briefing.html_QQbriefing.sqf8QQdescription.exthRQinit.sqfdk Debriefing

Cheating leads to the dark side


No good can come from using the Endmission cheat to end a scenario.





Mission Accomplished


Delta succeeded in extracting with the prisoner after destroying the radar, Scud launchers and SAM supplies. In addition to the material damage done the Soviet garrison on Everon also suffers a breakdown in morale as terrified conscripts suspect each bush to hide NATO commandoes out to get them.





Mission Failed


Delta squad has been wiped out.





Mission Failed


Delta failed to keep the POW alive.


// tasks task5a = delta1 createSimpleTask ["Extract by helicopter"]; task5a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = delta1 createSimpleTask ["Blow up the MANPADS"]; task4a setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = delta1 createSimpleTask ["Destroy the Scud"]; task3a setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = delta1 createSimpleTask ["Take out the radar"]; task2a setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = delta1 createSimpleTask ["Liberate the POW"]; task1a setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = delta2 createSimpleTask ["Extract by helicopter"]; task5b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = delta2 createSimpleTask ["Blow up the MANPADS"]; task4b setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = delta2 createSimpleTask ["Destroy the Scud"]; task3b setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = delta2 createSimpleTask ["Take out the radar"]; task2b setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = delta2 createSimpleTask ["Liberate the POW"]; task1b setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = delta3 createSimpleTask ["Extract by helicopter"]; task5c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = delta3 createSimpleTask ["Blow up the MANPADS"]; task4c setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = delta3 createSimpleTask ["Destroy the Scud"]; task3c setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = delta3 createSimpleTask ["Take out the radar"]; task2c setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = delta3 createSimpleTask ["Liberate the POW"]; task1c setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = delta4 createSimpleTask ["Extract by helicopter"]; task5d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = delta4 createSimpleTask ["Blow up the MANPADS"]; task4d setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = delta4 createSimpleTask ["Destroy the Scud"]; task3d setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = delta4 createSimpleTask ["Take out the radar"]; task2d setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = delta4 createSimpleTask ["Liberate the POW"]; task1d setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = delta5 createSimpleTask ["Extract by helicopter"]; task5e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = delta5 createSimpleTask ["Blow up the MANPADS"]; task4e setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = delta5 createSimpleTask ["Destroy the Scud"]; task3e setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = delta5 createSimpleTask ["Take out the radar"]; task2e setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = delta5 createSimpleTask ["Liberate the POW"]; task1e setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = delta6 createSimpleTask ["Extract by helicopter"]; task5f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = delta6 createSimpleTask ["Blow up the MANPADS"]; task4f setSimpleTaskDescription ["Blow up the MANPADS", "Blow up the MANPADS", "Blow up the MANPADS"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = delta6 createSimpleTask ["Destroy the Scud"]; task3f setSimpleTaskDescription ["Destroy the Scud", "Destroy the Scud", "Destroy the Scud"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = delta6 createSimpleTask ["Take out the radar"]; task2f setSimpleTaskDescription ["Take out the radar", "Take out the radar", "Take out the radar"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = delta6 createSimpleTask ["Liberate the POW"]; task1f setSimpleTaskDescription ["Liberate the POW", "Liberate the POW", "Liberate the POW"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries delta1 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta1 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta1 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]]; // diary entries delta2 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta2 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta2 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]]; // diary entries delta3 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta3 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta3 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]]; // diary entries delta4 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta4 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta4 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]]; // diary entries delta5 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta5 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta5 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]]; // diary entries delta6 createDiaryRecord["Diary", ["Background", " A commando that kept Soviet installations on Everon under observation has been captured by the enemy. Despite the rigorous compartmentalisation of the Special Forces command this individual has specific knowledge that could compromise various other current and future operations. Therefore it is of the utmost importance that the prisoner is freed at the earliest possible opportunity. A team of Delta operators has subsequently been deployed to Everon in order to liberate the captive and thus safeguard the continued security of ongoing and planned special operations in the region. The Delta team is to assault the enemy encampment where the prisoner is held and ensure the safe extraction of this individual. Not all details of his most recent surveillance activities were yet reported back so it is essential that he can deliver the latest intelligence gathered during the special reconnaissance mission. Due to the risk of the enemy executing the prisoner once alerted to the presence of NATO special forces on the island it is essential to liberate the prisoner before any and all other tasks.

As it is expected that the Soviets may relocate equipment at several nearby locations in order to render the information passed on by the scout of little practical use to NATO the Special Forces team has additional tasks assigned that are to be completed before the unit is extracted. A radar mast near Entre-Deux is capable of giving early warning to the Soviet garrison of any aircraft approaching the airspace around Everon. Unless it is removed NATO strike aircraft are likely to find enemy fighters waiting for them as these can be scrambled in time to intercept. A pair of Scud TEL (Transporter, Erector, Launcher) vehicles are a further target. These short range ballistic missiles are capable of reaching NATO bases all over the Malden archipelago. Taking out these launchers would remove a significant threat that air defences would be powerless to stop. A final task concerns supplies of portable SAM missiles and their launchers. These MANPADS can down NATO attack helicopters and tankbuster aircraft and their destruction would enable more effective close air support to friendly forces. "]]; delta6 createDiaryRecord["Diary", ["Enemy", " The enemy has brought the POW to a nearby command post in a Soviet fortified encampment. It is imperative to conduct the rescue operation as the first task as an attack on the other targets may result in the execution of the captured soldier. It is likely that the normal garrison of the post has been reinforced by the Soviet Spetsnaz detachment responsible for the capture so the presence of highly competent opposing forces on the objective must be taken into account.

