briefing.htmlNRbriefing.sqf}R@description.extxNRinit.sqfMRpinitjipcompatible.sqf$.fL0mission.sqm Debriefing

Cheating is an admission of incompetence


Go play Arma 3 if you are only fit to play watered down games.





Mission Accomplished


The resistance got away safely after ambushing an enemy convoy and destroying all the trucks in a transport unit. These losses inflicted on the Soviets make it harder for the occupation forces to keep their troops supplied.





Mission Failed


The resistance squad been wiped out.





Mission Failed


The resistance failed to ambush the convoy.


// tasks task3a = guerilla1 createSimpleTask ["Reach the hide-out"]; task3a setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = guerilla1 createSimpleTask ["Destroy the trucks"]; task2a setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = guerilla1 createSimpleTask ["Ambush the convoy"]; task1a setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task3b = guerilla2 createSimpleTask ["Reach the hide-out"]; task3b setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = guerilla2 createSimpleTask ["Destroy the trucks"]; task2b setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = guerilla2 createSimpleTask ["Ambush the convoy"]; task1b setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task3c = guerilla3 createSimpleTask ["Reach the hide-out"]; task3c setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = guerilla3 createSimpleTask ["Destroy the trucks"]; task2c setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = guerilla3 createSimpleTask ["Ambush the convoy"]; task1c setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task3d = guerilla4 createSimpleTask ["Reach the hide-out"]; task3d setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = guerilla4 createSimpleTask ["Destroy the trucks"]; task2d setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = guerilla4 createSimpleTask ["Ambush the convoy"]; task1d setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task3e = guerilla5 createSimpleTask ["Reach the hide-out"]; task3e setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = guerilla5 createSimpleTask ["Destroy the trucks"]; task2e setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = guerilla5 createSimpleTask ["Ambush the convoy"]; task1e setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task3f = guerilla6 createSimpleTask ["Reach the hide-out"]; task3f setSimpleTaskDescription ["Reach the hide-out", "Reach the hide-out", "Reach the hide-out"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = guerilla6 createSimpleTask ["Destroy the trucks"]; task2f setSimpleTaskDescription ["Destroy the trucks", "Destroy the trucks", "Destroy the trucks"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = guerilla6 createSimpleTask ["Ambush the convoy"]; task1f setSimpleTaskDescription ["Ambush the convoy", "Ambush the convoy", "Ambush the convoy"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries guerilla1 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla1 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla1 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]]; // diary entries guerilla2 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla2 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla2 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]]; // diary entries guerilla3 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla3 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla3 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]]; // diary entries guerilla4 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla4 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla4 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]]; // diary entries guerilla5 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla5 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla5 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]]; // diary entries guerilla6 createDiaryRecord["Diary", ["Background", " Logistical support is the Achilles heel of the occupation forces. The resistance is therefore waging a campaign to damage the enemy supply system to the greatest extent possible. As part of this campaign Rosomak team has received orders to ambush a Soviet convoy en route to rejoin its parent unit at Saint Adam. All three fuel bowsers in the convoy as well as the two escort vehicles providing security are to be destroyed using a combination of mines, explosives and light AT launchers.

Once the resistance fighters have ambushed and annihilated the convoy their next task is to attack the Soviet transport unit currently staying in the village. This unit provides vital transport services that keep the Soviet combat units supplied with all their needs. All of the trucks belonging to this enemy formation must be destroyed. Only after completing the destruction of all such vehicles is Rosomak team to withdraw to a nearby safe house located to the north west of Saint David. "]]; guerilla6 createDiaryRecord["Diary", ["Enemy", " The approaching convoy consists of a single BTR, three fuel trucks and an armed UAZ. All of these vehicles must be destroyed. At its current speed the enemy is expected to arrive within a few minutes so no time must be lost setting up the ambush.

