briefing.htmlQ9briefing.sqfeQIdescription.extQinit.sqfQbinitjipcompatible.sqf$.fL0mission.sqm(Qoverview.htmlQGoverview.paaQP Debriefing

Cheating indicates lack of character


If one resorts to the Endmission cheat it indicates a severe shortage of the required moral fibre.





Mission Accomplished


The Marines have managed to defeat the Soviet advance. With the aid of the reinforcements it is possible to prepare a more extensive defensive position.





Mission Failed


The Marines have been wiped out.





Mission Failed


The Marines failed to stop the Soviet armour. With heavy armour running amok in the port of debarkation there is no prospect of NATO reinforcements deploying to stabilise the front.


// tasks task3a = marine1 createSimpleTask ["Await arrival of reinforcements"]; task3a setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = marine1 createSimpleTask ["Defeat the follow on forces"]; task2a setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = marine1 createSimpleTask ["Destroy the main battle tanks"]; task1a setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = marine2 createSimpleTask ["Await arrival of reinforcements"]; task3b setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = marine2 createSimpleTask ["Defeat the follow on forces"]; task2b setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = marine2 createSimpleTask ["Destroy the main battle tanks"]; task1b setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = marine3 createSimpleTask ["Await arrival of reinforcements"]; task3c setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = marine3 createSimpleTask ["Defeat the follow on forces"]; task2c setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = marine3 createSimpleTask ["Destroy the main battle tanks"]; task1c setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = marine4 createSimpleTask ["Await arrival of reinforcements"]; task3d setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = marine4 createSimpleTask ["Defeat the follow on forces"]; task2d setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = marine4 createSimpleTask ["Destroy the main battle tanks"]; task1d setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = marine5 createSimpleTask ["Await arrival of reinforcements"]; task3e setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = marine5 createSimpleTask ["Defeat the follow on forces"]; task2e setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = marine5 createSimpleTask ["Destroy the main battle tanks"]; task1e setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = marine6 createSimpleTask ["Await arrival of reinforcements"]; task3f setSimpleTaskDescription ["Await arrival of reinforcements", "Await arrival of reinforcements", "Await arrival of reinforcements"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = marine6 createSimpleTask ["Defeat the follow on forces"]; task2f setSimpleTaskDescription ["Defeat the follow on forces", "Defeat the follow on forces", "Defeat the follow on forces"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = marine6 createSimpleTask ["Destroy the main battle tanks"]; task1f setSimpleTaskDescription ["Destroy the main battle tanks", "Destroy the main battle tanks", "Destroy the main battle tanks"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries marine1 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine1 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine1 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]]; // diary entries marine2 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine2 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine2 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]]; // diary entries marine3 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine3 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine3 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]]; // diary entries marine4 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine4 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine4 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]]; // diary entries marine5 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine5 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine5 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]]; // diary entries marine6 createDiaryRecord["Diary", ["Background", " There is only a small group of Dutch Marines standing in the way of Soviet forces after the main defensive line collapsed under the relentless pressure of the enemy offensive. Unless these NATO troops can prevent the advance of enemy armour Soviet tanks could push on towards the coast and capture the intended port of debarkation for reinforcements. Although the enemy force might appear small it should be taken into account that there are no prepared defences near the coast that could stop them. Even a few enemy tanks and some infantry could therefore wreak significant havoc.

To counter the enemy advance the Marines have mines and explosives at their disposal as well as some light anti armour weapons. It would be preferable to use a mechanical ambush of clustered AT mines and a command detonated daisy chain of satchels to knock out the tanks and save the LAW to counter the enemy infantry fighting vehicle. Although an American mechanised infantry squad is en route to support the Marines, but they are too far away to intercept the Soviet vanguard. Therefore the Dutch are on their own and solely responsible to deny the Soviets passage. "]]; marine6 createDiaryRecord["Diary", ["Enemy", " A section of main battle tanks is in the lead. Although two T-72's would at first sight appear a rather modest force they are nonetheless easily outclassing the NATO rear echelon detachment guarding the harbour. Therefore it is of the utmost importance that these tanks are destroyed.

