briefing.htmlON briefing.sqfPNldescription.extN1init.sqfONfinitjipcompatible.sqf4 Debriefing

The Endmission cheat has been used


Cheaters are worthless players.





Mission Accomplished


Bravo was extracted by helicopter after accomplishing all of its assigned objectives. With resupply from stocks on Kolgujev cut off Soviet forces on Everon have started to economise on ammunition expenditure.





Mission Failed


Bravo has been wiped out.


// tasks task3a = bravo1 createSimpleTask ["Extract by helicopter"]; task3a setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = bravo1 createSimpleTask ["Eliminate MANPADS"]; task2a setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = bravo1 createSimpleTask ["Destroy ammunition stores"]; task1a setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = bravo2 createSimpleTask ["Extract by helicopter"]; task3b setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = bravo2 createSimpleTask ["Eliminate MANPADS"]; task2b setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = bravo2 createSimpleTask ["Destroy ammunition stores"]; task1b setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = bravo3 createSimpleTask ["Extract by helicopter"]; task3c setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = bravo3 createSimpleTask ["Eliminate MANPADS"]; task2c setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = bravo3 createSimpleTask ["Destroy ammunition stores"]; task1c setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = bravo4 createSimpleTask ["Extract by helicopter"]; task3d setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = bravo4 createSimpleTask ["Eliminate MANPADS"]; task2d setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = bravo4 createSimpleTask ["Destroy ammunition stores"]; task1d setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = bravo5 createSimpleTask ["Extract by helicopter"]; task3e setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = bravo5 createSimpleTask ["Eliminate MANPADS"]; task2e setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = bravo5 createSimpleTask ["Destroy ammunition stores"]; task1e setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = bravo6 createSimpleTask ["Extract by helicopter"]; task3f setSimpleTaskDescription ["Extract by helicopter", "Extract by helicopter", "Extract by helicopter"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = bravo6 createSimpleTask ["Eliminate MANPADS"]; task2f setSimpleTaskDescription ["Eliminate MANPADS", "Eliminate MANPADS", "Eliminate MANPADS"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = bravo6 createSimpleTask ["Destroy ammunition stores"]; task1f setSimpleTaskDescription ["Destroy ammunition stores", "Destroy ammunition stores", "Destroy ammunition stores"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries bravo1 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo1 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo1 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries bravo2 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo2 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo2 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries bravo3 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo3 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo3 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries bravo4 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo4 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo4 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries bravo5 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo5 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo5 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]]; // diary entries bravo6 createDiaryRecord["Diary", ["Background", " Soviet forces on Everon rely on the resupply of expended munitions from the storage facilities on the island of Kolgujev. Interception of the resupply en route to Everon has proved to be difficult as the transport ships are heavily guarded by Soviet naval forces. For this reason it has been decided to strike at the source in order to disrupt the provision of additional munitions. With available NATO strike aircraft dedicated to close air support to embattled ground forces a small demolition party is being landed on Kolgujev to destroy stocks of ammunition. These ground troops are the only type of military force that can be spared at this moment.

The ammunition stores are divided over three locations, a small military base, the ruined village of Voskovo and the harbour. The stores consist of a combination of ammo trucks as well as stacks of crates. All of these must be destroyed to deny them to the enemy. Although there may be other targets of opportunity in the area, the destruction of the Soviet munitions is imperative. On no account must resources be diverted towards destroying other types of stores and equipment to the detriment of achieving the main objective. As the squad has limited amounts of explosives any other demolition work must be accomplished using battlefield salvage.

As a rapid withdrawal is required in order to escape enemy reaction forces Bravo squad is to be flown back to Malden by Blackhawk transport helicopter. A precondition for the extraction by chopper is the elimination of a section armed with MANPADS stationed in the vicinity of the intended landing zone. The squad must track down and eliminate all Soviet troops armed with SA-7 surface to air missile launchers before headquarters will greenlight extraction by helicopter. Once Bravo has destroyed all ammunition stores and neutralised the SAM threat the troops are to fall back to the landing zone and await the arrival of the inbound helicopter. "]]; bravo6 createDiaryRecord["Diary", ["Enemy", " The supply depots and ammunition trucks are relatively lightly guarded due to the need for casualty replacements to fill in the gaps in the depleted Soviet ranks on Everon. It is nonetheless likely that additional enemy forces are deployed as part of a quick reaction force in response to any attack on the munition storage areas. This makes it essential to execute the raid as quickly as possible in order to avoid being overwhelmed by superior numbers.

