briefing.html:8Nbriefing.sqf=N{description.ext,uOinit.sqfT:8Njinitjipcompatible.sqf4 Debriefing

You used the Endmission cheat


Cheating is a contemptible habit.





Mission Accomplished


Charlie squad has managed to reach the NATO frigate after destroying the Stinger missiles.





Mission Failed


Charlie squad has been wiped out.


// tasks task3a = charlie1 createSimpleTask ["Reach the frigate"]; task3a setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = charlie1 createSimpleTask ["Destroy the Stingers"]; task2a setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = charlie1 createSimpleTask ["Rearm from the cache"]; task1a setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = charlie2 createSimpleTask ["Reach the frigate"]; task3b setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = charlie2 createSimpleTask ["Destroy the Stingers"]; task2b setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = charlie2 createSimpleTask ["Rearm from the cache"]; task1b setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = charlie3 createSimpleTask ["Reach the frigate"]; task3c setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = charlie3 createSimpleTask ["Destroy the Stingers"]; task2c setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = charlie3 createSimpleTask ["Rearm from the cache"]; task1c setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = charlie4 createSimpleTask ["Reach the frigate"]; task3d setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = charlie4 createSimpleTask ["Destroy the Stingers"]; task2d setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = charlie4 createSimpleTask ["Rearm from the cache"]; task1d setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = charlie5 createSimpleTask ["Reach the frigate"]; task3e setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = charlie5 createSimpleTask ["Destroy the Stingers"]; task2e setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = charlie5 createSimpleTask ["Rearm from the cache"]; task1e setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = charlie6 createSimpleTask ["Reach the frigate"]; task3f setSimpleTaskDescription ["Reach the frigate", "Reach the frigate", "Reach the frigate"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = charlie6 createSimpleTask ["Destroy the Stingers"]; task2f setSimpleTaskDescription ["Destroy the Stingers", "Destroy the Stingers", "Destroy the Stingers"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = charlie6 createSimpleTask ["Rearm from the cache"]; task1f setSimpleTaskDescription ["Rearm from the cache", "Rearm from the cache", "Rearm from the cache"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries charlie1 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie1 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie1 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]]; // diary entries charlie2 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie2 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie2 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]]; // diary entries charlie3 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie3 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie3 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]]; // diary entries charlie4 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie4 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie4 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]]; // diary entries charlie5 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie5 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie5 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]]; // diary entries charlie6 createDiaryRecord["Diary", ["Background", " Soviet superiority in men and materiel has made the situation of the NATO contingent on Everon untenable. In order to escape destruction the order was subsequently given to withdraw from the island and regroup at Malden. Although the majority of NATO forces were successfully evacuated by the navy, small groups of soldiers happened to be cut off as the enemy took advantage of the diminishing strength of their opponents to push forward and overrun the perimeter around the evacuation points. Charlie squad is one of these groups left stuck on the Soviet held island of Everon. As the soldiers were occupying an outlying listening post they could not fall back to the embarkation beach in time to catch the last transport to the navy vessels.

After making radio contact Charlie squad was informed of a last opportunity to be evacuated. A single frigate has remained close to the shore and will take on board any stragglers that can make if off the island in the next few hours. Before the squad can leave Everon the unit must first accomplish an essential task. Soviet forces overran a site with a supply of Stinger missiles before the NATO troops could prepare them for demolition. This looks set to compromise the workings of the seeker head and would allow the Soviets to develop appropriate countermeasures. It is imperative that the secrets of this technology are denied to the enemy. Charlie squad must therefore make every effort to locate and destroy the Stinger missiles.