The transport unit has a couple dozen of effectives to guard a total of ten transport trucks and two repair vehicles. The resistance must ensure the destruction of all these trucks and then make it self scarce before the quick reaction forces show up. "]]; guerilla6 createDiaryRecord["Diary", ["Mission", "Resistance fighters will ambush the convoy and destroy the trucks before withdrawing to the hide-out."]];onloadmission="C W R 2 - C U R R E N T R E S I S T A N C E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_current_resistance_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_RPK {count = 1;}; class cwr2_RPG75 {count = 1;}; class cwr2_M1911 {count = 1;}; }; class Magazines { class cwr2_40Rnd_762x39 {count = 12;}; class cwr2_7Rnd_45ACP {count = 4;}; class cwr2_RPG75Rocket {count = 3;}; class HandGrenade_East {count = 6;}; class SmokeShell {count = 2;}; class MineE {count = 4;}; };titleText ["C W R 2 - C U R R E N T R E S I S T A N C E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_Soldiers_FIA", "cwr2_adam", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Skodas", "cwr2_Trabant", "cwr2_V3S" }; addOnsAuto[]= { "cwr2_Soldiers_FIA", "cwr2_btr60", "cwr2_Urals", "cwr2_uaz", "cwr2_Soldiers_RUS", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Skodas", "cwr2_Trabant", "cwr2_V3S", "cwr2_adam" }; randomSeed=9248109; class Intel { briefingName="CWR2 - Current Resistance (co06)"; briefingDescription="Ambush the convoy and destroy the trucks"; startWeather=0.59577799; forecastWeather=0.59577799; month=3; hour=16; }; class Groups { items=27; class Item0 { side="GUER"; class Vehicles { items=6; class Item0 { position[]={1603.9358,40.378098,2249.6455}; id=0; side="GUER"; vehicle="cwr2_OfficerG"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="guerilla1"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_AKMS""; this addweapon ""Binocular""; this addbackpack ""cwr2_Backpack_Saboteur_FIA"";"; synchronizations[]={62,60,61}; }; class Item1 { position[]={1607.4832,40.132488,2245.1294}; id=1; side="GUER"; vehicle="cwr2_SoldierG_MG"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla2"; init="this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""cwr2_100Rnd_762x54""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_PK"";"; synchronizations[]={62,60,61}; }; class Item2 { position[]={1601.4778,40.246937,2245.4741}; id=2; side="GUER"; vehicle="cwr2_SoldierG_LAT"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="guerilla3"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addmagazine ""cwr2_RPG75Rocket""; this addweapon ""cwr2_vz58""; this addweapon ""cwr2_RPG75"";"; synchronizations[]={62,60,61}; }; class Item3 { position[]={1611.0427,39.892529,2240.5933}; id=3; side="GUER"; vehicle="cwr2_SoldierG_FAL"; player="PLAY CDG"; skill=1; text="guerilla4"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""cwr2_20Rnd_762x51_NATO""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_FAL""; this addbackpack ""cwr2_Backpack_Saboteur_FIA""; this setobjecttexture [0,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""]; this setobjecttexture [1,""\cwr2\humans\cwr2_soldiers_fia\data\swiss_co.paa""];"; synchronizations[]={62,60,61}; }; class Item4 { position[]={1599.0432,40.107967,2241.0532}; id=4; side="GUER"; vehicle="cwr2_SoldierG_Mortar"; player="PLAY CDG"; skill=1; text="guerilla5"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addmagazine ""AK47MortarMag""; this addweapon ""cwr2_AKM""; this addbackpack ""cwr2_Backpack_MORTAR_FIA"";"; synchronizations[]={62,60,61}; }; class Item5 { position[]={1614.1936,39.682194,2236.542}; id=59; side="GUER"; vehicle="cwr2_SoldierG_Medic"; player="PLAY CDG"; skill=1; text="guerilla6"; init="resistancesquad = group this; resistancesquad setgroupid [""Rosomak"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""cwr2_30Rnd_762x39""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_vz58"";"; synchronizations[]={62,60,61}; }; }; }; class Item1 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1772.8035,38.9226,2949.4856}; azimut=210; id=5; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr"; }; }; class Waypoints { items=3; class Item0 { position[]={1770.9877,39.01313,2946.4065}; completitionRadius=10; expActiv="btr forceSpeed 7.0; convoy_start = 1; publicVariable ""convoy_start"";"; class Effects { }; timeoutMin=90; timeoutMid=105; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1351.6649,34.998276,1746.7295}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1304.1699,34.998276,1690.2839}; expCond="(getDammage btr <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1780.9363,38.533966,2963.0701}; azimut=210; id=6; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="truck1"; }; }; class Waypoints { items=3; class Item0 { position[]={1778.7791,38.639885,2959.2942}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="truck1 forceSpeed 6.85;"; class Effects { }; timeoutMin=2; timeoutMid=2; timeoutMax=2; showWP="NEVER"; }; class Item1 { position[]={1354.621,34.998276,1750.5789}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1310.3557,34.998276,1697.6204}; expCond="(getDammage truck1 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1787.2252,38.230808,2974.2617}; azimut=210; id=7; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="truck2"; }; }; class Waypoints { items=3; class Item0 { position[]={1785.1433,38.325455,2970.6951}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="truck2 forceSpeed 6.7;"; class Effects { }; timeoutMin=4; timeoutMid=4; timeoutMax=4; showWP="NEVER"; }; class Item1 { position[]={1357.0807,34.998276,1753.9547}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1315.6017,34.998276,1703.8545}; expCond="(getDammage truck2 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item4 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1793.4402,37.961441,2984.717}; azimut=210; id=8; side="EAST"; vehicle="cwr2_UralRefuel"; leader=1; skill=0.2; text="truck3"; }; }; class Waypoints { items=3; class Item0 { position[]={1791.108,38.06823,2980.49}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="truck3 forceSpeed 6.55;"; class Effects { }; timeoutMin=6; timeoutMid=6; timeoutMax=6; showWP="NEVER"; }; class Item1 { position[]={1359.7386,34.998276,1757.7422}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1319.6277,34.998276,1708.7369}; expCond="(getDammage truck3 <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item5 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1799.5778,37.674198,2996.6155}; azimut=205; id=9; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; skill=0.2; text="jeep"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={1797.986,37.747868,2993.4641}; completitionRadius=10; expCond="(convoy_start == 1);"; expActiv="jeep forceSpeed 6.4;"; class Effects { }; timeoutMin=8; timeoutMid=8; timeoutMax=8; showWP="NEVER"; }; class Item1 { position[]={1362.2463,34.998276,1761.5328}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1323.2308,34.998276,1712.9865}; expCond="(getDammage jeep <= 0.5);"; expActiv="total_failure = 1; publicVariable ""total_failure""; task1a settaskstate ""FAILED""; task1b settaskstate ""FAILED""; task1c settaskstate ""FAILED""; task1d settaskstate ""FAILED""; task1e settaskstate ""FAILED""; task1f settaskstate ""FAILED""; ""1"" ObjStatus ""FAILED""; task2a settaskstate ""FAILED""; task2b settaskstate ""FAILED""; task2c settaskstate ""FAILED""; task2d settaskstate ""FAILED""; task2e settaskstate ""FAILED""; task2f settaskstate ""FAILED""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; timeoutMin=1; timeoutMid=1; timeoutMax=1; showWP="NEVER"; }; }; }; class Item6 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={1345.1633,34.998268,1600.0403}; id=22; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1346.8636,34.998268,1597.9486}; id=24; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1343.3477,34.998268,1598.0186}; id=29; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1348.9268,34.998268,1595.3456}; id=31; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1341.3354,34.998268,1595.6602}; id=35; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item5 { position[]={1351.1321,34.998268,1592.4559}; id=43; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1339.114,34.998268,1593.3129}; id=39; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1345.1809,34.998268,1601.5801}; formation="DIAMOND"; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1345.1829,34.998268,1603.3429}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item7 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1439.5116,35.245693,1624.7086}; id=23; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1443.5728,34.998268,1619.9314}; id=28; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1436.2832,35.100269,1619.4717}; id=36; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={1447.8717,34.998268,1615.3578}; id=46; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1407.7845,34.998268,1610.5972}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1467.855,34.998268,1637.7075}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={1407.7366,34.998268,1610.6338}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={1398.3938,34.998268,1583.8044}; id=25; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={1401.8347,34.998268,1578.7886}; id=32; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1395.2694,34.998268,1579.0089}; id=42; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1398.394,34.998268,1586.774}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1398.3722,34.998268,1586.7653}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1380.8174,34.998268,1688.3369}; id=26; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1385.3777,34.998268,1683.3077}; id=51; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1377.7244,34.998268,1683.4952}; id=37; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1389.4602,34.998268,1678.0322}; id=41; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1320.7117,34.998268,1659.9279}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1409.5315,34.998268,1702.1788}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1320.7068,34.998268,1659.8748}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1349.6499,35.100269,1652.6554}; azimut=160; id=27; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item11 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1494.1799,34.998268,1650.0795}; id=30; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1497.514,34.998268,1645.9087}; id=34; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1491.3571,35.100269,1646.0818}; id=44; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1471.2997,34.998268,1698.5754}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1508.835,34.998268,1618.5259}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1471.313,34.998268,1698.5508}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1387.4254,41.385288,1554.4425}; azimut=65; id=49; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1423.4688,34.998268,1548.3757}; id=50; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1426.5801,34.998268,1545.483}; id=52; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1423.4305,34.998268,1550.9236}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1423.4166,34.998268,1550.8998}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1427.6643,43.440876,1526.207}; id=53; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1319.8021,41.561115,1561.2993}; azimut=65; id=55; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={1324.1991,34.999187,1582.0919}; id=56; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1328.3247,34.999184,1577.2565}; id=33; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={1321.7582,34.99976,1577.1737}; id=40; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1306.5638,34.998627,1617.1979}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1345.8149,34.999454,1539