briefing.htmly5R-briefing.sqfȶRdescription.ext׶R$init.sqfx5Rpinitjipcompatible.sqf$.fL0mission.sqm1]Rhoverview.htmlx5RHoverview.paak׶R* Debriefing

Cheating is lame


Use of the Endmission cheat means that you are too incompetent to play this game.





Mission Accomplished


The engineers managed to reach the base camp after destroying all the infrastructure and information. With these measures enacted the groundwork has been laid for resistance against Soviet occupation.





Mission Failed


The engineer squad been wiped out.


// tasks task6a = engineer1 createSimpleTask ["Withdraw to the base camp"]; task6a setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6a setSimpleTaskDestination markerpos "obj6"; task5a = engineer1 createSimpleTask ["Destroy the civil registry"]; task5a setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = engineer1 createSimpleTask ["Destroy army personnel records"]; task4a setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = engineer1 createSimpleTask ["Blow up the Davle bridge"]; task3a setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = engineer1 createSimpleTask ["Destroy the ammunition dump"]; task2a setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = engineer1 createSimpleTask ["Blow the communications masts"]; task1a setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task6b = engineer2 createSimpleTask ["Withdraw to the base camp"]; task6b setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6b setSimpleTaskDestination markerpos "obj6"; task5b = engineer2 createSimpleTask ["Destroy the civil registry"]; task5b setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = engineer2 createSimpleTask ["Destroy army personnel records"]; task4b setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = engineer2 createSimpleTask ["Blow up the Davle bridge"]; task3b setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = engineer2 createSimpleTask ["Destroy the ammunition dump"]; task2b setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = engineer2 createSimpleTask ["Blow the communications masts"]; task1b setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task6c = engineer3 createSimpleTask ["Withdraw to the base camp"]; task6c setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6c setSimpleTaskDestination markerpos "obj6"; task5c = engineer3 createSimpleTask ["Destroy the civil registry"]; task5c setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = engineer3 createSimpleTask ["Destroy army personnel records"]; task4c setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = engineer3 createSimpleTask ["Blow up the Davle bridge"]; task3c setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = engineer3 createSimpleTask ["Destroy the ammunition dump"]; task2c setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = engineer3 createSimpleTask ["Blow the communications masts"]; task1c setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task6d = engineer4 createSimpleTask ["Withdraw to the base camp"]; task6d setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6d setSimpleTaskDestination markerpos "obj6"; task5d = engineer4 createSimpleTask ["Destroy the civil registry"]; task5d setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = engineer4 createSimpleTask ["Destroy army personnel records"]; task4d setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = engineer4 createSimpleTask ["Blow up the Davle bridge"]; task3d setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = engineer4 createSimpleTask ["Destroy the ammunition dump"]; task2d setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = engineer4 createSimpleTask ["Blow the communications masts"]; task1d setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task6e = engineer5 createSimpleTask ["Withdraw to the base camp"]; task6e setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6e setSimpleTaskDestination markerpos "obj6"; task5e = engineer5 createSimpleTask ["Destroy the civil registry"]; task5e setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = engineer5 createSimpleTask ["Destroy army personnel records"]; task4e setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = engineer5 createSimpleTask ["Blow up the Davle bridge"]; task3e setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = engineer5 createSimpleTask ["Destroy the ammunition dump"]; task2e setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = engineer5 createSimpleTask ["Blow the communications masts"]; task1e setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task6f = engineer6 createSimpleTask ["Withdraw to the base camp"]; task6f setSimpleTaskDescription ["Withdraw to the base camp", "Withdraw to the base camp", "Withdraw to the base camp"]; task6f setSimpleTaskDestination markerpos "obj6"; task5f = engineer6 createSimpleTask ["Destroy the civil registry"]; task5f setSimpleTaskDescription ["Destroy the civil registry", "Destroy the civil registry", "Destroy the civil registry"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = engineer6 createSimpleTask ["Destroy army personnel records"]; task4f setSimpleTaskDescription ["Destroy army personnel records", "Destroy army personnel records", "Destroy army personnel records"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = engineer6 createSimpleTask ["Blow up the Davle bridge"]; task3f setSimpleTaskDescription ["Blow up the Davle bridge", "Blow up the Davle bridge", "Blow up the Davle bridge"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = engineer6 createSimpleTask ["Destroy the ammunition dump"]; task2f setSimpleTaskDescription ["Destroy the ammunition dump", "Destroy the ammunition dump", "Destroy the ammunition dump"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = engineer6 createSimpleTask ["Blow the communications masts"]; task1f setSimpleTaskDescription ["Blow the communications masts", "Blow the communications masts", "Blow the communications masts"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries engineer1 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer1 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer1 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]]; // diary entries engineer2 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer2 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer2 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]]; // diary entries engineer3 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer3 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer3 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]]; // diary entries engineer4 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer4 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer4 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]]; // diary entries engineer5 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer5 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer5 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]]; // diary entries engineer6 createDiaryRecord["Diary", ["Background", " As the island of Nogova is being invaded by vastly superior forces of the Soviet army the high command has issued orders to cease conventional operations and prepare for guerilla warfare. Given the enormous superiority enjoyed by the enemy in numbers of troops, armour, aircraft and artillery a prolongation of conventional war would not only result in the complete destruction of the Nogovan armed forces, but considerable losses amongst the civilian population as well. Contingency plans drawn up for the eventuality are to stop fighting and let the island be overrun while military personnel retreats to the woods and mountains in preparation for a stay behind role as guerilla fighters. To enable this plan it is necessary to create favourable conditions for this type of warfare. A squad of combat engineers of the Nogovan army has subsequently been detailed to move out of Modrava and destroy key infrastructure and deny essential information on the Nogovan population.

First of all there is damage to be done to physical infrastructure. There are three communication masts that are key to maintaining radio coverage across the island. All three of these masts must be destroyed in order to wreak havoc with enemy medium range signal equipment. Although light weapons and associated ammunition has been dispersed to prepositioned caches to support stay behind operations there are also stores of ammunition for heavy weapons that are not useful for guerilla warfare and that must be denied to the enemy. Therefore the squad must place demolition charges in order to prevent the Soviets from acquiring these munitions and using them for their own purposes. The Davle bridge is an essential part of the island's infrastructure. Dropping one of the middle spans would make enemy movement harder and impose significant cost to restore. The inconvenience caused to the general population does not weigh up against the hindrance caused to the enemy.

No less important than the demolition work is to deny the Soviets precise information on the Nogovan population in general and military personnel in particular. To this end the squad is to destroy computer records and paper archives that contain details on the civilian inhabitants of the island and of the identity of serving and former army troops. Without information of this kind at their disposal the Soviets will find it much harder to control the population and it will be much easier for partisans to assume different identities in order to make it hard to track down resistance fighters. Explosive charges will need to be set to ensure rapid and complete destruction of the records as time is lacking to smash hard drives with sledgehammers and resort to shredding files manually. Once the squad has completed its tasks its final objective is to reach the base camp at the castle ruins where further instructions will be passed on for setting up the cadres for a guerilla force. "]]; engineer6 createDiaryRecord["Diary", ["Enemy", " Soviet troops have been landed on Nogova by sea and air. Current reports do not allow to paint an accurate picture as rumours and figments of the imagination cloud the incoming information. Expect to encounter enemy forces all over the island. As the primary tasks entrusted to the squad are of high importance contact must be avoided whenever possible. It would be most unfortunate to lose the entire element in an engagement to the detriment of mission accomplishment.