Extensive patrolling of the immediate surroundings of the radar installation, Scud TEL site and military base make it difficult to reach the targets without being detected prematurely. Therefore a stand off attack by fire may stand a better chance of success than a stealthy approach. Once the defenders have been neutralised the targets must be destroyed by the use of prepared explosive charges or other expedient means such as handgrenades or AT launchers.

The enemy retains troops on short notice standby at the main installations to deploy as quick reaction forces to any report of a NATO raid. Therefore it is vital to proceed with due haste once the enemy is alerted to the presence of the Delta team as procrastination might result in response forces converging on the area in overwhelming numbers. The conflicting needs of a speedy resolution and a cautious approach must be balanced to achieve success.

The Soviet army has a night vision capability. Key personnel such as enemy leaders, vehicle crews and Spetsnaz commandoes are issued with image intensification goggles. Therefore it must never be assumed that the cover of darkness provides sufficient protection against enemy observation. Personnel not issued with these devices may use flares for battlefield illumination that could interfere with the proper functioning of the Delta team's night vision gear. "]]; delta6 createDiaryRecord["Diary", ["Mission", "Delta will liberate a POW and proceed to destroy a radar, Scud launchers and ammunition supplies before extraction by helicopter."]];onloadmission="C W R 2 - B L A S T C L E A N I N G ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_blast_cleaning_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_LAW {count = 2;}; class cwr2_MP5SD6 {count = 4;}; class cwr2_G3A4 {count = 2;}; class cwr2_M16A2 {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M60E3 {count = 1;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 48;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 6;}; class PipeBomb {count = 3;}; };titleText ["C W R 2 - B L A S T C L E A N I N G\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_USA", "cwr2_eden", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "camisc3", "cwr2_Scud", "cwr2_Soldiers_RUS", "cwr2_BMP2", "cwr2_Urals", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_UAZ", "cwr2_BoatW" }; addOnsAuto[]= { "cwr2_Soldiers_RUS", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_UH60", "cwr2_Civilians", "cwr2_BMP2", "cwr2_Urals", "cwr2_uaz", "cwr2_BoatW", "camisc3", "cwr2_Scud", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "cwr2_eden" }; randomSeed=14608386; class Intel { briefingName="CWR2 - Blast Cleaning (co06)"; briefingDescription="Special Forces Op"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; month=3; day=25; hour=3; }; class Groups { items=52; class Item0 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6571.7109,134.55499,7041.8652}; azimut=270; id=118; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.50000048; position[]={6574.1973,134.74858,7043.6064}; azimut=270; id=38; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={6574.3032,134.32127,7040.1685}; azimut=270; id=43; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { position[]={6576.748,134.90482,7045.1079}; azimut=270; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.75000024; position[]={6576.7461,134.10197,7038.6333}; azimut=270; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.75000024; position[]={6579.1343,135.05832,7046.5908}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={6578.7905,133.91335,7037.3262}; azimut=270; id=56; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={6439.5933,132.11671,7046.4224}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6450.3237,141.89622,7244.3086}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6644.5786,139.60519,7236.4736}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6639.0698,134.38896,7039.5039}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6439.6143,132.10756,7046.3369}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6440.8789,132.28383,7047.5542}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={6461.625,136.17578,7065.0161}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={6554.2041,141.3647,7142.0742}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7138.9312,2.8542418,8786.7373}; azimut=200; id=0; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAYER COMMANDER"; leader=1; rank="CAPTAIN"; skill=1; text="delta1"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; class Item1 { position[]={7137.7183,2.2117364,8794.6289}; azimut=200; id=1; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="delta2"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; class Item2 { position[]={7146.6484,2.5835178,8788.6055}; azimut=200; id=2; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta3"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; class Item3 { position[]={7136.7363,1.623796,8802.1436}; azimut=200; id=3; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="delta4"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; class Item4 { position[]={7154.6104,2.431186,8789.9043}; azimut=200; id=4; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="delta5"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; class Item5 { position[]={7135.5508,0.9521361,8810.3555}; azimut=200; id=5; side="WEST"; vehicle="cwr2_BlackOp_Day"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="delta6"; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_XM177E2""; this addweapon ""cwr2_Glock_SD""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={6,7,8}; }; }; }; class Item2 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7156.1777,0.35019225,8827.9609}; id=6; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7164.2134,-0.0092672482,8820.2285}; id=7; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={7172.063,0.32787818,8812.3799}; id=8; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11711.991,0.36920249,10941.698}; azimut=220; special="FLY"; id=9; side="WEST"; vehicle="cwr2_UH60MG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={11714.992,0.3020587,10935.543}; id=203; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=7; class Item0 { position[]={11705.775,0.29845744,10933.705}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="(leader group player) sidechat ""Raptor, this is Delta. The callsign is requesting immediate extraction from the landing zone, over."