briefing.html;Pwbriefing.sqf&gPMdescription.extZPinit.sqf0P\initjipcompatible.sqf)P!mission.sqmcsPmission.sqm.bck(PZ0mission.sqm.bck0|(Poverview.html ,Poverview.paaCPހversus.paa.8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has been extracted by Terminus One after completing assigned tasks.





Mission Failed


November has been wiped out.


// tasks 1 task3a = november1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = november1 createSimpleTask ["Eliminate key personnel"]; task2a setSimpleTaskDescription ["Eliminate key personnel", "Eliminate key personnel", "Eliminate key personnel"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = november1 createSimpleTask ["Neutralize the AA defences"]; task1a setSimpleTaskDescription ["Neutralize the AA defences", "Neutralize the AA defences", "Neutralize the AA defences"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks 2 task3b = november2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = november2 createSimpleTask ["Eliminate key personnel"]; task2b setSimpleTaskDescription ["Eliminate key personnel", "Eliminate key personnel", "Eliminate key personnel"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = november2 createSimpleTask ["Neutralize the AA defences"]; task1b setSimpleTaskDescription ["Neutralize the AA defences", "Neutralize the AA defences", "Neutralize the AA defences"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks 3 task3c = november3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = november3 createSimpleTask ["Eliminate key personnel"]; task2c setSimpleTaskDescription ["Eliminate key personnel", "Eliminate key personnel", "Eliminate key personnel"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = november3 createSimpleTask ["Neutralize the AA defences"]; task1c setSimpleTaskDescription ["Neutralize the AA defences", "Neutralize the AA defences", "Neutralize the AA defences"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks 4 task3d = november4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = november4 createSimpleTask ["Eliminate key personnel"]; task2d setSimpleTaskDescription ["Eliminate key personnel", "Eliminate key personnel", "Eliminate key personnel"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = november4 createSimpleTask ["Neutralize the AA defences"]; task1d setSimpleTaskDescription ["Neutralize the AA defences", "Neutralize the AA defences", "Neutralize the AA defences"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks 5 task3e = november5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = november5 createSimpleTask ["Eliminate key personnel"]; task2e setSimpleTaskDescription ["Eliminate key personnel", "Eliminate key personnel", "Eliminate key personnel"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = november5 createSimpleTask ["Neutralize the AA defences"]; task1e setSimpleTaskDescription ["Neutralize the AA defences", "Neutralize the AA defences", "Neutralize the AA defences"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries 1 november1 createDiaryRecord["Diary", ["Situation", " August 25th 1998: the belarussian private military company Versus has become the primary surgical tool for Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ). The Elektrozavodsk power plant has been captured by the NATO forces but was apparently damaged in the initial attack and is not functional at the moment. ChDKZ intelligence has learned that a group of high level engineers has been assigned by the NATO maintenance to repair the damage. It is not known whether these engineers are military personnel or civilians but eliminating them would deny the enemy significant amount of resources. Utter destruction of the facility is not desired.

PMC Versus operators (callsign 'November') have been inserted to Chernarus the previous day. Due to heavy enemy activity near the power plant, Smirnov has assigned major Abram Ivanov (callsign 'Soroka') to orchestrate a ChDKZ raid party. This party will consist of two platoons of foot mobiles which will be inserted west of the power plant by two Mi17 helicopters (callsign 'Mukha'). In addition, a BTR armored personnel carrier (callsign 'Barsuk') will support the raid. Versus operators will move to a vantage point and take out the AA defences to enable safe insertion for the ChDKZ troops.

After the ChDKZ attack has commenced Versus will provide support which ever way possible and ensure the elimination of said three engineers. When Versus operators have completed these tasks and estimate that extraction by helicopter (callsign 'Terminus One') is safe they will move to the extraction zone. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for these assigned tasks is $270 000. "]]; november1 createDiaryRecord["Diary", ["Enemy", " It is apparent that the engineers gathered at the power plant are of significant value since the NATO high command has tasked roughly a platoon strenght detachment of USMC troops to protect the site. Intelligence indicates that enemy has no armor or air support but is highly capable of neutralizing aerial threats. Elektrozavodsk is currently not occupied by NATO forces. However, there is an armor detachment east of the power plant which is likely to respond to the ChDKZ attack. "]]; november1 createDiaryRecord["Diary", ["Mission", "November will neutralize the AA defences on the roof to enable safe insertion for ChDKZ troops. November will then assist the raid in whatever way possible and eliminate key personnel inside the power plant prior to extraction by helicopter."]]; // diary entries 2 november2 createDiaryRecord["Diary", ["Situation", " August 25th 1998: the belarussian private military company Versus has become the primary surgical tool for Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ). The Elektrozavodsk power plant has been captured by the NATO forces but was apparently damaged in the initial attack and is not functional at the moment. ChDKZ intelligence has learned that a group of high level engineers has been assigned by the NATO maintenance to repair the damage. It is not known whether these engineers are military personnel or civilians but eliminating them would deny the enemy significant amount of resources. Utter destruction of the facility is not desired.

PMC Versus operators (callsign 'November') have been inserted to Chernarus the previous day. Due to heavy enemy activity near the power plant, Smirnov has assigned major Abram Ivanov (callsign 'Soroka') to orchestrate a ChDKZ raid party. This party will consist of two platoons of foot mobiles which will be inserted west of the power plant by two Mi17 helicopters (callsign 'Mukha'). In addition, a BTR armored personnel carrier (callsign 'Barsuk') will support the raid. Versus operators will move to a vantage point and take out the AA defences to enable safe insertion for the ChDKZ troops.

After the ChDKZ attack has commenced Versus will provide support which ever way possible and ensure the elimination of said three engineers. When Versus operators have completed these tasks and estimate that extraction by helicopter (callsign 'Terminus One') is safe they will move to the extraction zone. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for these assigned tasks is $270 000. "]]; november2 createDiaryRecord["Diary", ["Enemy", " It is apparent that the engineers gathered at the power plant are of significant value since the NATO high command has tasked roughly a platoon strenght detachment of USMC troops to protect the site. Intelligence indicates that enemy has no armor or air support but is highly capable of neutralizing aerial threats. Elektrozavodsk is currently not occupied by NATO forces. However, there is an armor detachment east of the power plant which is likely to respond to the ChDKZ attack. "]]; november2 createDiaryRecord["Diary", ["Mission", "November will neutralize the AA defences on the roof to enable safe insertion for ChDKZ troops. November will then assist the raid in whatever way possible and eliminate key personnel inside the power plant prior to extraction by helicopter."]]; // diary entries 3 november3 createDiaryRecord["Diary", ["Situation", " August 25th 1998: the belarussian private military company Versus has become the primary surgical tool for Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ). The Elektrozavodsk power plant has been captured by the NATO forces but was apparently damaged in the initial attack and is not functional at the moment. ChDKZ intelligence has learned that a group of high level engineers has been assigned by the NATO maintenance to repair the damage. It is not known whether these engineers are military personnel or civilians but eliminating them would deny the enemy significant amount of resources. Utter destruction of the facility is not desired.

PMC Versus operators (callsign 'November') have been inserted to Chernarus the previous day. Due to heavy enemy activity near the power plant, Smirnov has assigned major Abram Ivanov (callsign 'Soroka') to orchestrate a ChDKZ raid party. This party will consist of two platoons of foot mobiles which will be inserted west of the power plant by two Mi17 helicopters (callsign 'Mukha'). In addition, a BTR armored personnel carrier (callsign 'Barsuk') will support the raid. Versus operators will move to a vantage point and take out the AA defences to enable safe insertion for the ChDKZ troops.

