briefing.html;P{briefing.sqf)gPwRdescription.extմZPinit.sqffG7P`initjipcompatible.sqf)P!mission.sqmsPmission.sqm.bck(PZ0mission.sqm.bck0|(Poverview.htmlG7Poverview.paaE7Pހversus.paa.8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has been extracted by Terminus One after seizing the CDF storage depot.





Mission Failed


November has been wiped out.


// tasks 1 task3a = november1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = november1 createSimpleTask ["Seize the depot"]; task2a setSimpleTaskDescription ["Seize the depot", "Seize the depot", "Seize the depot"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = november1 createSimpleTask ["Neutralize the enemy helicopters"]; task1a setSimpleTaskDescription ["Neutralize the enemy helicopters", "Neutralize the enemy helicopters", "Neutralize the enemy helicopters"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks 2 task3b = november2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = november2 createSimpleTask ["Seize the depot"]; task2b setSimpleTaskDescription ["Seize the depot", "Seize the depot", "Seize the depot"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = november2 createSimpleTask ["Neutralize the enemy helicopters"]; task1b setSimpleTaskDescription ["Neutralize the enemy helicopters", "Neutralize the enemy helicopters", "Neutralize the enemy helicopters"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks 3 task3c = november3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = november3 createSimpleTask ["Seize the depot"]; task2c setSimpleTaskDescription ["Seize the depot", "Seize the depot", "Seize the depot"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = november3 createSimpleTask ["Neutralize the enemy helicopters"]; task1c setSimpleTaskDescription ["Neutralize the enemy helicopters", "Neutralize the enemy helicopters", "Neutralize the enemy helicopters"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks 4 task3d = november4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = november4 createSimpleTask ["Seize the depot"]; task2d setSimpleTaskDescription ["Seize the depot", "Seize the depot", "Seize the depot"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = november4 createSimpleTask ["Neutralize the enemy helicopters"]; task1d setSimpleTaskDescription ["Neutralize the enemy helicopters", "Neutralize the enemy helicopters", "Neutralize the enemy helicopters"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks 5 task3e = november5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = november5 createSimpleTask ["Seize the depot"]; task2e setSimpleTaskDescription ["Seize the depot", "Seize the depot", "Seize the depot"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = november5 createSimpleTask ["Neutralize the enemy helicopters"]; task1e setSimpleTaskDescription ["Neutralize the enemy helicopters", "Neutralize the enemy helicopters", "Neutralize the enemy helicopters"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries 1 november1 createDiaryRecord["Diary", ["Situation", " December 3rd 1999: happy new year PMC Versus. Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked PMC Versus to assist in seizing the CDF main storage depot which is believed to contain several CDF armored vehicles kept as reserve. Acquisition of these vehicles would greatly help the war effort of the ChDKZ and some of these vehicles have been promised for Versus should they survive this assault. Versus operational command (callsign 'Corona') will act as a liaison between the ChDKZ attack force and Versus operators in the area.

The ChDKZ troops will attack the CDF depot from the west at 1000 hours. The ChDKZ forces consists of five units: the main assault force of light armor (callsign 'Begemot') will approach the depot from the north-west, heavy armor (callsign 'Nosorog') from the south-west and two infantry platoons (callsigns 'Gaduka' and 'Zmea') directly from the west. A two-man sniper team (callsign 'Kolibri') will support the attact from the treeline. It is expected that the CDF will request assistance from the USMC airfield in the east and ChDKZ scouts report that two Cobra attack helicopters are on standby at the airfield.

Five Versus operators (callsign 'November') have been inserted east of the depot. November's mission consists of two stages. First the operators must ambush and neutralize the helicopters scrambled by the USMC to respond to the threat. After the neutralization of these helicopters November is to move to the depot itself and clear it of CDF personnel. When the depot is under ChDKZ control Versus helicopter (callsign 'Terminus One') will extract November and let the ChDKZ control to relocate the captured vehicles. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $140 000. "]]; november1 createDiaryRecord["Diary", ["Enemy", " It is crucial for Versus operators to identify targets before engaging them due to close resemblance of uniforms worn by the ChDKZ and CDF. The CDF storage depot is believed to reinforced by stationary D30 artillery which are being used for direct fire defence. Intel also indicates strong presence of foot mobiles at the depot and possible CDF reinforcements in the area which will surely respond to the ChDKZ threat.

It is imperative that November neutralizes the attack helicopters. Failing to do so will most likely render the ChDKZ assault ineffective and make the seizing of the depot difficult. November operators have been equipped with Russian 9K32 surface-to-air missile systems to neutralize the enemy helicopters and a Praga truck to quickly reach the depot after the destruction of the helicopters. "]]; november1 createDiaryRecord["Diary", ["Mission", "November will neutralize enemy helicopters responding to the ChDKZ threat and seize the CDF storage depot prior to extraction by helicopter."]]; // diary entries 2 november2 createDiaryRecord["Diary", ["Situation", " December 3rd 1999: happy new year PMC Versus. Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked PMC Versus to assist in seizing the CDF main storage depot which is believed to contain several CDF armored vehicles kept as reserve. Acquisition of these vehicles would greatly help the war effort of the ChDKZ and some of these vehicles have been promised for Versus should they survive this assault. Versus operational command (callsign 'Corona') will act as a liaison between the ChDKZ attack force and Versus operators in the area.

The ChDKZ troops will attack the CDF depot from the west at 1000 hours. The ChDKZ forces consists of five units: the main assault force of light armor (callsign 'Begemot') will approach the depot from the north-west, heavy armor (callsign 'Nosorog') from the south-west and two infantry platoons (callsigns 'Gaduka' and 'Zmea') directly from the west. A two-man sniper team (callsign 'Kolibri') will support the attact from the treeline. It is expected that the CDF will request assistance from the USMC airfield in the east and ChDKZ scouts report that two Cobra attack helicopters are on standby at the airfield.

Five Versus operators (callsign 'November') have been inserted east of the depot. November's mission consists of two stages. First the operators must ambush and neutralize the helicopters scrambled by the USMC to respond to the threat. After the neutralization of these helicopters November is to move to the depot itself and clear it of CDF personnel. When the depot is under ChDKZ control Versus helicopter (callsign 'Terminus One') will extract November and let the ChDKZ control to relocate the captured vehicles. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $140 000. "]]; november2 createDiaryRecord["Diary", ["Enemy", " It is crucial for Versus operators to identify targets before engaging them due to close resemblance of uniforms worn by the ChDKZ and CDF. The CDF storage depot is believed to reinforced by stationary D30 artillery which are being used for direct fire defence. Intel also indicates strong presence of foot mobiles at the depot and possible CDF reinforcements in the area which will surely respond to the ChDKZ threat.

It is imperative that November neutralizes the attack helicopters. Failing to do so will most likely render the ChDKZ assault ineffective and make the seizing of the depot difficult. November operators have been equipped with Russian 9K32 surface-to-air missile systems to neutralize the enemy helicopters and a Praga truck to quickly reach the depot after the destruction of the helicopters. "]]; november2 createDiaryRecord["Diary", ["Mission", "November will neutralize enemy helicopters responding to the ChDKZ threat and seize the CDF storage depot prior to extraction by helicopter."]]; // diary entries 3 november3 createDiaryRecord["Diary", ["Situation", " December 3rd 1999: happy new year PMC Versus. Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked PMC Versus to assist in seizing the CDF main storage depot which is believed to contain several CDF armored vehicles kept as reserve. Acquisition of these vehicles would greatly help the war effort of the ChDKZ and some of these vehicles have been promised for Versus should they survive this assault. Versus operational command (callsign 'Corona') will act as a liaison between the ChDKZ attack force and Versus operators in the area.

The ChDKZ troops will attack the CDF depot from the west at 1000 hours. The ChDKZ forces consists of five units: the main assault force of light armor (callsign 'Begemot') will approach the depot from the north-west, heavy armor (callsign 'Nosorog') from the south-west and two infantry platoons (callsigns 'Gaduka' and 'Zmea') directly from the west. A two-man sniper team (callsign 'Kolibri') will support the attact from the treeline. It is expected that the CDF will request assistance from the USMC airfield in the east and ChDKZ scouts report that two Cobra attack helicopters are on standby at the airfield.

