599,35.09827,1528.078}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={1324.2592,34.996269,1520.2317}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1348.9326,34.996799,1525.2592}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1294.4464,34.99976,1620.2386}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1251.7725,34.996269,1523.4124}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1348.9807,34.996822,1525.323}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1368.4639,34.997818,1534.6536}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1380.8893,34.998268,1540.7142}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={1286.2208,34.998276,1670.9053}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={1289.3125,34.998276,1673.0958}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1288.9139,34.998276,1668.2306}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1292.9998,34.998276,1675.5105}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={1291.4956,34.998272,1665.5967}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1292.4698,34.998276,1674.3428}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1249.9067,34.99976,1695.045}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1246.77,34.998268,1648.6002}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1292.4866,34.998276,1674.4155}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1414.4873,34.998268,1684.7483}; azimut=160; id=155; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles""; this forceSpeed 0;"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1514.7833,34.999767,612.12036}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1517.0254,34.999767,613.47144}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={1516.6859,34.999767,610.52051}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="this moveincargo ural;"; }; class Item3 { position[]={1519.4266,34.999886,615.04248}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={1518.2894,34.999767,608.80432}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1521.7474,35.000919,616.26208}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={1520.2222,34.999767,607.14697}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=1; class Item0 { position[]={1342.459,34.998268,1588.6608}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1616.5127,47.346264,2380.9175}; azimut=270; id=157; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1618.7935,47.448116,2382.7847}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1618.9568,47.25864,2378.5354}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1621.6177,47.33889,2384.2676}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1621.5391,46.839409,2376.1409}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1624.5685,47.381565,2385.9314}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.50000048; position[]={1624.5869,46.066021,2373.321}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1713.444,49.844036,2504.425}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1340.3622,51.248848,2504.5422}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1507.0132,42.126575,2241.0349}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1713.3456,49.847374,2504.4539}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1411.667,34.998268,1691.8783}; azimut=160; id=158; side="EAST"; vehicle="cwr2_PartisanE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setunitpos ""Up""; this forceSpeed 0;"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1405.187,34.998268,1601.5596}; azimut=270; id=159; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol4 = group this;"; }; class Item1 { presence=0.75000024; position[]={1408.4786,34.998268,1603.787}; azimut=270; id=87; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol4 = group this;"; }; class Item2 { position[]={1408.5472,34.998268,1598.7909}; azimut=270; id=110; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol4 = group this;"; }; class Item3 { position[]={1412.9379,34.998268,1606.8901}; azimut=270; id=125; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; init="patrol4 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={1494.1812,34.998268,1544.5383}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1274.8246,34.996269,1435.627}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1310.0502,34.998268,1662.5593}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={1494.2208,34.998268,1544.5452}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1449.7104,34.998268,1573.0411}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1420.8447,34.998268,1559.2361}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1857.729,37.756584,1610.0237}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1860.2091,37.747433,1612.1332}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={1860.1005,37.636765,1608.3955}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={1863.2314,37.697063,1613.8728}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={1863.0138,37.479908,1606.3214}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={1866.0414,37.657516,1615.6713}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { presence=0.50000048; position[]={1865.0852,37.355328,1604.3612}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={1854.2588,36.867245,1955.858}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2395.7134,44.912891,1964.6337}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2400.7725,41.300755,1457.6591}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1858.0657,35.841389,1459.7209}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1854.2313,36.866028,1955.8811}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2074.2371,35.113735,1959.4775}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2197.3599,38.051929,1961.1855}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1798.3687,43.371044,1711.693}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={1800.8433,43.600594,1713.2008}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1800.574,43.483322,1709.9067}; azimut=270; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={1803.4421,43.826942,1714.729}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1802.6713,43.527744,1708.0116}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1853.7593,40.97937,1676.2635}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1853.5964,41.649525,1759.449}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1786.7552,42.549221,1719.1265}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={1853.731,40.980213,1676.2495}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1396.0317,34.998268,1611.5265}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.50000048; position[]={1398.0725,34.998268,1612.7961}; azimut=270; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1397.9609,34.998268,1609.8221}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={1400.3866,34.998268,1614.0834}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1400.3324,34.998268,1608.2036}; azimut=270; id=120; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={1374.163,34.998268,1656.2599}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1335.562,34.998268,1638.2031}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1357.4196,34.998268,1591.2542}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={1396.7239,34.998268,1610.0472}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={1374.1144,34.998268,1656.2549}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1490.308,35.154179,588.35413}; azimut=330; id=166; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; text="ural"; }; }; class Waypoints { items=8; class Item0 { position[]={1488.5604,35.149082,591.31146}; completitionRadius=10; combat="STEALTH"; expCond="(VictoryCondition2 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1389.7715,34.996269,1445.8458}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1325.3096,34.99976,1566.2601}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1322.1641,34.99976,1572.1698}; type="TR UNLOAD"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item4 { position[]={1321.6132,34.99976,1573.2052}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1326.8087,34.998268,1590.0779}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item6 { position[]={1335.0299,34.998268,1574.4126}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item7 { position[]={1326.8733,34.998268,1590.0784}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1327.6058,34.998268,1685.4849}; azimut=270; id=167; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1330.2842,34.998268,1687.8735}; azimut=270; id=85; side="EAST"; vehicle="cwr2_PartisanE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1325.7001,34.998268,1685.4266}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1323.8289,34.998268,1685.4463}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={1250.3392,35.079269,1638.6846}; azimut=270; id=169; side="EAST"; vehicle="cwr2_PartisanE_Officer"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol5 = group this;"; }; class Item1 { presence=0.75000024; position[]={1254.4993,34.998268,1641.1039}; azimut=270; id=168; side="EAST"; vehicle="cwr2_PartisanE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol5 = group this;"; }; class Item2 { position[]={1253.8077,35.748268,1636.0642}; azimut=270; id=149; side="EAST"; vehicle="cwr2_PartisanE"; skill=0.2; init="patrol5 = group this;"; }; class Item3 { position[]={1258.4586,34.998268,1643.4436}; azimut=270; id=116; side="EAST"; vehicle="cwr2_PartisanE_SKS"; skill=0.2; init="patrol5 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1232.1198,34.998268,1669.0837}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1270.671,34.998268,1604.6884}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1232.1105,34.998268,1669.1132}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1243.5353,34.998268,1650.1234}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1259.6348,34.998268,1623.1907}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1379.4402,34.998268,1672.4965}; azimut=155; id=170; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1381.0697,34.998268,1668.9879}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1381.6285,34.998268,1667.7023}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1478.9154,34.998268,1683.3516}; azimut=155; id=171; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uazD