briefing.html3Nbriefing.sqf\NMdescription.extN init.sqf1Njinitjipcompatible.sqf4 Debriefing

You used the Endmission cheat


If you intend to cheat, what is the purpose of playing a game?





Mission Accomplished


Bravo squad was extracted from Everon after capturing the Soviet encryption materials. NATO can now listen in on enemy radio traffic.





Mission Failed


Bravo squad has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Acquire encryption device"]; task2a setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Acquire code books"]; task1a setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Acquire encryption device"]; task2b setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Acquire code books"]; task1b setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Acquire encryption device"]; task2c setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Acquire code books"]; task1c setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Acquire encryption device"]; task2d setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Acquire code books"]; task1d setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Acquire encryption device"]; task2e setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Acquire code books"]; task1e setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Acquire encryption device"]; task2f setSimpleTaskDescription ["Acquire encryption device", "Acquire encryption device", "Acquire encryption device"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Acquire code books"]; task1f setSimpleTaskDescription ["Acquire code books", "Acquire code books", "Acquire code books"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " A change in Soviet encryption hardware and a new set of encryption keys render the NATO signal intercept effort unable to decode enemy radio traffic in time to influence events on the battlefield. As decryption using brute force number crunching on the available computer equipment takes far too long a short cut is required in order to restore timely intelligence on Soviet plans. The capture of enemy code books and encryption equipment will allow the backroom boffins to devise rapid means of decyphering Soviet communications.

Bravo squad has been tasked to acquire both encryption devices and codes from a Soviet command post on the island of Everon. A patrol boat is due to insert the unit at some distance from the target area. The soldiers will then have to patrol towards the village of Chotain and launch a surprise attack on the Soviet garrison. Once the troops have seized the code books as well as the encryption gear a Blackhawk helicopter will extract the raiders before the Soviet garrison is able to deploy reaction forces in overwhelming numbers. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The command post at Chotain is only lightly guarded. No air defences have been established nearby as the location within a civilian settlement is deemed enough protection against a NATO airstrike. It is thought that the messages are encoded at a location away from the actual transmitter with the encryption hardware. The squad must therefore search the built-up area.

