briefing.html;Pwbriefing.sqfWhPTdescription.ext^Pinit.sqf40PYinitjipcompatible.sqf)P!mission.sqmsPmission.sqm.bck(PZ0mission.sqm.bck0|(Poverview.htmlk)Poverview.paa(laPހversus.paa.8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has been extracted by Terminus One after completing assigned tasks.





Mission Failed


November has been wiped out.


// tasks task4a = november1 createSimpleTask ["Extract by helicopter"]; task4a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = november1 createSimpleTask ["Neutralise the AA unit"]; task3a setSimpleTaskDescription ["Neutralise the AA unit", "Neutralise the AA unit", "Neutralise the AA unit"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = november1 createSimpleTask ["Eliminate the HVT"]; task2a setSimpleTaskDescription ["Eliminate the HVT", "Eliminate the HVT", "Eliminate the HVT"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = november1 createSimpleTask ["Destroy the boats"]; task1a setSimpleTaskDescription ["Destroy the boats", "Destroy the boats", "Destroy the boats"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = november2 createSimpleTask ["Extract by helicopter"]; task4b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = november2 createSimpleTask ["Neutralise the AA unit"]; task3b setSimpleTaskDescription ["Neutralise the AA unit", "Neutralise the AA unit", "Neutralise the AA unit"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = november2 createSimpleTask ["Eliminate the HVT"]; task2b setSimpleTaskDescription ["Eliminate the HVT", "Eliminate the HVT", "Eliminate the HVT"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = november2 createSimpleTask ["Destroy the boats"]; task1b setSimpleTaskDescription ["Destroy the boats", "Destroy the boats", "Destroy the boats"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = november3 createSimpleTask ["Extract by helicopter"]; task4c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = november3 createSimpleTask ["Neutralise the AA unit"]; task3c setSimpleTaskDescription ["Neutralise the AA unit", "Neutralise the AA unit", "Neutralise the AA unit"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = november3 createSimpleTask ["Eliminate the HVT"]; task2c setSimpleTaskDescription ["Eliminate the HVT", "Eliminate the HVT", "Eliminate the HVT"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = november3 createSimpleTask ["Destroy the boats"]; task1c setSimpleTaskDescription ["Destroy the boats", "Destroy the boats", "Destroy the boats"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = november4 createSimpleTask ["Extract by helicopter"]; task4d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = november4 createSimpleTask ["Neutralise the AA unit"]; task3d setSimpleTaskDescription ["Neutralise the AA unit", "Neutralise the AA unit", "Neutralise the AA unit"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = november4 createSimpleTask ["Eliminate the HVT"]; task2d setSimpleTaskDescription ["Eliminate the HVT", "Eliminate the HVT", "Eliminate the HVT"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = november4 createSimpleTask ["Destroy the boats"]; task1d setSimpleTaskDescription ["Destroy the boats", "Destroy the boats", "Destroy the boats"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = november5 createSimpleTask ["Extract by helicopter"]; task4e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = november5 createSimpleTask ["Neutralise the AA unit"]; task3e setSimpleTaskDescription ["Neutralise the AA unit", "Neutralise the AA unit", "Neutralise the AA unit"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = november5 createSimpleTask ["Eliminate the HVT"]; task2e setSimpleTaskDescription ["Eliminate the HVT", "Eliminate the HVT", "Eliminate the HVT"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = november5 createSimpleTask ["Destroy the boats"]; task1e setSimpleTaskDescription ["Destroy the boats", "Destroy the boats", "Destroy the boats"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries november1 createDiaryRecord["Diary", ["Situation", " June 5th 1998: two days ago the Chernarussian government officially surrendered to the NATO forces after seven months of intensive fighting. The Chernarussian Movement of the Red Star (ChDKZ) had been fighting both the Chernarussian Defence Force (CDF) and the NATO invaders. Now however, the ChDKZ has taken a keen interest and priority to drive the foreign invaders off Chernarus. While the main element of ChDKZ is fighting inland the ChDKZ commander-in-chief Dimitrios Olezka Smirnov has assigned a newly formed Belarussian private military company Versus team (callsign: 'November') to assist in eliminating a high value target in the small Skalisty island. Due to ChDKZ's recent financial problems Smirnov has been forced to hire less-than-ideal assistance to deal with its problems.

The PMC in question has purchased an UH-1H helicopter (callsign 'Terminus One') with all of its money to ensure smooth completion of this mission. Versus has never operated in Chernarus but is eager to solidify business relations with Smirnov and the ChDKZ. Due to this new purchase Versus is not able to equip the operators with ideal weaponry. PMC Versus is hopeful to establish a long lasting business deal with the ChDKZ and gain additional funds.

The comission for these assigned tasks is $70 000. To avoid enemy suspicion of a third party involment possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november1 createDiaryRecord["Diary", ["Enemy", " The number and fighting quality of enemy fighters on Skalisty island is estimated to be low. The island functions as a HQ and reception for arriving NATO forces and therefore consist mainly of maintenance forces and light defences. Versus operators will use silenced weapons and the cover of darkness to surprise the enemy. The only way for enemy reinforcements to Skalisty island is via boat or helicopter although intel indicates that most of the NATO airforces are otherwise occupied in the main land. A unit of three boats has been tasked to carry reinforcements from nearby garrison of US FORECON if necessary.

Versus operators will be inserted in a CRRC boat in the cover of darkness. To enable the elimination of the high value target Versus operators (callsign: 'November') must first deny the enemy reinforcements by destroying the boats. After the elimination of the HVT Versus operators must enable their immediate extraction by destroying the enemy AA defences. The AA defences consist of a single M1097 Avenger weapon system. After all the objectives have been completed the operators are extracted by helicopter (callsign: 'Terminus One'). "]]; november1 createDiaryRecord["Diary", ["Mission", "November will locate and destroy three enemy boats prior to eliminating a High Value Target and destroying anti-air unit to enable extraction by helicopter."]]; // diary entries november2 createDiaryRecord["Diary", ["Situation", " June 5th 1998: two days ago the Chernarussian government officially surrendered to the NATO forces after seven months of intensive fighting. The Chernarussian Movement of the Red Star (ChDKZ) had been fighting both the Chernarussian Defence Force (CDF) and the NATO invaders. Now however, the ChDKZ has taken a keen interest and priority to drive the foreign invaders off Chernarus. While the main element of ChDKZ is fighting inland the ChDKZ commander-in-chief Dimitrios Olezka Smirnov has assigned a newly formed Belarussian private military company Versus team (callsign: 'November') to assist in eliminating a high value target in the small Skalisty island. Due to ChDKZ's recent financial problems Smirnov has been forced to hire less-than-ideal assistance to deal with its problems.

The PMC in question has purchased an UH-1H helicopter (callsign 'Terminus One') with all of its money to ensure smooth completion of this mission. Versus has never operated in Chernarus but is eager to solidify business relations with Smirnov and the ChDKZ. Due to this new purchase Versus is not able to equip the operators with ideal weaponry. PMC Versus is hopeful to establish a long lasting business deal with the ChDKZ and gain additional funds.

