briefing.html;Pbriefing.sqf*gPOLdescription.ext>ZPTinit.sqfA0P^initjipcompatible.sqf)P!mission.sqmsPjmission.sqm.bck(PZ0mission.sqm.bck0|(Poverview.htmlb*Poverview.paa[^*Pހversus.paa.8P Debriefing

A cheat code has been used


Aequat omnis cinis.





Mission Accomplished


November has been extracted by Terminus One after completing assigned tasks.





Mission Failed


November has been wiped out or Ivanov has been killed.


// tasks 1 task3a = november1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = november1 createSimpleTask ["Secure the high value individual"]; task2a setSimpleTaskDescription ["Secure the high value individual", "Secure the high value individual", "Secure the high value individual"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = november1 createSimpleTask ["Ambush the quick reaction teams"]; task1a setSimpleTaskDescription ["Ambush the quick reaction teams", "Ambush the quick reaction teams", "Ambush the quick reaction teams"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks 2 task3b = november2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = november2 createSimpleTask ["Secure the high value individual"]; task2b setSimpleTaskDescription ["Secure the high value individual", "Secure the high value individual", "Secure the high value individual"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = november2 createSimpleTask ["Ambush the quick reaction teams"]; task1b setSimpleTaskDescription ["Ambush the quick reaction teams", "Ambush the quick reaction teams", "Ambush the quick reaction teams"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks 3 task3c = november3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = november3 createSimpleTask ["Secure the high value individual"]; task2c setSimpleTaskDescription ["Secure the high value individual", "Secure the high value individual", "Secure the high value individual"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = november3 createSimpleTask ["Ambush the quick reaction teams"]; task1c setSimpleTaskDescription ["Ambush the quick reaction teams", "Ambush the quick reaction teams", "Ambush the quick reaction teams"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks 4 task3d = november4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = november4 createSimpleTask ["Secure the high value individual"]; task2d setSimpleTaskDescription ["Secure the high value individual", "Secure the high value individual", "Secure the high value individual"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = november4 createSimpleTask ["Ambush the quick reaction teams"]; task1d setSimpleTaskDescription ["Ambush the quick reaction teams", "Ambush the quick reaction teams", "Ambush the quick reaction teams"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks 5 task3e = november5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = november5 createSimpleTask ["Secure the high value individual"]; task2e setSimpleTaskDescription ["Secure the high value individual", "Secure the high value individual", "Secure the high value individual"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = november5 createSimpleTask ["Ambush the quick reaction teams"]; task1e setSimpleTaskDescription ["Ambush the quick reaction teams", "Ambush the quick reaction teams", "Ambush the quick reaction teams"]; task1e setSimpleTaskDestination markerpos "obj1"; // diary entries 1 november1 createDiaryRecord["Diary", ["Situation", " June 14th 1998: due to the recent successes of private military company Versus The Chernarussian Movement of the Red Star (ChDKZ) commander-in-chief Dimitrios Olezka Smirnov has tasked Versus to extract ChDKZ high ranking officer Abram Ivanov from the village of Tulga. Tulga has eluded occupation by the NATO forces in Chernarus but intel indicates that both US and UK forces have learned the whereabouts of the said officer. PMC Versus has been assigned to quickly make contact with Ivanov and extract him from Chernarus. Survival of Ivanov is essential to further ChDKZ resistance against the NATO forces and eventually the Chernarussion government.

PMC Versus operators (callsign 'November') will be inserted to Chernarus via CRRC boat to avoid alerting the enemy that ChDKZ knows Ivanov's location has been compromised. operators will then move to the village of Tulga and make contact with Ivanov. Ivanov is imposing as a civilian but has already made preparations to counter the initial reaction force. To enable safe extraction by the newly purchased UH-1 helicopter (callsign 'Terminus One') Versus operators must ambush and destroy the quick reaction teams tasked by the NATO local command. The comission for these assigned tasks is $100 000.

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november1 createDiaryRecord["Diary", ["Enemy", " The NATO forces in Chernarus are currently occupied in the north-west dealing with the last line of defence of the NAPA forces and are therefore unable to respond quickly to this low threat situation. However, there are two close proximity forward observation bases north and west of Tulga. These bases consist mainly of motorized infantry sections. Intel indicates that these bases are forming quick reactions teams to neutralize Ivanov. To enable safe extraction by helicopter (callsign 'Terminus One') these quick reaction teams must be neutralized. To annul their superior manpower Versus operators (callsign 'November') must ambush and destroy these forces with the help of Ivanov's equipment.

Intel indicates that the NATO local command also tasked a second unit to help neutralize Ivanov. This unit is en route from the northern airport. Versus operators must complete assigned tasks before this force reaches Tulga since Versus does not have the capability to respond to armored threats. Since whole of Chernarus is occupied by NATO forces random patrols are to be expected especially near the coast. "]]; november1 createDiaryRecord["Diary", ["Mission", "November will make contact with the high value individual and ambush the two quick reaction teams prior to extraction by helicopter."]]; // diary entries 2 november2 createDiaryRecord["Diary", ["Situation", " June 14th 1998: due to the recent successes of private military company Versus The Chernarussian Movement of the Red Star (ChDKZ) commander-in-chief Dimitrios Olezka Smirnov has tasked Versus to extract ChDKZ high ranking officer Abram Ivanov from the village of Tulga. Tulga has eluded occupation by the NATO forces in Chernarus but intel indicates that both US and UK forces have learned the whereabouts of the said officer. PMC Versus has been assigned to quickly make contact with Ivanov and extract him from Chernarus. Survival of Ivanov is essential to further ChDKZ resistance against the NATO forces and eventually the Chernarussion government.

PMC Versus operators (callsign 'November') will be inserted to Chernarus via CRRC boat to avoid alerting the enemy that ChDKZ knows Ivanov's location has been compromised. operators will then move to the village of Tulga and make contact with Ivanov. Ivanov is imposing as a civilian but has already made preparations to counter the initial reaction force. To enable safe extraction by the newly purchased UH-1 helicopter (callsign 'Terminus One') Versus operators must ambush and destroy the quick reaction teams tasked by the NATO local command. The comission for these assigned tasks is $100 000.

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november2 createDiaryRecord["Diary", ["Enemy", " The NATO forces in Chernarus are currently occupied in the north-west dealing with the last line of defence of the NAPA forces and are therefore unable to respond quickly to this low threat situation. However, there are two close proximity forward observation bases north and west of Tulga. These bases consist mainly of motorized infantry sections. Intel indicates that these bases are forming quick reactions teams to neutralize Ivanov. To enable safe extraction by helicopter (callsign 'Terminus One') these quick reaction teams must be neutralized. To annul their superior manpower Versus operators (callsign 'November') must ambush and destroy these forces with the help of Ivanov's equipment.

Intel indicates that the NATO local command also tasked a second unit to help neutralize Ivanov. This unit is en route from the northern airport. Versus operators must complete assigned tasks before this force reaches Tulga since Versus does not have the capability to respond to armored threats. "]]; november2 createDiaryRecord["Diary", ["Mission", "November will make contact with the high value individual and ambush the two quick reaction teams prior to extraction by helicopter."]]; // diary entries 3 november3 createDiaryRecord["Diary", ["Situation", " June 14th 1998: due to the recent successes of private military company Versus The Chernarussian Movement of the Red Star (ChDKZ) commander-in-chief Dimitrios Olezka Smirnov has tasked Versus to extract ChDKZ high ranking officer Abram Ivanov from the village of Tulga. Tulga has eluded occupation by the NATO forces in Chernarus but intel indicates that both US and UK forces have learned the whereabouts of the said officer. PMC Versus has been assigned to quickly make contact with Ivanov and extract him from Chernarus. Survival of Ivanov is essential to further ChDKZ resistance against the NATO forces and eventually the Chernarussion government.

PMC Versus operators (callsign 'November') will be inserted to Chernarus via CRRC boat to avoid alerting the enemy that ChDKZ knows Ivanov's location has been compromised. operators will then move to the village of Tulga and make contact with Ivanov. Ivanov is imposing as a civilian but has already made preparations to counter the initial reaction force. To enable safe extraction by the newly purchased UH-1 helicopter (callsign 'Terminus One') Versus operators must ambush and destroy the quick reaction teams tasked by the NATO local command. The comission for these assigned tasks is $100 000.

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november3 createDiaryRecord["Diary", ["Enemy", " The NATO forces in Chernarus are currently occupied in the north-west dealing with the last line of defence of the NAPA forces and are therefore unable to respond quickly to this low threat situation. However, there are two close proximity forward observation bases north and west of Tulga. These bases consist mainly of motorized infantry sections. Intel indicates that these bases are forming quick reactions teams to neutralize Ivanov. To enable safe extraction by helicopter (callsign 'Terminus One') these quick reaction teams must be neutralized. To annul their superior manpower Versus operators (callsign 'November') must ambush and destroy these forces with the help of Ivanov's equipment.

Intel indicates that the NATO local command also tasked a second unit to help neutralize Ivanov. This unit is en route from the northern airport. Versus operators must complete assigned tasks before this force reaches Tulga since Versus does not have the capability to respond to armored threats. "]]; november3 createDiaryRecord["Diary", ["Mission", "November will make contact with the high value individual and ambush the two quick reaction teams prior to extraction by helicopter."]]; // diary entries 4 november4 createDiaryRecord["Diary", ["Situation", " June 14th 1998: due to the recent successes of private military company Versus The Chernarussian Movement of the Red Star (ChDKZ) commander-in-chief Dimitrios Olezka Smirnov has tasked Versus to extract ChDKZ high ranking officer Abram Ivanov from the village of Tulga. Tulga has eluded occupation by the NATO forces in Chernarus but intel indicates that both US and UK forces have learned the whereabouts of the said officer. PMC Versus has been assigned to quickly make contact with Ivanov and extract him from Chernarus. Survival of Ivanov is essential to further ChDKZ resistance against the NATO forces and eventually the Chernarussion government.

