briefing.htmlFRbriefing.sqf]R6Adescription.extيRpinit.sqfERlinitjipcompatible.sqf$.fL0mission.sqmRoverview.htmlERHoverview.paaՍR Debriefing

You are a cheater


Shame on you for resorting to use of the Endmission cheat.





Mission Accomplished


The resistance fighters reached their camp after ambushing a Soviet armoured column. Although today's action will not decide the conflict, the increasing cost of retaining a garrison on Kolgujev will have an influence on Soviet deliberations about redeploying their troops in the Malden archipelago.





Mission Failed


The resistance band has been wiped out.


// tasks task2a = guerilla1 createSimpleTask ["Reach the resistance camp"]; task2a setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Destroy the Soviet column"]; task1a setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task2b = guerilla2 createSimpleTask ["Reach the resistance camp"]; task2b setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Destroy the Soviet column"]; task1b setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task2c = guerilla3 createSimpleTask ["Reach the resistance camp"]; task2c setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Destroy the Soviet column"]; task1c setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task2d = guerilla4 createSimpleTask ["Reach the resistance camp"]; task2d setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Destroy the Soviet column"]; task1d setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task2e = guerilla5 createSimpleTask ["Reach the resistance camp"]; task2e setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Destroy the Soviet column"]; task1e setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task2f = guerilla6 createSimpleTask ["Reach the resistance camp"]; task2f setSimpleTaskDescription ["Reach the resistance camp", "Reach the resistance camp", "Reach the resistance camp"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Destroy the Soviet column"]; task1f setSimpleTaskDescription ["Destroy the Soviet column", "Destroy the Soviet column", "Destroy the Soviet column"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " A sympathiser working at a Soviet military base has signalled the resistance that a section of Shilka air defence vehicles is about to move towards the HQ of general Guba. The arrival of these vehicles would pose a threat to the planned attack by NATO special forces as the radar guided cannon would effortlessly shoot the Blackhawk transports out of the sky. It is therefore of the utmost importance that their arrival at their intended destination is prevented.

As the convoy is expected to arrive in several minutes there is not much time to prepare an extensive ambush. Mines should be laid to disable or destroy the leading vehicle with command detonated explosives placed in front of these to target the other armour. Any vehicles not destroyed by the blasts must be destroyed using the RPG launcher or grenades. Once all the armour is reduced to burned out bits of scrap metal the group is to fall back towards the FIA camp. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The Soviet column is reported to exist of a BMP-2 infantry fighting vehicle, a BMP command vehicle and two Shilka ZSU-23-4's. It is likely that some dismounts may be embarked in the BMP-2, but with the need to post additional sentries at military bases due to the threat of resistance raids enemy infantry troops are in short supply.