Five Versus operators (callsign 'November') have been inserted east of the depot. November's mission consists of two stages. First the operators must ambush and neutralize the helicopters scrambled by the USMC to respond to the threat. After the neutralization of these helicopters November is to move to the depot itself and clear it of CDF personnel. When the depot is under ChDKZ control Versus helicopter (callsign 'Terminus One') will extract November and let the ChDKZ control to relocate the captured vehicles. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $140 000. "]]; november3 createDiaryRecord["Diary", ["Enemy", " It is crucial for Versus operators to identify targets before engaging them due to close resemblance of uniforms worn by the ChDKZ and CDF. The CDF storage depot is believed to reinforced by stationary D30 artillery which are being used for direct fire defence. Intel also indicates strong presence of foot mobiles at the depot and possible CDF reinforcements in the area which will surely respond to the ChDKZ threat.

It is imperative that November neutralizes the attack helicopters. Failing to do so will most likely render the ChDKZ assault ineffective and make the seizing of the depot difficult. November operators have been equipped with Russian 9K32 surface-to-air missile systems to neutralize the enemy helicopters and a Praga truck to quickly reach the depot after the destruction of the helicopters. "]]; november3 createDiaryRecord["Diary", ["Mission", "November will neutralize enemy helicopters responding to the ChDKZ threat and seize the CDF storage depot prior to extraction by helicopter."]]; // diary entries 4 november4 createDiaryRecord["Diary", ["Situation", " December 3rd 1999: happy new year PMC Versus. Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked PMC Versus to assist in seizing the CDF main storage depot which is believed to contain several CDF armored vehicles kept as reserve. Acquisition of these vehicles would greatly help the war effort of the ChDKZ and some of these vehicles have been promised for Versus should they survive this assault. Versus operational command (callsign 'Corona') will act as a liaison between the ChDKZ attack force and Versus operators in the area.

The ChDKZ troops will attack the CDF depot from the west at 1000 hours. The ChDKZ forces consists of five units: the main assault force of light armor (callsign 'Begemot') will approach the depot from the north-west, heavy armor (callsign 'Nosorog') from the south-west and two infantry platoons (callsigns 'Gaduka' and 'Zmea') directly from the west. A two-man sniper team (callsign 'Kolibri') will support the attact from the treeline. It is expected that the CDF will request assistance from the USMC airfield in the east and ChDKZ scouts report that two Cobra attack helicopters are on standby at the airfield.

Five Versus operators (callsign 'November') have been inserted east of the depot. November's mission consists of two stages. First the operators must ambush and neutralize the helicopters scrambled by the USMC to respond to the threat. After the neutralization of these helicopters November is to move to the depot itself and clear it of CDF personnel. When the depot is under ChDKZ control Versus helicopter (callsign 'Terminus One') will extract November and let the ChDKZ control to relocate the captured vehicles. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $140 000. "]]; november4 createDiaryRecord["Diary", ["Enemy", " It is crucial for Versus operators to identify targets before engaging them due to close resemblance of uniforms worn by the ChDKZ and CDF. The CDF storage depot is believed to reinforced by stationary D30 artillery which are being used for direct fire defence. Intel also indicates strong presence of foot mobiles at the depot and possible CDF reinforcements in the area which will surely respond to the ChDKZ threat.

It is imperative that November neutralizes the attack helicopters. Failing to do so will most likely render the ChDKZ assault ineffective and make the seizing of the depot difficult. November operators have been equipped with Russian 9K32 surface-to-air missile systems to neutralize the enemy helicopters and a Praga truck to quickly reach the depot after the destruction of the helicopters. "]]; november4 createDiaryRecord["Diary", ["Mission", "November will neutralize enemy helicopters responding to the ChDKZ threat and seize the CDF storage depot prior to extraction by helicopter."]]; // diary entries 5 november5 createDiaryRecord["Diary", ["Situation", " December 3rd 1999: happy new year PMC Versus. Dimitrios Olezka Smirnov, commander-in-chief of the Chernarussian Movement of the Red Star (ChDKZ) has tasked PMC Versus to assist in seizing the CDF main storage depot which is believed to contain several CDF armored vehicles kept as reserve. Acquisition of these vehicles would greatly help the war effort of the ChDKZ and some of these vehicles have been promised for Versus should they survive this assault. Versus operational command (callsign 'Corona') will act as a liaison between the ChDKZ attack force and Versus operators in the area.

The ChDKZ troops will attack the CDF depot from the west at 1000 hours. The ChDKZ forces consists of five units: the main assault force of light armor (callsign 'Begemot') will approach the depot from the north-west, heavy armor (callsign 'Nosorog') from the south-west and two infantry platoons (callsigns 'Gaduka' and 'Zmea') directly from the west. A two-man sniper team (callsign 'Kolibri') will support the attact from the treeline. It is expected that the CDF will request assistance from the USMC airfield in the east and ChDKZ scouts report that two Cobra attack helicopters are on standby at the airfield.

Five Versus operators (callsign 'November') have been inserted east of the depot. November's mission consists of two stages. First the operators must ambush and neutralize the helicopters scrambled by the USMC to respond to the threat. After the neutralization of these helicopters November is to move to the depot itself and clear it of CDF personnel. When the depot is under ChDKZ control Versus helicopter (callsign 'Terminus One') will extract November and let the ChDKZ control to relocate the captured vehicles. To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. The comission for this operation is $140 000. "]]; november5 createDiaryRecord["Diary", ["Enemy", " It is crucial for Versus operators to identify targets before engaging them due to close resemblance of uniforms worn by the ChDKZ and CDF. The CDF storage depot is believed to reinforced by stationary D30 artillery which are being used for direct fire defence. Intel also indicates strong presence of foot mobiles at the depot and possible CDF reinforcements in the area which will surely respond to the ChDKZ threat.

