briefing.htmlS-briefing.sqfSDdescription.exteRAinit.sqfWeRlinitjipcompatible.sqf$.fL0mission.sqmO SFoverview.htmleREoverview.paatSW Debriefing

Cheaters are pathetic


So are you obviously.





Mission Accomplished


Golf squad managed to defeat Soviet attempts to cross the river at Saint David. This enables NATO to launch a counter-attack to stall the enemy offensive.





Mission Failed


Golf squad has been wiped out.





Mission Failed


The bridge was destroyed.


// tasks task2a = golf1 createSimpleTask ["Await reinforcements"]; task2a setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = golf1 createSimpleTask ["Defend the bridgehead"]; task1a setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = golf2 createSimpleTask ["Await reinforcements"]; task2b setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = golf2 createSimpleTask ["Defend the bridgehead"]; task1b setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = golf3 createSimpleTask ["Await reinforcements"]; task2c setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = golf3 createSimpleTask ["Defend the bridgehead"]; task1c setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = golf4 createSimpleTask ["Await reinforcements"]; task2d setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = golf4 createSimpleTask ["Defend the bridgehead"]; task1d setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = golf5 createSimpleTask ["Await reinforcements"]; task2e setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = golf5 createSimpleTask ["Defend the bridgehead"]; task1e setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = golf6 createSimpleTask ["Await reinforcements"]; task2f setSimpleTaskDescription ["Await reinforcements", "Await reinforcements", "Await reinforcements"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = golf6 createSimpleTask ["Defend the bridgehead"]; task1f setSimpleTaskDescription ["Defend the bridgehead", "Defend the bridgehead", "Defend the bridgehead"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries golf1 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf1 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf1 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]]; // diary entries golf2 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf2 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf2 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]]; // diary entries golf3 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf3 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf3 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]]; // diary entries golf4 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf4 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf4 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]]; // diary entries golf5 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf5 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf5 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]]; // diary entries golf6 createDiaryRecord["Diary", ["Background", " Scouts have detected a Soviet armoured column moving down the road towards Saint David. As this sector of the front has been quiet, the village is guarded by just a small team of combat engineers. Since the mobile reserves are stationed too far to reach Saint David in time to halt the enemy advance it is up to Golf squad to defend the village till the arrival of reinforcements. A hasty defence is to be prepared in order to buy time for NATO to deploy reserves.

Because the bridge is earmarked for use in future operations the combat engineers are on no account to blow the construction in an effort to halt the Soviet onslaught. Failure to comply with this order will result in disciplinary action as there is an acute shortage of bridging materials available in theatre. Destruction of the crossing point would therefore be highly undesirable. Mines and shoulder launched missiles must be employed to deny the enemy armour passage.

To counter the Soviet armour the combat engineers will have to rely on clustered AT mines. As these are of an older model with insufficient power to knock out a main battle tank the proper way of deploying these assets is in clusters of three, with each group of three wide enough apart so a single vehicle does not set off multiple clusters. Any disabled vehicles not destroyed in the blasts are to be finished off with LAW rockets of which a modest supply is available. "]]; golf6 createDiaryRecord["Diary", ["Enemy", " The reconnaissance patrol reported three main battle tanks and two tracked infantry fighting vehicles heading in a southern direction. It is assumed that the latter have a full complement of dismounts on board.