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={11702.713,0.46580815,10929.711}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="raptorD sideChat ""Roger that, Delta. Raptor is inbound, stand by for extraction, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item2 { position[]={8700.0371,0.40118486,7095.6191}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7144.043,52.482571,7096.8838}; type="TR UNLOAD"; expCond="({alive _x} count (units deltasquad) == {_x in raptor} count (units deltasquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Delta is on board, let's get out of here.""; raptor lock true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={7144.0537,52.482853,7096.2822}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" ObjStatus ""DONE""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; delta6 addrating 200; (leader group player) sidechat ""Time to head home for tea and medals."";"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item5 { position[]={8700.1445,0.39771733,7095.6436}; completitionRadius=50; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={11706.938,0.25277328,10935.216}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1118.3137,84.207603,11506.864}; id=11; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={1144.8899,84.207603,11507.019}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1109.9417,84.207603,11506.915}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1144.9016,84.207603,11507.019}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7091.917,108.05241,6006.6021}; azimut=270; id=27; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={7094.5049,108.05242,6008.77}; azimut=270; id=98; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={7094.4932,108.05241,6003.8701}; azimut=270; id=84; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7097.8467,108.05243,6010.5552}; azimut=270; id=66; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={7097.7104,108.05241,6001.1899}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={7101.5151,108.05267,6013.0059}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={7100.8994,108.05061,5998.0825}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={5766.9541,192.83794,7066.542}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={5790.0342,212.65327,7258.5977}; placement=25; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5825.3589,210.81268,7256.3198}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6958.6865,105.37193,7841.7676}; azimut=270; id=28; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7243.3638,31.028959,6772.9243}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7240.0469,31.02895,6772.8975}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7240.0464,31.028927,6772.8057}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6717.439,84.33342,5738.0771}; azimut=270; id=30; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={6720.5762,84.41851,5740.8643}; azimut=270; id=97; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={6720.4019,84.129799,5735.1831}; azimut=270; id=81; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6723.7915,84.462715,5742.959}; azimut=270; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={6722.9033,83.967621,5732.6396}; azimut=270; id=72; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={6726.4673,84.609726,5744.5894}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={6725.5947,83.786827,5729.5981}; azimut=270; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=2; class Item0 { position[]={6991.3066,78.84433,6905.5503}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6998.3257,77.68811,6933.9438}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7018.3174,92.328667,7924.4077}; azimut=270; id=31; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7022.8687,91.273262,7926.1479}; azimut=270; id=40; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7022.0352,91.99633,7921.5215}; azimut=270; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7027.3979,90.23037,7928.2368}; azimut=270; id=85; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={7026.0132,91.603859,7918.5396}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={6931.7524,78.135078,8005.728}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6776.8472,120.57185,7842.7251}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6946.0449,77.333519,7700.0898}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7095.877,79.603165,7852.7583}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6931.7173,78.166489,8005.6333}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7204.9741,31.019089,6795.1616}; azimut=315; id=33; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={6538.8901,141.41867,7124.3965}; azimut=270; id=34; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={6542.6172,141.36058,7126.8359}; azimut=270; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6542.4526,141.30215,7121.0122}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6517.1201,141.55856,7125.1597}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6577.7583,141.06041,7122.8452}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6517.145,141.55811,7125.1426}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6555.1538,152.16891,7122.3848}; azimut=280; id=37; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7300.8413,30.951616,6750.9253}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={5784.6274,212.7151,7254.5918}; azimut=270; id=32; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={5785.7759,212.69374,7255.4961}; azimut=270; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={5785.7876,212.66331,7253.7285}; azimut=270; id=86; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={5782.7773,212.76886,7254.583}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5782.7725,212.76816,7254.5708}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={6557.811,141.89622,7169.3042}; azimut=270; id=117; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6561.1919,141.89622,7171.291}; azimut=270; id=50; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6561.0166,141.89622,7166.9331}; azimut=270; id=83; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6554.2983,141.89622,7169.4287}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6554.2246,141.89622,7169.4761}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7236.4302,31.027447,6765.2612}; azimut=45; id=53; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={6904.7617,107.99078,7851.7422}; azimut=270; id=55; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { position[]={6909.605,107.66423,7855.0225}; azimut=270; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={6900.2222,108.18182,7851.73}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6513.2261,141.89622,7160.7495}; azimut=270; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6515.7363,141.89622,7162.4258}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6511.2729,141.89622,7160.854}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6511.3281,141.89622,7160.854}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7258.2871,31.027761,6785.792}; azimut=270; id=63; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7255.7993,31.027645,6785.77}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7255.7275,31.027643,6785.7705}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={6592.6592,141.89622,7153.5566}; azimut=270; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={6595.0894,141.89622,7155.2334}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6590.6875,141.89622,7153.46}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6590.688,141.89622,7153.5146}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7256.9941,31.028576,6768.8047}; azimut=270; id=29; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7258.1118,31.028772,6770.0801}; azimut=270; id=70; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7256.5073,31.02857,6768.7749}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7256.5273,31.02857,6768.7739}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6551.7666,141.89622,7212.1948}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={6555.4888,141.89622,7214.417}; azimut=270; id=57; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6555.1523,141.89622,7209.6377}; azimut=270; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={6502.3667,141.89622,7214.1636}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6589.4902,141.89622,7210.5444}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={6502.3628,141.89622,7214.2012}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={7249.2998,30.010597,6819.7607}; azimut=270; id=79; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={7253.3369,30.041252,6822.1406}; azimut=270; id=49; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7253.2656,30.136171,6816.4395}; azimut=270; id=62; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7216.6567,30.46813,6819.541}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7274.4248,30.216198,6819.9326}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={7216.6802,30.468157,6819.5098}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6929.6294,107.49386,7858.7627}; azimut=90; id=80; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6954.9014,106.10358,7860.6313}; azimut=240; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6987.8623,82.818146,6808.5444}; azimut=270; id=94; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={6990.877,81.578644,6810.5898}; azimut=270; id=35; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { position[]={6990.8921,82.325264,6805.7852}; azimut=270; id=42; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol2 = group this;"; }; class Item3 { presence=0.75000024; position[]={6994.0439,80.115616,6812.7568}; azimut=270; id=52; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.50000048; position[]={6993.0239,82.029694,6803.4834}; azimut=270; id=68; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.50000048; position[]={6997.5488,78.735107,6814.4902}; azimut=270; id=74; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.75000024; position[]={6995.5986,81.705879,6800.4692}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={6979.6494,83.932068,6999.001}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6994.2349,102.0951,6584.271}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6979.7573,83.904694,6998.9976}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7035.0361,70.784882,6999.3325}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7054.5288,67.417267,6999.2632}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6718.0249,85.86338,5758.4487}; azimut=270; id=95; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo ural;"; }; class Item1 { position[]={6720.4619,86.149849,5760.6445}; azimut=270; id=36; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo ural;"; }; class Item2 { position[]={6720.3872,85.611252,5756.2495}; azimut=270; id=93; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo ural; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6723.5576,86.382759,5762.3638}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo ural;"; }; class Item4 { position[]={6722.936,85.309898,5753.6367}; azimut=270; id=45; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo ural;"; }; class Item5 { position[]={6727.1147,86.722794,5764.3003}; azimut=270; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo ural;"; }; class Item6 { position[]={6725.6143,85.024559,5750.7979}; azimut=270; id=54; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo ural;"; }; }; class Waypoints { items=3; class Item0 { position[]={6965.7959,86.403076,6906.7178}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={6549.2178,141.89622,7155.5098}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6549.8926,141.89622,7170.7227}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6957.3438,106.47707,7862.9009}; azimut=140; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="LIEUTENANT"; skill=0.60000002; text="guard1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.25)]; this disableAI ""Move"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={5794.5913,212.65697,7268.3989}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { position[]={5798.2705,212.4118,7271.1279}; azimut=270; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={5798.52,212.62589,7266.0698}; azimut=270; id=76; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={5794.6167,211.7435,7227.7852}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={5794.6157,210.39217,7298.8853}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={5794.624,211.74588,7227.8687}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6934.5605,97.639748,7790.1729}; azimut=90; id=100; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6959.2026,95.119385,7790.271}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6902.6445,100.45007,7789.6069}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6959.2275,95.082108,7790.1655}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6958.3423,105.81885,7851.0425}; azimut=270; id=101; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; class Item1 { position[]={6961.251,105.70657,7853.1685}; azimut=270; id=104; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addmagazine ""cwr2_10Rnd_762x54_NoTracer""; this addweapon ""cwr2_SVD""; this addweapon ""Binocular""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6957.585,105.85069,7851.0454}; expActiv="macguffin playmove ""AmovPercMstpSsurWnonDnon""; (leader group player) sidechat ""Let's move out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6955.7217,105.92857,7851.0254}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6958.248,106.47707,7864.167}; azimut=245; id=102; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; text="guard2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this disableAI ""Move""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6932.1909,99.835892,7918.0273}; azimut=270; id=103; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKS74_GL""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; class Waypoints { items=3; class Item0 { position[]={6904.8311,100.2926,7917.8145}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6959.3042,100.19165,7918.4419}; placement=6; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6904.8218,100.32782,7917.6182}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6943.6963,106.36527,7852.9663}; azimut=270; id=105; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addweapon ""cwr2_PKM""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={6941.2749,106.4639,7853.0117}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6941.2896,106.46358,7852.9912}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7257.4956,30.96987,6797.0078}; azimut=335; id=111; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7300.8486,30.930508,6796.6748}; id=113; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5944.98,183.07954,7349.8281}; azimut=270; id=115; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={5947.1626,182.73305,7351.5498}; azimut=270; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5947.2593,182.85223,7348.0288}; azimut=270; id=58; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol1 = group this;"; }; class Item3 { position[]={5949.2881,182.42305,7353.1729}; azimut=270; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={5949.6621,182.60072,7346.5029}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.50000048; position[]={5951.7104,182.06773,7354.9512}; azimut=270; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={5951.8892,182.37177,7344.959}; azimut=270; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=8; class Item0 { position[]={5774.5254,174.3148,7519.939}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={5521.7456,153.01691,7276.7144}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5775.1548,198.21124,7045.4131}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6020.7886,179.63193,7274.9858}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={5774.6167,174.3118,7519.9951}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={5774.7695,174.92302,7516.7402}; placement=50; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item6 { position[]={5775.3706,184.68187,7463.5088}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item7 { position[]={5779.2788,211.6008,7288.3682}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6566.8755,141.06088,7126.731}; azimut=10; id=116; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 17); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7086.6772,108.05242,6024.4888}; azimut=305; id=119; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={7083.7847,108.05241,6026.3892}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={5762.1016,192.95879,7033.7007}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={5764.2134,192.88635,7049.8901}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={5765.0869,192.85245,7056.4028}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6746.6187,82.929291,5702.9873}; azimut=320; id=120; side="EAST"; vehicle="cwr2_UralOpen"; leader=1; skill=0.2; fuel=0; text="ural"; }; }; class Waypoints { items=7; class Item0 { position[]={6743.8081,82.999435,5706.1201}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="ural setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=120; timeoutMax=210; showWP="NEVER"; }; class Item1 { position[]={6794.4502,102.09386,6494.0977}; speed="FULL"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6974.6323,84.015579,6887.3379}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6974.9658,83.882813,6892.417}; type="TR UNLOAD"; speed="NORMAL"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item4 { position[]={6975.125,83.816635,6894.3589}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6976.5571,83.449585,6913.8286}; placement=5; type="CYCLE"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item6 { position[]={6974.4561,84.046715,6874.2021}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item43 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6958.0737,106.47707,7861.7461}; azimut=5; special="NONE"; id=173; side="WEST"; vehicle="cwr2_SoldierW_Patrol"; leader=1; skill=0.60000002; text="macguffin"; init="removeallweapons this; this setcaptive true; this setunitpos ""Up""; this disableAI ""Move""; this setbehaviour ""Careless""; mcguffin playmove ""AmovPercMstpSsurWnonDnon"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6957.3232,106.47707,7860.8018}; azimut=25; id=174; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; text="guard3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.5)]; this disableAI ""Move""; this setunitpos ""Up""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular""; removebackpack this; this addbackpack ""cwr2_Backpack_RU"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6935.3232,104.12273,7888.5493}; id=187; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6935.3086,104.01023,7889.3647}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6935.3057,104.01024,7889.3647}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6935.0649,104.52567,7814.1338}; id=188; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6935.0503,104.61401,7814.9492}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6935.0474,104.6144,7814.9492}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={1139.7916,75.622025,11603.176}; id=195; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; text="flaredude"; init="this setunitpos ""Up""; this allowDamage false;"; }; }; class Waypoints { items=10; class Item0 { position[]={1139.9468,74.206871,11608.79}; speed="FULL"; combat="CARELESS"; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1), (getpos aFlare select 2)+150];"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={1140.033,72.374443,11615.743}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1), (getpos aFlare select 2)+180];"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item2 { position[]={1140.0486,69.223846,11626.208}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1)+10, (getpos aFlare select 2)+210];"; class Effects { }; timeoutMin=10; timeoutMid=20; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1139.7744,65.546158,11636.514}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0)+20, (getpos aFlare select 1), (getpos aFlare select 2)+150];"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; class Item4 { position[]={1128.9443,66.431679,11636.608}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1), (getpos aFlare select 2)+200];"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item5 { position[]={1128.9689,69.672058,11626.283}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0)-10, (getpos aFlare select 1)+20, (getpos aFlare select 2)+180];"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item6 { position[]={1128.8806,72.864296,11615.794}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0)+10, (getpos aFlare select 1), (getpos aFlare select 2)+210];"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item7 { position[]={1128.8378,75.747162,11605.03}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1), (getpos aFlare select 2)+190];"; class Effects { }; timeoutMin=10; timeoutMid=15; timeoutMax=20; showWP="NEVER"; }; class Item8 { position[]={1115.6392,75.375275,11604.93}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0)+25, (getpos aFlare select 1)+10, (getpos aFlare select 2)+220];"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item9 { position[]={1115.542,72.554588,11616.83}; placement=5; expCond="(blufor_detected == 1);"; expActiv="_flare = ""F_40mm_White"" createvehicle [(getpos aFlare select 0), (getpos aFlare select 1), (getpos aFlare select 2)+170];"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7250.2324,30.946558,6799.0938}; id=197; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; uazD addweapon ""NVGoggles""; uazG addweapon ""NVGoggles"";"; }; }; class Waypoints { items=2; class