It is imperative that November neutralizes the attack helicopters. Failing to do so will most likely render the ChDKZ assault ineffective and make the seizing of the depot difficult. November operators have been equipped with Russian 9K32 surface-to-air missile systems to neutralize the enemy helicopters and a Praga truck to quickly reach the depot after the destruction of the helicopters. "]]; november5 createDiaryRecord["Diary", ["Mission", "November will neutralize enemy helicopters responding to the ChDKZ threat and seize the CDF storage depot prior to extraction by helicopter."]];onloadmission="Versus - Operation Merces Letifer"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_merces_letifer_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class ACE_SKS {count = 1;}; class ACE_AKM {count = 3;}; class ACE_TT {count = 2;}; class Binocular {count = 5;}; class ACE_GlassesLHD_glasses{count = 2;}; class ACE_Earplugs {count = 5;}; class PK {count = 1;}; class Strela {count = 3;}; }; class Magazines { class ACE_10Rnd_762x39_B_SKS {count = 8;}; class ACE_30Rnd_762x39_AP_AK47 {count = 18;}; class ACE_30Rnd_556x45_T_Stanag {count = 30;}; class 100Rnd_762x54_PK {count = 6;}; class Strela {count = 4;}; class ACE_8Rnd_762x25_B_Tokarev {count = 12;}; class MineE {count = 4;}; class PipeBomb {count = 3;}; class HandGrenade_East {count = 10;}; class ACE_RDGM {count = 10;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\nOperation Merces Letifer\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "chernarus", "cacharacters2", "acex_ru_c_men", "ca_missions_battlefieldclearance", "ca_modules_marta", "ca_missions_alternativeinjurysimulation", "camisc3", "caweapons", "caweapons_warfare_weapons", "CAWheeled", "acex_veh_t72", "CATracked", "CATracked2_T34", "acex_ru_veh_brdm", "acex_ru_veh_btr70", "acex_usnavy_veh_ah1", "acex_ru_veh_bmd2", "cacharacters_pmc", "CAAir_E_UH1H_EP1", "CAWheeled2_V3S", "ca_missions_firstaidsystem", "ace_sys_wounds" }; addOnsAuto[]= { "cacharacters2", "acex_ru_c_men", "ca_modules_marta", "caweapons_warfare_weapons", "CAWheeled", "CATracked2_T34", "CATracked", "cacharacters_pmc", "ace_sys_wounds", "camisc3", "caweapons", "acex_ru_veh_btr70", "acex_usnavy_veh_ah1", "acex_ru_veh_bmd2", "CAAir_E_UH1H_EP1", "CAWheeled2_V3S", "chernarus" }; randomSeed=16298293; class Intel { briefingName="Versus - Episode 07: Merces Letifer (co05)"; briefingDescription="PMC Versus assists in seizing the CDF storage depot."; resistanceWest=0; startWeather=0.78872323; startFog=0.07258296; forecastWeather=0.80354083; forecastFog=0.12506543; year=1999; month=1; day=3; hour=10; minute=0; }; class Groups { items=21; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={9886.1152,234.63864,12458.075}; azimut=25.467501; special="NONE"; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="november1"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addweapon ""ACE_AKS74P_1P29""; this addweapon ""ItemGPS""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""ACE_Earplugs"";"; synchronizations[]={5}; }; class Item1 { position[]={9888.3477,234.8443,12456.937}; azimut=325; special="NONE"; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november3"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this;this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addmagazine ""ACE_75Rnd_545x39_T_RPK""; this addweapon ""ACE_RPK74M_1P29""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; synchronizations[]={5}; }; class Item2 { position[]={9889.7998,234.92604,12458.105}; azimut=275.46701; special="NONE"; id=2; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.64087504; text="november2"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK"";this addweapon ""ACE_AKS74P_PSO""; this addweapon ""ItemGPS""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addweapon ""ACE_Earplugs"";"; synchronizations[]={5}; }; class Item3 { position[]={9889.2041,234.76237,12460.31}; azimut=190.467; special="NONE"; id=3; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november5"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""];removeAllWeapons this; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addmagazine ""5x_22_LR_17_HMR""; this addweapon ""huntingrifle""; this addweapon ""ItemGPS""; this addweapon ""ACE_Earplugs"";"; synchronizations[]={5}; }; class Item4 { position[]={9886.7451,234.56227,12460.445}; azimut=155.467; special="NONE"; id=4; side="GUER"; vehicle="ACE_GUE_Soldier_RPG"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.73128355; text="november4"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeAllWeapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addweapon ""ACE_AKS74P_1P29""; this addweapon ""ItemGPS""; this addweapon ""ACE_RPG22""; this addweapon ""ACE_Earplugs"";"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9916.6172,236.76993,12450.998}; azimut=0.43504304; id=5; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={3,1,2,0}; }; }; }; class Item2 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8402.8076,157.76698,12171.843}; azimut=205; id=12; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e1 = group this;"; }; class Item1 { position[]={8402.2021,157.86755,12177.642}; azimut=205; id=13; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={8400.3896,157.68932,12178.487}; azimut=205; id=14; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item3 { position[]={8398.5771,157.52246,12179.332}; azimut=205; id=15; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item4 { position[]={8410.6357,157.31261,12139.563}; azimut=190; special="NONE"; id=40; side="WEST"; vehicle="CDF_WarfareBMGNest_PK"; skill=0.32947034; }; class Item5 { position[]={8405.3291,158.1521,12176.466}; azimut=35; id=106; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.68607944; }; }; class Waypoints { items=1; class Item0 { position[]={8385.3184,154.84897,12162.198}; id=8; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={8373.7773,155.22331,12238.749}; azimut=205; id=16; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e2 = group this;"; }; class Item1 { position[]={8373.1719,154.84077,12244.548}; azimut=205; id=17; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { position[]={8371.3594,154.68172,12245.394}; azimut=205; id=18; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item3 { position[]={8369.5469,154.51524,12246.238}; azimut=205; id=19; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item4 { position[]={8354.665,153.22174,12246.007}; azimut=286.40302; special="NONE"; id=41; side="WEST"; vehicle="CDF_WarfareBMGNest_PK"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={8355.3975,153.8231,12222.434}; id=11; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8364.7813,154.74623,12207.352}; azimut=240; special="NONE"; id=23; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e3 = group this; this setunitpos ""up""; this disableAI ""move"";"; }; class Item1 { presence=0.79633135; position[]={8365.7471,154.75594,12204.266}; azimut=230; special="NONE"; id=24; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.40983289; init="this setunitpos ""up""; this disableAI ""move"";"; }; class Item2 { presence=0.78844726; position[]={8367.5645,154.78273,12198.941}; azimut=240; special="NONE"; id=25; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.33951533; init="this setunitpos ""middle""; this disableAI ""move"";"; }; class Item3 { position[]={8363.9932,154.76602,12212.1}; azimut=250; special="NONE"; id=26; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.41987789; init="this setunitpos ""middle""; this disableAI ""move"";"; }; class Item4 { position[]={8395.4268,155.72484,12152.806}; azimut=238.20644; special="NONE"; id=31; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.41987789; init="this setunitpos ""middle""; this disableAI ""move"";"; }; class Item5 { position[]={8397.1709,155.67986,12148.32}; azimut=228.20599; special="NONE"; id=28; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; init="this setunitpos ""up""; this disableAI ""move"";"; }; class Item6 { presence=0.79633135; position[]={8398.7471,155.74309,12145.497}; azimut=218.20644; special="NONE"; id=29; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.40983289; init="this setunitpos ""up""; this disableAI ""move"";"; }; class Item7 { presence=0.78844726; position[]={8401.6133,155.89194,12140.655}; azimut=200; special="NONE"; id=30; side="WEST"; vehicle="CDF_Soldier_AR"; skill=0.33951533; init="this setunitpos ""middle""; this disableAI ""move"";"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={8393.8984,157.16734,12183.813}; azimut=225; id=32; side="WEST"; vehicle="CDF_Soldier_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; init="e4 = group this;"; }; class Item1 { presence=0.73325938; position[]={8395.3125,157.40489,12189.469}; azimut=225; id=33; side="WEST"; vehicle="CDF_Soldier_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { presence=0.76742345; position[]={8393.8984,157.29558,12190.883}; azimut=225; id=34; side="WEST"; vehicle="CDF_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { presence=0.7516554; position[]={8392.4834,157.18619,12192.298}; azimut=225; id=35; side="WEST"; vehicle="CDF_Soldier_MG"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { presence=0.78581929; position[]={8391.0693,157.08443,12193.712}; azimut=225; id=36; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.33333331; }; class Item5 { presence=0.79370326; position[]={8389.6553,156.97955,12195.126}; azimut=225; id=37; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.33333331; }; class Item6 { presence=0.77530724; position[]={8388.2412,156.84383,12196.54}; azimut=225; id=38; side="WEST"; vehicle="CDF_Soldier_GL"; skill=0.2; }; class Item7 { presence=0.78319132; position[]={8386.8271,156.70805,12197.954}; azimut=225; id=39; side="WEST"; vehicle="CDF_Soldier_Marksman"; skill=0.2; }; class Item8 { position[]={8396.834,157.52531,12188.177}; azimut=35; id=107; side="WEST"; vehicle="CDF_Soldier_RPG"; rank="CORPORAL"; skill=0.68607944; }; }; class Waypoints { items=1; class Item0 { position[]={8373.3164,154.14359,12175.274}; id=22; type="GETIN"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=3; class Item0 { presence=0.74114364; position[]={9648.6602,238.09087,11239.324}; azimut=318.25299; special="NONE"; id=42; side="WEST"; vehicle="BRDM2_ATGM_CDF"; leader=1; rank="SERGEANT"; skill=0.40983289; init="e5 = group this;"; }; class Item1 { presence=0.78056347; position[]={9662.6123,237.58641,11230.179}; azimut=302.22601; special="NONE"; id=43; side="WEST"; vehicle="UAZ_MG_CDF"; rank="SERGEANT"; skill=0.40983289; }; class Item2 { presence=0.73851568; position[]={9674.1787,237.01306,11221.803}; azimut=283.44; special="NONE"; id=44; side="WEST"; vehicle="UAZ_AGS30_CDF"; rank="CORPORAL"; skill=0.40983289; }; }; class Waypoints { items=2; class Item0 { position[]={9534.625,239.05396,11762.792}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8334.1514,143.6218,12135.396}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8454.0508,159.95349,12192.484}; id=45; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e6 = group this;"; }; class Item1 { presence=0.81472707; position[]={8457.0508,160.41618,12187.484}; id=46; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.80421531; position[]={8459.0508,160.45354,12187.484}; id=47; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item3 { presence=0.80947113; position[]={8461.0508,160.4881,12187.484}; id=48; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item4 { presence=0.80421531; position[]={8453.5176,160.29352,12188.182}; id=49; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.33333331; }; class Item5 { presence=0.82786715; position[]={8464.4219,160.48073,12188.182}; id=50; side="WEST"; vehicle="CDF_Soldier_AR"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={8455.8379,162.39906,12155.549}; placement=25; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8626.7646,182.77126,11969.037}; id=51; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e7 = group this;"; }; class Item1 { presence=0.81472707; position[]={8629.7646,183.50749,11964.037}; id=52; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.80421531; position[]={8631.7646,183.72452,11964.037}; id=53; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item3 { presence=0.80947113; position[]={8633.7646,183.93143,11964.037}; id=54; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item4 { presence=0.80421531; position[]={8626.2314,183.06834,11964.734}; id=55; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.33333331; }; class Item5 { presence=0.82786715; position[]={8637.1357,184.21185,11964.734}; id=56; side="WEST"; vehicle="CDF_Soldier_AR"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={8440.2051,159.35034,12076.14}; placement=36; type="SENTRY"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={8755.3662,194.71857,11901.035}; id=59; side="WEST"; vehicle="CDF_Soldier_Militia"; leader=1; rank="CORPORAL"; skill=0.33333331; init="e9 = group this;"; }; class Item1 { presence=0.81472707; position[]={8758.3662,195.10262,11896.035}; id=60; side="WEST"; vehicle="CDF_Soldier_Militia"; rank="CORPORAL"; skill=0.33333331; }; class Item2 { presence=0.80421531; position[]={8760.3662,195.07619,11896.035}; id=61; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item3 { presence=0.80947113; position[]={8762.3662,195.03885,11896.035}; id=62; side="WEST"; vehicle="CDF_Soldier_Militia"; skill=0.2; }; class Item4 { presence=0.80421531; position[]={8754.833,195.08641,11896.732}; id=63; side="WEST"; vehicle="CDF_Soldier_RPG"; skill=0.33333331; }; class Item5 { presence=0.82786715; position[]={8765.7373,194.91731,11896.732}; id=64; side="WEST"; vehicle="CDF_Soldier_AR"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={8392.8701,152.53107,12092.671}; placement=36; type="SENTRY"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={7707.8701,276.09268,11671.666}; azimut=25; id=65; side="GUER"; vehicle="GUE_Soldier_AR"; leader=1; rank="CORPORAL"; skill=0.47010493; init="this setUnitPos ""up""; i1 = group this; i1 setgroupid [""Gaduka"",""Orange""];"; }; class Item1 { presence=0.81735539; position[]={7708.4756,275.79422,11665.867}; azimut=25; id=66; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.36462885; init="this setUnitPos ""up"";"; }; class Item2 { presence=0.85677522; position[]={7710.2886,275.60901,11665.021}; azimut=25; id=67; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.42490116; init="this setUnitPos ""up"";"; }; class Item3 { presence=0.77005124; position[]={7712.9839,275.42047,11665.393}; azimut=25; id=68; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.47512758; init="this setUnitPos ""up"";"; }; class Item4 { presence=0.83312309; position[]={7716.9229,275.08289,11664.616}; azimut=25; id=69; side="GUER"; vehicle="GUE_Soldier_Medic"; rank="CORPORAL"; skill=0.46508229; init="this setUnitPos ""up"";"; }; class Item5 { presence=0.80421531; position[]={7704.1509,276.16489,11666.168}; azimut=25; id=70; side="GUER"; vehicle="GUE_Soldier_1"; rank="CORPORAL"; skill=0.38471973; init="this setUnitPos ""up"";"; }; class Item6 { presence=0.82786715; position[]={7702.0098,276.5813,11671.721}; azimut=25; id=71; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.52033132; init="this setUnitPos ""up"";"; }; class Item7 { presence=0.8383792; position[]={7699.5991,276.90207,11674.517}; azimut=25; id=72; side="GUER"; vehicle="ACE_GUE_Soldier_RPG"; rank="CORPORAL"; skill=0.47010493; init="this setUnitPos ""up"";"; }; class Item8 { presence=0.81998336; position[]={7694.6807,277.07437,11668.344}; azimut=25; id=73; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.43996876; init="this setUnitPos ""up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={8406.6504,158.18813,12190.232}; placement=25; type="SAD"; combatMode="RED"; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={7380.5376,299.94186,11266.063}; azimut=35; id=74; side="GUER"; vehicle="T34"; leader=1; rank="LIEUTENANT"; skill=0.46666664; init="i2 = group this; i2 setgroupid [""Nosorog"",""Orange""];"; }; class Item1 { presence=0.73063141; position[]={7374.5479,301.42859,11254.786}; azimut=35; id=75; side="GUER"; vehicle="BMP2_Gue"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=1; class Item0 { position[]={8064.2402,166.36218,12026.705}; placement=50; type="HOLD"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={7500.5752,290.45801,11953.498}; id=76; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="SERGEANT"; skill=0.69110209; init="i3 = group this; i3 setgroupid [""Kolibri"",""Orange""];"; }; class Item1 { position[]={7503.5752,290.75125,11948.498}; id=77; side="GUER"; vehicle="GUE_Soldier_Scout"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=2; class Item0 { position[]={7741.9106,199.03685,12006.808}; combatMode="YELLOW"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7777.0342,190.99745,12014.333}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={7083.021,153.80695,12483.341}; azimut=90; id=78; side="GUER"; vehicle="BRDM2_Gue"; leader=1; rank="LIEUTENANT"; skill=0.46666664; init="b4 = group this; b4 setgroupid [""Begemot"",""Orange""];"; }; class Item1 { presence=0.74902743; position[]={7073.5635,155.39485,12466.431}; azimut=125; id=79; side="GUER"; vehicle="BMP2_Gue"; rank="CORPORAL"; skill=0.33333331; }; }; class Waypoints { items=2; class Item0 { position[]={7174.6606,163.5961,12427.584}; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8112.3022,146.72646,12201.552}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=9; class Item0 { position[]={7352.96,224.74062,12130.751}; azimut=25; id=80; side="GUER"; vehicle="GUE_Soldier_AR"; leader=1; rank="CORPORAL"; skill=0.47010493; init="this setUnitPos ""up""; i5 = group this; i5 setgroupid [""Zmea"",""Orange""];"; }; class Item1 { presence=0.81735539; position[]={7353.5654,228.19899,12124.952}; azimut=25; id=81; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.36462885; init="this setUnitPos ""up"";"; }; class Item2 { presence=0.85677522; position[]={7355.3784,228.40944,12124.106}; azimut=25; id=82; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.42490116; init="this setUnitPos ""up"";"; }; class Item3 { presence=0.77005124; position[]={7358.0737,227.71312,12124.478}; azimut=25; id=83; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.47512758; init="this setUnitPos ""up"";"; }; class Item4 { presence=0.83312309; position[]={7362.0127,227.49243,12123.701}; azimut=25; id=84; side="GUER"; vehicle="GUE_Soldier_Medic"; rank="CORPORAL"; skill=0.46508229; init="this setUnitPos ""up"";"; }; class Item5 { presence=0.80421531; position[]={7349.2407,228.76448,12125.253}; azimut=25; id=85; side="GUER"; vehicle="GUE_Soldier_1"; rank="CORPORAL"; skill=0.38471973; init="this setUnitPos ""up"";"; }; class Item6 { presence=0.82786715; position[]={7347.0996,225.69234,12130.806}; azimut=25; id=86; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.52033132; init="this setUnitPos ""up"";"; }; class Item7 { presence=0.8383792; position[]={7344.689,224.37651,12133.602}; azimut=25; id=87; side="GUER"; vehicle="ACE_GUE_Soldier_RPG"; rank="CORPORAL"; skill=0.47010493; init="this setUnitPos ""up"";"; }; class Item8 { presence=0.81998336; position[]={7339.7705,229.00522,12127.429}; azimut=25; id=88; side="GUER"; vehicle="GUE_Soldier_GL"; rank="CORPORAL"; skill=0.43996876; init="this setUnitPos ""up"";"; }; }; class Waypoints { items=1; class Item0 { position[]={8336.1396,148.82658,12200.74}; type="SAD"; formation="LINE"; speed="FULL"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11895.16,159,12804.213}; azimut=245; special="NONE"; id=91; side="WEST"; vehicle="USMC_Soldier_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.57055777; text="p11"; }; class Item1 { position[]={11897.956,159,12807.781}; azimut=245; special="NONE"; id=92; side="WEST"; vehicle="USMC_Soldier_Pilot"; rank="SERGEANT"; skill=0.57055777; text="p12"; }; }; class Waypoints { items=4; class Item0 { position[]={11887.155,159,12806.914}; combatMode="GREEN"; speed="NORMAL"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={11882.271,158.92825,12822.88}; id=90; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8615.3857,118.27388,12514.551}; expActiv="this flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8335.1553,149.34911,12211.926}; placement=100; type="SAD"; combatMode="RED"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11876.159,159,12802.766}; azimut=245; special="NONE"; id=93; side="WEST"; vehicle="USMC_Soldier_Pilot"; leader=1; rank="LIEUTENANT"; skill=0.57055777; text="p21"; }; class Item1 { position[]={11874.135,159,12809.131}; azimut=245; special="NONE"; id=94; side="WEST"; vehicle="USMC_Soldier_Pilot"; rank="SERGEANT"; skill=0.57055777; text="p22"; }; }; class Waypoints { items=4; class Item0 { position[]={11855.617,158.97974,12815.979}; combatMode="GREEN"; speed="NORMAL"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item1 { position[]={11854.86,159,12833.636}; id=89; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={8645.4248,139.463,12360.043}; expActiv="this flyInHeight 10;"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8330.9395,145.3748,12173.862}; placement=100; type="SAD"; combatMode="RED"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={9634.4844,85.664833,13541.474}; azimut=220; id=95; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="MAJOR"; skill=0.8216911; text="corona1"; init="corona = group this; corona setgroupid [""Corona"",""Orange""];"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4948.375,217.2677,12197.225}; azimut=160.05585; special="FLY"; id=100; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="pilot1"; init="this moveindriver gunship1;"; }; }; class Waypoints { items=5; class Item0 { position[]={4973.8643,215.84015,12196.298}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship1 flyinheight 40;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5165.2178,206.39253,12145.904}; expActiv="gunship1 sideChat ""November, this is Terminus One. We are en route to the landing zone. Prepare for extraction. Out."""; class