briefing.html;Pbriefing.sqf9pPUUdescription.ext_ZPsinit.sqf0PZinitjipcompatible.sqf)P!mission.sqmsPoverview.html0Pxoverview.paa0Pހversus.paa.8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has countered the CDF offensive and prepares to relocate PMC Versus base of operations.





Mission Failed


November has been wiped out.


// tasks 1 task4a = november1 createSimpleTask ["Wait for Insidia"]; task4a setSimpleTaskDescription ["Wait for Insidia", "Wait for Insidia", "Wait for Insidia"]; task4a setSimpleTaskDestination markerpos "base"; task3a = november1 createSimpleTask ["Neutralize enemy attack helicopter"]; task3a setSimpleTaskDescription ["Neutralize enemy attack helicopter", "Neutralize the attack helicopter", "Neutralize the attack helicopter"]; task3a setSimpleTaskDestination markerpos "heli"; task2a = november1 createSimpleTask ["Neutralize enemy armor"]; task2a setSimpleTaskDescription ["Neutralize enemy armor", "Neutralize enemy armor", "Neutralize enemy armor"]; task2a setSimpleTaskDestination markerpos "armor"; task1a = november1 createSimpleTask ["Neutralize enemy infantry"]; task1a setSimpleTaskDescription ["Neutralize enemy infantry", "Neutralize enemy infantry", "Neutralize enemy infantry"]; task1a setSimpleTaskDestination markerpos "inf"; // tasks 2 task4b = november2 createSimpleTask ["Wait for Insidia"]; task4b setSimpleTaskDescription ["Wait for Insidia", "Wait for Insidia", "Wait for Insidia"]; task4b setSimpleTaskDestination markerpos "base"; task3b = november2 createSimpleTask ["Neutralize enemy attack helicopter"]; task3b setSimpleTaskDescription ["Neutralize enemy attack helicopter", "Neutralize the attack helicopter", "Neutralize the attack helicopter"]; task3b setSimpleTaskDestination markerpos "heli"; task2b = november2 createSimpleTask ["Neutralize enemy armor"]; task2b setSimpleTaskDescription ["Neutralize enemy armor", "Neutralize enemy armor", "Neutralize enemy armor"]; task2b setSimpleTaskDestination markerpos "armor"; task1b = november2 createSimpleTask ["Neutralize enemy infantry"]; task1b setSimpleTaskDescription ["Neutralize enemy infantry", "Neutralize enemy infantry", "Neutralize enemy infantry"]; task1b setSimpleTaskDestination markerpos "inf"; // tasks 3 task4c = november3 createSimpleTask ["Wait for Insidia"]; task4c setSimpleTaskDescription ["Wait for Insidia", "Wait for Insidia", "Wait for Insidia"]; task4c setSimpleTaskDestination markerpos "base"; task3c = november3 createSimpleTask ["Neutralize enemy attack helicopter"]; task3c setSimpleTaskDescription ["Neutralize enemy attack helicopter", "Neutralize the attack helicopter", "Neutralize the attack helicopter"]; task3c setSimpleTaskDestination markerpos "heli"; task2c = november3 createSimpleTask ["Neutralize enemy armor"]; task2c setSimpleTaskDescription ["Neutralize enemy armor", "Neutralize enemy armor", "Neutralize enemy armor"]; task2c setSimpleTaskDestination markerpos "armor"; task1c = november3 createSimpleTask ["Neutralize enemy infantry"]; task1c setSimpleTaskDescription ["Neutralize enemy infantry", "Neutralize enemy infantry", "Neutralize enemy infantry"]; task1c setSimpleTaskDestination markerpos "inf"; // tasks 4 task4D = november4 createSimpleTask ["Wait for Insidia"]; task4d setSimpleTaskDescription ["Wait for Insidia", "Wait for Insidia", "Wait for Insidia"]; task4d setSimpleTaskDestination markerpos "base"; task3d = november4 createSimpleTask ["Neutralize enemy attack helicopter"]; task3d setSimpleTaskDescription ["Neutralize enemy attack helicopter", "Neutralize the attack helicopter", "Neutralize the attack helicopter"]; task3d setSimpleTaskDestination markerpos "heli"; task2d = november4 createSimpleTask ["Neutralize enemy armor"]; task2d setSimpleTaskDescription ["Neutralize enemy armor", "Neutralize enemy armor", "Neutralize enemy armor"]; task2d setSimpleTaskDestination markerpos "armor"; task1d = november4 createSimpleTask ["Neutralize enemy infantry"]; task1d setSimpleTaskDescription ["Neutralize enemy infantry", "Neutralize enemy infantry", "Neutralize enemy infantry"]; task1d setSimpleTaskDestination markerpos "inf"; // tasks 5 task4e = november5 createSimpleTask ["Wait for Insidia"]; task4e setSimpleTaskDescription ["Wait for Insidia", "Wait for Insidia", "Wait for Insidia"]; task4e setSimpleTaskDestination markerpos "base"; task3e = november5 createSimpleTask ["Neutralize enemy attack helicopter"]; task3e setSimpleTaskDescription ["Neutralize enemy attack helicopter", "Neutralize the attack helicopter", "Neutralize the attack helicopter"]; task3e setSimpleTaskDestination markerpos "heli"; task2e = november5 createSimpleTask ["Neutralize enemy armor"]; task2e setSimpleTaskDescription ["Neutralize enemy armor", "Neutralize enemy armor", "Neutralize enemy armor"]; task2e setSimpleTaskDestination markerpos "armor"; task1e = november5 createSimpleTask ["Neutralize enemy infantry"]; task1e setSimpleTaskDescription ["Neutralize enemy infantry", "Neutralize enemy infantry", "Neutralize enemy infantry"]; task1e setSimpleTaskDestination markerpos "inf"; // diary entries 1 november1 createDiaryRecord["Diary", ["Situation", " December 9th 1998: after lasts night's covert operation to destroy CDF targets private military company Versus team (callsign 'November') retreated to the lumber mill which serves as base of operations for PMC Versus in Chernarus. Versus operational command has learned that CDF forces in Lopatino have discovered the location of the lumber mill and have already launched an combined operations offensive of CDF light armor, air and infantry units. NATO forces in the area are currently occupied with the Chernarussian Movement of the Red Star (ChDKZ) forces in the east. This means two things: first, the NATO forces are not assisting the CDF offensive and secondly, ChDKZ forces are unable to assist PMC Versus in countering the offensive.

