briefing.html[˅Smbriefing.sqfօSMdescription.ext܅Sinit.sqfnɅSninitjipcompatible.sqf4 Debriefing

You have used the Endmission cheat


Cheating can only lead to the dark side.





Mission Accomplished


The resistance managed to get an ambulance full of medical supplies back to their camp after blowing up a Soviet ammonition dump and annihilating a motorised reaction force.





Mission Failed


The resistance fighters have been wiped out.





Mission Failed


The ambulance has been destroyed.





Mission Failed


Without the means to repair the broken down ambulance there is no way to complete the task of getting the vehicle back to camp.


// tasks task3a = guerilla1 createSimpleTask ["Bring back an ambulance"]; task3a setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3a setSimpleTaskDestination markerpos "start"; task2a = guerilla1 createSimpleTask ["Blow up the ammo dump"]; task2a setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy the reaction force"]; task1a setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Bring back an ambulance"]; task3b setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3b setSimpleTaskDestination markerpos "start"; task2b = guerilla2 createSimpleTask ["Blow up the ammo dump"]; task2b setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy the reaction force"]; task1b setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Bring back an ambulance"]; task3c setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3c setSimpleTaskDestination markerpos "start"; task2c = guerilla3 createSimpleTask ["Blow up the ammo dump"]; task2c setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy the reaction force"]; task1c setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Bring back an ambulance"]; task3d setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3d setSimpleTaskDestination markerpos "start"; task2d = guerilla4 createSimpleTask ["Blow up the ammo dump"]; task2d setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy the reaction force"]; task1d setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Bring back an ambulance"]; task3e setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3e setSimpleTaskDestination markerpos "start"; task2e = guerilla5 createSimpleTask ["Blow up the ammo dump"]; task2e setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Destroy the reaction force"]; task1e setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Bring back an ambulance"]; task3f setSimpleTaskDescription ["Bring back an ambulance", "Bring back an ambulance", "Bring back an ambulance"]; task3f setSimpleTaskDestination markerpos "start"; task2f = guerilla6 createSimpleTask ["Blow up the ammo dump"]; task2f setSimpleTaskDescription ["Blow up the ammo dump", "Blow up the ammo dump", "Blow up the ammo dump"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Destroy the reaction force"]; task1f setSimpleTaskDescription ["Destroy the reaction force", "Destroy the reaction force", "Destroy the reaction force"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " The resistance on Kolgujev is short of medical supplies and has had to lower the tempo of its actions as a result. Unless the guerilla fighters manage to get hold of Soviet bandages, medicines and other such stores there is little hope of survival for any personnel wounded in action. Therefore the resistance is intent on seizing an enemy ambulance and bringing it back to base. The nearest such vehicle is present in the harbour area near Voskovo.

Due to the presence of a motorised detachment of Naval Infantry at a nearby military base that could cut off the escape route the guerilla band needs to annihilate the garrison and knock out its armoured vehicle while making its way north to the location of the ambulance. All personnel at the base must be taken out and the BTR must be fully destroyed. Only when this has been accomplished is there a decent chance of making it back to the resistance camp.

As there is an ammunition depot at the harbour site where the ambulance is located the resistance must seize the opportunity to destroy these supplies of weapons and ammo in place before making their withdrawal. As all resupply must make it to Kolgujev by ship or air transport there is significant cost involved in maintaining stocks of the Soviet garrison at desired levels. Prepared explosives or expedient means must be employed to get this job done. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " There are several enemy foot patrols active in the woods and hills between the resistance camp and the objective area. Contact should be avoided as much as possible as the resistance lacks the numbers and armament to take on a superior force.