After the ChDKZ attack has commenced Versus will provide support which ever way possible and ensure the elimination of said three engineers. When Versus operators have completed these tasks and estimate that extraction by helicopter (callsign 'Terminus One') is safe they will move to the extraction zone. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for these assigned tasks is $270 000. "]]; november3 createDiaryRecord["Diary", ["Enemy", " It is apparent that the engineers gathered at the power plant are of significant value since the NATO high command has tasked roughly a platoon strenght detachment of USMC troops to protect the site. Intelligence indicates that enemy has no armor or air support but is highly capable of neutralizing aerial threats. Elektrozavodsk is currently not occupied by NATO forces. However, there is an armor detachment east of the power plant which is likely to respond to the ChDKZ attack. "]]; november3 createDiaryRecord["Diary", ["Mission", "November will neutralize the AA defences on the roof to enable safe insertion for ChDKZ troops. November will then assist the raid in whatever way possible and eliminate key personnel inside the power plant prior to extraction by helicopter."]]; // diary entries 4 november4 createDiaryRecord["Diary", ["Situation", " August 25th 1998: the belarussian private military company Versus has become the primary surgical tool for Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ). The Elektrozavodsk power plant has been captured by the NATO forces but was apparently damaged in the initial attack and is not functional at the moment. ChDKZ intelligence has learned that a group of high level engineers has been assigned by the NATO maintenance to repair the damage. It is not known whether these engineers are military personnel or civilians but eliminating them would deny the enemy significant amount of resources. Utter destruction of the facility is not desired.

PMC Versus operators (callsign 'November') have been inserted to Chernarus the previous day. Due to heavy enemy activity near the power plant, Smirnov has assigned major Abram Ivanov (callsign 'Soroka') to orchestrate a ChDKZ raid party. This party will consist of two platoons of foot mobiles which will be inserted west of the power plant by two Mi17 helicopters (callsign 'Mukha'). In addition, a BTR armored personnel carrier (callsign 'Barsuk') will support the raid. Versus operators will move to a vantage point and take out the AA defences to enable safe insertion for the ChDKZ troops.

After the ChDKZ attack has commenced Versus will provide support which ever way possible and ensure the elimination of said three engineers. When Versus operators have completed these tasks and estimate that extraction by helicopter (callsign 'Terminus One') is safe they will move to the extraction zone. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for these assigned tasks is $270 000. "]]; november4 createDiaryRecord["Diary", ["Enemy", " It is apparent that the engineers gathered at the power plant are of significant value since the NATO high command has tasked roughly a platoon strenght detachment of USMC troops to protect the site. Intelligence indicates that enemy has no armor or air support but is highly capable of neutralizing aerial threats. Elektrozavodsk is currently not occupied by NATO forces. However, there is an armor detachment east of the power plant which is likely to respond to the ChDKZ attack. "]]; november4 createDiaryRecord["Diary", ["Mission", "November will neutralize the AA defences on the roof to enable safe insertion for ChDKZ troops. November will then assist the raid in whatever way possible and eliminate key personnel inside the power plant prior to extraction by helicopter."]]; // diary entries 5 november5 createDiaryRecord["Diary", ["Situation", " August 25th 1998: the belarussian private military company Versus has become the primary surgical tool for Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ). The Elektrozavodsk power plant has been captured by the NATO forces but was apparently damaged in the initial attack and is not functional at the moment. ChDKZ intelligence has learned that a group of high level engineers has been assigned by the NATO maintenance to repair the damage. It is not known whether these engineers are military personnel or civilians but eliminating them would deny the enemy significant amount of resources. Utter destruction of the facility is not desired.

PMC Versus operators (callsign 'November') have been inserted to Chernarus the previous day. Due to heavy enemy activity near the power plant, Smirnov has assigned major Abram Ivanov (callsign 'Soroka') to orchestrate a ChDKZ raid party. This party will consist of two platoons of foot mobiles which will be inserted west of the power plant by two Mi17 helicopters (callsign 'Mukha'). In addition, a BTR armored personnel carrier (callsign 'Barsuk') will support the raid. Versus operators will move to a vantage point and take out the AA defences to enable safe insertion for the ChDKZ troops.