The PMC Versus base at the lumber mill holds newly purchased equipment and must be protected since relocating the equipment at this point is not possible. To help November to defend the base PMC Versus has dispatched local operational command (callsign 'Corona') north of the lumber mill. Corona has further assigned a single operator (callsign 'Oculus') to scope enemy movement and report back to November. Another Versus team (callsign 'Ballista') is also in the area to provide support in defending the base. November must neutralize the initial CDF offensive so that Corona can orchestrate to move the PMC Versus base to another location. PMC Versus helicopter (callsign 'Terminus One') is on standby to transport a team of Versus combat engineers (callsign 'Insidia') to move the base once the immediate threat has been countered. There is no third party comission for this operation and all Versus operators must strive to preserve Versus equipment.

All Versus operators will use English as main language during this operation due to the fact that combat engineers of Insidia cannot speak Russian. "]]; november1 createDiaryRecord["Diary", ["Enemy", " Intel indicates that CDF forces have accumulated a hasty offensive to retaliate last night's operation. The enemy forces consists of a single CDF rotary wing aircraft, possibly a Mi24 attack helicopter, three to four light armor and a platoon strenght infantry unit. November is advised to use all the equipment found at the lumber mill to counter this offensive. All of the enemy units are estimated to approach the lumber mill from the south-east. The lumber mill has only hastily constructed defences and may not be the best position to initiate contact with the enemy forces.

Versus operators have the advantage of knowing where and when the enemy is about to attack. The terrain south-east of the base is relatively open which puts enemy infantry at disadvantage. CDF retaliation is also expected to move rapidly and the enemy does not expect Versus to fight back but retreat. "]]; november1 createDiaryRecord["Diary", ["Mission", "November will neutralize the initial CDF offensive by destroying enemy helicopter, armor and infantry and hold position at the lumber mill."]]; // diary entries 2 november2 createDiaryRecord["Diary", ["Situation", " December 9th 1998: after lasts night's covert operation to destroy CDF targets private military company Versus team (callsign 'November') retreated to the lumber mill which serves as base of operations for PMC Versus in Chernarus. Versus operational command has learned that CDF forces in Lopatino have discovered the location of the lumber mill and have already launched an combined operations offensive of CDF light armor, air and infantry units. NATO forces in the area are currently occupied with the Chernarussian Movement of the Red Star (ChDKZ) forces in the east. This means two things: first, the NATO forces are not assisting the CDF offensive and secondly, ChDKZ forces are unable to assist PMC Versus in countering the offensive.

The PMC Versus base at the lumber mill holds newly purchased equipment and must be protected since relocating the equipment at this point is not possible. To help November to defend the base PMC Versus has dispatched local operational command (callsign 'Corona') north of the lumber mill. Corona has further assigned a single operator (callsign 'Oculus') to scope enemy movement and report back to November. Another Versus team (callsign 'Ballista') is also in the area to provide support in defending the base. November must neutralize the initial CDF offensive so that Corona can orchestrate to move the PMC Versus base to another location. PMC Versus helicopter (callsign 'Terminus One') is on standby to transport a team of Versus combat engineers (callsign 'Insidia') to move the base once the immediate threat has been countered. There is no third party comission for this operation and all Versus operators must strive to preserve Versus equipment.

All Versus operators will use English as main language during this operation due to the fact that combat engineers of Insidia cannot speak Russian. "]]; november2 createDiaryRecord["Diary", ["Enemy", " Intel indicates that CDF forces have accumulated a hasty offensive to retaliate last night's operation. The enemy forces consists of a single CDF rotary wing aircraft, possibly a Mi24 attack helicopter, three to four light armor and a platoon strenght infantry unit. November is advised to use all the equipment found at the lumber mill to counter this offensive. All of the enemy units are estimated to approach the lumber mill from the south-east.

Versus operators have the advantage of knowing where and when the enemy is about to attack. The terrain south-east of the base is relatively open which puts enemy infantry at disadvantage. CDF retaliation is also expected to move rapidly and the enemy does not expect Versus to fight back but retreat. "]]; november2 createDiaryRecord["Diary", ["Mission", "November will neutralize the initial CDF offensive by destroying enemy helicopter, armor and infantry and hold position at the lumber mill."]]; // diary entries 3 november3 createDiaryRecord["Diary", ["Situation", " December 9th 1998: after lasts night's covert operation to destroy CDF targets private military company Versus team (callsign 'November') retreated to the lumber mill which serves as base of operations for PMC Versus in Chernarus. Versus operational command has learned that CDF forces in Lopatino have discovered the location of the lumber mill and have already launched an combined operations offensive of CDF light armor, air and infantry units. NATO forces in the area are currently occupied with the Chernarussian Movement of the Red Star (ChDKZ) forces in the east. This means two things: first, the NATO forces are not assisting the CDF offensive and secondly, ChDKZ forces are unable to assist PMC Versus in countering the offensive.

The PMC Versus base at the lumber mill holds newly purchased equipment and must be protected since relocating the equipment at this point is not possible. To help November to defend the base PMC Versus has dispatched local operational command (callsign 'Corona') north of the lumber mill. Corona has further assigned a single operator (callsign 'Oculus') to scope enemy movement and report back to November. Another Versus team (callsign 'Ballista') is also in the area to provide support in defending the base. November must neutralize the initial CDF offensive so that Corona can orchestrate to move the PMC Versus base to another location. PMC Versus helicopter (callsign 'Terminus One') is on standby to transport a team of Versus combat engineers (callsign 'Insidia') to move the base once the immediate threat has been countered. There is no third party comission for this operation and all Versus operators must strive to preserve Versus equipment.

All Versus operators will use English as main language during this operation due to the fact that combat engineers of Insidia cannot speak Russian. "]]; november3 createDiaryRecord["Diary", ["Enemy", " Intel indicates that CDF forces have accumulated a hasty offensive to retaliate last night's operation. The enemy forces consists of a single CDF rotary wing aircraft, possibly a Mi24 attack helicopter, three to four light armor and a platoon strenght infantry unit. November is advised to use all the equipment found at the lumber mill to counter this offensive. All of the enemy units are estimated to approach the lumber mill from the south-east.