The small Soviet military base must be attacked while en route to the main target. In order to ensure that the withdrawal can be accomplished with minimal fuss it is imperative that the entire garrison and its armoured vehicle are annihilated. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will annihilate a mobile reaction force prior to blowing up an ammunition dump and bringing back an ambulance."]];onloadmission="C W R 2 - A M B U L A N C E C H A S E R S ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_ambulance_chasers_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_FAL {count = 1;}; class cwr2_AKM {count = 1;}; class cwr2_Glock {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 8;}; class cwr2_20Rnd_762x51_NATO {count = 8;}; class cwr2_17Rnd_9x19_Para {count = 4;}; class HandGrenade_East {count = 5;}; class SmokeShell {count = 2;}; class AK47MortarMag {count = 3;}; }; class Backpacks { class cwr2_Backpack_Mortar_FIA {count = 1;}; class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - A M B U L A N C E C H A S E R S\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_cain", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_UAZ", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "cwr2editor_furn", "cwr2_Urals", "cwr2_BoatE" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_MORPEH", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "cwr2_UAZ", "cwr2editor_furn", "cwr2_Urals", "cwr2_BoatE", "cwr2_cain" }; randomSeed=4542128; class Intel { briefingName="CWR2 - Ambulance Chasers (co06)"; briefingDescription="Get hold of medical supplies"; startWeather=0.75152862; startFog=0.29118568; forecastWeather=0.75285989; forecastFog=0.39091003; month=3; day=23; minute=0; }; class Groups { items=34; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={9662.6631,50.584072,8972.8584}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={13,11,12}; }; class Item1 { position[]={9665.3662,50.545868,8969.5342}; id=1; side="GUER"; vehicle="cwr2_SoldierG_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""cwr2_40Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_RPK"";"; synchronizations[]={13,11,12}; }; class Item2 { position[]={9660.5,50.679024,8969.6152}; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={13,11,12}; }; class Item3 { position[]={9668.1182,50.506378,8966.291}; id=3; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; class Item4 { position[]={9658.1904,50.77631,8966.2734}; id=4; side="GUER"; vehicle="cwr2_SoldierG"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; class Item5 { position[]={9670.7832,50.467964,8963.1904}; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={13,11,12}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9670.0781,49.595356,8945.3711}; id=11; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9653.5088,49.890858,8945.4824}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9661.7861,49.697044,8945.374}; id=13; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9787.1709,24.565416,8884.1426}; id=17; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9798.5234,21.130074,8884.1426}; id=18; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item6 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={11868.688,4.0367341,10522.097}; id=47; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={11870.788,4.0415611,10519.979}; id=45; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={11867.169,4.0920887,10519.895}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={11872.59,4.0541029,10517.677}; id=44; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={11865.849,4.1057239,10517.398}; id=43; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={11874.425,4.0719366,10515.039}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={11864.621,4.1184878,10515.058}; id=40; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={11876.825,4.1014872,10512.152}; id=42; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { presence=0.75000024; position[]={11862.94,4.1321511,10512.735}; id=41; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11868.693,4.0265017,10522.684}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11868.686,4.0171504,10523.231}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11864.672,4.1341171,10502.345}; azimut=210; id=49; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="mtlb"; }; }; class Waypoints { items=2; class Item0 { position[]={11862.744,4.1341171,10498.822}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="mtlb setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11846.651,4.4196906,10466.379}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={10473.035,20.497475,9682.0264}; id=52; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={10474.969,20.497475,9679.3623}; id=74; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={10471.324,20.497475,9679.1523}; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="infantrysquad = group this; infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={10476.578,20.497475,9676.7119}; id=90; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={10469.767,20.497475,9676.6328}; id=91; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="infantrysquad = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={10478.297,20.497475,9673.7109}; id=122; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={10468.175,20.497475,9673.9873}; id=101; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; init="infantrysquad = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={10473.041,20.497475,9685.0576}; formation="DIAMOND"; expCond="(base_under_attack == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10473.041,20.497475,9688.2891}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={10685.576,103.26526,10428.111}; id=53; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={10688.024,105.95402,10423.584}; id=118; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={10682.392,103.81866,10423.699}; id=113; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={10691.182,108.19176,10419.898}; id=103; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={10679.93,104.32993,10419.522}; id=94; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={10694.513,110.77052,10415.363}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={10677.396,105.3849,10414.883}; id=115; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={10697.245,112.81058,10410.908}; id=106; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={10818.044,62.739521,10559.151}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11008.932,108.67215,10368.43}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10817.256,78.450249,10176.335}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10625.467,125.19267,10368.328}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10818.026,62.725403,10559.183}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={10977.089,17.689056,10048.324}; id=54; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={10979.376,17.292253,10044.867}; id=64; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={10974.689,17.615414,10044.878}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={10981.665,16.906635,10041.47}; id=108; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={10972.791,17.670095,10041.502}; id=105; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={10983.772,16.509869,10037.756}; id=79; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={10970.692,17.81679,10038.078}; id=82; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol3 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={11189.558,94.291428,10202.456}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10819.605,70.154007,9934.2305}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11189.569,94.290848,10202.452}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11141.99,100.91962,10257.568}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11127.13,101.29044,10271.975}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={9588.7412,128.53345,10012.551}; id=55; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={9591.0293,128.53345,10009.589}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={9586.499,128.53345,10009.917}; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={9592.8691,128.53345,10006.331}; id=86; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={9584.4521,128.53345,10006.331}; id=120; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={9595.1133,128.53345,10002.772}; id=121; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={9581.9258,128.52774,10002.929}; id=123; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={9588.7227,128.53345,10014.029}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9588.6494,128.53345,10017.766}; placement=50; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={10483.93,99.882492,10188.194}; id=56; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={10486.984,98.605179,10184.402}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={10481.434,98.641998,10183.973}; id=58; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={10489.638,97.482079,10180.539}; id=87; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={10478.916,97.421379,10179.923}; id=109; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={10492.322,96.279564,10176.306}; id=85; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={10476.031,96.050949,10175.549}; id=117; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={10495.254,95.231415,10171.583}; id=107; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=7; class Item0 { position[]={10369.65,125.90902,10302.491}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10177.63,122.05397,10109.973}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10369.126,55.872292,9919.4727}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10561.725,87.894714,10110.06}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10369.649,125.90815,10302.511}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={10441.017,126.94772,10336.673}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={10465.19,128.32991,10344.16}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={11651.3,48.030994,10500.125}; id=57; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={11653.429,47.459808,10497.352}; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={11649.309,48.329025,10497.228}; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={11655.454,46.900585,10494.199}; id=88; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={11647.538,48.552673,10493.894}; id=95; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={11658.152,46.136745,10490.508}; id=77; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={11645.182,48.803894,10490.466}; id=84; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=3; class Item0 { position[]={11755.569,49.70417,10344.444}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11502.691,106.69014,10722.125}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11755.581,49.703396,10344.435}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10455.294,20.735289,9716.7129}; id=68; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={11481.352,70.488419,10328.373}; id=71; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={11484.849,68.727318,10323.907}; id=119; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={11478.468,68.771095,10323.706}; id=112; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={11488.132,66.32164,10318.906}; id=111; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={11475.688,66.496201,10318.899}; id=92; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={11491.457,63.860668,10313.702}; id=81; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={11472.774,64.11277,10314.512}; id=114; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={11494.525,61.001568,10308.737}; id=78; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=7; class