After the ChDKZ attack has commenced Versus will provide support which ever way possible and ensure the elimination of said three engineers. When Versus operators have completed these tasks and estimate that extraction by helicopter (callsign 'Terminus One') is safe they will move to the extraction zone. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for these assigned tasks is $270 000. "]]; november5 createDiaryRecord["Diary", ["Enemy", " It is apparent that the engineers gathered at the power plant are of significant value since the NATO high command has tasked roughly a platoon strenght detachment of USMC troops to protect the site. Intelligence indicates that enemy has no armor or air support but is highly capable of neutralizing aerial threats. Elektrozavodsk is currently not occupied by NATO forces. However, there is an armor detachment east of the power plant which is likely to respond to the ChDKZ attack. "]]; november5 createDiaryRecord["Diary", ["Mission", "November will neutralize the AA defences on the roof to enable safe insertion for ChDKZ troops. November will then assist the raid in whatever way possible and eliminate key personnel inside the power plant prior to extraction by helicopter."]]; onloadmission="Versus - Operation Augescimus"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_augescimus_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class ACE_TAC50 {count = 1;}; class M24 {count = 1;}; class ACE_M4A1_ACOG_PVS14 {count = 2;}; class M4A1_Aim {count = 5;}; class ACE_MP5A4 {count = 2;}; class ACE_Earplugs {count = 5;}; class ACE_Rangefinder_OD {count = 5;}; class NVGoggles {count = 5;}; class ACE_M72A2 {count = 3;}; class M9 {count = 5;}; class M9SD {count = 5;}; class M60A4_EP1 {count = 1;}; }; class Magazines { class ACE_5Rnd_127x99_B_TAC50 {count = 14;}; class ACE_5Rnd_762x51_T_M24 {count = 12;}; class ACE_30Rnd_556x45_T_Stanag {count = 30;}; class ACE_30Rnd_9x19_S_MP5 {count = 16;}; class ACE_Battery_Rangefinder {count = 5;}; class ACE_15Rnd_9x19_S_M9 {count = 36;}; class 100Rnd_762x51_M240 {count = 6;}; class ACE_ANM14 {count = 10;}; class HandGrenade_West {count = 16;}; class ACE_M84 {count = 10;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\nOperation Augescimus\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "chernarus", "cacharacters2", "camisc3", "ace_sys_wounds", "ca_missions_battlefieldclearance", "ca_modules_marta", "cacharacters_pmc", "CAAir_E_UH1H_EP1", "CAWheeled", "acex_ru_c_weapon", "ca_missions_alternativeinjurysimulation", "caweapons", "caair", "acex_ru_veh_btr70", "acex_usnavy_men_usmc", "warfarebuildings", "acex_veh_stryker", "acex_veh_m2", "ca_missions_firstaidsystem" }; addOnsAuto[]= { "cacharacters2", "ca_modules_marta", "cacharacters_pmc", "acex_ru_veh_btr70", "acex_usnavy_men_usmc", "caweapons", "warfarebuildings", "CAWheeled", "acex_veh_stryker", "acex_veh_m2", "ace_sys_wounds", "CAAir_E_UH1H_EP1", "camisc3", "acex_ru_c_weapon", "caair", "chernarus" }; randomSeed=12267330; class Intel { briefingName="Versus - Episode 03: Augescimus (co05)"; briefingDescription="PMC Versus assists in raiding Elektrozavodsk power plant."; resistanceWest=0; resistanceEast=1; startWeather=0; startFog=0.1008711; forecastWeather=0; forecastFog=0.13853598; year=1998; month=8; day=25; hour=4; }; class Groups { items=40; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={10543.164,111.34097,3623.7512}; azimut=320; special="NONE"; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="november1"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addweapon ""ACE_M4A1_Aim_SD""; this addweapon ""ItemGPS""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={5}; }; class Item1 { position[]={10535.694,110.11359,3626.1892}; azimut=45; special="NONE"; id=1; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november3"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addmagazine ""ACE_30Rnd_556x45_T_Stanag""; this addweapon ""ACE_M4A1_Aim_SD""; this addweapon ""ItemGPS""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={5}; }; class Item2 { position[]={10536.726,110.23299,3630.229}; azimut=215; special="NONE"; id=2; side="GUER"; vehicle="GUE_Soldier_Sniper"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="november2"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addweapon ""ACE_TAC50_SD""; this addweapon ""ItemGPS""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={5}; }; class Item3 { position[]={10539.054,110.65841,3627.3677}; azimut=170; special="NONE"; id=3; side="GUER"; vehicle="GUE_Soldier_Scout"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november5"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addmagazine ""ACE_5Rnd_127x99_S_TAC50""; this addweapon ""ACE_TAC50_SD""; this addweapon ""ItemGPS""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={5}; }; class Item4 { position[]={10542.669,111.27164,3629.188}; azimut=180; special="NONE"; id=4; side="GUER"; vehicle="GUE_Soldier_AT"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november4"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addmagazine ""ACE_30Rnd_556x45_SB_Stanag""; this addweapon ""ACE_M4A1_AIM_GL_UP_F""; this addweapon ""ItemGPS""; this addweapon ""ACE_RSHG1""; this addWeapon ""ACE_earplugs"";"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10568.39,114.6759,3609.5259}; id=5; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,2,0}; }; }; }; class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={13976.154,0.5288471,1261.2021}; special="FLY"; id=7; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="pilot1"; init="this moveindriver gunship1;"; }; }; class Waypoints { items=5; class Item0 { position[]={13875.019,0.55227232,1325.1221}; expCond="(atLZ == 1);"; expActiv="gunship1 flyinheight 40; gunship1 sideChat ""November, this is Terminus One. We are en route to the LZ. Prepare for extraction, out."""; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={12956.411,0.53993583,1867.5752}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11048.021,13.524817,2980.084}; type="TR UNLOAD"; expActiv="dostop gunship1; gunship1 land ""land""; gunship1 flyinheight 1; "; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11048.566,13.536938,2979.8887}; expCond="({alive _x} count (units novembersquad) == {_x in gunship1} count (units novembersquad));"; expActiv="gunship1 flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; gunship1 sideChat ""November is on board, time to go enjoy that hard earned cash.""; gunship1 dofollow gunship1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={14025.185,0.28391442,1248.8938}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10434.397,17.114872,2613.1938}; azimut=330; special="NONE"; id=10; side="WEST"; vehicle="USMC_Soldier_AA"; leader=1; lock="UNLOCKED"; skill=0.62078482; text="aa1"; init="this setpos [getPos this select 0, getPos this select 1, +11.5]; this setVectorUp [0,0,1]; this setbehaviour ""Safe""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addweapon ""ACE_MP5A5""; this addweapon ""Binocular""; this addmagazine ""Stinger""; this addweapon ""Stinger""; this disableAI ""Move""; "; }; }; class Waypoints { items=1; class Item0 { position[]={10434.036,17.114872,2613.1458}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10449.836,17.114872,2599.2156}; azimut=340; special="NONE"; id=11; side="WEST"; vehicle="USMC_Soldier_AA"; leader=1; lock="UNLOCKED"; skill=0.8216911; text="aa2"; init="this setpos [getPos this select 0, getPos this select 1, +11.5]; this setVectorUp [0,0,1]; this setbehaviour ""Safe""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addweapon ""ACE_MP5A5""; this addweapon ""Binocular""; this addmagazine ""Stinger""; this addweapon ""Stinger""; this disableAI ""Move""; "; }; }; class Waypoints { items=1; class Item0 { position[]={10450.385,17.114872,2598.7026}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10442.479,17.114872,2592.8928}; azimut=275; special="NONE"; id=12; side="WEST"; vehicle="USMC_Soldier_AA"; leader=1; lock="UNLOCKED"; skill=0.65594357; text="aa3"; init="this setpos [getPos this select 0, getPos this select 1, +11.5]; this setVectorUp [0,0,1]; this setbehaviour ""Safe""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addweapon ""ACE_MP5A5""; this addweapon ""Binocular""; this addmagazine ""Stinger""; this addweapon ""Stinger""; this disableAI ""Move""; "; }; }; class Waypoints { items=1; class Item0 { position[]={10441.12,17.114872,2593.6963}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={7668.4731,238.24042,5324.1353}; special="NONE"; id=18; side="GUER"; vehicle="GUE_Soldier_Pilot"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot21"; init="this moveindriver chopper2;"; }; class Item1 { position[]={7669.5884,236.23367,5311.6255}; special="NONE"; id=19; side="GUER"; vehicle="GUE_Soldier_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot22"; init="this moveingunner chopper2;"; }; class Item2 { position[]={7680.0942,236.97887,5316.0425}; special="NONE"; id=20; side="GUER"; vehicle="GUE_Soldier_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot23"; init="this moveinturret[chopper2,[1]];"; }; }; class Waypoints { items=8; class Item0 { position[]={7859.6821,215.43517,5135.6377}; speed="FULL"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9864.7637,61.573631,2754.825}; placement=50; speed="FULL"; expCond="true;"; expActiv="chopper2 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9974.1924,45.166084,2671.0576}; placement=50; speed="LIMITED"; expActiv="chopper2 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10137.914,31.461782,2635.9407}; type="TR UNLOAD"; expActiv="dostop chopper2; chopper2 land ""land""; unassignVehicle a1; unassignVehicle a2; unassignVehicle a3; unassignVehicle a4; unassignVehicle a5; unassignVehicle a6; unassignVehicle a7; unassignVehicle a8; unassignVehicle a9;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10142.53,34.70142,2670.5962}; speed="FULL"; expCond="true;"; expActiv="chopper2 dofollow chopper2;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10269.706,43.899998,3726.481}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10375.106,232.01192,4722.6499}; type="GETOUT"; expCond="this"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={10338.605,237.04408,4786.437}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={7793.9966,223.95145,5405.3315}; special="NONE"; id=15; side="GUER"; vehicle="GUE_Soldier_Pilot"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot11"; init="this moveindriver chopper1;"; }; class Item1 { position[]={7805.6177,220.36751,5397.2388}; special="NONE"; id=17; side="GUER"; vehicle="GUE_Soldier_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot13"; init="this moveinturret[chopper1,[1]];"; }; class Item2 { position[]={7795.1138,223.51187,5392.8198}; special="NONE"; id=16; side="GUER"; vehicle="GUE_Soldier_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot12"; init="this moveingunner chopper1;"; }; }; class Waypoints { items=8; class Item0 { position[]={7965.9053,207.47299,5177.6694}; speed="FULL"; expCond="(VictoryCondition1 == 1);"; expActiv="chopper1 sideChat ""November, this is Mukha One One. Mukha One, Two and Barsuk One are oscar mike, out."