addweapon ""NVGoggles""; uazG addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1480.069,34.998268,1680.9489}; completitionRadius=10; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1480.3358,34.998268,1680.3038}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2486.7712,46.507725,2267.4724}; azimut=245; id=172; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; jeepD addweapon ""NVGoggles""; jeepG addweapon ""NVGoggles"";"; }; class Item1 { position[]={2487.9819,46.505367,2265.3245}; azimut=245; special="CARGO"; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2484.2869,46.550762,2266.2717}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={2482.6531,46.577755,2265.4766}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1475.7977,35.098141,612.84503}; azimut=330; id=174; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=2; class Item0 { position[]={1474.2921,35.090313,615.48267}; completitionRadius=10; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={1473.2944,35.08532,617.19983}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={802.15057,35.954071,1750.1243}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="SERGEANT"; skill=0.60000002; text="crew1"; }; }; class Waypoints { items=2; class Item0 { position[]={800.79926,35.962456,1750.1313}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={800.79254,35.962296,1750.1227}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={788.96277,35.921185,1746.1967}; azimut=90; id=176; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; rank="CORPORAL"; skill=0.60000002; text="crew3"; }; }; class Waypoints { items=2; class Item0 { position[]={789.66193,35.919933,1746.2584}; completitionRadius=10; expCond="(getDammage crew1 > 0.5) OR (getDammage crew2 > 0.5) AND (getDammage shilka1 <= 0.5);"; expActiv="crew3 assignAsGunner shilka1; [crew3] orderGetIn true; crew3 setbehaviour ""Combat"";"; class Effects { }; timeoutMin=1; timeoutMid=2; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={790.23389,35.990952,1749.1333}; type="HOLD"; class Effects { }; timeoutMin=36000; timeoutMid=36000; timeoutMax=36000; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={794.77069,35.791477,1741.8969}; azimut=150; id=177; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; text="crew2"; init="this forceSpeed 0;"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={902.11798,42.876648,2210.5813}; azimut=150; id=179; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; fuel=0; text="uaz_mg"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uaz_mgD addweapon ""NVGoggles""; uaz_mgG addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={903.6015,42.883209,2208.1638}; completitionRadius=10; combat="COMBAT"; expCond="(getDammage shilka1 >= 0.5) OR (getDammage shilka2 >= 0.5);"; expActiv="uaz_mg setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={904.23004,42.8848,2207.0115}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1507.3391,34.998268,1767.8663}; azimut=270; id=184; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1504.1287,34.998268,1767.7991}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1504.1288,34.998268,1767.7992}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1348.4108,34.998276,1741.0251}; azimut=270; id=185; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1345.2003,34.998276,1740.9579}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1345.2004,34.998276,1740.958}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1233.36,34.998268,1575.1409}; azimut=270; id=186; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1230.1495,34.998268,1575.0736}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1230.1497,34.998268,1575.0737}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1115.7083,34.998268,1585.6283}; azimut=270; id=187; side="EAST"; vehicle="cwr2_PartisanE_SKS"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1112.4978,34.998268,1585.561}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1112.4979,34.998268,1585.5612}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={2500.9719,46.029545,2287.6003}; azimut=270; id=190; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={2503.7085,46.018452,2289.5325}; azimut=270; id=188; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={2503.5071,46.046989,2285.0693}; azimut=270; id=189; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2506.8059,46.005806,2291.2786}; azimut=270; id=191; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { presence=0.50000048; position[]={2505.6907,46.062386,2282.7332}; azimut=270; id=200; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_RPG_Backpack_RU"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2499.8779,46.026073,2287.6094}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2223.0513,39.615593,2013.746}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1528.505,34.998268,1618.3641}; azimut=115; id=192; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="hmg1"; }; class Item1 { position[]={1527.3705,34.998268,1624.3289}; azimut=115; special="NONE"; id=194; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item58 