Unfortunately a couple of armoured vehicles have been identified close to the location of the missiles whereas Charlie squad is currently lacking any weapons to counter the enemy armour. As the squad will need to acquire some kind of AT weapon the coordinates of a weapon cache have been provided. Although originally intended for use by a stay behind unit for sabotage action against occupation forces the need to deny the Soviets knowledge on the capability of the Stinger missiles overrides the need to retain a stash for use by commando troops at a later time. Charlie squad must patrol towards the cache and equip itself with AT launchers in order to stand a chance of launching a successful attack. "]]; charlie6 createDiaryRecord["Diary", ["Enemy", " Soviet troops are now in control of the entire island of Everon. With the main concentration of enemy armour located near the airfield the target area is held by a force of light infantry with light armoured support. Some of these troops are patrolling the surrounding countryside while others are stationed in the built up area. These Soviets may receive help from response forces stationed in nearby towns once the alert is raised. Such reinforcements make a rapid departure from Everon's shores a high priority.

The Stingers have been packed in crates with misleading markings, but it is only a matter of time before the Soviets discover the true nature of the contents. A bombardment of the area by naval gunfire might not succeed in the destruction of the weapons and potentially allow the enemy to retrieve an intact weapon from beneath the rubble. Only the placement of explosive charges on the crates by troops can give the required certainty on the actual destruction of the Stingers. Charlie squad must therefore attack this location.

