briefing.html$؄Sbriefing.sqf҄SMdescription.extSUinit.sqfڥS`initjipcompatible.sqf4 Debriefing

Cheating is a bad habit


Only the weakest of characters resort to use of the Endmission cheat.





Mission Accomplished


The demolition party was extracted after succeeding in destroying the bridge and taking out the Scud launchers. The removal of the potential tactical nuclear threat allows NATO to concentrate enough forces to subsequently rout the halted Soviet vanguard along the Dutch-German border.





Mission Failed


The paratroopers have been wiped out.


// tasks task3a = para1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = para1 createSimpleTask ["Take out the Scud"]; task2a setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = para1 createSimpleTask ["Blow up the bridge"]; task1a setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = para2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = para2 createSimpleTask ["Take out the Scud"]; task2b setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = para2 createSimpleTask ["Blow up the bridge"]; task1b setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = para3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = para3 createSimpleTask ["Take out the Scud"]; task2c setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = para3 createSimpleTask ["Blow up the bridge"]; task1c setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = para4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = para4 createSimpleTask ["Take out the Scud"]; task2d setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = para4 createSimpleTask ["Blow up the bridge"]; task1d setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = para5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = para5 createSimpleTask ["Take out the Scud"]; task2e setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = para5 createSimpleTask ["Blow up the bridge"]; task1e setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = para6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = para6 createSimpleTask ["Take out the Scud"]; task2f setSimpleTaskDescription ["Take out the Scud", "Take out the Scud", "Take out the Scud"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = para6 createSimpleTask ["Blow up the bridge"]; task1f setSimpleTaskDescription ["Blow up the bridge", "Blow up the bridge", "Blow up the bridge"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries para1 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para1 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para1 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]]; // diary entries para2 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para2 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para2 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]]; // diary entries para3 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para3 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para3 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]]; // diary entries para4 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para4 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para4 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]]; // diary entries para5 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para5 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para5 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]]; // diary entries para6 createDiaryRecord["Diary", ["Background", " A demolition party is being parachuted behind enemy lines in order to conduct an attack against two important targets near the village of Eilte. First of all the paratroopers will need to destroy one of the bridge sections spanning the river Aller. This would deny the Soviets a crossing point for their resupply convoys. A secondary objective is the destruction of two tactical ballistic missile launchers in the village. These Scud launchers could deliver a nuclear warhead against NATO forces massing to launch a counter-attack against the stalled enemy spearhead formations. Unless these systems are taken out it would be too risky to concentrate sufficient amounts of armour and infantry to overcome the Soviet forces.

The destruction of a bridge span would require four or five explosive charges placed on an arch. As the massive stone butresses would withstand even larger amounts of satchels no effort must be wasted trying to blow up these parts of the structure. The Scud launchers have been parked inside the built up area to deter NATO from launching airstrikes on targets in a civilian housing area. These targets can be engaged with the LAW should there be rounds to spare, but placing explosives on the TEL vehicles will ensure that the demolitions party retains some kind of AT defence. Once all objectives have been achieved a helicopter is on call to extract the paratroopers from a designated LZ to the SE of the village. "]]; para6 createDiaryRecord["Diary", ["Enemy", " With Soviet losses amongst their Army formations outstripping the ability to provide sufficient battlefield casualty replacements from the trained reserves elements of the Baltic fleet's complement of Naval Infantry have been deployed to provide rear area security.