Item0 { position[]={7250.2222,30.823233,6801.8286}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7250.2183,30.170795,6811.9883}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={11677.63,0.15866356,10940.223}; azimut=270; id=198; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XM177E2""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={11680.499,0.28681147,10942.591}; azimut=270; id=199; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={11680.321,0.20726511,10937.808}; azimut=270; id=200; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""NVGoggles"";"; }; }; }; class Item50 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={7155.3311,0.22176522,8823.7295}; azimut=30; id=201; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="boat"; init="this setcaptive true; boat allowDamage false; boatD allowDamage false; boatsquad = group this; boatsquad setgroupid [""Boat Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={7157.4951,0.39839694,8827.3906}; speed="FULL"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9697.083,0.32242808,12549.005}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10699.017,0.19256151,12552.645}; completitionRadius=10; expActiv="deleteVehicle boatG; deleteVehicle boatD; deleteVehicle boat;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4951.5801,158.91716,6939.7046}; azimut=50; id=202; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1]; jeepD addweapon ""NVGoggles""; jeepG addweapon ""NVGoggles"";"; }; }; class Waypoints { items=3; class Item0 { position[]={4953.6812,158.91687,6941.5054}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5764.3901,192.92012,7066.9341}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6456.1616,140.0087,7101.8701}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=87; class Item0 { position[]={7144.0811,52.479919,7096.5674}; azimut=270; id=10; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={5780.1636,212.98912,7262.3081}; azimut=90; id=12; side="EMPTY"; vehicle="76n6ClamShell"; leader=1; skill=1; text="aRadar"; init="this setVectorUp [0,0,1];"; }; class Item2 { position[]={6536.0513,141.89622,7150.4824}; azimut=5; id=13; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item3 { position[]={6723.6128,136.70786,7179.5469}; azimut=180; id=14; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3"; init="this allowDamage false; rampart3 attachTo [rampart1,[6.75,7.25,0]]; rampart3 setDir 270; rampart3 setpos getpos rampart3;"; }; class Item4 { position[]={6723.6484,136.78488,7171.502}; id=15; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2"; init="this allowDamage false; rampart2 attachTo [rampart1,[-6.75,7.25,0]]; rampart2 setDir 90; rampart2 setpos getpos rampart2;"; }; class Item5 { position[]={6736.5811,135.38423,7170.894}; id=16; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart4"; init="this allowDamage false; rampart4 attachTo [rampart2,[-9.85,0,0]];"; }; class Item6 { position[]={6735.874,135.45488,7179.9814}; azimut=180; id=17; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart5"; init="this allowDamage false; rampart5 attachTo [rampart3,[9.85,0,0]];"; }; class Item7 { position[]={6570.4082,142.70235,7147.1299}; azimut=5; id=18; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart1_1"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.01)]; this setVectorUp [0,0,1];"; }; class Item8 { position[]={6763.168,131.98091,7164.644}; azimut=180; id=19; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart3_1"; init="this allowDamage false; rampart3_1 attachTo [rampart1_1,[6.75,7.25,0]]; rampart3_1 setDir 270; rampart3_1 setpos getpos rampart3_1;"; }; class Item9 { position[]={6763.2036,130.90251,7156.5991}; id=20; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart2_1"; init="this allowDamage false; rampart2_1 attachTo [rampart1_1,[-6.75,7.25,0]]; rampart2_1 setDir 90; rampart2_1 setpos getpos rampart2_1;"; }; class Item10 { position[]={6776.1362,128.64139,7155.9912}; id=21; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart4_1"; init="this allowDamage false; rampart4_1 attachTo [rampart2_1,[-9.85,0,0]];"; }; class Item11 { position[]={6775.4292,129.55258,7165.0786}; azimut=180; id=22; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=0.60000002; text="rampart5_1"; init="this allowDamage false; rampart5_1 attachTo [rampart3_1,[9.85,0,0]];"; }; class Item12 { position[]={6537.2773,141.89622,7159.7407}; azimut=5; id=23; side="EMPTY"; vehicle="cwr2_SCUD"; leader=1; lock="LOCKED"; skill=0.60000002; text="scud1"; }; class Item13 { position[]={6571.6563,141.89622,7156.4478}; azimut=5; id=24; side="EMPTY"; vehicle="cwr2_SCUD"; leader=1; lock="LOCKED"; skill=0.60000002; text="scud2"; }; class Item14 { position[]={6571.4224,141.89622,7156.9214}; azimut=95; id=25; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item15 { position[]={6536.7568,141.89622,7160.437}; azimut=275; id=26; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setVectorUp [0,0,1];"; }; class Item16 { position[]={6958.356,105.89495,7862.6514}; azimut=180; id=121; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item17 { position[]={6918.0781,108.71754,7840.5889}; azimut=90; id=122; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_2"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item18 { position[]={6723.75,126.91236,7795.498}; azimut=180; id=123; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart2_2"; init="this allowDamage false; rampart2_2 attachTo [rampart1_2,[-6.75,7.25,0]]; rampart2_2 setDir 90; rampart2_2 setpos getpos rampart2_2;"; }; class Item19 { position[]={6723.7471,125.59913,7785.9961}; azimut=180; id=124; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart3_2"; init="this allowDamage false; rampart3_2 attachTo [rampart1_2,[6.75,7.25,0]]; rampart3_2 setDir 270; rampart3_2 setpos getpos rampart3_2;"; }; class Item20 { position[]={6926.8975,107.1951,7840.6729}; azimut=270; id=125; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item21 { position[]={6737.0137,124.32284,7795.2891}; azimut=180; id=126; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart4_2"; init="this allowDamage false; rampart4_2 attachTo [rampart2_2,[-7.5,0,0]];"; }; class Item22 { position[]={6736.5088,122.99535,7786.2227}; azimut=180; id=127; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart5_2"; init="this allowDamage false; rampart5_2 attachTo [rampart3_2,[7.5,0,0]];"; }; class Item23 { position[]={6917.8394,108.40713,7858.5024}; azimut=90; id=128; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; lock="UNLOCKED"; skill=1; text="rampart1_3"; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.05)]; this setVectorUp [0,0,1];"; }; class Item24 { position[]={6926.6587,107.00452,7858.5864}; azimut=270; id=129; side="EMPTY"; vehicle="Barrack2"; skill=0.60000002; init="this setVectorUp [0,0,1]; this allowDamage false;"; }; class Item25 { position[]={6723.2861,130.29013,7820.813}; azimut=180; id=130; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart2_3"; init="this allowDamage false; rampart2_3 attachTo [rampart1_3,[-6.75,7.25,0]]; rampart2_3 setDir 90; rampart2_3 setpos getpos rampart2_3;"; }; class Item26 { position[]={6723.2832,130.04274,7811.311}; azimut=180; id=131; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart3_3"; init="this allowDamage false; rampart3_3 attachTo [rampart1_3,[6.75,7.25,0]]; rampart3_3 setDir 270; rampart3_3 setpos getpos rampart3_3;"; }; class Item27 { position[]={6736.5498,127.95068,7820.604}; azimut=180; id=132; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart4_3"; init="this allowDamage false; rampart4_3 attachTo [rampart2_3,[-7.5,0,0]];"; }; class Item28 { position[]={6736.0449,127.31245,7811.5376}; azimut=180; id=133; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; text="rampart5_3"; init="this allowDamage false; rampart5_3 attachTo [rampart3_3,[7.5,0,0]];"; }; class Item29 { position[]={6893.6792,108.70515,7844.3892}; azimut=270; id=134; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item30 { position[]={6893.688,108.41397,7852.0322}; azimut=270; id=135; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item31 { position[]={6893.6836,108.96548,7836.2754}; azimut=270; id=136; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item32 { position[]={6897.6147,108.70703,7829.3945}; azimut=225; id=137; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item33 { position[]={6893.8145,108.07446,7859.7651}; azimut=270; id=138; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item34 { position[]={6893.9414,107.61157,7867.1782}; azimut=270; id=139; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item35 { position[]={6895.665,106.75451,7875.1318}; azimut=315; id=140; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item36 { position[]={6969.3623,104.66398,7844.5059}; azimut=270; id=141; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item37 { position[]={6969.3711,104.8397,7852.1489}; azimut=270; id=142; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item38 { position[]={6969.3667,104.24068,7836.3921}; azimut=270; id=143; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item39 { position[]={6969.4976,105.1067,7859.8818}; azimut=270; id=144; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item40 { position[]={6969.6245,105.24755,7867.2949}; azimut=270; id=145; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item41 { position[]={6902.8916,106.03642,7878.7139}; id=146; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item42 { position[]={6910.6406,105.87266,7878.644}; id=147; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item43 { position[]={6919.0229,105.60497,7878.5732}; id=148; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item44 { position[]={6926.7734,105.44283,7878.5732}; id=149; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item45 { position[]={6904.0405,108.50758,7827.6694}; id=150; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item46 { position[]={6911.7896,108.31497,7827.5996}; id=151; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item47 { position[]={6920.1719,107.44382,7827.5288}; id=152; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item48 { position[]={6927.9224,106.96269,7827.5288}; id=153; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item49 { position[]={6942.1201,106.04517,7827.5674}; id=154; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item50 { position[]={6949.8691,105.2786,7827.4976}; id=155; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item51 { position[]={6958.2515,104.94481,7827.4268}; id=156; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item52 { position[]={6966.3008,104.16113,7829.0737}; azimut=315; id=157; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item53 { position[]={6943.7075,105.18237,7879.1084}; id=158; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item54 { position[]={6951.4565,105.12209,7879.0386}; id=159; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item55 { position[]={6959.8389,105.15163,7878.9678}; id=160; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item56 { position[]={6967.6484,105.05836,7874.0259}; azimut=225; id=161; side="EMPTY"; vehicle="Fort_RazorWire"; skill=0.60000002; }; class Item57 { position[]={6957.4629,105.37842,7838.9126}; azimut=270; id=162; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item58 { position[]={7223.5322,31.029329,6775.9946}; azimut=90; id=163; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="target1"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",24]; this addweaponcargo [""cwr2_Strela"",8]; this addmagazinecargo [""cwr2_100Rnd_762x54"",24]; this addweaponcargo [""cwr2_PKM"",4]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""1Rnd_HE_GP25"",32]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addmagazinecargo [""HandGrenade_East"",24];"; }; class Item59 { position[]={7265.5337,31.02824,6766.2236}; azimut=270; id=164; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="target2"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",24]; this addweaponcargo [""cwr2_Strela"",8]; this addmagazinecargo [""cwr2_100Rnd_762x54"",24]; this addweaponcargo [""cwr2_PKM"",4]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""1Rnd_HE_GP25"",32]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addmagazinecargo [""HandGrenade_East"",24];"; }; class Item60 { position[]={7242.7578,31.02009,6761.751}; id=165; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="target3"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",24]; this addweaponcargo [""cwr2_Strela"",8]; this addmagazinecargo [""cwr2_100Rnd_762x54"",24]; this addweaponcargo [""cwr2_PKM"",4]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""1Rnd_HE_GP25"",32]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addmagazinecargo [""HandGrenade_East"",24];"; }; class Item61 { position[]={7238.8701,31.020723,6761.8003}; id=166; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=0.60000002; text="target4"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",24]; this addweaponcargo [""cwr2_Strela"",8]; this addmagazinecargo [""cwr2_100Rnd_762x54"",24]; this addweaponcargo [""cwr2_PKM"",4]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""1Rnd_HE_GP25"",32]; this addweaponcargo [""cwr2_AKS74_GL"",4]; this addmagazinecargo [""HandGrenade_East"",24];"; }; class Item62 { position[]={7265.605,31.028856,6770.2383}; azimut=270; id=167; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item63 { position[]={7246.9507,31.018923,6761.6416}; id=168; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item64 { position[]={7223.4775,31.028238,6771.813}; azimut=90; id=169; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item65 { position[]={7250.9419,31.021938,6761.6641}; id=170; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item66 { position[]={7223.0068,30.971966,6791.02}; azimut=90; id=171; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item67 { position[]={7239.0684,31.026943,6783.4658}; azimut=180; id=172; side="EMPTY"; vehicle="cwr2_Ural4320"; lock="UNLOCKED"; skill=0.60000002; }; class Item68 { position[]={6988.1504,102.45832,7856.979}; azimut=180; id=175; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item69 { position[]={6983.6777,103.31202,7859.4712}; id=176; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item70 { position[]={6981.4141,103.72236,7859.4009}; id=177; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item71 { position[]={6985.957,102.89424,7859.3394}; id=178; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item72 { position[]={6960.6177,107.29255,7861.3101}; azimut=270; id=179; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.55)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this; holder = ""WeaponHolder"" createVehicle getpos this; holder addWeaponCargo [""cwr2_M16A2_GL"",1]; holder setPos [getPos this select 0, getPos this select 1, 1.5];"; }; class Item73 { position[]={6990.2939,102.18064,7859.353}; id=180; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item74 { position[]={6983.9639,103.19672,7856.7222}; id=181; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item75 { position[]={6959.8853,107.27692,7864.8091}; azimut=180; id=182; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item76 { position[]={6986.5454,102.77684,7864.6934}; id=183; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item77 { position[]={6985.5493,103.03649,7862.5659}; azimut=180; id=184; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item78 { position[]={6987.1655,102.74097,7862.5864}; azimut=180; id=185; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item79 { position[]={6960.6436,107.27921,7862.1216}; azimut=90; id=186; side="EMPTY"; vehicle="cwr2_BackpackAmmo_US"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.55)]; this setVectorUp [0,0,1];"; }; class Item80 { presence=0.75000024; position[]={6948.937,105.92802,7838.3491}; azimut=180; id=189; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item81 { presence=0.75000024; position[]={6960.8608,105.53717,7846.8989}; azimut=270; id=190; side="EMPTY"; vehicle="cwr2_UAZ_MG"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item82 { presence=0.75000024; position[]={7254.9028,31.014793,6760.2188}; id=191; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item83 { presence=0.75000024; position[]={7267.0796,30.983322,6796.2925}; azimut=90; id=192; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item84 { presence=0.75000024; position[]={6497.5664,141.89622,7175.3799}; azimut=184; id=193; side="EMPTY"; vehicle="cwr2_uaz"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item85 { presence=0.75000024; position[]={6559.2813,141.05975,7130.9814}; azimut=275; id=194; side="EMPTY"; vehicle="cwr2_UralOpen"; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item86 { position[]={6556.8169,141.89622,7154.312}; azimut=270; id=196; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; text="aFlare"; }; }; class Markers { items=6; class Item0 { position[]={7144.6748,1.7726479,8798.0889}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={5801.8608,212.62645,7259.8291}; name="obj2"; text=" Radar Mast"; type="mil_objective"; colorName="ColorRed"; }; class Item2 { position[]={7252.6938,31.029322,6773.7334}; name="obj4"; text=" SAM Storage"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={6956.0259,106.04131,7861.9902}; name="obj1"; text=" Command Post"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={6561.9233,152.32632,7121.9404}; name="obj3"; text=" Scud TEL"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={7144.1997,52.469398,7096.7441}; name="obj5"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; }; class Sensors { items=11; class Item0 { position[]={7260.4097,0.23795572,9140.79}; timeoutMin=45; timeoutMid=45; timeoutMax=45; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co06_cwr2_blast_cleaning_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={7385.3774,0.16213296,9137.8477}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units deltasquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={7385.7622,0.51071465,9014.9668}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={5509.3906,118.9168,7528.9771}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aRadar >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; macguffin setcaptive false; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; delta6 addrating 200; (leader group player) sidechat ""That is the radar accounted for.""; deleteWaypoint [patrol1, 5];"; class Effects { }; }; class Item4 { position[]={6388.0298,157.32419,7404.9551}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage scud1 >= 0.99) AND (getDammage scud2 >= 0.99);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; macguffin setcaptive false; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; delta6 addrating 200; (leader group player) sidechat ""Who the hell needs negotiations or treaties to reduce the number of ballistic missiles? This method seems to do just fine."";"; class Effects { }; }; class Item5 { position[]={7510.9829,0.26098713,6785.6128}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target1 >= 0.99) AND (getDammage target2 >= 0.99) AND (getDammage target3 >= 0.99) AND (getDammage target4 >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; macguffin setcaptive false; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; delta6 addrating 200; (leader group player) sidechat ""That takes care of the MANPADS.""; deleteWaypoint [patrol2, 3];"; class Effects { }; }; class Item6 { position[]={6957.0854,106.47707,7862.7036}; a=10; b=10; activationBy="WEST"; timeoutMin=1; timeoutMid=2; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (!(alive guard1)) AND (!(alive guard2)) AND (!(alive guard3)) AND ((alive macguffin));"; expActiv="[delta1,delta2,delta3,delta4,delta5,delta6,macguffin] joinsilent deltasquad; macguffin setcaptive false; macguffin enableAI ""Move""; macguffin setunitpos ""AUTO""; VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; delta1 addrating 200; delta2 addrating 200; delta3 addrating 200; delta4 addrating 200; delta5 addrating 200; delta6 addrating 200; (leader group player) sidechat ""Follow me, there is some business to take care of before we leave."";"; class Effects { }; }; class Item7 { position[]={6547.4961,141.89622,7184.5591}; a=450; b=450; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; deleteWaypoint [patrol3, 5];"; class Effects { }; }; class Item8 { position[]={7511.29,0.15329322,9266.9297}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item9 { position[]={7512.7373,-14.288342,9384.7783}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(!(alive macguffin));"; expActiv="task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED""; total_failure = 1; publicVariable ""total_failure"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item10 { position[]={7184.4937,48.144875,7096.5161}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=9; expActiv="raptor land ""GET OUT""; (leader group player) sidechat ""Board the helicopter as soon as it touches down. We need to get out of here fast."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=2163540; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16433526; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=10040807; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; }; }; Overview

Special Forces raid.

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