To reach the waiting ship it will be necessary to find suitable transport. It is possible that a boat may be retrieved along the coast but an alternative is to commandeer an enemy helicopter near the field hospital. Given that an important asset such as a transport helicopter is likely to be well guarded by a security detail, the squad leader may well decide to use a slower means of evacuating the island. The prospect of hordes of Soviets bearing down on the area may nonetheless make a fast exit advisable. "]]; charlie6 createDiaryRecord["Diary", ["Mission", "Charlie will acquire weapons from the cache and destroy Stinger missiles before making its way to the waiting frigate."]];onloadmission="C W R 2 - C A R R Y I N G C H A R G E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_carrying_charge_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XM177E2 {count = 1;}; class cwr2_M249 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class MortarMag {count = 3;}; };titleText ["C W R 2 - C A R R Y I N G C H A R G E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_eden", "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "CWR2Editor_MilObjects", "cawater2_fregata", "cwr2_Mi17", "CWR2_BoatW", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_bmp1", "cwr2_5t", "cwr2_Urals", "cwr2_uaz", "cwr2_T80", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_ZSU", "cwr2_BMP1", "cwr2_T80", "cwr2ofp", "cawater2_fregata", "cwr2_Mi17", "cwr2_BoatW", "cwr2_5T", "cwr2_Urals", "cwr2_UAZ", "cwr2_eden" }; randomSeed=250960; class Intel { briefingName="CWR2 - Carrying Charge (co06)"; briefingDescription="Blow the Stingers and make yourself scarce"; startWeather=0.95218712; startFog=0.33421069; forecastWeather=0.95062715; forecastFog=0.44561428; day=17; hour=8; }; class Groups { items=31; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={4547.0537,34.945488,5959.1133}; id=0; side="WEST"; vehicle="cwr2_SoldierW_XMS"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="charlie1"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={60,59,58}; }; class Item1 { position[]={4548.5215,34.907898,5957.5928}; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie2"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={60,59,58}; }; class Item2 { position[]={4545.8223,34.929787,5957.6104}; id=2; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="charlie3"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""cwr2_20Rnd_762x51_NoTracer""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M21""; this addweapon ""Binocular""; this addbackpack ""cwr2_BackpackSpecop_US"";"; description="Rifleman (M21)"; synchronizations[]={60,59,58}; }; class Item3 { position[]={4549.8564,34.871845,5956.1001}; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="charlie4"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={60,59,58}; }; class Item4 { position[]={4544.6709,34.913322,5956.1001}; id=4; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="charlie5"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addmagazine ""MortarMag""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US"";"; synchronizations[]={60,59,58}; }; class Item5 { position[]={4551.1758,34.811001,5954.5942}; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="charlie6"; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={60,59,58}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={4035.3118,41.724506,7270.0591}; placement=100; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.75000024; position[]={4036.9661,42.091137,7267.9341}; id=7; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.75000024; position[]={4033.7375,41.78698,7268.1265}; id=20; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={4038.3596,42.425007,7265.9766}; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { position[]={4032.3733,41.850193,7266.0059}; id=38; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={4039.6619,42.758728,7263.9829}; id=46; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item6 { presence=0.50000048; position[]={4030.5396,41.825432,7263.7983}; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4381.0581,104.19839,7058.6372}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3997.7888,76.552666,6802.562}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4000.467,38.765125,7291.48}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4381.063,104.14252,7057.606}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4277.0913,86.794266,7208.6548}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4276.6626,80.030197,7264.7095}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4124.6709,45.239407,7804.4941}; azimut=300; id=13; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this disableAI ""Move"";"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4154.5249,44.666782,7781.8589}; azimut=120; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.50000048; position[]={4029.3518,35.670158,7842.4824}; placement=50; id=17; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { position[]={4030.9341,35.449703,7840.2432}; id=14; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.50000048; position[]={4027.635,35.147392,7840.3491}; id=9; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={4032.1057,35.195259,7838.0386}; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { position[]={4026.2056,34.673676,7838.3428}; id=30; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { presence=0.75000024; position[]={4033.6362,35.054638,7835.8809}; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { presence=0.50000048; position[]={4024.4429,34.152168,7836.0801}; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4354.1089,78.207726,7897.6372}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4187.3574,43.915329,7562.0156}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4022.75,34.921539,7841.4023}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4354.0923,78.205391,7897.6318}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4199.3486,39.678303,7808.0552}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4187.2056,39.90786,7801.1108}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={3896.1746,22.579023,8276.7041}; id=18; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3897.6174,22.569056,8274.8701}; id=19; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3894.738,22.588205,8275.1143}; id=8; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={3899.1526,22.551313,8272.917}; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={3893.4504,22.591043,8273.6289}; id=12; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item5 { position[]={3900.6541,22.557964,8271.0469}; id=10; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={3891.7922,22.59429,8271.7598}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={3902.5339,22.604376,8268.5508}; id=48; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={3889.5508,22.61289,8269.2451}; id=41; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={3896.2131,22.578852,8277.8223}; expCond="(blufor_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3896.2268,22.579247,8279.0273}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4113.2876,40.703369,7385.8481}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4113.3325,40.835323,7380.6724}; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=9; class Item0 { position[]={4174.5503,40.344032,7778.2998}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4175.5327,40.345764,7776.7861}; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4173.3271,40.387352,7776.9819}; id=16; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { presence=0.75000024; position[]={4176.5732,40.351959,7775.1421}; id=11; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={4172.1294,40.402912,7775.6362}; id=44; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.60000002; }; class Item5 { position[]={4177.6108,40.368641,7773.5073}; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={4170.5669,40.427723,7773.9795}; id=51; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={4178.7192,40.385983,7771.8398}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item8 { presence=0.50000048; position[]={4169.1099,40.456993,7772.3696}; id=37; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={4174.5366,40.333229,7779.1865}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4150.3394,40.247051,7801.1689}; id=24; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4150.2466,40.124542,7803.7114}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={4150.2466,40.12315,7803.7397}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4184.8335,97.079468,6754.1953}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={4184.4253,98.494041,6736.3037}; placement=100; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4133.458,38.872967,7835.5522}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4137.0474,39.040257,7830.9746}; id=36; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.60000002; }; class Item2 { position[]={4129.812,38.909863,7831.584}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4133.4771,38.841797,7836.8643}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4133.4829,38.841488,7836.8809}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4178.3916,39.293018,7840.6523}; id=32; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4182.9761,39.323704,7834.2158}; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={4172.9399,39.430309,7834.9722}; id=29; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={4106.1514,39.615459,7808.6846}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4191.2227,40.511192,7757.8506}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={4184.0215,39.165604,7842.9893}; placement=10; type="SAD"; speed="LIMITED"; combat="CARELESS"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={4106.1904,39.615612,7808.6587}; type="CYCLE"; expCond="(blufor_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4120.7974,40.046299,7792.7778}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4128.3022,40.302898,7788.8569}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={4113.0742,40.610504,7754.4028}; id=39; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={4116.1558,40.691025,7749.52}; id=40; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.60000002; }; class Item2 { position[]={4108.9487,40.690571,7750.0596}; id=34; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={4113.1104,40.579075,7755.5708}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4113.0737,40.580559,7755.5522}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4155.9287,42.242229,7837.1748}; id=45; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4138.5171,46.214085,7772.8276}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setunitpos ""Middle""; this disableAI ""Move"";"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4538.3115,33.00103,5925.6855}; id=58; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,4,2,0,1,3}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4549.0957,33.44857,5925.5361}; id=59; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4559.9541,33.193741,5925.6113}; id=60; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={3895.0447,22.630249,8254.4414}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Pilot"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={3895.0349,22.597425,8258.2842}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={3898.248,22.754686,8239.4805}; id=62; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3900.8674,22.826643,8236.3232}; id=63; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.75000024; position[]={3895.8525,22.689354,8236.7129}; id=69; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={3903.3728,22.956522,8232.3252}; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3892.9875,22.593935,8233.3877}; id=65; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={3939.1338,25.453352,8270.8242}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3870.1309,22.295866,8305.6914}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3868.1038,21.209023,8216.2363}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3939.0955,25.448652,8270.8789}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={3919.7112,23.768877,8311.2236}; id=64; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={3922.7104,24.024523,8307.001}; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={3917.0715,23.204718,8307.0674}; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3919.3965,24.579433,8340.6924}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3919.52,24.480394,8185.9248}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={3919.4214,24.585554,8340.7451}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4116.1973,39.637009,7807.7695}; id=72; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="dude1"; }; }; class