The enemy has mainly light infantry deployed in the objective area, but there could also be some armoured vehicles active near Eilte. These are likely to consist of lightly protected armoured personnel carriers of some kind rather than proper main battle tanks. "]]; para6 createDiaryRecord["Diary", ["Mission", "Paratroopers will blow up the bridge at Eilte prior to destroying Scud launchers and extracting by helicopter."]];onloadmission="C W R 2 - A R C H O R D E R ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; enableItemsDropping = 0; doneKeys[] = {"co06_cwr2_arch_order_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1_Night {count = 1;}; class cwr2_UK_Sterling_SD {count = 2;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; class Binocular {count = 1;}; class NVGoggles {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_100Rnd_762x51_NATO {count = 4;}; class cwr2_20Rnd_556x45_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling_SD {count = 24;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class PipeBomb {count = 6;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack_SAS {count = 1;}; };titleText ["C W R 2 - A R C H O R D E R\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_uk", "cwr2_eilte", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_para", "cwr2_AmmoBoxes", "ca_modules_functions", "camisc3", "cwr2_Scud", "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians" }; addOnsAuto[]= { "cwr2_uk", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_functions", "cwr2_MORPEH", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_Civilians", "cwr2_para", "cwr2_AmmoBoxes", "camisc3", "cwr2_Scud", "cwr2_eilte" }; randomSeed=314270; class Intel { briefingName="CWR2 - Arch Order (co06)"; briefingDescription="Destroy the bridge and take out the Scuds"; startWeather=0.40541577; startFog=0.10148911; forecastWeather=0.40408456; forecastFog=0.1326564; month=9; day=5; hour=3; }; class Groups { items=37; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={955.08868,5.0000081,3664.3303}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="para1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +150)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1""; this addweapon ""Binocular""; this addweapon ""NVGoggles""; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={8,6,7}; }; class Item1 { position[]={940.25128,5.0000081,3674.7957}; azimut=180; special="NONE"; id=1; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +160)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; synchronizations[]={8,6,7}; }; class Item2 { position[]={969.74438,5.0000081,3674.6821}; azimut=180; special="NONE"; id=2; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="para3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +170)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A1""; this addweapon ""cwr2_LAW"";"; synchronizations[]={8,6,7}; }; class Item3 { position[]={925.56793,5.0000081,3684.9995}; azimut=180; special="NONE"; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="para4"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +180)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={8,6,7}; }; class Item4 { position[]={984.20239,5.0000081,3685.0859}; azimut=180; special="NONE"; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Engineer_PARA"; player="PLAY CDG"; skill=1; text="para5"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +190)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1""; removebackpack this; this addbackpack ""cwr2_UK_Backpack_SAS"";"; synchronizations[]={8,6,7}; }; class Item5 { position[]={910.93994,5.0000081,3696.2214}; azimut=180; special="NONE"; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; player="PLAY CDG"; skill=1; text="para6"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +200)]; parasquad = group this; parasquad setgroupid [""Paratrooper"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""cwr2_20Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A1"";"; synchronizations[]={8,6,7}; }; }; }; class Item1 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={964.49261,5.0000081,3695.7642}; id=6; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={943.94611,5.0000081,3695.6396}; id=7; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={954.19794,5.0000081,3695.6177}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1483.1583,0.40079445,2452.8865}; id=16; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID240=position this nearestObject 240;"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1483.1219,-0.064907312,2473.3032}; id=17; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID241=position this nearestObject 241;"; }; }; }; class Item6 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={4085.9429,5.0000081,71.468018}; special="FLY"; id=18; side="WEST"; vehicle="cwr2_HC1"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""RAF Crew"",""Black""]; raptor flyInHeight 50; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true; this setcaptive true;"; }; class Item1 { position[]={4091.387,5.0000081,71.565918}; id=23; side="WEST"; vehicle="cwr2_SoldierUK_Pilot"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""RAF Crew"",""Black""]; copilot moveincargo [raptor,24];"; }; }; class Waypoints { items=5; class Item0 { position[]={4086.0752,5.0000081,78.776855}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, be advised that all objectives have been achieved. Please send in the extraction bird, over."""; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4086.0713,5.0000081,80.362549}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""This is Papa Bear, good show. A Chinook is en route to the LZ, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={2176.6885,5.0000081,1882.114}; type="TR UNLOAD"; expCond="({alive _x} count (units parasquad) == {_x in raptor} count (units parasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""All paratroopers are on board, let's leave.