briefing.htmlooCPobriefing.sqfgP0Sdescription.extZPinit.sqfpCP\initjipcompatible.sqf(P!mission.sqmPmission.sqm.bck(PZ0mission.sqm.bck0l(Poverview.htmlXCPoverview.paaB^Pހversus.paa8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has been extracted by Terminus One after seizing Novy Sobor





Mission Failed


November has been wiped out.


// tasks 1 task4a = november1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = november1 createSimpleTask ["Seize Novy Sobor"]; task3a setSimpleTaskDescription ["Seize Novy Sobor", "Seize Novy Sobor", "Seize Novy Sobor"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = november1 createSimpleTask ["Neutralize the AT installations"]; task2a setSimpleTaskDescription ["Neutralize the AT installations", "Neutralize the AT installations", "Neutralize the AT installations"]; task2a setSimpleTaskDestination markerpos "obj3"; task1a = november1 createSimpleTask ["Neutralize the AA installation"]; task1a setSimpleTaskDescription ["Neutralize the AA installation", "Neutralize the AA installation", "Neutralize the AA installation"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks 2 task4b = november2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = november2 createSimpleTask ["Seize Novy Sobor"]; task3b setSimpleTaskDescription ["Seize Novy Sobor", "Seize Novy Sobor", "Seize Novy Sobor"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = november2 createSimpleTask ["Neutralize the AT installations"]; task2b setSimpleTaskDescription ["Neutralize the AT installations", "Neutralize the AT installations", "Neutralize the AT installations"]; task2b setSimpleTaskDestination markerpos "obj3"; task1b = november2 createSimpleTask ["Neutralize the AA installation"]; task1b setSimpleTaskDescription ["Neutralize the AA installation", "Neutralize the AA installation", "Neutralize the AA installation"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks 3 task4c = november3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = november3 createSimpleTask ["Seize Novy Sobor"]; task3c setSimpleTaskDescription ["Seize Novy Sobor", "Seize Novy Sobor", "Seize Novy Sobor"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = november3 createSimpleTask ["Neutralize the AT installations"]; task2c setSimpleTaskDescription ["Neutralize the AT installations", "Neutralize the AT installations", "Neutralize the AT installations"]; task2c setSimpleTaskDestination markerpos "obj3"; task1c = november3 createSimpleTask ["Neutralize the AA installation"]; task1c setSimpleTaskDescription ["Neutralize the AA installation", "Neutralize the AA installation", "Neutralize the AA installation"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks 4 task4d = november4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = november4 createSimpleTask ["Seize Novy Sobor"]; task3d setSimpleTaskDescription ["Seize Novy Sobor", "Seize Novy Sobor", "Seize Novy Sobor"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = november4 createSimpleTask ["Neutralize the AT installations"]; task2d setSimpleTaskDescription ["Neutralize the AT installations", "Neutralize the AT installations", "Neutralize the AT installations"]; task2d setSimpleTaskDestination markerpos "obj3"; task1d = november4 createSimpleTask ["Neutralize the AA installation"]; task1d setSimpleTaskDescription ["Neutralize the AA installation", "Neutralize the AA installation", "Neutralize the AA installation"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks 5 task4e = november5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = november5 createSimpleTask ["Seize Novy Sobor"]; task3e setSimpleTaskDescription ["Seize Novy Sobor", "Seize Novy Sobor", "Seize Novy Sobor"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = november5 createSimpleTask ["Neutralize the AT installations"]; task2e setSimpleTaskDescription ["Neutralize the AT installations", "Neutralize the AT installations", "Neutralize the AT installations"]; task2e setSimpleTaskDestination markerpos "obj3"; task1e = november5 createSimpleTask ["Neutralize the AA installation"]; task1e setSimpleTaskDescription ["Neutralize the AA installation", "Neutralize the AA installation", "Neutralize the AA installation"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries 1 november1 createDiaryRecord["Diary", ["Situation", " June 24th 1999: Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked the Belarussian private military company Versus to assist in seizing the town of Novy Sobor currently occupied by the USMC. This will be a high profile combined operation of infantry, armor and airmobile units. A five man Versus team (callsign 'November') will be inserted east to Novy Sobor at 0250 hours. November's first task is to neutralize three enemy AT installations located here, here and here and an AA installation to further facilitate the survival of ChDKZ armor and air units. The assault will commence at 0300 hours whether or not these tasks have been completed.

The ChDKZ forces have captured a significant collection of military vehicles in the past year with the help of PMC Versus. The number of ChDKZ troops however does not meet the requirements for this kind of operation and the attacking infantry is low on numbers. This is why November will provide support fire with sniper rifles and AT weapons during the whole operation. The ChDKZ troops will approach the town from north, east and south. In addition to the infantry units (callsigns 'Obezana and 'Gorilla'), technical teams (callsigns 'Krysa' and 'Polevka') and armored platoons (callsigns 'Byk' and 'Korova'), colonel Smirnov has detached a Mi-17 helicopter (callsign 'Straus') and a Su-25 Frogfoot ground-attack plane (callsign 'Prodavat') to provide close air support. After the town has been seized November will be extracted by the Versus UH-1 helicopter (callsign 'Terminus One'). November will not have direct comms to ChDKZ units but must communicate via ChDKZ operation command (callsign 'Soroka').

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $330 000. "]]; november1 createDiaryRecord["Diary", ["Enemy", " Intel indicates strong enemy presence in the town of Novy Sobor. The enemy forces mainly consist of infantry and light armor and they are strongly fortified. The primary threat to ChDKZ armor and air units are the three BGM-71 TOW AT weapon systems and a FIM-92 Stinger weapon platform. Even though the neutralization of these weapons is not mission critical, they pose a significant threat. Enemy in the town is estimated about platoon strenght.

A heavy armor detachment is located south-west of the town and will likely respond to the ChDKZ threat. Prodavat has been tasked to take out these armored vehicles should they move in towards Novy Sobor. "]]; november1 createDiaryRecord["Diary", ["Mission", "November will assist in seizing the town of Novy Sobor prior to extraction by helicopter."]]; // diary entries 2 november2 createDiaryRecord["Diary", ["Situation", " June 24th 1999: Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked the Belarussian private military company Versus to assist in seizing the town of Novy Sobor currently occupied by the USMC. This will be a high profile combined operation of infantry, armor and airmobile units. A five man Versus team (callsign 'November') will be inserted east to Novy Sobor at 0250 hours. November's first task is to neutralize three enemy AT installations located here, here and here and an AA installation to further facilitate the survival of ChDKZ armor and air units. The assault will commence at 0300 hours whether or not these tasks have been completed.

The ChDKZ forces have captured a significant collection of military vehicles in the past year with the help of PMC Versus. The number of ChDKZ troops however does not meet the requirements for this kind of operation and the attacking infantry is low on numbers. This is why November will provide support fire with sniper rifles and AT weapons during the whole operation. The ChDKZ troops will approach the town from north, east and south. In addition to the infantry units (callsigns 'Obezana and 'Gorilla'), technical teams (callsigns 'Krysa' and 'Polevka') and armored platoons (callsigns 'Byk' and 'Korova'), colonel Smirnov has detached a Mi-17 helicopter (callsign 'Straus') and a Su-25 Frogfoot ground-attack plane (callsign 'Prodavat') to provide close air support. After the town has been seized November will be extracted by the Versus UH-1 helicopter (callsign 'Terminus One'). November will not have direct comms to ChDKZ units but must communicate via ChDKZ operation command (callsign 'Soroka').

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $330 000. "]]; november2 createDiaryRecord["Diary", ["Enemy", " Intel indicates strong enemy presence in the town of Novy Sobor. The enemy forces mainly consist of infantry and light armor and they are strongly fortified. The primary threat to ChDKZ armor and air units are the three BGM-71 TOW AT weapon systems and a FIM-92 Stinger weapon platform. Even though the neutralization of these weapons is not mission critical, they pose a significant threat. Enemy in the town is estimated about platoon strenght.

A heavy armor detachment is located south-west of the town and will likely respond to the ChDKZ threat. Prodavat has been tasked to take out these armored vehicles should they move in towards Novy Sobor. "]]; november2 createDiaryRecord["Diary", ["Mission", "November will assist in seizing the town of Novy Sobor prior to extraction by helicopter."]]; // diary entries 3 november3 createDiaryRecord["Diary", ["Situation", " June 24th 1999: Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked the Belarussian private military company Versus to assist in seizing the town of Novy Sobor currently occupied by the USMC. This will be a high profile combined operation of infantry, armor and airmobile units. A five man Versus team (callsign 'November') will be inserted east to Novy Sobor at 0250 hours. November's first task is to neutralize three enemy AT installations located here, here and here and an AA installation to further facilitate the survival of ChDKZ armor and air units. The assault will commence at 0300 hours whether or not these tasks have been completed.