The comission for these assigned tasks is $70 000. To avoid enemy suspicion of a third party involment possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november2 createDiaryRecord["Diary", ["Enemy", " The number and fighting quality of enemy fighters on Skalisty island is estimated to be low. The island functions as a HQ and reception for arriving NATO forces and therefore consist mainly of maintenance forces and light defences. Versus operators will use silenced weapons and the cover of darkness to surprise the enemy. The only way for enemy reinforcements to Skalisty island is via boat or helicopter although intel indicates that most of the NATO airforces are otherwise occupied in the main land. A unit of three boats has been tasked to carry reinforcements from nearby garrison of US FORECON if necessary.

Versus operators will be inserted in a CRRC boat in the cover of darkness. To enable the elimination of the high value target Versus operators (callsign: 'November') must first deny the enemy reinforcements by destroying the boats. After the elimination of the HVT Versus operators must enable their immediate extraction by destroying the enemy AA defences. The AA defences consist of a single M1097 Avenger weapon system. After all the objectives have been completed the operators are extracted by helicopter (callsign: 'Terminus One'). "]]; november2 createDiaryRecord["Diary", ["Mission", "November will locate and destroy three enemy boats prior to eliminating a High Value Target and destroying anti-air unit to enable extraction by helicopter."]]; // diary entries november3 createDiaryRecord["Diary", ["Situation", " June 5th 1998: two days ago the Chernarussian government officially surrendered to the NATO forces after seven months of intensive fighting. The Chernarussian Movement of the Red Star (ChDKZ) had been fighting both the Chernarussian Defence Force (CDF) and the NATO invaders. Now however, the ChDKZ has taken a keen interest and priority to drive the foreign invaders off Chernarus. While the main element of ChDKZ is fighting inland the ChDKZ commander-in-chief Dimitrios Olezka Smirnov has assigned a newly formed Belarussian private military company Versus team (callsign: 'November') to assist in eliminating a high value target in the small Skalisty island. Due to ChDKZ's recent financial problems Smirnov has been forced to hire less-than-ideal assistance to deal with its problems.

The PMC in question has purchased an UH-1H helicopter (callsign 'Terminus One') with all of its money to ensure smooth completion of this mission. Versus has never operated in Chernarus but is eager to solidify business relations with Smirnov and the ChDKZ. Due to this new purchase Versus is not able to equip the operators with ideal weaponry. PMC Versus is hopeful to establish a long lasting business deal with the ChDKZ and gain additional funds.

The comission for these assigned tasks is $70 000. To avoid enemy suspicion of a third party involment possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november3 createDiaryRecord["Diary", ["Enemy", " The number and fighting quality of enemy fighters on Skalisty island is estimated to be low. The island functions as a HQ and reception for arriving NATO forces and therefore consist mainly of maintenance forces and light defences. Versus operators will use silenced weapons and the cover of darkness to surprise the enemy. The only way for enemy reinforcements to Skalisty island is via boat or helicopter although intel indicates that most of the NATO airforces are otherwise occupied in the main land. A unit of three boats has been tasked to carry reinforcements from nearby garrison of US FORECON if necessary.

Versus operators will be inserted in a CRRC boat in the cover of darkness. To enable the elimination of the high value target Versus operators (callsign: 'November') must first deny the enemy reinforcements by destroying the boats. After the elimination of the HVT Versus operators must enable their immediate extraction by destroying the enemy AA defences. The AA defences consist of a single M1097 Avenger weapon system. After all the objectives have been completed the operators are extracted by helicopter (callsign: 'Terminus One'). "]]; november3 createDiaryRecord["Diary", ["Mission", "November will locate and destroy three enemy boats prior to eliminating a High Value Target and destroying anti-air unit to enable extraction by helicopter."]]; // diary entries november4 createDiaryRecord["Diary", ["Situation", " June 5th 1998: two days ago the Chernarussian government officially surrendered to the NATO forces after seven months of intensive fighting. The Chernarussian Movement of the Red Star (ChDKZ) had been fighting both the Chernarussian Defence Force (CDF) and the NATO invaders. Now however, the ChDKZ has taken a keen interest and priority to drive the foreign invaders off Chernarus. While the main element of ChDKZ is fighting inland the ChDKZ commander-in-chief Dimitrios Olezka Smirnov has assigned a newly formed Belarussian private military company Versus team (callsign: 'November') to assist in eliminating a high value target in the small Skalisty island. Due to ChDKZ's recent financial problems Smirnov has been forced to hire less-than-ideal assistance to deal with its problems.

The PMC in question has purchased an UH-1H helicopter (callsign 'Terminus One') with all of its money to ensure smooth completion of this mission. Versus has never operated in Chernarus but is eager to solidify business relations with Smirnov and the ChDKZ. Due to this new purchase Versus is not able to equip the operators with ideal weaponry. PMC Versus is hopeful to establish a long lasting business deal with the ChDKZ and gain additional funds.

The comission for these assigned tasks is $70 000. To avoid enemy suspicion of a third party involment possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november4 createDiaryRecord["Diary", ["Enemy", " The number and fighting quality of enemy fighters on Skalisty island is estimated to be low. The island functions as a HQ and reception for arriving NATO forces and therefore consist mainly of maintenance forces and light defences. Versus operators will use silenced weapons and the cover of darkness to surprise the enemy. The only way for enemy reinforcements to Skalisty island is via boat or helicopter although intel indicates that most of the NATO airforces are otherwise occupied in the main land. A unit of three boats has been tasked to carry reinforcements from nearby garrison of US FORECON if necessary.

Versus operators will be inserted in a CRRC boat in the cover of darkness. To enable the elimination of the high value target Versus operators (callsign: 'November') must first deny the enemy reinforcements by destroying the boats. After the elimination of the HVT Versus operators must enable their immediate extraction by destroying the enemy AA defences. The AA defences consist of a single M1097 Avenger weapon system. After all the objectives have been completed the operators are extracted by helicopter (callsign: 'Terminus One'). "]]; november4 createDiaryRecord["Diary", ["Mission", "November will locate and destroy three enemy boats prior to eliminating a High Value Target and destroying anti-air unit to enable extraction by helicopter."]]; // diary entries november5 createDiaryRecord["Diary", ["Situation", " June 5th 1998: two days ago the Chernarussian government officially surrendered to the NATO forces after seven months of intensive fighting. The Chernarussian Movement of the Red Star (ChDKZ) had been fighting both the Chernarussian Defence Force (CDF) and the NATO invaders. Now however, the ChDKZ has taken a keen interest and priority to drive the foreign invaders off Chernarus. While the main element of ChDKZ is fighting inland the ChDKZ commander-in-chief Dimitrios Olezka Smirnov has assigned a newly formed Belarussian private military company Versus team (callsign: 'November') to assist in eliminating a high value target in the small Skalisty island. Due to ChDKZ's recent financial problems Smirnov has been forced to hire less-than-ideal assistance to deal with its problems.