PMC Versus operators (callsign 'November') will be inserted to Chernarus via CRRC boat to avoid alerting the enemy that ChDKZ knows Ivanov's location has been compromised. operators will then move to the village of Tulga and make contact with Ivanov. Ivanov is imposing as a civilian but has already made preparations to counter the initial reaction force. To enable safe extraction by the newly purchased UH-1 helicopter (callsign 'Terminus One') Versus operators must ambush and destroy the quick reaction teams tasked by the NATO local command. The comission for these assigned tasks is $100 000.

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november4 createDiaryRecord["Diary", ["Enemy", " The NATO forces in Chernarus are currently occupied in the north-west dealing with the last line of defence of the NAPA forces and are therefore unable to respond quickly to this low threat situation. However, there are two close proximity forward observation bases north and west of Tulga. These bases consist mainly of motorized infantry sections. Intel indicates that these bases are forming quick reactions teams to neutralize Ivanov. To enable safe extraction by helicopter (callsign 'Terminus One') these quick reaction teams must be neutralized. To annul their superior manpower Versus operators (callsign 'November') must ambush and destroy these forces with the help of Ivanov's equipment.

Intel indicates that the NATO local command also tasked a second unit to help neutralize Ivanov. This unit is en route from the northern airport. Versus operators must complete assigned tasks before this force reaches Tulga since Versus does not have the capability to respond to armored threats. "]]; november4 createDiaryRecord["Diary", ["Mission", "November will make contact with the high value individual and ambush the two quick reaction teams prior to extraction by helicopter."]]; // diary entries 5 november5 createDiaryRecord["Diary", ["Situation", " June 14th 1998: due to the recent successes of private military company Versus The Chernarussian Movement of the Red Star (ChDKZ) commander-in-chief Dimitrios Olezka Smirnov has tasked Versus to extract ChDKZ high ranking officer Abram Ivanov from the village of Tulga. Tulga has eluded occupation by the NATO forces in Chernarus but intel indicates that both US and UK forces have learned the whereabouts of the said officer. PMC Versus has been assigned to quickly make contact with Ivanov and extract him from Chernarus. Survival of Ivanov is essential to further ChDKZ resistance against the NATO forces and eventually the Chernarussion government.

PMC Versus operators (callsign 'November') will be inserted to Chernarus via CRRC boat to avoid alerting the enemy that ChDKZ knows Ivanov's location has been compromised. operators will then move to the village of Tulga and make contact with Ivanov. Ivanov is imposing as a civilian but has already made preparations to counter the initial reaction force. To enable safe extraction by the newly purchased UH-1 helicopter (callsign 'Terminus One') Versus operators must ambush and destroy the quick reaction teams tasked by the NATO local command. The comission for these assigned tasks is $100 000.

To avoid enemy suspicion of a third party involment and possible political tensions Versus operators have disguised themselves as ChDKZ guerillas. This will also ensure that ChDKZ fighters will not engage Versus personnel. "]]; november5 createDiaryRecord["Diary", ["Enemy", " The NATO forces in Chernarus are currently occupied in the north-west dealing with the last line of defence of the NAPA forces and are therefore unable to respond quickly to this low threat situation. However, there are two close proximity forward observation bases north and west of Tulga. These bases consist mainly of motorized infantry sections. Intel indicates that these bases are forming quick reactions teams to neutralize Ivanov. To enable safe extraction by helicopter (callsign 'Terminus One') these quick reaction teams must be neutralized. To annul their superior manpower Versus operators (callsign 'November') must ambush and destroy these forces with the help of Ivanov's equipment.