Waypoints { items=1; class Item0 { position[]={4122.2002,42.424797,7804.3501}; idStatic=201529; idObject=-1492835527; housePos=3; expActiv="mcguffin1 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.1)]; deleteVehicle dude1;"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4153.1621,40.499523,7774.9922}; id=73; side="EAST"; vehicle="cwr2_CaptiveE"; leader=1; skill=0.2; text="dude2"; }; }; class Waypoints { items=1; class Item0 { position[]={4157.2915,43.250099,7782.0132}; idStatic=201530; idObject=-1494928582; housePos=2; expActiv="mcguffin2 setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.075)]; deleteVehicle dude2;"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4038.5928,42.962414,7904.4526}; azimut=270; id=74; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={4030.5681,42.765907,7904.9028}; placement=20; speed="LIMITED"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4034.1084,30.64193,7766.7544}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4134.4727,46.451973,7702.2979}; placement=20; speed="LIMITED"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item3 { position[]={4034.6274,30.771656,7766.9204}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4030.5837,42.770962,7904.9502}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4168.3145,39.446445,7838.3003}; azimut=230; id=75; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={4166.4692,39.472404,7836.6563}; expCond="(blufor_is_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4165.8647,39.48246,7836.1152}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={4845.6831,158.88089,6890.438}; azimut=250; id=76; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp_1"; }; }; class Waypoints { items=2; class Item0 { position[]={4843.4639,158.83057,6889.5845}; expCond="(getDammage bmp >= 0.75);"; expActiv="bmp_1 setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4842.6421,158.81157,6889.2441}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={5123.9575,152.08841,6977.9683}; placement=100; id=85; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.75000024; position[]={5125.6118,151.91684,6975.8433}; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.75000024; position[]={5122.3833,152.27365,6976.0356}; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item3 { presence=0.75000024; position[]={5127.0054,151.68803,6973.8857}; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { position[]={5121.019,152.45561,6973.915}; id=88; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item5 { presence=0.75000024; position[]={5128.3071,151.41875,6971.8921}; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item6 { presence=0.50000048; position[]={5119.1851,152.66025,6971.7075}; id=91; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=6; class Item0 { position[]={4717.3853,148.20515,6801.0996}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4796.2749,158.48788,7167.6309}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={5142.2236,149.78731,6985.0781}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4717.3901,148.1564,6800.8145}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4795.3799,158.46094,7169.3882}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4512.1255,107.59615,7510.7886}; placement=250; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={4060.4946,106.774,6415.3906}; placement=100; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={4063.1138,106.80888,6412.2334}; id=93; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4058.0991,106.45909,6412.623}; id=96; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={4065.6191,106.689,6408.2354}; id=95; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4055.2339,106.08176,6409.2979}; id=94; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={3977.0022,76.71788,6084.7959}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4535.6631,71.386192,6332.1274}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4093.7866,98.676643,6545.3618}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3977.3337,76.687233,6085.5591}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4207.9556,75.174637,7211.0757}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={4134.4248,40.143421,7801.9282}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={4922.6836,30.199936,9092.7178}; azimut=220; id=97; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=5; class Item0 { position[]={4921.6509,30.200348,9091.7012}; expCond="(VictoryCondition2 == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=180; timeoutMid=240; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4619.4136,56.767914,8715.4004}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4650.0933,108.08337,7931.0337}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4213.8125,43.038681,7742.73}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4204.2676,41.187592,7752.2808}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={3866.73,6.2924733,7959.8564}; id=99; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3870.1077,8.4456654,7953.8203}; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={3877.0168,9.7965975,8025.9673}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={3859.2954,17.914904,7900.9692}; placement=25; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={3876.9849,9.7936134,8025.9688}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5673.938,192.34471,7090.0527}; azimut=280; id=100; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp_2"; }; }; class Waypoints { items=5; class Item0 { position[]={5671.4058,192.20901,7090.4189}; expCond="(VictoryCondition2 == 1);"; expActiv="bmp_2 setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=300; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={4927.8149,158.91727,6922.9072}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4651.415,108.08105,7931.4375}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4144.1631,40.496414,7778.9536}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={4137.7451,40.492764,7782.1392}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=14; class Item0 { position[]={4094.2275,73.68148,6996.3687}; azimut=320; id=52; side="EMPTY"; vehicle="AmmoBoxAddW"; skill=0.60000002; init="this allowDamage false; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_762x51_NATO"",24]; this addweaponcargo [""cwr2_G3A4"",2]; this addmagazinecargo [""cwr2_30Rnd_556x45_NATO"",24]; this addweaponcargo [""cwr2_Steyr"",2]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5_SD"",12]; this addweaponcargo [""cwr2_MP5SD6"",1]; this addmagazinecargo [""cwr2_30Rnd_9x19_MP5"",12]; this addweaponcargo [""cwr2_Uzi"",1]; this addmagazinecargo [""cwr2_17Rnd_9x19_Para"",8]; this addweaponcargo [""cwr2_Glock"",1]; this addmagazinecargo [""cwr2_LAWRocket"",9]; this addweaponcargo [""cwr2_LAW"",3];"; }; class Item1 { position[]={1616.3501,0.19570321,9956.6035}; azimut=315; id=55; side="EMPTY"; vehicle="Land_Fregata"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +50)]; this setVectorUp [0,0,1];"; }; class Item2 { position[]={3878.0559,22.518303,8242.7939}; azimut=270; id=56; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; }; class Item3 { position[]={3836.9404,-0.27987587,7973.6055}; azimut=270; id=57; side="EMPTY"; vehicle="CWR2_BoatW"; lock="UNLOCKED"; skill=0.60000002; text="pbr"; }; class Item4 { position[]={4155.9478,43.108929,7840.5391}; azimut=305; id=70; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; skill=0.2; text="mcguffin1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.45)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",3]; this addweaponcargo [""cwr2_Stinger"",1];"; }; class Item5 { position[]={4136.2998,46.721329,7772.3511}; azimut=115; id=71; side="EMPTY"; vehicle="AmmoBoxAddW"; leader=1; skill=0.2; text="mcguffin2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StingerRocket"",3]; this addweaponcargo [""cwr2_Stinger"",1];"; }; class Item6 { presence=0.75000024; position[]={4140.0952,40.488205,7786.5508}; azimut=120; id=77; side="EMPTY"; vehicle="cwr2_Truck5t"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item7 { presence=0.75000024; position[]={4112.7378,40.417252,7785.8794}; azimut=30; id=78; side="EMPTY"; vehicle="cwr2_Truck5t_Open"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item8 { presence=0.75000024; position[]={4186.1211,40.478718,7753.3887}; azimut=280; id=79; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item9 { presence=0.75000024; position[]={4126.9038,39.730465,7810.9258}; azimut=120; id=80; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item10 { presence=0.75000024; position[]={4157.9473,40.490788,7760.8545}; azimut=25; id=81; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item11 { presence=0.75000024; position[]={4162.3325,39.473835,7846.3589}; azimut=140; id=82; side="EMPTY"; vehicle="cwr2_Truck5tRepair"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item12 { presence=0.75000024; position[]={4128.8452,39.564659,7814.0391}; azimut=120; id=83; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.2; }; class Item13 { presence=0.75000024; position[]={3887.4587,22.635321,8279.5732}; azimut=185; id=84; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="UNLOCKED"; skill=0.2; }; }; class Markers { items=6; class Item0 { position[]={4547.1206,34.919163,5957.5962}; name="start"; text=" Charlie Squad"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={4092.7871,73.445663,6995.3149}; name="obj1"; text=" Weapon Cache"; type="mil_objective"; colorName="ColorGreen"; }; class Item2 { position[]={4140.2446,40.492165,7782.7085}; name="obj2"; text=" Stinger Missiles"; type="mil_warning"; colorName="ColorRed"; }; class Item3 { position[]={1617.5862,0.17056976,9956.8896}; name="obj3"; type="cwr2_Faction_USA"; a=1.2; }; class Item4 { position[]={3897.9644,22.543104,8268.9434}; name="hospital"; text=" Field Hospital"; type="mil_flag"; colorName="ColorRed"; }; class Item5 { position[]={4766.5386,24.922279,11373.582}; name="airfield"; type="cwr2_Faction_USSR"; a=1.2; }; }; class Sensors { items=9; class Item0 { position[]={4094.1904,73.685089,6996.5732}; a=10; b=10; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; charlie1 addrating 200; charlie2 addrating 200; charlie3 addrating 200; charlie4 addrating 200; charlie5 addrating 200; charlie6 addrating 200;"; class Effects { }; }; class Item1 { position[]={1858.635,0.35311967,9747.7324}; a=450; b=450; activationBy="WEST"; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="this AND (blufor_left_everon == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400;"; class Effects { }; }; class Item2 { position[]={7346.3101,69.94088,5682.5054}; a=6000; b=5000; angle=28; rectangular=1; activationBy="WEST"; activationType="NOT PRESENT"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="blufor_left_everon = 1; publicVariable ""blufor_left_everon"";"; class Effects { }; }; class Item3 { position[]={4246.6069,51.889603,7855.022}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near""; deleteWaypoint [patrol1, 4]; deleteWaypoint [patrol2, 4]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item4 { position[]={2188.0928,0.41344225,10134.154}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_carrying_charge_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={2437.3833,0.14778093,10130.016}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units charliesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={2434.3958,0.28293863,10007.935}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={4317.9741,80.094147,8023.8389}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin1 >= 0.99) AND (getDammage mcguffin2 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400; (leader group player) sidechat ""That takes care of the Stingers."";"; class Effects { }; }; class Item8 { position[]={3276.4146,0.2770398,8778.1406}; b=1500; angle=30; rectangular=1; activationBy="VEHICLE"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=57; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND ({alive _x} count (units charliesquad) == {_x in pbr} count (units charliesquad));"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; charlie1 addrating 400; charlie2 addrating 400; charlie3 addrating 400; charlie4 addrating 400; charlie5 addrating 400; charlie6 addrating 400;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14357662; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=14849022; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=10948701; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Escape from Everon.

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