The PMC in question has purchased an UH-1H helicopter (callsign 'Terminus One') with all of its money to ensure smooth completion of this mission. Versus has never operated in Chernarus but is eager to solidify business relations with Smirnov and the ChDKZ. Due to this new purchase Versus is not able to equip the operators with ideal weaponry. PMC Versus is hopeful to establish a long lasting business deal with the ChDKZ and gain additional funds.

The comission for these assigned tasks is $70 000. To avoid enemy suspicion of a third party involment possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november5 createDiaryRecord["Diary", ["Enemy", " The number and fighting quality of enemy fighters on Skalisty island is estimated to be low. The island functions as a HQ and reception for arriving NATO forces and therefore consist mainly of maintenance forces and light defences. Versus operators will use silenced weapons and the cover of darkness to surprise the enemy. The only way for enemy reinforcements to Skalisty island is via boat or helicopter although intel indicates that most of the NATO airforces are otherwise occupied in the main land. A unit of three boats has been tasked to carry reinforcements from nearby garrison of US FORECON if necessary.

Versus operators will be inserted in a CRRC boat in the cover of darkness. To enable the elimination of the high value target Versus operators (callsign: 'November') must first deny the enemy reinforcements by destroying the boats. After the elimination of the HVT Versus operators must enable their immediate extraction by destroying the enemy AA defences. The AA defences consist of a single M1097 Avenger weapon system. After all the objectives have been completed the operators are extracted by helicopter (callsign: 'Terminus One'). "]]; november5 createDiaryRecord["Diary", ["Mission", "November will locate and destroy three enemy boats prior to eliminating a High Value Target and destroying anti-air unit to enable extraction by helicopter."]];onloadmission="Versus - Operation Coeptus"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_coeptus_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class ACE_SOC_M4A1_AIM_SD {count = 1;}; class ACE_SOC_M4A1_SD_9 {count = 1;}; class ACE_AK74M_SD {count = 1;}; class ACE_Val {count = 1;}; class bizon_silenced {count = 2;}; class ACE_APSB {count = 4;}; class Binocular {count = 2;}; class NVGoggles {count = 5;}; class IR_Strobe_Marker {count = 5;}; }; class Magazines { class 30Rnd_545x39_AKSD {count = 6;}; class ACE_20Rnd_9x39_SP6_VSS {count = 6;}; class 30Rnd_556x45_StanagSD {count = 12;}; class ACE_64Rnd_9x19_S_Bizon {count = 6;}; class ACE_20Rnd_9x18_APSB {count = 24;}; class ACE_DM25 {count = 10;}; class SmokeShell {count = 10;}; class PipeBomb {count = 5;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\nOperation Coeptus\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "camisc3", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ca_missions_battlefieldclearance", "ca_modules_marta", "cacharacters_pmc", "CAAir_E_UH1H_EP1", "cawheeled2_m998a2_avenger", "CACharacters_BAF", "CABuildings", "CAWheeled_E", "camisc_e_wf", "CAWheeled_W_BAF", "camisc_e", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation" }; addOnsAuto[]= { "cacharacters2", "acex_ru_c_men", "CACharacters_W_BAF", "ca_modules_marta", "cacharacters_pmc", "CACharacters_BAF", "ace_sys_wounds", "CAWater", "camisc3", "CABuildings", "CAAir_E_UH1H_EP1", "cawheeled2_m998a2_avenger", "CAWheeled_E", "camisc_e_wf", "cawheeled_w_baf", "camisc_e", "chernarus" }; randomSeed=12267330; class Intel { briefingName="Versus - Episode 01: Coeptus (co05)"; briefingDescription="Eliminate HTV on Skalisty island"; resistanceWest=0; startWeather=0.85338175; startFog=0.32212436; forecastWeather=1; forecastFog=0.73393291; year=1998; month=6; day=5; hour=1; minute=0; }; class Groups { items=21; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14881.093,0.79413193,4047.1636}; azimut=345; id=1; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="november1"; init="this moveindriver boat; novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""MP5SD""; this addweapon ""ItemGPS""; this addweapon ""ACE_earplugs"";"; synchronizations[]={35}; }; class Item1 { position[]={14884.465,0.5673331,4033.7261}; azimut=345; id=2; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november3"; init="this moveincargo boat; novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""MP5SD""; this addweapon ""ItemGPS""; this addweapon ""ACE_earplugs"";"; synchronizations[]={35}; }; class Item2 { position[]={14890.064,0.47890648,4034.2515}; azimut=345; id=3; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="november2"; init="this moveincargo boat; novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""MP5SD""; this addweapon ""ItemGPS""; this addweapon ""ACE_earplugs"";"; synchronizations[]={35}; }; class Item3 { position[]={14871.777,0.6943689,4033.9878}; azimut=345; id=4; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="november5"; init="this moveincargo boat; novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""MP5SD""; this addweapon ""ItemGPS""; this addweapon ""ACE_earplugs"";"; synchronizations[]={35}; }; class Item4 { position[]={14878.166,0.75145811,4033.7271}; azimut=345; id=5; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="november4"; init="this moveincargo boat; novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""PipeBomb""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""MP5SD""; this addweapon ""ItemGPS""; this addweapon ""ACE_earplugs"";"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13332.054,6.2321706,3403.7903}; azimut=25; id=10; side="WEST"; vehicle="BAF_creWman_W"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo""; this addWeapon ""NVGoggles"";"; }; }; class Waypoints { items=5; class Item0 { position[]={13335.063,5.6177974,3409.5859}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13305.903,0.91627258,3407.8738}; id=7; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12996.989,0.44143647,3683.5066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13343.716,7.1631746,3412.4329}; azimut=235; id=9; side="WEST"; vehicle="BAF_creWman_W"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo""; this addWeapon ""NVGoggles"";"; }; }; class Waypoints { items=5; class Item0 { position[]={13337.012,5.909029,3411.0115}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13315.043,0.73077637,3416.2747}; id=6; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13033.737,0.52842867,3699.9736}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13062.055,4.6029701,3787.5449}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13331.096,3.329308,3416.282}; azimut=155; id=11; side="WEST"; vehicle="BAF_creWman_W"; leader=1; lock="UNLOCKED"; skill=0.42490116; text="c1"; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo""; this addWeapon ""NVGoggles"";"; }; }; class Waypoints { items=5; class Item0 { position[]={13334.765,5.1278396,3411.5728}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13296.349,0.84621561,3400.2522}; id=8; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12964.788,0.92434001,3661.7371}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12902.361,10.305731,3824.0776}; id=14; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; init="this addWeapon ""NVGoggles""; recon3 = group this;"; }; class Item1 { position[]={12905.361,7.3752346,3819.0776}; id=15; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12907.361,6.7191839,3819.0776}; id=16; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12909.361,6.679554,3819.0776}; id=17; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12911.361,6.679554,3819.0776}; id=18; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12914.361,6.4853311,3819.0776}; id=19; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12916.361,6.3534522,3819.0776}; id=20; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12918.361,6.3534522,3819.0776}; id=21; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12920.361,6.3534522,3819.0776}; id=22; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12933.808,6.5138626,3814.1086}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12952.706,5.2033544,3741.1833}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13302.172,59.820183,3263.6919}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13528.828,25.949306,3166.0044}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13656.046,43.952774,2966.3596}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13443.856,6.304244,2796.677}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13971.771,17.29693,2797.0063}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12988.857,6,3869.7302}; id=23; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; text="r1"; init="this addWeapon ""NVGoggles""; recon1 = group this;"; }; class Item1 { position[]={12991.857,6.6038451,3864.7302}; id=24; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12993.857,6.6038446,3864.7302}; id=25; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12995.857,6.6016421,3864.7302}; id=26; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12997.857,6.2392502,3864.7302}; id=27; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12999.857,5.9905663,3864.7302}; id=28; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=7; class Item0 { position[]={13026.017,5.8475733,3871.2202}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13491.604,57.060471,3396.5898}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13647.642,32.348736,3244.9355}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13637.844,39.732327,3031.3936}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={14068.244,17.764931,2928.5403}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13850.416,32.443138,2872.7734}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12969.642,6.4851203,3842.4897}; id=29; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; init="this addWeapon ""NVGoggles""; recon2 = group this;"; }; class Item1 { position[]={12972.642,6,3837.4897}; id=30; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12974.642,6,3837.4897}; id=31; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12976.642,5.9715309,3837.4897}; id=32; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12978.642,5.9459271,3837.4897}; id=33; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12980.642,5.9272566,3837.4897}; id=34; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12965.708,5.9043608,3826.9822}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13080.592,40.757004,3211.9526}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13397.057,22.203918,3110.2534}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13660.616,30.817831,3152.4629}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14877.18,0.043445401,4017.0537}; id=35; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,3,1}; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15380.573,0.24751914,1645.955}; special="FLY"; id=37; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="pilot1"; init="this moveindriver gunship1;"; }; }; class Waypoints { items=5; class Item0 { position[]={15356.928,0.55742085,1655.5222}; expCond="(VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="gunship1 flyinheight 40; (leader group player) sidechat ""Terminus One this is November. All objectives have been completed, requesting immediate extraction. How copy?"";"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={15194.237,0.42466038,1768.1595}; expActiv="gunship1 sideChat ""November, this is Terminus One. We are en route to the landing zone. Prepare for extraction. Out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13724.319,43.528927,2849.2371}; type="TR UNLOAD"; expCond=""; expActiv="dostop gunship1; gunship1 land ""land""; gunship1 flyinheight 1; "; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13725.351,43.497326,2849.2671}; expCond="({alive _x} count (units novembersquad) == {_x in gunship1} count (units novembersquad));"; expActiv="gunship1 flyinheight 40; VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; ""4"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; gunship1 sideChat ""November is on board, time to go enjoy that hard earned cash.""; gunship1 dofollow gunship1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={15443.656,0.61118007,1640.7688}; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13434.662,5.6534863,2794.9226}; azimut=215; special="NONE"; id=39; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; lock="UNLOCKED"; skill=0.32947034; text="hvt1"; init="hvtsquad1 = group this; removeAllWeapons this; this addmagazine ""ACE_15Rnd_9x19_P226""; this addmagazine ""ACE_15Rnd_9x19_P226""; this addmagazine ""ACE_15Rnd_9x19_P226""; this addmagazine ""ACE_15Rnd_9x19_P226""; this addmagazine ""ACE_15Rnd_9x19_P226""; this addmagazine ""ACE_15Rnd_9x19_P226""; this addweapon ""ACE_P226""; this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=6; class Item0 { position[]={13418.57,5.2177939,2790.4797}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13410.05,2.7140093,2813.7937}; placement=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13429.819,2.9781108,2825.2461}; placement=10; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13449.143,6.1458135,2811.3115}; placement=10; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13421.269,5.3239865,2788.2908}; type="CYCLE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13691.636,46.747307,2950.2629}; placement=25; speed="NORMAL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13673.38,45.717716,2959.1089}; azimut=100; id=41; side="WEST"; vehicle="BAF_Soldier_EN_MTP"; leader=1; skill=0.37467414; init="this setBehaviour ""SAFE""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addWeapon ""ACE_MP5A5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5"";"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13678.544,46.081074,2957.2063}; azimut=295; id=42; side="WEST"; vehicle="BAF_Soldier_EN_MTP"; leader=1; skill=0.37467414; init="this setBehaviour ""SAFE""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addWeapon ""ACE_MP5A5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5"";"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13677.356,46.005917,2961.0828}; azimut=205; id=43; side="WEST"; vehicle="BAF_Soldier_Officer_MTP"; leader=1; skill=0.37467414; init="this setBehaviour ""SAFE""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addWeapon ""ACE_MP5A5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5"";"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.77267921; position[]={13474.813,8.615696,2805.6409}; id=51; side="WEST"; vehicle="BAF_Soldier_TL_W"; leader=1; rank="CORPORAL"; skill=0.33333331; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item1 { presence=0.49674022; position[]={13477.813,8.5820065,2800.6409}; id=52; side="WEST"; vehicle="BAF_creWman_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item2 { presence=0.4914844; position[]={13479.813,8.726037,2800.6409}; id=53; side="WEST"; vehicle="BAF_Soldier_L_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item3 { presence=0.48622844; position[]={13481.813,8.8700018,2800.6409}; id=54; side="WEST"; vehicle="BAF_Soldier_Medic_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; }; class Waypoints { items=4; class Item0 { position[]={13613.414,29.661226,2806.5459}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13558.252,26.168011,2945.0818}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13475.733,9.799159,2834.22}; placement=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13613.565,29.449711,2805.8823}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13426.998,5.3652482,2790.5884}; azimut=205; id=56; side="WEST"; vehicle="BAF_Soldier_Medic_W"; leader=1; skill=0.37467414; init="this setBehaviour ""SAFE""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addWeapon ""ACE_MP5A5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5"";"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13426.13,5.3951769,2789.1807}; azimut=30; id=57; side="WEST"; vehicle="BAF_Soldier_Medic_W"; leader=1; skill=0.27422127; init="this setBehaviour ""SAFE""; removeAllWeapons this; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addWeapon ""ACE_MP5A5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5""; this addmagazine ""ACE_30Rnd_9x19_S_MP5"";"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.77267921; position[]={13869.732,25.637783,2843.7957}; id=60; side="WEST"; vehicle="BAF_Soldier_TL_W"; leader=1; rank="CORPORAL"; skill=0.33333331; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item1 { presence=0.49674022; position[]={13872.732,24.448612,2838.7957}; id=61; side="WEST"; vehicle="BAF_creWman_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item2 { presence=0.4914844; position[]={13874.732,24.405937,2838.7957}; id=62; side="WEST"; vehicle="BAF_Soldier_L_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item3 { presence=0.48622844; position[]={13876.732,24.393322,2838.7957}; id=63; side="WEST"; vehicle="BAF_Soldier_Medic_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; }; class Waypoints { items=4; class Item0 { position[]={14125.69,20.897654,2793.6675}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13971.104,23.071308,2972.0295}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13886.022,16.440168,2803.2095}; placement=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={14127.604,20.715836,2778.3938}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.77267921; position[]={13198.263,41.888008,3150.6738}; id=64; side="WEST"; vehicle="BAF_Soldier_TL_W"; leader=1; rank="CORPORAL"; skill=0.33333331; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item1 { presence=0.49674022; position[]={13201.263,39.580402,3145.6738}; id=65; side="WEST"; vehicle="BAF_creWman_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item2 { presence=0.4914844; position[]={13203.263,39.489758,3145.6738}; id=66; side="WEST"; vehicle="BAF_Soldier_L_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item3 { presence=0.48622844; position[]={13205.263,39.407822,3145.6738}; id=67; side="WEST"; vehicle="BAF_Soldier_Medic_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; }; class Waypoints { items=4; class Item0 { position[]={13501.995,65.672592,3316.395}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13334.209,65.228249,3240.4529}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13188.191,59.330235,3214.2583}; placement=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13469.717,64.904175,3297.864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.77267921; position[]={13746.896,24.34799,3053.3479}; id=68; side="WEST"; vehicle="USMC_Soldier_Officer"; leader=1; rank="CORPORAL"; skill=0.33333331; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item1 { presence=0.49674022; position[]={13749.896,25.488811,3048.3479}; id=69; side="WEST"; vehicle="USMC_Soldier2"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item2 { presence=0.4914844; position[]={13751.896,24.798622,3048.3479}; id=70; side="WEST"; vehicle="USMC_Soldier_Medic"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item3 { presence=0.48622844; position[]={13753.896,24.017479,3048.3479}; id=71; side="WEST"; vehicle="USMC_Soldier_Crew"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; }; class Waypoints { items=4; class Item0 { position[]={13782.86,14.005959,3048.8369}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13628.634,38.013783,3270.1592}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13562.388,25.177637,3089.344}; placement=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13784.774,22.212952,3033.5632}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=4; class Item0 { presence=0.77267921; position[]={13410.196,9.1794052,3075.0461}; id=72; side="WEST"; vehicle="BAF_Soldier_TL_W"; leader=1; rank="CORPORAL"; skill=0.33333331; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item1 { presence=0.49674022; position[]={13413.196,7.7740316,3070.0461}; id=73; side="WEST"; vehicle="BAF_creWman_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item2 { presence=0.4914844; position[]={13415.196,7.6798944,3070.0461}; id=74; side="WEST"; vehicle="BAF_Soldier_L_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; class Item3 { presence=0.48622844; position[]={13417.196,7.5385308,3070.0461}; id=75; side="WEST"; vehicle="BAF_Soldier_Medic_W"; skill=0.2; init="removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell"";this addweapon ""BAF_L85A2_RIS_Holo"";"; }; }; class Waypoints { items=4; class Item0 { position[]={13525.922,20.807642,3021.7163}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13464.72,24.741392,3155.2798}; placement=25; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13315.651,27.036419,3100.8723}; placement=25; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13527.836,21.263607,3006.4426}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14891.276,-155.53557,4017.1865}; id=80; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=23; class Item0 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=0; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={13315.043,0.73077637,3416.2747}; azimut=150; id=6; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat1"; }; class Item2 { position[]={13305.903,0.91627258,3407.8738}; azimut=150; id=7; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat2"; }; class Item3 { position[]={13296.349,0.84621561,3400.2522}; azimut=150; id=8; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat3"; }; class Item4 { position[]={13335.583,5.5592155,3410.6892}; azimut=245; id=12; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item5 { position[]={12983.535,5.6994219,3818.3743}; azimut=170; id=13; side="EMPTY"; vehicle="CampEast"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; class Item6 { position[]={15365.282,0.21151158,1642.7689}; special="FLY"; id=36; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; leader=1; lock="UNLOCKED"; skill=0.73630583; text="gunship1"; init="gunship1squad = group this; gunship1squad setgroupid [""Terminus"",""Black""]; this setcaptive true; gunship1 flyinheight 40;"; }; class Item7 { position[]={13723.145,43.573177,2849.3594}; azimut=285; special="FLY"; id=38; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item8 { position[]={13682.403,46.331429,2964.1965}; azimut=225; special="NONE"; id=40; side="EMPTY"; vehicle="HMMWV_Avenger"; leader=1; lock="UNLOCKED"; skill=0.2; text="aa1"; }; class Item9 { position[]={13676.287,45.922516,2958.6472}; azimut=205; id=44; side="EMPTY"; vehicle="Land_Campfire_burning"; leader=1; skill=0.37467414; }; class Item10 { position[]={13688.143,46.631283,2970.0181}; azimut=205; id=45; side="EMPTY"; vehicle="Land_Misc_deerstand"; leader=1; skill=0.37467414; }; class Item11 { position[]={13713.22,46.938908,2960.76}; azimut=195; id=46; side="EMPTY"; vehicle="M1030_US_DES_EP1"; leader=1; skill=0.37467414; }; class Item12 { position[]={13693.207,46.830688,2963.6406}; azimut=30; id=47; side="EMPTY"; vehicle="CampEast"; leader=1; skill=0.37467414; }; class Item13 { position[]={13709.591,46.851646,2968.2405}; azimut=30; id=48; side="EMPTY"; vehicle="Misc_cargo_cont_net1"; leader=1; skill=0.37467414; }; class Item14 { position[]={13709.108,46.989403,2962.9009}; azimut=30; id=49; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; leader=1; skill=0.37467414; }; class Item15 { position[]={13711.331,46.97398,2961.5249}; azimut=215; id=50; side="EMPTY"; vehicle="M1030_US_DES_EP1"; leader=1; skill=0.37467414; }; class Item16 { position[]={13433.018,6.2450185,2782.5679}; azimut=165; special="NONE"; id=55; side="EMPTY"; vehicle="US_WarfareBVehicleServicePoint_Base_EP1"; leader=1; lock="UNLOCKED"; skill=0.32947034; }; class Item17 { position[]={13463.047,7.187273,2788.3467}; azimut=330; special="NONE"; id=58; side="EMPTY"; vehicle="BAF_Offroad_W"; leader=1; lock="UNLOCKED"; skill=0.32947034; fuel=0.3430818; }; class Item18 { position[]={13464.367,7.0721879,2785.7732}; azimut=140; special="NONE"; id=59; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; leader=1; lock="UNLOCKED"; skill=0.32947034; }; class Item19 { position[]={13425.198,4.2147427,2804.9507}; azimut=190; id=76; side="EMPTY"; vehicle="FlagCarrierNATO_EP1"; leader=1; skill=0.33333331; }; class Item20 { position[]={13446.355,6.7032948,2782.762}; azimut=190; id=77; side="EMPTY"; vehicle="HeliHRescue"; leader=1; skill=0.33333331; }; class Item21 { position[]={12993.355,5.8448834,3823.3621}; azimut=170; id=78; side="EMPTY"; vehicle="CampEast"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; class Item22 { position[]={12971.533,5.5650826,3812.1396}; azimut=170; id=79; side="EMPTY"; vehicle="CampEast"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=9; class Item0 { position[]={13724.382,43.303848,2846.4468}; name="obj4"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={13420.707,4.4939804,2800.1177}; name="obj2"; text=" HVT"; type="mil_destroy"; }; class Item2 { position[]={13303.752,0.61178082,3412.6948}; name="obj1"; text=" Boats"; type="mil_destroy"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14597.795,0.41302419,3705.7004}; name="start"; text="Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={12991.263,5.920557,3841.9207}; name="base1"; text=" Garrison"; type="b_recon"; colorName="ColorRed"; }; class Item5 { position[]={13678.736,46.106724,2961.6084}; name="obj3"; text=" AA"; type="mil_destroy"; colorName="ColorRed"; }; class Item6 { position[]={13126.517,0.30181262,3612.604}; name="ar"; type="mil_arrow"; colorName="ColorRed"; angle=150; }; class Item7 { position[]={12866.615,71.200432,3938.4373}; name="nato_1"; type="Faction_US"; a=1.5; }; class Item8 { position[]={13433.547,52.615326,3242.1982}; name="a"; type="Faction_BritishArmedForces_BAF"; a=1.5; }; }; class Sensors { items=9; class Item0 { position[]={13292.796,0.42240274,3511.3726}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; independent_near = 1; publicVariable ""independent_near""; november1 addrating 400; november2 addrating 400; november3 addrating 400; november4 addrating 400; november5 addrating 400;"; class Effects { }; }; class Item1 { position[]={13546.13,0.20419949,2136.0688}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co05_versus_coeptus_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={13362.67,0.40996391,2132.4331}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={13452.729,0.71526968,2140.1646}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units novembersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={13370.722,0.5243907,2875.1511}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(independent_near == 1) AND ({alive _x} count units hvtsquad1 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200;"; class Effects { }; }; class Item5 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=2; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; class Item6 { position[]={13707.555,43.036938,2840.0012}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=37; expActiv="gunship1 land ""GET OUT""; gunship1 sidechat ""November, board Terminus One."";"; class Effects { }; }; class Item7 { position[]={13378.947,0.43740931,2972.0479}; interruptable=1; age="UNKNOWN"; name="vCOND3"; expCond="(getDammage aa1 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200;"; class Effects { }; }; class Item8 { position[]={13267.572,0.23736437,3395.5396}; b=300; angle=244.52; activationBy="MEMBER"; interruptable=1; age="UNKNOWN"; idVehicle=29; name="reinforce"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; (leader group player) sidechat ""Terminus One this is November. Be advised, enemy reinforcements have reached the mission area. Out."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ace_c_men", "CACharacters_BAF" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "CACharacters_BAF", "ace_c_men", "camisc3", "caweapons_ammoboxes", "CAWater", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=46; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12452.563,0.58648342,2813.8486}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12454.412,0.67634183,2811.4141}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={12450.865,0.58055526,2811.4951}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={12456.129,0.68798012,2808.9355}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={12449.299,0.58476758,2808.9141}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={12457.814,0.60363549,2806.0537}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12447.715,0.59421819,2806.041}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12452.568,0.57093894,2814.5762}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12452.521,0.54722196,2815.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12272.283,0.53247499,2352.9448}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={12274.85,0.39297956,2350.376}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={12249.701,0.36729807,2353.1421}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12289.859,0.4878006,2352.6929}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11912.531,0.51484722,2355.2827}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={11917.443,0.33022195,2350.0615}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={11909.326,0.49188709,2349.7178}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11921.9,0.52024448,2345.0835}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11905.564,0.51927239,2344.4448}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11820.445,0.30466658,2355.9453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11933.013,0.66073221,2497.4106}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11988.292,0.91719395,2354.9839}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11817.524,0.55448139,2371.5176}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12222.336,0.67678523,2459.6626}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12233.486,0.7036702,2432.5723}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={12331.764,0.88547975,2487.3511}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={12334.57,0.90322053,2483.8911}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12329.732,0.91846269,2484.1343}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={12337.152,0.76886082,2480.4966}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12259.133,0.56606495,2510.4927}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12359.113,0.759161,2478.4458}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12259.098,0.56716168,2510.5054}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12306.734,0.3073343,2439.4121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12303.332,0.5757401,2426.8271}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={12190.451,0.37483433,2431.8228}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={12193.033,0.53425974,2428.562}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={12187.996,0.42121786,2428.688}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={12195.613,0.63032711,2424.9893}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12172.115,0.61383945,2383.6323}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12207.621,0.734846,2478.1245}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12172.162,0.61377835,2383.7227}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12255.482,0.87183481,2412.1494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12269.254,0.8360498,2416.