Any attack on a Soviet column will result in quick reaction forces being dispatched from nearby military installations. These are likely to consist of light vehicles mounting crew served weapons and light infantry with motor transport. To prevent being caught by such reaction forces a rapid withdrawal must be made from the site of the ambush. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush a Soviet column before falling back towards the camp after destroying all armoured vehicles."]];onloadmission="C W R 2 - C O L D S N A P A M B U S H ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_cold_snap_ambush_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_AKM_GL {count = 1;}; class cwr2_RPG75 {count = 1;}; class Binocular {count = 1;}; }; class Magazines { class cwr2_30Rnd_762x39 {count = 12;}; class 1Rnd_HE_GP25 {count = 8;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class PipeBomb {count = 1;}; class cwr2_RPG75Rocket {count = 3;}; }; class Backpacks { class cwr2_BackpackEngineer_RU {count = 1;}; class cwr2_Backpack_Saboteur_FIA {count = 1;}; };titleText ["C W R 2 - C O L D S N A P A M B U S H\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_wcain", "cwr2_humans_w", "cwr2_ZSU", "cwr2_BMP2", "cwr2_Mi24", "cwr2_btr60", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "castructures_e_misc_misc_interier", "camisc_e", "cwr2_uaz" }; addOnsAuto[]= { "cwr2_humans_w", "cwr2_ZSU", "cwr2_BMP2", "cwr2_Mi24", "cwr2_btr60", "cwr2_BMP1", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "ca_modules_e_weather", "ca_modules_clouds", "camisc3", "cwr2_misc", "cwr2_AmmoBoxes", "CWR2Editor_MilObjects", "castructures_e_misc_misc_interier", "camisc_e", "cwr2_uaz", "cwr2_wcain" }; randomSeed=7736883; class Intel { briefingName="CWR2 - Cold Snap Ambush (co06)"; briefingDescription="Get back at the Soviets"; startWeather=0.48418552; startFog=0.45238107; forecastWeather=0.48106557; forecastFog=0.60161477; month=2; day=7; hour=6; minute=15; }; class Groups { items=24; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={4486.8203,126.47305,7584.7085}; id=0; side="GUER"; vehicle="cwr2_OfficerG_W"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular"";"; synchronizations[]={64,62,63}; }; class Item1 { position[]={4488.4961,127.38754,7582.165}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={64,62,63}; }; class Item2 { position[]={4484.8145,126.8474,7582.4736}; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT_W"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={64,62,63}; }; class Item3 { position[]={4490.189,128.27678,7579.6699}; id=3; side="GUER"; vehicle="cwr2_SoldierG_GL_W"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""PipeBomb""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addmagazine ""1Rnd_HE_GP25""; this addweapon ""cwr2_AKM_GL"";"; synchronizations[]={64,62,63}; }; class Item4 { position[]={4483.0059,127.25502,7580.2114}; id=4; side="GUER"; vehicle="cwr2_SoldierG_Mortar_W"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM"";"; synchronizations[]={64,62,63}; }; class Item5 { position[]={4492.0068,129.23996,7576.9619}; id=5; side="GUER"; vehicle="cwr2_SoldierG_Medic_W"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Wolfshead"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""MineE""; this addmagazine ""MineE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={64,62,63}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6128.6108,36.312881,7938.6704}; azimut=260; id=9; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; fuel=0; text="shilka2"; }; }; class Waypoints { items=5; class Item0 { position[]={6124.5693,36.300098,7937.8818}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="shilka2 setfuel 1; shilka2 forcespeed 7.1;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={3312.334,266.51477,6862.9473}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2658.269,215.86438,6943.2412}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2603.2783,213.80403,6958.4702}; expCond="(getDammage shilka2 < 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2600.9941,213.60895,6959.0781}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6081.2954,36.8694,7930.3521}; azimut=260; id=6; side="EAST"; vehicle="cwr2_BMP2"; leader=1; skill=0.2; fuel=0; text="bmp2"; }; }; class Waypoints { items=5; class Item0 { position[]={6078.3447,36.902805,7929.7427}; completitionRadius=10; combat="SAFE"; expActiv="bmp2 setfuel 1; bmp2 forcespeed 7.4; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={3305.3867,266.49527,6862.7729}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2648.457,215.38268,6944.0938}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2575.0613,210.85898,6967.0791}; expCond="(getDammage bmp2 < 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2572.5852,210.59186,6967.7612}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6112.6719,36.407768,7935.7813}; azimut=260; id=7; side="EAST"; vehicle="cwr2_ZSU"; leader=1; skill=0.2; fuel=0; text="shilka1"; }; }; class Waypoints { items=5; class Item0 { position[]={6108.8813,36.45089,7934.9023}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="shilka1 setfuel 1; shilka1 forcespeed 7.2;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={3307.5271,266.49863,6862.7061}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2652.271,215.55597,6943.7759}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2584.7766,211.99187,6963.9849}; expCond="(getDammage shilka1 < 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2582.9358,211.77621,6964.5479}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6096.8496,36.605885,7933.2295}; azimut=260; id=8; side="EAST"; vehicle="cwr2_BMP2_HQ"; leader=1; skill=0.2; fuel=0; text="bmp2hq"; }; }; class Waypoints { items=5; class Item0 { position[]={6094.1611,36.653702,7932.7461}; completitionRadius=10; combat="SAFE"; expCond="(convoy_start == 