Effects { }; timeoutMin=20; timeoutMid=20; timeoutMax=20; showWP="NEVER"; }; class Item2 { position[]={8426.6982,137.62224,12373.823}; type="TR UNLOAD"; expCond=""; expActiv="dostop gunship1; gunship1 land ""land""; gunship1 flyinheight 1; "; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={8425.7393,137.70274,12373.442}; expCond="({alive _x} count (units novembersquad) == {_x in gunship1} count (units novembersquad));"; expActiv="gunship1 flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; gunship1 sideChat ""November is on board, time to go enjoy that hard earned cash.""; gunship1 dofollow gunship1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4887.3057,222.96786,12180.579}; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={4949.2285,216.72218,12206.081}; azimut=160.05585; id=101; side="GUER"; vehicle="GUE_Soldier_Scout"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.66598862; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Onus"",""Green""]; this setunitpos ""Middle""; this moveincargo gunship1;"; }; class Item1 { position[]={4946.126,216.41734,12214.957}; azimut=250.05585; id=102; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.63585246; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship1;"; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9916.9033,237.7914,12438.247}; id=108; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=21; class Item0 { position[]={8383.4834,155.32797,12161.041}; azimut=-120.35337; id=6; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,+0.1];"; }; class Item1 { position[]={8390.1738,155.78822,12164.989}; azimut=-300.354; id=7; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,+0.1];"; }; class Item2 { position[]={8385.3184,154.84897,12162.198}; azimut=-120.35337; id=8; side="EMPTY"; vehicle="D30_Ins"; leader=1; skill=0.60000002; }; class Item3 { position[]={8353.3311,153.48698,12221.771}; azimut=-105.93083; id=9; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,+0.1];"; }; class Item4 { position[]={8360.7949,154.52434,12223.929}; azimut=-285.931; id=10; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,+0.1];"; }; class Item5 { position[]={8355.3975,153.8231,12222.434}; azimut=-105.93083; id=11; side="EMPTY"; vehicle="D30_Ins"; leader=1; skill=0.60000002; }; class Item6 { position[]={8372.8027,154.05566,12175.155}; azimut=67.904282; id=20; side="EMPTY"; vehicle="Land_fortified_nest_small"; leader=1; skill=0.33333331; }; class Item7 { position[]={8364.1113,154.58611,12205.384}; azimut=69.803001; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.33333331; }; class Item8 { position[]={8373.3164,154.14359,12175.274}; azimut=240; id=22; side="EMPTY"; vehicle="DSHKM_CDF"; leader=1; skill=0.33333331; }; class Item9 { position[]={8396.916,155.49155,12146.256}; azimut=58.009472; id=27; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.33333331; }; class Item10 { position[]={8417.6563,163.91283,12233.523}; azimut=95.604698; special="NONE"; id=57; side="EMPTY"; vehicle="ACE_BTR70_CDF"; leader=1; skill=0.33333331; fuel=0.029897762; ammo=0.41088444; }; class Item11 { position[]={8405.0811,163.7552,12234.401}; azimut=95.0672; special="NONE"; id=58; side="EMPTY"; vehicle="Ural_CDF"; leader=1; skill=0.33333331; fuel=0.16873185; }; class Item12 { position[]={11854.86,159,12833.636}; azimut=200; id=89; side="EMPTY"; vehicle="ACE_AH1W_AGM_W"; leader=1; skill=0.47010493; health=0.87258881; text="cobra2"; }; class Item13 { position[]={11882.271,158.92825,12822.88}; azimut=200; id=90; side="EMPTY"; vehicle="ACE_AH1W_AGM_W"; leader=1; skill=0.47010493; health=0.87581754; text="cobra1"; }; class Item14 { position[]={8390.9736,163.29865,12220.462}; azimut=95; id=96; side="EMPTY"; vehicle="ACE_BMD_2_CDF"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this setVectorUp [0,0,+0.1];"; }; class Item15 { position[]={8395.6553,162.981,12214.475}; azimut=95; id=97; side="EMPTY"; vehicle="ACE_BTR70_CDF"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this setVectorUp [0,0,+0.1];"; }; class Item16 { position[]={8406.0479,163.42841,12218.671}; azimut=95; id=98; side="EMPTY"; vehicle="T72_CDF"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this setVectorUp [0,0,+0.1];"; }; class Item17 { position[]={4961.6602,216.05496,12205.434}; azimut=160.056; special="FLY"; id=99; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; leader=1; lock="UNLOCKED"; skill=0.73630583; text="gunship1"; init="gunship1squad = group this; gunship1squad setgroupid [""Terminus"",""Black""]; this setcaptive true; gunship1 flyinheight 40;"; }; class Item18 { position[]={8427.8428,137.54486,12374.108}; azimut=445.05588; special="FLY"; id=103; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item19 { position[]={9880.5518,234.71022,12445.679}; azimut=623.10553; id=104; side="EMPTY"; vehicle="V3S_Gue"; leader=1; skill=0.46666664; init="this addWeaponCargo [""ACE_RPG22"", 5]; this addMagazinecargo [""ACE_30Rnd_545x39_T_AK"", 12];"; }; class Item20 { position[]={9881.2207,234.82262,12444.319}; azimut=514.28412; id=105; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.60000002; }; }; class Markers { items=18; class Item0 { position[]={9883.5684,234.20436,12461.279}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7500.3042,290.98962,11950.245}; name="kolibri"; type="Empty"; }; class Item2 { position[]={7355.231,223.35864,12132.405}; name="zmea"; type="Empty"; }; class Item3 { position[]={7086.626,155.5873,12472.623}; name="begemot"; type="Empty"; }; class Item4 { position[]={7713.4395,275.7139,11673.252}; name="gaduka"; type="Empty"; }; class Item5 { position[]={7390.9561,298.58096,11271.35}; name="nosorog"; type="Empty"; }; class Item6 { position[]={12187.509,158.98227,12628.661}; name="us"; type="Faction_US"; a=1.3; }; class Item7 { position[]={7256.7163,330.08951,11804.849}; name="chkdz"; type="Faction_INS"; a=1.3; }; class Item8 { position[]={8377.7217,167.7067,11898.071}; name="cdf"; type="Faction_CDF"; a=1.3; }; class Item9 { position[]={7822.6221,181.84163,12024.523}; name="ar1"; type="mil_arrow"; colorName="ColorBlue"; a=2; b=2; angle=71.100197; }; class Item10 { position[]={10887.021,248.0403,12534.116}; name="ar2"; type="mil_arrow"; colorName="ColorRed"; a=1.5; b=1.5; angle=-97.776703; }; class Item11 { position[]={11339.33,201.92203,12598.766}; name="obj1"; text=" Incoming aircraft"; type="b_air"; colorName="ColorRed"; }; class Item12 { position[]={8418.0723,159.1786,12183.431}; name="obj2"; text=" Storage depot"; type="mil_objective"; colorName="ColorRed"; }; class Item13 { position[]={8425.6895,137.36906,12376.424}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item14 { position[]={8393.7148,155.97882,12160.224}; name="earea"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=150; b=150; }; class Item15 { position[]={9626.7373,86.446518,13526.104}; name="corona"; type="Empty"; }; class Item16 { position[]={9549.3174,78.443871,13731.935}; name="nidus"; text=" FOB Nidus"; type="mil_circle"; colorName="ColorGreen"; }; class Item17 { position[]={4459.3633,339,10390.17}; name="asdf"; type="Faction_NATO_EP1"; a=1.3; }; }; class Sensors { items=14; class Item0 { position[]={8010.4775,268.18854,13627.887}; timeoutMin=10; timeoutMid=15; timeoutMax=20; interruptable=1; age="UNKNOWN"; text="vCOND1"; name="vCOND1"; expCond="((getDammage cobra1 >= 0.55) OR (!alive(p12))) AND ((getDammage cobra2 >= 0.55) OR (!alive(p22)))"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Corona, this is November actual. The enemy Cobras are history. Out."";"; class Effects { }; }; class Item1 { position[]={8003.0254,233.20337,13390.922}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; text="VICTORY"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_versus_merces_letifer_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={8369.2725,221.05583,13680.53}; timeoutMin=5; timeoutMid=8; timeoutMax=12; interruptable=1; type="END3"; age="UNKNOWN"; text="FAIL"; name="Defeat1"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={8276.4668,241.69281,13671.319}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; text="fCOND1"; expCond="({alive _x} count units novembersquad == 0)"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={8424.374,159.74837,12154.206}; a=200; b=200; activationBy="GUER SEIZED"; timeoutMin=60; timeoutMid=60; timeoutMax=60; interruptable=1; age="UNKNOWN"; text="vCOND2"; name="vCOND2"; expCond="this;"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; (leader group player) sidechat ""Corona, this is November actual. From the looks of it CDF is pretty much history. Over."";"; class Effects { }; }; class Item5 { position[]={8118.0239,263.13623,13511.885}; timeoutMin=65; timeoutMid=65; timeoutMax=65; interruptable=1; age="UNKNOWN"; text="CORONA_respond"; name="vCOND2_2"; expCond="(VictoryCondition2 == 1) AND (VictoryCondition1 == 1);"; expActiv="corona1 sidechat ""Solid copy November actual. Corona Out."";"; class Effects { }; }; class Item6 { position[]={8438.2354,135.3869,12387.431}; a=25; b=25; angle=160.056; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=100; expActiv="gunship1 sidechat ""November, get in the chopper, ChDKZ will clean up here."";"; class Effects { }; }; class Item7 { position[]={8020.3125,229.84998,13099.262}; timeoutMin=10; timeoutMid=12; timeoutMax=18; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units b4 < 2);"; expActiv="corona1 sidechat ""November, this is Corona. Be advised, Begemot has sustained heavy damage and is no longer combat effective. Corona out."""; class Effects { }; }; class Item8 { position[]={9866.7871,232.49681,12454.472}; a=20; b=20; activationBy="GUER"; timeoutMin=45; timeoutMid=50; timeoutMax=55; interruptable=1; age="UNKNOWN"; expActiv="(leader group player) groupchat ""Sounds like it has started. The choppers will be here any minute."";"; class Effects { }; }; class Item9 { position[]={7914.3262,198.72775,13127.317}; timeoutMin=10; timeoutMid=12; timeoutMax=18; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units i1 < 2);"; expActiv="corona1 sidechat ""November, this is Corona. Be advised, Gaduka has suffered heavy losses. Out."""; class Effects { }; }; class Item10 { position[]={7830.5396,177.06149,13064.649}; timeoutMin=10; timeoutMid=12; timeoutMax=18; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units i3 < 1);"; expActiv="corona1 sidechat ""November. Corona. Kolibri is no longer responding. Out."""; class Effects { }; }; class Item11 { position[]={7845.9883,160.3618,12951.991}; timeoutMin=10; timeoutMid=12; timeoutMax=18; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units i5 < 2);"; expActiv="corona1 sidechat ""November, this is Corona. Zmea reports heavy casualties. Out."""; class Effects { }; }; class Item12 { position[]={7950.9077,197.97722,13020.203}; timeoutMin=10; timeoutMid=12; timeoutMax=18; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units i2 < 2);"; expActiv="corona1 sidechat ""November, this is Corona. Be advised, we cannot initiate radio contact with Nosorog. Out."""; class Effects { }; }; class Item13 { position[]={8489.4219,158.71832,12201.431}; interruptable=1; age="UNKNOWN"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=15049712; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=2785389; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=10697333; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ace_c_men", "CACharacters_BAF" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "CACharacters_BAF", "ace_c_men", "camisc3", "caweapons_ammoboxes", "CAWater", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=46; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12452.563,0.58648342,2813.8486}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12454.412,0.67634183,2811.4141}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={12450.865,0.58055526,2811.4951}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={12456.129,0.68798012,2808.9355}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={12449.299,0.58476758,2808.9141}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={12457.814,0.60363549,2806.0537}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12447.715,0.59421819,2806.041}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12452.568,0.57093894,2814.5762}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12452.521,0.54722196,2815.