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1378.5616,34.998276,1779.7949}; azimut=25; id=195; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="hmg2"; }; class Item1 { position[]={1378.606,34.998272,1773.2942}; azimut=25; special="NONE"; id=197; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1296.6847,34.998268,1551.821}; azimut=270; id=198; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1294.573,34.998268,1551.8562}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1294.5586,34.998268,1551.8311}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1389.8652,34.998268,1681.6552}; azimut=270; id=199; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1387.7535,34.998268,1681.6903}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1387.7391,34.998268,1681.6652}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={799.40985,36.321747,1763.79}; azimut=270; id=201; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={797.29816,36.33514,1763.8252}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={797.28375,36.334541,1763.8}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=55; class Item0 { position[]={7.5842934,34.183483,3064.45}; special="FLY"; id=8; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute1"; init="chute1 attachTo [crate,[10,0,130]];"; }; class Item1 { position[]={12.321842,34.201618,3064.3909}; special="FLY"; id=9; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute2"; init="chute2 attachTo [crate,[5,0,120]];"; }; class Item2 { position[]={17.50983,34.223061,3064.2756}; special="FLY"; id=10; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute3"; init="chute3 attachTo [crate,[0,0,110]];"; }; class Item3 { position[]={22.864569,34.247063,3064.0095}; special="FLY"; id=11; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute4"; init="chute4 attachTo [crate,[-5,0,100]];"; }; class Item4 { position[]={15.653385,34.256664,3054.6257}; special="NONE"; id=12; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; lock="UNLOCKED"; skill=1; text="crate"; }; class Item5 { position[]={28.650702,34.27467,3063.5862}; special="FLY"; id=13; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute5"; init="chute5 attachTo [crate,[-5,0,90]];"; }; class Item6 { position[]={1836.1851,43.628883,1740.0322}; id=24; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken"; init="this allowDamage false; zandzakken_1 attachTo [zandzakken,[0,-3.5,0]]; zandzakken_1 setDir 180; zandzakken_1 setpos getpos zandzakken_1; zandzakken attachTo [aagun_1,[0,1.25,-2.0]];"; }; class Item7 { position[]={1836.2192,43.735165,1736.9258}; id=25; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_1"; init="this allowDamage false;"; }; class Item8 { position[]={1838.1333,43.768795,1730.6089}; azimut=90; id=26; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_1"; init="this setVectorUp [0,0,1];"; }; class Item9 { position[]={1834.7632,44.055088,1718.8131}; id=27; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [aagun_2,[0,1.25,-2.0]];"; }; class Item10 { position[]={1834.8247,44.021778,1716.2726}; id=28; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item11 { position[]={1835.6096,43.720482,1708.0032}; azimut=90; id=29; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_2"; init="this setVectorUp [0,0,1];"; }; class Item12 { position[]={1829.4568,44.383614,1719.5773}; azimut=270; id=34; side="EMPTY"; vehicle="PowGen_Big"; skill=1; text="generator"; }; class Item13 { position[]={1828.697,44.540604,1725.2267}; azimut=90; id=35; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]];"; }; class Item14 { presence=0.75000024; position[]={1828.1803,44.412598,1714.8385}; azimut=90; id=36; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item15 { position[]={1806.774,44.126232,1731.0812}; id=37; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_4"; init="this allowDamage false; zandzakken_4 attachTo [zandzakken_5,[0,-3.5,0]]; zandzakken_4 setDir 180; zandzakken_4 setpos getpos zandzakken_4; zandzakken_5 attachTo [aagun_3,[0,1.25,-2.0]];"; }; class Item16 { position[]={1806.8082,44.198254,1727.9747}; id=38; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_5"; init="this allowDamage false;"; }; class Item17 { position[]={1810.9341,44.392082,1718.8037}; azimut=270; id=41; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aagun_3"; init="this setVectorUp [0,0,1];"; }; class Item18 { position[]={1716.7363,38.317661,2231.4561}; azimut=270; id=44; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item19 { position[]={2219.6396,39.426022,2008.3584}; azimut=30; id=48; side="EMPTY"; vehicle="cwr2_AH1F_crashed"; skill=1; text="cobra"; init="this setDammage 4;"; }; class Item20 { position[]={2220.9478,39.50425,2010.8619}; azimut=120; id=49; side="EMPTY"; vehicle="Land_Ind_BoardsPack2"; skill=0.60000002; text="the_mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -1.5)];"; }; class Item21 { position[]={2219.0591,39.394135,2007.4825}; azimut=210; id=50; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.60000002; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; clearmagazinecargo this; clearweaponcargo this; this allowDamage