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9961.8369,88.247467,2887.8232}; placement=50; speed="FULL"; expCond="true;"; expActiv="chopper1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10070.734,48.548954,2756.2017}; placement=50; speed="LIMITED"; expActiv="chopper1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10130.755,36.940712,2685.2041}; type="TR UNLOAD"; expActiv="dostop chopper1; chopper1 land ""land""; unassignVehicle b1; unassignVehicle b2; unassignVehicle b3; unassignVehicle b4; unassignVehicle b5; unassignVehicle b6; unassignVehicle b7; unassignVehicle b8; unassignVehicle b9;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10139.543,36.043137,2715.4922}; speed="FULL"; expCond="true;"; expActiv="chopper1 dofollow chopper1;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10215.637,49.858772,3743.7212}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10319.291,235.80455,4655.8896}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={10310.392,242.58954,4761.9536}; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7762.2573,230.41917,5398.8101}; azimut=175; id=21; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.46666664; text="b1"; init="this moveincargo chopper1;"; }; class Item1 { position[]={7758.8335,231.14429,5403.5298}; azimut=175; id=22; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; text="b2"; init="this moveincargo chopper1;"; }; class Item2 { position[]={7756.8413,231.53154,5403.355}; azimut=175; id=23; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; text="b3"; init="this moveincargo chopper1;"; }; class Item3 { position[]={7754.8491,231.91743,5403.1812}; azimut=175; id=24; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; text="b4"; init="this moveincargo chopper1;"; }; class Item4 { position[]={7752.856,232.28622,5403.0063}; azimut=175; id=25; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; text="b5"; init="this moveincargo chopper1;"; }; class Item5 { position[]={7750.8638,232.65199,5402.8325}; azimut=175; id=26; side="GUER"; vehicle="GUE_Soldier_MG"; skill=0.2; text="b6"; init="this moveincargo chopper1;"; }; class Item6 { position[]={7748.8706,233.01599,5402.6577}; azimut=175; id=27; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; text="b7"; init="this moveincargo chopper1;"; }; class Item7 { position[]={7746.8784,233.37268,5402.4839}; azimut=175; id=28; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; text="b8"; init="this moveincargo chopper1;"; }; }; class Waypoints { items=4; class Item0 { position[]={10176.004,30.791712,2680.4316}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10302.198,15.366065,2674.1355}; placement=25; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10477.308,15.894407,2687.8811}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10516.693,5.8498755,2556.9158}; placement=50; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={7696.0894,239.23047,5342.3755}; azimut=165; id=29; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.46666664; text="a1"; init="this moveincargo chopper2;"; }; class Item1 { position[]={7691.897,239.91708,5346.4282}; azimut=165; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; text="a2"; init="this moveincargo chopper2;"; }; class Item2 { position[]={7689.9653,240.02585,5345.9106}; azimut=165; id=31; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; text="a3"; init="this moveincargo chopper2;"; }; class Item3 { position[]={7688.0327,240.11729,5345.3931}; azimut=165; id=32; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; text="a4"; init="this moveincargo chopper2;"; }; class Item4 { position[]={7686.1011,240.19441,5344.8755}; azimut=165; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; text="a5"; init="this moveincargo chopper2;"; }; class Item5 { position[]={7684.1694,240.26976,5344.3579}; azimut=165; id=34; side="GUER"; vehicle="GUE_Soldier_MG"; skill=0.2; text="a6"; init="this moveincargo chopper2;"; }; class Item6 { position[]={7682.2378,240.33025,5343.8403}; azimut=165; id=35; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; text="a7"; init="this moveincargo chopper2;"; }; class Item7 { position[]={7680.3062,240.37996,5343.3228}; azimut=165; id=36; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; text="a8"; init="this moveincargo chopper2;"; }; }; class Waypoints { items=3; class Item0 { position[]={10170.632,24.938986,2605.2576}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10284.949,14.960081,2574.6323}; placement=25; type="SAD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10351.691,7.7393737,2525.7852}; placement=50; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9900.2002,78.414307,2846.2615}; azimut=115; id=41; side="GUER"; vehicle="ACE_BTR70_GUE"; leader=1; skill=0.51028609; text="btr1"; init="btrsquad = group this; btrsquad setgroupid [""Barsuk-1"",""White""];"; }; }; class Waypoints { items=3; class Item0 { position[]={9913.5107,81.470642,2841.7817}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10259.594,17.707966,2756.1445}; placement=25; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10360.246,9.8984833,2708.1245}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10392.919,5.8699999,2588.679}; azimut=320; special="NONE"; id=46; side="WEST"; vehicle="USMC_Soldier_Medic"; leader=1; lock="UNLOCKED"; skill=0.26919803; }; }; class Waypoints { items=1; class Item0 { position[]={10396.885,7.3410115,2595.2959}; idStatic=362128; idObject=-1966418288; housePos=0; type="GUARD"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={10428.677,6,2580.2146}; id=47; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={10426.467,5.9880705,2577.844}; azimut=35; special="NONE"; id=48; side="WEST"; vehicle="USMC_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={10431.906,6,2579.6165}; azimut=265; special="NONE"; id=49; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={10429.252,6,2583.1577}; azimut=185; special="NONE"; id=50; side="WEST"; vehicle="USMC_Soldier_LAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10428.836,6,2580.2363}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10362.822,8.4535599,2580.5483}; placement=25; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={10404.845,5.8699999,2591.7283}; id=51; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={10407.845,5.8699999,2586.7283}; id=52; side="WEST"; vehicle="USMC_Soldier"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={10409.845,5.8699999,2586.7283}; id=53; side="WEST"; vehicle="USMC_Soldier2"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={10411.845,5.8886185,2586.7283}; id=54; side="WEST"; vehicle="USMC_Soldier_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10417.076,5.9960685,2587.696}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10482.113,5.8456497,2530.5356}; placement=25; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={10447.197,5.4783173,2623.6819}; id=55; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={10450.197,5.7896423,2618.6819}; id=56; side="WEST"; vehicle="USMC_Soldier_AT"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={10452.197,5.709662,2618.6819}; id=57; side="WEST"; vehicle="USMC_SoldierS_Engineer"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={10454.197,5.6448421,2618.6819}; id=58; side="WEST"; vehicle="ACE_USMC_Soldier_TAR"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10446.595,5.3499999,2631.2117}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10412.361,7.3272319,2667.5452}; placement=25; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10475.984,6.002327,2497.73}; id=59; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={10478.984,6.1619382,2492.73}; id=60; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={10480.984,6.3885498,2492.73}; id=61; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={10482.984,6.5771303,2492.73}; id=62; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={10484.984,6.697156,2492.73}; id=63; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={10487.984,7.3267946,2492.73}; id=64; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={10489.984,7.7376041,2492.73}; id=65; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={10491.984,8.0601912,2492.73}; id=66; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={10493.984,8.6423044,2492.73}; id=67; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={10611.264,31.756578,2589.1387}; placement=25; formation="STAG COLUMN"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10405.729,10.101921,2757.948}; placement=25; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10302.91,14.826468,2597.4563}; placement=25; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item3 { position[]={10282.323,17.39292,2610.1467}; type="CYCLE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10481.082,8.4356585,2655.9768}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10489.691,14.74928,2674.4292}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10418.818,5.8699999,2576.6262}; id=68; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; skill=0.2; init="this setUnitPos ""middle"""; }; }; class Waypoints { items=1; class Item0 { position[]={10413.194,5.8699999,2578.5847}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10393.941,5.8699999,2571.405}; id=69; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10423.959,15.381021,2561.5574}; idStatic=362226; idObject=-1968513294; housePos=24; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10399.392,5.8699999,2574.4902}; id=70; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="LIEUTENANT"; skill=0.34956121; }; }; class Waypoints { items=1; class Item0 { position[]={10423.959,15.381021,2561.5574}; idStatic=362226; idObject=-1968513294; housePos=23; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10400.748,5.8699999,2577.9922}; id=71; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="LIEUTENANT"; skill=0.34956121; }; }; class Waypoints { items=1; class Item0 { position[]={10423.959,15.381021,2561.5574}; idStatic=362226; idObject=-1968513294; housePos=22; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10411.562,10.868567,2570.5627}; azimut=330; special="NONE"; id=72; side="WEST"; vehicle="SearchLight"; leader=1; lock="UNLOCKED"; skill=0.37969679; init="this setpos [getPos this select 0, getPos this select 1, +4.9]; this setVectorUp [0,0,1];"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10409.781,10.869526,2567.7878}; azimut=225; special="NONE"; id=73; side="WEST"; vehicle="USMC_SoldierS_Spotter"; leader=1; lock="UNLOCKED"; skill=0.37969679; init="this setpos [getPos this select 0, getPos this select 1, +4.9]; this setVectorUp [0,0,1];"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10459.586,5.3499999,2629.3425}; id=74; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="SERGEANT"; skill=0.3696515; }; }; class Waypoints { items=2; class Item0 { position[]={10456.903,5.3499999,2630.6589}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10433.139,5.3966765,2638.3606}; placement=2; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10451.994,5.3499999,2632.8333}; id=75; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="SERGEANT"; skill=0.3696515; }; }; class Waypoints { items=2; class Item0 { position[]={10454.119,5.3499999,2631.6201}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10423.592,5.3499999,2635.2393}; placement=2; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10441.891,6,2572.0679}; id=76; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="SERGEANT"; skill=0.3696515; }; }; class Waypoints { items=2; class Item0 { position[]={10443.706,6,2569.2139}; formation="DIAMOND"; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10455.507,6,2567.8403}; placement=2; type="GUARD"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=5; timeoutMid=10; timeoutMax=15; showWP="NEVER"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10410.252,10.868498,2570.7634}; azimut=205; id=77; side="CIV"; vehicle="Functionary2"; leader=1; rank="SERGEANT"; skill=0.3696515; text="eng1"; init="this