There is a low level air defence section patrolling the area around Voskovo. As the MANPADS carried by these troops are a threat to the Blackhawk helicopter it is imperative that all of the teams equipped with such weapons are tracked down and eliminated. As the losses in the conflict so far have exceeded pre-war expectations any airframe lost will greatly impact the ability of NATO to transport sufficient troops and supplies in the Malden island chain. "]]; bravo6 createDiaryRecord["Diary", ["Mission", "Bravo will locate and destroy stores of ammunition prior to eliminating enemy air defences to enable extraction by helicopter."]];onloadmission="C W R 2 - C O M M I E N A T I O N ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_commie_nation_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_MP5SD6 {count = 1;}; class cwr2_XMS {count = 2;}; class cwr2_M60E3 {count = 1;}; class cwr2_LAW {count = 1;}; class cwr2_M9 {count = 2;}; }; class Magazines { class cwr2_30Rnd_9x19_MP5_SD {count = 12;}; class cwr2_30Rnd_556x45_NATO {count = 24;}; class cwr2_200Rnd_556x45_NATO {count = 4;}; class cwr2_100Rnd_762x51_NATO {count = 6;}; class 1Rnd_HE_M203 {count = 8;}; class HandGrenade_West {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; class PipeBomb {count = 6;}; class cwr2_15Rnd_9x19_Para {count = 16;}; }; class Backpacks { class cwr2_BackpackAmmo_US {count = 1;}; };titleText ["C W R 2 - C O M M I E N A T I O N\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_civilians", "cwr2_cain", "cwr2_Soldiers_USA", "cwr2_uh60", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "camisc3", "cwr2_Soldiers_RUS", "cwr2_AmmoBoxes", "cwr2_BMP2", "cwr2_Urals", "cwr2_uaz", "cwr2_misc", "CWR2Editor_MilObjects", "cwr2_Mi17", "CWR2_BoatW", "cwr2_bmp1", "cwr2ofp" }; addOnsAuto[]= { "cwr2_Soldiers_USA", "cwr2_UH60", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "cwr2_Civilians", "cwr2_Soldiers_RUS", "cwr2_BoatW", "cwr2_BMP1", "camisc3", "cwr2_AmmoBoxes", "cwr2_Urals", "cwr2_BMP2", "cwr2_UAZ", "cwr2_misc", "cwr2ofp", "cwr2_Mi17", "cwr2_cain" }; randomSeed=9700729; class Intel { briefingName="CWR2 - Commie Nation (co06)"; briefingDescription="Destroy the Soviet ammo supplies"; startWeather=0.45766544; startFog=0.24061038; forecastWeather=0.45922554; forecastFog=0.32081383; month=4; day=30; hour=4; minute=15; }; class Groups { items=39; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={9828.2021,6.9937983,10716.677}; azimut=180; id=0; side="WEST"; vehicle="cwr2_OfficerW_Night"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="bravo1"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,12,10}; }; class Item1 { position[]={9824.04,5.6844058,10721.611}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo2"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,12,10}; }; class Item2 { position[]={9832.6641,5.1443944,10721.862}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierW_AR"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="bravo3"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles""; this addweapon ""Binocular"";"; synchronizations[]={11,12,10}; }; class Item3 { position[]={9819.8916,4.4999104,10726.532}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierW_Engineer"; player="PLAY CDG"; skill=1; text="bravo4"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""1Rnd_HE_M203""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2_GL""; removebackpack this; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""NVGoggles"";"; synchronizations[]={11,12,10}; }; class Item4 { position[]={9836.9199,3.7329998,10726.653}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierW"; player="PLAY CDG"; skill=1; text="bravo5"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addbackpack ""cwr2_BackpackSpecop_US""; this addweapon ""NVGoggles"";"; synchronizations[]={11,12,10}; }; class Item5 { position[]={9816.2568,4.0692091,10730.866}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierW_Medic"; player="PLAY CDG"; skill=1; text="bravo6"; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_M16A2""; this addweapon ""NVGoggles"";"; synchronizations[]={10,12,11}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={11926.848,0.52207494,12791.447}; azimut=180; special="FLY"; id=6; side="WEST"; vehicle="cwr2_UH60"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=1; text="raptor"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; raptor flyInHeight 60; raptor allowDamage false; raptorD allowDamage false; this setcaptive true; raptor lockDriver true;"; }; class Item1 { position[]={11914.565,0.27219921,12789.705}; azimut=180; id=132; side="WEST"; vehicle="cwr2_SoldierW_Pilot"; rank="SERGEANT"; skill=1; text="copilot"; init="raptorsquad = group this; raptorsquad setgroupid [""Raptor"",""Black""]; copilot moveincargo [raptor,12];"; }; }; class Waypoints { items=4; class Item0 { position[]={11926.918,0.33478379,12782.444}; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (extraction == 1);"; expActiv="raptorD sideChat ""Raptor is inbound, stand by for extraction."