Versus operators have the advantage of knowing where and when the enemy is about to attack. The terrain south-east of the base is relatively open which puts enemy infantry at disadvantage. CDF retaliation is also expected to move rapidly and the enemy does not expect Versus to fight back but retreat. "]]; november3 createDiaryRecord["Diary", ["Mission", "November will neutralize the initial CDF offensive by destroying enemy helicopter, armor and infantry and hold position at the lumber mill."]]; // diary entries 4 november4 createDiaryRecord["Diary", ["Situation", " December 9th 1998: after lasts night's covert operation to destroy CDF targets private military company Versus team (callsign 'November') retreated to the lumber mill which serves as base of operations for PMC Versus in Chernarus. Versus operational command has learned that CDF forces in Lopatino have discovered the location of the lumber mill and have already launched an combined operations offensive of CDF light armor, air and infantry units. NATO forces in the area are currently occupied with the Chernarussian Movement of the Red Star (ChDKZ) forces in the east. This means two things: first, the NATO forces are not assisting the CDF offensive and secondly, ChDKZ forces are unable to assist PMC Versus in countering the offensive.

The PMC Versus base at the lumber mill holds newly purchased equipment and must be protected since relocating the equipment at this point is not possible. To help November to defend the base PMC Versus has dispatched local operational command (callsign 'Corona') north of the lumber mill. Corona has further assigned a single operator (callsign 'Oculus') to scope enemy movement and report back to November. Another Versus team (callsign 'Ballista') is also in the area to provide support in defending the base. November must neutralize the initial CDF offensive so that Corona can orchestrate to move the PMC Versus base to another location. PMC Versus helicopter (callsign 'Terminus One') is on standby to transport a team of Versus combat engineers (callsign 'Insidia') to move the base once the immediate threat has been countered. There is no third party comission for this operation and all Versus operators must strive to preserve Versus equipment.

All Versus operators will use English as main language during this operation due to the fact that combat engineers of Insidia cannot speak Russian. "]]; november4 createDiaryRecord["Diary", ["Enemy", " Intel indicates that CDF forces have accumulated a hasty offensive to retaliate last night's operation. The enemy forces consists of a single CDF rotary wing aircraft, possibly a Mi24 attack helicopter, three to four light armor and a platoon strenght infantry unit. November is advised to use all the equipment found at the lumber mill to counter this offensive. All of the enemy units are estimated to approach the lumber mill from the south-east.

Versus operators have the advantage of knowing where and when the enemy is about to attack. The terrain south-east of the base is relatively open which puts enemy infantry at disadvantage. CDF retaliation is also expected to move rapidly and the enemy does not expect Versus to fight back but retreat. "]]; november4 createDiaryRecord["Diary", ["Mission", "November will neutralize the initial CDF offensive by destroying enemy helicopter, armor and infantry and hold position at the lumber mill."]]; // diary entries 5 november5 createDiaryRecord["Diary", ["Situation", " December 9th 1998: after lasts night's covert operation to destroy CDF targets private military company Versus team (callsign 'November') retreated to the lumber mill which serves as base of operations for PMC Versus in Chernarus. Versus operational command has learned that CDF forces in Lopatino have discovered the location of the lumber mill and have already launched an combined operations offensive of CDF light armor, air and infantry units. NATO forces in the area are currently occupied with the Chernarussian Movement of the Red Star (ChDKZ) forces in the east. This means two things: first, the NATO forces are not assisting the CDF offensive and secondly, ChDKZ forces are unable to assist PMC Versus in countering the offensive.

The PMC Versus base at the lumber mill holds newly purchased equipment and must be protected since relocating the equipment at this point is not possible. To help November to defend the base PMC Versus has dispatched local operational command (callsign 'Corona') north of the lumber mill. Corona has further assigned a single operator (callsign 'Oculus') to scope enemy movement and report back to November. Another Versus team (callsign 'Ballista') is also in the area to provide support in defending the base. November must neutralize the initial CDF offensive so that Corona can orchestrate to move the PMC Versus base to another location. PMC Versus helicopter (callsign 'Terminus One') is on standby to transport a team of Versus combat engineers (callsign 'Insidia') to move the base once the immediate threat has been countered. There is no third party comission for this operation and all Versus operators must strive to preserve Versus equipment.

All Versus operators will use English as main language during this operation due to the fact that combat engineers of Insidia cannot speak Russian. "]]; november5 createDiaryRecord["Diary", ["Enemy", " Intel indicates that CDF forces have accumulated a hasty offensive to retaliate last night's operation. The enemy forces consists of a single CDF rotary wing aircraft, possibly a Mi24 attack helicopter, three to four light armor and a platoon strenght infantry unit. November is advised to use all the equipment found at the lumber mill to counter this offensive. All of the enemy units are estimated to approach the lumber mill from the south-east.