The ChDKZ forces have captured a significant collection of military vehicles in the past year with the help of PMC Versus. The number of ChDKZ troops however does not meet the requirements for this kind of operation and the attacking infantry is low on numbers. This is why November will provide support fire with sniper rifles and AT weapons during the whole operation. The ChDKZ troops will approach the town from north, east and south. In addition to the infantry units (callsigns 'Obezana and 'Gorilla'), technical teams (callsigns 'Krysa' and 'Polevka') and armored platoons (callsigns 'Byk' and 'Korova'), colonel Smirnov has detached a Mi-17 helicopter (callsign 'Straus') and a Su-25 Frogfoot ground-attack plane (callsign 'Prodavat') to provide close air support. After the town has been seized November will be extracted by the Versus UH-1 helicopter (callsign 'Terminus One'). November will not have direct comms to ChDKZ units but must communicate via ChDKZ operation command (callsign 'Soroka').

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $330 000. "]]; november3 createDiaryRecord["Diary", ["Enemy", " Intel indicates strong enemy presence in the town of Novy Sobor. The enemy forces mainly consist of infantry and light armor and they are strongly fortified. The primary threat to ChDKZ armor and air units are the three BGM-71 TOW AT weapon systems and a FIM-92 Stinger weapon platform. Even though the neutralization of these weapons is not mission critical, they pose a significant threat. Enemy in the town is estimated about platoon strenght.

A heavy armor detachment is located south-west of the town and will likely respond to the ChDKZ threat. Prodavat has been tasked to take out these armored vehicles should they move in towards Novy Sobor. "]]; november3 createDiaryRecord["Diary", ["Mission", "November will assist in seizing the town of Novy Sobor prior to extraction by helicopter."]]; // diary entries 4 november4 createDiaryRecord["Diary", ["Situation", " June 24th 1999: Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked the Belarussian private military company Versus to assist in seizing the town of Novy Sobor currently occupied by the USMC. This will be a high profile combined operation of infantry, armor and airmobile units. A five man Versus team (callsign 'November') will be inserted east to Novy Sobor at 0250 hours. November's first task is to neutralize three enemy AT installations located here, here and here and an AA installation to further facilitate the survival of ChDKZ armor and air units. The assault will commence at 0300 hours whether or not these tasks have been completed.

The ChDKZ forces have captured a significant collection of military vehicles in the past year with the help of PMC Versus. The number of ChDKZ troops however does not meet the requirements for this kind of operation and the attacking infantry is low on numbers. This is why November will provide support fire with sniper rifles and AT weapons during the whole operation. The ChDKZ troops will approach the town from north, east and south. In addition to the infantry units (callsigns 'Obezana and 'Gorilla'), technical teams (callsigns 'Krysa' and 'Polevka') and armored platoons (callsigns 'Byk' and 'Korova'), colonel Smirnov has detached a Mi-17 helicopter (callsign 'Straus') and a Su-25 Frogfoot ground-attack plane (callsign 'Prodavat') to provide close air support. After the town has been seized November will be extracted by the Versus UH-1 helicopter (callsign 'Terminus One'). November will not have direct comms to ChDKZ units but must communicate via ChDKZ operation command (callsign 'Soroka').

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $330 000. "]]; november4 createDiaryRecord["Diary", ["Enemy", " Intel indicates strong enemy presence in the town of Novy Sobor. The enemy forces mainly consist of infantry and light armor and they are strongly fortified. The primary threat to ChDKZ armor and air units are the three BGM-71 TOW AT weapon systems and a FIM-92 Stinger weapon platform. Even though the neutralization of these weapons is not mission critical, they pose a significant threat. Enemy in the town is estimated about platoon strenght.

A heavy armor detachment is located south-west of the town and will likely respond to the ChDKZ threat. Prodavat has been tasked to take out these armored vehicles should they move in towards Novy Sobor. "]]; november4 createDiaryRecord["Diary", ["Mission", "November will assist in seizing the town of Novy Sobor prior to extraction by helicopter."]]; // diary entries 5 november5 createDiaryRecord["Diary", ["Situation", " June 24th 1999: Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked the Belarussian private military company Versus to assist in seizing the town of Novy Sobor currently occupied by the USMC. This will be a high profile combined operation of infantry, armor and airmobile units. A five man Versus team (callsign 'November') will be inserted east to Novy Sobor at 0250 hours. November's first task is to neutralize three enemy AT installations located here, here and here and an AA installation to further facilitate the survival of ChDKZ armor and air units. The assault will commence at 0300 hours whether or not these tasks have been completed.

The ChDKZ forces have captured a significant collection of military vehicles in the past year with the help of PMC Versus. The number of ChDKZ troops however does not meet the requirements for this kind of operation and the attacking infantry is low on numbers. This is why November will provide support fire with sniper rifles and AT weapons during the whole operation. The ChDKZ troops will approach the town from north, east and south. In addition to the infantry units (callsigns 'Obezana and 'Gorilla'), technical teams (callsigns 'Krysa' and 'Polevka') and armored platoons (callsigns 'Byk' and 'Korova'), colonel Smirnov has detached a Mi-17 helicopter (callsign 'Straus') and a Su-25 Frogfoot ground-attack plane (callsign 'Prodavat') to provide close air support. After the town has been seized November will be extracted by the Versus UH-1 helicopter (callsign 'Terminus One'). November will not have direct comms to ChDKZ units but must communicate via ChDKZ operation command (callsign 'Soroka').

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $330 000. "]]; november5 createDiaryRecord["Diary", ["Enemy", " Intel indicates strong enemy presence in the town of Novy Sobor. The enemy forces mainly consist of infantry and light armor and they are strongly fortified. The primary threat to ChDKZ armor and air units are the three BGM-71 TOW AT weapon systems and a FIM-92 Stinger weapon platform. Even though the neutralization of these weapons is not mission critical, they pose a significant threat. Enemy in the town is estimated about platoon strenght.

