briefing.htmlR#briefing.sqf8RrGdescription.extRinit.sqfR^initjipcompatible.sqf$.fL0mission.sqmҐRoverview.htmlRNoverview.paaR& Debriefing

You are a cheater


Shame on you for resorting to use of the Endmission cheat.





Mission Accomplished


The resistance acquired an example of the Soviet comms gear and delivered it to their liaison officer. With NATO able to listen in on enemy communications the subsequent landings on Kolgujev are a resounding success.





Mission Failed


Golf squad has been wiped out.


// tasks task3a = wolfshead1 createSimpleTask ["Meet with the contact"]; task3a setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = wolfshead1 createSimpleTask ["Blow up the radio mast"]; task2a setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = wolfshead1 createSimpleTask ["Acquire the classified equipment"]; task1a setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = wolfshead2 createSimpleTask ["Meet with the contact"]; task3b setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = wolfshead2 createSimpleTask ["Blow up the radio mast"]; task2b setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = wolfshead2 createSimpleTask ["Acquire the classified equipment"]; task1b setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = wolfshead3 createSimpleTask ["Meet with the contact"]; task3c setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = wolfshead3 createSimpleTask ["Blow up the radio mast"]; task2c setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = wolfshead3 createSimpleTask ["Acquire the classified equipment"]; task1c setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = wolfshead4 createSimpleTask ["Meet with the contact"]; task3d setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = wolfshead4 createSimpleTask ["Blow up the radio mast"]; task2d setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = wolfshead4 createSimpleTask ["Acquire the classified equipment"]; task1d setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = wolfshead5 createSimpleTask ["Meet with the contact"]; task3e setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = wolfshead5 createSimpleTask ["Blow up the radio mast"]; task2e setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = wolfshead5 createSimpleTask ["Acquire the classified equipment"]; task1e setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = wolfshead6 createSimpleTask ["Meet with the contact"]; task3f setSimpleTaskDescription ["Meet with the contact", "Meet with the contact", "Meet with the contact"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = wolfshead6 createSimpleTask ["Blow up the radio mast"]; task2f setSimpleTaskDescription ["Blow up the radio mast", "Blow up the radio mast", "Blow up the radio mast"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = wolfshead6 createSimpleTask ["Acquire the classified equipment"]; task1f setSimpleTaskDescription ["Acquire the classified equipment", "Acquire the classified equipment", "Acquire the classified equipment"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries wolfshead1 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead1 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]]; // diary entries wolfshead2 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead2 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]]; // diary entries wolfshead3 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead3 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]]; // diary entries wolfshead4 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead4 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]]; // diary entries wolfshead5 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead5 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]]; // diary entries wolfshead6 createDiaryRecord["Diary", ["Background", " The Soviets have started to employ a new system for long range communication that has defeated NATO attempts to break its encryption. As it is vital that the alliance can listen in on the enemy communications in order to take timely action to thwart his designs the liaison officer attached to the Kolgujev resistance has asked the guerilla group to raid a Soviet post and acquire an example of the classified gear. With an actual example of the device NATO intelligence would be greatly assisted in its quest to crack the hitherto secure enemy signals.

Aside from getting their hands on the Soviet comms gear the resistance fighters are also to blow up a nearby radio mast. By destroying this type of infrastructure it is hoped that increased use will need to be made from the new Soviet communication system. A larger number of encoded intercepts should provide some clues that are helpful to the NATO cryptologists working on decyphering the traffic. When this objective has been achieved as well the resistance fighters are to meet up with the NATO contact in order to hand over their newly gained gadget. "]]; wolfshead6 createDiaryRecord["Diary", ["Enemy", " There are only a few dozen riflemen active near the Soviet outpost, but these could be reinforced by reaction forces deployed from nearby military installations. As the latter need time to assemble a rapid execution of the raid may yield success well before additional Soviets arrive.