Opposing forces are a mixture of special forces, light infantry and mechanised troops. Enemy close air support seems to have been halted as their pilots seem to have trouble distinguishing fleeting targets that use identical or similar vehicles and equipment. Friendly fire incidents appear to have caused some parts of the Soviet invasion force to halt their advance in an attempt to rally and reorganise their shattered and dispirited units into a cohesive formation again. "]]; engineer6 createDiaryRecord["Diary", ["Mission", "Combat engineers will implement contingency measures to prepare for guerilla warfare by destroying communication masts, ammunition supplies, the bridge as well as army personnel administration and the civil registry before falling back to the base camp."]];onloadmission="C W R 2 - A L T E R N A T I V E D E N I A L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_alternative_denial_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM_GL {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 12;}; class SmokeShell {count = 6;}; class 1Rnd_HE_GP25 {count = 8;}; }; class Backpacks { class cwr2_Backpack_Saboteur_FIA {count = 2;}; };titleText ["C W R 2 - A L T E R N A T I V E D E N I A L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_soldiers_fia", "cwr2_noe", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "castructures_e_misc_misc_interier", "cwr2_AmmoBoxes", "cwr2_misc", "CWR2Editor_Furn", "cwr2_UAZ", "cwr2_Soldiers_RUS", "caair_e_an2", "cwr2_BMP1", "cwr2_T72", "cwr2_mi17", "cwr2_BoatE", "CAMisc", "cwr2_btr60", "cwr2_Wrecks", "cwr2_urals", "cwr2_T55", "cwr2_Jeeps", "cwr2_v3s", "cwr2_Bus", "cwr2_Mini", "cwr2_jeeppolice", "cwr2_Tractor", "cwr2_Rapid", "cwr2_Trabant", "cwr2_Skodas", "CWR2Editor_MilObjects", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_soldiers_fia", "ca_modules_functions", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Soldiers_RUS", "caair_e_an2", "cwr2_BMP1", "cwr2_T72", "cwr2_mi17", "cwr2_btr60", "cwr2_Civilians", "camisc3", "castructures_e_misc_misc_interier", "cwr2_AmmoBoxes", "cwr2_misc", "CWR2Editor_Furn", "cwr2_UAZ", "cwr2_BoatE", "CAMisc", "cwr2_Wrecks", "cwr2_urals", "cwr2_T55", "cwr2_Jeeps", "cwr2_v3s", "cwr2_Bus", "cwr2_Mini", "cwr2_jeeppolice", "cwr2_Tractor", "cwr2_Rapid", "cwr2_Trabant", "cwr2_Skodas", "CWR2Editor_MilObjects", "cwr2_noe" }; randomSeed=14230573; class Intel { briefingName="CWR2 - Alternative Denial (co06)"; briefingDescription="Scorched earch policy implementation"; resistanceWest=0; startWeather=0.47064471; forecastWeather=0.47330713; month=8; day=26; hour=14; }; class Groups { items=94; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={1670.3075,38,9465.7314}; azimut=90; id=0; side="GUER"; vehicle="cwr2_SoldierG_Scout"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="engineer1"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item1 { position[]={1665.8827,38,9462.1611}; azimut=90; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="engineer2"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK""; this addbackpack ""cwr2_Backpack_AR_FIA"";"; synchronizations[]={14,12,13}; }; class Item2 { position[]={1666.3055,38,9469.5576}; azimut=90; id=2; side="GUER"; vehicle="cwr2_SoldierG_Marksman"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="engineer3"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""cwr2_6Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_HuntingRifle""; this addweapon ""Binocular"";"; synchronizations[]={14,12,13}; }; class Item3 { position[]={1661.7977,38,9458.6396}; azimut=90; id=3; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; skill=1; text="engineer4"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; removebackpack this; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={14,12,13}; }; class Item4 { position[]={1662.1493,38,9473.4326}; azimut=90; id=4; side="GUER"; vehicle="cwr2_SoldierG_Engineer"; player="PLAY CDG"; skill=1; text="engineer5"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58""; removebackpack this; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={14,12,13}; }; class Item5 { position[]={1657.2362,38,9454.7578}; azimut=90; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="engineer6"; init="resistancesquad = group this; resistancesquad setgroupid [""Combat Engineer"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={14,12,13}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7987.8882,0.28735587,4401.8271}; id=6; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID265048=position this nearestObject 265048;"; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8012.3354,0.39212367,4401.458}; id=7; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID43358=position this nearestObject 43358;"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={8037.3159,0.14031893,4401.6831}; id=8; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID265055=position this nearestObject 265055;"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1926.8892,330.15137,10463.559}; id=9; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID264439=position this nearestObject 264439;"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={5565.2427,264.95013,7940.8521}; id=10; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID264440=position this nearestObject 264440;"; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={10254.058,173.4375,3254.2346}; id=11; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID264438=position this nearestObject 264438;"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1643.0162,61.600761,9472.2598}; id=12; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1643.0305,38,9455.7979}; id=13; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1643.0974,38,9463.9668}; id=14; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1546.4063,35.713192,9589.8184}; id=15; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1557.7598,36.250824,9589.8174}; id=16; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={3005.7527,0.39185768,12700.639}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={3006.0991,0.28191534,12707.442}; azimut=180; special="FLY"; id=55; side="CIV"; vehicle="An2_1_TK_CIV_EP1"; rank="COLONEL"; skill=0.60000002; text="plane"; init="this flyinheight 350; this setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={3006.1138,0.2597619,1030.9705}; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3003.6448,0.33076227,132.96051}; completitionRadius=150; expActiv="deleteVehicle planeD; deleteVehicle plane;"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={230.14925,16.217155,8218.1689}; azimut=90; id=56; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="someDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=16; class Item0 { position[]={230.53986,16.255863,8218.1621}; combat="CARELESS"; expCond="(first_tower_down == 1);"; expActiv="plane setfuel 1; detach plane; deleteVehicle aBoat;"; class Effects { }; timeoutMin=90; timeoutMid=120; timeoutMax=150; showWP="NEVER"; }; class Item1 { position[]={231.11919,16.312519,8218.1719}; completitionRadius=10; combat="CARELESS"; expActiv="spetsnaz1 action [""Eject"", vehicle spetsnaz1]; unassignVehicle spetsnaz1;"; class Effects { }; timeoutMin=95; timeoutMid=100; timeoutMax=105; showWP="NEVER"; }; class Item2 { position[]={232.16487,16.398676,8218.1885}; expActiv="spetsnaz2 action [""Eject"", vehicle spetsnaz2]; unassignVehicle spetsnaz2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={233.41487,16.464594,8218.1885}; expActiv="spetsnaz3 action [""Eject"", vehicle spetsnaz3]; unassignVehicle spetsnaz3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={234.56233,16.524469,8218.1963}; expActiv="spetsnaz4 action [""Eject"", vehicle spetsnaz4]; unassignVehicle spetsnaz4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={235.59846,16.579428,8218.1924}; expActiv="spetsnaz5 action [""Eject"", vehicle spetsnaz5]; unassignVehicle spetsnaz5;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={236.5721,16.630136,8218.2002}; expActiv="spetsnaz6 action [""Eject"", vehicle spetsnaz6]; unassignVehicle spetsnaz6;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={237.6512,16.672514,8218.2002}; expActiv="spetsnaz7 action [""Eject"", vehicle spetsnaz7]; unassignVehicle spetsnaz7;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item8 { position[]={238.59944,16.630447,8218.2119}; expActiv="spetsnaz8 action [""Eject"", vehicle spetsnaz8]; unassignVehicle spetsnaz8;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item9 { position[]={239.52913,16.590136,8218.2119}; expActiv="spetsnaz9 action [""Eject"", vehicle spetsnaz9]; unassignVehicle spetsnaz9;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item10 { position[]={240.49788,16.548258,8218.21}; expActiv="spetsnaz10 action [""Eject"", vehicle spetsnaz10]; unassignVehicle spetsnaz10;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item11 { position[]={241.58675,16.501997,8218.1982}; expActiv="spetsnaz11 action [""Eject"", vehicle spetsnaz11]; unassignVehicle spetsnaz11;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item12 { position[]={242.54378,16.460501,8218.1982}; expActiv="spetsnaz12 action [""Eject"", vehicle spetsnaz12]; unassignVehicle spetsnaz12;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item13 { position[]={243.52327,16.418728,8218.1904}; expActiv="spetsnaz13 action [""Eject"", vehicle spetsnaz13]; unassignVehicle spetsnaz13;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item14 { position[]={244.63362,16.372105,8218.2002}; expActiv="spetsnaz14 action [""Eject"", vehicle spetsnaz14]; unassignVehicle spetsnaz14;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item15 { position[]={245.59814,16.337065,8218.2002}; expActiv="spetsnaz15 action [""Eject"", vehicle spetsnaz15]; unassignVehicle spetsnaz15; deleteVehicle someDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3093.1282,0.22668259,12648.418}; azimut=180; id=57; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; text="spetsnaz1"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3086.6956,0.21906999,12655.383}; azimut=180; id=58; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz2"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3098.0664,0.29772368,12655.803}; azimut=180; id=59; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz3"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3081.5732,0.079346217,12661.229}; azimut=180; id=60; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz4"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3102.3655,0.26206821,12661.961}; azimut=180; id=61; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz5"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3540.481,135.46762,7958.7378}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3091.9768,0.2218025,12672.9}; azimut=180; id=62; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; text="spetsnaz6"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3085.5442,0.27288994,12679.865}; azimut=180; id=63; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz7"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3096.915,0.36102712,12680.285}; azimut=180; id=64; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz8"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3080.4219,0.10469001,12685.711}; azimut=180; id=65; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz9"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3101.2141,0.36657277,12686.443}; azimut=180; special="FLY"; id=66; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz10"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={3800.7371,136.79581,7370.1631}; placement=150; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={3090.7954,0.29224202,12698.804}; azimut=180; id=67; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; text="spetsnaz11"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3084.3628,0.34093931,12705.769}; azimut=180; id=68; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz12"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={3095.7336,0.43614858,12706.188}; azimut=180; id=69; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz13"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={3079.2405,0.16720799,12711.614}; azimut=180; id=70; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz14"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={3100.0327,0.42738354,12712.347}; azimut=180; id=71; side="EAST"; vehicle="cwr2_Spetsnaz"; rank="CORPORAL"; skill=0.60000002; text="spetsnaz15"; init="this