false; cobra attachTo [crate_1,[0,0,2.85]]"; }; class Item22 { position[]={785.50793,36.036903,1748.5372}; azimut=83; id=51; side="EMPTY"; vehicle="cwr2_ZSU"; leader=1; lock="LOCKED"; skill=0.60000002; text="shilka1"; }; class Item23 { position[]={1412.3347,34.998268,1690.319}; azimut=65; id=53; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item24 { position[]={1411.2534,34.998268,1686.8092}; azimut=155; id=54; side="EMPTY"; vehicle="cwr2_Tablemap_Noe"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item25 { position[]={1408.3906,34.998268,1692.5786}; azimut=300; id=55; side="EMPTY"; vehicle="ED102_TVonTable"; lock="LOCKED"; skill=1; }; class Item26 { position[]={1411.6274,34.998268,1690.421}; azimut=245; id=56; side="EMPTY"; vehicle="Land_tent_east"; skill=1; }; class Item27 { position[]={1411.3015,34.998268,1689.8086}; azimut=245; id=57; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item28 { position[]={1410.5178,34.998268,1689.5056}; azimut=245; id=58; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item29 { position[]={1413.604,34.998268,1691.0448}; azimut=45; id=59; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item30 { position[]={1412.1267,34.998268,1693.4006}; azimut=65; id=60; side="EMPTY"; vehicle="Notice_board_EP1"; skill=1; }; class Item31 { position[]={1396.8347,34.998268,1717.9283}; id=61; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate1,[0,-0,+0.675]];"; }; class Item32 { position[]={1395.9216,34.998268,1715.9254}; azimut=180; id=62; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item33 { position[]={1397.5388,34.998268,1715.9459}; azimut=180; id=63; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item34 { position[]={1399.5232,34.998268,1716.8971}; id=64; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item35 { position[]={1400.2361,34.998268,1716.9088}; id=65; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item36 { position[]={1400.9392,34.998268,1716.9449}; id=66; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item37 { position[]={1399.4841,34.998268,1716.1178}; id=67; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item38 { position[]={1400.1873,34.998268,1716.1432}; id=68; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item39 { position[]={1400.9236,34.998268,1716.1676}; id=69; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item40 { position[]={1403.4546,34.998268,1714.4459}; azimut=180; id=70; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item41 { position[]={1405.5991,34.998268,1716.5953}; id=71; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item42 { position[]={1403.3354,34.998268,1716.525}; id=72; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item43 { position[]={1407.8784,34.998268,1716.4635}; id=73; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item44 { position[]={1408.2974,34.998268,1714.0792}; id=74; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate2,[0,-0,+0.675]];"; }; class Item45 { position[]={1405.8853,34.998268,1713.8463}; id=75; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item46 { presence=0.50000048; position[]={1414.4583,35.395267,1688.0435}; azimut=155; id=76; side="EMPTY"; vehicle="cwr2_RU_Launchers"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_AT4Rocket"",3]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""cwr2_20Rnd_765x17"",8]; this addweaponcargo [""cwr2_Skorpion"",1]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD_Wood"",1];this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_RPG7Rocket"",3]; this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item47 { presence=0.75000024; position[]={1416.9355,34.998268,1693.363}; azimut=155; id=165; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item48 { presence=0.75000024; position[]={1486.1074,50.599838,2414.1758}; azimut=267; id=178; side="EMPTY"; vehicle="cwr2_UAZ"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item49 { presence=0.75000024; position[]={1392.0043,34.998268,1688.2473}; azimut=150; id=180; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item50 { presence=0.75000024; position[]={1396.7426,34.998268,1679.8452}; azimut=150; id=181; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item51 { position[]={1401.6348,34.998268,1685.6254}; azimut=241; id=182; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item52 { position[]={1403.6776,34.998268,1682.1002}; azimut=241; id=183; side="EMPTY"; vehicle="Land_radar"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item53 { position[]={1529.6195,34.998268,1618.5974}; azimut=245; id=193; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item54 { position[]={1377.8174,34.998276,1780.5612}; azimut=115; id=196; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Markers { items=8; class Item0 { position[]={2175.0654,36.34856,920.85968}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={1358.3152,35.100269,1622.3219}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=350; b=350; }; class Item2 { position[]={1716.7178,38.316013,2231.397}; name="obj4"; type="mil_pickup"; colorName="ColorBlue"; }; class Item3 { position[]={1504.0001,50.599838,2418.7739}; name="obj3a"; type="mil_box"; colorName="ColorRed"; }; class