The Soviet army has an obsession with heavy armour so the resistance will need to take into account that a tank might be sent into action once the enemy becomes aware of the raid. Therefore the fighters will need to keep a RPG launcher ready to deal with this threat when it appears. "]]; wolfshead6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will seize Soviet comms gear and destroy the radio mast before meeting up with the liaison officer."]];onloadmission="C W R 2 - C O L D C A L L ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_cold_call_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM {count = 1;}; class cwr2_RPK {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 4;}; class cwr2_30Rnd_762x39 {count = 8;}; class cwr2_40Rnd_762x39 {count = 8;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class PipeBomb {count = 3;}; class AK47MortarMag {count = 3;}; class cwr2_RPG75Rocket {count = 3;}; }; class Backpacks { class cwr2_Backpack_MORTAR_FIA {count = 1;}; };titleText ["C W R 2 - C O L D C A L L\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_wcain", "cwr2_winterunits", "cwr2_weaponcfg", "warfarebuildings", "camisc3", "caweapons_ammoboxes", "cwr2_humans_w", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_soldiers_fia", "CWR2Editor_Buildings", "cwr2_btr60", "cwr2_T80", "cwr2_Urals", "cwr2_UAZ" }; addOnsAuto[]= { "cwr2_humans_w", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_btr60", "cwr2_T80", "warfarebuildings", "camisc3", "caweapons_ammoboxes", "cwr2_UAZ", "CWR2Editor_Buildings", "cwr2_Urals", "cwr2_wcain" }; randomSeed=1634079; class Intel { briefingName="CWR2 - Cold Call (co06)"; briefingDescription="Get hold of the classified equipment"; startWeather=0.30000001; forecastWeather=0.30000001; month=2; day=16; hour=16; minute=45; }; class Groups { items=38; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={9427.8994,121.75768,9647.8223}; id=0; side="GUER"; vehicle="cwr2_OfficerG_W"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="wolfshead1"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_G3A4""; this addweapon ""Binocular"";"; synchronizations[]={42,40,41}; }; class Item1 { position[]={9430.8779,121.56758,9645.126}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="wolfshead2"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={42,40,41}; }; class Item2 { position[]={9426.1221,120.15456,9645.0205}; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="wolfshead3"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_G3A4""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={42,40,41}; }; class Item3 { position[]={9433.4326,121.43045,9642.8955}; id=3; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; player="PLAY CDG"; skill=1; text="wolfshead4"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_G3A4"";"; synchronizations[]={42,40,41}; }; class Item4 { position[]={9424.3467,118.41373,9641.8838}; id=4; side="GUER"; vehicle="cwr2_SoldierG_G3_W"; player="PLAY CDG"; skill=1; text="wolfshead5"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_G3A4"";"; synchronizations[]={42,40,41}; }; class Item5 { position[]={9436.3633,121.23315,9640.21}; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; player="PLAY CDG"; skill=1; text="wolfshead6"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_G3A4"";"; synchronizations[]={42,40,41}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9616.0195,128.54346,10035.716}; id=7; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9617.6563,128.54346,10033.91}; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9614.9111,128.54346,10033.939}; id=15; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={9619.4688,128.54346,10032.08}; id=26; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9613.5205,128.54346,10031.782}; id=13; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={9621.4131,128.54346,10030.084}; id=16; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9617.0254,128.54346,10028.385}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={9617.21,128.54346,10027.35}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={9584.3193,128.54346,10025.058}; id=8; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={9588.0459,128.54346,10022.137}; id=21; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={9584.1221,128.54346,10028.071}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={9586.7129,128.54346,10053.098}; id=9; side="EAST"; vehicle="cwr2_Spetsnaz_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9588.6641,128.54346,10051.286}; id=27; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=1; class Item0 { position[]={9586.6953,128.54346,10055.536}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9621.5137,128.54346,10047.664}; id=14; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={9626.7734,128.54346,10043.153}; id=30; side="EAST"; vehicle="cwr2_SoldierE_AA_W"; skill=0.2; }; class Item2 { position[]={9617.0703,128.54346,10043.657}; id=101; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9621.8115,128.54346,10053.203}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9621.8115,128.54346,10053.203}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9665.9648,128.44939,10072.507}; id=103; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={9669.4883,128.36433,10067.994}; id=102; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={9662.9277,128.50697,10068.023}; id=17; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9665.5889,128.49191,10082.217}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9665.5889,128.49225,10082.371}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9598.2969,128.59517,10041.564}; azimut=260; id=18; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9601.3164,128.59273,10047.424}; id=19; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9596.4883,128.13116,9957.8301}; id=20; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9603.8223,128.40596,9966.2627}