moveincargo plane; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5527.8623,262.40747,7936.207}; placement=150; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5528.6982,262.45413,7934.6572}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={11583.409,68.55999,2325.3142}; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item1 { position[]={11586.293,68.518623,2322.3733}; id=73; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item2 { position[]={11581.589,68.770447,2322.5439}; id=74; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp1;"; }; class Item3 { position[]={11588.674,68.51725,2319.5967}; id=75; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1;"; }; class Item4 { position[]={11579.776,69,2319.4268}; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp1;"; }; class Item5 { position[]={11591.337,68.476753,2316.707}; id=77; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={11577.736,69,2316.3667}; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp1;"; }; class Item7 { position[]={11594.059,68.447762,2313.5315}; id=79; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp1;"; }; }; class Waypoints { items=3; class Item0 { position[]={10881.205,124.24072,3119.9211}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10785.727,124.24072,3119.7603}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10881.203,124.24072,3119.8745}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={10610.549,62.820374,2192.7878}; id=80; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp3;"; }; class Item1 { position[]={10613.433,62.727097,2189.8469}; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3;"; }; class Item2 { position[]={10608.729,62.675907,2190.0176}; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp3;"; }; class Item3 { position[]={10615.813,62.618324,2187.0703}; id=83; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3;"; }; class Item4 { position[]={10606.916,62.567837,2186.9004}; id=84; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp3;"; }; class Item5 { position[]={10618.477,62.298828,2184.1807}; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp3; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={10604.876,62.477688,2183.8403}; id=86; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp3;"; }; class Item7 { position[]={10621.198,61.942108,2181.0051}; id=87; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp3;"; }; }; class Waypoints { items=2; class Item0 { position[]={10451.155,121.64795,4090.551}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={10449.227,121.64795,4093.5535}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5979.0317,33.293118,2815.1184}; id=88; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item1 { position[]={5981.9155,33.304478,2812.1775}; id=89; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item2 { position[]={5977.2114,33.183144,2812.3481}; id=90; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item3 { position[]={5984.2964,32.798466,2809.4009}; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2;"; }; class Item4 { position[]={5975.3989,32.735947,2809.231}; id=92; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp2;"; }; class Item5 { position[]={5986.9595,32.278072,2806.5112}; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={5973.3589,32.422958,2806.1709}; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp2;"; }; class Item7 { position[]={5989.6812,31.593153,2803.3357}; id=95; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp2;"; }; }; class Waypoints { items=2; class Item0 { position[]={7702.1768,24.909697,4413.7451}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={7708.5776,24.909679,4412.9126}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11541.068,68.844933,2336.1807}; azimut=320; id=96; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={11538.325,68.738052,2339.5112}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="bmp1 setfuel 1;"; class Effects { }; timeoutMin=600; timeoutMid=600; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={10913.668,124.24072,3121.4194}; placement=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10891.759,124.24072,3121.5439}; placement=10; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={10886.523,124.24072,3121.5149}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={11505.141,67.693832,2379.4307}; azimut=320; id=97; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=3; class Item0 { position[]={11502.698,67.747482,2382.5007}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=480; timeoutMid=480; timeoutMax=480; showWP="NEVER"; }; class Item1 { position[]={10806.918,124.29073,3124.4126}; placement=10; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10805.878,124.29073,3125.4807}; placement=10; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6011.6069,33.433468,2824.3003}; azimut=85; id=98; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={6015.5386,33.428143,2824.7053}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="bmp2 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={6553.8774,109.16748,4154.8628}; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7710.3477,24.909674,4412.6382}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7715.5044,24.905996,4411.8257}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={7716.7412,24.904535,4411.604}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10596.316,63.306686,2202.7085}; id=99; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp3"; }; }; class Waypoints { items=5; class Item0 { position[]={10596.279,63.665394,2206.5581}; completitionRadius=10; expCond="(VictoryCondition5 == 1);"; expActiv="bmp3 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10724.451,124.24072,3007.3059}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10471.019,121.64795,4056.2844}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10456.998,121.64795,4080.6509}; type="TR UNLOAD"; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item4 { position[]={10454.142,121.64795,4085.2263}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3229.0366,17.631138,479.1825}; id=101; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={3231.3706,17.597931,476.21078}; id=102; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={3227.2769,18.066647,476.34735}; id=103; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={3233.4607,17.327721,473.73352}; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={3225.7188,18.203094,473.5321}; id=105; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3235.5212,16.822201,471.01898}; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={3224.0596,17.851128,470.76797}; id=107; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={9284.1123,202.58073,5980.8809}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={9013.9141,119.24561,5464.3457}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3200.032,17.01454,480.57022}; id=100; side="EAST"; vehicle="cwr2_Mi17_unarmed"; leader=1; lock="UNLOCKED"; skill=0.2; text="hip"; }; }; class Waypoints { items=4; class Item0 { position[]={3199.9866,16.951054,486.08322}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="hip setfuel 1; hip flyinheight 60;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={9284.3613,201.75681,6020.0752}; type="TR UNLOAD"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={9270.8145,0.38043696,127.20795}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9270.9102,-49.238419,97.738647}; expActiv="deleteVehicle hipD; deleteVehicle hip;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={3229.7769,17.0567,467.04489}; id=108; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo hip;"; }; class Item1 { position[]={3232.1108,16.483696,464.07318}; id=109; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item2 { position[]={3228.0171,16.911772,464.20975}; id=110; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo hip;"; }; class Item3 { position[]={3234.2009,16.086813,461.59592}; id=111; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo hip;"; }; class Item4 { position[]={3226.459,16.8654,461.3945}; id=112; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo hip; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={3236.2615,15.856866,458.88138}; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo hip;"; }; class Item6 { position[]={3224.7998,16.814228,458.63037}; id=114; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo hip;"; }; }; class Waypoints { items=2; class Item0 { position[]={9286.2402,202.2298,6050.0327}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={8671.4658,30.094379,6047.4956}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11153.881,113.71738,5364.4912}; azimut=270; id=115; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={11151.008,113.74097,5364.5283}; completitionRadius=10; combat="SAFE"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1)"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11149.448,113.75679,5364.5132}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4150.6318,17.627182,3628.2297}; azimut=10; id=116; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4151.1592,17.640797,3631.1284}; completitionRadius=10; speed="LIMITED"; expCond="(first_tower_down == 1);"; class Effects { }; timeoutMin=300; timeoutMid=450; timeoutMax=600; showWP="NEVER"; }; class Item1 { position[]={4239.9204,20.591269,4975.3271}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0; position[]={7790.1963,0.55159122,3.6571655}; azimut=25; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; rank="COLONEL"; skill=0.60000002; }; class Item1 { position[]={7787.584,0.55151862,-2.1791992}; azimut=30; special="FLY"; id=120; side="CIV"; vehicle="An2_1_TK_CIV_EP1"; rank="COLONEL"; skill=0.60000002; text="an2"; init="this flyinheight 350; this setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={12670.471,0.19343983,7934.6729}; speed="FULL"; combat="CARELESS"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={12672.058,0.32433337,9727.2832}; completitionRadius=50; expActiv="deleteVehicle an2D; deleteVehicle an2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7474.2798,7.001245,1139.4663}; azimut=90; id=121; side="EAST"; vehicle="cwr2_MechanicE"; leader=1; rank="CORPORAL"; skill=0.60000002; text="anotherDude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=16; class Item0 { position[]={7474.6704,7.0100479,1139.4595}; combat="CARELESS"; expCond="(VictoryCondition3 == 1);"; expActiv="an2 setfuel 1; detach an2; deleteVehicle anotherBoat;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7475.2495,6.9948525,1139.4692}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition3 == 1);"; expActiv="soviet1 action [""Eject"", vehicle soviet1]; unassignVehicle soviet1;"; class Effects { }; timeoutMin=90; timeoutMid=95; timeoutMax=100; showWP="NEVER"; }; class Item2 { position[]={7476.2954,6.9040098,1139.4858}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet2 action [""Eject"", vehicle soviet2]; unassignVehicle soviet2;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={7477.5454,6.7971025,1139.4858}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet3 action [""Eject"", vehicle soviet3]; unassignVehicle soviet3;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={7478.6929,6.6982994,1139.4937}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet4 action [""Eject"", vehicle soviet4]; unassignVehicle soviet4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={7479.729,6.6099873,1139.4897}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet5 action [""Eject"", vehicle soviet5]; unassignVehicle soviet5;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item6 { position[]={7480.7026,6.5260649,1139.4976}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet6 action [""Eject"", vehicle soviet6]; unassignVehicle soviet6;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item7 { position[]={7481.7817,6.433712,1139.4976}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet7 action [""Eject"", vehicle soviet7]; unassignVehicle soviet7;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item8 { position[]={7482.73,6.3516226,1139.5093}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet8 action [""Eject"", vehicle soviet8]; unassignVehicle soviet8;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item9 { position[]={7483.6597,6.2721276,1139.5093}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet9 action [""Eject"", vehicle soviet9]; unassignVehicle soviet9;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item10 { position[]={7484.6284,6.1894026,1139.5073}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet10 action [""Eject"", vehicle soviet10]; unassignVehicle soviet10;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item11 { position[]={7485.7173,6.1171575,1139.4956}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet11 action [""Eject"", vehicle soviet11]; unassignVehicle soviet11;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item12 { position[]={7486.6743,6.1250119,1139.4956}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet12 action [""Eject"", vehicle soviet12]; unassignVehicle soviet12;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item13 { position[]={7487.6538,6.1431932,1139.4878}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet13 action [""Eject"", vehicle soviet13]; unassignVehicle soviet13;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item14 { position[]={7488.7642,6.2266212,1139.4976}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet14 action [""Eject"", vehicle soviet14]; unassignVehicle soviet14;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item15 { position[]={7489.8672,6.3092527,1139.4883}; expCond="(VictoryCondition3 == 1);"; expActiv="soviet15 action [""Eject"", vehicle soviet15]; unassignVehicle soviet15; deleteVehicle anotherDude;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7968.5161,0.54318303,49.475037}; azimut=180; id=122; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="soviet1"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7962.0825,0.25607657,56.43988}; azimut=180; id=123; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="soviet2"; init="this moveincargo an2;"; }; class Item2 { position[]={7973.4536,0.43466678,56.859802}; azimut=180; id=124; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="soviet3"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7956.9595,0.22363831,62.285583}; azimut=180; id=125; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="soviet4"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7977.7524,0.36470717,63.018005}; azimut=180; id=126; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="soviet5"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10569.758,129.46153,3796.4065}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7967.3638,0.59351087,73.957458}; azimut=180; id=127; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="soviet6"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7960.9321,0.32247883,80.922302}; azimut=180; id=128; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="soviet7"; init="this moveincargo an2;"; }; class Item2 { position[]={7972.3013,0.52029532,81.342224}; azimut=180; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="soviet8"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7955.8091,0.22190084,86.768005}; azimut=180; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="soviet9"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7976.6021,0.42365578,87.500427}; azimut=180; id=131; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="soviet10"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10457.576,145.53827,4588.3799}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={7966.1821,0.65422356,99.861755}; azimut=180; id=132; side="EAST"; vehicle="cwr2_SoldierE_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; text="soviet11"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={7959.7505,0.35445493,106.8266}; azimut=180; id=133; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; text="soviet12"; init="this moveincargo an2;"; }; class Item2 { position[]={7971.1216,0.54710829,107.24652}; azimut=180; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; rank="CORPORAL"; skill=0.60000002; text="soviet13"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={7954.6274,0.27766082,112.6723}; azimut=180; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; text="soviet14"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7975.4204,0.46356767,113.40472}; azimut=180; id=136; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; text="soviet15"; init="this moveincargo an2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10960.388,124.94752,5013.083}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6839.0913,109.62891,5572.2905}; id=140; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6839.0913,109.62347,5575.3174}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6839.0913,109.62347,5575.3174}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item35 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6845.854,109.62891,5552.0596}; id=141; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6845.854,109.62891,5555.0864}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6845.854,109.62891,5555.0864}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10634.597,127.53324,5032.8784}; id=142; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10634.597,127.3673,5035.9053}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10634.597,127.3673,5035.9053}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10638.796,127.98301,5044.6973}; id=143; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10638.796,128.28378,5047.7241}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10638.796,128.28378,5047.7241}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={6819.6616,109.62891,5546.7183}; id=144; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={6819.6616,109.62891,5549.7451}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6819.6616,109.62891,5549.7451}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10659.654,128.46788,5028.502}; id=145; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={10659.654,128.54544,5031.5288}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10659.654,128.54544,5031.5288}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1632.9971,22,5609.106}; id=152; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={1632.9731,22,5613.0415}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2818.9238,21.45986,6257.1348}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3953.0957,20.579624,4973.7002}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4111.2227,20.579622,4974.665}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={4117.832,20.579622,4974.7251}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1644.9034,22,5603.1113}; id=153; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={1647.7872,22,5600.1704}; id=154; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={1643.0831,22,5600.3413}; id=155; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={1650.1681,22.021687,5597.394}; id=156; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={1641.2706,22,5597.2241}; id=157; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={1652.8312,22.365385,5594.5044}; id=158; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={1639.2306,22,5594.1636}; id=159; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={1655.5529,22.716667,5591.3286}; id=160; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={4133.9214,20.579624,5042.0073}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4134.272,20.579624,5000.1187}; placement=25; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={5296.0479,8.2917213,5047.0327}; azimut=270; id=161; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={5299.9756,8.2880592,5049.7559}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={5299.3516,8.2887182,5044.0869}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={5303.6377,8.2963648,5052.1997}; azimut=270; id=213; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={5302.457,8.2952318,5041.6377}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={5307.4365,8.3050652,5054.3774}; azimut=270; id=216; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={5305.6602,8.3045034,5038.3677}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={5311.1855,8.3115673,5056.5083}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={5293.8066,8.293788,5047.0635}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5290.1035,8.2971983,5047.1714}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={9737.5732,287.54105,6656.2544}; azimut=270; id=162; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9741.2236,287.36581,6659.1504}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={9740.7891,287.70441,6653.2783}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9745.2822,287.2244,6661.3203}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9744.1436,287.86493,6650.3462}; azimut=270; id=175; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9749.4746,287.08438,6663.3901}; azimut=270; id=220; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9747.3369,288.07492,6647.6904}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={9753.2666,286.90146,6665.3491}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9733.1563,287.5282,6656.0386}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9348.7686,265.89804,6653.7842}; placement=500; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={6648.0303,120.14126,4360.6523}; azimut=270; id=174; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6651.4717,120.85706,4363.4902}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={6651.4131,120.46027,4357.875}; azimut=270; id=207; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6655.4492,121.76555,4365.9917}; azimut=270; id=211; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={6654.9766,120.84407,4355.0171}; azimut=270; id=218; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={6659.3916,122.56394,4368.418}; azimut=270; id=209; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={6657.9268,121.12103,4351.9551}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={6663.6631,123.32363,4371.1343}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={6529.0459,141.35361,4480.2314}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6268.396,112.15475,4224.0044}; placement=100; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6530.0459,111.13203,3966.4033}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6783.751,107.40459,4223.686}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6528.9146,141.36952,4480.6177}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3882.22,106.56406,6973.0498}; azimut=270; id=208; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; ammo=0.866359; }; }; class