Light infantry is patrolling the area between the insertion point and the objective. These should be avoided in order to avoid premature detection. There are two Soviet bases to the north and south of Chotain from which additional troops may be called in to reinforce the garrison. Such reaction forces are likely to consist of light infantry with motor transport. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo squad will seize code books and encryption gear at Chotain prior to extraction by helicopter."]];onloadmission="C W R 2 - C O D E D E P E N D E N C Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_code_dependency_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_XMS {count = 1;}; class cwr2_M249 {count = 1;}; class cwr2_M21 {count = 1;}; class cwr2_LAW {count = 1;}; class NVGoggles {count = 2;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_20Rnd_762x51_NoTracer {count = 12;}; class cwr2_200Rnd_556x45_NATO {count = 8;}; class cwr2_100Rnd_762x51_NATO {count = 3;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class MortarMag {count = 3;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - C O D E D E P E N D E N C Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_Soldiers_USA", "cwr2_eden", "cwr2_Soldiers_RUS", "cwr2_uh60", "camisc3", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_bmp1", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_bmp2", "cwr2_uaz", "cwr2_Urals", "CWR2_BoatW", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_Soldiers_RUS", "cwr2_UH60", "cwr2_Civilians", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_BMP1", "cwr2_UAZ", "cwr2_BoatW", "camisc3", "cwr2_misc", "cwr2ofp", "cwr2_bmp2", "cwr2_Urals", "cwr2_eden" }; randomSeed=14939758; class Intel { briefingName="CWR2 - Code Dependency (co06)"; briefingDescription="Acquire Soviet encryption keys"; startWeather=0.72286618; startFog=0.27103043; forecastWeather=0.72286618; forecastFog=0.3613739; month=4; hour=5; }; class Groups { items=27; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9196.626,18.528715,5183.8027}; azimut=270; id=0; side="WEST"; vehicle="cwr2_OfficerW"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""Binocular""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addmagazine ""cwr2_15Rnd_9x19_Para""; this addweapon ""cwr2_M9"";"; synchronizations[]={66,67,68}; }; class Item1 { position[]={9207.4795,17.224413,5189.2158}; azimut=270; id=1; side="WEST"; vehicle="cwr2_SoldierW_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addweapon ""cwr2_M60E3"";this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; synchronizations[]={66,67,68}; }; class Item2 { position[]={9204.1855,18.614874,5172.7793}; azimut=270; id=2; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,67,68}; }; class Item3 { position[]={9217.877,15.912013,5194.0156}; azimut=270; id=3; side="WEST"; vehicle="cwr2_SoldierW_GL"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2_GL""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,67,68}; }; class Item4 { position[]={9211.668,18.078876,5162.6362}; azimut=270; id=4; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2"";"; synchronizations[]={66,67,68}; }; class Item5 { position[]={9229.0674,13.159296,5199.6108}; azimut=270; id=60; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_M16A2""; this addweapon ""cwr2_LAW"";"; synchronizations[]={66,67,68}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7564.3291,44.005615,5589.3696}; azimut=180; id=5; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7560.2705,44.287216,5594.2148}; azimut=180; id=7; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7568.4365,43.763023,5593.5493}; azimut=180; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7556.1309,44.56501,5599.5654}; azimut=180; id=21; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7572.4155,42.645435,5598.021}; azimut=180; id=27; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={7551.4199,44.191883,5605.3159}; azimut=180; id=33; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7576.8818,41.082039,5602.937}; azimut=180; id=20; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7546.9023,43.486958,5611.124}; azimut=180; id=32; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={7564.853,43.387836,5578.3818}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7086.3081,108.05242,6029.4331}; azimut=180; id=6; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7082.0176,108.05241,6035.2583}; azimut=180; id=9; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7090.7627,108.05241,6035.1348}; azimut=180; id=18; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={7077.3809,108.05241,6040.625}; azimut=180; id=25; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7094.7466,108.05241,6040.3647}; azimut=180; id=53; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7086.4229,108.05242,6026.4292}; expCond="(blufor_is_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7086.5181,108.05242,6023.1899}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7296.0508,75.369293,5672.1001}; placement=100; azimut=180; id=10; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7293.3135,75.379478,5675.2432}; azimut=180; id=12; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7298.5801,74.747124,5675.313}; azimut=180; id=46; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7290.7715,75.38678,5678.8877}; azimut=180; id=37; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7300.9766,74.09584,5678.8857}; azimut=180; id=43; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={7288.2446,75.421066,5682.1768}; azimut=180; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7303.4238,73.495522,5681.9712}; azimut=180; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7285.5796,75.33564,5685.8428}; azimut=180; id=40; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7544.269,49.866867,5531.5986}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6878.8813,89.403839,5325.4912}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7054.1411,96.691399,5809.3726}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7544.2314,49.891613,5531.5547}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6700.2261,100.23446,5925.2437}; azimut=180; id=11; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol1 = group this;"; }; class Item1 { presence=0.50000048; position[]={6697.4482,100.27149,5928.4639}; azimut=180; id=14; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this;"; }; class Item2 { presence=0.50000048; position[]={6702.853,100.79885,5928.6089}; azimut=180; id=8; side="EAST"; vehicle="cwr2_SoldierE_LAT"; rank="CORPORAL"; skill=0.60000002; init="patrol1 = group this; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={6694.0259,100.34032,5932.6719}; azimut=180; id=52; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; class Item4 { presence=0.75000024; position[]={6705.5962,101.32462,5931.4312}; azimut=180; id=26; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol1 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={6703.0483,130.58255,6200.8447}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6698.188,80.184502,5651.8076}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6702.2373,130.67743,6200.9053}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6826.3403,110.05232,6138.9688}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6883.8794,106.03274,6105.416}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.50000048; position[]={7114.1367,108.04851,6006.1812}; azimut=180; id=13; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7107.6904,108.05369,6013.124}; azimut=180; id=29; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7119.7964,108.04542,6013.4023}; azimut=180; id=39; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7102.5952,108.05285,6018.9922}; azimut=180; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7116.3306,108.02959,5994.2969}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7034.7402,108.05241,6052.0532}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={7116.3765,108.0294,5994.2666}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7820.5942,123.73845,4976.5728}; placement=100; azimut=180; id=15; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol3 = group this;"; }; class Item1 { presence=0.75000024; position[]={7817.0874,123.49912,4980.6323}; azimut=180; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol3 = group this;"; }; class Item2 { presence=0.75000024; position[]={7824.335,123.73946,4980.5073}; azimut=180; id=38; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; init="patrol3 = group this;"; }; class Item3 { presence=0.75000024; position[]={7814.0557,123.29605,4984.0586}; azimut=180; id=45; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item4 { presence=0.50000048; position[]={7827.4194,123.67881,4983.8154}; azimut=180; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol3 = group this;"; }; class Item5 { position[]={7810.9141,122.98297,4987.8359}; azimut=180; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item6 { position[]={7830.3525,123.41174,4986.9556}; azimut=180; id=36; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol3 = group this;"; }; class Item7 { presence=0.50000048; position[]={7808.0439,122.68436,4991.0859}; azimut=180; id=48; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="patrol3 = group this;"; }; }; class Waypoints { items=7; class Item0 { position[]={7728.5352,91.870865,5293.4409}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={8409.166,112.89875,5089.2417}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7888.4204,127.34634,4744.8936}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7728.5283,91.868729,5293.4517}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7726.8174,91.442642,5295.6123}; placement=100; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item5 { position[]={7661.3252,66.334045,5376.7935}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7093.3486,108.05242,6019.7061}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={7150.6006,107.985,6007.0767}; azimut=180; id=16; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7149.2095,108.01489,6008.9536}; azimut=180; id=19; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7152.4219,108.02885,6009.1836}; azimut=180; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={7147.6602,108.04687,6011.1763}; azimut=180; id=35; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7153.9829,107.99703,6011.166}; azimut=180; id=28; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={7145.4971,108.05575,6014.0981}; azimut=180; id=47; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=5; class Item0 { position[]={7084.3042,105.37488,5927.1079}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6969.394,106.47871,6009.438}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7045.8022,109.32984,6103.23}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7162.3208,107.89545,6023.4224}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7084.2695,105.37376,5927.0903}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7019.5811,107.92822,6001.7607}; azimut=180; id=34; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7016.2412,107.90704,6005.8364}; azimut=180; id=23; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7019.5059,107.83872,5990.6704}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7019.5063,107.83874,5990.6714}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7089.6387,108.05306,6052.584}; azimut=180; id=50; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7086.3525,108.05325,6056.6177}; azimut=180; id=31; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7087.5586,108.05242,6049.3179}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7087.5679,108.05242,6049.2861}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7079.5645,108.03738,5981.2656}; azimut=180; id=54; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7079.6167,108.02184,5979.4878}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7079.5996,108.02179,5979.498}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={7157.8218,104.54819,5914.981}; azimut=180; id=55; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7153.4355,104.72706,5920.1646}; azimut=180; id=24; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7156.334,104.148,5903.0576}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7156.2334,104.14874,5903.0586}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7021.3047,113.25865,6011.624}; azimut=225; id=56; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7087.4873,113.38078,5991.6636}; azimut=150; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this disableAI ""Move"";"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7025.0054,114.35396,6013.6787}; azimut=135; id=58; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this disableAI ""Move"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7037.1069,111.71449,5991.2236}; azimut=225; id=59; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={10753.578,0.35542881,6202.4873}; azimut=270; special="FLY"; id=61; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={10723.461,0.32044828,6211.3018}; id=108; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=5; class Item0 { position[]={10747.056,0.61129677,6202.3384}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="(leader group player) sidechat ""Papa Bear, this is Bravo. Package secured. Requesting immediate extraction, over."