Intel indicates that the NATO local command also tasked a second unit to help neutralize Ivanov. This unit is en route from the northern airport. Versus operators must complete assigned tasks before this force reaches Tulga since Versus does not have the capability to respond to armored threats. "]]; november5 createDiaryRecord["Diary", ["Mission", "November will make contact with the high value individual and ambush the two quick reaction teams prior to extraction by helicopter."]];onloadmission="Versus - Operation Soter Avidus"; loadScreen = "versus.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 5; }; doneKeys[] = {"co05_versus_soter_avidus_key"}; minScore=400; avgScore=1400; maxScore=14000; respawn = "GROUP"; respawnDelay = 5; class Weapons { class AK_47_S {count = 2;}; class ACE_AKMS {count = 1;}; class ACE_AKM_GL {count = 1;}; class LeeEnfield {count = 5;}; class huntingrifle {count = 1;}; class Colt1911 {count = 4;}; class Binocular {count = 2;}; }; class Magazines { class 1Rnd_SMOKE_GP25 {count = 10;}; class ACE_1Rnd_HE_GP25P {count = 10;}; class ACE_30Rnd_762x39_T_AK47 {count = 20;}; class ACE_10Rnd_77x56_T_SMLE {count = 10;}; class 5x_22_LR_17_HMR {count = 10;}; class 7Rnd_45ACP_1911 {count = 32;}; class SmokeShell {count = 5;}; class ACE_Epinephrine {count = 10;}; class ACE_Bandage {count = 10;}; class ACE_Morphine {count = 10;}; class ACE_Medkit {count = 10;}; class ACE_Tourniquet {count = 10;}; }; class Backpacks { };titleText ["V E R S U S\nOperation Soter Avidus\n\n\n\nMission by Fuiba", "BLACK FADED", 0.2];//Cheers! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "chernarus", "cacharacters2", "camisc3", "ace_sys_wounds", "CAWater", "ca_modules_marta", "cacharacters_pmc", "CAAir_E_UH1H_EP1", "acex_ru_c_men", "CAWheeled2_MTVR", "CAWheeled", "CACharacters_W_BAF", "cawheeled_w_baf", "acex_ru_c_weapon", "CATracked", "acex_veh_stryker" }; addOnsAuto[]= { "cacharacters2", "acex_ru_c_men", "ca_modules_marta", "cacharacters_pmc", "CAWheeled2_MTVR", "CAWheeled", "CACharacters_W_BAF", "cawheeled_w_baf", "CATracked", "acex_veh_stryker", "ace_sys_wounds", "CAWater", "CAAir_E_UH1H_EP1", "camisc3", "acex_ru_c_weapon", "chernarus" }; randomSeed=12267330; class Intel { briefingName="Versus - Episode 02: Soter Avidus (co05)"; briefingDescription="Extract a high value individual from Tulga."; resistanceWest=0; resistanceEast=1; startWeather=0.85338175; startFog=0.25241444; forecastWeather=0.34823722; forecastFog=0.17894754; year=1998; month=6; day=14; hour=6; minute=10; }; class Groups { items=13; class Item0 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={13519.233,1.0963984,4217.2358}; azimut=345; special="NONE"; id=1; side="GUER"; vehicle="GUE_Commander"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="november1"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""SmokeShell""; this addweapon ""ACE_AK74M_1P29""; this addweapon ""ItemGPS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addweapon ""ACE_APS""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={6}; }; class Item1 { position[]={13521.477,1.2525691,4210.3877}; azimut=345; special="NONE"; id=2; side="GUER"; vehicle="GUE_Soldier_3"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november3"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addweapon ""ACE_AK74M_Kobra""; this addweapon ""ItemGPS""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={6}; }; class Item2 { position[]={13533.908,0.47876096,4213.6167}; azimut=345; special="NONE"; id=3; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="november2"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addmagazine ""ACE_30Rnd_545x39_T_AK""; this addweapon ""ACE_AK74M_Kobra""; this addweapon ""ItemGPS""; this addmagazine ""PipeBomb""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={6}; }; class Item3 { position[]={13545.452,1.0472645,4207.2534}; azimut=345; special="NONE"; id=4; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november5"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_20Rnd_9x39_B_SP6_OC14""; this addmagazine ""ACE_20Rnd_9x39_B_SP6_OC14""; this addmagazine ""ACE_20Rnd_9x39_B_SP6_OC14""; this addmagazine ""ACE_20Rnd_9x39_B_SP6_OC14""; this addmagazine ""ACE_20Rnd_9x39_B_SP6_OC14""; this addmagazine ""SmokeShell""; this addweapon ""ACE_oc14""; this addweapon ""ItemGPS""; this addWeapon ""ACE_earplugs"";"; synchronizations[]={6}; }; class Item4 { position[]={13538.214,0.80466801,4208.9243}; azimut=345; special="NONE"; id=5; side="GUER"; vehicle="GUE_Soldier_Scout"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="november4"; init="novembersquad = group this; novembersquad setgroupid [""November"",""Orange""]; removeallweapons this; this addmagazine ""ACE_20Rnd_9x39_SP6_VSS""; this addmagazine ""ACE_20Rnd_9x39_SP6_VSS""; this addmagazine ""ACE_20Rnd_9x39_SP6_VSS""; this addmagazine ""ACE_20Rnd_9x39_SP6_VSS""; this addmagazine ""ACE_20Rnd_9x39_SP6_VSS""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""VSS_vintorez""; this addweapon ""ItemGPS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addmagazine ""ACE_20Rnd_9x18_APS""; this addweapon ""ACE_APS""; this addWeapon ""ACE_earplugs"";"; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={13569.43,2.3767481,4202.5522}; id=6; side="LOGIC"; vehicle="MartaManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,3,1}; }; }; }; class Item2 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={15351.77,0.70595652,4499.2715}; special="FLY"; id=8; side="GUER"; vehicle="Soldier_Pilot_PMC"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="pilot1"; init="this moveindriver gunship1;"; }; }; class Waypoints { items=5; class Item0 { position[]={15303.423,0.18785864,4503.9536}; expCond="(atLZ == 1);"; expActiv="gunship1 flyinheight 40; gunship1 sideChat ""November, this is Terminus One. We are en route to the landing zone. Prepare for extraction, out."""; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={14899.009,0.44206789,4537.9297}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13496.238,5.7075295,4612.9629}; type="TR UNLOAD"; expActiv="dostop gunship1; gunship1 land ""land""; gunship1 flyinheight 1; "; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13496.783,5.7085743,4612.7671}; expCond="({alive _x} count (units novembersquad) == {_x in gunship1} count (units novembersquad));"; expActiv="gunship1 flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; gunship1 sideChat ""November and the package are on board, time to go enjoy that hard earned cash.""; gunship1 dofollow gunship1"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={15414.853,0.24947172,4485.0601}; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12869.187,174,4448.0728}; azimut=80.134697; special="NONE"; id=10; side="CIV"; vehicle="RU_Woodlander4"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="e1"; init="esquad = group this; esquad setgroupid [""Ivanov"",""Green""]; removeallweapons this; this addmagazine ""20Rnd_B_765x17_Ball""; this addmagazine ""20Rnd_B_765x17_Ball""; this addmagazine ""20Rnd_B_765x17_Ball""; this addmagazine ""20Rnd_B_765x17_Ball""; this addmagazine ""20Rnd_B_765x17_Ball""; this addweapon ""Sa61_EP1""; "; }; }; class Waypoints { items=1; class Item0 { position[]={12873.074,174,4448.6841}; combat="SAFE"; expCond="(independent_near == 1)"; expActiv="[e1] joinSilent novembersquad; VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; ""2"" ObjStatus ""DONE""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; e1 groupChat ""There you are! We still have about five minutes until the quick reaction teams get here! There is a machine gun and explosives you can use in those crates!"";"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="WEST"; class Vehicles { items=12; class Item0 { position[]={12951.953,22.5452,5664.562}; id=12; side="WEST"; vehicle="USMC_Soldier_TL"; leader=1; rank="SERGEANT"; skill=0.73128355; init="qrt2 = group this;"; }; class Item1 { position[]={12935.147,20.753866,5633.2886}; azimut=160; special="NONE"; id=13; side="WEST"; vehicle="MTVR"; rank="SERGEANT"; skill=0.46666664; init="qrt2 = group this;"; }; class Item2 { presence=0.72537559; position[]={12943.382,20.181299,5622.2939}; azimut=135; special="NONE"; id=14; side="WEST"; vehicle="HMMWV_M2"; rank="CORPORAL"; skill=0.33333331; init="qrt2 = group this;"; }; class Item3 { position[]={12954.953,21.878714,5659.562}; id=15; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; init="qrt2 = group this;"; }; class Item4 { position[]={12956.953,21.829674,5659.562}; id=16; side="WEST"; vehicle="USMC_Soldier_AT"; rank="CORPORAL"; skill=0.33333331; init="qrt2 = group this;"; }; class Item5 { position[]={12958.953,21.789684,5659.562}; id=17; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; init="qrt2 = group this;"; }; class Item6 { position[]={12960.953,21.738228,5659.562}; id=18; side="WEST"; vehicle="USMC_Soldier_LAT"; skill=0.2; init="qrt2 = group this;"; }; class Item7 { position[]={12962.953,21.674543,5659.562}; id=19; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; init="qrt2 = group this;"; }; class Item8 { position[]={12959.366,22.438597,5664.5547}; azimut=215; special="NONE"; id=20; side="WEST"; vehicle="USMC_Soldier"; rank="CORPORAL"; skill=0.33333331; init="qrt2 = group this;"; }; class Item9 { position[]={12962.23,22.231951,5663.1445}; id=21; side="WEST"; vehicle="USMC_Soldier"; rank="SERGEANT"; skill=0.46666664; init="qrt2 = group this;"; }; class Item10 { position[]={12965.188,22.14509,5662.77}; id=22; side="WEST"; vehicle="USMC_Soldier"; rank="SERGEANT"; skill=0.46666664; init="qrt2 = group this;"; }; class Item11 { presence=0.73063141; position[]={12950.395,19.495678,5610.9639}; azimut=150; special="NONE"; id=23; side="WEST"; vehicle="HMMWV_M2"; skill=0.46666664; init="qrt2 = group this;"; }; }; class Waypoints { items=9; class Item0 { position[]={12932.038,21.006634,5641.957}; formation="COLUMN"; speed="FULL"; combat="AWARE"; expCond="(independent_near == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={13256.856,4.0714583,5430.2666}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12958.48,49.948029,5129.4463}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12774.519,82.180763,4814.8931}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12681.063,130.21216,4711.7939}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12729.063,164.74771,4465.4409}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={12757.264,165.8007,4458.4038}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={12871.973,174,4474.7744}; placement=25; type="SAD"; combatMode="RED"; formation="LINE"; speed="NORMAL"; class Effects { }; timeoutMin=1; timeoutMid=3; timeoutMax=5; showWP="NEVER"; }; class Item8 { position[]={12878.125,174,4466.1729}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="WEST"; class Vehicles { items=12; class Item0 { position[]={11195.554,258.22934,4751.7192}; azimut=180; id=24; side="WEST"; vehicle="BAF_Soldier_SL_W"; leader=1; rank="SERGEANT"; skill=0.68607944; init="qrt1 = group this;"; }; class Item1 { position[]={11192.554,258.5246,4756.7192}; azimut=180; id=25; side="WEST"; vehicle="BAF_Soldier_GL_W"; skill=0.2; init="qrt1 = group this;"; }; class Item2 { position[]={11219.394,256.6958,4758.6035}; azimut=150; special="NONE"; id=26; side="WEST"; vehicle="BAF_Jackal2_L2A1_W"; skill=0.2; init="qrt1 = group this;"; }; class Item3 { position[]={11190.554,258.64731,4756.7192}; azimut=180; id=27; side="WEST"; vehicle="BAF_Soldier_TL_W"; rank="CORPORAL"; skill=0.33333331; init="qrt1 = group this;"; }; class Item4 { position[]={11188.554,258.77188,4756.7192}; azimut=180; id=28; side="WEST"; vehicle="BAF_Soldier_GL_W"; skill=0.2; init="qrt1 = group this;"; }; class Item5 { position[]={11215.828,257.07544,4769.8813}; azimut=155; id=29; side="WEST"; vehicle="BAF_Jackal2_L2A1_W"; skill=0.2; init="qrt1 = group this;"; }; class Item6 { position[]={11214.742,256.4679,4749.7109}; azimut=180; id=30; side="WEST"; vehicle="BAF_Soldier_AA_W"; skill=0.2; init="qrt1 = group this;"; }; class Item7 { position[]={11200.813,257.71335,4762.2939}; azimut=180; id=31; side="WEST"; vehicle="BAF_Soldier_AA_W"; skill=0.2; init="qrt1 = group this;"; }; class Item8 { position[]={11222.543,256.38535,4749.9717}; azimut=150; special="NONE"; id=45; side="WEST"; vehicle="BAF_Offroad_W"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item9 { position[]={11204.854,257.60352,4748.6416}; azimut=150; special="NONE"; id=46; side="WEST"; vehicle="BAF_Soldier_AHAT_W"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.32947034; }; class Item10 { position[]={11204.197,257.59479,4745.2998}; azimut=150; special="NONE"; id=47; side="WEST"; vehicle="BAF_Soldier_AAR_W"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.32947034; }; class Item11 { position[]={11199.543,257.82837,4743.8076}; azimut=150; special="NONE"; id=48; side="WEST"; vehicle="BAF_Soldier_W"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.32947034; }; }; class Waypoints { items=9; class Item0 { position[]={11229.733,247.95218,4675.417}; formation="COLUMN"; speed="FULL"; combat="AWARE"; expCond="(independent_near == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11304.946,227.9624,4569.6846}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11694.322,186.86955,4593.0586}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12058.396,175.47153,4542.1465}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12307.52,226.45517,4486.7515}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12681.665,179.65825,4398.248}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={12699.703,179.53784,4401.0449}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={12880.259,173.98476,4436.834}; placement=25; type="SAD"; combatMode="RED"; formation="LINE"; class Effects { }; timeoutMin=1; timeoutMid=3; timeoutMax=5; showWP="NEVER"; }; class Item8 { position[]={12891.609,174,4450.4829}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12903.247,173.75261,4429.7817}; azimut=335; special="NONE"; id=33; side="CIV"; vehicle="Citizen1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item7 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12902.213,173.84451,4432.1948}; azimut=155; special="NONE"; id=34; side="CIV"; vehicle="RU_Housewife5"; leader=1; lock="UNLOCKED"; skill=0.52033132; }; }; }; class Item8 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4892.542,339,9920.7188}; azimut=159.99998; id=35; side="WEST"; vehicle="M1A2_TUSK_MG"; leader=1; rank="CAPTAIN"; skill=0.73333329; }; class Item1 { position[]={4884.4233,339,9928.4053}; azimut=160; id=36; side="WEST"; vehicle="ACE_Stryker_ICV_M2"; rank="LIEUTENANT"; skill=0.59999996; }; class Item2 { position[]={4879.7246,339,9926.6953}; azimut=160; id=37; side="WEST"; vehicle="ACE_Stryker_MGS"; rank="LIEUTENANT"; skill=0.59999996; }; class Item3 { position[]={4875.0264,339,9924.9854}; azimut=160; id=38; side="WEST"; vehicle="ACE_Stryker_MGS"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={4901.269,339,9901.8086}; expCond="VictoryCondition1 = 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12815.946,172.40572,4453.6021}; speed="NORMAL"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=6; class Item0 { presence=0.59923226; position[]={12960.423,107.20354,4132.6738}; azimut=45; id=39; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { presence=0.36534104; position[]={12959.009,107.9229,4127.0171}; azimut=45; id=40; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.2290169; }; class Item2 { presence=0.42578474; position[]={12960.423,106.82961,4125.6025}; azimut=45; id=41; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.2290169; }; class Item3 { presence=0.31803691; position[]={12961.838,105.71232,4124.1885}; azimut=45; id=42; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.32444769; }; class Item4 { presence=0.29438511; position[]={12963.252,104.59585,4122.7744}; azimut=45; id=43; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.32444769; }; class Item5 { presence=0.34431705; position[]={12964.666,103.48,4121.3599}; azimut=45; id=44; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.27924392; }; }; class Waypoints { items=4; class Item0 { position[]={13117.6,67.362244,4162.3486}; placement=100; formation="FILE"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13301.323,72.359306,4619.0781}; placement=100; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12998.298,172.80583,4761.7012}; placement=100; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13115.955,68.167984,4163.4258}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12852.939,173.99001,4443.4072}; azimut=160; special="NONE"; id=49; side="CIV"; vehicle="RU_Villager2"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="removeallweapons this; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addweapon ""M1014""; "; }; }; class Waypoints { items=5; class Item0 { position[]={12853.181,173.98825,4440.4976}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1)"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12855.646,174.01579,4437.707}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12871.996,173.98949,4441.6133}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12872.424,173.99484,4445.5684}; class Effects { }; timeoutMin=100; timeoutMid=110; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={12862.624,174.00682,4438.1626}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12824.819,172.6442,4474.3237}; azimut=160; special="NONE"; id=50; side="CIV"; vehicle="RU_Citizen3"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="removeallweapons this; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addmagazine ""ACE_8Rnd_12Ga_Buck00""; this addweapon ""M1014""; "; }; }; class Waypoints { items=4; class Item0 { position[]={12827.463,172.9086,4474.5698}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1)"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12871.621,173.99551,4458.3696}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12871.036,173.99997,4455.019}; class Effects { }; timeoutMin=100; timeoutMid=110; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={12869.012,173.99838,4457.2026}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={13569.287,1.1606605,4213.8975}; id=51; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; }; class Vehicles { items=5; class Item0 { position[]={13533.614,-0.06630902,4222.8438}; azimut=230; id=0; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; fuel=0.69501001; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item1 { position[]={15336.479,0.12892394,4496.0854}; special="FLY"; id=7; side="EMPTY"; vehicle="UH1H_TK_GUE_EP1"; leader=1; lock="UNLOCKED"; skill=0.73630583; text="gunship1"; init="gunship1squad = group this; gunship1squad setgroupid [""Terminus"",""Black""]; this setcaptive true; gunship1 flyinheight 40;"; }; class Item2 { position[]={13496.436,5.7059255,4613.2637}; azimut=285; special="FLY"; id=9; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={12867.579,174,4453.2183}; azimut=65; special="NONE"; id=11; side="EMPTY"; vehicle="ACE_OrdnanceBox_RU"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearWeaponcargo this; this addWeaponCargo [""ACE_RPG22"",6]; this addMagazineCargo [""ACE_Pomz_M"",8]; this addMagazineCargo [""MineE"",6]; this addMagazineCargo [""BAF_ied_v3"",3];"; }; class Item4 { position[]={12866.257,174,4456.0273}; azimut=100; special="NONE"; id=32; side="EMPTY"; vehicle="ACE_WeaponBox_RU"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearWeaponcargo this; this addWeaponCargo [""ACE_6T7TripodProxy"",1]; this addWeaponCargo [""ACE_KORDProxy"",1]; this addMagazineCargo [""ACE_KORD_CSWDM"",8];"; }; }; class Markers { items=21; class Item0 { position[]={13497.673,5.71,4610.3511}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12126.068,190.25102,4534.2236}; name="ar"; type="mil_arrow"; colorName="ColorRed"; angle=100; }; class Item2 { position[]={12786.636,75.846535,4931.3369}; name="ar_1"; type="mil_arrow"; colorName="ColorRed"; angle=200; }; class Item3 { position[]={13531.52,0.65994227,4232.4023}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item4 { position[]={12871.515,173.99878,4447.04}; name="obj2"; text=" Secure"; type="mil_join"; colorName="ColorBlue"; }; class Item5 { position[]={12884.739,63.924801,5059.7974}; name="enemy1"; type="b_motor_inf"; colorName="ColorRed"; a=1.2; }; class Item6 { position[]={11939.828,183.21907,4600.4688}; name="enemy2"; type="b_motor_inf"; colorName="ColorRed"; a=1.2; angle=1; }; class Item7 { position[]={12846.14,41.26783,5761.1768}; name="area1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=400; b=400; }; class Item8 { position[]={12841.799,38.225842,5746.3311}; name="fob1"; type="FOB"; colorName="ColorRed"; }; class Item9 { position[]={11087.325,281.30408,4917.479}; name="area1_1"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=400; b=400; }; class Item10 { position[]={11082.984,279.23883,4902.6333}; name="fob2"; type="FOB"; colorName="ColorRed"; }; class Item11 { position[]={12603.589,170.10851,4445.1797}; name="obj1"; text=" Ambush"; type="mil_ambush"; colorName="ColorBlue"; angle=190; }; class Item12 { position[]={4302.4927,339,10666.107}; name="nato1"; type="Faction_NATO_EP1"; a=1.3; }; class Item13 { position[]={3738.7593,349.73865,11664.155}; name="napa"; type="Faction_GUE"; a=1.3; }; class Item14 { position[]={4936.7104,338.99466,10134.791}; name="hq"; type="b_hq"; colorName="ColorRed"; a=1.2; }; class Item15 { position[]={3942.7551,337.95325,11210.752}; name="l1"; markerType="RECTANGLE"; type="Empty"; colorName="ColorYellow"; fillName="Grid"; a=40; b=800; angle=60; }; class Item16 { position[]={4118.8335,337.91064,11017.632}; name="l1_1"; markerType="RECTANGLE"; type="Empty"; colorName="ColorRed"; fillName="Grid"; a=40; b=800; angle=60; }; class Item17 { position[]={5037.4092,344.26028,9361.6309}; name="hq_1"; type="b_armor"; colorName="ColorRed"; a=1.2; }; class Item18 { position[]={4711.6523,339,9984.5684}; name="hq_1_1"; type="b_plane"; colorName="ColorRed"; a=1.2; }; class Item19 { position[]={11083.532,292.62482,5037.6328}; name="brit"; type="Faction_BritishArmedForces_BAF"; a=1.3; }; class Item20 { position[]={12842.396,67.434509,5851.2705}; name="us"; type="Faction_US"; a=1.3; }; }; class Sensors { items=8; class Item0 { position[]={12849.93,182.0742,4249.4316}; timeoutMin=8; timeoutMid=10; timeoutMax=12; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(independent_near == 1) AND ({alive _x} count units qrt1 <= 3) AND ({alive _x} count units qrt2 <= 3);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; november1 addrating 200; november2 addrating 200; november3 addrating 200; november4 addrating 200; november5 addrating 200; e1 groupChat ""We have still have some time to get out of here before the reinforcements arrive, let's move!"""; class Effects { }; }; class Item1 { position[]={12879.137,174,4452.7451}; a=20; b=20; activationBy="GUER"; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; class Item2 { position[]={13494.15,5.7026815,4599.5112}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=8; expActiv="gunship1 land ""GET OUT""; gunship1 sidechat ""November, Terminus One is standing by for the package."";"; class Effects { }; }; class Item3 { position[]={13049.791,0.22395101,3450.1343}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_versus_soter_avidus_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={12850.143,0.17439464,3449.6213}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat_1"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={12950.142,0.31190795,3449.6853}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units novembersquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={12950.063,0.43319523,3349.4287}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="!alive(e1);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={13314.249,67.752319,4613.9326}; a=100; b=150; angle=-10.3993; rectangular=1; activationBy="GUER"; interruptable=1; type="SWITCH"; age="UNKNOWN"; expCond="this AND (VictoryCondition2 == 1) AND (VictoryCondition1 == 1);"; expActiv="atLZ = 1; publicVariable ""atLZ""; (leader group player) sidechat ""Terminus One. November actual. We have the package, requesting immediate extraction. How copy?"