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12272.283,0.53247499,2352.9448}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={12274.85,0.39297956,2350.376}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={12249.701,0.36729807,2353.1421}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12289.859,0.4878006,2352.6929}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11912.531,0.51484722,2355.2827}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={11917.443,0.33022195,2350.0615}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={11909.326,0.49188709,2349.7178}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11921.9,0.52024448,2345.0835}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11905.564,0.51927239,2344.4448}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11820.445,0.30466658,2355.9453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11933.013,0.66073221,2497.4106}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11988.292,0.91719395,2354.9839}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11817.524,0.55448139,2371.5176}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12222.336,0.67678523,2459.6626}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12233.486,0.7036702,2432.5723}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={12331.764,0.88547975,2487.3511}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={12334.57,0.90322053,2483.8911}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12329.732,0.91846269,2484.1343}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={12337.152,0.76886082,2480.4966}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12259.133,0.56606495,2510.4927}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12359.113,0.759161,2478.4458}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12259.098,0.56716168,2510.5054}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12306.734,0.3073343,2439.4121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12303.332,0.5757401,2426.8271}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={12190.451,0.37483433,2431.8228}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={12193.033,0.53425974,2428.562}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={12187.996,0.42121786,2428.688}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={12195.613,0.63032711,2424.9893}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12172.115,0.61383945,2383.6323}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12207.621,0.734846,2478.1245}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12172.162,0.61377835,2383.7227}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12255.482,0.87183481,2412.1494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12269.254,0.8360498,2416.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12313.07,0.57782072,2404.2002}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={12300.527,0.71077126,2412.9326}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={12303.377,0.53917801,2409.3169}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={12298.213,0.7184695,2409.2813}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12300.445,0.74143338,2415.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12300.449,0.7412473,2415.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12256.984,0.53717089,2387.9028}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12268.643,0.82466811,2389.2197}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12309.723,0.34633115,2447.5854}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12311.926,0.46764737,2453.355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12311.926,0.4701283,2453.4292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12320.848,0.50054282,2430.2837}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12259.385,0.64556795,2427.9307}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={12265.58,0.67572302,2445.436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12265.566,0.67626232,2445.437}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12314.139,0.34373444,2414.8672}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12261.258,0.67630452,2388.1567}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12300.451,0.48597801,2325.6528}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12265.023,0.61652565,2325.8579}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={12260.578,0.41543248,2335.667}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12252.018,0.46723908,2663.5024}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12255.924,0.58835369,2658.9175}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12248.541,0.40425974,2659.2759}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={12259.416,0.76698869,2654.6187}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={12245.258,0.36724862,2655.106}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={12263.334,0.67172128,2649.6753}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12241.813,0.36635175,2650.3462}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12372.389,0.78363764,2701.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12187.35,0.64626408,2643.062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12372.393,0.78341669,2701.7144}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12324.254,0.61840653,2625.4399}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12326.189,0.71607155,2575.7896}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={12561.779,0.67582631,2602.1196}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={12567.436,0.8855654,2595.6909}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12557.25,0.60843641,2595.7515}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={12572.859,0.60934705,2588.8657}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={12552.117,0.5139237,2588.8472}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={12652.127,0.54997301,2632.1987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12519.836,0.67567021,2700.7085}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12476.115,0.80479646,2573.3901}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={12652.186,0.55082935,2632.1128}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12475.955,0.80526859,2573.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12317.992,0.73251343,2479.4106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12304.975,0.40872163,2446.5698}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={12306.486,0.31395602,2443.5649}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12250.385,0.5738923,2369.0933}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12270.055,0.77924812,2386.6812}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12266.771,0.73503768,2383.9829}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12318.777,0.38357991,2413.356}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={12103.348,0.62251157,2682.1782}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12109.11,0.50423026,2676.5083}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={12103.854,0.46873134,2691.0718}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12264.518,0.65129375,2394.4688}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12277.252,0.67314833,2387.0562}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12261.67,0.70552856,2387.0859}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.965,0.60967648,2369.8081}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12258.629,0.4658885,2371.6597}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12287.951,0.70162153,2395.4487}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12283.006,0.8740015,2397.1484}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12115.205,0.55978304,264.46381}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={12115.279,0.72815913,273.41083}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={12116.24,0.34021282,583.52789}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12115.478,0.79661989,2354.1362}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12115.612,0.79170382,2354.3735}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12114.934,0.52689505,243.41571}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12125.66,0.61844176,270.05597}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={12121.93,0.67592406,264.83527}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12251.477,0.61556602,2372.8726}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.973,0.7621538,2636.0767}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12277.953,0.69145173,2630.9683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12277.902,0.69063723,2630.9263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12475.76,0.43219599,2783.4746}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12483.883,0.4531863,2787.