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={10745.415,0.1052973,6202.3223}; expActiv="PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Bravo, this is Papa Bear. Roger that, Raptor is en route to the LZ, out."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={7004.021,111.07712,6199.0791}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Bravo is onboard, let's get out of here"; }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item3 { position[]={7002.2373,111.09132,6199.0688}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={12666.608,0.3367047,6197.5913}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={10753.316,-0.01293844,6217.5308}; azimut=270; id=62; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item1 { position[]={10756.186,0.1238153,6219.9009}; azimut=270; id=64; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; class Item2 { position[]={10756.009,0.21561265,6215.1172}; azimut=270; id=107; side="WEST"; vehicle="cwr2_SoldierW_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor;"; }; }; }; class Item18 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={11094.809,23.574837,11675.551}; id=65; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={11121.385,23.574837,11675.707}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11086.437,23.574837,11675.602}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={11121.396,23.574837,11675.706}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9316.1191,0.1419394,5181.5874}; id=66; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={60,3,1,0,2,4}; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9310.3857,0.071083143,5154.7993}; id=67; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,60}; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9312.7451,0.3487148,5167.7979}; id=68; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={4,2,0,1,3,60}; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7052.894,108.05186,6015.4126}; azimut=235; id=69; side="EAST"; vehicle="cwr2_bmp1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={7051.3823,108.05168,6014.3921}; expCond="(blufor_is_near == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={7050.8413,108.05162,6014.0405}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={7511.7852,153.93103,4217.0039}; id=85; side="EAST"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; fuel=0; text="uaz"; init="uazD addweapon ""Binocular"";"; }; class Item1 { position[]={7514.4595,153.93138,4216.9268}; special="CARGO"; id=86; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={7515.7217,153.93143,4216.9165}; special="CARGO"; id=87; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7516.9912,153.93147,4216.9053}; special="CARGO"; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={7518.1304,153.93156,4216.8867}; special="CARGO"; id=89; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { position[]={7519.2271,153.93146,4216.9082}; special="CARGO"; id=90; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={7520.2554,153.93146,4216.9082}; special="CARGO"; id=91; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={7511.8037,153.92395,4218.5454}; expCond="(blufor_is_near == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7552.8525,117.80199,4739.8516}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7560.0747,43.913918,5582.1221}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6754.1069,82.736473,5693.6279}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6972.5928,104.91645,5960.9141}; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6974.4463,105.10626,5961.7769}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={7019.5879,107.77875,5986.2808}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={7250.0542,31.01366,6789.437}; id=92; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7251.3394,31.026213,6787.6396}; id=93; side="EAST"; vehicle="cwr2_SoldierE_MG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7248.6631,31.025244,6787.6738}; id=94; side="EAST"; vehicle="cwr2_SoldierE_AR"; lock="UNLOCKED"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7252.6724,31.027527,6785.5806}; id=95; side="EAST"; vehicle="cwr2_SoldierE_GL"; lock="UNLOCKED"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={7246.96,31.027132,6785.6582}; id=96; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; class Item5 { position[]={7254.3975,31.028023,6782.8218}; id=97; side="EAST"; vehicle="cwr2_SoldierE"; lock="UNLOCKED"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={7245.2529,31.027351,6783.5083}; id=98; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item7 { presence=0.50000048; position[]={7256.5366,31.028614,6779.7417}; id=99; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7249.9941,31.005955,6790.5425}; expCond="(blufor_is_near == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7249.9941,30.996294,6791.9331}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9294.2725,0.30174744,5150.1201}; azimut=270; id=100; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="boat"; init="this setcaptive true; boat allowDamage false; boatD allowDamage false; boatsquad = group this; boatsquad setgroupid [""Boat Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={9291.5371,0.42423061,5149.9937}; expActiv="(leader group player) sidechat ""Check weapons and ammo, prepare to move out!"";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={10000.004,-49.742401,6546.7314}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={12504.912,0.46600574,6540.0322}; expActiv="deleteVehicle boatG; deleteVehicle boatD; deleteVehicle boat;"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.75000024; position[]={8544.0986,179.32083,4640.9897}; azimut=180; id=102; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="patrol2 = group this;"; }; class Item1 { presence=0.50000048; position[]={8541.3203,178.99149,4644.21}; azimut=180; id=103; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item2 { presence=0.50000048; position[]={8546.7256,178.03278,4644.355}; azimut=180; id=101; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="patrol2 = group this;"; }; class Item3 { position[]={8538.4199,178.58226,4647.855}; azimut=180; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="patrol2 = group this;"; }; class Item4 { presence=0.75000024; position[]={8549.4678,176.78314,4647.1772}; azimut=180; id=104; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; class Item5 { presence=0.75000024; position[]={8535.5166,178.35736,4651.1895}; azimut=180; id=106; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="patrol2 = group this;"; }; }; class Waypoints { items=5; class Item0 { position[]={8754.3398,150.00856,4951.6436}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={8414.4141,243.90619,4449.7461}; placement=100; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={8754.3447,150.00706,4951.6426}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7552.4966,44.254681,5573.5566}; speed="NORMAL"; combat="AWARE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item4 { position[]={7549.2847,44.535511,5577.4268}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=16; class Item0 { position[]={7003.1768,111.08207,6198.7798}; azimut=270; id=63; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={7017.479,107.9948,6021.0464}; id=70; side="EMPTY"; vehicle="cwr2_Computer"; skill=0.60000002; text="aFile"; init="aFile attachTo [aTable,[0,0,0.6]]; aFile setDir 90; aFile setpos getpos aFile;"; }; class Item2 { position[]={7023.6636,108.01828,6018.4639}; azimut=270; id=71; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,-0.3]];"; }; class Item3 { position[]={7026.77,111.716,6018.7114}; azimut=270; id=72; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="aMap_1"; init="aMap_1 attachTo [aTable,[-0.6,0,0.4]];"; }; class Item4 { position[]={7024.4185,112.62178,6015.3472}; azimut=225; id=73; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item5 { position[]={7022.8838,112.75777,6013.7432}; azimut=240; id=74; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.175)]; this setVectorUp [0,0,1];"; }; class Item6 { position[]={7090.208,113.51163,5992.5327}; azimut=310; id=75; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.925)]; this setVectorUp [0,0,1];"; }; class Item7 { position[]={7090.2866,108.05241,5996.3408}; azimut=270; id=76; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable_1"; init="aTable_1 attachTo [aCrate_1,[-0.2,1.25,-0.3]];"; }; class Item8 { position[]={7091.0415,112.38775,5993.2241}; azimut=225; id=77; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.15)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate_1 allowDamage false;"; }; class Item9 { position[]={7089.5068,114.76945,5991.6201}; azimut=225; id=78; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this setVectorUp [0,0,1];"; }; class Item10 { position[]={7090.0767,114.40337,5990.6455}; azimut=210; id=79; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.125)]; this setVectorUp [0,0,1];"; }; class Item11 { position[]={7056.1323,108.05241,6036.0205}; azimut=127; id=80; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.2; }; class Item12 { position[]={7068.1567,108.05222,5992.3999}; azimut=130; id=81; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="LOCKED"; skill=0.2; }; class Item13 { position[]={7032.415,107.9974,5997.1377}; azimut=55; id=82; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item14 { position[]={7079.7891,108.05241,6006.6748}; azimut=130; id=83; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item15 { position[]={7067.1855,108.05241,6037.0791}; azimut=218; id=84; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; }; class Markers { items=7; class Item0 { position[]={9210.6826,17.733671,5179.1841}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={7250.2456,31.02949,6774.8643}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={7523.1084,153.97589,4168.0078}; name="levie"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={7062.7617,108.05241,6036.4136}; name="obj1"; text=" Soviet Command Post"; type="mil_flag"; colorName="ColorRed"; }; class Item4 { position[]={7003.5996,111.07862,6198.7681}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item5 { position[]={7082.5288,108.05241,6018.6665}; name="obj2"; markerType="ELLIPSE"; type="Empty"; colorName="ColorRed"; fillName="FDiagonal"; a=80; b=80; }; class Item6 { position[]={7475.1172,83.559669,5453.6641}; name="patrols"; text=" Soviet Patrols"; type="mil_warning"; colorName="ColorRed"; }; }; class Sensors { items=6; class Item0 { position[]={7058.8994,107.32024,5958.833}; a=600; b=600; activationBy="WEST"; activationType="EAST D"; timeoutMin=1; timeoutMid=3; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="blufor_is_near = 1; publicVariable ""blufor_is_near""; deleteWaypoint [patrol1, 3]; deleteWaypoint [patrol2, 3]; deleteWaypoint [patrol3, 4];"; class Effects { }; }; class Item1 { position[]={7024.1113,113.36642,6014.0938}; a=2.5; b=2.5; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""SUCCEEDED""; deletevehicle aMap_1; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 300; bravo2 addrating 300; bravo3 addrating 300; bravo4 addrating 300; bravo5 addrating 300; bravo6 addrating 300;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The encryption codes have been seized"; }; }; class Item2 { position[]={7090.27,114.04055,5991.8208}; a=2.5; b=2.5; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""SUCCEEDED""; deletevehicle aRadio; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 300; bravo2 addrating 300; bravo3 addrating 300; bravo4 addrating 300; bravo5 addrating 300; bravo6 addrating 300;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="The encryption equipment has been seized"; }; }; class Item3 { position[]={7563.3032,0.41569242,6538.5435}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_code_dependency_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={7687.188,0.4678838,6536.6841}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={7690.8223,0.32038569,6408.9272}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=16750638; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=86295; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_eden" }; addOnsAuto[]= { "cwr2_eden" }; randomSeed=9722169; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Get hold of Soviet encryption materials.

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