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={11928.252,3.7161241,10465.578}; type="TR UNLOAD"; expCond="({alive _x} count (units bravosquad) == {_x in raptor} count (units bravosquad));"; expActiv="unassignvehicle loadmaster1; unassignvehicle loadmaster2; unassignvehicle loadmaster3; [loadmaster1,loadmaster2,loadmaster3] joinsilent raptorsquad; loadmaster1 assignascargo raptor; loadmaster2 assignascargo raptor; loadmaster3 assignascargo raptor; [loadmaster1,loadmaster2,loadmaster3] orderGetin true; raptor flyInHeight 1; raptorD sideChat ""Bravo is on board, let's get out of here."";"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={11928.264,3.7320597,10464.992}; expCond="({alive _x} count (units raptorsquad) == {_x in raptor} count (units raptorsquad));"; expActiv="raptor flyInHeight 60; VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" ObjStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; class Item3 { position[]={11903.224,0.4288713,4000.1636}; speed="FULL"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={11934.615,0.49872345,12790.588}; azimut=270; id=7; side="WEST"; vehicle="cwr2_SoldierW_XMS"; leader=1; rank="CORPORAL"; skill=1; text="loadmaster1"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={11937.484,0.39458019,12792.957}; azimut=270; id=9; side="WEST"; vehicle="cwr2_SoldierW_AR"; skill=1; text="loadmaster2"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addmagazine ""cwr2_200Rnd_556x45_NATO""; this addweapon ""cwr2_M249""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""NVGoggles"";"; }; class Item2 { position[]={11937.308,0.48911905,12788.174}; azimut=270; id=13; side="WEST"; vehicle="cwr2_SoldierW_XMS"; skill=1; text="loadmaster3"; init="loadmastersquad = group this; loadmastersquad setgroupid [""Loadmaster"",""Black""]; this setunitpos ""Middle""; this moveincargo raptor; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""HandGrenade_West""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_XMS""; this addweapon ""NVGoggles"";"; }; }; }; class Item3 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9840.2168,0.2746121,10754.015}; id=10; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9817.7227,1.7201968,10754.009}; id=11; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={9828.959,1.1806896,10753.931}; id=12; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={5,3,1,0,2,4}; }; }; }; class Item6 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={4089.6084,13.995178,11368.417}; id=14; side="CIV"; vehicle="cwr2_Civilian1"; leader=1; skill=0.60000002; init="this allowDamage false;"; }; }; class Waypoints { items=3; class Item0 { position[]={4116.1846,13.995178,11368.572}; combat="CARELESS"; expActiv="raptor setfuel 1;"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={4081.2363,13.995178,11368.468}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={4116.1963,13.995178,11368.571}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={11389.297,104.95227,10491.277}; id=15; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11392.149,104.6563,10487.676}; id=17; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={11386.863,104.58173,10487.574}; id=18; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={11394.63,104.3484,10484.489}; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={11384.528,104.22479,10484.089}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={11397.249,104.03017,10481.215}; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={11382.366,103.90022,10480.928}; id=51; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11389.248,105.0634,10492.508}; expCond="(blufor_near == 1);"; class Effects { }; timeoutMin=15; timeoutMid=30; timeoutMax=45; showWP="NEVER"; }; class Item1 { position[]={11389.219,105.15023,10493.469}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={11832.415,4.1390839,10506.413}; id=16; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={11836.413,4.1390839,10502.912}; id=35; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11832.352,4.1390839,10508.396}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={11832.361,4.1390839,10508.394}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11476.877,96.352005,10428.381}; id=19; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="sa7squad3 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={11483.801,94.642494,10421.507}; id=81; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="sa7squad3 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={11407.222,97.694084,10438.882}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11470.768,105.13421,10500.757}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={11525.455,87.938858,10420.796}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={11407.163,97.689392,10438.882}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10962.271,52.265354,10207.088}; id=20; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10967.037,51.600307,10201.857}; id=33; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10958.226,51.348061,10201.107}; id=71; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10971.436,50.978252,10195.558}; id=66; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10954.8,50.787098,10195.688}; id=64; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10975.94,50.44186,10189.05}; id=72; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={10995.766,18.601065,10064.914}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10748.146,103.02687,10127.904}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10941.916,79.533073,10293.854}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10995.667,18.61278,10064.979}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11099.82,64.449112,10178.035}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11171.396,103.62883,10276.389}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