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12483.904,0.45527798,2787.957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11624.404,0.64391255,2202.3511}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11626.162,0.66309929,2202.3765}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13352.205,7.6411104,3423.7781}; azimut=25; id=115; side="WEST"; vehicle="BAF_crewman_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13353.713,7.4636135,3426.0525}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13313.092,0.21414337,3413.2654}; id=112; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13051.942,-3.0405378,3723.8066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13359.372,8.3246469,3429.3032}; azimut=245; id=114; side="WEST"; vehicle="BAF_Soldier_L_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13355.661,7.5523424,3427.478}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13325.272,0.31381309,3425.5361}; id=111; type="GETIN"; expCond=""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13098.944,-0.8923977,3761.8496}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13059.705,5.4372749,3797.2212}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13351.765,5.8657479,3430.26}; azimut=140; id=116; side="WEST"; vehicle="ACE_BAF_Soldier_MTP_Terp"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Waypoints { items=5; class Item0 { position[]={13353.414,6.8283658,3428.0393}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13299.389,0.2541092,3403.0161}; id=113; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13000.203,0.63897431,3681.2761}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12946.65,5.0372782,3789.7256}; id=118; side="CIV"; vehicle="Citizen1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12950.925,5.3119564,3803.9131}; id=120; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12953.925,5.6830773,3798.9131}; id=121; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12955.925,5.656374,3798.9131}; id=122; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12957.925,5.6179876,3798.9131}; id=123; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12959.925,5.4690461,3798.9131}; id=124; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12962.925,5.266407,3798.9131}; id=125; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12964.925,5.2904119,3798.9131}; id=126; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12966.925,5.3144059,3798.9131}; id=127; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12968.925,5.3403115,3798.9131}; id=128; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12955.675,5.0628371,3780.313}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12954.694,5.1798778,3738.6282}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13257.67,40.166927,3294.1021}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13426.471,62.114273,3268.3613}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13551.464,23.643417,3100.6108}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13518.771,18.662268,2866.3989}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={14002.981,19.568211,2806.1855}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={13001.922,5.9416361,3826.563}; id=129; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={13004.922,5.9410472,3821.563}; id=130; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={13006.922,5.9544873,3821.563}; id=131; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={13008.922,5.9671702,3821.563}; id=132; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={13010.922,5.9778395,3821.563}; id=133; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={13012.922,5.9890723,3821.563}; id=134; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={13041.922,6.0493155,3816.4087}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12985.828,5.8926024,3812.1016}; id=135; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12988.828,5.909307,3807.1016}; id=136; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12990.828,5.7067556,3807.1016}; id=137; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12992.828,5.7307611,3807.1016}; id=138; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12994.828,5.7521815,3807.1016}; id=139; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12996.828,5.7735195,3807.1016}; id=140; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12999.22,5.6870236,3792.334}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13102.103,38.983208,3247.5549}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13198.275,48.547554,3168.1074}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13436.617,12.955231,3095.3503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={12301.125,0.52222544,2325.064}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={12264.822,0.65660769,2324.5977}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={12305.125,0.43457478,2447.563}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={12333.969,0.32481736,2396.9233}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={12289.623,0.62486672,2418.1338}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={12266.982,0.70665008,2449.2368}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={12115.605,0.79994088,2354.0161}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={12258.266,0.64154303,2385.0391}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={12255.982,0.56974703,2385.042}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={12255.813,0.63600659,2381.2124}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={12257.711,0.67106599,2381.2114}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={12252.484,0.49139211,2383.522}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={12250.99,0.54512489,2379.5356}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={12252.656,0.58853364,2379.5444}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={12254.404,0.62663496,2379.5479}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={12261.609,0.57464546,2393.438}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={12253.004,0.55808294,2370.6196}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={12263.131,0.33253384,2368.9819}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={12265.004,0.33828154,2368.9561}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={12251.426,0.62116355,2373.9741}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={12262.643,0.46458226,2374.0527}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={12293.297,0.63078719,2419.8545}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={12293.75,0.59038335,2421.1841}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={12293.02,0.65947902,2418.9321}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={12294.041,0.69173157,2418.5435}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={12292.125,0.59262329,2420.3027}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={12292.725,0.54902488,2421.8403}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={12293.219,0.51132041,2423.2173}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={12291.832,0.66477907,2418.1787}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={12264.412,0.65946257,2442.897}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={12291.539,0.64328378,2444.2837}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={12253.91,0.84487247,2437.1382}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={12330.762,0.48205876,2388.7529}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={12330.861,0.36041039,2426.9419}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item35 { position[]={13325.272,0.31381309,3425.5361}; azimut=150; id=111; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={13313.092,0.21414337,3413.2654}; azimut=150; id=112; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={13299.389,0.2541092,3403.0161}; azimut=150; id=113; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={13354.232,7.2734556,3427.1558}; azimut=245; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { position[]={12983.535,5.6994219,3818.3743}; azimut=180; id=119; side="EMPTY"; vehicle="Fort_Barracks_USMC"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=4; class Item0 { position[]={12115.571,0.79868931,2354.0659}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12283.508,0.61526096,2337.1953}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={12303.299,0.54828107,2427.666}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={13172.636,0.44367081,3433.4915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item1 { position[]={12623.225,0.3413282,2220.8853}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={12622.396,0.62147927,2020.8257}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={12487.759,0.1191384,2013.1235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={12115.543,0.84325558,2349.7979}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item5 { position[]={12432.434,0.68801868,2209.894}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; class Item6 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "cawater2_fishing_boat" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "camisc3", "caweapons_ammoboxes", "cawater2_fishing_boat", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3779.5986,7.935822,2601.6848}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3781.4487,7.8690734,2599.2498}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={3777.9023,7.8991675,2599.3306}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3783.165,7.8024664,2596.7712}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={3776.3352,7.8592038,2596.75}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={3784.8506,7.7274981,2593.8892}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3774.751,7.816535,2593.8772}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3779.604,7.9512954,2602.4121}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3779.5581,7.9728026,2603.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3599.3191,5.4911366,2140.78}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3601.8862,5.346745,2138.2109}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7373,4.7339239,2140.9771}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8962,5.5108676,2140.5278}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3239.5686,6.320013,2143.1177}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3244.4797,7.4536982,2137.8965}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3236.3635,6.6568747,2137.5527}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3248.9365,7.9887819,2132.9185}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3232.6016,7.3292866,2132.28}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3147.4829,8.781064,2143.7805}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3260.0496,5.3974857,2285.2463}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3315.3289,6.4193597,2142.8188}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3144.113,8.7064066,2148.3701}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3549.3723,6.0599194,2247.4976}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3560.5229,6.5498371,2220.4075}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3658.7996,6.0176039,2275.186}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3661.6062,6.0066142,2271.7268}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3656.769,6,2271.9697}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={3664.1892,6,2268.3318}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3586.1694,5.98,2298.3284}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3686.1501,6.0593448,2266.2808}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3586.1343,5.98,2298.3406}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3633.771,6.2535524,2227.2473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3630.3682,6,2214.6624}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3517.4885,6.1922202,2219.658}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={3520.0703,6.2311544,2216.3972}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3515.0322,6.2000194,2216.5229}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3522.6501,6.2721715,2212.8245}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3499.1523,6.0095096,2171.4673}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3534.6584,6,2265.9595}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3499.198,6.0108943,2171.5576}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3582.5186,6.793458,2199.9846}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3596.2908,6.8554101,2204.7334}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3640.1064,16.138962,2192.0352}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3627.5632,6,2200.7678}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={3630.4141,6.0052228,2197.1521}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={3625.2505,6,2197.1165}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3627.4814,6,2203.1633}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3627.4858,6,2203.1477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3584.0208,18.783047,2175.738}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3595.6785,11.229968,2177.0547}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3636.7588,6.0436373,2235.4209}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3638.9631,6,2241.