A heavy armor detachment is located south-west of the town and will likely respond to the ChDKZ threat. Prodavat has been tasked to take out these armored vehicles should they move in towards Novy Sobor. "]]; november5 createDiaryRecord["Diary", ["Mission", "November will assist in seizing the town of Novy Sobor prior to extraction by helicopter."]];onloadmission="Versus - Operation Axis Mundi"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_axis_mundi_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class ACE_AK74M_TWS_FL_F {count = 1;}; class ACE_AK74M_SD_NSPU {count = 2;}; class ACE_AK74M_SD_F {count = 3;}; class Binocular {count = 5;}; class Pecheneg {count = 1;}; class ACE_Earplugs {count = 10;}; class SVD {count = 1;}; class SVD_NSPU_EP1 {count = 1;}; class ACE_RPG22 {count = 2;}; class ACE_APS {count = 5;}; }; class Magazines { class ACE_30Rnd_545x39_T_AK {count = 30;}; class ACE_30Rnd_545x39_AP_AK {count = 18;}; class 100Rnd_762x54_PK {count = 10;}; class ACE_10Rnd_762x54_T_SVD {count = 18;}; class ACE_20Rnd_9x18_APS {count = 40;}; class ACE_20Rnd_762x51_T_FAL {count = 12;}; class HandGrenade_East {count = 10;}; class ACE_RDGM {count = 10;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\nOperation Axis Mundi\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cacharacters2", "caair", "chernarus", "caweapons_warfare_weapons", "camisc3", "caweapons_e", "warfarebuildings", "ca_missions_battlefieldclearance", "ca_modules_marta", "ca_missions_alternativeinjurysimulation", "ca_missions_firstaidsystem", "cacharacters_pmc", "CAAir_E_UH1H_EP1", "CATracked", "ca_air2_su25", "CAWheeled_Offroad", "CAWheeled_Pickup", "acex_ru_veh_btr70", "CAWheeled2_LAV25", "ace_sys_wounds" }; addOnsAuto[]= { "cacharacters2", "caweapons_warfare_weapons", "ca_modules_marta", "cacharacters_pmc", "CATracked", "CAWheeled_Offroad", "CAWheeled_Pickup", "acex_ru_veh_btr70", "ace_sys_wounds", "caair", "camisc3", "caweapons_e", "warfarebuildings", "ca_air2_su25", "CAAir_E_UH1H_EP1", "CAWheeled2_LAV25", "chernarus" }; randomSeed=7836449; class Intel { briefingName="Versus - Episode 13: Axis Mundi (co05)"; briefingDescription="PMC Versus assists in seizing the town of Novy Sobor."; resistanceWest=0; startWeather=0.13540298; startFog=0.14128262; forecastWeather=0.1798557; forecastFog=0.14661822; year=1999; month=6; day=24; hour=2; minute=50; }; class Groups { items=40; class Item0 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={9239.6387,248.10896,11255.89}; azimut=232.67801; id=1; side="GUER"; vehicle="GUE_Soldier_Pilot"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveInDriver hip1;"; }; class Item1 { position[]={9236.043,247.85873,11259.424}; azimut=232.67801; id=2; side="GUER"; vehicle="GUE_Soldier_Pilot"; skill=0.60000002; init="this moveInGunner hip1;"; }; class Item2 { position[]={9247.7363,248.33073,11252.313}; azimut=232.67801; id=3; side="GUER"; vehicle="GUE_Soldier_Pilot"; skill=0.60000002; init="this moveInTurret [hip1, [1]];"; }; }; class Waypoints { items=2; class Item0 { position[]={9239.2383,250.55754,11218.642}; class Effects { }; timeoutMin=720; timeoutMid=720; timeoutMax=720; showWP="NEVER"; }; class Item1 { position[]={7077.5464,293.98999,7692.981}; placement=100; type="SAD"; expActiv="hip1 flyInHeight 20;"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7391.8848,307.25317,7611.1313}; azimut=10; special="NONE"; id=27; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; text="tower1"; init="this setBehaviour ""SAFE"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7392.8281,307.24533,7612.7993}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7391.6475,307.19708,7613.4023}; id=4; type="GETIN"; combatMode="RED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7391.6836,307.28683,7609.46}; azimut=10; special="NONE"; id=28; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; init="this setBehaviour ""SAFE"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7389.7192,307.17386,7611.5488}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7396.8271,307.46375,7609.4546}; id=8; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7394.0791,307.28763,7612.6694}; azimut=43.301102; special="NONE"; id=29; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; init="this disableai ""move""; this setunitpos ""middle"";"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7228.2866,293.99741,7633.061}; azimut=229.13422; special="NONE"; id=30; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; }; }; class Waypoints { items=2; class Item0 { position[]={7218.2666,293.99176,7634.0278}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7213.8667,293.98547,7631.6138}; id=18; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7225.8682,293.99091,7629.9058}; azimut=229.13422; special="NONE"; id=31; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; text="tower3"; init="this setBehaviour ""SAFE"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7217.5244,293.98001,7625.9697}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7215.2954,293.98001,7625.2617}; id=14; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7211.7671,305.72595,7832.8682}; azimut=-23.314367; special="NONE"; id=32; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; text="tower2"; init="this setBehaviour ""SAFE"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7210.0029,306.14029,7839.1953}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7207.895,306.27768,7842.6206}; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7202.7168,304.97839,7831.3916}; azimut=-43.629074; special="NONE"; id=33; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.36462885; text="tower4"; init="this setBehaviour ""SAFE"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7201.48,305.53015,7838.1821}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7204.5396,305.99762,7841.5337}; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7215.9727,305.80118,7830.5352}; azimut=8.2972641; special="NONE"; id=34; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.27924392; }; }; class Waypoints { items=2; class Item0 { position[]={7216.9634,306.2576,7835.1665}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7216.0508,306.58878,7840.3047}; id=13; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7078.6177,302.52823,7865.3936}; azimut=93.488098; special="NONE"; id=35; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; skill=0.5404222; text="s1"; }; }; class Waypoints { items=2; class Item0 { position[]={7082.3359,302.58484,7865.7622}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7078.3218,302.60144,7868.6143}; id=19; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7087.3882,302.64984,7865.6743}; azimut=93.488098; special="NONE"; id=36; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; skill=0.5404222; ammo=0.95653492; text="s2"; }; }; class Waypoints { items=2; class Item0 { position[]={7083.7847,302.60596,7865.8301}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7088.5132,302.75882,7868.9717}; id=20; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7065.3208,302.5351,7873.9951}; azimut=35; special="NONE"; id=37; side="WEST"; vehicle="USMC_Soldier_AT"; leader=1; lock="UNLOCKED"; skill=0.49521786; init="this setpos [getPos this select 0, getPos this select 1, +3]; this setVectorUp [0,0,1]; this disableAI ""move""; this setUnitPos ""up"";"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7068.3604,302.53864,7872.1582}; azimut=35; special="NONE"; id=38; side="WEST"; vehicle="M2HD_mini_TriPod"; leader=1; lock="UNLOCKED"; skill=0.34956121; init="this setpos [getPos this select 0, getPos this select 1, +2.6]; this setVectorUp [0,0,1];"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={7953.9839,390.48727,7618.0977}; azimut=25.467501; special="NONE"; id=39; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="november1"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK"";this addweapon ""ACE_AK74M_NSPU""; this addweapon ""ItemGPS""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""ACE_Earplugs""; this addweapon ""NVGoggles""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={44}; }; class Item1 { position[]={7956.2163,390.59686,7616.959}; azimut=325; special="NONE"; id=40; side="GUER"; vehicle="GUE_Soldier_AT"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="november3"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addweapon ""ACE_AK74M_NSPU""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addweapon ""NVGoggles""; this addmagazine ""ACE_AT13TB""; this addweapon ""MetisLauncher""; this addmagazine ""ACE_AT13TB"";"; synchronizations[]={44}; }; class Item2 { position[]={7957.6694,390.83731,7618.1279}; azimut=275.46701; special="NONE"; id=41; side="GUER"; vehicle="GUE_Soldier_Scout"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.64087504; text="november2"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_10Rnd_762x54_T_SVD""; this addmagazine ""ACE_10Rnd_762x54_T_SVD""; this addmagazine ""ACE_10Rnd_762x54_T_SVD""; this addmagazine ""ACE_10Rnd_762x54_T_SVD""; this addmagazine ""ACE_10Rnd_762x54_T_SVD""; this addmagazine ""ACE_10Rnd_762x54_T_SVD"";this addweapon ""SVD_NSPU_EP1""; this addweapon ""ItemGPS""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""ACE_Earplugs""; this addweapon ""NVGoggles""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={44}; }; class Item3 { position[]={7957.0737,390.97803,7620.332}; azimut=190.467; special="NONE"; id=42; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november5"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""];removeAllWeapons this; this addmagazine ""ACE_20Rnd_762x51_T_FAL""; this addmagazine ""ACE_20Rnd_762x51_T_FAL""; this addmagazine ""ACE_20Rnd_762x51_T_FAL""; this addmagazine ""ACE_20Rnd_762x51_T_FAL""; this addmagazine ""ACE_20Rnd_762x51_T_FAL""; this addmagazine ""ACE_20Rnd_762x51_T_FAL"";this addweapon ""FN_FAL_ANPVS4""; this addweapon ""ItemGPS""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""ACE_Earplugs""; this addweapon ""NVGoggles""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; synchronizations[]={44}; }; class Item4 { position[]={7954.6147,390.75684,7620.4678}; azimut=155.467; special="NONE"; id=43; side="GUER"; vehicle="GUE_Soldier_MG"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.73128355; text="november4"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addweapon ""ACE_RPK74M""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs""; this addweapon ""NVGoggles""; this addmagazine ""ACE_Battery_Rangefinder""; this addweapon ""ACE_Rangefinder_OD"";"; }; }; }; class Item14 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7984.4858,392.38519,7611.0205}; azimut=0.43504304; id=44; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={42,40,41,39}; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7176.8193,293.99069,7633.1221}; azimut=159.91977; special="NONE"; id=46; side="WEST"; vehicle="USMC_Soldier_AT"; leader=1; lock="UNLOCKED"; skill=0.49521786; init="this setpos [getPos this select 0, getPos this select 1, +3]; this setVectorUp [0,0,1]; this disableAI ""move""; this setUnitPos ""up"";"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7173.5732,293.96857,7631.6807}; azimut=159.91977; special="NONE"; id=47; side="WEST"; vehicle="M2HD_mini_TriPod"; leader=1; lock="UNLOCKED"; skill=0.34956121; init="this setpos [getPos this select 0, getPos this select 1, +2.6]; this setVectorUp [0,0,1];"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7144.8613,293.87415,7753.2598}; id=48; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { presence=0.80947113; position[]={7147.8613,293.9733,7748.2598}; id=49; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.75691152; position[]={7149.8613,293.97064,7748.2598}; id=50; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { presence=0.82261115; position[]={7151.8613,293.96799,7748.2598}; id=51; side="WEST"; vehicle="USMC_Soldier_Medic"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={7102.3184,300.50708,7759.7925}; idStatic=206873; idObject=-1605935079; housePos=3; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6945.9692,293.98999,7774.6338}; id=52; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { presence=0.80947113; position[]={6948.9692,293.98999,7769.6338}; id=53; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.75691152; position[]={6950.9692,293.98999,7769.6338}; id=54; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { presence=0.82261115; position[]={6952.9692,293.98999,7769.6338}; id=55; side="WEST"; vehicle="USMC_Soldier_Medic"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={6965.7085,297.15414,7733.2778}; idStatic=206392; idObject=-1608038856; housePos=0; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=2; class Item0 { presence=0; position[]={7072.5527,306.27655,7717.0059}; azimut=175; id=56; side="WEST"; vehicle="USMC_Soldier_Medic"; leader=1; rank="LIEUTENANT"; skill=0.33333331; }; class Item1 { position[]={7071.8936,306.55765,7716.0151}; azimut=165; id=57; side="CIV"; vehicle="Priest"; skill=0.41987789; init="this disableai ""move""; this addmagazine ""10x_303""; this addmagazine ""10x_303""; this addmagazine ""10x_303""; this addweapon ""LeeEnfield"";"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7181.3364,294.00488,7730.0391}; azimut=385.59375; special="NONE"; id=61; side="WEST"; vehicle="USMC_Soldier_AT"; leader=1; lock="UNLOCKED"; skill=0.49521786; init="this setpos [getPos this select 0, getPos this select 1, +3]; this setVectorUp [0,0,1]; this disableAI ""move""; this setUnitPos ""up"";"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7184.6377,294.00049,7728.7246}; azimut=385.59399; special="NONE"; id=62; side="WEST"; vehicle="MK19_TriPod"; leader=1; lock="UNLOCKED"; skill=0.34956121; init="this setpos [getPos this select 0, getPos this select 1, +2.6]; this setVectorUp [0,0,1];"; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10109.457,188.06963,7790.2451}; azimut=-64.548599; special="FLY"; id=63; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="pilot1"; init="this moveindriver terminus1;"; }; }; class Waypoints { items=5; class Item0 { position[]={10090.658,186.54903,7773.0049}; expCond="(VictoryCondition3 == 1);"; expActiv="terminus1 flyinheight 40; (leader group player) sidechat ""Terminus One this is November. All objectives have been completed, requesting immediate extraction. How copy?"";"; class Effects { }; timeoutMin=68; timeoutMid=68; timeoutMax=68; showWP="NEVER"; }; class Item1 { position[]={9661.3945,196.01866,7761.6846}; expActiv="terminus1 sideChat ""November, this is Terminus One. We are en route to the landing zone. Prepare for extraction. Out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7453.7422,326.62927,7840.2378}; type="TR UNLOAD"; expCond=""; expActiv="dostop terminus1; terminus1 land ""land""; terminus1 flyinheight 1; "; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7454.6299,326.72079,7841.7183}; expCond="({alive _x} count (units novembersquad) == {_x in terminus1} count (units novembersquad));"; expActiv="terminus1 flyinheight 40; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; ""4"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; gunship1 sideChat ""November is on board, time to go enjoy that hard earned cash.""; terminus1 dofollow terminus1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12176.387,143.87149,12866.767}; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={5368.5825,301.56494,7118.4434}; azimut=25.653252; id=65; side="WEST"; vehicle="M1A2_TUSK_MG"; leader=1; rank="CAPTAIN"; skill=0.51028609; }; class Item1 { position[]={5368.7593,300.81873,7107.2651}; azimut=25.653299; id=66; side="WEST"; vehicle="M1A2_TUSK_MG"; rank="LIEUTENANT"; skill=0.40983289; }; }; class Waypoints { items=4; class Item0 { position[]={5383.9629,302.77969,7137.5029}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5732.2866,305.00299,7343.564}; formation="FILE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6357.8794,296.04236,7378.2959}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7159.2183,293.98999,7695.6499}; placement=200; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={16723.393,0.1038966,13695.536}; azimut=291.556; id=68; side="GUER"; vehicle="GUE_Soldier_Pilot"; leader=1; skill=0.87694073; init="this moveInDriver frogfoot;"; }; }; class Waypoints { items=6; class Item0 { position[]={15928.857,-59.437511,13828.885}; expCond="true;"; class Effects { }; timeoutMin=660; timeoutMid=660; timeoutMax=660; showWP="NEVER"; }; class Item1 { position[]={13261.632,0.18165468,7871.1152}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10888.85,135.09285,6380.7139}; expActiv="frogfoot sideChat ""All units this is Prodavat One. Time on target 2-0 seconds. Out."";"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={5368.7593,300.81873,7107.2651}; id=66; type="DESTROY"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={5368.5825,301.56494,7118.4434}; id=65; type="DESTROY"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11797.419,158.89893,12825.758}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="GUER"; class Vehicles { items=3; class Item0 { position[]={9126.624,342.72287,6200.4116}; azimut=305; special="NONE"; id=70; side="GUER"; vehicle="Offroad_DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.34956121; init="hilux = group this; hilux setGroupId [""Krysa"", ""Red""];"; }; class Item1 { position[]={9145.8584,342.85062,6188.5708}; azimut=305; special="NONE"; id=71; side="GUER"; vehicle="Offroad_SPG9_Gue"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.34956121; }; class Item2 { position[]={9163.2813,343.55325,6178.3584}; azimut=305; special="NONE"; id=72; side="GUER"; vehicle="Pickup_PK_GUE"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.34956121; }; }; class Waypoints { items=5; class Item0 { position[]={9119.6084,342.86688,6203.7637}; combatMode="RED"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={8750.2646,346.21347,6489.1416}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8151.2852,350.30963,6965.3569}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7349.4136,304.52692,7652.5088}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7187.4629,288.88739,7572.418}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={8595.4053,388.61499,8844.7822}; azimut=240; special="NONE"; id=73; side="GUER"; vehicle="Pickup_PK_GUE"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.34956121; init="hilux2 = group this; hilux2 setGroupId [""Polevka"", ""Red""];"; }; class Item1 { position[]={8623.3535,387.35229,8861.7939}; azimut=240; special="NONE"; id=74; side="GUER"; vehicle="Offroad_DSHKM_Gue"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.34956121; }; }; class Waypoints { items=4; class Item0 { position[]={8581.9453,389.1597,8840.3174}; combatMode="RED"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={7769.7217,388.04242,8491.4121}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6924.9092,294.27429,7892.6787}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7111.3452,303.31076,7869.8843}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={6351.8247,351.12741,9133.7539}; azimut=114.554; special="NONE"; id=75; side="GUER"; vehicle="T72_Gue"; leader=1; rank="SERGEANT"; skill=0.46666664; init="tanks1 = group this; tanks1 setGroupId [""Korova"", ""Red""];"; }; class Item1 { position[]={6318.7939,349.28586,9148.3701}; azimut=114.554; special="NONE"; id=76; side="GUER"; vehicle="BMP2_Gue"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=4; class Item0 { position[]={6362.0249,351.91119,9129.1602}; combatMode="RED"; formation="COLUMN"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={6636.3262,375.20477,8870.8965}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7150.8862,332.3616,8395.4092}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7304.3174,321.39813,7942.3105}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={7251.0918,243.6281,6237.3643}; azimut=-53.8008; id=77; side="GUER"; vehicle="ACE_BTR70_GUE"; leader=1; rank="CORPORAL"; skill=0.33333331; init="tanks2 = group this; tanks2 setGroupId [""Byk"", ""Red""];"; }; }; class Waypoints { items=4; class Item0 { position[]={7221.1953,247.31816,6262.271}; combatMode="RED"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={7074.7144,264.4563,6604.1265}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7027.2207,273.29425,7406.3726}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6928.3501,283.04166,7535.0098}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={7567.3682,307.69833,7025.1841}; azimut=330; id=78; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.46666664; init="inf1 = group this; inf1 setGroupId [""Gorilla"", ""Red""]; this setunitpos ""up"";"; }; class Item1 { position[]={7572.4663,308.59683,7022.354}; azimut=330; id=79; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; init=" this setunitpos ""up"";"; }; class Item2 { position[]={7574.1982,308.91022,7023.354}; azimut=330; id=80; side="GUER"; vehicle="GUE_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; init=" this setunitpos ""up"";"; }; class Item3 { position[]={7575.9302,309.22495,7024.354}; azimut=330; id=81; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item4 { position[]={7577.6626,309.54556,7025.354}; azimut=330; id=82; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item5 { position[]={7579.3945,309.88687,7026.354}; azimut=330; id=83; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item6 { position[]={7581.1265,310.22803,7027.354}; azimut=330; id=84; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; init=" this setunitpos ""up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={7562.6084,306.90829,7032.833}; combatMode="RED"; formation="LINE"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={7382.9912,288.23318,7312.1055}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7118.0132,293.99066,7686.0698}; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={7996.2529,409.37064,8079.2739}; azimut=230; id=85; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.46666664; init=" this setunitpos ""up""; inf2 = group this; inf2 setGroupId [""Obezana"", ""Red""];"; }; class Item1 { position[]={7998.1548,408.49295,8084.7861}; azimut=230; id=86; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.33333331; init=" this setunitpos ""up"";"; }; class Item2 { position[]={7996.8691,408.36078,8086.3179}; azimut=230; id=87; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; init=" this setunitpos ""up"";"; }; class Item3 { position[]={7995.5835,408.22504,8087.8501}; azimut=230; id=88; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item4 { position[]={7994.2979,408.07635,8089.3823}; azimut=230; id=89; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item5 { position[]={7993.0122,407.91681,8090.9141}; azimut=230; id=90; side="GUER"; vehicle="GUE_Soldier_MG"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item6 { position[]={7991.7266,407.75708,8092.4463}; azimut=230; id=91; side="GUER"; vehicle="GUE_Soldier_AT"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item7 { position[]={7990.4414,407.57776,8093.9785}; azimut=230; id=92; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; init=" this setunitpos ""up"";"; }; class Item8 { position[]={7989.1558,407.39761,8095.5107}; azimut=230; id=93; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; init=" this setunitpos ""up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={7989.1426,411.00867,8072.125}; combatMode="RED"; formation="LINE"; speed="FULL"; combat="AWARE"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={7762.0083,380.61823,7930.5396}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7465.3203,326.14954,7782.1938}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7235.3887,293.85687,7724.3428}; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12042.063,158.8,12666.734}; azimut=20; id=94; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="MAJOR"; skill=0.74635112; text="soroka1"; init="soroka = group this; soroka setgroupid [""Soroka"", ""Green""];"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6935.0928,293.94403,7641.5303}; azimut=67.497734; id=95; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={6931.6216,293.86288,7636.8457}; azimut=67.497704; id=96; side="WEST"; vehicle="USMC_Soldier_AA"; rank="CORPORAL"; skill=0.52033132; }; class Item2 { position[]={6932.3867,293.86139,7634.9971}; azimut=67.497704; id=97; side="WEST"; vehicle="USMC_Soldier_AA"; rank="CORPORAL"; skill=0.56051248; }; class Item3 { position[]={6933.1523,293.86972,7633.1494}; azimut=67.497704; id=98; side="WEST"; vehicle="USMC_Soldier_HAT"; skill=0.58562601; }; }; class Waypoints { items=5; class Item0 { position[]={7012.1309,293.98999,7666.4209}; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7054.4966,292.23267,7606.4819}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6936.6689,293.56616,7624.3066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6937.1592,293.95959,7638.5293}; type="CYCLE"; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7058.8721,293.98999,7676.1875}; type="SENTRY"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7195.3525,293.91995,7613.0264}; azimut=165; id=99; side="WEST"; vehicle="USMC_Soldier"; leader=1; skill=0.74635112; }; }; }; class Item34 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7139.4434,293.98999,7699.2793}; azimut=155; id=102; side="WEST"; vehicle="USMC_Soldier_Crew"; skill=0.41987789; }; class Item1 { position[]={7140.7329,293.98901,7696.5181}; azimut=325; id=103; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; rank="SERGEANT"; skill=0.49019521; }; class Item2 { position[]={7142.4819,293.98669,7698.5176}; azimut=275; id=104; side="WEST"; vehicle="USMC_Soldier_Crew"; skill=0.49019521; }; }; class Waypoints { items=3; class Item0 { position[]={7146.3931,293.98148,7699.0713}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7095.0923,293.98999,7690.9004}; id=101; type="GETIN"; combatMode="RED"; speed="FULL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7279.6753,313.54956,7880.0059}; placement=50; type="SENTRY"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7083.6802,296.69321,7782.1606}; azimut=127.0777; id=105; side="WEST"; vehicle="USMC_Soldier_Crew"; skill=0.41987789; }; class Item1 { position[]={7086.1118,296.21954,7780.3247}; azimut=297.07767; id=106; side="WEST"; vehicle="USMC_Soldier_Crew"; leader=1; rank="SERGEANT"; skill=0.49019521; }; class Item2 { position[]={7086.7202,296.59644,7782.9116}; azimut=247.07768; id=107; side="WEST"; vehicle="USMC_Soldier_Crew"; skill=0.49019521; }; }; class Waypoints { items=3; class Item0 { position[]={7089.9185,296.74261,7785.2319}; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7069.3057,296.50983,7775.418}; id=100; type="GETIN"; combatMode="RED"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7333.6533,293.73309,7493.5527}; placement=50; type="SENTRY"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={7170.709,294,7668.6357}; azimut=185; id=108; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; skill=0.49019521; }; class Item1 { position[]={7173.1904,294,7668.8672}; azimut=185; id=109; side="WEST"; vehicle="USMC_Soldier_AT"; skill=0.3596065; }; class Item2 { position[]={7176.854,293.99826,7666.9521}; azimut=185; id=110; side="WEST"; vehicle="USMC_Soldier_GL"; skill=0.3596065; }; }; class Waypoints { items=2; class Item0 { position[]={7273.5947,295.06647,7674.103}; type="DISMISS"; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7378.5308,306.46213,7631.5054}; placement=20; type="SENTRY"; combatMode="RED"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={7107.0376,288.36584,7585.6465}; azimut=105; id=111; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { position[]={7101.4316,288.44693,7584.0425}; azimut=105; id=112; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={7100.9141,288.25681,7582.1108}; azimut=105; id=113; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={7100.3965,288.05612,7580.1787}; azimut=105; id=114; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7290.7842,294.53775,7581.8086}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7294.4561,309.31323,7814.0435}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6986.9507,295.83685,7826.4351}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6972.7231,290.90521,7590.9878}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7094.7695,288.53345,7582.0532}; type="CYCLE"; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7173.0449,293.95203,7744.7451}; placement=20; type="SENTRY"; combatMode="RED"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={6984.3813,301.56381,7932.1431}; azimut=105; id=115; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.46666664; }; class Item1 { presence=0.75428337; position[]={6978.7754,301.34528,7930.5391}; azimut=105; id=116; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.74902743; position[]={6978.2578,301.25848,7928.6074}; azimut=105; id=117; side="WEST"; vehicle="USMC_Soldier_AT"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { presence=0.79895937; position[]={6977.7402,301.17056,7926.6753}; azimut=105; id=118; side="WEST"; vehicle="USMC_Soldier_LAT"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7326.3921,317.82956,7883.8291}; formation="STAG COLUMN"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7318.585,295.65488,7552.563}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6937.6851,285.07837,7553.6802}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6962.2236,300.37332,7923.9863}; type="CYCLE"; expCond="alarm == 1;"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7247.1606,306.53177,7814.1221}; placement=25; type="SENTRY"; combatMode="RED"; formation="WEDGE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7984.7515,391.32474,7600.8296}; id=119; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=34; class Item0 { position[]={9254.5742,249.36707,11233.297}; azimut=232.67799; special="FLY"; id=0; side="EMPTY"; vehicle="Mi17_CDF"; skill=0.60000002; text="hip1"; init="strauss = group this; strauss setgroupid [""Straus"",""Black""]; "; }; class Item1 { position[]={7391.6475,307.19708,7613.4023}; azimut=-7.3136601; id=4; side="EMPTY"; vehicle="TOW_TriPod"; leader=1; skill=0.60000002; text="tow1"; }; class Item2 { position[]={7391.3828,307.15897,7615.1123}; azimut=169.78836; id=5; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; }; class Item3 { position[]={7394.2612,307.27969,7613.4468}; azimut=35; special="NONE"; id=6; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item4 { position[]={7389.2852,307.13507,7612.6201}; azimut=126.15313; special="NONE"; id=7; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item5 { position[]={7396.8271,307.46375,7609.4546}; azimut=123.14971; id=8; side="EMPTY"; vehicle="Fort_Nest_M240"; leader=1; skill=0.60000002; }; class Item6 { position[]={7207.876,306.29031,7842.7969}; azimut=-8.7891693; id=9; side="EMPTY"; vehicle="TOW_TriPod"; leader=1; skill=0.60000002; text="tow2"; }; class Item7 { position[]={7207.6206,306.42352,7844.6938}; azimut=168.31276; id=10; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; }; class Item8 { position[]={7210.8354,306.60608,7844.6563}; azimut=-3.0157139; special="NONE"; id=11; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item9 { position[]={7204.5029,306.14349,7843.4136}; azimut=-16.973925; special="NONE"; id=12; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item10 { position[]={7216.0508,306.58878,7840.3047}; azimut=41.106068; id=13; side="EMPTY"; vehicle="Fort_Nest_M240"; leader=1; skill=0.60000002; }; class Item11 { position[]={7215.2954,293.98001,7625.2617}; azimut=-147.28378; id=14; side="EMPTY"; vehicle="TOW_TriPod"; leader=1; skill=0.60000002; text="tow3"; }; class Item12 { position[]={7214.4019,293.98001,7623.7808}; azimut=29.818302; id=15; side="EMPTY"; vehicle="Land_BagFenceRound"; leader=1; skill=0.60000002; }; class Item13 { position[]={7213.2642,293.98001,7626.9033}; azimut=-104.96999; special="NONE"; id=16; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item14 { position[]={7217.6108,293.98001,7624.3413}; azimut=-13.816964; special="NONE"; id=17; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item15 { position[]={7213.8667,293.98547,7631.6138}; azimut=-16.820389; id=18; side="EMPTY"; vehicle="Fort_Nest_M240"; leader=1; skill=0.60000002; }; class Item16 { position[]={7078.3218,302.60144,7868.6143}; azimut=-8.0632896; id=19; side="EMPTY"; vehicle="Stinger_Pod_US_EP1"; leader=1; skill=0.60000002; text="stinger1"; }; class Item17 { position[]={7088.5132,302.75882,7868.9717}; azimut=-355.79709; id=20; side="EMPTY"; vehicle="Stinger_Pod_US_EP1"; leader=1; skill=0.60000002; text="stinger2"; }; class Item18 { position[]={7083.4116,302.44083,7859.5996}; azimut=170; id=21; side="EMPTY"; vehicle="Land_CamoNet_NATO"; leader=1; skill=0.60000002; }; class Item19 { position[]={7157.7461,293.99557,7653.313}; azimut=-55.677242; id=22; side="EMPTY"; vehicle="76n6ClamShell"; leader=1; skill=0.60000002; }; class Item20 { position[]={7065.8745,302.51535,7872.5815}; azimut=133.01152; id=23; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; }; class Item21 { position[]={7163.166,293.99915,7672.8159}; azimut=204.681; id=24; side="EMPTY"; vehicle="LAV25_HQ_unfolded"; leader=1; skill=0.60000002; }; class Item22 { position[]={7204.5479,306.00885,7841.6699}; azimut=-20.616062; id=25; side="EMPTY"; vehicle="TOW_TriPod"; leader=1; skill=0.60000002; text="tow4"; }; class Item23 { position[]={7201.3765,305.87274,7842.3384}; azimut=-16.973925; special="NONE"; id=26; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item24 { position[]={7175.3413,293.99002,7633.4756}; azimut=257.93118; id=45; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; }; class Item25 { position[]={7198.1592,305.48697,7839.9702}; azimut=-87.287704; special="NONE"; id=58; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item26 { position[]={7198.1162,305.18903,7836.6611}; azimut=-87.287704; special="NONE"; id=59; side="EMPTY"; vehicle="Land_BagFenceLong"; leader=1; skill=0.60000002; }; class Item27 { position[]={7182.1162,294.00385,7728.7329}; azimut=483.60519; id=60; side="EMPTY"; vehicle="Land_Fort_Watchtower"; leader=1; skill=0.60000002; }; class Item28 { position[]={7453.6006,326.60828,7839.7632}; azimut=220.45148; special="FLY"; id=64; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item29 { position[]={16781.723,0.19317812,13751.358}; azimut=276.45599; special="FLY"; id=67; side="EMPTY"; vehicle="Su25_CDF"; skill=0.40983289; text="frogfoot"; init="frogfoots = group this; frogfoots setgroupid [""Prodavat"",""Black""]; "; }; class Item30 { position[]={10104.969,186.51538,7773.4497}; azimut=-64.548599; special="FLY"; id=69; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; leader=1; lock="UNLOCKED"; skill=0.73630583; text="terminus1"; init="terms = group this; terms setGroupId [""Terminus"", ""Red""];"; }; class Item31 { position[]={7069.3057,296.50983,7775.418}; azimut=-125.84129; id=100; side="EMPTY"; vehicle="LAV25"; skill=0.31942505; }; class Item32 { position[]={7095.0923,293.98999,7690.9004}; azimut=-291.51526; id=101; side="EMPTY"; vehicle="LAV25"; skill=0.31942505; }; class Item33 { position[]={7169.4473,294,7664.1621}; azimut=140; special="NONE"; id=120; side="EMPTY"; vehicle="ACE_BandageBoxWest"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Markers { items=21; class Item0 { position[]={7956.062,391.1496,7623.291}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7391.5479,307.2348,7611.4463}; name="tow1"; text=" AT"; type="mil_destroy"; colorName="ColorRed"; }; class Item2 { position[]={7206.4912,306.02121,7840.4111}; name="tow2"; text=" AT"; type="mil_destroy"; colorName="ColorRed"; }; class Item3 { position[]={7215.6572,293.98068,7627.9966}; name="tow3"; text=" AT"; type="mil_destroy"; colorName="ColorRed"; }; class Item4 { position[]={7083.064,302.68298,7869.3584}; name="obj1"; text=" AA"; type="mil_destroy"; colorName="ColorRed"; }; class Item5 { position[]={9544.3379,78.48278,13732.594}; name="nidus"; text=" FOB Nidus"; type="mil_circle"; colorName="ColorGreen"; }; class Item6 { position[]={7456.1553,326.78851,7840.9004}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item7 { position[]={7107.4067,293.99655,7697.0845}; name="obj3"; type="Empty"; }; class Item8 { position[]={12196.858,125.29095,12331.47}; name="chdkz"; type="Faction_INS"; a=1.3; }; class Item9 { position[]={11560.52,188.20865,11878.857}; name="chkdzarea"; markerType="RECTANGLE"; type="Empty"; colorName="ColorGreen"; a=1000; b=20; angle=-2.913178; }; class Item10 { position[]={13208.669,89.938438,12172.398}; name="chkdzarea_1"; markerType="RECTANGLE"; type="Empty"; colorName="ColorGreen"; a=700; b=20; angle=-20.304493; }; class Item11 { position[]={4776.5557,267.53867,6784.6792}; name="earea"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=250; b=250; }; class Item12 { position[]={4609.6714,277.76999,6814.5718}; name="us"; type="Faction_US"; a=1.3; }; class Item13 { position[]={6787.6602,287.34192,7661.48}; name="us1"; type="Faction_USA_EP1"; a=1.3; }; class Item14 { position[]={4642.4424,339,10112.004}; name="nato"; type="Faction_NATO_EP1"; a=1.3; }; class Item15 { position[]={4857.0884,262.34286,6707.4951}; name="earmor"; text=" US heavy armor"; type="b_armor"; colorName="ColorRed"; }; class Item16 { position[]={7141.7773,264.84695,7093.3101}; name="a1"; type="mil_arrow"; colorName="ColorBlue"; angle=5.9069386; }; class Item17 { position[]={7690.8306,327.63043,7368.8809}; name="a1_2"; type="mil_arrow"; colorName="ColorBlue"; angle=-46.094303; }; class Item18 { position[]={7703.3584,367.32379,7907.4966}; name="a1_3"; type="mil_arrow"; colorName="ColorBlue"; angle=-118.87; }; class Item19 { position[]={7001.9033,315.67352,8178.8926}; name="a1_5"; type="mil_arrow"; colorName="ColorBlue"; angle=-187.41318; }; class Item20 { position[]={5363.8374,300.95468,7112.4995}; name="ar"; type="mil_arrow"; colorName="ColorRed"; angle=58.267807; }; }; class Sensors { items=10; class Item0 { position[]={7410.3623,387.45828,8904.0703}; timeoutMin=4; timeoutMid=6; timeoutMax=8; interruptable=1; age="UNKNOWN"; text="vCOND1"; name="vCOND1"; expCond="((getDammage stinger1 >= 0.55) OR (!alive(s1))) AND ((getDammage stinger2 >= 0.55) OR (!alive(s2)))"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Soroka, November actual. The enemy AA threat has been neutralized. Out."";"; class Effects { }; }; class Item1 { position[]={7411.1113,383.68555,8682.8389}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; text="VICTORY"; expCond="(VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_versus_axis_mundi_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={7769.1572,417.1311,8956.7129}; timeoutMin=5; timeoutMid=8; timeoutMax=12; interruptable=1; type="END3"; age="UNKNOWN"; text="FAIL"; name="Defeat1"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={7669.0903,407.63705,8955.7344}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; text="fCOND1"; expCond="({alive _x} count units novembersquad == 0)"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={7068.7114,299.30753,7756.623}; a=800; b=800; activationBy="GUER"; activationType="WEST D"; timeoutMin=8; timeoutMid=12; timeoutMax=16; interruptable=1; age="UNKNOWN"; text="ALARM"; expActiv="alarm = 1; publicVariable ""alarm"";"; class Effects { }; }; class Item5 { position[]={7413.5142,389.78616,8793.4795}; timeoutMin=4; timeoutMid=6; timeoutMax=8; interruptable=1; age="UNKNOWN"; text="vCOND2"; name="vCOND2"; expCond="((getDammage tow1 >= 0.55) OR (!alive(tower1))) AND ((getDammage tow2 >= 0.55) OR (!alive(tower2))) AND ((getDammage tow3 >= 0.55) OR (!alive(tower3))) AND ((getDammage tow4 >= 0.55) OR (!alive(tower4)))"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""1"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Soroka, November actual. The enemy AT positions have been neutralized. Out."";"; class Effects { }; }; class Item6 { position[]={7455.3555,326.26505,7821.6597}; a=25; b=25; angle=-64.548599; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=63; expActiv="terminus1 land ""GET OUT""; terminus1 sidechat ""November, board Terminus One."";"; class Effects { }; }; class Item7 { position[]={12053.173,158.94669,12688}; a=500; b=500; activationBy="ANY"; timeoutMin=600; timeoutMid=600; timeoutMax=600; interruptable=1; age="UNKNOWN"; expActiv="soroka1 sideChat ""Soroka to all ground units. Move in! Out."";"; class Effects { }; }; class Item8 { position[]={7112.5303,293.99661,7697.3271}; a=350; b=350; activationBy="GUER SEIZED"; activationType="GUER D"; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; text="vCOND3"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""1"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Soroka, this is November actual. We have supressed the immediate enemy resistance in Novy Sobor and are extracting now. Enjoy the spoils! Out."";"; class Effects { }; }; class Item9 { position[]={7952.3877,390.44351,7619.2998}; a=20; b=20; activationBy="GUER"; timeoutMin=6; timeoutMid=6; timeoutMax=6; interruptable=1; age="UNKNOWN"; expActiv="(leader group player) groupChat ""Ok, we have 10 minutes, Let's make them count."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=7653545; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=3729880; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=4412893; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ace_c_men", "CACharacters_BAF" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "CACharacters_BAF", "ace_c_men", "camisc3", "caweapons_ammoboxes", "CAWater", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=46; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12452.563,0.58648342,2813.8486}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12454.412,0.67634183,2811.4141}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={12450.865,0.58055526,2811.4951}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={12456.129,0.68798012,2808.9355}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={12449.299,0.58476758,2808.9141}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={12457.814,0.60363549,2806.0537}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12447.715,0.59421819,2806.041}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12452.568,0.57093894,2814.5762}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12452.521,0.54722196,2815.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12272.283,0.53247499,2352.9448}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={12274.85,0.39297956,2350.376}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={12249.701,0.36729807,2353.1421}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12289.859,0.4878006,2352.6929}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11912.531,0.51484722,2355.2827}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={11917.443,0.33022195,2350.0615}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={11909.326,0.49188709,2349.7178}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11921.9,0.52024448,2345.0835}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11905.564,0.51927239,2344.4448}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11820.445,0.30466658,2355.9453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11933.013,0.66073221,2497.4106}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11988.292,0.91719395,2354.9839}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11817.524,0.55448139,2371.5176}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12222.336,0.67678523,2459.6626}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12233.486,0.7036702,2432.5723}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={12331.764,0.88547975,2487.3511}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={12334.57,0.90322053,2483.8911}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12329.732,0.91846269,2484.1343}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={12337.152,0.76886082,2480.4966}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12259.133,0.56606495,2510.4927}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12359.113,0.759161,2478.4458}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12259.098,0.56716168,2510.5054}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12306.734,0.3073343,2439.4121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12303.332,0.5757401,2426.8271}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={12190.451,0.37483433,2431.8228}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={12193.033,0.53425974,2428.562}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={12187.996,0.42121786,2428.688}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={12195.613,0.63032711,2424.9893}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12172.115,0.61383945,2383.6323}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12207.621,0.734846,2478.1245}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12172.162,0.61377835,2383.7227}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12255.482,0.87183481,2412.1494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12269.254,0.8360498,2416.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12313.07,0.57782072,2404.2002}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={12300.527,0.71077126,2412.9326}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={12303.377,0.53917801,2409.3169}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={12298.213,0.7184695,2409.2813}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12300.445,0.74143338,2415.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12300.449,0.7412473,2415.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12256.984,0.53717089,2387.9028}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12268.643,0.82466811,2389.2197}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12309.723,0.34633115,2447.5854}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12311.926,0.46764737,2453.355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12311.926,0.4701283,2453.4292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12320.848,0.50054282,2430.2837}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12259.385,0.64556795,2427.9307}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={12265.58,0.67572302,2445.436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12265.566,0.67626232,2445.437}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12314.139,0.34373444,2414.8672}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12261.258,0.67630452,2388.1567}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12300.451,0.48597801,2325.6528}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12265.023,0.61652565,2325.8579}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={12260.578,0.41543248,2335.667}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12252.018,0.46723908,2663.5024}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12255.924,0.58835369,2658.9175}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12248.541,0.40425974,2659.2759}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={12259.416,0.76698869,2654.6187}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={12245.258,0.36724862,2655.106}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={12263.334,0.67172128,2649.6753}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12241.813,0.36635175,2650.3462}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12372.389,0.78363764,2701.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12187.35,0.64626408,2643.062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12372.393,0.78341669,2701.7144}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12324.254,0.61840653,2625.4399}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12326.189,0.71607155,2575.7896}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={12561.779,0.67582631,2602.1196}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={12567.436,0.8855654,2595.6909}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12557.25,0.60843641,2595.7515}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={12572.859,0.60934705,2588.8657}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={12552.117,0.5139237,2588.8472}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={12652.127,0.54997301,2632.1987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12519.836,0.67567021,2700.7085}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12476.115,0.80479646,2573.3901}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={12652.186,0.55082935,2632.1128}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12475.955,0.80526859,2573.