Once the main enemy push is defeated the combat engineers are to remain in a defensive posture pending the arrival of reinforcements. It cannot be excluded that some Soviets escaped detection by NATO reconnaissance. "]]; golf6 createDiaryRecord["Diary", ["Mission", "Golf will defend the bridgehead against attack in expectation of reinforcements."]];onloadmission="C W R 2 - B R I D G E H E A D S T A R T ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_bridgehead_start_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_M16A2_GL {count = 1;}; class cwr2_M9 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 12;}; class cwr2_15Rnd_9x19_Para {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class 1Rnd_HE_M203 {count = 8;}; class Mine {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - B R I D G E H E A D S T A R T\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_david", "cwr2_Soldiers_USA", "cwr2_t55", "cwr2_BMP1", "ca_modules_functions", "cwr2_AmmoBoxes", "cwr2_Jeeps", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_UH60", "camisc3", "CWR2Editor_MilObjects", "camisc_e", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_t55", "cwr2_BMP1", "ca_modules_functions", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_UH60", "cwr2_uaz", "cwr2_AmmoBoxes", "cwr2_Jeeps", "camisc3", "CWR2Editor_MilObjects", "camisc_e", "cwr2_david" }; randomSeed=5013488; class Intel { briefingName="CWR2 - Bridgehead Start (co06)"; briefingDescription="Defend the river crossing"; startWeather=0.35000002; forecastWeather=0.14999998; forecastFog=0.1; day=20; }; class Groups { items=26; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={2661.4333,6.2991672,1810.741}; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="golf1"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""Binocular"";"; synchronizations[]={32,30,31}; }; class Item1 { position[]={2664.1667,6.2991672,1807.5481}; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="golf2"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; synchronizations[]={32,30,31}; }; class Item2 { position[]={2659.7937,6.2991672,1807.8894}; id=2; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf3"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,30,31}; }; class Item3 { position[]={2666.6223,6.2991672,1804.4661}; id=3; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf4"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,30,31}; }; class Item4 { position[]={2657.824,6.2991672,1804.613}; id=4; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="golf5"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addmagazine ""Mine""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,30,31}; }; class Item5 { position[]={2669.4849,6.2991672,1801.1455}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="golf6"; init="golfsquad = group this; golfsquad setgroupid [""Golf"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={32,30,31}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2397.823,17.448368,2998.3044}; azimut=170; id=6; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=4; class Item0 { position[]={2398.3662,17.277288,2995.5535}; completitionRadius=10; combat="SAFE"; expActiv="tank1 setfuel 1; tank1 forceSpeed 8.0; start_attack = 1; publicVariable ""start_attack"";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2526.5137,11.666836,2466.2468}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.761,3.999444,1637.0095}; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.8311,3.999444,1630.1777}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2395.2607,18.274126,3012.9487}; azimut=170; id=7; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=4; class Item0 { position[]={2395.8003,18.115824,3009.8267}; completitionRadius=10; combat="SAFE"; expCond="(start_attack == 1);"; expActiv="tank2 setfuel 1; tank2 forceSpeed 8.0;"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2526.1018,11.65147,2467.5356}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.7974,3.999444,1653.1743}; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.7974,3.999444,1647.1406}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2387.4353,19.505533,3051.27}; azimut=170; id=8; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp1"; }; }; class Waypoints { items=4; class Item0 { position[]={2388.2507,19.444035,3047.5259}; completitionRadius=10; combat="SAFE"; expCond="(start_attack == 1);"; expActiv="bmp1 setfuel 1; bmp1 forceSpeed 7.25;"; class Effects { }; timeoutMin=50; timeoutMid=50; timeoutMax=50; showWP="NEVER"; }; class Item1 { position[]={2525.1782,11.614668,2470.5085}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.8679,3.999444,1702.5156}; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.8564,3.999444,1692.3755}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2384.6162,19.679102,3066.4277}; azimut=170; id=9; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; text="bmp2"; }; }; class Waypoints { items=4; class Item0 { position[]={2385.3381,19.644642,3062.7173}; completitionRadius=10; combat="SAFE"; expCond="(start_attack == 1);"; expActiv="bmp2 setfuel 1; bmp2 forceSpeed 7.25;"; class Effects { }; timeoutMin=55; timeoutMid=55; timeoutMax=55; showWP="NEVER"; }; class Item1 { position[]={2524.6638,11.583512,2472.3506}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2663.5027,3.999444,1721.2695}; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2663.5027,3.999444,1712.6194}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2674.1252,0.024807855,1779.5396}; id=10; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID73196=position this nearestObject 73196;"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2446.6414,9.5870438,3030.2065}; azimut=180; id=14; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item1 { position[]={2441.7852,10.714078,3035.8462}; azimut=180; id=15; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item2 { position[]={2450.5383,9.1842327,3036.0383}; azimut=180; id=16; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item3 { position[]={2437.7769,11.724339,3040.5588}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item4 { position[]={2454.106,8.8280573,3041.4219}; azimut=180; id=18; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2432.9297,13.053418,3046.176}; azimut=180; id=19; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item6 { position[]={2457.5696,8.5034895,3046.5134}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; class Item7 { position[]={2427.7319,14.320335,3052.012}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp1squad = group this; this moveincargo bmp1;"; }; }; class Waypoints { items=2; class Item0 { position[]={2663.592,3.999444,1686.6851}; placement=10; type="SAD"; formation="DIAMOND"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2696.448,3.999444,1686.6536}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2444.4055,11.487003,3058.7822}; azimut=180; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item1 { position[]={2439.5493,12.756067,3064.4219}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item2 { position[]={2448.3025,11.09703,3064.614}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item3 { position[]={2435.541,13.834219,3069.1345}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item4 { position[]={2451.8701,10.817983,3069.9976}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={2430.6938,15.049396,3074.7517}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item6 { position[]={2455.3337,10.548089,3075.0891}; azimut=180; id=28; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; class Item7 { position[]={2425.4961,16.116249,3080.5876}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="bmp2squad = group this; this moveincargo bmp2;"; }; }; class Waypoints { items=2; class Item0 { position[]={2661.9651,6.0466671,1825.3955}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2662.2715,6.3103461,1797.8958}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2654.9749,5.2507343,1790.76}; id=30; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2671.4702,5.5292892,1790.7615}; id=31; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2663.2698,6.4108582,1790.7771}; id=32; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item11 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2328.3242,5.7172203,1752.5789}; id=33; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",1.0]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item12 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2339.6758,5.6428704,1752.5784}; id=34; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2392.0576,18.902765,3027.5205}; azimut=170; id=35; side="EAST"; vehicle="cwr2_T55"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank3"; }; }; class Waypoints { items=4; class Item0 { position[]={2392.5972,18.793898,3024.3984}; completitionRadius=10; combat="SAFE"; expCond="(start_attack == 1);"; expActiv="tank3 setfuel 1; tank3 forceSpeed 8.0;"; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={2525.6355,11.633367,2469.0198}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2664.2751,3.999444,1669.7375}; type="SAD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2664.2751,3.999444,1663.7039}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2383.0767,21.93257,3180.9695}; azimut=190; id=36; side="EAST"; vehicle="cwr2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={2382.4409,21.907358,3176.991}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2609.4438,10.224121,2223.1304}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2609.7493,9.989255,2195.9956}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2609.6802,9.9548073,2192.6384}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={2396.1375,21.485998,3185.8652}; azimut=180; id=37; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={2394.5212,21.647949,3187.8223}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={2397.6724,21.441296,3187.9485}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={2393.0088,21.803818,3189.7971}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={2399.2268,21.378782,3189.8391}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={2391.5386,21.921963,3191.6035}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item6 { position[]={2400.7815,21.330788,3191.5615}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={2390.0684,21.938337,3193.4941}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=3; class Item0 { position[]={2609.4893,9.6517315,2163.7783}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2662.7332,4.0079236,1855.658}; placement=10; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2661.9678,6.2580876,1819.6892}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={2599.6738,13.961182,88.563721}; id=45; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor allowDamage false; raptorD allowDamage false;"; }; class Item1 { position[]={2607.1362,13.930788,88.875488}; id=46; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=4; class Item0 { position[]={2599.4958,13.942031,95.836182}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="raptor setfuel 1; raptor flyinheight 40; raptorD sidechat ""Golf, this is Raptor. Be advised that reinforcements and ammo resupply are en route to your location, out."";"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2600.4109,3.999444,1814.4043}; type="TR UNLOAD"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; raptorD sidechat ""All troops have been deployed, Raptor is RTB""; aBox setpos getpos helipad; {_x setunitpos ""AUTO""} forEach units alphasquad; {_x setunitpos ""AUTO""} forEach units echosquad; "; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={2599.8848,14.426657,74.429443}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2601.0623,14.207147,-3.315918}; expActiv="deleteVehicle copilot; deleteVehicle raptorD; deleteVehicle raptor;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=9; class Item0 { position[]={2639.8711,13.902032,96.252197}; id=47; side="WEST"; vehicle="cwr2_OfficerW"; leader=1; rank="SERGEANT"; skill=1; text="alpha1"; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; }; class Item1 { position[]={2644.1104,13.918889,91.036865}; id=48; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item2 { position[]={2636.5193,13.928097,91.523438}; id=49; side="WEST"; vehicle="cwr2_SoldierW_AR"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item3 { position[]={2648.0027,13.926289,86.754883}; id=50; side="WEST"; vehicle="cwr2_SoldierW_AT"; rank="CORPORAL"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_CarlGustav"";"; }; class Item4 { position[]={2633.4055,13.930278,87.435791}; id=51; side="WEST"; vehicle="cwr2_SoldierW_GL"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item5 { position[]={2651.8955,13.926921,81.791504}; id=52; side="WEST"; vehicle="cwr2_SoldierW_AAT"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item6 { position[]={2630.1973,13.930278,83.331055}; id=53; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item7 { position[]={2655.9448,13.927324,77.057861}; id=54; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; class Item8 { position[]={2626.8557,13.935145,78.966064}; id=55; side="WEST"; vehicle="cwr2_SoldierW_Medic"; skill=1; init="this moveincargo raptor; alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2612.8779,3.999444,1832.6362}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2632.9297,3.999444,1852.6697}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={2619.916,13.930278,95.009766}; id=57; side="WEST"; vehicle="cwr2_SoldierW_MG"; leader=1; rank="CORPORAL"; skill=1; text="echo1"; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell"";"; }; class Item1 { position[]={2622.4836,13.930278,92.049805}; id=58; side="WEST"; vehicle="cwr2_SoldierW_AMG"; skill=1; text="echo2"; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL"";"; }; class Item2 { position[]={2617.8899,13.930278,92.112305}; id=59; side="WEST"; vehicle="cwr2_SoldierW_LAT"; skill=1; text="echo3"; init="this moveincargo raptor; echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; }; }; class Waypoints { items=2; class Item0 { position[]={2600.563,3.999444,1835.8176}; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={2600.5295,3.999444,1848.7556}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3665.7583,19.540277,1534.9246}; id=60; side="WEST"; vehicle="cwr2_SoldierW"; leader=1; skill=1; text="aDude"; init="this allowDamage false; this setunitpos ""Up"";"; }; }; class Waypoints { items=3; class Item0 { position[]={3665.7463,19.540277,1535.5132}; completitionRadius=10; combat="CARELESS"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. The Soviets have occupied the Voleur castle for use as an observation post. Move out and clear the enemy from the area. Do you copy, over.""; ""obj3"" setMarkerSize [1,1];"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3665.751,19.540277,1535.7432}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Golf. Roger