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3638.9631,6,2241.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3647.8853,16.07213,2218.1189}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3586.4209,6.7595572,2215.7659}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3592.616,14.126998,2233.2715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3592.6028,14.128655,2233.2722}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3641.1746,15.908798,2202.7021}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3588.2939,19.257069,2175.9917}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3627.4883,4.2056332,2113.488}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3592.0596,4.2056332,2113.6931}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3587.6157,2.846242,2123.502}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3579.0535,6.5919251,2451.3381}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3582.9602,6.6152549,2446.7524}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3575.5776,6.535378,2447.1108}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={3586.4521,6.6353073,2442.4541}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={3572.2954,6.4793129,2442.9412}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3590.3701,6.6573238,2437.5103}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3568.8489,6.408287,2438.1812}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3699.4253,6.6445951,2489.5525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3514.3862,5.6074853,2430.8972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.4287,6.644568,2489.5496}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3651.2913,6.0016112,2413.2751}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3653.2258,5.98,2363.6252}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3888.8167,5.9818769,2389.9546}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3894.4717,6.0150838,2383.5261}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3884.2869,5.9984879,2383.5864}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={3899.8958,6.0761137,2376.7012}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3879.1545,6.0265656,2376.6826}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3979.1628,6.0144496,2420.0337}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3846.873,6.0350099,2488.5435}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3803.1514,5.998301,2361.2256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3979.2224,6.0143704,2419.9485}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3802.9917,5.998035,2361.0261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3645.0286,6.0449204,2267.2458}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3632.0122,6.343894,2234.405}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={3633.5232,6.2496061,2231.4001}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3577.4209,14.211535,2156.9282}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3597.0916,10.585953,2174.5161}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3593.8081,15.201538,2171.8179}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3645.8142,6.0130296,2201.1909}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3430.384,9.7098227,2470.0139}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3436.1472,8.4672766,2464.344}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3430.8899,10.610183,2478.9072}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3591.5542,19.257071,2182.304}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3604.2888,6.7286954,2174.8911}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3588.707,12.577009,2174.9209}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0024,6.3968883,2157.6433}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3585.6658,11.442233,2159.4946}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3614.9888,6.0438757,2183.2837}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3610.043,7.5422993,2184.9834}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3442.2415,0.34084344,52.298523}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3442.3157,0.46193695,61.245667}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={3443.2764,0.3214075,371.36261}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3442.5144,5.2993507,2141.9714}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3442.6492,5.3033786,2142.2087}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3441.9697,0.53491306,31.250427}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3452.6963,0.47092134,57.890747}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={3448.9658,0.32412598,52.670044}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3578.5127,14.636183,2160.7075}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0098,6.1150608,2423.9119}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3604.9893,6.0753555,2418.8032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3604.9397,6.0750794,2418.7617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3802.7954,7.0680122,2571.3108}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3810.9202,7.1067247,2575.7026}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3810.9412,7.1069016,2575.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2951.4409,3.5646806,1990.1863}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2953.1997,3.608,1990.2118}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3628.1609,4.2056332,2112.8989}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={3591.8599,4.2056332,2112.4329}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3632.1619,6.3318601,2235.3979}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={3661.0056,9.5265541,2184.7583}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={3616.6606,9.7668228,2205.9688}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={3594.0183,14.074353,2237.072}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={3442.6423,5.2962694,2141.8513}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14807.457,0.52867126,3909.749}; azimut=230; id=72; side="EMPTY"; vehicle="Fishing_Boat"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3585.3022,19.117695,2172.8743}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={3583.019,19.11739,2172.877}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3582.8499,19.245808,2169.0474}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={3584.7483,19.245811,2169.0466}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={3579.5208,19.257072,2171.3569}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3578.0261,19.257071,2167.3708}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3579.6921,19.257071,2167.3796}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3581.4402,19.250427,2167.3831}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3588.646,19.257071,2181.2732}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3580.0415,14.534979,2158.4546}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={3590.1685,14.187892,2156.8169}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={3592.0405,14.182459,2156.7913}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={3578.4622,14.403511,2161.8091}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={3589.679,14.386855,2161.8879}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={3620.334,10.204291,2207.6897}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={3620.7876,6.2881594,2209.019}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={3620.0559,10.205664,2206.7673}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={3621.0781,6.1429906,2206.3784}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={3619.1609,10.021118,2208.1379}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={3619.7607,6.3737884,2209.6753}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={3620.2546,6.4167175,2211.0522}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={3618.8689,10.072906,2206.0137}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={3591.4492,14.202616,2230.7324}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={3618.5754,6.5801382,2232.1187}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={3580.9478,6.6388865,2224.9734}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={3657.7979,5.9692664,2176.5881}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={3657.8977,5.9795737,2214.7769}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={3442.6082,5.2974463,2141.9011}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={3610.5437,4.2056332,2125.0305}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={3630.3364,6,2215.5012}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={3595.5891,5.9919634,2289.1165}; a=300; b=300; activationBy="WEST"; activationType="GUER D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={3868.5322,0.55687773,2084.7141}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage cache1 >= 0.99) AND (getDammage cache2 >= 0.99) AND (getDammage cache3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item2 { position[]={3950.262,0.1304338,2008.7205}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3949.4338,0.12087846,1808.6609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3845.4473,0.35951138,1803.4108}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3442.5806,5.2122288,2137.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item6 { position[]={3759.4709,0.63789457,1997.7291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus assists in seizing the CDF storage depot.

Requires BAF and ACE.

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