Waypoints { items=1; class Item0 { position[]={3881.0361,106.56751,6973.019}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6431.6187,107.18354,4195.9429}; azimut=270; id=210; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.44518441; }; }; class Waypoints { items=1; class Item0 { position[]={6429.0454,107.24798,4195.9009}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7801.3291,19.972343,4455.2661}; azimut=270; id=212; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7798.7275,20.013058,4455.2222}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3874.9331,106.54762,6960.1064}; azimut=270; id=214; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; ammo=0.6493901; }; }; class Waypoints { items=1; class Item0 { position[]={3873.1169,106.53831,6960.1001}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7793.2139,19.762667,4448.0615}; azimut=270; id=215; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7793.0361,19.667631,4445.7842}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6483.0576,107.76517,4170.0859}; azimut=270; id=217; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6479.2407,107.73849,4170.1396}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7788.1338,20.086744,4457.8853}; azimut=270; id=219; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7785.6143,20.052963,4457.8882}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={2753.127,17.207302,6075.4092}; azimut=270; id=221; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2751.4797,17.205276,6075.4663}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4285.1289,21.203985,4930.0176}; azimut=270; id=222; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4282.7236,21.096704,4929.9424}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7805.9839,19.465124,4443.2808}; azimut=270; id=223; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7804.0283,19.484293,4443.3008}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3873.2126,106.56882,6971.3164}; azimut=270; id=224; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3871.2571,106.56476,6971.311}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6485.1494,107.85068,4159.3433}; azimut=270; id=225; side="EAST"; vehicle="cwr2_SoldierE_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={6482.7441,107.82621,4159.2681}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2789.3879,24.8708,5993.9912}; azimut=270; id=226; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2787.4324,24.962109,5994.0112}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2801.7295,24.762533,5981.7256}; azimut=270; id=227; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={2799.7739,24.672329,5981.7202}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item59 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3342.0391,104.63725,7361.6582}; azimut=270; id=228; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; ammo=0.27926719; }; }; class Waypoints { items=1; class Item0 { position[]={3339.4321,104.46745,7361.6655}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item60 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={3333.1643,103.28401,7351.9609}; azimut=270; id=229; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; ammo=0.56962246; }; }; class Waypoints { items=1; class Item0 { position[]={3330.5574,103.14759,7351.9683}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item61 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4199.5405,20.584167,4981.5718}; azimut=270; id=230; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; ammo=0.53771532; }; }; class Waypoints { items=1; class Item0 { position[]={4196.9336,20.583183,4981.5791}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item62 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10796.244,124.24072,3103.6033}; azimut=270; id=231; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; ammo=0.55366886; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={10793.637,124.24072,3103.6101}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item63 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10820.898,124.29073,3135.79}; azimut=270; id=232; side="GUER"; vehicle="cwr2_SoldierG_LAT"; leader=1; skill=0.2; ammo=0.75149322; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={10818.292,124.29073,3135.7969}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item64 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10733.069,124.24072,3122.6609}; azimut=270; id=233; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; ammo=0.67491585; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={10730.463,124.24072,3122.6687}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item65 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={4176.6133,121.6626,6847.2656}; azimut=270; id=234; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4174.0068,121.6626,6847.2725}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item66 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={10790.218,124.24072,3099.5029}; azimut=270; id=235; side="GUER"; vehicle="cwr2_OfficerG"; leader=1; skill=0.2; ammo=0.39094239; init="this setCaptive true;"; }; }; class Waypoints { items=1; class Item0 { position[]={10787.611,124.24072,3099.5103}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item67 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8157.375,18.842258,4401.5005}; azimut=270; id=236; side="GUER"; vehicle="cwr2_SoldierG"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8154.7686,18.871737,4401.5078}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item68 { side="GUER"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4173.7939,121.56278,6852.3408}; azimut=270; id=237; side="GUER"; vehicle="cwr2_SoldierG_AR"; leader=1; skill=0.2; ammo=0.34946305; }; }; class Waypoints { items=1; class Item0 { position[]={4171.1875,121.56246,6852.3481}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={11201.319,114.14498,2726.0076}; azimut=270; id=238; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11204.97,114.15944,2728.9031}; azimut=270; id=240; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={11204.534,113.82698,2723.031}; azimut=270; id=241; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={11209.028,114.58099,2731.0728}; azimut=270; id=242; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11207.89,113.36612,2720.0994}; azimut=270; id=247; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={11213.22,115.55264,2733.1431}; azimut=270; id=253; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={11211.083,112.94832,2717.4431}; azimut=270; id=245; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={11217.013,116.01604,2735.1021}; azimut=270; id=244; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11196.99,114.10249,2726.0151}; expCond="(third_tower_down == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10794.167,124.24072,3139.2732}; placement=50; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10793.715,124.24072,3194.3513}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={4434.1304,63.422333,6062.7368}; azimut=270; id=246; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4437.5718,63.535309,6065.5737}; azimut=270; id=239; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4437.5132,62.84227,6059.9595}; azimut=270; id=249; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4441.5483,63.906269,6068.0757}; azimut=270; id=251; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4441.0757,62.740715,6057.1021}; azimut=270; id=252; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4445.4917,63.753155,6070.5015}; azimut=270; id=250; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4444.0269,62.608517,6054.0396}; azimut=270; id=248; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4449.7632,63.132847,6073.2183}; azimut=270; id=243; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4224.0771,91.294678,6271.9087}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3840.5835,35.332527,5887.8071}; placement=150; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4225.1631,31.129095,5504.9512}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4607.4937,27.994804,5886.6953}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4224.0615,91.294647,6271.9585}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={4129.9502,20.579624,5078.9048}; azimut=270; id=259; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={4132.687,20.579624,5080.8374}; azimut=270; id=257; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={4132.4858,20.579624,5076.3735}; azimut=270; id=258; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={4135.7847,20.579624,5082.5835}; azimut=270; id=260; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={4128.2773,20.579624,5078.8975}; expCond="(VictoryCondition4 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3010.9417,19.606934,6059.6797}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10765.529,124.24072,3094.7656}; azimut=270; id=263; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={10768.266,124.24072,3096.6982}; azimut=270; id=261; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={10768.064,124.24072,3092.2349}; azimut=270; id=262; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={10771.363,124.24072,3098.4443}; azimut=270; id=264; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=3; class Item0 { position[]={10764.263,124.24072,3094.7244}; expCond="(VictoryCondition5 == 1);"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={10800.397,124.24072,3138.093}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10829.674,124.29073,3138.0178}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item73 { side="GUER"; class Vehicles { items=1; class Item0 { position[]={8202.6084,19.778137,4342.4756}; azimut=270; id=265; side="GUER"; vehicle="cwr2_SoldierG_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={8200.002,19.701889,4342.4829}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item74 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={9122.8936,148.93903,4517.3271}; azimut=270; id=270; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={9125.6309,149.10774,4519.2598}; azimut=270; id=268; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={9125.4297,148.63766,4514.7959}; azimut=270; id=269; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={9128.7285,149.35881,4521.0059}; azimut=270; id=271; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={9121.5693,148.96533,4517.2969}; expCond="(VictoryCondition3 