Item0 { position[]={11584.184,74.460602,10430.734}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11392.514,106.54099,10623.952}; placement=65; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11200.731,96.692619,10432.723}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11391.994,33.786674,10239.979}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={11584.292,74.421059,10430.611}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11505.139,92.51265,10430.669}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11459.753,97.750587,10430.788}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10470.694,20.53833,9732.7686}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={10472.973,20.512234,9729.6963}; id=136; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={10468.969,20.566059,9729.9209}; id=102; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={10475.314,20.490669,9726.2617}; id=135; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={10470.617,20.529043,9735.2266}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10470.624,20.528997,9735.21}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11855.083,4.1571951,10471.736}; azimut=210; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11829.96,4.2343211,10518.299}; azimut=210; id=75; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11850.387,4.0054317,10533.4}; id=96; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={11851.847,4.0302858,10531.34}; id=104; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={11829.672,4.4479461,10533.135}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11889.02,4.1332159,10498.898}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={11873.842,3.6103969,10533.773}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item3 { position[]={11829.669,4.4481392,10533.101}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11839.501,4.1383882,10485.523}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={11841.164,4.1555572,10483.268}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={11839.597,4.1341171,10487.523}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11839.594,4.1341171,10487.516}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={9898.5371,73.020149,9890.3506}; id=70; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={9901.7275,71.859673,9886.5068}; id=69; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={9896.0625,73.521194,9886.3135}; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={9904.7393,70.610886,9882.1895}; id=89; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={9893.6064,73.944847,9881.7998}; id=93; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={9907.8027,69.312988,9877.0693}; id=80; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={9890.7051,74.679367,9877.2656}; id=116; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={9910.7676,68.012405,9871.5439}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=7; class Item0 { position[]={9988.5215,87.258163,9982.2793}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10181.604,82.274734,9790.5371}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9989.709,49.59716,9600.9893}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9798.7959,101.98484,9790.7158}; placement=65; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={9988.4512,87.217484,9982.1904}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={9989.1641,105.40615,10054.121}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={9988.9971,125.94003,10124.418}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11852.458,4.1341171,10509.156}; azimut=210; id=110; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11891.229,3.7850711,10521.859}; azimut=300; id=98; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10484.105,20.497475,9690.1494}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10471.381,20.497475,9705.3447}; azimut=355; id=124; side="EAST"; vehicle="cwr2_BTR60VMF"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={10471.127,20.497475,9708.4814}; completitionRadius=10; expCond="(base_under_attack == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10471.036,20.497475,9709.7813}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10483.916,20.46064,9660.0645}; azimut=210; id=125; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10473.846,20.502462,9718.8115}; azimut=355; id=126; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10489.45,25.522869,9718.8457}; id=127; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={12002.615,0.21697037,10748.573}; azimut=90; id=129; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this assignasdriver boat; this moveindriver boat;"; }; class Item1 { position[]={12000.761,0.15284905,10745.583}; azimut=90; id=130; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; rank="CORPORAL"; skill=0.60000002; init="this assignascommander boat; this moveincommander boat;"; }; }; class Waypoints { items=3; class Item0 { position[]={12225.519,0.16329262,10302.68}; placement=65; expActiv="boat setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11840.023,0.43274841,11071.422}; placement=65; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12225.323,0.16922617,10303.169}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10597.83,0.43826509,9378.6582}; azimut=90; id=132; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this assignasdriver boat_1; this moveindriver boat_1;"; }; class Item1 { position[]={10595.976,0.47229612,9375.668}; azimut=90; id=133; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; rank="CORPORAL"; skill=0.60000002; init="this assignascommander boat_1; this moveincommander