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "CAWater", "ace_c_men", "CACharacters_BAF" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "CACharacters_BAF", "ace_c_men", "camisc3", "caweapons_ammoboxes", "CAWater", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=46; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12452.563,0.58648342,2813.8486}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={12454.412,0.67634183,2811.4141}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={12450.865,0.58055526,2811.4951}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={12456.129,0.68798012,2808.9355}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={12449.299,0.58476758,2808.9141}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={12457.814,0.60363549,2806.0537}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12447.715,0.59421819,2806.041}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12452.568,0.57093894,2814.5762}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12452.521,0.54722196,2815.5684}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12272.283,0.53247499,2352.9448}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={12274.85,0.39297956,2350.376}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={12249.701,0.36729807,2353.1421}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12289.859,0.4878006,2352.6929}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={11912.531,0.51484722,2355.2827}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={11917.443,0.33022195,2350.0615}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={11909.326,0.49188709,2349.7178}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11921.9,0.52024448,2345.0835}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11905.564,0.51927239,2344.4448}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11820.445,0.30466658,2355.9453}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11933.013,0.66073221,2497.4106}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11988.292,0.91719395,2354.9839}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11817.524,0.55448139,2371.5176}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12222.336,0.67678523,2459.6626}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12233.486,0.7036702,2432.5723}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={12331.764,0.88547975,2487.3511}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={12334.57,0.90322053,2483.8911}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12329.732,0.91846269,2484.1343}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={12337.152,0.76886082,2480.4966}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12259.133,0.56606495,2510.4927}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12359.113,0.759161,2478.4458}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12259.098,0.56716168,2510.5054}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12306.734,0.3073343,2439.4121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12303.332,0.5757401,2426.8271}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={12190.451,0.37483433,2431.8228}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={12193.033,0.53425974,2428.562}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={12187.996,0.42121786,2428.688}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={12195.613,0.63032711,2424.9893}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12172.115,0.61383945,2383.6323}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12207.621,0.734846,2478.1245}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12172.162,0.61377835,2383.7227}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12255.482,0.87183481,2412.1494}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12269.254,0.8360498,2416.8984}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12313.07,0.57782072,2404.2002}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={12300.527,0.71077126,2412.9326}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={12303.377,0.53917801,2409.3169}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={12298.213,0.7184695,2409.2813}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12300.445,0.74143338,2415.3281}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={12300.449,0.7412473,2415.3125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12256.984,0.53717089,2387.9028}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12268.643,0.82466811,2389.2197}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12309.723,0.34633115,2447.5854}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12311.926,0.46764737,2453.355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12311.926,0.4701283,2453.4292}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12320.848,0.50054282,2430.2837}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12259.385,0.64556795,2427.9307}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={12265.58,0.67572302,2445.436}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={12265.566,0.67626232,2445.437}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12314.139,0.34373444,2414.8672}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12261.258,0.67630452,2388.1567}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={12300.451,0.48597801,2325.6528}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12265.023,0.61652565,2325.8579}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={12260.578,0.41543248,2335.667}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={12252.018,0.46723908,2663.5024}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12255.924,0.58835369,2658.9175}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12248.541,0.40425974,2659.2759}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={12259.416,0.76698869,2654.6187}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={12245.258,0.36724862,2655.106}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={12263.334,0.67172128,2649.6753}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={12241.813,0.36635175,2650.3462}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={12372.389,0.78363764,2701.7173}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12187.35,0.64626408,2643.062}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12372.393,0.78341669,2701.7144}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12324.254,0.61840653,2625.4399}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12326.189,0.71607155,2575.7896}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={12561.779,0.67582631,2602.1196}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={12567.436,0.8855654,2595.6909}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={12557.25,0.60843641,2595.7515}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={12572.859,0.60934705,2588.8657}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={12552.117,0.5139237,2588.8472}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={12652.127,0.54997301,2632.1987}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={12519.836,0.67567021,2700.7085}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={12476.115,0.80479646,2573.3901}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={12652.186,0.55082935,2632.1128}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={12475.955,0.80526859,2573.1909}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={12317.992,0.73251343,2479.4106}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={12304.975,0.40872163,2446.5698}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={12306.486,0.31395602,2443.5649}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12250.385,0.5738923,2369.0933}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12270.055,0.77924812,2386.6812}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12266.771,0.73503768,2383.9829}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12318.777,0.38357991,2413.356}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={12103.348,0.62251157,2682.1782}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={12109.11,0.50423026,2676.5083}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={12103.854,0.46873134,2691.0718}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12264.518,0.65129375,2394.4688}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12277.252,0.67314833,2387.0562}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12261.67,0.70552856,2387.0859}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.965,0.60967648,2369.8081}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12258.629,0.4658885,2371.6597}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12287.951,0.70162153,2395.4487}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={12283.006,0.8740015,2397.1484}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={12115.205,0.55978304,264.46381}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={12115.279,0.72815913,273.41083}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={12116.24,0.34021282,583.52789}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12115.478,0.79661989,2354.1362}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={12115.612,0.79170382,2354.3735}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12114.934,0.52689505,243.41571}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={12125.66,0.61844176,270.05597}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={12121.93,0.67592406,264.83527}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={12251.477,0.61556602,2372.8726}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12275.973,0.7621538,2636.0767}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12277.953,0.69145173,2630.9683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12277.902,0.69063723,2630.9263}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={12475.76,0.43219599,2783.4746}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={12483.883,0.4531863,2787.8672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={12483.904,0.45527798,2787.957}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11624.404,0.64391255,2202.3511}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={11626.162,0.66309929,2202.3765}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; class Item39 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13352.205,7.6411104,3423.7781}; azimut=25; id=115; side="WEST"; vehicle="BAF_crewman_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13353.713,7.4636135,3426.0525}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13313.092,0.21414337,3413.2654}; id=112; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13051.942,-3.0405378,3723.8066}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13021.825,5.5051322,3768.3875}; type="LOAD"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13238.926,2.6369798,3365.8108}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13359.372,8.3246469,3429.3032}; azimut=245; id=114; side="WEST"; vehicle="BAF_Soldier_L_MTP"; leader=1; lock="UNLOCKED"; skill=0.42490116; init="this setBehaviour SAFE"; }; }; class Waypoints { items=5; class Item0 { position[]={13355.661,7.5523424,3427.478}; speed="LIMITED"; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13325.272,0.31381309,3425.5361}; id=111; type="GETIN"; expCond=""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13098.944,-0.8923977,3761.8496}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13059.705,5.4372749,3797.2212}; type="LOAD"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13394.153,1.4663663,3500.4612}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={13351.765,5.8657479,3430.26}; azimut=140; id=116; side="WEST"; vehicle="ACE_BAF_Soldier_MTP_Terp"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Waypoints { items=5; class Item0 { position[]={13353.414,6.8283658,3428.0393}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13299.389,0.2541092,3403.0161}; id=113; type="GETIN"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13000.203,0.63897431,3681.2761}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={12964.382,4.8161879,3730.7593}; type="LOAD"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13116.512,2.7550139,3322.4497}; type="TR UNLOAD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={12946.65,5.0372782,3789.7256}; id=118; side="CIV"; vehicle="Citizen1"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; }; class Item43 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={12950.925,5.3119564,3803.9131}; id=120; side="WEST"; vehicle="USMC_Soldier_SL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12953.925,5.6830773,3798.9131}; id=121; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12955.925,5.656374,3798.9131}; id=122; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item3 { position[]={12957.925,5.6179876,3798.9131}; id=123; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item4 { position[]={12959.925,5.4690461,3798.9131}; id=124; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; class Item5 { position[]={12962.925,5.266407,3798.9131}; id=125; side="WEST"; vehicle="USMC_Soldier_TL"; rank="SERGEANT"; skill=0.46666664; }; class Item6 { position[]={12964.925,5.2904119,3798.9131}; id=126; side="WEST"; vehicle="USMC_Soldier_AR"; rank="CORPORAL"; skill=0.33333331; }; class Item7 { position[]={12966.925,5.3144059,3798.9131}; id=127; side="WEST"; vehicle="USMC_Soldier_LAT"; rank="CORPORAL"; skill=0.33333331; }; class Item8 { position[]={12968.925,5.3403115,3798.9131}; id=128; side="WEST"; vehicle="USMC_Soldier"; skill=0.2; }; }; class Waypoints { items=9; class Item0 { position[]={12955.675,5.0628371,3780.313}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12954.694,5.1798778,3738.6282}; type="GETIN"; expCond="(independent_near == 