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12313.07,0.57782072,2404.2002}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={12300.527,0.71077126,2412.9326}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={12303.377,0.53917801,2409.3169}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={12298.213,0.7184695,2409.2813}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12300.445,0.74143338,2415.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12300.449,0.7412473,2415.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12256.984,0.53717089,2387.9028}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12268.643,0.82466811,2389.2197}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12309.723,0.34633115,2447.5854}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12311.926,0.46764737,2453.355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12311.926,0.4701283,2453.4292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12320.848,0.50054282,2430.2837}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12259.385,0.64556795,2427.9307}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={12265.58,0.67572302,2445.436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12265.566,0.67626232,2445.437}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12314.139,0.34373444,2414.8672}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12261.258,0.67630452,2388.1567}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12300.451,0.48597801,2325.6528}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12265.023,0.61652565,2325.8579}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={12260.578,0.41543248,2335.667}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12252.018,0.46723908,2663.5024}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12255.924,0.58835369,2658.9175}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12248.541,0.40425974,2659.2759}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={12259.416,0.76698869,2654.6187}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={12245.258,0.36724862,2655.106}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={12263.334,0.67172128,2649.6753}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12241.813,0.36635175,2650.3462}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12372.389,0.78363764,2701.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12187.35,0.64626408,2643.062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12372.393,0.78341669,2701.7144}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12324.254,0.61840653,2625.4399}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12326.189,0.71607155,2575.7896}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={12561.779,0.67582631,2602.1196}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={12567.436,0.8855654,2595.6909}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12557.25,0.60843641,2595.7515}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={12572.859,0.60934705,2588.8657}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={12552.117,0.5139237,2588.8472}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={12652.127,0.54997301,2632.1987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12519.836,0.67567021,2700.7085}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12476.115,0.80479646,2573.3901}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={12652.186,0.55082935,2632.1128}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12475.955,0.80526859,2573.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12317.992,0.73251343,2479.4106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12304.975,0.40872163,2446.5698}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={12306.486,0.31395602,2443.5649}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12250.385,0.5738923,2369.0933}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12270.055,0.77924812,2386.6812}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12266.771,0.73503768,2383.9829}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12318.777,0.38357991,2413.356}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={12103.348,0.62251157,2682.1782}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12109.11,0.50423026,2676.5083}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={12103.854,0.46873134,2691.0718}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12264.518,0.65129375,2394.4688}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12277.252,0.67314833,2387.0562}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12261.67,0.70552856,2387.0859}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.965,0.60967648,2369.8081}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12258.629,0.4658885,2371.6597}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12287.951,0.70162153,2395.4487}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12283.006,0.8740015,2397.1484}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12115.205,0.55978304,264.46381}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={12115.279,0.72815913,273.41083}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={12116.24,0.34021282,583.52789}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12115.478,0.79661989,2354.1362}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12115.612,0.79170382,2354.3735}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12114.934,0.52689505,243.41571}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12125.66,0.61844176,270.05597}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={12121.93,0.67592406,264.83527}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12251.477,0.61556602,2372.8726}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.973,0.7621538,2636.0767}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12277.953,0.69145173,2630.9683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12277.902,0.69063723,2630.9263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12475.76,0.43219599,2783.4746}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12483.883,0.4531863,2787.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12483.904,0.45527798,2787.957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11624.404,0.64391255,2202.3511}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11626.162,0.66309929,2202.3765}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13352.205,7.6411104,3423.7781}; azimut=25; id=115; side="WEST"; vehicle="BAF_crewman_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13353.713,7.4636135,3426.0525}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13313.092,0.21414337,3413.2654}; id=112; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13051.942,-3.0405378,3723.8066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13359.372,8.3246469,3429.3032}; azimut=245; id=114; side="WEST"; vehicle="BAF_Soldier_L_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13355.661,7.5523424,3427.478}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13325.272,0.31381309,3425.5361}; id=111; type="GETIN"; expCond=""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13098.944,-0.8923977,3761.8496}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13059.705,5.4372749,3797.2212}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13351.765,5.8657479,3430.26}; azimut=140; id=116; side="WEST"; vehicle="ACE_BAF_Soldier_MTP_Terp"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Waypoints { items=5; class Item0 { position[]={13353.414,6.8283658,3428.0393}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13299.389,0.2541092,3403.0161}; id=113; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13000.203,0.63897431,3681.2761}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12946.65,5.0372782,3789.7256}; id=118; side="CIV"; vehicle="Citizen1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12950.925,5.3119564,3803.9131}; id=120; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12953.925,5.6830773,3798.9131}; id=121; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12955.925,5.656374,3798.9131}; id=122; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12957.925,5.6179876,3798.9131}; id=123; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12959.925,5.4690461,3798.9131}; id=124; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12962.925,5.266407,3798.9131}; id=125; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12964.925,5.2904119,3798.9131}; id=126; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12966.925,5.3144059,3798.9131}; id=127; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12968.925,5.3403115,3798.9131}; id=128; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12955.675,5.0628371,3780.313}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12954.694,5.1798778,3738.6282}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13257.67,40.166927,3294.1021}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13426.471,62.114273,3268.3613}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13551.464,23.643417,3100.6108}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13518.771,18.662268,2866.3989}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={14002.981,19.568211,2806.1855}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={13001.922,5.9416361,3826.563}; id=129; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={13004.922,5.9410472,3821.563}; id=130; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={13006.922,5.9544873,3821.563}; id=131; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={13008.922,5.9671702,3821.563}; id=132; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={13010.922,5.9778395,3821.563}; id=133; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={13012.922,5.9890723,3821.563}; id=134; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={13041.922,6.0493155,3816.4087}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12985.828,5.8926024,3812.1016}; id=135; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12988.828,5.909307,3807.1016}; id=136; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12990.828,5.7067556,3807.1016}; id=137; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12992.828,5.7307611,3807.1016}; id=138; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12994.828,5.7521815,3807.1016}; id=139; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12996.828,5.7735195,3807.1016}; id=140; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12999.22,5.6870236,3792.334}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13102.103,38.983208,3247.5549}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13198.275,48.547554,3168.1074}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13436.617,12.955231,3095.3503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={12301.125,0.52222544,2325.064}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={12264.822,0.65660769,2324.5977}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={12305.125,0.43457478,2447.563}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={12333.969,0.32481736,2396.9233}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={12289.623,0.62486672,2418.1338}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={12266.982,0.70665008,2449.2368}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={12115.605,0.79994088,2354.0161}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={12258.266,0.64154303,2385.0391}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={12255.982,0.56974703,2385.042}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={12255.813,0.63600659,2381.2124}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={12257.711,0.67106599,2381.2114}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={12252.484,0.49139211,2383.522}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={12250.99,0.54512489,2379.5356}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={12252.656,0.58853364,2379.5444}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={12254.404,0.62663496,2379.5479}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={12261.609,0.57464546,2393.438}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={12253.004,0.55808294,2370.6196}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={12263.131,0.33253384,2368.9819}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={12265.004,0.33828154,2368.9561}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={12251.426,0.62116355,2373.9741}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={12262.643,0.46458226,2374.0527}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={12293.297,0.63078719,2419.8545}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={12293.75,0.59038335,2421.1841}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={12293.02,0.65947902,2418.9321}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={12294.041,0.69173157,2418.5435}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={12292.125,0.59262329,2420.3027}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={12292.725,0.54902488,2421.8403}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={12293.219,0.51132041,2423.2173}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={12291.832,0.66477907,2418.1787}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={12264.412,0.65946257,2442.897}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={12291.539,0.64328378,2444.2837}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={12253.91,0.84487247,2437.1382}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={12330.762,0.48205876,2388.7529}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={12330.861,0.36041039,2426.9419}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item35 { position[]={13325.272,0.31381309,3425.5361}; azimut=150; id=111; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={13313.092,0.21414337,3413.2654}; azimut=150; id=112; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={13299.389,0.2541092,3403.0161}; azimut=150; id=113; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={13354.232,7.2734556,3427.1558}; azimut=245; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { position[]={12983.535,5.6994219,3818.3743}; azimut=180; id=119; side="EMPTY"; vehicle="Fort_Barracks_USMC"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=4; class Item0 { position[]={12115.571,0.79868931,2354.0659}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12283.508,0.61526096,2337.1953}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={12303.299,0.54828107,2427.666}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={13172.636,0.44367081,3433.4915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item1 { position[]={12623.225,0.3413282,2220.8853}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={12622.396,0.62147927,2020.8257}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={12487.759,0.1191384,2013.1235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={12115.543,0.84325558,2349.7979}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item5 { position[]={12432.434,0.68801868,2209.894}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; class Item6 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "cawater2_fishing_boat" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "camisc3", "caweapons_ammoboxes", "cawater2_fishing_boat", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3779.5986,7.935822,2601.6848}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3781.4487,7.8690734,2599.2498}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={3777.9023,7.8991675,2599.3306}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3783.165,7.8024664,2596.7712}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={3776.3352,7.8592038,2596.75}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={3784.8506,7.7274981,2593.8892}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3774.751,7.816535,2593.8772}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3779.604,7.9512954,2602.4121}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3779.5581,7.9728026,2603.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3599.3191,5.4911366,2140.78}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3601.8862,5.346745,2138.2109}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7373,4.7339239,2140.9771}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8962,5.5108676,2140.5278}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3239.5686,6.320013,2143.1177}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3244.4797,7.4536982,2137.8965}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3236.3635,6.6568747,2137.5527}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3248.9365,7.9887819,2132.9185}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3232.6016,7.3292866,2132.28}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3147.4829,8.781064,2143.7805}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3260.0496,5.3974857,2285.2463}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3315.3289,6.4193597,2142.8188}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3144.113,8.7064066,2148.3701}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3549.3723,6.0599194,2247.4976}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3560.5229,6.5498371,2220.4075}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3658.7996,6.0176039,2275.186}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3661.6062,6.0066142,2271.7268}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3656.769,6,2271.9697}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={3664.1892,6,2268.3318}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3586.1694,5.98,2298.3284}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3686.1501,6.0593448,2266.2808}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3586.1343,5.98,2298.3406}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3633.771,6.2535524,2227.2473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3630.3682,6,2214.6624}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3517.4885,6.1922202,2219.658}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={3520.0703,6.2311544,2216.3972}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3515.0322,6.2000194,2216.5229}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3522.6501,6.2721715,2212.8245}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3499.1523,6.0095096,2171.4673}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3534.6584,6,2265.9595}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3499.198,6.0108943,2171.5576}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3582.5186,6.793458,2199.9846}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3596.2908,6.8554101,2204.7334}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3640.1064,16.138962,2192.0352}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3627.5632,6,2200.7678}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={3630.4141,6.0052228,2197.1521}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={3625.2505,6,2197.1165}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3627.4814,6,2203.1633}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3627.4858,6,2203.1477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3584.0208,18.783047,2175.738}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3595.6785,11.229968,2177.0547}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3636.7588,6.0436373,2235.4209}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3638.9631,6,2241.