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12317.992,0.73251343,2479.4106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12304.975,0.40872163,2446.5698}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={12306.486,0.31395602,2443.5649}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12250.385,0.5738923,2369.0933}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12270.055,0.77924812,2386.6812}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12266.771,0.73503768,2383.9829}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12318.777,0.38357991,2413.356}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={12103.348,0.62251157,2682.1782}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12109.11,0.50423026,2676.5083}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={12103.854,0.46873134,2691.0718}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12264.518,0.65129375,2394.4688}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12277.252,0.67314833,2387.0562}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12261.67,0.70552856,2387.0859}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.965,0.60967648,2369.8081}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12258.629,0.4658885,2371.6597}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12287.951,0.70162153,2395.4487}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12283.006,0.8740015,2397.1484}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12115.205,0.55978304,264.46381}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={12115.279,0.72815913,273.41083}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={12116.24,0.34021282,583.52789}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12115.478,0.79661989,2354.1362}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12115.612,0.79170382,2354.3735}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12114.934,0.52689505,243.41571}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12125.66,0.61844176,270.05597}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={12121.93,0.67592406,264.83527}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12251.477,0.61556602,2372.8726}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.973,0.7621538,2636.0767}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12277.953,0.69145173,2630.9683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12277.902,0.69063723,2630.9263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12475.76,0.43219599,2783.4746}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12483.883,0.4531863,2787.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12483.904,0.45527798,2787.957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11624.404,0.64391255,2202.3511}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11626.162,0.66309929,2202.3765}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13352.205,7.6411104,3423.7781}; azimut=25; id=115; side="WEST"; vehicle="BAF_crewman_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13353.713,7.4636135,3426.0525}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13313.092,0.21414337,3413.2654}; id=112; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13051.942,-3.0405378,3723.8066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13359.372,8.3246469,3429.3032}; azimut=245; id=114; side="WEST"; vehicle="BAF_Soldier_L_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13355.661,7.5523424,3427.478}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13325.272,0.31381309,3425.5361}; id=111; type="GETIN"; expCond=""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13098.944,-0.8923977,3761.8496}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13059.705,5.4372749,3797.2212}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13351.765,5.8657479,3430.26}; azimut=140; id=116; side="WEST"; vehicle="ACE_BAF_Soldier_MTP_Terp"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Waypoints { items=5; class Item0 { position[]={13353.414,6.8283658,3428.0393}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13299.389,0.2541092,3403.0161}; id=113; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13000.203,0.63897431,3681.2761}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12946.65,5.0372782,3789.7256}; id=118; side="CIV"; vehicle="Citizen1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12950.925,5.3119564,3803.9131}; id=120; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12953.925,5.6830773,3798.9131}; id=121; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12955.925,5.656374,3798.9131}; id=122; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12957.925,5.6179876,3798.9131}; id=123; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12959.925,5.4690461,3798.9131}; id=124; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12962.925,5.266407,3798.9131}; id=125; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12964.925,5.2904119,3798.9131}; id=126; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12966.925,5.3144059,3798.9131}; id=127; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12968.925,5.3403115,3798.9131}; id=128; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12955.675,5.0628371,3780.313}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12954.694,5.1798778,3738.6282}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13257.67,40.166927,3294.1021}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13426.471,62.114273,3268.3613}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13551.464,23.643417,3100.6108}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13518.771,18.662268,2866.3989}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={14002.981,19.568211,2806.1855}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={13001.922,5.9416361,3826.563}; id=129; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={13004.922,5.9410472,3821.563}; id=130; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={13006.922,5.9544873,3821.563}; id=131; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={13008.922,5.9671702,3821.563}; id=132; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={13010.922,5.9778395,3821.563}; id=133; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={13012.922,5.9890723,3821.563}; id=134; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={13041.922,6.0493155,3816.4087}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12985.828,5.8926024,3812.1016}; id=135; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12988.828,5.909307,3807.1016}; id=136; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12990.828,5.7067556,3807.1016}; id=137; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12992.828,5.7307611,3807.1016}; id=138; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12994.828,5.7521815,3807.1016}; id=139; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12996.828,5.7735195,3807.1016}; id=140; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12999.22,5.6870236,3792.334}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13102.103,38.983208,3247.5549}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13198.275,48.547554,3168.1074}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13436.617,12.955231,3095.3503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={12301.125,0.52222544,2325.064}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={12264.822,0.65660769,2324.5977}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={12305.125,0.43457478,2447.563}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={12333.969,0.32481736,2396.9233}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={12289.623,0.62486672,2418.1338}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={12266.982,0.70665008,2449.2368}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={12115.605,0.79994088,2354.0161}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={12258.266,0.64154303,2385.0391}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={12255.982,0.56974703,2385.042}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={12255.813,0.63600659,2381.2124}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={12257.711,0.67106599,2381.2114}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={12252.484,0.49139211,2383.522}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={12250.99,0.54512489,2379.5356}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={12252.656,0.58853364,2379.5444}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={12254.404,0.62663496,2379.5479}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={12261.609,0.57464546,2393.438}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={12253.004,0.55808294,2370.6196}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={12263.131,0.33253384,2368.9819}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={12265.004,0.33828154,2368.9561}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={12251.426,0.62116355,2373.9741}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={12262.643,0.46458226,2374.0527}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={12293.297,0.63078719,2419.8545}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={12293.75,0.59038335,2421.1841}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={12293.02,0.65947902,2418.9321}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={12294.041,0.69173157,2418.5435}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={12292.125,0.59262329,2420.3027}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={12292.725,0.54902488,2421.8403}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={12293.219,0.51132041,2423.2173}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={12291.832,0.66477907,2418.1787}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={12264.412,0.65946257,2442.897}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={12291.539,0.64328378,2444.2837}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={12253.91,0.84487247,2437.1382}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={12330.762,0.48205876,2388.7529}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={12330.861,0.36041039,2426.9419}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item35 { position[]={13325.272,0.31381309,3425.5361}; azimut=150; id=111; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={13313.092,0.21414337,3413.2654}; azimut=150; id=112; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={13299.389,0.2541092,3403.0161}; azimut=150; id=113; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={13354.232,7.2734556,3427.1558}; azimut=245; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { position[]={12983.535,5.6994219,3818.3743}; azimut=180; id=119; side="EMPTY"; vehicle="Fort_Barracks_USMC"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=4; class Item0 { position[]={12115.571,0.79868931,2354.0659}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12283.508,0.61526096,2337.1953}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={12303.299,0.54828107,2427.666}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={13172.636,0.44367081,3433.4915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item1 { position[]={12623.225,0.3413282,2220.8853}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={12622.396,0.62147927,2020.8257}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={12487.759,0.1191384,2013.1235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={12115.543,0.84325558,2349.7979}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item5 { position[]={12432.434,0.68801868,2209.894}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; class Item6 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "cawater2_fishing_boat" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "camisc3", "caweapons_ammoboxes", "cawater2_fishing_boat", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3779.5986,7.935822,2601.6848}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3781.4487,7.8690734,2599.2498}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={3777.9023,7.8991675,2599.3306}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3783.165,7.8024664,2596.7712}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={3776.3352,7.8592038,2596.75}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={3784.8506,7.7274981,2593.8892}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3774.751,7.816535,2593.8772}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3779.604,7.9512954,2602.4121}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3779.5581,7.9728026,2603.