setpos [getPos this select 0, getPos this select 1, +0]; this setVectorUp [0,0,1]; this setBehaviour ""safe""; this setUnitPos ""up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""15Rnd_9x19_M9""; this addweapon ""M9"";"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10410.726,10.869361,2568.2642}; azimut=330; id=78; side="CIV"; vehicle="Worker4"; leader=1; rank="SERGEANT"; skill=0.3696515; text="eng2"; init="this setpos [getPos this select 0, getPos this select 1, +0]; this setVectorUp [0,0,1]; this setBehaviour ""safe""; this setUnitPos ""up""; this disableAI ""Move""; removeallweapons this; this addmagazine ""15Rnd_9x19_M9""; this addmagazine ""15Rnd_9x19_M9""; this addweapon ""M9"";"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10408.449,10.869041,2569.1912}; azimut=95; id=79; side="CIV"; vehicle="Secretary3"; leader=1; rank="SERGEANT"; skill=0.3696515; text="eng3"; init="this setpos [getPos this select 0, getPos this select 1, +0]; this setVectorUp [0,0,1]; this setBehaviour ""safe""; this setUnitPos ""up""; this disableAI ""Move""; "; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10425.632,5.893137,2573.2021}; id=82; side="WEST"; vehicle="ACE_USMC_Soldier_Terp"; leader=1; skill=0.2; init="this setUnitPos ""middle"""; }; }; class Waypoints { items=1; class Item0 { position[]={10431.372,5.9804649,2570.7485}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10819.87,6,2616.905}; azimut=190; id=83; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.3696515; }; }; }; class Item30 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10843.408,6.012229,2698.3035}; azimut=30; id=84; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.3696515; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9830.9551,168.45016,3860.6743}; azimut=115; id=85; side="GUER"; vehicle="BRDM2_HQ_Gue_unfolded"; leader=1; skill=0.51028609; }; }; }; class Item32 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9821.1279,168.65353,3865.6128}; azimut=175; id=86; side="GUER"; vehicle="BRDM2_HQ_Gue"; leader=1; rank="CAPTAIN"; skill=0.51028609; fuel=0; text="soroka1"; init="hqsquad = group this; hqsquad setgroupid [""Soroka"",""White""];"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={12386.738,6.1916962,3530.071}; azimut=255; id=87; side="WEST"; vehicle="ACE_Stryker_MGS"; leader=1; lock="UNLOCKED"; rank="CAPTAIN"; skill=0.49521786; init="armorsquad = group this;"; }; class Item1 { presence=0.72011966; position[]={12420.569,6.1658268,3541.126}; azimut=255; id=88; side="WEST"; vehicle="ACE_Stryker_ICV_M2"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.28426656; }; class Item2 { presence=0.77530724; position[]={12445.571,6.0562968,3538.4724}; azimut=255; id=89; side="WEST"; vehicle="ACE_M2A2_W"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.44499141; }; }; class Waypoints { items=6; class Item0 { position[]={12365.426,6.1027794,3526.8154}; speed="NORMAL"; combat="SAFE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=90; timeoutMid=100; timeoutMax=110; showWP="NEVER"; }; class Item1 { position[]={11775.416,6.1533022,3440.876}; formation="COLUMN"; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11013.58,6.151196,3020.7046}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10907.396,6.025187,2823.9763}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10697.07,36.312222,2741.4714}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10217.311,24.431376,2642.2134}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10405.354,5.5973206,2619.657}; azimut=295; id=90; side="WEST"; vehicle="USMC_Soldier"; leader=1; rank="CORPORAL"; skill=0.33333331; }; }; }; class Item35 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10386.248,5.8699999,2580.4412}; azimut=295; id=91; side="WEST"; vehicle="USMC_Soldier"; leader=1; rank="CORPORAL"; skill=0.33333331; }; }; }; class Item36 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10451.845,6,2563.655}; azimut=295; id=92; side="WEST"; vehicle="USMC_Soldier"; leader=1; rank="CORPORAL"; skill=0.33333331; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10418.53,5.3499999,2642.7246}; azimut=295; id=93; side="WEST"; vehicle="USMC_Soldier"; leader=1; rank="CORPORAL"; skill=0.33333331; }; }; }; class Item38 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={10300.927,14.777409,2688.1597}; azimut=-181.4659; id=94; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={10297.8,14.797245,2693.0813}; azimut=-181.4659; id=95; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={10295.804,14.98417,2693.031}; azimut=-181.4659; id=96; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={10293.799,15.1737,2692.9783}; azimut=-181.4659; id=97; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={10291.8,15.362645,2692.927}; azimut=-181.4659; id=98; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={10288.804,15.657248,2692.8523}; azimut=-181.4659; id=99; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={10286.799,15.865392,2692.8}; azimut=-181.4659; id=100; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={10284.804,16.072409,2692.75}; azimut=-181.4659; id=101; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={10282.804,16.280142,2692.6965}; azimut=-181.4659; id=102; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={10409.937,23.299971,2792.5618}; placement=25; formation="STAG COLUMN"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10501.091,9.850956,2651.1255}; placement=25; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10384.574,5.9875798,2503.0708}; placement=25; class Effects { }; timeoutMid=10; timeoutMax=20; showWP="NEVER"; }; class Item3 { position[]={10387.051,5.8926082,2508.4272}; type="CYCLE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10256.673,17.814426,2586.1848}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10568.659,115.99179,3620.1965}; id=103; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=15; class Item0 { position[]={13960.863,0.39905769,1258.0166}; special="FLY"; id=6; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; leader=1; lock="UNLOCKED"; skill=0.73630583; text="gunship1"; init="gunship1squad = group this; gunship1squad setgroupid [""Terminus"",""Black""]; this setcaptive true; gunship1 flyinheight 40;"; }; class Item1 { position[]={11048.219,13.506341,2980.3848}; azimut=285; special="FLY"; id=8; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item2 { position[]={10538.241,110.56947,3625.2026}; azimut=190; special="NONE"; id=9; side="EMPTY"; vehicle="ACE_WeaponBox_RU"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearWeaponcargo this; this addWeaponCargo [""ACE_M220Proxy"",1]; this addWeaponCargo [""ACE_M220TripodProxy"",1]; this addMagazineCargo [""ACE_TOW_CSWDM"",8];"; }; class Item3 { position[]={7791.8706,223.73288,5359.8638}; azimut=125; special="FLY"; id=13; side="EMPTY"; vehicle="Mi17_CDF"; skill=0.60000002; text="chopper1"; init="gunship1squad = group this; gunship1squad setgroupid [""Mukha-1"",""White""]; this setcaptive true; this flyInHeight 10;"; }; class Item4 { position[]={7709.2251,233.64331,5294.9839}; azimut=125; special="FLY"; id=14; side="EMPTY"; vehicle="Mi17_CDF"; skill=0.60000002; text="chopper2"; init="gunship2squad = group this; gunship2squad setgroupid [""Mukha-2"",""Black""]; this setCaptive true; this flyInHeight 10;"; }; class Item5 { position[]={10137.675,31.507605,2636.198}; azimut=90; id=37; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item6 { position[]={10375.487,231.95972,4723.1675}; azimut=90; id=38; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item7 { position[]={10130.017,37.01593,2684.907}; azimut=90; id=39; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item8 { position[]={10318.444,235.96381,4657.0977}; azimut=90; id=40; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item9 { position[]={10540.356,110.81943,3634.1885}; azimut=290; special="NONE"; id=42; side="EMPTY"; vehicle="datsun1_civil_1_open"; lock="UNLOCKED"; skill=0.60000002; }; class Item10 { position[]={10546.452,111.90874,3628.2119}; azimut=340; special="NONE"; id=43; side="EMPTY"; vehicle="datsun1_civil_2_covered"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addMagazineCargo [""ACE_LargeBandage"", 8]; this addMagazineCargo [""ACE_Splint"", 8]; this addMagazineCargo [""ACE_Epinephrine"", 5];"; }; class Item11 { position[]={10533.98,109.6708,3632.4216}; azimut=200; special="NONE"; id=44; side="EMPTY"; vehicle="Land_A_tent"; lock="UNLOCKED"; skill=0.60000002; }; class Item12 { position[]={10532.427,109.48503,3628.4421}; azimut=170; special="NONE"; id=45; side="EMPTY"; vehicle="Land_A_tent"; lock="UNLOCKED"; skill=0.60000002; }; class Item13 { position[]={10410.026,10.869011,2569.2766}; azimut=205; id=80; side="EMPTY"; vehicle="FoldTable"; leader=1; skill=0.3696515; }; class Item14 { position[]={10410.557,10.867931,2572.405}; azimut=165; id=81; side="EMPTY"; vehicle="PowerGenerator"; leader=1; skill=0.3696515; }; }; class Markers { items=12; class Item0 { position[]={10535.719,109.44863,3600.1689}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={10438.464,17.114872,2602.8809}; name="obj1"; text=" AA"; type="mil_destroy"; colorName="ColorRed"; }; class Item2 { position[]={10425.561,14.871619,2561.7161}; name="obj2"; text=" Engineers"; type="mil_destroy"; colorName="ColorRed"; }; class Item3 { position[]={9828.8086,168.65335,3857.094}; name="soroka"; type="Empty"; }; class Item4 { position[]={11048.188,13.958848,2971.6899}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item5 { position[]={9892.8867,77.559975,2848.5784}; name="barsuk"; type="Empty"; }; class Item6 { position[]={7916.4932,212.17519,5159.4893}; name="mukha"; type="Empty"; }; class Item7 { position[]={12414.126,5.9934926,3563.6152}; name="armor"; text=" Armor detachment"; type="b_armor"; colorName="ColorRed"; }; class Item8 { position[]={10270.879,6.1480241,2055.8767}; name="town"; type="Faction_CDF"; a=1.3; }; class Item9 { position[]={9397.4736,208.16359,3754.9153}; name="chdkz"; type="Faction_INS"; a=1.3; }; class Item10 { position[]={10692.409,17.535561,2595.8533}; name="us"; type="Faction_USA_EP1"; a=1.3; }; class Item11 { position[]={10157.504,33.31802,2678.9604}; name="lz2"; text=" LZ"; type="mil_dot"; colorName="ColorGreen"; }; }; class Sensors { items=11; class Item0 { position[]={11038.411,0.38414279,2519.1621}; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(!alive(aa1) AND !alive(aa2) AND !alive(aa3));"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Mukha One One, this is November actual. The threat has been neutralized, you are good to go, over."";"; class Effects { }; }; class Item1 { position[]={11045.934,14.121782,2966.