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={2176.6865,5.0000081,1883.0071}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 40; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; task3g settaskstate ""SUCCEEDED""; task3h settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; raptorD sidechat ""We are heading back to base for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={4087.0605,5.0000081,78.935303}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4075.5676,5.0000081,89.953125}; azimut=270; id=19; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2"";"; }; class Item1 { position[]={4078.4368,5.0000081,92.322021}; azimut=270; id=21; side="WEST"; vehicle="cwr2_SoldierUK_SAS_NonHealing"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={4078.259,5.0000081,87.539307}; azimut=270; id=22; side="WEST"; vehicle="cwr2_SoldierUK_SAS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1801.5652,5.0000081,2171.5137}; id=26; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { position[]={1802.7367,5.0000081,2169.9529}; id=59; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { position[]={1800.5645,5.0000081,2170.0366}; id=63; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1803.8656,5.0000081,2168.3296}; id=97; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={1799.4451,5.0000081,2168.3618}; id=84; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={1805.0048,5.0000081,2166.5388}; id=94; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.75000024; position[]={1798.4692,5.0000081,2166.6484}; id=98; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={1806.0706,5.0000081,2164.7017}; id=79; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1801.5437,5.0000081,2172.6982}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1801.5587,5.0000081,2174.3735}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1479.3403,11.000035,2386.0005}; id=28; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1482.7166,10.463331,2381.3743}; id=61; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item2 { position[]={1476.5724,11.000035,2381.3528}; id=99; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1479.2982,11.000035,2388.7539}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1479.2981,11.000035,2388.8201}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1797.5842,5.0000081,2231.5183}; id=30; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1800.052,5.0000081,2228.502}; id=50; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1797.536,5.0000081,2233.7412}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1797.5359,5.0000081,2233.741}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1470.1433,10.000329,2678.7524}; id=31; side="EAST"; vehicle="cwr2_OfficerVMF"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1472.3176,10.018274,2675.9172}; id=65; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; class Item2 { position[]={1468.4384,10.001745,2675.9814}; id=93; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addmagazine ""cwr2_8Rnd_762x25""; this addweapon ""cwr2_Tokarev"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1470.0692,10.000329,2682.1355}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1470.0367,10.000329,2682.1367}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1782.9917,5.0000081,2213.241}; id=46; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1784.053,5.0000081,2211.8987}; id=87; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1782.9919,5.0000081,2213.856}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1782.9918,5.0000081,2213.8562}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1803.7028,5.0000081,2189.5486}; id=47; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1806.3153,5.1020069,2186.6199}; id=80; side="EAST"; vehicle="cwr2_SoldierVMF_Medic_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1803.6941,5.0000081,2190.8538}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1803.6888,5.0000081,2190.8516}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={1857.1198,5.0000081,2149.6404}; id=49; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.75000024; position[]={1858.8146,5.1020069,2147.2732}; id=82; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1857.1154,5.0000081,2151.5986}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1857.1257,5.0000081,2151.6289}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1856.3766,5.0000081,2190.0696}; id=51; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; leader=1; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item1 { presence=0.50000048; position[]={1857.614,5.0000081,2188.8848}; id=89; side="EAST"; vehicle="cwr2_SoldierVMF_Beret"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1856.3757,5.0000081,2190.7778}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1856.3729,5.0000081,2190.7612}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1474.9469,11.000035,2648.9011}; id=67; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1476.8564,11.000035,2646.7476}; id=55; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1473.5795,11.000035,2646.5876}; id=66; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={1478.442,11.000035,2644.4282}; id=40; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1472.1997,11.000035,2644.5225}; id=42; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={1480.4091,10.961645,2642.2583}; id=78; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={1470.5538,11.000035,2642.2153}; id=27; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={1482.6575,10.768819,2639.8062}; id=34; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { presence=0.75000024; position[]={1468.9391,11.000035,2639.5017}; id=29; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1474.908,11.000035,2651.2769}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1474.8491,10.883128,2654.3381}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1882.7115,5.0000081,2170.405}; id=68; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1884.3611,5.0000081,2168.4446}; id=56; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1881.3945,5.0000081,2168.5068}; id=43; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={1885.6772,5.0000081,2166.3496}; id=85; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={1880.3679,5.0000081,2166.551}; id=75; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={1887.1615,5.0000081,2164.5334}; id=86; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={1880.8979,5.0000081,2279.5327}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1829.5294,5.0000081,2279.0925}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1833.2234,5.0000081,2092.7534}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1884.0464,5.0000081,2094.6887}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1880.8746,5.0000081,2279.5249}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1510.8629,5.0000081,2735.7954}; id=69; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1512.5471,5.0000081,2733.6218}; id=58; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1509.6389,5.0000081,2733.6487}; id=38; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={1513.8534,5.0000081,2731.4321}; id=77; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1508.3009,5.0000081,2731.2756}; id=37; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={1472.2616,5.0000081,2794.6865}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1401.184,5.0000081,2687.4678}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1543.3392,5.0000081,2686.2632}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1472.2363,5.0000081,2794.6079}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1199.0532,5.0000081,3084.7185}; id=70; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1200.1597,5.0000081,3083.3872}; id=60; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={1198.2476,5.0000081,3083.4712}; id=54; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1201.1321,5.0000081,3082.0842}; id=95; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={1197.3691,5.0000081,3082.1409}; id=91; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.50000048; position[]={1202.0203,5.0000081,3080.697}; id=32; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.50000048; position[]={1196.488,5.0000081,3080.8645}; id=105; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={1202.9971,5.0000081,3079.1384}; id=81; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; init="patrol2 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=6; class Item0 { position[]={1199.4932,5.6638036,3245.3096}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={998.61584,5.0000081,3093.9329}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1199.6211,5.0000081,2945.5876}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1199.4719,5.6354661,3245.083}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1199.8022,5.0000081,3178.2073}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1199.8022,5.0000081,3150.8794}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={1777.8073,5.0000081,2266.8481}; id=71; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={1779.9082,5.0000081,2264.7305}; id=52; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1776.2893,5.0000081,2264.6458}; id=64; side="EAST"; vehicle="cwr2_SoldierVMF_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={1781.7102,5.0000081,2262.428}; id=45; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1774.969,5.0000081,2262.1494}; id=44; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { position[]={1783.5448,5.0000081,2259.7903}; id=74; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { position[]={1773.7412,5.0000081,2259.8081}; id=35; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { position[]={1785.9452,5.0000081,2256.9031}; id=39; side="EAST"; vehicle="cwr2_SoldierVMF_ALAT"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item8 { presence=0.75000024; position[]={1772.0605,5.0000081,2257.4868}; id=36; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=2; class Item0 { position[]={1777.8407,5.0000081,2268.9023}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1)"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1777.8191,5.0000081,2271.104}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1832.4325,5.0000081,2212.3362}; id=72; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1834.1344,5.0000081,2210.5483}; id=53; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1831.1705,5.0000081,2210.603}; id=41; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { position[]={1835.4657,5.0000081,2208.5449}; id=90; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.75000024; position[]={1830.2767,5.0000081,2208.7285}; id=76; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.75000024; position[]={1836.9376,5.1019821,2206.6448}; id=88; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=5; class Item0 { position[]={1830.8165,5.0000081,2248.0447}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1760.1816,5.0000081,2248.0449}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1760.3026,5.0000081,2191.4404}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1833.3424,5.0000081,2192.2256}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={1830.8234,5.0000081,2248.063}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=8; class Item0 { presence=0.75000024; position[]={1549.0203,5.0000081,2945.7639}; id=73; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1549.8523,5.0000081,2944.5359}; id=62; side="EAST"; vehicle="cwr2_SoldierVMF_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.50000048; position[]={1548.1165,5.0000081,2944.4775}; id=57; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.75000024; position[]={1550.7998,5.0000081,2943.1724}; id=96; side="EAST"; vehicle="cwr2_soldierVMF_GL"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { position[]={1547.2578,5.0000081,2943.1384}; id=92; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item5 { presence=0.50000048; position[]={1551.667,5.0000081,2941.8381}; id=33; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item6 { presence=0.50000048; position[]={1546.3867,5.0000081,2941.863}; id=83; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item7 { presence=0.50000048; position[]={1552.4221,5.0000081,2940.5835}; id=48; side="EAST"; vehicle="cwr2_SoldierVMF_Medic"; skill=0.2; init="patrol1 = group this; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=6; class Item0 { position[]={1700.8677,5.0000081,2945.8083}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1549.2897,5.0000081,3145.7083}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1399.3788,5.0000081,2946.4761}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1701.0265,5.0000081,2945.7412}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={1634.2946,5.0000081,2945.9338}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={1607.8431,6.3000431,2946.1069}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={1475.4812,10.99203,2344.4575}; id=103; side="EAST"; vehicle="cwr2_SoldierVMF_SL"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""]; this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={1477.1654,11.000035,2342.2839}; id=102; side="EAST"; vehicle="cwr2_SoldierVMF_AR"; rank="CORPORAL"; skill=0.60000002; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item2 { presence=0.75000024; position[]={1474.2572,10.772374,2342.3108}; id=101; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item3 { presence=0.50000048; position[]={1478.4717,11.000035,2340.0942}; id=104; side="EAST"; vehicle="cwr2_SoldierVMF_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7""; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; class Item4 { presence=0.50000048; position[]={1472.9192,10.274392,2339.9377}; id=100; side="EAST"; vehicle="cwr2_SoldierVMF"; skill=0.2; init="this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; class Waypoints { items=4; class Item0 { position[]={1416.1179,4.997324,2344.2678}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1480.3754,11.079581,2268.5215}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1522.4758,5.0000081,2345.1013}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1416.0927,4.997324,2344.1892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1861.3265,5.0000081,2178.3772}; id=106; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1793.85,5.0000081,2211.2725}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1475.1407,11.000035,2402.8931}; id=108; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=2; class Item0 { position[]={1475.0748,11.000035,2406.8394}; completitionRadius=10; speed="LIMITED"; expCond="(blufor_detected == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1475.1188,10.991489,2408.3293}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1799.7158,5.0000081,2250.1323}; azimut=270; id=109; side="EAST"; vehicle="cwr2_mtlbmVMF"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="mtlb"; }; }; class Waypoints { items=2; class Item0 { position[]={1795.1063,5.0000081,2250.113}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="mtlb setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1794.3171,5.0000081,2250.1096}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1710.4742,4.996727,2751.7957}; id=111; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item29 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1721.8268,4.996727,2751.7957}; id=112; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1854.4913,5.0000081,2178.1282}; id=115; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1854.4316,5.0000081,2179.6523}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1854.4316,5.0000081,2179.6523}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1776.8407,5.0000081,2207.8765}; id=116; side="EAST"; vehicle="cwr2_SoldierVMF_Crew"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1776.781,5.0000081,2209.4006}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1776.781,5.0000081,2209.4006}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4063.8645,5.0000081,4.5908203}; id=117; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=4; class Item0 { position[]={4063.9944,5.0000081,14.640625}; combat="CARELESS"; expActiv="(leader group player) sidechat ""Let's hope this bridge is not too far."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={4083.1677,5.0000081,14.668945}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4048.2195,5.0000081,14.56543}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4083.1794,5.0000081,14.668945}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1480.8132,10.985649,2408.5544}; id=119; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1480.045,11.000064,2638.575}; id=120; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1742.6886,5.0000081,2236.5615}; azimut=90; id=121; side="EAST"; vehicle="cwr2_SoldierVMF"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1812.7952,5.0000081,2180.4709}; id=122; side="EAST"; vehicle="cwr2_soldierVMF_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setobjecttexture [0,""\cwr2\expansions\cwr2_morpeh\data\ttsko_uniform_co.paa""];"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={2.9800739,5.0000081,10.90332}; special="FLY"; id=9; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute1"; init="chute1 attachTo [crate,[10,0,130]];"; }; class Item1 { position[]={7.717761,5.0000081,10.844238}; special="FLY"; id=10; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute2"; init="chute2 attachTo [crate,[5,0,120]];"; }; class Item2 { position[]={12.905662,5.0000081,10.729248}; special="FLY"; id=11; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute3"; init="chute3 attachTo [crate,[0,0,110]];"; }; class Item3 { position[]={18.260475,5.0000081,10.463135}; special="FLY"; id=12; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute4"; init="chute4 attachTo [crate,[-5,0,100]];"; }; class Item4 { position[]={11.049198,5.0000081,1.0791016}; special="NONE"; id=13; side="EMPTY"; vehicle="cwr2_US_BasicAmmunition"; lock="UNLOCKED"; skill=1; text="crate"; synchronizations[]={13}; }; class Item5 { position[]={24.046455,5.0000081,10.039551}; special="FLY"; id=14; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute5"; init="chute5 