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3599.3191,5.4911366,2140.78}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3601.8862,5.346745,2138.2109}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7373,4.7339239,2140.9771}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8962,5.5108676,2140.5278}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3239.5686,6.320013,2143.1177}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3244.4797,7.4536982,2137.8965}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3236.3635,6.6568747,2137.5527}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3248.9365,7.9887819,2132.9185}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3232.6016,7.3292866,2132.28}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3147.4829,8.781064,2143.7805}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3260.0496,5.3974857,2285.2463}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3315.3289,6.4193597,2142.8188}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3144.113,8.7064066,2148.3701}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3549.3723,6.0599194,2247.4976}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3560.5229,6.5498371,2220.4075}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3658.7996,6.0176039,2275.186}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3661.6062,6.0066142,2271.7268}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3656.769,6,2271.9697}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={3664.1892,6,2268.3318}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3586.1694,5.98,2298.3284}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3686.1501,6.0593448,2266.2808}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3586.1343,5.98,2298.3406}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3633.771,6.2535524,2227.2473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3630.3682,6,2214.6624}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3517.4885,6.1922202,2219.658}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={3520.0703,6.2311544,2216.3972}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3515.0322,6.2000194,2216.5229}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3522.6501,6.2721715,2212.8245}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3499.1523,6.0095096,2171.4673}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3534.6584,6,2265.9595}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3499.198,6.0108943,2171.5576}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3582.5186,6.793458,2199.9846}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3596.2908,6.8554101,2204.7334}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3640.1064,16.138962,2192.0352}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3627.5632,6,2200.7678}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={3630.4141,6.0052228,2197.1521}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={3625.2505,6,2197.1165}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3627.4814,6,2203.1633}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3627.4858,6,2203.1477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3584.0208,18.783047,2175.738}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3595.6785,11.229968,2177.0547}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3636.7588,6.0436373,2235.4209}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3638.9631,6,2241.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3638.9631,6,2241.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3647.8853,16.07213,2218.1189}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3586.4209,6.7595572,2215.7659}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3592.616,14.126998,2233.2715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3592.6028,14.128655,2233.2722}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3641.1746,15.908798,2202.7021}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3588.2939,19.257069,2175.9917}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3627.4883,4.2056332,2113.488}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3592.0596,4.2056332,2113.6931}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3587.6157,2.846242,2123.502}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3579.0535,6.5919251,2451.3381}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3582.9602,6.6152549,2446.7524}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3575.5776,6.535378,2447.1108}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={3586.4521,6.6353073,2442.4541}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={3572.2954,6.4793129,2442.9412}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3590.3701,6.6573238,2437.5103}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3568.8489,6.408287,2438.1812}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3699.4253,6.6445951,2489.5525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3514.3862,5.6074853,2430.8972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.4287,6.644568,2489.5496}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3651.2913,6.0016112,2413.2751}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3653.2258,5.98,2363.6252}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3888.8167,5.9818769,2389.9546}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3894.4717,6.0150838,2383.5261}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3884.2869,5.9984879,2383.5864}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={3899.8958,6.0761137,2376.7012}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3879.1545,6.0265656,2376.6826}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3979.1628,6.0144496,2420.0337}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3846.873,6.0350099,2488.5435}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3803.1514,5.998301,2361.2256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3979.2224,6.0143704,2419.9485}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3802.9917,5.998035,2361.0261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3645.0286,6.0449204,2267.2458}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3632.0122,6.343894,2234.405}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={3633.5232,6.2496061,2231.4001}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3577.4209,14.211535,2156.9282}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3597.0916,10.585953,2174.5161}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3593.8081,15.201538,2171.8179}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3645.8142,6.0130296,2201.1909}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3430.384,9.7098227,2470.0139}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3436.1472,8.4672766,2464.344}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3430.8899,10.610183,2478.9072}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3591.5542,19.257071,2182.304}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3604.2888,6.7286954,2174.8911}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3588.707,12.577009,2174.9209}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0024,6.3968883,2157.6433}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3585.6658,11.442233,2159.4946}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3614.9888,6.0438757,2183.2837}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3610.043,7.5422993,2184.9834}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3442.2415,0.34084344,52.298523}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3442.3157,0.46193695,61.245667}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={3443.2764,0.3214075,371.36261}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3442.5144,5.2993507,2141.9714}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3442.6492,5.3033786,2142.2087}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3441.9697,0.53491306,31.250427}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3452.6963,0.47092134,57.890747}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={3448.9658,0.32412598,52.670044}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3578.5127,14.636183,2160.7075}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0098,6.1150608,2423.9119}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3604.9893,6.0753555,2418.8032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3604.9397,6.0750794,2418.7617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3802.7954,7.0680122,2571.3108}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3810.9202,7.1067247,2575.7026}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3810.9412,7.1069016,2575.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2951.4409,3.5646806,1990.1863}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2953.1997,3.608,1990.2118}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3628.1609,4.2056332,2112.8989}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={3591.8599,4.2056332,2112.4329}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3632.1619,6.3318601,2235.3979}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={3661.0056,9.5265541,2184.7583}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={3616.6606,9.7668228,2205.9688}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={3594.0183,14.074353,2237.072}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={3442.6423,5.2962694,2141.8513}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14807.457,0.52867126,3909.749}; azimut=230; id=72; side="EMPTY"; vehicle="Fishing_Boat"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3585.3022,19.117695,2172.8743}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={3583.019,19.11739,2172.877}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3582.8499,19.245808,2169.0474}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={3584.7483,19.245811,2169.0466}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={3579.5208,19.257072,2171.3569}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3578.0261,19.257071,2167.3708}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3579.6921,19.257071,2167.3796}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3581.4402,19.250427,2167.3831}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3588.646,19.257071,2181.2732}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3580.0415,14.534979,2158.4546}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={3590.1685,14.187892,2156.8169}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={3592.0405,14.182459,2156.7913}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={3578.4622,14.403511,2161.8091}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={3589.679,14.386855,2161.8879}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={3620.334,10.204291,2207.6897}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={3620.7876,6.2881594,2209.019}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={3620.0559,10.205664,2206.7673}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={3621.0781,6.1429906,2206.3784}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={3619.1609,10.021118,2208.1379}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={3619.7607,6.3737884,2209.6753}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={3620.2546,6.4167175,2211.0522}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={3618.8689,10.072906,2206.0137}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={3591.4492,14.202616,2230.7324}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={3618.5754,6.5801382,2232.1187}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={3580.9478,6.6388865,2224.9734}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={3657.7979,5.9692664,2176.5881}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={3657.8977,5.9795737,2214.7769}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={3442.6082,5.2974463,2141.9011}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={3610.5437,4.2056332,2125.0305}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={3630.3364,6,2215.5012}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={3595.5891,5.9919634,2289.1165}; a=300; b=300; activationBy="WEST"; activationType="GUER D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={3868.5322,0.55687773,2084.7141}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage cache1 >= 0.99) AND (getDammage cache2 >= 0.99) AND (getDammage cache3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item2 { position[]={3950.262,0.1304338,2008.7205}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3949.4338,0.12087846,1808.6609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3845.4473,0.35951138,1803.4108}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3442.5806,5.2122288,2137.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item6 { position[]={3759.4709,0.63789457,1997.7291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus assists in seizing the town of Novy Sobor.

Requires BAF and ACE.

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