that, wilco. The callsign will proceed to clear all enemy forces from the objective, out.""; new_orders = 1; publicVariable ""new_orders"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3665.7471,19.540277,1536.0083}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Let's see what the Blackhawk dropped off and get rebombed.""; deleteVehicle aDude;"; class Effects { }; timeoutMin=15; timeoutMid=15; timeoutMax=15; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1828.1039,65.572166,2890.9678}; azimut=270; id=65; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1830.8405,65.384521,2892.8999}; azimut=270; id=63; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1830.639,65.368637,2888.4368}; azimut=270; id=64; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1833.9379,65.151573,2894.646}; azimut=270; id=66; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1821.1544,66.084381,2890.8955}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1821.1552,66.084328,2890.8982}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1795.4692,88.597694,2877.9138}; azimut=180; id=69; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +25.0)]; this setunitpos ""Up""; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1828.4567,71.424721,2878.2427}; azimut=90; id=68; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +7.0)]; this setunitpos ""Middle""; this forceSpeed 0; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1844.3488,85.972366,2900.7761}; azimut=140; id=67; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +25.0)]; this setunitpos ""Up""; this forceSpeed 0; removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1839.0062,82.488678,2904.1492}; azimut=140; id=70; side="EAST"; vehicle="cwr2_Spetsnaz"; leader=1; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +6.0)]; this setunitpos ""Middle""; this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2002.3756,46.196434,2970.0015}; azimut=175; id=71; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=4; class Item0 { position[]={2002.6309,46.069515,2967.2595}; completitionRadius=10; expCond="(getDammage tank1 >= 0.5) OR (getDammage tank1 >= 0.5) OR (getDammage tank1 >= 0.5);"; expActiv="{UnassignVehicle _x} foreach units bmp1squad; {UnassignVehicle _x} foreach units bmp2squad;"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={2002.7904,45.975964,2965.5417}; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2093.8594,4.0294504,2537.804}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2609.9536,7.8642235,2098.7144}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=6; class Item0 { position[]={2653.1006,6.2991672,1807.9939}; azimut=90; id=11; side="EMPTY"; vehicle="cwr2_US_Ordnance"; leader=1; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""Mine"",12]; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",2]; this addmagazinecargo [""cwr2_20Rnd_762x51_NoTracer"",12]; this addweaponcargo [""cwr2_M14"",1]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XM177E2"",1]; this addmagazinecargo [""HandGrenade_West"",10]; this addmagazinecargo [""SmokeShell"",2]; this addmagazinecargo [""SmokeShellRed"",2]; this addmagazinecargo [""SmokeShellGreen"",2];"; }; class Item1 { position[]={2649.9199,3.9984829,1729.6282}; azimut=270; id=12; side="EMPTY"; vehicle="cwr2_Jeep"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",6]; this addweaponcargo [""cwr2_M249"",1]; this addmagazinecargo [""Mine"",6]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item2 { presence=0.50000048; position[]={2649.9243,3.999444,1726.8638}; azimut=270; id=13; side="EMPTY"; vehicle="cwr2_JeepMG"; lock="UNLOCKED"; skill=1; init="this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_XMS"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item3 { position[]={2600.3381,3.999444,1814.658}; id=56; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; skill=1; text="helipad"; }; class Item4 { position[]={2602.2822,13.932454,98.03125}; id=61; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=1; text="aBox"; init="this allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",30]; this addmagazinecargo [""cwr2_200Rnd_556x45_NATO"",5]; this addmagazinecargo [""cwr2_100Rnd_762x51_NATO"",5]; this addmagazinecargo [""1Rnd_HE_M203"",16]; this addmagazinecargo [""HandGrenade_West"",20]; this addmagazinecargo [""SmokeShell"",10]; this addweaponcargo [""cwr2_M16A2_GL"",1];"; }; class Item5 { position[]={2683.8792,3.999444,1727.2881}; azimut=270; id=62; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=1; }; }; class Markers { items=4; class Item0 { position[]={2663.4592,6.2991672,1809.3691}; name="start"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={2534.9102,11.543759,2443.1091}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=160; }; class Item2 { position[]={1820.5544,66.136528,2890.5903}; name="obj3"; type="mil_objective"; colorName="ColorRed"; a=0; b=0; }; class Item3 { position[]={2609.3228,8.7062273,1119.4131}; name="obj2"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; }; }; class Sensors { items=14; class Item0 { position[]={2850.1511,6.8997765,1845.8774}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID73196 >= 1.0);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" objStatus ""FAILED""; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Golf, this is Papa Bear. What the hell do you meatheads think you are doing? That bridge was essential to NATO plans for an offensive."";"; class Effects { }; }; class Item1 { position[]={2950.1143,9.6443529,1846.2202}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={2350.1682,3.999444,2045.9944}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage tank1 >= 0.75) AND (getDammage tank2 >= 0.75) AND (getDammage tank3 >= 0.75) AND (getDammage bmp1 >= 0.75) AND (getDammage bmp2 >= 0.75) AND ({alive _x} count units bmp1squad <= 2) AND ({alive _x} count units bmp2squad <= 2);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; (leader group player) sidechat ""Keep sharp, there may still be some stragglers."";"; class Effects { }; }; class Item3 { position[]={2850.094,3.999444,1545.5305}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_bridgehead_start_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={2951.302,3.9217148,1546.5667}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units golfsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={2951.1145,3.999444,1445.8909}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item6 { position[]={3150.1902,9.9777689,1646.1331}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf1);"; expActiv="task3a = golf1 createSimpleTask [""Take out the OP"",task2a]; task3a setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3a setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3a setTaskState ""CREATED"";"; class Effects { }; }; class Item7 { position[]={3149.9536,7.7105861,1546.2837}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf2);"; expActiv="task3b = golf2 createSimpleTask [""Take out the OP"",task2b]; task3b setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3b setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3b setTaskState ""CREATED"";"; class Effects { }; }; class Item8 { position[]={3150.2473,6.2141719,1446.2434}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf3);"; expActiv="task3c = golf3 createSimpleTask [""Take out the OP"",task2c]; task3c setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3c setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3c setTaskState ""CREATED"";"; class Effects { }; }; class Item9 { position[]={3149.5002,5.4241009,1345.8833}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf4);"; expActiv="task3d = golf4 createSimpleTask [""Take out the OP"",task2d]; task3d setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3d setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3d setTaskState ""CREATED"";"; class Effects { }; }; class Item10 { position[]={3149.8992,4.0015874,1245.731}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf5);"; expActiv="task3e = golf5 createSimpleTask [""Take out the OP"",task2e]; task3e setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3e setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3e setTaskState ""CREATED"";"; class Effects { }; }; class Item11 { position[]={3150.4937,3.999342,1145.4775}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (new_orders == 1) AND (alive golf6);"; expActiv="task3f = golf6 createSimpleTask [""Take out the OP"",task2f]; task3f setSimpleTaskDescription [""Take out the OP"", ""Take out the OP"", ""Take out the OP""]; task3f setSimpleTaskDestination markerpos ""obj3""; ""obj3"" setMarkerSize [1,1]; task3f setTaskState ""CREATED"";"; class Effects { }; }; class Item12 { position[]={1826.0824,65.734016,2893.1123}; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerColor ""ColorBlue""; golf1 addrating 200; golf2 addrating 200; golf3 addrating 200; golf4 addrating 200; golf5 addrating 200; golf6 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item13 { position[]={2600.8638,3.999444,1783.9614}; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=45; expActiv="raptor land ""GET OUT""; {UnassignVehicle _x} foreach units alphasquad; {UnassignVehicle _x} foreach units echosquad; {_x setunitpos ""Middle""} forEach units alphasquad; {_x setunitpos ""Middle""} forEach units echosquad; (leader group player) sidechat ""Why can't command ever ensure the damned reinforcements arrive before we have to defeat a superior enemy force?"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=9431933; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=12963965; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_david" }; addOnsAuto[]= { "cwr2_david" }; randomSeed=1983233; class Intel { startWeather=0.34999999; forecastWeather=0.15000001; forecastFog=0.1; year=1984; hour=9; }; }; Overview

Defend the bridgehead.

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