Versus operators have the advantage of knowing where and when the enemy is about to attack. The terrain south-east of the base is relatively open which puts enemy infantry at disadvantage. CDF retaliation is also expected to move rapidly and the enemy does not expect Versus to fight back but retreat. "]]; november5 createDiaryRecord["Diary", ["Mission", "November will neutralize the initial CDF offensive by destroying enemy helicopter, armor and infantry and hold position at the lumber mill."]];onloadmission="Versus - Operation Aversus"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_aversus_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class M4A1 {count = 3;}; class DMR {count = 1;}; class M24 {count = 1;}; class M249 {count = 1;}; class ACE_Rangefinder_OD {count = 5;}; class ACE_M72A2 {count = 2;}; class M9 {count = 5;}; }; class Magazines { class 20Rnd_762x51_DMR {count = 14;}; class ACE_5Rnd_762x51_T_M24 {count = 12;}; class ACE_30Rnd_556x45_T_Stanag {count = 30;}; class ACE_Battery_Rangefinder {count = 5;}; class ACE_15Rnd_9x19_S_M9 {count = 36;}; class ACE_100Rnd_556x45_T_M249 {count = 6;}; class HandGrenade_West {count = 16;}; class ACE_M84 {count = 10;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\n Operation Aversus\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "chernarus", "camisc3", "ca_missions_battlefieldclearance", "ca_modules_marta", "CAWheeled", "CAAir_BAF", "caair_baf_ch_47f", "cacharacters_w_baf", "cacharacters_pmc", "CABuildings", "cawheeled_d_baf", "acex_usnavy_c_weapon", "CAWheeled2_V3S", "acex_ru_veh_bmd2", "CATracked", "cacharacters2", "acex_ru_veh_bmd1", "caair", "CAAir_E_UH1H_EP1", "acex_veh_t72", "cacharacters_baf", "CAWheeled3_TT650", "ace_sys_crewserved", "ace_sys_sandbag", "castructures_e_misc_misc_market", "acex_ru_veh_mi24", "ace_c_vehicle", "camisc_e", "ca_missions_alternativeinjurysimulation", "ca_missions_firstaidsystem", "ace_sys_wounds" }; addOnsAuto[]= { "cacharacters_pmc", "ca_modules_marta", "CAWheeled2_V3S", "acex_ru_veh_bmd2", "CATracked", "acex_ru_veh_bmd1", "cacharacters2", "CAWheeled", "cacharacters_baf", "ace_sys_wounds", "camisc3", "CABuildings", "cawheeled_d_baf", "acex_usnavy_c_weapon", "caair", "CAAir_E_UH1H_EP1", "CAWheeled3_TT650", "ace_sys_crewserved", "ace_sys_sandbag", "castructures_e_misc_misc_market", "acex_ru_veh_mi24", "ace_c_vehicle", "camisc_e", "chernarus" }; randomSeed=2442603; class Intel { briefingName="Versus - Episode 05: Aversus (co05)"; briefingDescription="PMC Versus counters the CDF offensive."; resistanceWest=0; startWeather=0; startFog=0.09379907; forecastWeather=0.29300803; year=1998; month=12; day=9; hour=8; minute=10; }; class Groups { items=16; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={1901.5627,243,12444.185}; azimut=150; special="NONE"; id=0; side="GUER"; vehicle="Soldier_TL_PMC"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="november1"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""m16a4_acg""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={5}; }; class Item1 { position[]={1904.3011,243,12437.167}; azimut=345; special="NONE"; id=1; side="GUER"; vehicle="Soldier_Medic_PMC"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november3"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""ACE_M4""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={5}; }; class Item2 { position[]={1906.2177,243,12439.877}; azimut=345; special="NONE"; id=2; side="GUER"; vehicle="Soldier_Sniper_PMC"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="november2"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""20Rnd_556x45_Stanag""; this addmagazine ""20Rnd_556x45_Stanag"";this addmagazine ""20Rnd_556x45_Stanag""; this addmagazine ""20Rnd_556x45_Stanag"";this addmagazine ""20Rnd_556x45_Stanag""; this addmagazine ""20Rnd_556x45_Stanag""; this addweapon ""M4SPR""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={5}; }; class Item3 { position[]={1897.9435,243,12440.01}; azimut=55; special="NONE"; id=3; side="GUER"; vehicle="Soldier_PMC"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="november5"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203"";this addmagazine ""1Rnd_HE_M203"";this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203"";this addmagazine ""1Rnd_HE_M203"";this addmagazine ""1Rnd_HE_M203"";this addmagazine ""1Rnd_HE_M203""; this addweapon ""M4A1_HWS_GL""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={5}; }; class Item4 { position[]={1900.3207,243,12436.805}; azimut=355; special="NONE"; id=4; side="GUER"; vehicle="Soldier_Engineer_PMC"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="november4"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""100Rnd_762x51_M240""; this addmagazine ""100Rnd_762x51_M240"";this addmagazine ""100Rnd_762x51_M240""; this addmagazine ""100Rnd_762x51_M240""; this addweapon ""m240_scoped_EP1""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1874.3021,245.52315,12470.528}; id=5; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,2,0}; }; }; }; class Item2 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={2043.8657,248.84822,11474.84}; azimut=115; special="NONE"; id=6; side="GUER"; vehicle="Soldier_MG_PKM_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.98743916; text="ballista1"; init="ballistasquad = group this; ballistasquad setgroupid [""Ballista"",""Orange""];"; }; class Item1 { position[]={2042.719,248.71872,11479.581}; azimut=115; special="NONE"; id=8; side="GUER"; vehicle="Soldier_Sniper_PMC"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.98743916; text="ballista2"; init="ballistasquad = group this; ballistasquad setgroupid [""Ballista"",""Orange""]; removeallweapons this; this addmagazine ""ACE_5Rnd_762x51_T_M24""; this addmagazine ""ACE_5Rnd_762x51_T_M24"";this addmagazine ""ACE_5Rnd_762x51_T_M24""; this addmagazine ""ACE_5Rnd_762x51_T_M24"";this addmagazine ""ACE_5Rnd_762x51_T_M24""; this addmagazine ""ACE_5Rnd_762x51_T_M24""; this addweapon ""M24""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addmagazine ""ACE_5Rnd_762x51_T_M24""; this addmagazine ""ACE_5Rnd_762x51_T_M24"";"; }; class Item2 { position[]={2058.7251,248.8009,11476.968}; azimut=210; special="NONE"; id=7; side="GUER"; vehicle="Soldier_Sniper_KSVK_PMC"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.98743916; text="ballista3"; init="ballistasquad = group this; ballistasquad setgroupid [""Ballista"",""Orange""];"; }; }; class Waypoints { items=5; class Item0 { position[]={2071.1948,248.59442,11487.647}; id=12; type="GETIN"; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1927.5916,245.36931,11899.145}; expActiv="ballista1 sidechat ""November, this is Ballista Actual. We are arriving at the lumber mill. Multiple enemy foot mobiles are converging from the south east, ETA five mikes. We'll