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=7; expActiv="gunship1 sidechat ""November, Terminus One is standing by."";"; class Effects { }; }; class Item2 { position[]={11574.839,0.29707578,2397.8677}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_versus_augescimus_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={11448.294,0.29768392,2357.2163}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat_1"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={11485.729,0.41690144,2443.7041}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units novembersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={10989.406,6.5971336,3018.135}; a=150; b=250; angle=30.8015; rectangular=1; activationBy="GUER"; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this AND (VictoryCondition2 == 1) AND (VictoryCondition1 == 1);"; expActiv="atLZ = 1; publicVariable ""atLZ""; (leader group player) sidechat ""Terminus One. November actual. Requesting immediate extraction. How copy?"";"; class Effects { }; }; class Item6 { position[]={11035.531,0.54952246,2411.6516}; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(!alive(eng1) AND !alive(eng2) AND !alive(eng3)) AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Soroka, this is November actual. Be advised, we have completed all assigned tasks and en route to the extraction zone. Out."";"; class Effects { }; }; class Item7 { position[]={10378.959,7.515316,2603.3279}; a=355; b=355; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; class Item8 { position[]={10911.237,0.44452327,1771.7997}; timeoutMin=10; timeoutMid=15; timeoutMax=20; interruptable=1; age="UNKNOWN"; name="info1"; expCond="(!alive(btr1));"; expActiv="soroka1 sidechat ""Terminus actual, this is Soroka. Be advised, we have lost Barsuk One. Out."";"; class Effects { }; }; class Item9 { position[]={10856.207,0.56631297,1676.8687}; timeoutMin=5; timeoutMid=8; timeoutMax=10; interruptable=1; age="UNKNOWN"; name="info2"; expCond="(!alive(chopper1));"; expActiv="soroka1 sidechat ""Terminus actual, this is Soroka. Be advised, Mukha One is no longer combat effective. Out."";"; class Effects { }; }; class Item10 { position[]={10970.349,0.55441582,1681.1222}; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; name="info3"; expCond="(!alive(chopper2));"; expActiv="soroka1 sidechat ""Terminus actual, this is Soroka. Be advised, we have lost Mukha Two. Out."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ace_c_men", "CACharacters_BAF" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "CACharacters_BAF", "ace_c_men", "camisc3", "caweapons_ammoboxes", "CAWater", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=46; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12452.563,0.58648342,2813.8486}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12454.412,0.67634183,2811.4141}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={12450.865,0.58055526,2811.4951}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={12456.129,0.68798012,2808.9355}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={12449.299,0.58476758,2808.9141}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={12457.814,0.60363549,2806.0537}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12447.715,0.59421819,2806.041}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12452.568,0.57093894,2814.5762}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12452.521,0.54722196,2815.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12272.283,0.53247499,2352.9448}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={12274.85,0.39297956,2350.376}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={12249.701,0.36729807,2353.1421}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12289.859,0.4878006,2352.6929}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11912.531,0.51484722,2355.2827}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={11917.443,0.33022195,2350.0615}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={11909.326,0.49188709,2349.7178}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11921.9,0.52024448,2345.0835}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11905.564,0.51927239,2344.4448}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11820.445,0.30466658,2355.9453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11933.013,0.66073221,2497.4106}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11988.292,0.91719395,2354.9839}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11817.524,0.55448139,2371.5176}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12222.336,0.67678523,2459.6626}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12233.486,0.7036702,2432.5723}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={12331.764,0.88547975,2487.3511}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={12334.57,0.90322053,2483.8911}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12329.732,0.91846269,2484.1343}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={12337.152,0.76886082,2480.4966}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12259.133,0.56606495,2510.4927}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12359.113,0.759161,2478.4458}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12259.098,0.56716168,2510.5054}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12306.734,0.3073343,2439.4121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12303.332,0.5757401,2426.8271}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={12190.451,0.37483433,2431.8228}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={12193.033,0.53425974,2428.562}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={12187.996,0.42121786,2428.688}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={12195.613,0.63032711,2424.9893}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12172.115,0.61383945,2383.6323}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12207.621,0.734846,2478.1245}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12172.162,0.61377835,2383.7227}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12255.482,0.87183481,2412.1494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12269.254,0.8360498,2416.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12313.07,0.57782072,2404.2002}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={12300.527,0.71077126,2412.9326}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={12303.377,0.53917801,2409.3169}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={12298.213,0.7184695,2409.2813}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12300.445,0.74143338,2415.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12300.449,0.7412473,2415.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12256.984,0.53717089,2387.9028}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12268.643,0.82466811,2389.2197}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12309.723,0.34633115,2447.5854}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12311.926,0.46764737,2453.355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12311.926,0.4701283,2453.4292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12320.848,0.50054282,2430.2837}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12259.385,0.64556795,2427.9307}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={12265.58,0.67572302,2445.436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12265.566,0.67626232,2445.437}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12314.139,0.34373444,2414.8672}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12261.258,0.67630452,2388.1567}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12300.451,0.48597801,2325.6528}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12265.023,0.61652565,2325.8579}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={12260.578,0.41543248,2335.667}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12252.018,0.46723908,2663.5024}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12255.924,0.58835369,2658.9175}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12248.541,0.40425974,2659.2759}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={12259.416,0.76698869,2654.6187}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={12245.258,0.36724862,2655.106}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={12263.334,0.67172128,2649.6753}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12241.813,0.36635175,2650.3462}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12372.389,0.78363764,2701.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12187.35,0.64626408,2643.062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12372.393,0.78341669,2701.7144}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12324.254,0.61840653,2625.4399}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12326.189,0.71607155,2575.7896}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={12561.779,0.67582631,2602.1196}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={12567.436,0.8855654,2595.6909}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12557.25,0.60843641,2595.7515}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={12572.859,0.60934705,2588.8657}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={12552.117,0.5139237,2588.8472}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={12652.127,0.54997301,2632.1987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12519.836,0.67567021,2700.7085}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12476.115,0.80479646,2573.3901}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={12652.186,0.55082935,2632.1128}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12475.955,0.80526859,2573.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12317.992,0.73251343,2479.4106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12304.975,0.40872163,2446.5698}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={12306.486,0.31395602,2443.5649}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12250.385,0.5738923,2369.0933}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12270.055,0.77924812,2386.6812}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12266.771,0.73503768,2383.9829}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12318.777,0.38357991,2413.356}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={12103.348,0.62251157,2682.1782}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12109.11,0.50423026,2676.5083}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={12103.854,0.46873134,2691.0718}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12264.518,0.65129375,2394.4688}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12277.252,0.67314833,2387.0562}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12261.67,0.70552856,2387.0859}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.965,0.60967648,2369.8081}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12258.629,0.4658885,2371.6597}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12287.951,0.70162153,2395.4487}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12283.006,0.8740015,2397.1484}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12115.205,0.55978304,264.46381}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={12115.279,0.72815913,273.41083}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={12116.24,0.34021282,583.52789}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12115.478,0.79661989,2354.1362}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12115.612,0.79170382,2354.3735}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12114.934,0.52689505,243.41571}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12125.66,0.61844176,270.05597}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={12121.93,0.67592406,264.83527}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12251.477,0.61556602,2372.8726}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.973,0.7621538,2636.0767}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12277.953,0.69145173,2630.9683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12277.902,0.69063723,2630.9263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12475.76,0.43219599,2783.4746}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12483.883,0.4531863,2787.