11836.26,5.9370546,10463.338}; id=21; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11839.078,6.2901163,10459.285}; id=52; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11832.993,7.9705281,10459.531}; id=49; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11836.309,5.5931797,10465.861}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11836.309,5.5932622,10465.86}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11384.616,37.928871,10261.272}; id=23; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11389.834,36.174442,10253.474}; id=54; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11380.005,37.740734,10254.113}; id=68; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11384.646,38.570885,10265.921}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11384.648,38.570503,10265.92}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11469.854,106.73826,10595.655}; id=24; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="sa7squad2 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={11476.536,106.45639,10588.459}; id=80; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="sa7squad2 = group this;"; }; }; class Waypoints { items=2; class Item0 { position[]={11469.978,106.77346,10600.411}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11469.875,106.77608,10600.39}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10453.826,87.587685,10119.819}; id=25; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10457.842,86.903618,10114.161}; id=22; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10449.962,87.577003,10114.573}; id=53; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={10461.813,86.020874,10108.224}; id=77; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={10445.49,87.533234,10108.653}; id=58; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10466.008,84.748703,10101.892}; id=74; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=6; class Item0 { position[]={10523.05,125.95666,10377.812}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10115.888,169.50182,10265.199}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={10417.082,76.024406,9981.874}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={10522.951,125.97438,10377.635}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={10740.898,115.97324,10353.393}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11335.286,105.98789,10530.438}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={11343.118,105.89291,10562.351}; id=26; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11349.312,106.00181,10553.279}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11337.18,105.75378,10552.31}; id=46; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={11355.502,106.27076,10544.211}; id=76; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=5; class Item0 { position[]={11342.532,105.43652,10588.099}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11343.98,104.8885,10506.527}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={11342.599,105.44117,10588.065}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={11343.308,105.92199,10545.988}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11321.075,105.37933,10545.809}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10489.372,25.528278,9719.7012}; id=27; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={11689.663,52.546211,10352.392}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={11693.211,52.64711,10346.532}; id=78; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={11685.669,52.850662,10346.548}; id=67; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11689.704,52.35857,10356.138}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11689.662,52.356472,10356.211}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11474.82,106.4861,10721.946}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="sa7squad1 = group this; this addweapon ""NVGoggles"";"; }; class Item1 { position[]={11480.931,106.71601,10715.506}; id=79; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="sa7squad1 = group this;"; }; }; class Waypoints { items=4; class Item0 { position[]={11440.565,99.007141,10769.325}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11569.882,97.710129,10769.513}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={11507.767,105.9422,10678.32}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item3 { position[]={11440.262,98.926857,10769.52}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={10753.022,106.39758,10055.868}; id=30; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={10754.751,106.42745,10053.419}; id=41; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={10751.479,106.37092,10053.672}; id=55; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.50000048; position[]={10756.797,106.4628,10050.193}; id=75; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket""; this addweapon ""cwr2_RPG7"";"; }; class Item4 { presence=0.75000024; position[]={10749.309,106.32079,10050.543}; id=57; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={10759.459,106.50882,10045.987}; id=130; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={10753.006,106.3973,10057.096}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={9451.0205,127.35889,10185.362}; id=31; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={9453.6758,127.42014,10181.094}; id=40; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={9447.7646,126.97011,10181.001}; id=56; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={9456.418,127.46922,10176.301}; id=50; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={9445.0117,126.55085,10176.738}; id=63; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={9438.3193,131.45442,10310.672}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={9666.5332,128.54179,10206.093}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={9464.2295,127.28378,10063.958}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={9438.1738,131.45169,10310.546}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={9610.2383,128.54179,10135.325}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11075.474,101.15399,10468.975}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={11868.717,4.1390839,10491.778}; id=32; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11874.776,4.1390839,10485.974}; id=45; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={11868.581,4.1390839,10493.902}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=45; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11868.512,4.1390839,10493.902}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=6; class Item0 { position[]={11057.677,99.59774,10503.079}; id=36; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={11062.49,99.820602,10498.034}; id=39; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={11052.854,100.37461,10498.144}; id=65; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { position[]={11066.527,100.04522,10492.362}; id=60; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.75000024; position[]={11048.739,101.01029,10493.18}; id=70; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={11070.478,100.38238,10484.995}; id=73; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={11110.651,44.876961,10656.516}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11295.387,103.24875,10499.314}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11032.315,105.70312,10426.81}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={11110.365,44.838345,10656.481}; type="CYCLE"; expCond="(blufor_near == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={11129.353,75.554543,10586.405}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={11146.93,96.312439,10527.084}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={10508.678,21.109592,9789.002}; id=37; side="EAST"; vehicle="cwr2_OfficerE_Night"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10512.205,20.846664,9785.3311}; id=34; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={10504.866,21.119513,9783.8828}; id=59; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={10515.506,20.620899,9780.8232}; id=61; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10573.712,22.881195,9846.3672}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={10450.068,21.880783,9737.9863}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={10474.145,20.502884,9675.5303}; id=38; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={10478.92,20.502884,9670.4277}; id=69; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10473.58,20.502884,9689.4414}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={10473.569,20.502884,9689.4189}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={10455.207,20.775326,9717.4639}; azimut=330; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10471.213,20.502884,9704.5508}; id=62; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={10471.137,20.502884,9705.7578}; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={10471.141,20.502884,9705.7715}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={10013.685,67.606529,9772.6064}; id=82; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; class Item1 { presence=0.75000024; position[]={10020.828,67.843819,9768.0527}; id=83; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; init="this addweapon ""NVGoggles"";"; }; }; class Waypoints { items=1; class Item0 { position[]={10013.663,68.455032,9776.8359}; placement=150; type="GUARD"; combat="STEALTH"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={10470.756,24.37892,9668.3809}; id=106; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11410.755,111.10728,10550.768}; azimut=180; id=118; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={11420.553,107.04742,10570.573}; id=120; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={11423.244,107.04742,10567.924}; id=121; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11425.623,106.84493,10521.407}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={11417.608,107.04742,10599.602}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={11425.623,106.84497,10521.409}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11393.517,111.10741,10560.352}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11393.92,111.10744,10550.847}; azimut=270; id=122; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11396.787,111.10753,10584.961}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.35)]; this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11404.903,111.10741,10586.11}; id=124; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +3.35)]; this setunitpos ""Up""; this disableAI ""Move"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.75000024; position[]={11866.714,2.9771361,10557.679}; id=126; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={11867.87,3.0046792,10555.631}; id=125; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={11900.386,2.8756196,10536.502}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={11861.652,3.0120459,10560.912}; placement=5; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={11900.373,2.8752835,10536.51}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={11437.052,107.00558,10542.684}; id=128; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={11437.052,107.00887,10544.202}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={11437.045,107.00889,10544.207}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item37 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={9837.6816,0.43751335,10788.95}; azimut=305; id=129; side="WEST"; vehicle="CWR2_BoatW"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="boat"; init="this setcaptive true; boat allowDamage false; boatD allowDamage false; boatsquad = group this; boatsquad setgroupid [""Boat Crew"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={9830.6768,0.47934783,10793.497}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={9121.3672,0.45608976,12051.903}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={9123.4834,0.25529283,12552.239}; expActiv="deleteVehicle boatG; deleteVehicle boatD; deleteVehicle boat;"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={11862.982,4.1390839,10481.572}; azimut=295; id=131; side="EAST"; vehicle="cwr2_bmp1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=2; class Item0 { position[]={11861.531,4.1390839,10482.211}; expCond="(VictoryCondition2 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={11860.842,4.1390839,10482.473}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=35; class Item0 { position[]={11928.203,3.725538,10465.321}; azimut=270; id=8; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item1 { position[]={10466.008,20.502884,9677.6777}; azimut=270; id=84; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_1"; }; class Item2 { position[]={10469.54,20.502884,9677.6299}; azimut=90; id=85; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_2"; }; class Item3 { position[]={11418.266,107.02775,10544.481}; id=86; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_3"; }; class Item4 { position[]={11418.233,107.02728,10541.696}; azimut=180; id=87; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_4"; }; class Item5 { position[]={11418.26,107.02723,10537.963}; azimut=180; id=88; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_5"; }; class Item6 { position[]={10460.997,20.506132,9677.6816}; azimut=90; id=89; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin"; }; class Item7 { position[]={11843.746,4.1433334,10526.988}; azimut=30; id=90; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_6"; }; class Item8 { position[]={11850.306,4.1341171,10523.317}; azimut=30; id=91; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; leader=1; skill=0.60000002; text="mcguffin_7"; }; class Item9 { position[]={10465.815,20.502884,9677.9102}; id=92; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item10 { position[]={11399.521,107.00915,10532.791}; azimut=90; id=93; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; skill=0.60000002; text="mcguffin_8"; }; class Item11 { position[]={11434.831,107.04742,10586.902}; id=94; side="EMPTY"; vehicle="cwr2_UralReammo"; leader=1; skill=0.60000002; text="mcguffin_9"; }; class Item12 { presence=0.75000024; position[]={10461.759,20.502884,9693.1982}; azimut=90; id=95; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""SmokeShell"",10];"; }; class Item13 { presence=0.75000024; position[]={11859.223,3.5954835,10542.909}; azimut=120; id=96; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item14 { presence=0.75000024; position[]={11869.959,4.0030828,10523.219}; azimut=35; id=97; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item15 { presence=0.75000024; position[]={11425.31,107.02836,10541.486}; id=98; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item16 { presence=0.75000024; position[]={11863.123,4.1329927,10513.599}; azimut=35; id=99; side="EMPTY"; vehicle="cwr2_UralRefuel"; leader=1; lock="LOCKED"; skill=0.60000002; }; class Item17 { presence=0.75000024; position[]={11429.482,107.03774,10552.176}; azimut=90; id=100; side="EMPTY"; vehicle="cwr2_BMPAmbul"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""SmokeShell"",10];"; }; class Item18 { presence=0.75000024; position[]={11399.525,107.03967,10541.148}; azimut=90; id=101; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item19 { presence=0.75000024; position[]={11399.413,107.03967,10537.765}; azimut=90; id=102; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item20 { presence=0.75000024; position[]={10462.106,20.502884,9697.5928}; azimut=90; id=103; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; class Item21 { presence=0.75000024; position[]={11438.599,107.04742,10585.411}; id=104; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item22 { presence=0.75000024; position[]={10477.832,20.502884,9684.2539}; azimut=355; id=105; side="EMPTY"; vehicle="cwr2_uaz"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""PipeBomb"",3];"; }; class Item23 { position[]={11418.521,107.02666,10540.94}; azimut=90; id=107; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item24 { position[]={11399.874,107.0313,10536.209}; azimut=270; id=108; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; leader=1; skill=0.60000002; }; class Item25 { position[]={11429.62,107.03745,10555.583}; azimut=270; id=109; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=0.60000002; }; class