provide support from the ridge. Out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1875.4067,244.33998,12436.448}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1930.1223,265.89124,12595.603}; placement=10; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1949.495,265.23837,12586.771}; placement=10; type="HOLD"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={2356.2607,497.43066,15108.539}; azimut=195; special="NONE"; id=22; side="GUER"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.98743916; fuel=0; ammo=0; text="corona1"; init="this disableAI ""move""; this allowDamage false; corona = group this; corona setgroupid [""Corona"",""Red""];"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3660.9932,360.15939,11559.738}; azimut=260; special="NONE"; id=23; side="GUER"; vehicle="Soldier_TL_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.98743916; ammo=0; text="oculus1"; init="oculus = group this; oculus setgroupid [""Oculus"",""Orange""];"; }; }; class Waypoints { items=1; class Item0 { position[]={3624.6589,355.30255,11536.987}; type="HOLD"; combatMode="BLUE"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2732.4302,284.8566,10207.057}; azimut=325; id=24; side="WEST"; vehicle="ACE_BMD_2_CDF"; leader=1; rank="LIEUTENANT"; skill=0.37969679; text="tank3"; init="tanksquad2 = group this;"; }; class Item1 { position[]={2690.8391,282.8493,10190.479}; azimut=325; id=25; side="WEST"; vehicle="BMP2_CDF"; rank="SERGEANT"; skill=0.3696515; text="tank4"; }; }; class Waypoints { items=4; class Item0 { position[]={2630.459,280.42834,10222.493}; expCond="({alive _x} count units infsquad2 <= 6)"; expActiv="oculus1 sidechat ""November, this is Oculus. Be advised, three enemy armor are headed your way along the road. Oculus Out."""; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2136.3667,250.84894,11434.918}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2133.3286,242.50092,11738.045}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1944.9277,247.41856,12467.256}; placement=100; type="SAD"; formation="LINE"; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={2908.8855,301.03015,10310.571}; azimut=325; id=26; side="WEST"; vehicle="ACE_BMD_1_CDF"; leader=1; rank="CAPTAIN"; skill=0.40983289; text="tank1"; init="tanksquad1 = group this;"; }; class Item1 { position[]={2922.4436,302.11584,10309.911}; azimut=325; id=27; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2993342; }; class Item2 { position[]={2916.9958,301.41519,10306.396}; azimut=325; id=28; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2993342; }; class Item3 { position[]={2907.1548,300.28421,10302.179}; azimut=325; id=29; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2993342; }; }; class Waypoints { items=6; class Item0 { position[]={2842.7705,298.49371,10372.914}; speed="FULL"; expCond="({alive _x} count units infsquad2 <= 6)"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2612.5476,310.71002,10962.625}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2674.3989,256.78,11709.996}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2827.3091,206.29276,12331.943}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2278.7539,234.20575,12181.32}; type="TR UNLOAD"; class Effects { }; timeoutMin=8; timeoutMid=10; timeoutMax=12; showWP="NEVER"; }; class Item5 { position[]={1966.7113,241.76425,12462.414}; placement=70; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4787.7666,339,9929.5381}; special="NONE"; id=32; side="WEST"; vehicle="CDF_Soldier_Pilot"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="pilot11"; init="this moveindriver chopper1;"; }; class Item1 { position[]={4799.5645,339,9923.4795}; special="NONE"; id=33; side="WEST"; vehicle="CDF_Soldier_Pilot"; lock="UNLOCKED"; skill=0.39476499; text="pilot13"; init="this moveinturret[chopper1,[1]];"; }; class Item2 { position[]={4784.7383,339,9920.6104}; special="NONE"; id=34; side="WEST"; vehicle="CDF_Soldier_Pilot"; lock="UNLOCKED"; skill=0.39476499; text="pilot12"; init="this moveingunner chopper1;"; }; }; class Waypoints { items=6; class Item0 { position[]={4720.9175,339,9911.3105}; expActiv="oculus1 sideChat ""November this is Oculus. Two enemy helicopters have been scrambled from the NATO airfield. Oculus out."""; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2631.23,240.79483,11823.191}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2540.8772,230.84175,11938.408}; expCond=""; expActiv="chopper1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2305.0747,232.44812,12149.725}; type="TR UNLOAD"; expActiv="dostop chopper1; chopper1 land ""land""; unassignVehicle b1; unassignVehicle b2; unassignVehicle b3; unassignVehicle b4; unassignVehicle b5; unassignVehicle b6; unassignVehicle b7; unassignVehicle b8; unassignVehicle b9;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2336.9807,232.01021,12149.225}; speed="FULL"; expActiv="chopper1 dofollow chopper1;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4712.2939,339,10030.527}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={4726.0986,339,9949.751}; azimut=170; id=35; side="WEST"; vehicle="CDF_Soldier_TL"; leader=1; rank="LIEUTENANT"; skill=0.36462885; text="b1"; init="this moveincargo chopper1; infsquad1 = group this"; }; class Item1 { position[]={4722.2764,339,9954.1543}; azimut=170; id=36; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="SERGEANT"; skill=0.2993342; text="b2"; init="this moveincargo chopper1;"; }; class Item2 { position[]={4720.3066,339,9953.8066}; azimut=170; id=37; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.33333331; text="b3"; init="this moveincargo chopper1;"; }; class Item3 { position[]={4718.3369,339,9953.459}; azimut=170; id=38; side="WEST"; vehicle="CDF_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; text="b4"; init="this moveincargo chopper1;"; }; class Item4 { position[]={4716.3672,339,9953.1123}; azimut=170; id=39; side="WEST"; vehicle="CDF_Soldier"; rank="CORPORAL"; skill=0.33333331; text="b5"; init="this moveincargo chopper1;"; }; class Item5 { position[]={4714.3975,339,9952.7646}; azimut=170; id=40; side="WEST"; vehicle="CDF_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; text="b6"; init="this moveincargo chopper1;"; }; class Item6 { position[]={4712.4277,339,9952.417}; azimut=170; id=41; side="WEST"; vehicle="CDF_Soldier_GL"; skill=0.2; text="b7"; init="this moveincargo chopper1;"; }; class Item7 { position[]={4710.459,339,9952.0703}; azimut=170; id=42; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; text="b8"; init="this moveincargo chopper1;"; }; }; class Waypoints { items=2; class Item0 { position[]={2158.1619,235.30707,12204.384}; placement=25; combatMode="RED"; formation="WEDGE"; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1975.6416,241.36458,12440.955}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4706.7402,339,9870.6582}; azimut=337.41699; special="NONE"; id=84; side="WEST"; vehicle="CDF_Soldier_Pilot"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.51028609; text="hind1"; }; class Item1 { position[]={4704.5654,339,9863.6992}; azimut=337.41699; special="NONE"; id=85; side="WEST"; vehicle="CDF_Soldier_Pilot"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.39978763; text="hind2"; }; }; class Waypoints { items=4; class Item0 { position[]={4682.5454,339,9874.084}; id=86; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4676.4683,339,9894.6045}; class Effects { }; timeoutMin=120; timeoutMid=130; timeoutMax=140; showWP="NEVER"; }; class Item2 { position[]={3311.5337,325.4917,10148.687}; expActiv="chopper1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1864.3436,263.74304,12591.851}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=11; class Item0 { position[]={2652.1118,274.40109,10113.527}; id=43; side="WEST"; vehicle="CDF_Soldier_TL"; leader=1; rank="LIEUTENANT"; skill=0.43996876; init="infsquad2 = group this;"; }; class Item1 { position[]={2647.1118,274.35449,10108.527}; id=44; side="WEST"; vehicle="Ural_CDF"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={2655.1118,274.19968,10108.527}; id=45; side="WEST"; vehicle="CDF_Soldier_MG"; rank="SERGEANT"; skill=0.34956121; }; class Item3 { position[]={2657.1118,274.17856,10108.527}; id=46; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={2659.1118,274.14655,10108.527}; id=47; side="WEST"; vehicle="CDF_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; }; class Item5 { position[]={2661.1118,274.11453,10108.527}; id=48; side="WEST"; vehicle="CDF_Soldier"; rank="CORPORAL"; skill=0.33333331; }; class Item6 { position[]={2663.1118,274.08987,10108.527}; id=49; side="WEST"; vehicle="CDF_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={2665.1118,274.25818,10108.527}; id=50; side="WEST"; vehicle="CDF_Soldier_GL"; skill=0.2; }; class Item8 { position[]={2667.1118,274.55951,10108.527}; id=51; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.2; }; class Item9 { position[]={2669.1118,274.86084,10108.527}; id=52; side="WEST"; vehicle="CDF_Soldier"; skill=0.2; }; class Item10 { position[]={2671.1118,275.08951,10108.527}; id=53; side="WEST"; vehicle="CDF_Soldier_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={2630.2056,276.00415,10133.167}; class Effects { }; timeoutMin=20; timeoutMid=40; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2282.2866,272.0188,10905.063}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2015.1432,244.96744,11675.577}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2047.0885,244.34119,11715.573}; placement=25; type="GETOUT"; combatMode="RED"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1916.2102,242.71011,12392.045}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={2966.9324,272.79974,11473.753}; azimut=320; id=54; side="WEST"; vehicle="CDF_Soldier_TL"; leader=1; rank="LIEUTENANT"; skill=0.37969679; init="infsquad3 = group this; this setUnitPos ""up"""; }; class Item1 { position[]={2972.4443,272.7756,11471.852}; azimut=320; id=55; side="WEST"; vehicle="CDF_Soldier_MG"; rank="SERGEANT"; skill=0.33449298; init="this setUnitPos ""up"""; }; class Item2 { position[]={2973.9766,272.53284,11473.137}; azimut=320; id=56; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; init="this setUnitPos ""up"""; }; class Item3 { position[]={2975.5085,272.28983,11474.423}; azimut=320; id=57; side="WEST"; vehicle="CDF_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; init="this setUnitPos ""up"""; }; class Item4 { position[]={2977.0405,272.0545,11475.708}; azimut=320; id=58; side="WEST"; vehicle="CDF_Soldier"; rank="CORPORAL"; skill=0.33333331; init="this setUnitPos ""up"""; }; class Item5 { position[]={2978.5728,271.83249,11476.993}; azimut=320; id=59; side="WEST"; vehicle="CDF_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; init="this setUnitPos ""up"""; }; class Item6 { position[]={2980.1047,271.61343,11478.279}; azimut=320; id=60; side="WEST"; vehicle="CDF_Soldier_GL"; skill=0.2; init="this setUnitPos ""up"""; }; class Item7 { position[]={2981.637,271.39297,11479.564}; azimut=320; id=61; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.2; init="this setUnitPos ""up"""; }; class Item8 { position[]={2983.1689,271.17017,11480.851}; azimut=320; id=62; side="WEST"; vehicle="CDF_Soldier"; skill=0.2; init="this setUnitPos ""up"""; }; class Item9 { position[]={2984.7012,270.94745,11482.136}; azimut=320; id=63; side="WEST"; vehicle="CDF_Soldier_Medic"; skill=0.2; init="this setUnitPos ""up"""; }; }; class Waypoints { items=5; class Item0 { position[]={2934.8206,269.94473,11519.104}; formation="LINE"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=20; timeoutMid=30; timeoutMax=40; showWP="NEVER"; }; class Item1 { position[]={2538.8992,246.50243,11750.173}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2338.385,237.61775,11837.339}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2145.2432,238.72406,12059.605}; placement=75; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1957.7506,241.31747,12399.98}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2589.6919,277.17764,10182.566}; azimut=320; id=64; side="WEST"; vehicle="CDF_Soldier_GL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={2589.0754,277.23895,10175.522}; azimut=320; id=65; side="WEST"; vehicle="UAZ_MG_CDF"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={2595.2039,277.23578,10180.665}; azimut=319.99997; id=66; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2581.1018,276.99167,10193.186}; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2281.9238,271.38412,10931.88}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1969.4568,245.55406,11814.8}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1999.5242,241.29161,12439.329}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={2363.7598,504.14374,15166.078}; azimut=3.80179; special="NONE"; id=68; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.96232569; text="terminuspilot1"; init="this moveindriver terminus1;"; }; class Item1 { position[]={2374.8184,503.00519,15157.232}; azimut=3.8017921; special="NONE"; id=70; side="GUER"; vehicle="Soldier_Pilot_PMC"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="terminuspilot2"; init="this moveinturret[terminus1,[0]];"; }; class Item2 { position[]={2364.0459,502.59586,15153.521}; azimut=3.8017921; special="NONE"; id=69; side="GUER"; vehicle="Soldier_Pilot_PMC"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.907076; text="terminuspilot3"; init="this moveingunner terminus1;"; }; }; class Waypoints { items=8; class Item0 { position[]={2338.3899,501.05777,15140.975}; speed="FULL"; expCond="(VictoryCondition3 == 1) AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="corona1 sideChat ""November. Corona. Solid copy. I'm sending Terminus One and Insidia to your location. Get ready to relocate the base. Corona out."";"; class Effects { }; timeoutMin=25; timeoutMid=25; timeoutMax=25; showWP="NEVER"; }; class Item1 { position[]={2185.3311,507.32947,14483.55}; placement=50; speed="FULL"; expCond="true;"; expActiv="terminus1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1902.6365,273.1651,12665.871}; placement=50; speed="FULL"; expActiv="terminus1 flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1886.8788,264.42322,12595.184}; type="TR UNLOAD"; expActiv="dostop terminus1; terminus1 land ""land""; unassignVehicle i1; unassignVehicle i2; unassignVehicle i3; unassignVehicle i4;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1908.6718,264.23541,12589.942}; speed="FULL"; expCond="true;"; expActiv="terminus1 dofollow terminus1;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={2297.4749,478.65787,14792.536}; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={2319.4312,503.29364,15164.465}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={2317.5835,514.10828,15270.887}; type="DISMISS"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=4; class Item0 { position[]={2360.645,505.80023,15179.693}; azimut=178.802; id=71; side="GUER"; vehicle="CIV_Contractor1_BAF"; leader=1; rank="SERGEANT"; skill=0.46666664; text="i1"; init="insidiasquad = group this; insidiasquad setgroupid [""Insidia"",""Blue""]; this moveincargo terminus1; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""ACE_M4""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; }; class Item1 { position[]={2357.5415,506.35001,15184.63}; azimut=178.802; id=72; side="GUER"; vehicle="CIV_Contractor2_BAF"; rank="CORPORAL"; skill=0.33333331; text="i2"; init="this moveincargo terminus1; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""ACE_M4""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; }; class Item2 { position[]={2355.543,506.32104,15184.588}; azimut=178.802; id=73; side="GUER"; vehicle="Soldier_Bodyguard_M4_PMC"; rank="CORPORAL"; skill=0.33333331; text="i3"; init="this moveincargo terminus1; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""ACE_M4""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; }; class Item3 { position[]={2353.5425,506.28244,15184.547}; azimut=178.802; id=74; side="GUER"; vehicle="Soldier_Medic_PMC"; skill=0.2; text="i4"; init="this moveincargo terminus1; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag"";this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addweapon ""ACE_M4""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1923.9968,266.46326,12601.404}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1970.5828,241.19046,12417.445}; placement=20; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1885.7698,244.73491,12470.534}; id=88; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=27; class Item0 { position[]={1923.106,242.69226,12446.848}; azimut=65; special="NONE"; id=9; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item1 { position[]={1919.2769,243.16779,12477.478}; azimut=423.41135; special="NONE"; id=10; side="EMPTY"; vehicle="CampEast"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item2 { position[]={1944.6681,242.2276,12442.118}; azimut=318.11884; special="NONE"; id=11; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item3 { position[]={2071.1948,248.59442,11487.647}; azimut=335; special="NONE"; id=12; side="EMPTY"; vehicle="SUV_PMC_BAF"; lock="UNLOCKED"; skill=0.98743916; }; class Item4 { position[]={1936.5143,242.23187,12431.208}; azimut=162.70831; special="NONE"; id=13; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item5 { position[]={1940.3073,242.18356,12432.469}; azimut=162.70831; special="NONE"; id=14; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item6 { position[]={1943.7562,242.15335,12434.178}; azimut=142.18396; special="NONE"; id=15; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item7 { position[]={1952.1516,242.03024,12443.276}; azimut=123.29001; special="NONE"; id=16; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item8 { position[]={1954.2815,241.99323,12446.659}; azimut=123.29001; special="NONE"; id=17; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item9 { position[]={1956.3372,241.96179,12449.753}; azimut=102.76565; special="NONE"; id=18; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item10 { position[]={1922.2162,242.75,12450.532}; azimut=65; special="NONE"; id=19; side="EMPTY"; vehicle="ACE_WeaponBox_USMC"; leader=1; lock="UNLOCKED"; skill=0.25413042; init="clearmagazinecargo this; clearWeaponcargo this; this addWeaponCargo [""M24"",4]; this addMagazineCargo [""ACE_5Rnd_762x51_T_M24"",20]; this addWeaponCargo [""ACE_M27_IAR"",6]; this addMagazineCargo [""ACE_30Rnd_556x45_S_Stanag"",20]; this addWeaponCargo [""M249"",4]; this addMagazineCargo [""ACE_100Rnd_556x45_T_M249"",20]; this addweaponcargo [""M16A2"",8]; this addmagazinecargo [""100Rnd_556x45_BetaCMag"",20]; this addweaponcargo [""ACE_M4_C"",14]; this addweaponcargo [""ACE_Rangefinder_OD"",12]; this addweaponcargo [""ACE_P8"",20]; this addmagazinecargo [""ACE_15Rnd_9x19_P8"",60]; this addmagazinecargo [""100Rnd_762x51_M240"", 18]; this addmagazine [""ACE_Battery_Rangefinder"",5];"; }; class Item11 { position[]={1919.3477,242.75,12452.083}; azimut=16.635099; special="NONE"; id=20; side="EMPTY"; vehicle="ACE_WeaponBox_Launchers_USMC"; leader=1; lock="UNLOCKED"; skill=0.25413042; init="clearmagazinecargo this; clearWeaponcargo this; this addWeaponCargo [""Stinger"",1]; this addMagazineCargo [""Stinger"",2]; this addWeaponCargo [""ACE_Javelin_CLU"",2]; this addMagazineCargo [""Javelin"",2]; this addWeaponCargo [""Javelin"",2]; this addmagazineCargo [""PipeBomb"",4]; this addmagazineCargo [""Mine"",10]; this addmagazinecargo [""HandGrenade_West"", 16]; this addmagazinecargo [""ACE_BBetty_M"", 16]; this addWeaponCargo [""MAAWS"",2]; this addMagazineCargo [""MAAWS_HEAT"",3];"; }; class Item12 { position[]={1901.9777,243,12425.188}; azimut=345; special="NONE"; id=21; side="EMPTY"; vehicle="hilux1_civil_1_open"; leader=1; lock="UNLOCKED"; skill=0.98743916; }; class Item13 { position[]={4720.3159,339,9888.0371}; azimut=329.97705; special="NONE"; id=30; side="EMPTY"; vehicle="Mi17_CDF"; skill=0.60000002; text="chopper1"; init="this flyInHeight 10;"; }; class Item14 { position[]={2304.7778,232.40846,12148.645}; azimut=90; id=31; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item15 { position[]={2354.3813,504.01184,15165.139}; azimut=128.802; special="NONE"; id=67; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; skill=0.60000002; text="terminus1"; init="terminussquad = group this; terminussquad setgroupid [""Terminus"",""White""]; this