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12483.904,0.45527798,2787.957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11624.404,0.64391255,2202.3511}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11626.162,0.66309929,2202.3765}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13352.205,7.6411104,3423.7781}; azimut=25; id=115; side="WEST"; vehicle="BAF_crewman_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13353.713,7.4636135,3426.0525}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13313.092,0.21414337,3413.2654}; id=112; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13051.942,-3.0405378,3723.8066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13359.372,8.3246469,3429.3032}; azimut=245; id=114; side="WEST"; vehicle="BAF_Soldier_L_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13355.661,7.5523424,3427.478}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13325.272,0.31381309,3425.5361}; id=111; type="GETIN"; expCond=""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13098.944,-0.8923977,3761.8496}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13059.705,5.4372749,3797.2212}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13351.765,5.8657479,3430.26}; azimut=140; id=116; side="WEST"; vehicle="ACE_BAF_Soldier_MTP_Terp"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Waypoints { items=5; class Item0 { position[]={13353.414,6.8283658,3428.0393}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13299.389,0.2541092,3403.0161}; id=113; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13000.203,0.63897431,3681.2761}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12946.65,5.0372782,3789.7256}; id=118; side="CIV"; vehicle="Citizen1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12950.925,5.3119564,3803.9131}; id=120; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12953.925,5.6830773,3798.9131}; id=121; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12955.925,5.656374,3798.9131}; id=122; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12957.925,5.6179876,3798.9131}; id=123; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12959.925,5.4690461,3798.9131}; id=124; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12962.925,5.266407,3798.9131}; id=125; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12964.925,5.2904119,3798.9131}; id=126; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12966.925,5.3144059,3798.9131}; id=127; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12968.925,5.3403115,3798.9131}; id=128; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12955.675,5.0628371,3780.313}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12954.694,5.1798778,3738.6282}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13257.67,40.166927,3294.1021}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13426.471,62.114273,3268.3613}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13551.464,23.643417,3100.6108}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13518.771,18.662268,2866.3989}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={14002.981,19.568211,2806.1855}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={13001.922,5.9416361,3826.563}; id=129; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={13004.922,5.9410472,3821.563}; id=130; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={13006.922,5.9544873,3821.563}; id=131; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={13008.922,5.9671702,3821.563}; id=132; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={13010.922,5.9778395,3821.563}; id=133; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={13012.922,5.9890723,3821.563}; id=134; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={13041.922,6.0493155,3816.4087}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12985.828,5.8926024,3812.1016}; id=135; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12988.828,5.909307,3807.1016}; id=136; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12990.828,5.7067556,3807.1016}; id=137; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12992.828,5.7307611,3807.1016}; id=138; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12994.828,5.7521815,3807.1016}; id=139; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12996.828,5.7735195,3807.1016}; id=140; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12999.22,5.6870236,3792.334}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13102.103,38.983208,3247.5549}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13198.275,48.547554,3168.1074}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13436.617,12.955231,3095.3503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={12301.125,0.52222544,2325.064}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={12264.822,0.65660769,2324.5977}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={12305.125,0.43457478,2447.563}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={12333.969,0.32481736,2396.9233}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={12289.623,0.62486672,2418.1338}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={12266.982,0.70665008,2449.2368}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={12115.605,0.79994088,2354.0161}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={12258.266,0.64154303,2385.0391}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={12255.982,0.56974703,2385.042}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={12255.813,0.63600659,2381.2124}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={12257.711,0.67106599,2381.2114}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={12252.484,0.49139211,2383.522}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={12250.99,0.54512489,2379.5356}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={12252.656,0.58853364,2379.5444}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={12254.404,0.62663496,2379.5479}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={12261.609,0.57464546,2393.438}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={12253.004,0.55808294,2370.6196}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={12263.131,0.33253384,2368.9819}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={12265.004,0.33828154,2368.9561}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={12251.426,0.62116355,2373.9741}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={12262.643,0.46458226,2374.0527}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={12293.297,0.63078719,2419.8545}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={12293.75,0.59038335,2421.1841}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={12293.02,0.65947902,2418.9321}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={12294.041,0.69173157,2418.5435}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={12292.125,0.59262329,2420.3027}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={12292.725,0.54902488,2421.8403}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={12293.219,0.51132041,2423.2173}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={12291.832,0.66477907,2418.1787}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={12264.412,0.65946257,2442.897}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={12291.539,0.64328378,2444.2837}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={12253.91,0.84487247,2437.1382}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={12330.762,0.48205876,2388.7529}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={12330.861,0.36041039,2426.9419}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item35 { position[]={13325.272,0.31381309,3425.5361}; azimut=150; id=111; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={13313.092,0.21414337,3413.2654}; azimut=150; id=112; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={13299.389,0.2541092,3403.0161}; azimut=150; id=113; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={13354.232,7.2734556,3427.1558}; azimut=245; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { position[]={12983.535,5.6994219,3818.3743}; azimut=180; id=119; side="EMPTY"; vehicle="Fort_Barracks_USMC"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=4; class Item0 { position[]={12115.571,0.79868931,2354.0659}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12283.508,0.61526096,2337.1953}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={12303.299,0.54828107,2427.666}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={13172.636,0.44367081,3433.4915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item1 { position[]={12623.225,0.3413282,2220.8853}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={12622.396,0.62147927,2020.8257}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={12487.759,0.1191384,2013.1235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={12115.543,0.84325558,2349.7979}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item5 { position[]={12432.434,0.68801868,2209.894}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; class Item6 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "cawater2_fishing_boat" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "camisc3", "caweapons_ammoboxes", "cawater2_fishing_boat", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3779.5986,7.935822,2601.6848}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3781.4487,7.8690734,2599.2498}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={3777.9023,7.8991675,2599.3306}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3783.165,7.8024664,2596.7712}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={3776.3352,7.8592038,2596.75}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={3784.8506,7.7274981,2593.8892}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3774.751,7.816535,2593.8772}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3779.604,7.9512954,2602.4121}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3779.5581,7.9728026,2603.