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8265.8916,20.975468,4404.6919}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item75 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={4691.2935,29.629826,4522.5132}; azimut=270; id=302; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4694.7349,29.503942,4525.3501}; azimut=270; id=300; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4694.6763,29.700848,4519.7358}; azimut=270; id=304; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={4698.7114,29.488148,4527.8521}; azimut=270; id=306; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4698.2388,29.772957,4516.8784}; azimut=270; id=307; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={4702.6548,29.715027,4530.2778}; azimut=270; id=305; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={4701.1899,29.998428,4513.8159}; azimut=270; id=303; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={4706.9263,29.969103,4532.9946}; azimut=270; id=301; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4481.2412,25.527788,4733.665}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4097.7476,27.868574,4349.5635}; placement=150; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4482.3271,22.206238,3966.7075}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4864.6567,21.566555,4348.4517}; placement=150; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4481.2256,25.521992,4733.7148}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item76 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5387.3179,19.899279,6410.436}; azimut=270; id=308; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={5380.1011,19.724287,6410.4722}; placement=750; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={5380.0273,19.721367,6410.457}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item77 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={8264.2246,23.029404,4499.0239}; azimut=90; id=318; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={8267.5176,23.150785,4499.0967}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item78 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1667.3516,38,9493.9512}; azimut=90; id=319; side="CIV"; vehicle="cwr2_Civilian2"; leader=1; skill=0.60000002; init="this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1670.3125,38,9493.916}; placement=5; type="SAD"; speed="LIMITED"; combat="CARELESS"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1670.3129,38,9493.9873}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item79 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={7789.9194,21.656281,4393.9839}; azimut=90; id=320; side="CIV"; vehicle="cwr2_Civilian3"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={7793.6538,21.367498,4394.0635}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item80 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1739.6172,38,9439.124}; azimut=90; id=321; side="CIV"; vehicle="cwr2_civilian4"; leader=1; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1742.5778,38,9439.0371}; placement=5; type="SAD"; speed="LIMITED"; combat="CARELESS"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1742.5846,38,9439.0518}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item81 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10606.519,134.92114,3683.3867}; azimut=90; id=322; side="CIV"; vehicle="cwr2_Civilian5"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10608.677,134.95699,3683.3467}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item82 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1617.6218,38,9432.1504}; azimut=90; id=323; side="CIV"; vehicle="cwr2_Civilian6"; leader=1; skill=0.60000002; init="this setunitpos ""Up"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1618.9536,38,9432.1279}; placement=5; type="SAD"; speed="LIMITED"; combat="CARELESS"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1618.9552,38,9432.125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item83 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10808.018,124.29073,3144.7415}; azimut=90; id=324; side="CIV"; vehicle="cwr2_Police2"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10810.729,124.29073,3144.7058}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item84 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10615.116,135.68385,3669.2251}; azimut=90; id=326; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10616.347,135.70084,3669.2749}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item85 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10835.447,124.29073,3123.9229}; azimut=90; id=327; side="CIV"; vehicle="cwr2_Civilian2"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10836.44,124.29073,3123.9004}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item86 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={10791.936,124.24072,3151.4739}; azimut=90; id=328; side="CIV"; vehicle="cwr2_Civilian3"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={10792.898,124.24072,3151.429}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item87 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={5441.168,8.7165537,5036.751}; azimut=90; id=329; side="CIV"; vehicle="cwr2_civilian4"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={5442.3809,8.7398729,5036.7344}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item88 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4176.9844,121.6626,6829.6499}; azimut=90; id=330; side="CIV"; vehicle="cwr2_Civilian5"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4177.9951,121.6626,6829.6597}; placement=5; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item89 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={5006.2637,10.167765,5046.1504}; azimut=90; id=331; side="CIV"; vehicle="cwr2_Civilian6"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={5008.1499,10.043954,5046.0591}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item90 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3059.8672,19.606934,6089.8379}; azimut=90; id=332; side="CIV"; vehicle="cwr2_Police2"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3060.8496,19.606934,6089.8398}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item91 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3889.8203,105.85312,6999.7026}; azimut=90; id=333; side="CIV"; vehicle="cwr2_Police1"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={3890.5527,105.84789,6999.7056}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item92 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4171.0195,121.6626,6815.1899}; azimut=90; id=325; side="CIV"; vehicle="cwr2_Police1"; leader=1; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4174.2949,121.6626,6815.4487}; placement=3; expActiv="this setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item93 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10822.82,124.29073,3117.7642}; azimut=270; id=334; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="this setCaptive true; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10820.441,124.29073,3117.7397}; placement=3; expActiv="tjis setDammage 4;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; }; class Vehicles { items=119; class Item0 { position[]={10797.951,124.24072,3159.7212}; azimut=270; id=17; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk"; init="aDesk attachTo [aCrate,[0,0,0.325]];"; }; class Item1 { position[]={10805.275,131.96416,3159.7229}; azimut=340; id=18; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={10806.443,130.80133,3159.8694}; azimut=270; id=19; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={10805.277,131.96365,3162.1619}; id=20; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item4 { position[]={10806.396,130.84805,3162.1335}; azimut=270; id=21; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_1"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,1];"; }; class Item5 { position[]={10797.974,124.24072,3162.0991}; azimut=270; id=22; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk_1"; init="aDesk_1 attachTo [aCrate_1,[0,0,0.325]];"; }; class Item6 { position[]={10802.725,131.05571,3162.0928}; azimut=90; id=23; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_2"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.4)]; this setVectorUp [0,0,1];"; }; class Item7 { position[]={10797.948,124.24072,3164.394}; azimut=270; id=24; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk_2"; init="aDesk_2 attachTo [aCrate_2,[0,0,0.325]];"; }; class Item8 { position[]={10796.3,124.24072,3159.7139}; id=25; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aCrate,[0,0,0.925]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item9 { position[]={10796.301,124.24072,3162.1011}; id=26; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile_1"; init="aFile_1 attachTo [aCrate_1,[0,0,0.925]]; aFile_1 setDir 90; aFile_1 setpos getpos aFile_1;"; }; class Item10 { position[]={10796.217,124.24072,3164.3379}; id=27; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile_2"; init="aFile_2 attachTo [aCrate_2,[0,0,0.925]]; aFile_2 setDir 90; aFile_2 setpos getpos aFile_2;"; }; class Item11 { position[]={10803.73,132.14075,3162.1978}; azimut=175; id=28; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair_1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item12 { position[]={10804.562,131.61961,3162.5535}; azimut=90; id=29; side="EMPTY"; vehicle="ED102_PotPlantSml"; skill=0.60000002; text="mcguffin"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.22)];"; }; class Item13 { position[]={10806.231,131.01257,3161.0168}; azimut=90; id=30; side="EMPTY"; vehicle="ED102_Trashcan"; skill=0.60000002; text="mcguffin_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.2)];"; }; class Item14 { position[]={3016.0073,30.234787,6039.6816}; azimut=91; id=31; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item15 { position[]={3018.5994,30.234833,6039.6157}; azimut=271; id=32; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item16 { position[]={3020.9958,30.234833,6039.5859}; azimut=91; id=33; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item17 { position[]={3023.5239,30.234814,6039.5283}; azimut=271; id=34; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item18 { position[]={3025.8059,30.23473,6039.5342}; azimut=91; id=35; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item19 { position[]={3016.0415,30.234785,6044.0664}; azimut=91; id=36; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item20 { position[]={3018.6555,30.234844,6044.0464}; azimut=271; id=37; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo7"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item21 { position[]={3021.0745,30.234844,6044.0049}; azimut=91; id=38; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo8"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item22 { position[]={3023.6292,30.234812,6043.978}; azimut=271; id=39; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo9"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item23 { position[]={3025.8521,30.23473,6043.9502}; azimut=91; id=40; side="EMPTY"; vehicle="cwr2_US_VehicleBox"; skill=0.60000002; text="ammo10"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""AK47MortarMag"",250];"; }; class Item24 { position[]={4177.207,121.6626,6822.2349}; azimut=270; id=41; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk_5"; init="aDesk_5 attachTo [aCrate_5,[0,0,0.325]];"; }; class Item25 { position[]={4193.2163,130.70752,6815.7017}; azimut=290; id=42; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item26 { position[]={4193.1426,130.77104,6818.6895}; azimut=180; id=43; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_3"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1];"; }; class Item27 { position[]={4193.1147,130.79762,6817.7544}; azimut=270; id=44; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair_1_2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item28 { position[]={4193.1826,130.7373,6816.6772}; azimut=180; id=45; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_4"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1];"; }; class Item29 { position[]={4177.2295,121.6626,6824.6128}; azimut=270; id=46; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk_4"; init="aDesk_4 attachTo [aCrate_4,[0,0,0.325]];"; }; class Item30 { position[]={4193.2065,130.71835,6814.5903}; azimut=180; id=47; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.60000002; text="aCrate_5"; init="clearmagazinecargo this; clearweaponcargo this; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1];"; }; class Item31 { position[]={4177.2041,121.6626,6826.9077}; azimut=270; id=48; side="EMPTY"; vehicle="Desk"; skill=0.60000002; text="aDesk_3"; init="aDesk_3 attachTo [aCrate_3,[0,0,0.325]];"; }; class Item32 { position[]={4175.5557,121.6626,6822.2275}; id=49; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile_5"; init="aFile_5 attachTo [aCrate_5,[0,0,0.925]]; aFile_5 setDir 90; aFile_5 setpos getpos aFile_5;"; }; class Item33 { position[]={4175.5566,121.6626,6824.6147}; id=50; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile_4"; init="aFile_4 attachTo [aCrate_4,[0,0,0.925]]; aFile_4 setDir 90; aFile_4 setpos getpos aFile_4;"; }; class Item34 { position[]={4175.4727,121.6626,6826.8516}; id=51; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile_3"; init="aFile_3 attachTo [aCrate_3,[0,0,0.925]]; aFile_3 setDir 90; aFile_3 setpos getpos aFile_3;"; }; class Item35 { position[]={4193.3315,130.60536,6813.4326}; azimut=265; id=52; side="EMPTY"; vehicle="Land_Chair_EP1"; skill=0.60000002; text="aChair_1_1_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.2)]; this setVectorUp [0,0,1];"; }; class Item36 { position[]={1675.9769,38,9466.8301}; azimut=90; id=53; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""cwr2_AT4Rocket"",2]; this addweaponcargo [""cwr2_AT4"",1]; this addmagazinecargo [""SmokeShellRed"",1]; this addmagazinecargo [""SmokeShellGreen"",1];"; }; class Item37 { position[]={1675.9756,38,9462.8037}; azimut=90; id=117; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",12]; this addmagazinecargo [""AK47MortarMag"",5]; this addweaponcargo [""cwr2_AKM"",1];"; }; class Item38 { position[]={3005.8501,0.31296757,12704.522}; azimut=180; id=118; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.60000002; text="aBoat"; init="plane attachTo [aBoat,[0,0,500]];"; }; class Item39 { position[]={7788.7759,0.58336061,0.88079834}; azimut=30; id=137; side="EMPTY"; vehicle="cwr2_BoatE"; skill=0.60000002; text="anotherBoat"; init="an2 attachTo [anotherBoat,[0,0,500]];"; }; class Item40 { position[]={10644.754,127.61623,5037.6543}; azimut=15; id=138; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_30Rnd_762x39"",30]; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addweaponcargo [""cwr2_PK"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item41 { position[]={6834.1885,109.62891,5559.4653}; azimut=270; id=139; side="EMPTY"; vehicle="cwr2_FIA_BasicWeapons"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""PipeBomb"",10]; this addmagazinecargo [""cwr2_30Rnd_762x39"",30]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",6]; this addmagazinecargo [""HandGrenade_East"",10]; this addweaponcargo [""cwr2_SVD"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item42 { position[]={7791.7119,20.235178,4466.585}; azimut=110; id=146; side="EMPTY"; vehicle="Mi8Wreck"; leader=1; skill=0.60000002; }; class Item43 { position[]={5449.52,8.8771019,5041.9834}; azimut=90; id=147; side="EMPTY"; vehicle="datsun02Wreck"; leader=1; skill=0.60000002; }; class Item44 { position[]={5435.3745,8.6447153,5040.811}; azimut=70; id=148; side="EMPTY"; vehicle="hiluxWreck"; leader=1; skill=0.60000002; }; class Item45 { position[]={5004.0933,10.310257,5050.6514}; azimut=90; id=149; side="EMPTY"; vehicle="datsun01Wreck"; leader=1; skill=0.60000002; }; class Item46 { position[]={3326.0369,102.71959,7348.9536}; azimut=40; id=150; side="EMPTY"; vehicle="UAZWreck"; leader=1; skill=0.60000002; }; class Item47 { position[]={3333.8962,103.99873,7360.5835}; azimut=10; id=151; side="EMPTY"; vehicle="UralWreck"; leader=1; skill=0.60000002; }; class Item48 { position[]={2522.2822,19.073303,6021.2104}; azimut=290; id=178; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item49 { position[]={2529.8696,19.097029,6027.2466}; azimut=55; id=179; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item50 { position[]={4270.1709,20.461069,4910.4487}; azimut=180; id=180; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item51 { position[]={4274.3657,20.25741,4910.0571}; azimut=180; id=181; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item52 { position[]={2544.9963,19.277975,6019.4849}; azimut=270; id=182; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2"; }; class Item53 { position[]={2545.147,19.280579,6024.1865}; azimut=270; id=183; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2"; init="turret2 attachTo [wreck2,[0.05,-2.05,1.2]]; turret2 setDir 220; turret2 setpos getpos turret2; turret2 setVectorUp [0,-50,270];"; }; class Item54 { position[]={10725.225,124.24072,3053.2622}; azimut=180; id=184; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item55 { position[]={10729.26,124.24072,3061.3669}; azimut=330; id=185; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item56 { position[]={4290.3057,21.420225,4926.6704}; azimut=205; id=186; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_1"; }; class Item57 { position[]={4295.0874,21.285343,4923.811}; azimut=205; id=187; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_1"; init="turret1_1 attachTo [wreck1_1,[2.45,-1.0,1.275]]; turret1_1 setDir 120; turret1_1 setpos getpos turret1_1; turret1_1 setVectorUp [0,-30,90];"; }; class Item58 { position[]={2495.9368,19.313494,6020.917}; azimut=260; id=188; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_1"; }; class Item59 { position[]={2495.2371,19.328516,6024.4453}; azimut=260; id=189; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_1"; init="turret2_1 attachTo [wreck2_1,[-1.3,-0.7,0.95]]; turret2_1 setDir 270; turret2_1 setpos getpos turret2_1; turret2_1 setVectorUp [-60,10,180];"; }; class Item60 { position[]={2578.1267,19.370991,6031.0693}; azimut=235; id=190; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_2"; }; class Item61 { position[]={2577.4963,19.381046,6027.4424}; azimut=235; id=191; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_2"; init="turret2_2 attachTo [wreck2_2,[-1.3,-0.7,0.95]]; turret2_2 setDir 270; turret2_2 setpos getpos turret2_2; turret2_2 setVectorUp [-60,10,180];"; }; class Item62 { position[]={2747.6672,17.158445,6068.4116}; azimut=210; id=192; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_3"; }; class Item63 { position[]={2751.1077,17.16099,6066.7261}; azimut=210; id=193; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_3"; init="turret2_3 attachTo [wreck2_3,[-1.3,-0.7,0.95]]; turret2_3 setDir 270; turret2_3 setpos getpos turret2_3; turret2_3 setVectorUp [-60,10,180];"; }; class Item64 { position[]={2802.175,24.572208,5970.8994}; azimut=150; id=194; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item65 { position[]={2780.8303,25.377209,5985.2568}; azimut=255; id=195; side="EMPTY"; vehicle="BMP2Wreck"; leader=1; skill=1; }; class Item66 { position[]={6476.5913,107.72736,4164.8442}; azimut=150; id=196; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1_3"; }; class Item67 { position[]={6474.1611,107.71334,4161.4468}; azimut=150; id=197; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1_3"; init="turret1_3 attachTo [wreck1_3,[-1.3,-0.7,1.05]]; turret1_3 setDir 160; turret1_3 setpos getpos turret1_3; turret1_3 setVectorUp [-60,10,180];"; }; class Item68 { position[]={3873.4326,106.56168,6966.9043}; azimut=230; id=198; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item69 { position[]={4640.6528,19.107203,4997.6035}; azimut=90; id=199; side="EMPTY"; vehicle="UralWreck"; leader=1; skill=1; }; class Item70 { position[]={5130.021,8.2983398,5051.3398}; azimut=40; id=200; side="EMPTY"; vehicle="UAZWreck"; leader=1; skill=1; }; class Item71 { position[]={6432.0542,107.05793,4189.0879}; azimut=130; id=201; side="EMPTY"; vehicle="cwr2_UralWreck"; leader=1; skill=1; }; class Item72 { position[]={8272.0498,23.728535,4503.4609}; azimut=130; id=202; side="EMPTY"; vehicle="LADAWreck"; leader=1; skill=1; }; class Item73 { position[]={9653.1846,109.48217,4677.7998}; azimut=155; id=203; side="EMPTY"; vehicle="hiluxWreck"; leader=1; skill=1; }; class Item74 { position[]={9668.8037,109.4557,4658.043}; azimut=105; id=204; side="EMPTY"; vehicle="datsun02Wreck"; leader=1; skill=1; }; class Item75 { position[]={9670.6211,109.37594,4649.7632}; azimut=170; id=205; side="EMPTY"; vehicle="datsun01Wreck"; leader=1; skill=1; }; class Item76 { position[]={10612.257,135.35112,3676.072}; azimut=15; id=206; side="EMPTY"; vehicle="UralWreck"; leader=1; skill=1; }; class Item77 { position[]={8205.5742,19.891432,4343.978}; azimut=305; id=254; side="EMPTY"; vehicle="cwr2_T55_FIA"; lock="UNLOCKED"; skill=0.60000002; health=0.70044196; fuel=0.24416946; ammo=0.6334368; text="tank"; init="this lockdriver true; tank setHit [""pas_l"", 1]; tank setHit [""pas_p"", 0.75]; tank setHit [""motor"", 0.5];"; }; class Item78 { position[]={6852.8442,109.62891,5563.8462}; azimut=270; id=255; side="EMPTY"; vehicle="cwr2_UAZAmbul"; lock="UNLOCKED"; skill=0.60000002; }; class Item79 { position[]={6836.3564,109.62891,5567.0288}; id=256; side="EMPTY"; vehicle="cwr2_Jeep_FIA"; lock="UNLOCKED"; skill=0.60000002; }; class Item80 { position[]={10646.433,127.68642,5029.6636}; azimut=105; id=266; side="EMPTY"; vehicle="cwr2_V3S_Open"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item81 { position[]={10807.447,124.24072,3191.3359}; azimut=90; id=267; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item82 { presence=0.75000024; position[]={5216.9395,8.2983398,5043.6597}; azimut=90; id=272; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item83 { presence=0.75000024; position[]={3034.3704,19.606934,6044.9287}; id=273; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item84 { presence=0.75000024; position[]={3045.0945,19.606934,6091.3604}; azimut=90; id=274; side="EMPTY"; vehicle="cwr2_Ural_FIA"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item85 { presence=0.75000024; position[]={4173.4771,20.579622,4970.6519}; azimut=90; id=275; side="EMPTY"; vehicle="cwr2_Bus"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item86 { presence=0.75000024; position[]={3922.0947,104.71558,7054.5264}; azimut=90; id=276; side="EMPTY"; vehicle="cwr2_Mini"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item87 { presence=0.75000024; position[]={4154.7651,121.6626,6830.9824}; azimut=90; id=277; side="EMPTY"; vehicle="cwr2_JeepPolice"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item88 { presence=0.75000024; position[]={10816.225,124.29073,3144.8989}; azimut=225; id=278; side="EMPTY"; vehicle="cwr2_JeepPolice"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item89 { presence=0.75000024; position[]={3276.6553,97.924934,7264.9717}; azimut=310; id=279; side="EMPTY"; vehicle="cwr2_Tractor_Open"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item90 { presence=0.75000024; position[]={4007.0076,104.71559,7160.7529}; azimut=90; id=280; side="EMPTY"; vehicle="cwr2_Tractor"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item91 { presence=0.75000024; position[]={8186.8901,18.75,4422.1367}; azimut=180; id=281; side="EMPTY"; vehicle="cwr2_RapidW"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item92 { presence=0.75000024; position[]={5187.2056,8.2983398,5057.8965}; azimut=180; id=282; side="EMPTY"; vehicle="cwr2_Tractor_Open"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item93 { presence=0.75000024; position[]={10729.794,124.24072,3264.3845}; id=283; side="EMPTY"; vehicle="cwr2_RapidY"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item94 { presence=0.75000024; position[]={1687.8712,38,9454.7949}; azimut=270; id=284; side="EMPTY"; vehicle="cwr2_Trabant"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item95 { presence=0.75000024; position[]={4169.166,20.579624,5121.0093}; azimut=270; id=285; side="EMPTY"; vehicle="cwr2_Trabant_Blue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item96 { presence=0.75000024; position[]={7793.2451,21.251814,4385.584}; azimut=10; id=286; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item97 { presence=0.75000024; position[]={8992.3506,119.24561,5467.0732}; azimut=110; id=287; side="EMPTY"; vehicle="cwr2_Trabant_Dirty"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item98 { presence=0.75000024; position[]={1687.5823,38,9495.125}; azimut=90; id=288; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item99 { presence=0.75000024; position[]={10394.493,121.64795,4093.3164}; azimut=90; id=289; side="EMPTY"; vehicle="cwr2_SkodaGreen"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item100 { presence=0.75000024; position[]={6559.9331,109.16746,4137.7134}; azimut=350; id=290; side="EMPTY"; vehicle="cwr2_SkodaRed"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item101 { presence=0.75000024; position[]={9026.4844,119.24561,5427.9521}; azimut=50; id=291; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item102 { presence=0.75000024; position[]={10656.881,138.72345,3501.1265}; azimut=270; id=292; side="EMPTY"; vehicle="cwr2_Tractor"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item103 { presence=0.75000024; position[]={6558.4048,109.16748,4145.3086}; azimut=350; id=293; side="EMPTY"; vehicle="cwr2_Trabant_Yellow"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item104 { presence=0.75000024; position[]={10785.996,124.24072,3108.5859}; id=294; side="EMPTY"; vehicle="cwr2_Trabant_White"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item105 { presence=0.75000024; position[]={10797.313,124.24072,3056.4436}; id=295; side="EMPTY"; vehicle="cwr2_Trabant_Green"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item106 { presence=0.75000024; position[]={7720.1787,24.675356,4453.8784}; azimut=190; id=296; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item107 { presence=0.75000024; position[]={4117.7822,20.579622,4961.957}; id=297; side="EMPTY"; vehicle="cwr2_SkodaGreen"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item108 { presence=0.75000024; position[]={3889.4634,104.71558,7120.5317}; azimut=180; id=298; side="EMPTY"; vehicle="cwr2_SkodaRed"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item109 { presence=0.75000024; position[]={10472.044,121.64795,4124.8184}; azimut=175; id=299; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item110 { position[]={8514.6416,188,7473.5396}; azimut=355; special="NONE"; id=309; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item111 { position[]={8517.8965,188,7473.791}; azimut=355; special="NONE"; id=310; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item112 { position[]={8515.9023,188,7467.1758}; azimut=260; special="NONE"; id=311; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item113 { position[]={8522.4043,188,7471.7822}; special="NONE"; id=312; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item114 { position[]={8520.6504,188,7471.5264}; azimut=175; special="NONE"; id=313; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5];"; }; class Item115 { position[]={8520.8037,188,7470.1572}; azimut=355; special="NONE"; id=314; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_Steyr"",1];"; }; class Item116 { position[]={8521.2266,188,7473.9995}; azimut=355; special="NONE"; id=315; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item117 { position[]={8516.6025,188,7470.5815}; azimut=270; id=316; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item118 { position[]={8517.9639,188,7468.9521}; azimut=180; id=317; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; }; class Markers { items=14; class Item0 { position[]={8012.4688,18.845186,4392.2578}; name="obj3"; type="mil_objective"; colorName="ColorRed"; }; class Item1 { position[]={1918.1772,344.18967,10465.445}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={5550.4087,279.56589,7943.7041}; name="obj1_1"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={10242.733,188.03568,3253.5911}; name="obj1_2"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={10804.426,132.81053,3160.8469}; name="obj5"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={3021.0222,19.65053,6041.8735}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item6 { position[]={4193.3887,130.54947,6815.7202}; name="obj4"; type="mil_objective"; colorName="ColorRed"; }; class Item7 { position[]={8514.0791,188,7474.0513}; name="obj6"; text=" Base Camp"; type="mil_flag"; colorName="ColorGreen"; }; class Item8 { position[]={1670.3096,38,9465.8984}; name="start"; text=" Combat Engineers"; type="mil_start"; colorName="ColorGreen"; }; class Item9 { position[]={6838.0469,109.62891,5569.1274}; name="cp1"; text=" Command Post"; type="mil_flag"; colorName="ColorGreen"; }; class Item10 { position[]={10629.12,127.3538,5041.3237}; name="cp2"; text=" Command Post"; type="mil_flag"; colorName="ColorGreen"; }; class Item11 { position[]={1613.8384,22,5309.7275}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; class Item12 { position[]={4199.8755,6.2025461,3503.377}; name="vidlakov"; type="cwr2_Faction_USSR"; a=1.2; }; class Item13 { position[]={10637.007,43.103027,1748.7762}; name="stsedlo"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=14; class Item0 { position[]={7874.8794,0.49004257,4673.8213}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID265048 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""The bridge is gone, excellent."";"; class Effects { }; }; class Item1 { position[]={8001.0864,0.17973164,4673.4302}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID43358 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""That will take some time to restore."";"; class Effects { }; }; class Item2 { position[]={8126.6577,0.38818255,4672.7568}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID265055 >= 1.0);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""Another landmark destroyed."";"; class Effects { }; }; class Item3 { position[]={7869.9609,0.45718423,4798.0073}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID264439 >= 1.0);"; expActiv="first_tower_down = 1; publicVariable ""first_tower_down""; ""obj1"" setMarkerColor ""ColorGreen"";"; class Effects { }; }; class Item4 { position[]={7999.1348,0.41842639,4798.8984}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID264440 >= 1.0);"; expActiv="second_tower_down = 1; publicVariable ""second_tower_down""; ""obj1_1"" setMarkerColor ""ColorGreen"";"; class Effects { }; }; class Item5 { position[]={8125.3521,0.66169739,4801.0107}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID264438 >= 1.0);"; expActiv="third_tower_down = 1; publicVariable ""third_tower_down""; ""obj1_2"" setMarkerColor ""ColorGreen"";"; class Effects { }; }; class Item6 { position[]={8002.6504,0.29936486,4931.2632}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(first_tower_down == 1) AND (second_tower_down == 1) AND (third_tower_down == 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""We got them all, let's crack on."";"; class Effects { }; }; class Item7 { position[]={7995.9741,0.27521154,5312.4399}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1) AND (VictoryCondition6 == 1);"; expActiv="activateKey ""co06_cwr2_alternative_denial_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item8 { position[]={8117.6938,0.44602627,5312.5591}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task6a settaskstate ""FAILED""; task6b settaskstate ""FAILED""; task6c settaskstate ""FAILED""; task6d settaskstate ""FAILED""; task6e settaskstate ""FAILED""; task6f settaskstate ""FAILED""; ""6"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item9 { position[]={8123.9858,0.5129115,5181.4678}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={8518.9463,188,7469.9106}; a=8; b=8; rectangular=1; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="VictoryCondition6 = 1; publicVariable ""VictoryCondition6""; ""6"" objStatus ""DONE""; task6a settaskstate ""SUCCEEDED""; task6b settaskstate ""SUCCEEDED""; task6c settaskstate ""SUCCEEDED""; task6d settaskstate ""SUCCEEDED""; task6e settaskstate ""SUCCEEDED""; task6f settaskstate ""SUCCEEDED""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""Our new home. Might need some redecoration though."";"; class Effects { }; }; class Item11 { position[]={7873.8403,0.53696245,5053.3535}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99) AND (getDammage ammo7 >= 0.99) AND (getDammage ammo8 >= 0.99) AND (getDammage ammo9 >= 0.99) AND (getDammage ammo10 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; ""obj2"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""Screw the Soviets, we'll leave them nothing."";"; class Effects { }; }; class Item12 { position[]={7998.458,0.40134788,5055.6519}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage acrate_3 >= 0.99) OR (getDammage acrate_4 >= 0.99) OR (getDammage acrate_5 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; aCrate_3 setDammage 4; aCrate_4 setDammage 4; aCrate_5 setDammage 4; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; ""obj4"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""That should make it hard for the KGB to track down any soldiers."";"; class Effects { }; }; class Item13 { position[]={8130.0996,0.45850444,5056.0039}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99) OR (getDammage mcguffin_1 >= 0.99);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" objStatus ""DONE""; aCrate setDammage 4; aCrate_1 setDammage 4; aCrate_2 setDammage 4; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; ""obj5"" setMarkerColor ""ColorGreen""; engineer1 addrating 200; engineer2 addrating 200; engineer3 addrating 200; engineer4 addrating 200; engineer5 addrating 200; engineer6 addrating 200; (leader group player) sidechat ""Good luck trying to confirm any identities now."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=440164; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=6612703; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=899191; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Prepare for the next war.

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