1);"; expActiv="bmp2hq setfuel 1; bmp2hq forcespeed 7.3;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={3309.9915,266.50668,6862.8569}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2655.8879,215.75735,6943.4404}; completitionRadius=5; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2594.1357,212.95552,6961.0444}; expCond="(getDammage bmp2hq < 0.99);"; expActiv="total_failure = 1; publicVariable ""total_failure"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item4 { position[]={2591.3831,212.69196,6961.895}; type="HOLD"; class Effects { }; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2198.229,125.7168,7367.1904}; azimut=90; id=10; side="EAST"; vehicle="cwr2_Mi24D"; leader=1; lock="LOCKED"; skill=0.2; text="hind"; }; }; class Waypoints { items=4; class Item0 { position[]={2201.8149,125.7168,7367.3721}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="hind setfuel 1; hind flyinheight 75;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4899.998,50.599625,7999.9565}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={3500.0022,237.06964,7100.0029}; placement=150; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={4900.0098,50.598339,7999.9609}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={5597.7373,418.5192,6872.375}; azimut=300; id=11; side="EAST"; vehicle="CWR2_BTR60"; leader=1; rank="CORPORAL"; skill=0.60000002; text="btr"; }; }; class Waypoints { items=4; class Item0 { position[]={5594.8027,418.20447,6874.061}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={4433.2808,150.03839,7477.4961}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4442.8472,135.36035,7533.8242}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4443.0903,135.0029,7535.2358}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={5612.0625,418.98145,6863.5273}; id=12; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo btr;"; }; class Item1 { position[]={5614.6123,418.99414,6860.6494}; id=13; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item2 { position[]={5610.4316,418.98965,6860.7686}; id=14; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo btr;"; }; class Item3 { position[]={5616.583,418.99414,6858.2598}; id=15; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo btr;"; }; class Item4 { position[]={5608.8789,418.98627,6858.0215}; id=16; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo btr;"; }; class Item5 { position[]={5618.6133,418.99414,6855.6328}; id=17; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo btr;"; }; class Item6 { position[]={5606.9678,418.98294,6855.1543}; id=18; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="this moveincargo btr; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={5621.0615,418.99414,6852.7061}; id=19; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo btr;"; }; }; class Waypoints { items=3; class Item0 { position[]={4443.6494,134.0654,7539.2915}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4400.6162,104.24431,7684.3604}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4396.7974,103.80385,7690.7378}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={6264.3369,36.269958,8050.0024}; id=20; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item1 { position[]={6266.8867,36.276257,8047.1245}; id=21; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item2 { position[]={6262.7061,36.275997,8047.2437}; id=22; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp;"; }; class Item3 { position[]={6268.8574,36.281452,8044.7349}; id=23; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item4 { position[]={6261.1533,36.281971,8044.4966}; id=24; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item5 { position[]={6270.8877,36.287163,8042.1079}; id=25; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo bmp;"; }; class Item6 { position[]={6259.2422,36.288204,8041.6294}; id=26; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="this moveincargo bmp; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={6273.3359,36.293526,8039.1812}; id=27; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo bmp;"; }; }; class Waypoints { items=3; class Item0 { position[]={4664.7378,68.64357,7874.1533}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4571.73,74.658936,7806.0137}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4527.2881,79.875801,7771.8018}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6184.1265,36.291489,7977.6182}; azimut=230; id=28; side="EAST"; vehicle="cwr2_BMP1"; leader=1; lock="UNLOCKED"; skill=0.2; text="bmp"; }; }; class Waypoints { items=4; class Item0 { position[]={6181.3862,36.296467,7975.3286}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={4713.4517,65.036835,7906.7935}; combat="SAFE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4708.7388,65.404289,7904.0757}; type="TR UNLOAD"; combat="AWARE"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={4704.7598,65.767143,7901.5093}; type="GUARD"; speed="LIMITED"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3739.9814,241.48801,7049.0503}; id=31; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3736.4668,240.54503,7054.5942}; id=33; side="EAST"; vehicle="cwr2_OfficerE_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3738.166,240.9632,7051.8481}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={3734.6113,241.02536,7051.8042}; id=30; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3733.2324,241.23846,7049.4175}; id=32; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3741.8965,241.80365,7046.1235}; id=34; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={3782.0742,235.93739,7100.4653}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3881.2979,253.89647,7000.9565}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3782.0967,264.00183,6900.8374}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3682.8916,245.34085,7000.9585}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