attachTo [crate,[-5,0,90]];"; }; class Item6 { position[]={29.310806,5.0000081,10.072754}; special="FLY"; id=15; side="EMPTY"; vehicle="cwr2_ParachuteWest"; lock="UNLOCKED"; skill=1; text="chute6"; init="chute6 attachTo [crate,[-5,0,80]];"; }; class Item7 { position[]={2176.7646,5.0000081,1882.8025}; azimut=270; id=20; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item8 { position[]={1864.5614,5.0000081,2181.6187}; id=24; side="EMPTY"; vehicle="cwr2_SCUD"; lock="LOCKED"; skill=1; text="scud1"; }; class Item9 { position[]={1794.1381,5.0000081,2213.792}; azimut=270; id=25; side="EMPTY"; vehicle="cwr2_SCUD"; lock="LOCKED"; skill=1; text="scud2"; }; class Item10 { position[]={1853.8054,5.0000081,2170.3167}; azimut=90; id=110; side="EMPTY"; vehicle="cwr2_mtlbmVMF_ambul"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item11 { presence=0.75000024; position[]={1792.5939,5.0000081,2227.5349}; azimut=90; id=113; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_SVD_Wood"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item12 { presence=0.75000024; position[]={1740.3977,5.0000081,2239.3311}; azimut=90; id=114; side="EMPTY"; vehicle="cwr2_Ural_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { position[]={1810.4902,5.0000081,2180.2144}; id=118; side="EMPTY"; vehicle="cwr2_UAZ_VMF"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addweaponcargo [""cwr2_RPK74"",1]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=5; class Item0 { position[]={954.4057,5.0000081,3666.0605}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={1474.9919,11.005061,2471.7395}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={1857.8755,5.0000081,2180.5654}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={2176.7117,5.0000081,1882.575}; name="obj3"; type="mil_pickup"; colorName="ColorBlue"; }; class Item4 { position[]={2176.5635,5.0000081,1882.4929}; name="extraction"; type="mil_pickup"; colorName="ColorBlue"; a=0; b=0; }; }; class Sensors { items=14; class Item0 { position[]={954.35126,5.0000081,3667.1863}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=0; expActiv="detach chute1; chute1 setPos (getPos para1); chute1 setpos [getpos para1 select 0, getpos para1 select 1,((getpos para1 select 2) +125)]; para1 moveindriver chute1;"; class Effects { }; }; class Item1 { position[]={940.21198,5.0000081,3676.6814}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=1; expActiv="detach chute2; chute2 setPos (getPos para2); chute2 setpos [getpos para2 select 0, getpos para2 select 1,((getpos para2 select 2) +125)]; para2 moveindriver chute2;"; class Effects { }; }; class Item2 { position[]={969.49609,5.0000081,3676.5273}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=2; expActiv="detach chute3; chute3 setPos (getPos para3); chute3 setpos [getpos para3 select 0, getpos para3 select 1,((getpos para3 select 2) +125)]; para3 moveindriver chute3;"; class Effects { }; }; class Item3 { position[]={926.20404,5.0000081,3687.6523}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=3; expActiv="detach chute4; chute4 setPos (getPos para4); chute4 setpos [getpos para4 select 0, getpos para4 select 1,((getpos para4 select 2) +125)]; para4 moveindriver chute4;"; class Effects { }; }; class Item4 { position[]={983.8512,5.0000081,3687.1797}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=4; expActiv="detach chute5; chute5 setPos (getPos para5); chute5 setpos [getpos para5 select 0, getpos para5 select 1,((getpos para5 select 2) +125)]; para5 moveindriver chute5;"; class Effects { }; }; class Item5 { position[]={911.03699,5.0000081,3700.948}; a=250; b=250; activationBy="VEHICLE"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; idVehicle=5; expActiv="detach chute6; chute6 setPos (getPos para6); chute6 setpos [getpos para6 select 0, getpos para6 select 1,((getpos para6 select 2) +125)]; para6 moveindriver chute6;"; class Effects { }; }; class Item6 { position[]={1350.583,4.1033516,3546.449}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_arch_order_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item7 { position[]={1450.2102,4.517652,3546.8235}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units parasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item8 { position[]={1450.2175,5.0000081,3446.7922}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={1749.7686,4.996727,2645.9653}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID240 >= 1.0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""The bridge is gone, excellent."";"; class Effects { }; }; class Item10 { position[]={1751.4454,0.094652966,2544.8926}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID241 >= 1.0);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; ""obj1"" setMarkerColor ""ColorBlue""; (leader group player) sidechat ""Another landmark destroyed."";"; class Effects { }; }; class Item11 { position[]={1849.3129,0.058585726,2646.0781}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage scud1 >= 0.99) AND (getDammage scud2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; para1 addrating 400; para2 addrating 400; para3 addrating 400; para4 addrating 400; para5 addrating 400; para6 addrating 400; (leader group player) sidechat ""Scratch yet another piece of Soviet junk metal."";"; class Effects { }; }; class Item12 { position[]={2186.9673,5.0000081,1872.9504}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=18; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""A Lynx might have made for a smaller target than this Chinook."";"; class Effects { }; }; class Item13 { position[]={1474.769,11.00536,2532.0149}; a=1000; b=1000; activationBy="WEST"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4];"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=2813602; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=12403273; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=1632794; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Parachute in to take out the bridge and TEL vehicles.

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