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={9603.8809,128.40721,9966.2949}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={9531.5391,128.54346,10083.41}; id=22; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9533.5557,128.54346,10080.864}; id=23; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={9529.7139,128.54346,10080.745}; id=12; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9535.5225,128.54346,10078.242}; id=10; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={9528.0918,128.54346,10078.255}; id=11; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={9537.9209,128.54346,10075.3}; id=91; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9501.2871,126.04225,9903.9268}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9741.1172,116.32452,9992.9414}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9540.4102,128.54346,10139.308}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9501.5098,126.02168,9903.3213}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9603.3418,128.58092,10042.37}; id=25; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="LIEUTENANT"; skill=0.60000002; init="this forceSpeed 0;"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={9609.4541,128.57492,10041.492}; azimut=120; id=28; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={9608.7695,128.57866,10048.176}; azimut=25; id=29; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; leader=1; skill=0.2; init="this forceSpeed 0; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={9541.002,127.80906,10002.337}; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={9545.6348,127.62118,9996.9307}; id=32; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { position[]={9536.3252,127.46564,9996.5879}; id=100; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={9541.2998,128.05511,10007.876}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={9541.2998,128.05511,10007.876}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={9593.9775,128.54346,10072.688}; azimut=260; id=34; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this forceSpeed 0;"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9430.7656,114.1954,9625.207}; id=40; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={40,0,1,2,3,4,5}; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9439.1953,117.45943,9625.2178}; id=41; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9422.6055,111.28668,9625.0938}; id=42; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9246.6543,54.117786,10534.302}; id=43; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9258.999,60.09008,10534.302}; id=44; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item20 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10017.892,147.42336,10340.177}; id=49; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10019.908,148.73782,10337.631}; id=50; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10016.066,147.99471,10337.512}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10021.875,150.12878,10335.009}; id=46; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.50000048; position[]={10014.444,148.59227,10335.021}; id=47; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10025.691,152.49809,10330.677}; id=90; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={9987.6396,125.87233,10160.693}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10227.47,134.53951,10249.708}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10026.763,130.10252,10396.074}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9987.8623,125.86642,10160.088}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={10088.503,171.20988,10267.757}; id=59; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={10089.944,171.14432,10266.339}; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10087.384,171.23514,10266.311}; id=58; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10091.401,171.07718,10264.823}; id=52; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10088.559,171.23711,10270.438}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10088.559,171.23711,10270.438}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10470.91,20.506058,9700.752}; id=56; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10472.727,20.506058,9698.9512}; id=57; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10469.635,20.506058,9698.9482}; id=55; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10474.294,20.506058,9697.3018}; id=53; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { position[]={10468.636,20.506058,9697.2871}; id=83; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10475.72,20.506058,9695.5088}; id=54; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10470.972,20.506058,9702.3203}; formation="DIAMOND"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={10500.043,103.07871,10199.836}; placement=150; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8583.1074,94.737144,9289.6367}; azimut=40; id=60; side="EAST"; vehicle="CWR2_BTR60"; leader=1; rank="CORPORAL"; skill=0.60000002; text="btr"; }; }; class Waypoints { items=5; class Item0 { position[]={8585.7578,94.698341,9292.7334}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={8765.1172,91.148544,9614.0029}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9502.3584,128.46426,10060.683}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={9507.1357,128.50269,10064.744}; type="TR UNLOAD"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item4 { position[]={9508.4521,128.51372,10065.965}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={8586.9043,94.781372,9283.0049}; id=61; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={8589.4541,94.838142,9280.127}; id=62; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={8585.2734,94.811363,9280.2461}; id=63; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={8591.4248,94.889832,9277.7373}; id=64; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={8583.7207,94.824516,9277.499}; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={8593.4551,94.944878,9275.1104}; id=66; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={8581.8096,94.795753,9274.6318}; id=67; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo btr;"; }; class Item7 { position[]={8595.9033,95.014763,9272.1836}; id=68; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo btr;"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10470.81,20.506058,9711.8242}; azimut=355; id=69; side="EAST"; vehicle="cwr2_T80"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank"; }; }; class Waypoints { items=4; class Item0 { position[]={10470.579,20.514723,9714.4932}; completitionRadius=10; combat="SAFE"; expCond="(resistance_detected == 1);"; expActiv="tank setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=180; timeoutMax=240; showWP="NEVER"; }; class Item1 { position[]={10739.976,115.99533,10352.634}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10068.174,127.76815,10115.839}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10058.864,127.55701,10115.814}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={10961.75,50.581673,10193.466}; azimut=270; id=70; side="WEST"; vehicle="cwr2_BlackOp_W"; leader=1; rank="CORPORAL"; skill=1; init="this setcaptive true; this forceSpeed 0; this setunitpos ""Middle""; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""cwr2_30Rnd_9x19_MP5_SD""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addmagazine ""cwr2_17Rnd_9x19_Para_SD""; this addweapon ""cwr2_MP5SD6""; this addweapon ""cwr2_Glock_SD""; this addweapon ""Binocular""; removebackpack this;"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10359.511,36.600563,10548.268}; id=73; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={10355.996,34.734192,10553.812}; id=86; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10357.695,35.675655,10551.065}; id=71; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={10354.141,36.174026,10551.021}; id=72; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={10352.762,37.358784,10548.635}; id=74; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10361.426,37.551472,10545.341}; id=88; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={10401.604,35.966667,10599.683}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10500.827,100.97028,10500.174}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10401.626,110.65356,10400.055}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10302.421,65.079773,10500.176}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10401.739,36.093307,10599.51}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10244.617,80.569557,9960.6738}; id=84; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10246.016,80.616318,9958.9111}; id=75; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10243.474,81.591415,9959.0488}; id=76; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { position[]={10247.523,80.807205,9956.6045}; id=77; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={10242.477,82.67955,9956.9531}; id=78; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10248.97,81.091576,9954.0996}; id=89; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={10289.658,81.653427,10005.984}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10388.881,52.539795,9906.4756}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10289.68,68.951706,9806.3564}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10190.475,94.98555,9906.4775}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10289.793,81.610519,10005.812}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=6; class Item0 { presence=0.50000048; position[]={10476.064,124.06165,10259.747}; id=85; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10477.451,123.73177,10257.975}; id=79; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10474.854,123.82822,10258.142}; id=80; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item3 { position[]={10478.984,123.34407,10255.878}; id=81; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={10473.769,123.55659,10256.082}; id=82; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10480.995,122.84034,10253.156}; id=87; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={10522.058,129.56728,10306.032}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10621.28,112.44878,10206.523}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10522.079,83.852692,10106.404}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10422.874,110.51901,10206.525}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={10522.192,129.57063,10305.859}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8584.0947,94.637177,9307.6982}; azimut=40; id=92; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10455.348,25.952059,9717.7158}; azimut=315; id=95; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8465.2119,95.058655,9319.3535}; id=96; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10474.691,20.488573,9730.2559}; id=97; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; class Item1 { presence=0.50000048; position[]={10481.192,20.470806,9726.9131}; id=93; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={8515.8115,95.270042,9365.4863}; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={10489.473,20.474983,9717.6729}; id=99; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this forceSpeed 0; this setunitpos ""Up"";"; }; class Item1 { presence=0.50000048; position[]={10497.294,20.466427,9711.8184}; id=94; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11866.222,4.1012416,10520.511}; azimut=215; id=106; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveindriver jeep;"; }; class Item1 { position[]={11865.261,4.0855026,10522.833}; azimut=215; id=107; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo jeep;"; }; class Item2 { position[]={11864.369,4.0857949,10523.596}; azimut=215; id=108; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo jeep;"; }; class Item3 { position[]={11863.224,4.0888109,10524.425}; azimut=215; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo jeep;"; }; class Item4 { position[]={11862.269,4.0889173,10525.125}; azimut=215; id=110; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo jeep;"; }; class Item5 { position[]={11861.315,4.0810542,10525.914}; azimut=215; id=111; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo jeep;"; }; class Item6 { position[]={11860.205,4.073329,10526.739}; azimut=215; id=112; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo jeep;"; }; }; class Waypoints { items=5; class Item0 { position[]={11865.431,4.1081004,10519.329}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="jeep setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={11074.23,101.105,10470.513}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={10032.564,126.38533,10117.188}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={10024.062,125.8888,10118.521}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10007.637,125.73042,10121.032}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={10728.043,105.14003,10039.047}; id=115; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={10731.566,105.14108,10034.534}; id=114; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={10725.006,104.73825,10034.563}; id=113; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10727.667,105.48506,10048.757}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10727.667,105.48775,10048.911}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=10; class Item0 { position[]={9602.8682,128.54346,10042.221}; azimut=340; id=6; side="EMPTY"; vehicle="RU_WarfareBBarracks"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.25)]; this setVectorUp [0,0,+0.1]; this allowdamage false; this setcaptive true;"; }; class Item1 { position[]={9594.4316,128.54346,10072.617}; azimut=340; id=33; side="EMPTY"; vehicle="RU_WarfareBFieldhHospital"; skill=1; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.15)]; this setVectorUp [0,0,+0.1]; this allowdamage true; this setcaptive true;"; }; class Item2 { position[]={9606.1318,128.56607,10044.175}; azimut=70; id=35; side="EMPTY"; vehicle="SatPhone"; leader=1; skill=0.60000002; text="laptop"; init="laptop attachTo [crate,[0,0,0.42]];"; }; class Item3 { position[]={9604.1748,128.58952,10045.127}; azimut=70; id=36; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; leader=1; skill=0.60000002; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; crate allowdamage false;"; }; class Item4 { position[]={9603.1777,128.58344,10044.767}; azimut=70; id=37; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; leader=1; skill=0.60000002; text="crate_1"; init="clearmagazinecargo this; clearweaponcargo this; crate_1 attachTo [crate,[0,0,0.45]]; crate_1 allowdamage false;"; }; class Item5 { position[]={9601.6709,128.54346,10054.401}; azimut=70; id=38; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item6 { position[]={9600.4404,128.54346,10057.496}; azimut=70; id=39; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item7 { position[]={10077.411,171.75444,10275.423}; id=45; side="EMPTY"; vehicle="ED102_RadioTower"; skill=0.60000002; text="mcguffin"; init="this setvectorup [0,0,1];"; }; class Item8 { position[]={9627.2021,128.54346,10059.133}; azimut=162; id=104; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={11866.527,4.0971875,10521.053}; azimut=215; id=105; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=4; class Item0 { position[]={9604.002,128.54346,10043.241}; name="obj1"; text=" Soviet Outpost"; type="mil_flag"; colorName="ColorRed"; }; class Item1 { position[]={9427.7471,121.97618,9648.627}; name="start"; text=" Resistance Fighters"; type="mil_start"; colorName="ColorGreen"; }; class Item2 { position[]={10079.731,171.709,10273.166}; name="obj2"; text=" Radio Mast"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={10961.011,50.579834,10193.445}; name="obj3"; text=" Liaison Officer"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=7; class Item0 { position[]={9604.043,129.46243,10044.863}; a=2; b=2; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; deletevehicle laptop; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; wolfshead1 addrating 400; wolfshead2 addrating 400; wolfshead3 addrating 400; wolfshead4 addrating 400; wolfshead5 addrating 400; wolfshead6 addrating 400; (leader group player) sidechat ""Got it, time to get out of here."";"; class Effects { }; }; class Item1 { position[]={8850.3125,0.069402561,10449.191}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_cold_call_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item2 { position[]={8951.1719,0.30793887,10448.9}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item3 { position[]={8950.9492,0.49044836,10348.128}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={9049.5322,9.9228058,10250.703}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; wolfshead1 addrating 200; wolfshead2 addrating 200; wolfshead3 addrating 200; wolfshead4 addrating 200; wolfshead5 addrating 200; wolfshead6 addrating 200; (leader group player) sidechat ""That took care of the radio mast."";"; class Effects { }; }; class Item5 { position[]={9598.4873,128.54346,10033.831}; a=350; b=350; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item6 { position[]={10960.575,50.55154,10193.128}; a=15; b=15; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; wolfshead1 addrating 400; wolfshead2 addrating 400; wolfshead3 addrating 400; wolfshead4 addrating 400; wolfshead5 addrating 400; wolfshead6 addrating 400; (leader group player) sidechat ""The Soviets are out in force, we will need to relocate."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=12526853; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=8397069; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=12979178; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Steal the classified equipment.

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