1);"; synchronizations[]={0}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13257.67,40.166927,3294.1021}; placement=50; type="SAD"; combatMode="RED"; formation="LINE"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13426.471,62.114273,3268.3613}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13551.464,23.643417,3100.6108}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13518.771,18.662268,2866.3989}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13703.592,46.984558,2934.137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={14083.266,21.276695,2822.9114}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={14002.981,19.568211,2806.1855}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={13001.922,5.9416361,3826.563}; id=129; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={13004.922,5.9410472,3821.563}; id=130; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={13006.922,5.9544873,3821.563}; id=131; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={13008.922,5.9671702,3821.563}; id=132; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={13010.922,5.9778395,3821.563}; id=133; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={13012.922,5.9890723,3821.563}; id=134; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=2; class Item0 { position[]={13041.922,6.0493155,3816.4087}; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13052.994,6.0333247,3803.7561}; type="GETIN"; synchronizations[]={1}; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={12985.828,5.8926024,3812.1016}; id=135; side="WEST"; vehicle="FR_TL"; leader=1; rank="LIEUTENANT"; skill=0.59999996; }; class Item1 { position[]={12988.828,5.909307,3807.1016}; id=136; side="WEST"; vehicle="FR_AR"; rank="SERGEANT"; skill=0.46666664; }; class Item2 { position[]={12990.828,5.7067556,3807.1016}; id=137; side="WEST"; vehicle="FR_GL"; rank="SERGEANT"; skill=0.46666664; }; class Item3 { position[]={12992.828,5.7307611,3807.1016}; id=138; side="WEST"; vehicle="FR_Marksman"; rank="SERGEANT"; skill=0.46666664; }; class Item4 { position[]={12994.828,5.7521815,3807.1016}; id=139; side="WEST"; vehicle="FR_R"; rank="SERGEANT"; skill=0.46666664; }; class Item5 { position[]={12996.828,5.7735195,3807.1016}; id=140; side="WEST"; vehicle="FR_Corpsman"; rank="SERGEANT"; skill=0.46666664; }; }; class Waypoints { items=11; class Item0 { position[]={12999.22,5.6870236,3792.334}; combat="SAFE"; expCond="(independent_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={13007.653,6.0366101,3780.5593}; type="GETIN"; synchronizations[]={2}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={13204.095,18.167269,3326.175}; placement=50; type="SAD"; combatMode="RED"; formation="DIAMOND"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={13102.103,38.983208,3247.5549}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={13198.275,48.547554,3168.1074}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={13436.617,12.955231,3095.3503}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={13498.501,13.885116,2938.1304}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={13374.731,9.0620031,2773.3833}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item8 { position[]={13700.881,39.764137,2811.8535}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item9 { position[]={13836.36,35.660446,2958.2026}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item10 { position[]={13765.275,40.350113,2987.4729}; placement=100; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=40; class Item0 { position[]={12301.125,0.52222544,2325.064}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={12264.822,0.65660769,2324.5977}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={12305.125,0.43457478,2447.563}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={12333.969,0.32481736,2396.9233}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={12289.623,0.62486672,2418.1338}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={12266.982,0.70665008,2449.2368}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={12115.605,0.79994088,2354.0161}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14595.953,0.5842573,3701.0105}; azimut=230; id=72; side="EMPTY"; vehicle="Zodiac"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={12258.266,0.64154303,2385.0391}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={12255.982,0.56974703,2385.042}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={12255.813,0.63600659,2381.2124}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={12257.711,0.67106599,2381.2114}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={12252.484,0.49139211,2383.522}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={12250.99,0.54512489,2379.5356}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={12252.656,0.58853364,2379.5444}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={12254.404,0.62663496,2379.5479}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={12261.609,0.57464546,2393.438}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={12253.004,0.55808294,2370.6196}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={12263.131,0.33253384,2368.9819}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={12265.004,0.33828154,2368.9561}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={12251.426,0.62116355,2373.9741}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={12262.643,0.46458226,2374.0527}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={12293.297,0.63078719,2419.8545}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={12293.75,0.59038335,2421.1841}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={12293.02,0.65947902,2418.9321}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={12294.041,0.69173157,2418.5435}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={12292.125,0.59262329,2420.3027}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={12292.725,0.54902488,2421.8403}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={12293.219,0.51132041,2423.2173}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={12291.832,0.66477907,2418.1787}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={12264.412,0.65946257,2442.897}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={12291.539,0.64328378,2444.2837}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={12253.91,0.84487247,2437.1382}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={12330.762,0.48205876,2388.7529}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={12330.861,0.36041039,2426.9419}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item35 { position[]={13325.272,0.31381309,3425.5361}; azimut=150; id=111; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item36 { position[]={13313.092,0.21414337,3413.2654}; azimut=150; id=112; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item37 { position[]={13299.389,0.2541092,3403.0161}; azimut=150; id=113; side="EMPTY"; vehicle="RHIB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item38 { position[]={13354.232,7.2734556,3427.1558}; azimut=245; id=117; side="EMPTY"; vehicle="Land_Fire_burning"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item39 { position[]={12983.535,5.6994219,3818.3743}; azimut=180; id=119; side="EMPTY"; vehicle="Fort_Barracks_USMC"; leader=1; lock="UNLOCKED"; skill=0.42490116; }; }; class Markers { items=4; class Item0 { position[]={12115.571,0.79868931,2354.0659}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={12283.508,0.61526096,2337.1953}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={12303.299,0.54828107,2427.666}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={13172.636,0.44367081,3433.4915}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage boat1 >= 0.99) AND (getDammage boat2 >= 0.99) AND (getDammage boat3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item1 { position[]={12623.225,0.3413282,2220.8853}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={12622.396,0.62147927,2020.8257}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={12487.759,0.1191384,2013.1235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={12115.543,0.84325558,2349.7979}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item5 { position[]={12432.434,0.68801868,2209.894}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; class Item6 { position[]={13592.82,29.508329,3092.2244}; a=600; b=600; activationBy="GUER"; activationType="WEST D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="independent_near = 1; publicVariable ""independent_near"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; version=11; class Mission { addOns[]= { "CACharacters_W_BAF", "chernarus", "cacharacters2", "caweapons", "camisc3", "caweapons_ammoboxes", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "ace_sys_wounds", "acex_ru_c_men", "cawater2_fishing_boat" }; addOnsAuto[]= { "cacharacters2", "caweapons", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "CAAir_BAF", "cacharacters_w_baf", "ace_sys_wounds", "acex_ru_c_men", "camisc3", "caweapons_ammoboxes", "cawater2_fishing_boat", "caweapons_2b14_82mm_mortar", "CAWeapons_SPG9", "CAMisc", "CAWheeled2_V3S", "CAWheeled", "caweapons_kord", "CABuildings", "chernarus" }; randomSeed=12267330; class Intel { briefingName="TEMPLATE CO6"; briefingDescription="Raid the NAPA base"; resistanceWest=0; resistanceEast=1; startWeather=0.54658574; startFog=0.25465044; forecastWeather=0.54658574; forecastFog=0.3410939; year=2010; month=9; day=29; hour=10; minute=45; }; class Groups { items=39; class Item0 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3779.5986,7.935822,2601.6848}; id=0; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={3781.4487,7.8690734,2599.2498}; id=1; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.50000048; position[]={3777.9023,7.8991675,2599.3306}; id=34; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3783.165,7.8024664,2596.7712}; id=41; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item4 { position[]={3776.3352,7.8592038,2596.75}; id=28; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item5 { presence=0.75000024; position[]={3784.8506,7.7274981,2593.8892}; id=43; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3774.751,7.816535,2593.8772}; id=37; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3779.604,7.9512954,2602.4121}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3779.5581,7.9728026,2603.4043}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3599.3191,5.4911366,2140.78}; id=2; side="GUER"; vehicle="GUE_Soldier_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="napasquad2 = group this;"; }; class Item1 { presence=0.75000024; position[]={3601.8862,5.346745,2138.2109}; id=27; side="GUER"; vehicle="GUE_Soldier_AA"; skill=0.2; init="napasquad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={3576.7373,4.7339239,2140.9771}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3616.8962,5.5108676,2140.5278}; placement=10; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item2 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3239.5686,6.320013,2143.1177}; id=3; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3244.4797,7.4536982,2137.8965}; id=13; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3236.3635,6.6568747,2137.5527}; id=33; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={3248.9365,7.9887819,2132.9185}; id=17; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3232.6016,7.3292866,2132.28}; id=21; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3147.4829,8.781064,2143.7805}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3260.0496,5.3974857,2285.2463}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3315.3289,6.4193597,2142.8188}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3144.113,8.7064066,2148.3701}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3549.3723,6.0599194,2247.4976}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3560.5229,6.5498371,2220.4075}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={3658.7996,6.0176039,2275.186}; id=4; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.75000024; position[]={3661.6062,6.0066142,2271.7268}; id=10; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3656.769,6,2271.9697}; id=31; side="GUER"; vehicle="GUE_Soldier_GL"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { presence=0.50000048; position[]={3664.1892,6,2268.3318}; id=22; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3586.1694,5.98,2298.3284}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3686.1501,6.0593448,2266.2808}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3586.1343,5.98,2298.3406}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3633.771,6.2535524,2227.2473}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3630.3682,6,2214.6624}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="GUER"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={3517.4885,6.1922202,2219.658}; id=5; side="GUER"; vehicle="GUE_Soldier_CO"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={3520.0703,6.2311544,2216.3972}; id=35; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={3515.0322,6.2000194,2216.5229}; id=26; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={3522.6501,6.2721715,2212.8245}; id=18; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3499.1523,6.0095096,2171.4673}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3534.6584,6,2265.9595}; placement=15; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3499.198,6.0108943,2171.5576}; type="CYCLE"; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3582.5186,6.793458,2199.9846}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3596.2908,6.8554101,2204.7334}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3640.1064,16.138962,2192.0352}; azimut=210; id=6; side="GUER"; vehicle="GUE_Soldier_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item6 { side="GUER"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={3627.5632,6,2200.7678}; id=11; side="GUER"; vehicle="GUE_Soldier_AT"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item1 { position[]={3630.4141,6.0052228,2197.1521}; id=40; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item2 { position[]={3625.2505,6,2197.1165}; id=36; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3627.4814,6,2203.1633}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3627.4858,6,2203.1477}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3584.0208,18.783047,2175.738}; azimut=285; id=15; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 13); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item8 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3595.6785,11.229968,2177.0547}; azimut=225; id=20; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 32); this disableAI ""Move""; "; }; }; }; class Item9 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3636.7588,6.0436373,2235.4209}; id=25; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3638.9631,6,2241.1899}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3638.9631,6,2241.2649}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3647.8853,16.07213,2218.1189}; azimut=30; id=29; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; }; class Item11 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3586.4209,6.7595572,2215.7659}; id=30; side="GUER"; vehicle="GUE_Soldier_GL"; leader=1; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; }; class Waypoints { items=2; class Item0 { position[]={3592.616,14.126998,2233.2715}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3592.6028,14.128655,2233.2722}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3641.1746,15.908798,2202.7021}; azimut=285; id=38; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move"";"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3588.2939,19.257069,2175.9917}; azimut=40; id=42; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3627.4883,4.2056332,2113.488}; azimut=130; id=45; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.85]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad3 = group this;"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3592.0596,4.2056332,2113.6931}; azimut=230; id=47; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.875]; this setVectorUp [0,0,1]; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad4 = group this;"; }; class Item1 { presence=0.50000048; position[]={3587.6157,2.846242,2123.502}; azimut=230; id=56; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; }; }; class Item16 { side="GUER"; class Vehicles { items=7; class Item0 { position[]={3579.0535,6.5919251,2451.3381}; id=48; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3582.9602,6.6152549,2446.7524}; id=7; side="GUER"; vehicle="GUE_Soldier_MG"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""100Rnd_762x54_PK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3575.5776,6.535378,2447.1108}; id=8; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item3 { position[]={3586.4521,6.6353073,2442.4541}; id=24; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; class Item4 { position[]={3572.2954,6.4793129,2442.9412}; id=32; side="GUER"; vehicle="GUE_Soldier_AR"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={3590.3701,6.6573238,2437.5103}; id=39; side="GUER"; vehicle="GUE_Soldier_Medic"; skill=0.2; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item6 { presence=0.75000024; position[]={3568.8489,6.408287,2438.1812}; id=19; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={3699.4253,6.6445951,2489.5525}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3514.3862,5.6074853,2430.8972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3699.4287,6.644568,2489.5496}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3651.2913,6.0016112,2413.2751}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3653.2258,5.98,2363.6252}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="GUER"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3888.8167,5.9818769,2389.9546}; id=49; side="GUER"; vehicle="GUE_Commander"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={3894.4717,6.0150838,2383.5261}; id=9; side="GUER"; vehicle="GUE_Soldier_AT"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East"";"; }; class Item2 { presence=0.75000024; position[]={3884.2869,5.9984879,2383.5864}; id=23; side="GUER"; vehicle="GUE_Soldier_2"; skill=0.2; }; class Item3 { position[]={3899.8958,6.0761137,2376.7012}; id=16; side="GUER"; vehicle="GUE_Soldier_3"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3879.1545,6.0265656,2376.6826}; id=58; side="GUER"; vehicle="GUE_Soldier_1"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3979.1628,6.0144496,2420.0337}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3846.873,6.0350099,2488.5435}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3803.1514,5.998301,2361.2256}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3979.2224,6.0143704,2419.9485}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={3802.9917,5.998035,2361.0261}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={3645.0286,6.0449204,2267.2458}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={3632.0122,6.343894,2234.405}; azimut=20; id=50; side="GUER"; vehicle="DSHKM_Gue"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; init="this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; this addmagazine ""50Rnd_127x107_DSHKM""; napasquad1 = group this;"; }; class Item1 { position[]={3633.5232,6.2496061,2231.4001}; azimut=20; id=12; side="GUER"; vehicle="GUE_Soldier_AA"; rank="CORPORAL"; skill=0.60000002; init="napasquad1 = group this;"; }; }; }; class Item19 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3577.4209,14.211535,2156.9282}; azimut=240; id=52; side="GUER"; vehicle="GUE_Soldier_2"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item20 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3597.0916,10.585953,2174.5161}; azimut=90; id=53; side="GUER"; vehicle="GUE_Soldier_3"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; "; }; }; }; class Item21 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3593.8081,15.201538,2171.8179}; azimut=315; id=54; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; "; }; }; }; class Item22 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3645.8142,6.0130296,2201.1909}; azimut=85; id=55; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move""; this setunitpos ""Middle""; "; }; }; }; class Item23 { side="GUER"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={3430.384,9.7098227,2470.0139}; id=14; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { presence=0.50000048; position[]={3436.1472,8.4672766,2464.344}; id=96; side="GUER"; vehicle="GUE_Soldier_Sniper"; rank="CORPORAL"; skill=0.60000002; init="removeAllWeapons this; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""30Rnd_545x39_AK""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""AKS_74_NSPU""; this addweapon ""Binocular"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3430.8899,10.610183,2478.9072}; placement=50; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3591.5542,19.257071,2182.304}; azimut=35; id=57; side="GUER"; vehicle="GUE_Soldier_Sniper"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 16); this disableAI ""Move""; this setbehaviour ""Combat""; removeAllWeapons this; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addmagazine ""10Rnd_762x54_SVD""; this addweapon ""SVD_NSPU_EP1""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item25 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3604.2888,6.7286954,2174.8911}; id=62; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude1"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3588.707,12.577009,2174.9209}; idStatic=328944; idObject=-1996243728; housePos=37; combat="CARELESS"; expActiv="cache1 setpos [getPos this select 0, getPos this select 1, +0.35]; cache1 setVectorUp [0,0,1]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0024,6.3968883,2157.6433}; id=63; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude2"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3585.6658,11.442233,2159.4946}; idStatic=328917; idObject=-1998340907; housePos=22; combat="CARELESS"; expActiv="cache2 setpos [getPos this select 0, getPos this select 1, +0.6]; cache2 setVectorUp [0,0,1]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="CIV"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3614.9888,6.0438757,2183.2837}; id=64; side="CIV"; vehicle="Citizen1"; leader=1; skill=0.60000002; text="dude3"; init="this allowDamage false;"; }; }; class Waypoints { items=1; class Item0 { position[]={3610.043,7.5422993,2184.9834}; idStatic=328918; idObject=-1996241706; housePos=1; combat="CARELESS"; expActiv="cache3 setpos [getPos this select 0, getPos this select 1, +0.005]; deleteVehicle dude3;"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14825.478,0.75813866,4016.6235}; id=65; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; skill=0.60000002; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14837.841,0.5497365,4016.5542}; id=66; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; skill=0.60000002; }; }; }; class Item30 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14849.554,0.73486733,4016.5757}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; skill=0.60000002; }; }; }; class Item31 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3442.2415,0.34084344,52.298523}; special="FLY"; id=68; side="WEST"; vehicle="AW159_Lynx_BAF"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=1; text="gunship"; init="gunshipsquad = group this; gunshipsquad setgroupid [""Viper"",""Black""]; this setcaptive true; gunship allowdamage false; gunship flyinheight 40; gunshipD allowdamage false;"; }; }; class Waypoints { items=5; class Item0 { position[]={3442.3157,0.46193695,61.245667}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="gunship flyinheight 40; (leader group player) sidechat ""All objectives have been destroyed. Alpha is requesting extraction, out."