The heavy armour is followed by infantry, partly mounted in an armoured personnel carrier and in part transported by light motorised vehicles. It is likely that these Soviet troops will try to dislodge NATO troops from Amiens once they become aware of the presence of the Marines. "]]; marine6 createDiaryRecord["Diary", ["Mission", "Marines will knock out Soviet tanks and hold off Soviet infantry until the arrival of NATO reserves."]];onloadmission="C W R 2 - B L O C K P A R T Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_block_party_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_NL_FALO {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_Uzi {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_100Rnd_762x51_NATO {count = 1;}; class cwr2_30Rnd_9x19_MP5 {count = 12;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class Mine {count = 3;}; }; class Backpacks { class cwr2_NL_Backpack {count = 1;}; };titleText ["C W R 2 - B L O C K P A R T Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_nl", "cwr2_adam", "cwr2_T72", "cwr2_BMP1", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_M113", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation" }; addOnsAuto[]= { "cwr2_nl", "cwr2_T72", "cwr2_BMP1", "cwr2_uaz", "cwr2_Soldiers_RUS", "cwr2_M113", "cwr2_Soldiers_USA", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_adam" }; randomSeed=1274835; class Intel { briefingName="CWR2 - Block Party (co06)"; briefingDescription="Deny the Soviets passage"; startWeather=0.56116664; startFog=0.32812658; forecastWeather=0.56382895; forecastFog=0.43617103; month=11; day=5; minute=0; }; class Groups { items=16; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={762.08331,36.836678,2514.3494}; azimut=165; id=0; side="WEST"; vehicle="cwr2_SoldierNL_TL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="marine1"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; class Item1 { position[]={760.34088,36.822041,2515.2358}; azimut=165; id=1; side="WEST"; vehicle="cwr2_SoldierNL_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine2"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; class Item2 { position[]={762.61749,36.797306,2516.3757}; azimut=165; id=2; side="WEST"; vehicle="cwr2_SoldierNL_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="marine3"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; class Item3 { position[]={758.64478,36.82127,2516.094}; azimut=165; id=3; side="WEST"; vehicle="cwr2_SoldierNL_Engineer"; player="PLAY CDG"; skill=1; text="marine4"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; class Item4 { position[]={763.10956,36.760754,2518.2554}; azimut=165; id=4; side="WEST"; vehicle="cwr2_SoldierNL_Engineer"; player="PLAY CDG"; skill=1; text="marine5"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; class Item5 { position[]={756.73401,36.824059,2516.9907}; azimut=165; id=5; side="WEST"; vehicle="cwr2_SoldierNL_Medic"; player="PLAY CDG"; skill=1; text="marine6"; init="marinesquad = group this; marinesquad setgroupid [""Marine"",""Black""];"; synchronizations[]={39,40,41}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1168.5703,34.99976,1838.219}; azimut=330; id=6; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=5; class Item0 { position[]={1166.5282,34.99976,1841.8993}; completitionRadius=10; combat="SAFE"; expActiv="tank1 setfuel 1; tank1 forcespeed 7.5; move_forward = 1; publicVariable ""move_forward""; (leader group player) sidechat ""Get ready, I can hear them coming"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={959.0506,41.835766,2123.7622}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={629.26233,35.578053,2879.9973}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={617.54639,35.585171,2910.8813}; expCond="(getDammage tank1 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={613.66791,35.579906,2922.8586}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1175.1774,34.99976,1826.1448}; azimut=330; id=7; side="EAST"; vehicle="cwr2_T72"; leader=1; lock="LOCKED"; rank="CORPORAL"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=5; class Item0 { position[]={1173.6582,34.99976,1828.9211}; completitionRadius=10; combat="SAFE"; expCond="(move_forward == 1);"; expActiv="tank2 setfuel 1; tank2 forcespeed 7.25;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={961.97302,41.741325,2121.354}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={631.52991,35.574158,2873.6626}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={622.29193,35.586086,2898.1423}; expCond="(getDammage tank2 < 0.75);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={618.72028,35.585781,2907.9312}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1185.4753,34.99976,1808.2625}; azimut=330; id=8; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={1183.717,34.99976,1811.1815}; completitionRadius=10; expCond="(move_forward == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=210; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={924.77295,42.734066,2165.7219}; placement=250; type="TR UNLOAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={772.95679,36.995544,2502.3105}; placement=10; type="SAD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={757.97119,36.72197,2535.8115}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1192.0197,34.99976,1796.6978}; azimut=330; id=24; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="uazsquad = group this;"; }; class Item1 { position[]={1194.4177,34.99976,1797.8584}; azimut=330; special="CARGO"; id=25; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="uazsquad = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={1190.7687,34.99976,1798.917}; completitionRadius=10; expCond="(move_forward == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=270; timeoutMid=270; timeoutMax=270; showWP="NEVER"; }; class Item1 { position[]={906.14301,42.889057,2198.3276}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1201.8397,34.99976,1779.188}; azimut=330; id=9; side="EAST"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="jeep"; init="jeepsquad = group this; jeepD addweapon ""Binocular"";"; }; class Item1 { position[]={1203.8027,34.99976,1780.3507}; azimut=330; special="CARGO"; id=18; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="jeepsquad = group this;"; }; class Item2 { position[]={1204.5551,34.99976,1780.804}; azimut=330; special="CARGO"; id=19; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="jeepsquad = group this;"; }; class Item3 { position[]={1205.2156,34.99976,1781.2167}; azimut=330; special="CARGO"; id=20; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="jeepsquad = group this;"; }; class Item4 { position[]={1205.9351,34.99976,1781.6296}; azimut=330; special="CARGO"; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="jeepsquad = group this;"; }; class Item5 { position[]={1206.6782,35.101494,1782.0542}; azimut=330; special="CARGO"; id=22; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="jeepsquad = group this;"; }; class Item6 { position[]={1207.4802,35.10149,1782.5261}; azimut=330; special="CARGO"; id=23; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="jeepsquad = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={1200.6185,34.99976,1781.5657}; completitionRadius=10; expCond="(move_forward == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={938.30359,42.451359,2144.9185}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={935.2417,42.542961,2150.3926}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={762.49304,36.652599,2527.6174}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={753.76801,36.715881,2548.3904}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1199.0311,34.998268,1816.8177}; azimut=330; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item1 { position[]={1202.321,34.998268,1815.9614}; azimut=330; id=11; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item2 { position[]={1199.1069,34.998268,1813.8428}; azimut=330; id=12; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item3 { position[]={1205.1222,34.998268,1815.3413}; azimut=330; id=13; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item4 { position[]={1199.3262,34.998268,1811.1509}; azimut=330; id=14; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item5 { position[]={1207.9026,34.998268,1814.5972}; azimut=330; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item6 { position[]={1199.6003,34.998268,1808.2921}; azimut=330; id=16; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; class Item7 { position[]={1210.9572,34.998268,1813.7357}; azimut=330; id=17; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmpsquad = group this; this moveincargo bmp;"; }; }; class Waypoints { items=2; class Item0 { position[]={766.41119,36.829414,2516.2795}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={763.6543,36.676003,2524.4592}; placement=75; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1197.3741,34.99976,1787.2551}; azimut=330; id=26; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="uaz_1"; }; }; class Waypoints { items=2; class Item0 { position[]={1196.1232,34.99976,1789.4744}; completitionRadius=10; expCond="(move_forward == 1);"; expActiv="uaz_1 setfuel 1;"; class Effects { }; timeoutMin=285; timeoutMid=285; timeoutMax=285; showWP="NEVER"; }; class Item1 { position[]={910.23187,42.878922,2191.1003}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={220.85526,36.579506,3042.2515}; azimut=170; id=27; side="WEST"; vehicle="cwr2_M113A3"; leader=1; skill=1; fuel=0; text="apc"; init="apc allowDamage false; apc setCaptive true; apcsquad = group this; apcsquad setgroupid [""Crew"",""Black""];"; }; }; class Waypoints { items=5; class Item0 { position[]={221.48103,36.748863,3038.7642}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=270; timeoutMax=360; showWP="NEVER"; }; class Item1 { position[]={296.69858,42.263119,2722.0771}; speed="FULL"; combat="SAFE"; expActiv="apc setCaptive false;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={718.23151,35.546196,2617.3701}; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={719.71869,35.565273,2614.667}; type="TR UNLOAD"; speed="LIMITED"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; marine1 addrating 200; marine2 addrating 200; marine3 addrating 200; marine4 addrating 200; marine5 addrating 200; marine6 addrating 200; apc allowDamage true; (leader group player) sidechat ""Here comes the cavalry to the rescue."";"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item4 { position[]={721.5553,35.59214,2611.02}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={228.28094,36.448235,3044.6353}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="SERGEANT"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={227.26151,36.393013,3045.8105}; azimut=180; id=29; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav""; this addweapon ""Binocular"";"; }; class Item2 { position[]={229.26921,36.191792,3045.8853}; azimut=180; id=30; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={226.2453,36.295063,3046.9014}; azimut=180; id=31; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item4 { position[]={230.0376,36.41972,3047.0002}; azimut=180; id=32; side="WEST"; vehicle="cwr2_SoldierW_LAT"; rank="CORPORAL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item5 { position[]={225.37778,36.206806,3047.8926}; azimut=180; id=33; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={230.88033,35.927982,3048.1157}; azimut=180; id=34; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item7 { position[]={224.18805,36.055687,3049.1321}; azimut=180; id=35; side="WEST"; vehicle="cwr2_SoldierW"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; class Item8 { position[]={231.74777,35.68948,3049.355}; azimut=180; id=36; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="infantrysquad = group this; infantrysquad setgroupid [""Mechanised Infantry"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={734.86523,35.17688,2604.1746}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={748.20581,35.876328,2579.8542}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={228.22775,36.137741,3048.603}; azimut=180; id=37; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=1; init="mgsquad = group this; mgsquad setgroupid [""Machinegun Team"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={227.51877,36.080654,3049.2473}; azimut=180; id=38; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; init="mgsquad = group this; mgsquad setgroupid [""Machinegun Team"",""Black""]; this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={719.03333,35.512238,2598.1895}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={731.29498,35.964745,2573.1726}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={741.25116,36.111824,2563.7107}; id=39; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={752.30048,36.247375,2563.8215}; id=40; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item13 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={763.74139,36.023087,2563.7712}; id=41; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item14 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={509.65933,54.582947,2114.9939}; id=44; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={510.65079,54.612637,2113.8784}; id=45; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={509.69797,54.662239,2116.6558}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={509.70743,54.835876,2119.1067}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={1359.248,50.940792,2388.6638}; id=46; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1360.7426,50.889305,2386.7515}; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1358.1511,50.913471,2386.8125}; id=51; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={1362.0607,50.835056,2384.7197}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={1356.7417,50.881966,2384.6052}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={1363.6982,50.769081,2382.407}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1359.2598,50.959335,2389.6814}; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=210; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={1359.2877,50.989342,2391.3022}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=2; class Item0 { position[]={750.80597,36.999584,2515.363}; azimut=253; id=42; side="EMPTY"; vehicle="cwr2_NL_Backpack"; skill=1; }; class Item1 { position[]={750.45325,36.999584,2516.4211}; azimut=253; id=43; side="EMPTY"; vehicle="cwr2_NL_Backpack_EN"; skill=1; }; }; class Markers { items=4; class Item0 { position[]={768.28735,36.906399,2511.7756}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={824.61322,40.270569,2354.0544}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=340; }; class Item2 { position[]={934.23871,42.550297,2150.5149}; name="obj2"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=325; }; class Item3 { position[]={649.33136,35.509727,2777.9014}; name="obj3"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=172; }; }; class Sensors { items=6; class Item0 { position[]={849.87354,35.021866,2849.6155}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={950.15955,35.952408,2749.5029}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; marine1 addrating 400; marine2 addrating 400; marine3 addrating 400; marine4 addrating 400; marine5 addrating 400; marine6 addrating 400; (leader group player) sidechat ""That takes care of the tanks, good work!"";"; class Effects { }; }; class Item2 { position[]={949.89471,35.94165,2950.3044}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_block_party_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={1050.9825,37.815208,2949.8787}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units marinesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={1050.3883,38.66853,2850.1238}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={949.76788,35.63689,2649.6409}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bmpsquad <= 2) AND ({alive _x} count units jeepsquad <= 2) AND ({alive _x} count units uazsquad <= 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; marine1 addrating 400; marine2 addrating 400; marine3 addrating 400; marine4 addrating 400; marine5 addrating 400; marine6 addrating 400; (leader group player) sidechat ""Keep sharp, there might be stragglers."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=1373219; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14665726; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=14211636; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Halt the Soviet advance.

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