3782.21,235.95644,7100.2925}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3977.5386,301.95105,6786.9019}; id=37; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3974.0239,300.67023,6792.4458}; id=39; side="EAST"; vehicle="cwr2_OfficerE_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3975.7231,301.30991,6789.6997}; id=35; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={3972.1685,301.0881,6789.6558}; id=36; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3970.7896,301.56183,6787.269}; id=38; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3979.4536,302.80722,6783.9751}; id=40; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4019.6313,287.87601,6838.3169}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4118.8555,325.87817,6738.8081}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4019.6538,348.58862,6638.689}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3920.4487,312.38071,6738.8101}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4019.7671,287.92728,6838.144}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={4023.3916,236.26646,7147.5552}; id=43; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={4019.877,235.18134,7153.0991}; id=45; side="EAST"; vehicle="cwr2_OfficerE_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={4021.5762,235.66862,7150.353}; id=41; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={4018.0215,235.66869,7150.3091}; id=42; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={4016.6426,236.17183,7147.9224}; id=44; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={4025.3066,236.91498,7144.6284}; id=46; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={4065.4844,225.47876,7198.9702}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={4164.707,247.34576,7099.4614}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={4065.5068,261.96472,6999.3423}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3966.3018,244.42645,7099.4634}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={4065.4697,225.481,7198.96}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={3415.5002,188.37103,7385.3135}; id=49; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item1 { presence=0.50000048; position[]={3411.9856,186.9989,7390.8574}; id=51; side="EAST"; vehicle="cwr2_OfficerE_Night_W"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={3413.6848,187.7327,7388.1113}; id=47; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { presence=0.75000024; position[]={3410.1301,188.02153,7388.0674}; id=48; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={3408.7512,188.90508,7385.6807}; id=50; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={3417.4153,189.01721,7382.3867}; id=52; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={3457.593,173.24634,7436.7285}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={3556.8164,195.33665,7337.2197}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3457.6155,225.36543,7237.1006}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={3358.4104,204.54587,7337.2217}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={3457.6147,173.25096,7436.7163}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={3387.6663,266.45078,6850.0059}; azimut=40; id=53; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="apc"; }; }; class Waypoints { items=3; class Item0 { position[]={3390.0728,266.44443,6852.9268}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="apc setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={3390.3923,266.44373,6853.2397}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={3390.7104,266.44302,6853.5718}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={3368.2056,266.46054,6864.7422}; id=54; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo apc;"; }; class Item1 { position[]={3370.7554,266.45078,6861.8643}; id=55; side="EAST"; vehicle="cwr2_SoldierE_MG_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item2 { position[]={3366.5747,266.45078,6861.9834}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo apc;"; }; class Item3 { position[]={3372.7261,266.45078,6859.4746}; id=57; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo apc;"; }; class Item4 { position[]={3365.022,266.45078,6859.2363}; id=58; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo apc;"; }; class Item5 { position[]={3374.7563,266.45078,6856.8477}; id=59; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo apc;"; }; class Item6 { position[]={3363.1108,266.45078,6856.3691}; id=60; side="EAST"; vehicle="cwr2_SoldierE_LAT_W"; skill=0.2; init="this moveincargo apc; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item7 { position[]={3377.2046,266.45078,6853.9209}; id=61; side="EAST"; vehicle="cwr2_SoldierE_Medic_W"; skill=0.2; init="this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={3398.8354,266.42505,6861.8462}; class Effects { }; timeoutMin=10; timeoutMid=10; timeoutMax=10; showWP="NEVER"; }; class Item1 { position[]={4199.8613,267.89096,6999.7173}; placement=400; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4486.7051,134.9614,7554.7026}; id=62; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={62,0,1,2,3,4,5}; }; }; }; class Item17 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4495.1348,135.67691,7554.7134}; id=63; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item18 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4478.5449,133.86644,7554.5894}; id=64; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item19 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3788.2461,0.26954252,8067.2412}; id=65; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item20 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3800.5908,0.026926689,8067.2412}; id=66; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={6083.2886,35.654324,7969.2153}; id=67; side="EAST"; vehicle="cwr2_OfficerE_W"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item1 { position[]={6085.6025,35.827545,7966.5967}; id=68; side="EAST"; vehicle="cwr2_SoldierE_AR_W"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo bmp2;"; }; class Item2 { position[]={6081.4683,35.789833,7966.9063}; id=69; side="EAST"; vehicle="cwr2_SoldierE_GL_W"; skill=0.2; init="this moveincargo bmp2;"; }; class Item3 { position[]={6087.8667,36.003899,7963.856}; id=70; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveincargo bmp2;"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={4348.1724,381.04697,6694.5181}; id=80; side="EAST"; vehicle="cwr2_SoldierE_Sniper_W"; leader=1; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={4348.1519,380.55725,6696.2622}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4480.3062,259.11725,7111.3345}; placement=100; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={5606.2871,418.86273,6867.4292}; azimut=300; id=81; side="EAST"; vehicle="cwr2_SoldierE_W"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this moveingunner uaz;"; }; class Item1 { position[]={5609.1943,418.90247,6868.2993}; azimut=300; id=82; side="EAST"; vehicle="cwr2_SoldierE_W"; skill=0.2; init="this moveindriver uaz;"; }; }; class Waypoints { items=3; class Item0 { position[]={5603.2144,418.81381,6869.1953}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="uaz setfuel 1;"; class Effects { }; timeoutMin=90; timeoutMid=90; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={4340.2246,259.99286,7062.0986}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4300.3052,254.96342,7085.5132}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=10; class Item0 { position[]={3726.001,340.83911,6443.3926}; special="NONE"; id=71; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item1 { position[]={3725.7588,340.8707,6438.5513}; special="NONE"; id=72; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.2; text="radio"; init="radio attachTo [crate,[0,0,0.825]]; radio setDir 90; radio setpos getpos radio;"; }; class Item2 { position[]={3726.5615,340.82727,6440.5078}; azimut=180; special="NONE"; id=73; side="EMPTY"; vehicle="cwr2_FIA_BasicAmmunition"; skill=0.2; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_762x39"",20]; this addmagazinecargo [""HandGrenade_East"",10]; this addmagazinecargo [""SmokeShell"",5]; this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item3 { position[]={3726.5342,340.83444,6439.1328}; special="NONE"; id=74; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=0.2; text="crate"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_LAWRocket"",6]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item4 { position[]={3733.3904,340.52722,6441.2188}; azimut=60; special="NONE"; id=75; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item5 { position[]={3729.3564,340.70859,6439.8511}; azimut=270; id=76; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item6 { position[]={3728.667,340.73209,6441.3452}; azimut=180; id=77; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item7 { position[]={3729.6907,340.67908,6443.2939}; special="NONE"; id=78; side="EMPTY"; vehicle="Land_A_tent"; skill=0.2; }; class Item8 { position[]={3729.3762,340.70786,6439.8218}; azimut=270; id=79; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=0.60000002; }; class Item9 { position[]={5605.9058,418.85413,6867.7539}; azimut=300; id=83; side="EMPTY"; vehicle="cwr2_UAZ_MG"; skill=0.2; text="uaz"; }; }; class Markers { items=6; class Item0 { position[]={6172.2671,36.132301,8006.2827}; name="base"; type="cwr2_Faction_USSR"; a=1.2; }; class Item1 { position[]={2203.031,125.7168,7357.1943}; name="anotherbase"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={5639.3213,418.99414,6853.0439}; name="yetanotherbase"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={3730.5605,340.66611,6437.5825}; name="obj2"; type="cwr2_Faction_FIA"; a=1.2; }; class Item4 { position[]={4613.0493,72.010338,7841.7617}; name="obj1"; text=" Ambush"; type="cwr2_Marker_Explode"; colorName="ColorRed"; }; class Item5 { position[]={4486.6206,125.96174,7586.4268}; name="start"; type="mil_start"; colorName="ColorGreen"; }; }; class Sensors { items=6; class Item0 { position[]={2750.8455,177.44095,7149.792}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item1 { position[]={4150.5342,0.23439653,8150.394}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage bmp2 >= 0.99) AND (getDammage bmp2hq >= 0.99) AND (getDammage shilka1 >= 0.99) AND (getDammage shilka2 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; guerilla1 addrating 600; guerilla2 addrating 600; guerilla3 addrating 600; guerilla4 addrating 600; guerilla5 addrating 600; guerilla6 addrating 600; (leader group player) sidechat ""Excellent, time to pull back."";"; class Effects { }; }; class Item2 { position[]={3731.1643,340.61566,6445.2241}; a=25; b=25; activationBy="GUER"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; guerilla1 addrating 200; guerilla2 addrating 200; guerilla3 addrating 200; guerilla4 addrating 200; guerilla5 addrating 200; guerilla6 addrating 200; (leader group player) sidechat ""I could do with a brew and some breakfast."";"; class Effects { }; }; class Item3 { position[]={3550.3135,0.46948546,7949.5176}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="activateKey ""co06_cwr2_cold_snap_ambush_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item4 { position[]={3651.1729,0.25735563,7949.2266}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item5 { position[]={3650.9502,3.5858691,7848.4541}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=11070531; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=7069233; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_wcain" }; addOnsAuto[]= { "cwr2_wcain" }; randomSeed=5679159; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Ambush the Soviet armour.

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