boat_1;"; }; }; class Waypoints { items=3; class Item0 { position[]={11713.628,0.29460841,10047.408}; placement=65; expActiv="boat_1 setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10430.178,0.29997411,9278.1553}; placement=65; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11713.707,0.29467648,10047.365}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9509.0029,128.53345,10185.094}; azimut=90; id=137; side="EAST"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addweaponcargo [""cwr2_RPK74"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={9512.0625,128.53345,10184.985}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9609.7236,128.53345,10135.804}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10472.084,23.813911,9669.6943}; azimut=10; id=138; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this forceSpeed 0; this setunitpos ""Up""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7617.9673,122.98081,8732.6348}; azimut=50; id=139; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=3; class Item0 { position[]={7621.4688,123.40546,8735.5469}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={8763.8018,91.131775,9614.2178}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9643.7725,55.645664,9412.6133}; placement=150; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={9684.4199,50.225487,8963.582}; special="NONE"; id=6; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item1 { position[]={9682.4336,50.144321,8959.4395}; special="NONE"; id=7; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item2 { position[]={9683.2363,50.216694,8961.3955}; azimut=180; special="NONE"; id=8; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",10]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; this addmagazinecargo [""PipeBomb"",2];"; }; class Item3 { position[]={9683.209,50.157715,8960.0205}; special="NONE"; id=9; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_Steyr"",1]; this addmagazinecargo [""cwr2_30Rnd_9x19_Para"",4]; this addweaponcargo [""cwr2_Ingram"",1];"; }; class Item4 { position[]={9687.6367,50.162407,8963.5947}; special="NONE"; id=10; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item5 { position[]={9681.1592,50.27536,8963.5527}; special="NONE"; id=14; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={9678.7549,50.314793,8962.0977}; azimut=180; special="NONE"; id=15; side="EMPTY"; vehicle="cwr2_UAZ_FIA"; lock="UNLOCKED"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",6]; this addweaponcargo [""cwr2_PK"",1]; this addmagazinecargo [""cwr2_6Rnd_762x51_NoTracer"",6]; this addweaponcargo [""cwr2_HuntingRifle"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { position[]={9683.04,50.266708,8962.5352}; special="NONE"; id=16; side="EMPTY"; vehicle="Land_CamoNet_EAST"; skill=0.2; }; class Item8 { position[]={11857.068,3.916209,10533.912}; azimut=120; id=19; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; lock="UNLOCKED"; skill=1; text="macguffin"; }; class Item9 { position[]={10486.247,20.497475,9694.3857}; azimut=267; id=20; side="EMPTY"; vehicle="cwr2_mtlbmVMF_Repair"; lock="UNLOCKED"; skill=1; text="repair_vehicle"; }; class Item10 { position[]={9685.7441,50.115124,8959.9219}; azimut=180; id=21; side="EMPTY"; vehicle="cwr2_Tablemap_Cain"; lock="LOCKED"; skill=1; text="drinks_table"; }; class Item11 { position[]={9692.5723,50.00716,8966.083}; id=22; side="EMPTY"; vehicle="ED102_Bottle3"; lock="LOCKED"; skill=1; text="bottle_1"; init="bottle_1 attachTo [drinks_table,[0.25,-0.05,0.625]];"; }; class Item12 { position[]={9693.2852,49.996017,8966.0947}; id=23; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_2"; init="bottle_2 attachTo [drinks_table,[0.15,0.15,0.625]]; bottle_2 setDir 100; bottle_2 setpos getpos bottle_2;"; }; class Item13 { position[]={9693.9883,49.984238,8966.1299}; id=24; side="EMPTY"; vehicle="ED102_Bottle5"; lock="LOCKED"; skill=1; text="bottle_3"; init="bottle_3 attachTo [drinks_table,[-0.15,0.05,0.625]];"; }; class Item14 { position[]={9692.5332,50.03299,8965.3037}; id=25; side="EMPTY"; vehicle="ED102_Bottle4"; lock="LOCKED"; skill=1; text="bottle_4"; init="bottle_4 attachTo [drinks_table,[-0.25,-0.05,0.625]]; bottle_4 setDir 45; bottle_4 setpos getpos bottle_4;"; }; class Item15 { position[]={9693.2363,50.021545,8965.3291}; id=26; side="EMPTY"; vehicle="ED102_Bottle7"; lock="LOCKED"; skill=1; text="bottle_5"; init="bottle_5 attachTo [drinks_table,[0.25,0.05,0.625]]; bottle_5 setDir 45; bottle_5 setpos getpos bottle_5;"; }; class Item16 { position[]={9693.9727,50.00964,8965.3525}; id=27; side="EMPTY"; vehicle="ED102_Bottle6"; lock="LOCKED"; skill=1; text="bottle_6"; init="bottle_6 attachTo [drinks_table,[0.15,-0.25,0.625]]; bottle_6 setDir 120; bottle_6 setpos getpos bottle_6;"; }; class Item17 { position[]={11890.367,3.9189575,10516.959}; azimut=300; id=28; side="EMPTY"; vehicle="cwr2_UralReAmmo_VMF"; lock="LOCKED"; skill=1; text="ammo1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item18 { position[]={11859.419,3.7097602,10539.112}; azimut=120; id=29; side="EMPTY"; vehicle="cwr2_UralReAmmo_VMF"; lock="LOCKED"; skill=1; text="ammo2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item19 { position[]={11885.455,4.0830922,10509.238}; azimut=300; id=30; side="EMPTY"; vehicle="cwr2_UralReAmmo_VMF"; lock="LOCKED"; skill=1; text="ammo3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item20 { position[]={11878.281,4.1341171,10497.446}; azimut=300; id=31; side="EMPTY"; vehicle="cwr2_UralReAmmo_VMF"; lock="LOCKED"; skill=1; text="ammo4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item21 { position[]={11851.488,4.127749,10524.986}; azimut=300; id=32; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo5"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item22 { position[]={11854.657,4.1253066,10522.383}; azimut=30; id=33; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo6"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_100Rnd_762x54"",20]; this addmagazinecargo [""cwr2_45Rnd_545x39"",20]; this addmagazinecargo [""cwr2_30Rnd_545x39"",40]; this addmagazinecargo [""1Rnd_HE_GP25"",20]; this addmagazinecargo [""HandGrenade_East"",20]; this addmagazinecargo [""cwr2_AT4Rocket"",10]; this addmagazinecargo [""cwr2_RPG7Rocket"",20]; this addmagazinecargo [""MineE"",20];"; }; class Item23 { position[]={11883.06,4.1201687,10505.113}; azimut=300; id=34; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item24 { position[]={11880.689,4.1312828,10501.313}; azimut=300; id=35; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item25 { position[]={11887.872,4.0342135,10513.137}; azimut=300; id=36; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item26 { position[]={11861.607,3.5423369,10542.966}; azimut=120; id=37; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item27 { position[]={11875.115,4.1341171,10491.995}; azimut=300; id=38; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item28 { position[]={11873.02,4.1341171,10488.219}; azimut=300; id=39; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="LOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this;"; }; class Item29 { presence=0.75000024; position[]={11870.087,3.9027975,10527.07}; azimut=210; id=50; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD_Wood"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item30 { position[]={11854.552,4.1341171,10512.308}; azimut=30; id=51; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addweaponcargo [""cwr2_RPK74"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={12003.624,0.24725288,10748.722}; azimut=90; id=128; side="EMPTY"; vehicle="cwr2_BoatE"; lock="UNLOCKED"; skill=0.60000002; text="boat"; }; class Item32 { position[]={10598.839,0.40943474,9378.8066}; azimut=90; id=131; side="EMPTY"; vehicle="cwr2_BoatE"; lock="UNLOCKED"; skill=0.60000002; text="boat_1"; }; class Item33 { position[]={10460.36,20.497475,9692.9873}; azimut=90; id=134; side="EMPTY"; vehicle="cwr2_UAZ_MG_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addweaponcargo [""cwr2_RPK74"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item34 { presence=0.50000048; position[]={9681.3984,50.217098,8960.7617}; id=140; side="EMPTY"; vehicle="cwr2_Backpack_AR_FIA"; leader=1; skill=1; }; }; class Markers { items=3; class Item0 { position[]={9663.9355,50.569675,8970.4639}; name="start"; text=" Resistance Camp"; type="mil_flag"; colorName="ColorGreen"; }; class Item1 { position[]={10476.179,20.497475,9686.3037}; name="obj1"; text=" Soviet Camp"; type="mil_flag"; colorName="ColorRed"; }; class Item2 { position[]={11873.357,3.6766934,10532.128}; name="obj2"; text=" Soviet Base"; type="mil_flag"; colorName="ColorRed"; }; }; class Sensors { items=12; class Item0 { position[]={9919.7656,0.43726104,8896.7129}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_ambulance_chasers_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={10047.502,0.22870459,8894.8535}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={10049.854,0.15642944,8773.5156}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={9665.9521,50.53009,8970.5498}; a=25; b=25; activationBy="VEHICLE"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; idVehicle=19; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; guerilla1 addrating 600; guerilla2 addrating 600; guerilla3 addrating 600; guerilla4 addrating 600; guerilla5 addrating 600; guerilla6 addrating 600; (leader group player) sidechat ""Now that we don't need them for medicinal purposes anymore, let's open some bottles to celebrate."";"; class Effects { }; }; class Item4 { position[]={10306.159,0.27155074,9023.1719}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage macguffin >= 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED""; (leader group player) sidechat ""Bugger!"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={10308.669,0.48324248,8895.1328}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(canMove macguffin)) AND (!(canMove repair_vehicle));"; expActiv="dismal_failure = 1; publicVariable ""dismal_failure""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED""; (leader group player) sidechat ""All that trouble for nothing."";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={10434.246,0.32030347,9024.3564}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={10436.473,0.36271352,8895.9521}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END5"; age="UNKNOWN"; expCond="(dismal_failure == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={10172.879,0.77922595,9152.8438}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammo4 >= 0.99) AND (getDammage ammo5 >= 0.99) AND (getDammage ammo6 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Remember, cool guys don't look at explosions.""; deleteWaypoint [patrol2, 5];"; class Effects { }; }; class Item9 { position[]={11240.509,100.91301,10466.556}; a=750; b=750; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected""; deleteWaypoint [patrol3, 3];"; class Effects { }; }; class Item10 { position[]={10397.589,30.028069,9753.9658}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="base_under_attack = 1; publicVariable ""base_under_attack"";"; class Effects { }; }; class Item11 { position[]={10467.424,20.584698,9735.1191}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage btr >= 0.99) AND ({alive _x} count units infantrysquad <= 1);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""Rosomaci!""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=2006706; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=10735787; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=8579827; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Get hold of medical supplies.

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