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3638.9631,6,2241.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3647.8853,16.07213,2218.1189}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3586.4209,6.7595572,2215.7659}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3592.616,14.126998,2233.2715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3592.6028,14.128655,2233.2722}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3641.1746,15.908798,2202.7021}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3588.2939,19.257069,2175.9917}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3627.4883,4.2056332,2113.488}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3592.0596,4.2056332,2113.6931}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3587.6157,2.846242,2123.502}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3579.0535,6.5919251,2451.3381}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3582.9602,6.6152549,2446.7524}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3575.5776,6.535378,2447.1108}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={3586.4521,6.6353073,2442.4541}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={3572.2954,6.4793129,2442.9412}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3590.3701,6.6573238,2437.5103}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3568.8489,6.408287,2438.1812}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3699.4253,6.6445951,2489.5525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3514.3862,5.6074853,2430.8972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.4287,6.644568,2489.5496}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3651.2913,6.0016112,2413.2751}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3653.2258,5.98,2363.6252}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3888.8167,5.9818769,2389.9546}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3894.4717,6.0150838,2383.5261}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3884.2869,5.9984879,2383.5864}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={3899.8958,6.0761137,2376.7012}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3879.1545,6.0265656,2376.6826}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3979.1628,6.0144496,2420.0337}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3846.873,6.0350099,2488.5435}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3803.1514,5.998301,2361.2256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3979.2224,6.0143704,2419.9485}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3802.9917,5.998035,2361.0261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3645.0286,6.0449204,2267.2458}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3632.0122,6.343894,2234.405}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={3633.5232,6.2496061,2231.4001}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3577.4209,14.211535,2156.9282}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3597.0916,10.585953,2174.5161}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3593.8081,15.201538,2171.8179}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3645.8142,6.0130296,2201.1909}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3430.384,9.7098227,2470.0139}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3436.1472,8.4672766,2464.344}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3430.8899,10.610183,2478.9072}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3591.5542,19.257071,2182.304}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3604.2888,6.7286954,2174.8911}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3588.707,12.577009,2174.9209}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0024,6.3968883,2157.6433}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3585.6658,11.442233,2159.4946}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3614.9888,6.0438757,2183.2837}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3610.043,7.5422993,2184.9834}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3442.2415,0.34084344,52.298523}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3442.3157,0.46193695,61.245667}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={3443.2764,0.3214075,371.36261}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3442.5144,5.2993507,2141.9714}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3442.6492,5.3033786,2142.2087}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3441.9697,0.53491306,31.250427}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3452.6963,0.47092134,57.890747}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={3448.9658,0.32412598,52.670044}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3578.5127,14.636183,2160.7075}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0098,6.1150608,2423.9119}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3604.9893,6.0753555,2418.8032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3604.9397,6.0750794,2418.7617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3802.7954,7.0680122,2571.3108}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3810.9202,7.1067247,2575.7026}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3810.9412,7.1069016,2575.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2951.4409,3.5646806,1990.1863}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2953.1997,3.608,1990.2118}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3628.1609,4.2056332,2112.8989}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={3591.8599,4.2056332,2112.4329}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3632.1619,6.3318601,2235.3979}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={3661.0056,9.5265541,2184.7583}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={3616.6606,9.7668228,2205.9688}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={3594.0183,14.074353,2237.072}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={3442.6423,5.2962694,2141.8513}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14807.457,0.52867126,3909.749}; azimut=230; id=72; side="EMPTY"; vehicle="Fishing_Boat"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3585.3022,19.117695,2172.8743}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={3583.019,19.11739,2172.877}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3582.8499,19.245808,2169.0474}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={3584.7483,19.245811,2169.0466}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={3579.5208,19.257072,2171.3569}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3578.0261,19.257071,2167.3708}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3579.6921,19.257071,2167.3796}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3581.4402,19.250427,2167.3831}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3588.646,19.257071,2181.2732}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3580.0415,14.534979,2158.4546}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={3590.1685,14.187892,2156.8169}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={3592.0405,14.182459,2156.7913}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={3578.4622,14.403511,2161.8091}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={3589.679,14.386855,2161.8879}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={3620.334,10.204291,2207.6897}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={3620.7876,6.2881594,2209.019}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={3620.0559,10.205664,2206.7673}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={3621.0781,6.1429906,2206.3784}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={3619.1609,10.021118,2208.1379}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={3619.7607,6.3737884,2209.6753}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={3620.2546,6.4167175,2211.0522}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={3618.8689,10.072906,2206.0137}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={3591.4492,14.202616,2230.7324}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={3618.5754,6.5801382,2232.1187}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={3580.9478,6.6388865,2224.9734}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={3657.7979,5.9692664,2176.5881}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={3657.8977,5.9795737,2214.7769}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={3442.6082,5.2974463,2141.9011}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={3610.5437,4.2056332,2125.0305}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={3630.3364,6,2215.5012}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={3595.5891,5.9919634,2289.1165}; a=300; b=300; activationBy="WEST"; activationType="GUER D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={3868.5322,0.55687773,2084.7141}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage cache1 >= 0.99) AND (getDammage cache2 >= 0.99) AND (getDammage cache3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item2 { position[]={3950.262,0.1304338,2008.7205}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3949.4338,0.12087846,1808.6609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3845.4473,0.35951138,1803.4108}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3442.5806,5.2122288,2137.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item6 { position[]={3759.4709,0.63789457,1997.7291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus eliminates a high value target on Skalisty island.

Requires BAF and ACE.

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