Item26 { position[]={11429.99,107.86208,10557.962}; azimut=90; id=110; side="EMPTY"; vehicle="cwr2_Vysilacka"; skill=0.60000002; text="aRadio"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.775)]; this setVectorUp [0,0,1];"; }; class Item27 { position[]={11428.758,107.03751,10549.168}; azimut=270; id=111; side="EMPTY"; vehicle="FoldTable"; skill=0.60000002; text="aTable"; init="aTable attachTo [aCrate,[-0.2,1.25,+0.2]];"; }; class Item28 { position[]={11429.941,107.03675,10556.756}; id=112; side="EMPTY"; vehicle="AmmoBoxAddE"; skill=0.60000002; text="aCrate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.5)]; this setVectorUp [0,0,1]; clearmagazinecargo this; clearweaponcargo this; aCrate allowDamage false;"; }; class Item29 { position[]={11430.375,107.03986,10558.997}; id=113; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item30 { position[]={11427.12,107.04285,10556.3}; azimut=215; id=114; side="EMPTY"; vehicle="Notice_board"; skill=0.60000002; }; class Item31 { position[]={11429.261,107.04093,10559.494}; azimut=350; id=115; side="EMPTY"; vehicle="FoldChair"; skill=0.60000002; }; class Item32 { position[]={11445.144,106.98644,10549.559}; azimut=90; id=116; side="EMPTY"; vehicle="PowGen_Big"; skill=0.60000002; }; class Item33 { presence=0.75000024; position[]={11442.88,106.93597,10532.223}; azimut=270; id=117; side="EMPTY"; vehicle="cwr2_Mi17"; lock="UNLOCKED"; skill=0.60000002; fuel=0; ammo=0; }; class Item34 { presence=0.75000024; position[]={11855.907,3.8509865,10536.979}; azimut=120; id=127; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addweaponcargo [""cwr2_RPG7"",1];"; }; }; class Markers { items=8; class Item0 { position[]={9828.0234,5.7174082,10720.902}; name="start"; text=" Insertion"; type="mil_start"; colorName="ColorBlue"; }; class Item1 { position[]={11928.257,3.7298644,10465.081}; name="obj3"; text=" Extraction"; type="mil_pickup"; colorName="ColorBlue"; }; class Item2 { position[]={10474.064,20.502884,9689.833}; name="obj1"; text=" Soviet Supply Base"; type="mil_flag"; colorName="ColorRed"; }; class Item3 { position[]={11865.859,2.4874606,10572.695}; name="harbour"; text=" Soviet Supply Depot"; type="mil_flag"; colorName="ColorRed"; }; class Item4 { position[]={11475.928,106.78375,10705.283}; name="obj2"; text=" SAM Patrol"; type="mil_warning"; colorName="ColorRed"; }; class Item5 { position[]={11399.819,106.80568,10519.929}; name="voskovo"; text=" Soviet Supply Depot"; type="mil_flag"; colorName="ColorRed"; }; class Item6 { position[]={10506.049,127.59728,10285.087}; name="patrols"; text=" Soviet Patrols"; type="mil_warning"; colorName="ColorRed"; }; class Item7 { position[]={8525.5352,98.673882,9308.6221}; name="base"; text=" Soviet Military Base"; type="mil_flag"; colorName="ColorRed"; }; }; class Sensors { items=7; class Item0 { position[]={9935.3252,0.10887614,11124.165}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_commie_nation_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={10059.21,0.29631591,11122.306}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units bravosquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item2 { position[]={10062.845,0.4289611,10994.55}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={11913.486,4.3356938,10464.868}; activationBy="WEST"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="extraction = 1; publicVariable ""extraction"";"; class Effects { }; }; class Item4 { position[]={11561.04,38.920128,10872.676}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(blufor_near == 1) AND ({alive _x} count units sa7squad1 == 0) AND ({alive _x} count units sa7squad2 == 0) AND ({alive _x} count units sa7squad3 == 0);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" ObjStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; bravo1 addrating 200; bravo2 addrating 200; bravo3 addrating 200; bravo4 addrating 200; bravo5 addrating 200; bravo6 addrating 200;"; class Effects { }; }; class Item5 { position[]={11416.078,106.29687,10507.103}; a=500; b=500; activationBy="WEST"; activationType="EAST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expActiv="blufor_near = 1; publicVariable ""blufor_near"";"; class Effects { }; }; class Item6 { position[]={11437.348,81.496918,10372.681}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage mcguffin >= 0.99) AND (getDammage mcguffin_1 >= 0.99) AND (getDammage mcguffin_2 >= 0.99) AND (getDammage mcguffin_2 >= 0.99) AND (getDammage mcguffin_3 >= 0.99) AND (getDammage mcguffin_4 >= 0.99) AND (getDammage mcguffin_5 >= 0.99) AND (getDammage mcguffin_6 >= 0.99) AND (getDammage mcguffin_7 >= 0.99) AND (getDammage mcguffin_8 >= 0.99) AND (getDammage mcguffin_9 >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" ObjStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; bravo1 addrating 400; bravo2 addrating 400; bravo3 addrating 400; bravo4 addrating 400; bravo5 addrating 400; bravo6 addrating 400;"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=9743624; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroWin { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=8841622; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; class OutroLoose { addOns[]= { "cwr2_cain" }; addOnsAuto[]= { "cwr2_cain" }; randomSeed=5810655; class Intel { startWeather=0.30000001; forecastWeather=0.30000001; year=1984; month=4; day=30; hour=8; }; }; Overview

Destroy Soviet supplies.

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