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item1 { position[]={3443.2764,0.3214075,371.36261}; expActiv="gunshipD sideChat ""Viper is en route to the landing zone. Prepare for extraction, out."""; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3442.5144,5.2993507,2141.9714}; type="TR UNLOAD"; expCond="{alive _x} count (units alphasquad) == {_x in gunship} count (units alphasquad);"; expActiv="[loadmaster1,loadmaster2] joinsilent gunshipsquad; loadmaster1 assignascargo gunship; loadmaster2 assignascargo gunship; [loadmaster1,loadmaster2] ordergetin true; gunship flyinheight 1; gunship allowdamage false; gunshipD sideChat ""Alpha squad is on board, time to go home for tea and medals."""; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item3 { position[]={3442.6492,5.3033786,2142.2087}; expCond="({alive _x} count (units gunshipsquad) == {_x in gunship} count (units gunshipsquad));"; expActiv="gunship flyinheight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; ""3"" ObjStatus ""DONE""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={3441.9697,0.53491306,31.250427}; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3452.6963,0.47092134,57.890747}; azimut=90; id=69; side="WEST"; vehicle="BAF_Soldier_N_W"; leader=1; rank="SERGEANT"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo gunship;"; }; class Item1 { position[]={3448.9658,0.32412598,52.670044}; azimut=90; id=70; side="WEST"; vehicle="BAF_Soldier_AR_W"; rank="CORPORAL"; skill=1; text="loadmaster2"; init="this setunitpos ""Middle""; this moveincargo gunship;"; }; }; }; class Item33 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={3578.5127,14.636183,2160.7075}; azimut=130; id=73; side="GUER"; vehicle="GUE_Soldier_1"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 9); this disableAI ""Move"";"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3603.0098,6.1150608,2423.9119}; id=102; side="GUER"; vehicle="GUE_Villager4"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3604.9893,6.0753555,2418.8032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3604.9397,6.0750794,2418.7617}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3802.7954,7.0680122,2571.3108}; id=103; side="GUER"; vehicle="GUE_Villager3"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3810.9202,7.1067247,2575.7026}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={3810.9412,7.1069016,2575.7932}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2951.4409,3.5646806,1990.1863}; azimut=90; id=104; side="GUER"; vehicle="GUE_Worker2"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2953.1997,3.608,1990.2118}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={14861.808,0.79760522,4016.5776}; id=105; side="LOGIC"; vehicle="ACE_Wounds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={106,109,110,107,108}; }; }; }; class Item38 { side="GUER"; class Vehicles { items=5; class Item0 { position[]={14856.585,0.57272089,4049.7197}; azimut=345; id=106; side="GUER"; vehicle="GUE_Soldier_CO"; player="PLAYER COMMANDER"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="alpha1"; init="this moveindriver boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addweapon ""NVGoggles""; this addweapon ""Binocular_Vector""; this addweapon ""BAF_L85A2_UGL_Holo""; this addweapon ""ItemGPS"";"; synchronizations[]={105}; }; class Item1 { position[]={14861.923,0.71708709,4041.0586}; azimut=345; id=107; side="GUER"; vehicle="GUE_Soldier_1"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha3"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item2 { position[]={14867.522,0.85319763,4041.584}; azimut=345; id=108; side="GUER"; vehicle="ACE_GUE_Soldier_Engineer"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha2"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item3 { position[]={14849.235,0.73449802,4041.3203}; azimut=345; id=109; side="GUER"; vehicle="GUE_Soldier_Medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="alpha5"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; class Item4 { position[]={14855.624,0.59169424,4041.0596}; azimut=345; id=110; side="GUER"; vehicle="GUE_Soldier_AR"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="alpha4"; init="this moveincargo boat; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""30Rnd_556x45_Stanag""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""BAF_L85A2_RIS_CWS"";"; synchronizations[]={105}; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={3628.1609,4.2056332,2112.8989}; azimut=270; id=44; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.7]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item1 { position[]={3591.8599,4.2056332,2112.4329}; id=46; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this setpos [getPos this select 0, getPos this select 1, +2.9]; this allowDamage false; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3632.1619,6.3318601,2235.3979}; azimut=200; id=51; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; class Item3 { position[]={3661.0056,9.5265541,2184.7583}; azimut=105; id=59; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache1"; init="this setpos [getPos this select 0, getPos this select 1, +0.075]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_scoped"",2]; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped_W"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L86A2_ACOG"",2]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""MineE"",10];"; }; class Item4 { position[]={3616.6606,9.7668228,2205.9688}; azimut=290; id=60; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache2"; init="this setpos [getPos this select 0, getPos this select 1, +0.175]; this setVectorUp [0,0,1]; clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_127x99_as50"",24]; this addWeaponCargo [""BAF_AS50_TWS"",2]; this addmagazinecargo [""30Rnd_556x45_Stanag"",30]; this addweaponcargo [""BAF_L85A2_RIS_SUSAT"",2]; this addMagazineCargo [""NLAW"",3]; this addWeaponCargo [""BAF_NLAW_Launcher"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item5 { position[]={3594.0183,14.074353,2237.072}; azimut=20; id=61; side="EMPTY"; vehicle="LocalBasicWeaponsBox"; leader=1; skill=0.2; text="cache3"; init="clearMagazineCargo this; clearWeaponCargo this; this addMagazineCargo [""5Rnd_86x70_L115A1"",24]; this addWeaponCargo [""BAF_LRR_scoped"",2]; this addMagazineCargo [""30Rnd_556x45_Stanag"",60]; this addWeaponCargo [""BAF_L85A2_RIS_SUSAT"",4]; this addmagazinecargo [""BAF_L109A1_HE"",40];"; }; class Item6 { position[]={3442.6423,5.2962694,2141.8513}; azimut=285; special="FLY"; id=71; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=1; }; class Item7 { position[]={14807.457,0.52867126,3909.749}; azimut=230; id=72; side="EMPTY"; vehicle="Fishing_Boat"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="boat"; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3585.3022,19.117695,2172.8743}; azimut=180; id=74; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item9 { position[]={3583.019,19.11739,2172.877}; azimut=180; id=75; side="EMPTY"; vehicle="2b14_82mm_GUE"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={3582.8499,19.245808,2169.0474}; azimut=180; id=76; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.45]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={3584.7483,19.245811,2169.0466}; azimut=180; id=77; side="EMPTY"; vehicle="SPG9_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={3579.5208,19.257072,2171.3569}; azimut=180; id=78; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.55]; this setVectorUp [0,0,1];"; }; class Item13 { position[]={3578.0261,19.257071,2167.3708}; azimut=180; id=79; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item14 { position[]={3579.6921,19.257071,2167.3796}; azimut=180; id=80; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={3581.4402,19.250427,2167.3831}; azimut=180; id=81; side="EMPTY"; vehicle="Barrels"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.35]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={3588.646,19.257071,2181.2732}; azimut=90; id=82; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.25]; this setVectorUp [0,0,1];"; }; class Item17 { position[]={3580.0415,14.534979,2158.4546}; azimut=90; id=83; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={3590.1685,14.187892,2156.8169}; id=84; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item19 { position[]={3592.0405,14.182459,2156.7913}; id=85; side="EMPTY"; vehicle="DSHKM_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, -0.01]; this setVectorUp [0,0,5];"; }; class Item20 { position[]={3578.4622,14.403511,2161.8091}; id=86; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; lock="UNLOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.65]; this setVectorUp [0,0,1];"; }; class Item21 { position[]={3589.679,14.386855,2161.8879}; azimut=90; id=87; side="EMPTY"; vehicle="Ural_ZU23_Gue"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1];"; }; class Item22 { position[]={3620.334,10.204291,2207.6897}; azimut=20; id=88; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate1"; init="this setpos [getPos this select 0, getPos this select 1, +0.4]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item23 { position[]={3620.7876,6.2881594,2209.019}; azimut=20; id=89; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate2"; init="aCrate2 attachTo [aCrate1,[0,0,+0.465]]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item24 { position[]={3620.0559,10.205664,2206.7673}; azimut=110; id=90; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate3"; init="this setpos [getPos this select 0, getPos this select 1, +0.425]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item25 { position[]={3621.0781,6.1429906,2206.3784}; azimut=110; id=91; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate4"; init="aCrate4 attachTo [aCrate3,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item26 { position[]={3619.1609,10.021118,2208.1379}; azimut=20; id=92; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate5"; init="this setpos [getPos this select 0, getPos this select 1, +0.325]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item27 { position[]={3619.7607,6.3737884,2209.6753}; azimut=20; id=93; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate6"; init="aCrate6 attachTo [aCrate5,[0,0,+0.465]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item28 { position[]={3620.2546,6.4167175,2211.0522}; azimut=20; id=94; side="EMPTY"; vehicle="LocalBasicAmmunitionBox"; leader=1; lock="LOCKED"; skill=0.2; text="aCrate7"; init="aCrate7 attachTo [aCrate5,[0,0,+0.93]];clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""100Rnd_762x54_PK"",12]; this addmagazinecargo [""30Rnd_545x39_AK"",40]; this addmagazinecargo [""HandGrenade_East"",20];"; }; class Item29 { position[]={3618.8689,10.072906,2206.0137}; azimut=20; id=95; side="EMPTY"; vehicle="KORD"; leader=1; lock="LOCKED"; skill=0.2; init="this setpos [getPos this select 0, getPos this select 1, +0.3]; this setVectorUp [0,0,1]; "; }; class Item30 { position[]={3591.4492,14.202616,2230.7324}; azimut=20; id=97; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=0.2; }; class Item31 { position[]={3618.5754,6.5801382,2232.1187}; azimut=200; id=98; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item32 { position[]={3580.9478,6.6388865,2224.9734}; azimut=110; id=99; side="EMPTY"; vehicle="MASH"; skill=0.60000002; }; class Item33 { position[]={3657.7979,5.9692664,2176.5881}; azimut=285; id=100; side="EMPTY"; vehicle="V3S_Gue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item34 { position[]={3657.8977,5.9795737,2214.7769}; azimut=15; id=101; side="EMPTY"; vehicle="PowGen_Big"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=4; class Item0 { position[]={3442.6082,5.2974463,2141.9011}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item1 { position[]={3610.5437,4.2056332,2125.0305}; name="obj2"; type="Faction_GUE"; a=1.2; }; class Item2 { position[]={3630.3364,6,2215.5012}; name="obj1"; text=" Supply Depot"; type="mil_warning"; colorName="ColorRed"; fillName="FDiagonal"; }; class Item3 { position[]={14911.337,0.7294938,3910.4824}; name="start"; type="Faction_ION_black_PMC"; a=1.2; }; }; class Sensors { items=7; class Item0 { position[]={3595.5891,5.9919634,2289.1165}; a=300; b=300; activationBy="WEST"; activationType="GUER D"; timeoutMid=5; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item1 { position[]={3868.5322,0.55687773,2084.7141}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND1"; expCond="(getDammage cache1 >= 0.99) AND (getDammage cache2 >= 0.99) AND (getDammage cache3 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; blufor_near = 1; publicVariable ""blufor_near""; alpha1 addrating 400; alpha2 addrating 400; alpha3 addrating 400; alpha4 addrating 400; alpha5 addrating 400;"; class Effects { }; }; class Item2 { position[]={3950.262,0.1304338,2008.7205}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co05_baf_explosive_issue_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={3949.4338,0.12087846,1808.6609}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END3"; age="UNKNOWN"; name="Defeat"; expCond="missionfailed == 1;"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={3845.4473,0.35951138,1803.4108}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units alphasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={3442.5806,5.2122288,2137.6328}; a=25; b=25; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=68; expActiv="gunship land ""GET OUT""; gunshipD sidechat ""Alpha, get ready to board the aircraft."";"; class Effects { }; }; class Item6 { position[]={3759.4709,0.63789457,1997.7291}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; name="vCOND2"; expCond="(blufor_near == 1) AND ({alive _x} count units napasquad1 == 0) AND ({alive _x} count units napasquad2 == 0) AND ({alive _x} count units napasquad3 == 0) AND ({alive _x} count units napasquad4 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; alpha1 addrating 200; alpha2 addrating 200; alpha3 addrating 200; alpha4 addrating 200; alpha5 addrating 200;"; class Effects { }; }; }; }; class Intro { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=11427379; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroWin { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=16695762; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; class OutroLoose { addOns[]= { "chernarus" }; addOnsAuto[]= { "chernarus" }; randomSeed=5806917; class Intel { startWeather=0.25; forecastWeather=0.25; year=2008; month=10; day=11; hour=9; minute=20; }; }; Overview

PMC Versus extracts a high value individual from Tulga.

Requires BAF and ACE.

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