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3599.3191,5.4911366,2140.78}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3601.8862,5.346745,2138.2109}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7373,4.7339239,2140.9771}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8962,5.5108676,2140.5278}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3239.5686,6.320013,2143.1177}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3244.4797,7.4536982,2137.8965}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3236.3635,6.6568747,2137.5527}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3248.9365,7.9887819,2132.9185}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3232.6016,7.3292866,2132.28}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3147.4829,8.781064,2143.7805}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3260.0496,5.3974857,2285.2463}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3315.3289,6.4193597,2142.8188}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3144.113,8.7064066,2148.3701}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3549.3723,6.0599194,2247.4976}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3560.5229,6.5498371,2220.4075}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3658.7996,6.0176039,2275.186}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3661.6062,6.0066142,2271.7268}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3656.769,6,2271.9697}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={3664.1892,6,2268.3318}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3586.1694,5.98,2298.3284}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3686.1501,6.0593448,2266.2808}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3586.1343,5.98,2298.3406}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3633.771,6.2535524,2227.2473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3630.3682,6,2214.6624}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3517.4885,6.1922202,2219.658}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={3520.0703,6.2311544,2216.3972}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3515.0322,6.2000194,2216.5229}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3522.6501,6.2721715,2212.8245}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3499.1523,6.0095096,2171.4673}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3534.6584,6,2265.9595}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3499.198,6.0108943,2171.5576}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3582.5186,6.793458,2199.9846}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3596.2908,6.8554101,2204.7334}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3640.1064,16.138962,2192.0352}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3627.5632,6,2200.7678}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={3630.4141,6.0052228,2197.1521}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={3625.2505,6,2197.1165}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3627.4814,6,2203.1633}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3627.4858,6,2203.1477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3584.0208,18.783047,2175.738}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3595.6785,11.229968,2177.0547}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3636.7588,6.0436373,2235.4209}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3638.9631,6,2241.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3638.9631,6,2241.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3647.8853,16.07213,2218.1189}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3586.4209,6.7595572,2215.7659}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3592.616,14.126998,2233.2715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3592.6028,14.128655,2233.2722}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3641.1746,15.908798,2202.7021}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3588.2939,19.257069,2175.9917}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3627.4883,4.2056332,2113.488}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3592.0596,4.2056332,2113.6931}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3587.6157,2.846242,2123.502}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3579.0535,6.5919251,2451.3381}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3582.9602,6.6152549,2446.7524}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3575.5776,6.535378,2447.1108}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={3586.4521,6.6353073,2442.4541}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={3572.2954,6.4793129,2442.9412}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3590.3701,6.6573238,2437.5103}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3568.8489,6.408287,2438.1812}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3699.4253,6.6445951,2489.5525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3514.3862,5.6074853,2430.8972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.4287,6.644568,2489.5496}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3651.2913,6.0016112,2413.2751}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3653.2258,5.98,2363.6252}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3888.8167,5.9818769,2389.9546}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3894.4717,6.0150838,2383.5261}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3884.2869,5.9984879,2383.5864}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={3899.8958,6.0761137,2376.7012}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3879.1545,6.0265656,2376.6826}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3979.1628,6.0144496,2420.0337}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3846.873,6.0350099,2488.5435}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3803.1514,5.998301,2361.2256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3979.2224,6.0143704,2419.9485}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3802.9917,5.998035,2361.0261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3645.0286,6.0449204,2267.2458}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3632.0122,6.343894,2234.405}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={3633.5232,6.2496061,2231.4001}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3577.4209,14.211535,2156.9282}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3597.0916,10.585953,2174.5161}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3593.8081,15.201538,2171.8179}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3645.8142,6.0130296,2201.1909}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3430.384,9.7098227,2470.0139}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3436.1472,8.4672766,2464.344}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3430.8899,10.610183,2478.9072}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3591.5542,19.257071,2182.304}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3604.2888,6.7286954,2174.8911}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3588.707,12.577009,2174.9209}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0024,6.3968883,2157.6433}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3585.6658,11.442233,2159.4946}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3614.9888,6.0438757,2183.2837}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3610.043,7.5422993,2184.9834}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3442.2415,0.34084344,52.298523}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3442.3157,0.46193695,61.245667}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={3443.2764,0.3214075,371.36261}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3442.5144,5.2993507,2141.9714}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3442.6492,5.3033786,2142.2087}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3441.9697,0.53491306,31.250427}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3452.6963,0.47092134,57.890747}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={3448.9658,0.32412598,52.670044}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3578.5127,14.636183,2160.7075}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0098,6.1150608,2423.9119}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3604.9893,6.0753555,2418.8032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3604.9397,6.0750794,2418.7617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3802.7954,7.0680122,2571.3108}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3810.9202,7.1067247,2575.7026}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3810.9412,7.1069016,2575.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2951.4409,3.5646806,1990.1863}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2953.1997,3.608,1990.2118}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3628.1609,4.2056332,2112.8989}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={3591.8599,4.2056332,2112.4329}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3632.1619,6.3318601,2235.3979}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={3661.0056,9.5265541,2184.7583}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={3616.6606,9.7668228,2205.9688}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={3594.0183,14.074353,2237.072}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={3442.6423,5.2962694,2141.8513}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14807.457,0.52867126,3909.749}; azimut=230; id=72; side="EMPTY"; vehicle="Fishing_Boat"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3585.3022,19.117695,2172.8743}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={3583.019,19.11739,2172.877}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3582.8499,19.245808,2169.0474}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={3584.7483,19.245811,2169.0466}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={3579.5208,19.257072,2171.3569}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3578.0261,19.257071,2167.3708}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3579.6921,19.257071,2167.3796}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3581.4402,19.250427,2167.3831}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3588.646,19.257071,2181.2732}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3580.0415,14.534979,2158.4546}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={3590.1685,14.187892,2156.8169}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={3592.0405,14.182459,2156.7913}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={3578.4622,14.403511,2161.8091}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={3589.679,14.386855,2161.8879}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={3620.334,10.204291,2207.6897}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={3620.7876,6.2881594,2209.019}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={3620.0559,10.205664,2206.7673}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={3621.0781,6.1429906,2206.3784}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={3619.1609,10.021118,2208.1379}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={3619.7607,6.3737884,2209.6753}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={3620.2546,6.4167175,2211.0522}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={3618.8689,10.072906,2206.0137}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={3591.4492,14.202616,2230.7324}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={3618.5754,6.5801382,2232.1187}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={3580.9478,6.6388865,2224.9734}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={3657.7979,5.9692664,2176.5881}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={3657.8977,5.9795737,2214.7769}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={3442.6082,5.2974463,2141.9011}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={3610.5437,4.2056332,2125.0305}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={3630.3364,6,2215.5012}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={3595.5891,5.9919634,2289.1165}; a=300; b=300; activationBy="WEST"; activationType="GUER D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={3868.5322,0.55687773,2084.7141}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage cache1 >= 0.99) AND (getDammage cache2 >= 0.99) AND (getDammage cache3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item2 { position[]={3950.262,0.1304338,2008.7205}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3949.4338,0.12087846,1808.6609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3845.4473,0.35951138,1803.4108}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3442.5806,5.2122288,2137.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item6 { position[]={3759.4709,0.63789457,1997.7291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus assists in raiding the Elektrozavodsk power plant.

Requires BAF and ACE.

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