setcaptive true; this flyInHeight 20;"; }; class Item16 { position[]={1886.1249,264.37585,12594.937}; azimut=93.801804; id=75; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item17 { position[]={2318.6675,503.3985,15165.727}; azimut=93.801804; id=76; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item18 { position[]={1931.5392,242.87894,12477.472}; azimut=70; id=77; side="EMPTY"; vehicle="TT650_Gue"; leader=1; skill=0.46666664; }; class Item19 { position[]={1913.2687,242.75,12457.938}; azimut=150; special="NONE"; id=78; side="EMPTY"; vehicle="ACE_CSW_Box_2B14"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item20 { position[]={1912.1044,242.77277,12460.382}; azimut=230; special="NONE"; id=79; side="EMPTY"; vehicle="ACE_SandBox"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item21 { position[]={1916.838,242.76033,12452.708}; azimut=140; special="NONE"; id=80; side="EMPTY"; vehicle="ACE_BandageBoxWest"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item22 { position[]={1909.3496,242.93135,12462.268}; azimut=30; special="NONE"; id=81; side="EMPTY"; vehicle="Land_Toilet"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item23 { position[]={1903.4457,243.27803,12457.93}; azimut=120; special="NONE"; id=82; side="EMPTY"; vehicle="Land_bags_stack_EP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item24 { position[]={1907.6273,243.00928,12457.402}; azimut=325; special="NONE"; id=83; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; class Item25 { position[]={4682.5454,339,9874.084}; azimut=337.41699; special="NONE"; id=86; side="EMPTY"; vehicle="ACE_Mi24_V_CDF"; lock="UNLOCKED"; skill=0.39978763; }; class Item26 { position[]={1897.1675,243.08344,12450.855}; azimut=165; special="NONE"; id=87; side="EMPTY"; vehicle="MASH_EP1"; leader=1; lock="UNLOCKED"; skill=0.25413042; }; }; class Markers { items=12; class Item0 { position[]={1934.2959,251.05609,12461.351}; name="base"; text=" Lumber mill"; type="mil_circle"; colorName="ColorGreen"; }; class Item1 { position[]={1904.0337,243,12437.396}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item2 { position[]={2811.4543,289.69324,10219.601}; name="armor"; type="b_armor"; colorName="ColorRed"; a=1.2; }; class Item3 { position[]={4817.106,339,9856.3564}; name="heli"; type="b_air"; colorName="ColorRed"; a=1.2; }; class Item4 { position[]={3142.7991,281.90482,11344.347}; name="inf"; type="b_inf"; colorName="ColorRed"; }; class Item5 { position[]={2543.5659,267.00723,11548.646}; name="a1"; type="mil_arrow"; colorName="ColorRed"; a=2; b=2; angle=-28.3955; }; class Item6 { position[]={2570.177,279.74002,10333.837}; name="motinf"; type="b_motor_inf"; colorName="ColorRed"; }; class Item7 { position[]={2355.3235,497.43729,15108.657}; name="coronamark"; type="Empty"; }; class Item8 { position[]={2360.5889,504.40326,15168.273}; name="terminusmark"; type="Empty"; }; class Item9 { position[]={3643.9617,358.28607,11540.805}; name="oculusmark"; type="Empty"; }; class Item10 { position[]={4636.0151,339,9641.5742}; name="e2"; type="b_motor_inf"; colorName="ColorRed"; }; class Item11 { position[]={3721.6938,357.14249,9987.4111}; name="cdf"; type="Faction_CDF"; a=1.3; }; }; class Sensors { items=10; class Item0 { position[]={850.3183,385.10873,12351.268}; activationBy="ANY"; timeoutMin=3; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="({alive _x} count units tanksquad1 <= 2) AND ({alive _x} count units tanksquad2 <= 2) "; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""1"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Corona, this is November actual. Enemy armor has been neutralized. Over."";"; class Effects { }; }; class Item1 { position[]={850.90637,363.48422,12450.703}; activationBy="ANY"; timeoutMin=3; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="({alive _x} count units infsquad1 <= 3) AND ({alive _x} count units infsquad2 <= 3) AND ({alive _x} count units infsquad3 <= 3);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Corona. November actual. The initial wave of enemy foot mobiles has been neutralized. November out."";"; class Effects { }; }; class Item2 { position[]={1053.7458,273.29477,12733.5}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_versus_aversus_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={870.28448,325.41641,12729.865}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={957.8252,298.27481,12730.04}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units novembersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={852.14301,384.7081,12250.095}; activationBy="ANY"; timeoutMin=5; timeoutMid=8; timeoutMax=10; interruptable=1; age="UNKNOWN"; name="vCOND3"; expCond="!alive(hind1) AND !alive(hind2);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""1"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Corona, this is November actual, the enemy attack helicopter is history. Out."";"; class Effects { }; }; class Item6 { position[]={2045.9839,321.23068,13308.439}; activationBy="ANY"; interruptable=1; age="UNKNOWN"; text="BallistaNotAlive"; expCond="({alive _x} count units ballistasquad == 0);"; expActiv="corona1 sidechat ""November this is Corona actual. Be advised, Ballista has been wiped out. Out."""; class Effects { }; }; class Item7 { position[]={2152.6658,319.13586,13309.639}; activationBy="ANY"; interruptable=1; age="UNKNOWN"; text="OculusNotAlive"; expCond="({alive _x} count units oculus == 0);"; expActiv="corona1 sidechat ""November this is Corona actual. Be advised, Oculus is not responding. Corona out."""; class Effects { }; }; class Item8 { position[]={1928.0804,271.41919,12639.657}; a=100; b=100; activationBy="MEMBER"; timeoutMin=10; timeoutMid=15; timeoutMax=20; interruptable=1; age="UNKNOWN"; idVehicle=71; name="reinforce"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""1"" ObjStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED"";task4d settaskstate ""SUCCEEDED"";task4e settaskstate ""SUCCEEDED""; i1 sidechat ""November this is Insidia actual. We are almost at the lumber mill. Let's wrap things up before more show up!"";"; class Effects { }; }; class Item9 { position[]={849.83887,360.41907,12150.13}; activationType="EAST D"; timeoutMin=18; timeoutMid=18; timeoutMax=18; interruptable=1; age="UNKNOWN"; name="reinforce_1"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="(leader group player) sidechat ""Corona this is November actual. The enemy offensive has been neutralized. Awaiting further orders. Over."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=6934982; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=3421388; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4336475; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus counters the CDF offensive.

Requires BAF and ACE.

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