Item4 { position[]={1827.8438,44.456852,1719.5226}; name="obj3"; type="mil_box"; colorName="ColorRed"; }; class Item5 { position[]={785.09851,36.075161,1748.6338}; name="obj3b"; type="mil_box"; colorName="ColorRed"; }; class Item6 { position[]={2220.9175,39.502327,2010.792}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item7 { position[]={1246.0007,46.149094,1661.8369}; name="mcguffin_marker"; type="mil_box"; colorName="ColorBlue"; a=0; b=0; }; }; class Sensors { items=14; class Item0 { position[]={2174.8245,36.248306,914.44379}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="detach chute1; chute1 setPos (getPos delta1); chute1 setpos [getpos delta1 select 0, getpos delta1 select 1,((getpos delta1 select 2) +125)]; delta1 moveindriver chute1;"; class Effects { }; }; class Item1 { position[]={2236.3977,39.233459,963.36847}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=1; expActiv="detach chute2; chute2 setPos (getPos delta2); chute2 setpos [getpos delta2 select 0, getpos delta2 select 1,((getpos delta2 select 2) +125)]; delta2 moveindriver chute2;"; class Effects { }; }; class Item2 { position[]={2228.4719,36.470509,864.57373}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=2; expActiv="detach chute3; chute3 setPos (getPos delta3); chute3 setpos [getpos delta3 select 0, getpos delta3 select 1,((getpos delta3 select 2) +125)]; delta3 moveindriver chute3; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; class Effects { }; }; class Item3 { position[]={2299.1194,43.952232,1013.5223}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=3; expActiv="detach chute4; chute4 setPos (getPos delta4); chute4 setpos [getpos delta4 select 0, getpos delta4 select 1,((getpos delta4 select 2) +125)]; delta4 moveindriver chute4;"; class Effects { }; }; class Item4 { position[]={2294.8088,36.361694,803.6272}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="detach chute5; chute5 setPos (getPos delta5); chute5 setpos [getpos delta5 select 0, getpos delta5 select 1,((getpos delta5 select 2) +125)]; delta5 moveindriver chute5;"; class Effects { }; }; class Item5 { position[]={2350.0183,39.628948,1850.0266}; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND (alive mcguffin) AND (alive macguffin);"; expActiv="detach guard1; detach guard2; detach guard3; mcguffin setcaptive false; mcguffin enableAI ""Move""; mcguffin setunitpos ""AUTO""; macguffin setcaptive false; macguffin enableAI ""Move""; macguffin setunitpos ""AUTO""; [delta1,delta2,delta3,delta4,delta5,mcguffin,macguffin] joinsilent deltasquad; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; mcguffin sidechat ""Get us out of here!""; mcguffin enableAI ""MOVE""; macguffin enableAI ""MOVE""; deleteWaypoint [patrol3,4]; deleteWaypoint [patrol5,3];"; class Effects { }; }; class Item6 { position[]={2349.8784,42.961708,1949.8862}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage the_mcguffin >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""Someone ought to explain the proper procedure to these flyboys. It is their job to make sure this equipment cannot fall into the hands of the enemy after a crash landing.""; deleteWaypoint [patrol1,5]; deleteWaypoint [patrol2,5];"; class Effects { }; }; class Item7 { position[]={2349.9399,38.397812,1750.0007}; interruptable=1; age="UNKNOWN"; expCond="(getDammage shilka1 >= 0.99) AND (getDammage shilka1 >= 0.99) AND (getDammage aagun_1 >= 0.99) AND (getDammage aagun_2 >= 0.99) AND (getDammage aagun_3 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; (leader group player) sidechat ""That takes care of the air defences."";"; class Effects { }; }; class Item8 { position[]={2550.0493,45.947296,1950.1959}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_cwr2_worth_adam_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item9 { position[]={2649.978,43.786556,1949.8081}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={2650.2148,41.802559,1849.6846}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item11 { position[]={2550.2947,40.296257,1749.916}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive mcguffin)) OR (!(alive macguffin));"; expActiv="total_failure = 1; publicVariable ""total_failure""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; ""2"" ObjStatus ""FAILED""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item12 { position[]={2649.6177,41.380798,1749.9352}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item13 { position[]={1411.6851,34.998268,1690.2451}; a=4; b=3; angle=65; rectangular=1; activationBy="WEST"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition2 == 2);"; expActiv="""mcguffin_marker"" setmarkerpos getpos mcguffin; ""mcguffin_marker"" setMarkerSize [1,1]; (leader group player) sidechat ""Excellent, the location of the prisoners is marked on this map.""; deleteWaypoint [patrol4,4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=8870739; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=6917409; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14281533; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=6; }; }; Overview

Rescue the downed pilots.

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