.0944}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={1306.5447,34.998631,1617.1813}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={1457.6577,34.996269,1529.8214}; id=54; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1461.5748,34.996269,1525.0946}; id=47; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={1454.4026,34.996269,1524.6222}; id=38; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={1465.6967,34.996269,1519.5667}; id=45; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={1487.6393,34.998268,1545.2808}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1408.4552,34.996269,1504.3237}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1487.6204,34.998268,1545.2606}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1448.981,34.998268,1565.7726}; id=48; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1449.1963,34.998268,1569.5101}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1449.1921,34.998268,1569.5217}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1380.4464,34.998268,1537.1361}; id=57; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1380.6617,34.998268,1540.8737}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1380.6576,34.998268,1540.8853}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1431.2399,34.998268,1553.6923}; azimut=335; id=58; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; text="uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={1430.1215,34.998268,1556.1903}; expCond="(resistance_detected == 1);"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1429.8511,34.998268,1556.8257}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1597.6692,40.179314,2221.3286}; id=60; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,59}; }; }; }; class Item22 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1614.2244,39.104855,2221.3884}; id=61; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,59}; }; }; }; class Item23 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={1605.9573,39.228348,2221.4165}; id=62; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,59}; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={731.9281,35.795055,2586.5632}; id=64; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item1 { position[]={733.62842,35.818008,2584.4717}; id=65; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item2 { position[]={730.11243,35.818592,2584.5415}; id=66; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; init="this moveincargo qrf_btr;"; }; class Item3 { position[]={735.69153,35.846535,2581.8687}; id=67; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item4 { position[]={728.10022,35.851353,2582.1831}; id=68; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item5 { position[]={737.89685,35.878147,2578.979}; id=70; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item6 { position[]={725.87878,35.894726,2579.8359}; id=69; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; init="this moveincargo qrf_btr;"; }; class Item7 { position[]={739.84985,35.906807,2576.4563}; id=71; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; init="this moveincargo qrf_btr;"; }; }; class Waypoints { items=2; class Item0 { position[]={1314.3311,34.998268,1616.7477}; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={1371.8619,34.998268,1585.6465}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={755.95868,36.782429,2543.9812}; azimut=160; id=72; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="LOCKED"; skill=0.2; fuel=0; text="qrf_btr"; }; }; class Waypoints { items=4; class Item0 { position[]={757.02148,36.765106,2540.9336}; completitionRadius=10; expCond="(resistance_detected == 1);"; expActiv="qrf_btr setfuel 1;"; class Effects { }; timeoutMin=300; timeoutMid=360; timeoutMax=420; showWP="NEVER"; }; class Item1 { position[]={1294.0061,34.99976,1620.3918}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1295.7679,34.99976,1617.519}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1296.443,34.99976,1616.3467}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1466.8241,35.048916,629.08411}; azimut=330; id=79; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="hmg_uaz"; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=3; class Item0 { position[]={1465.3651,35.043018,631.55255}; completitionRadius=10; expCond="(VictoryCondition2 == 1);"; expActiv="hmg_uaz setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1348.2999,34.997089,1525.9442}; speed="FULL"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1329.5818,34.99976,1558.8245}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=19; class Item0 { position[]={1414.1426,34.998268,1593.3613}; azimut=245; id=10; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_1"; }; class Item1 { position[]={1415.8716,34.998268,1589.7491}; azimut=245; id=11; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_2"; }; class Item2 { position[]={1417.7095,34.998268,1585.926}; azimut=245; id=12; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_3"; }; class Item3 { position[]={1419.5529,34.998268,1581.9978}; azimut=245; id=13; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_4"; }; class Item4 { position[]={1421.3517,34.998268,1578.3385}; azimut=245; id=14; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_5"; }; class Item5 { position[]={1423.1338,34.998268,1574.5525}; azimut=245; id=15; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_6"; }; class Item6 { position[]={1385.2756,34.998268,1602.1073}; azimut=155; id=16; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_7"; }; class Item7 { position[]={1389.0076,34.998268,1603.8295}; azimut=155; id=17; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_8"; }; class Item8 { position[]={1392.8544,34.998268,1605.6091}; azimut=155; id=18; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_9"; }; class Item9 { position[]={1396.4713,34.998268,1607.217}; azimut=155; id=19; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_10"; }; class Item10 { position[]={1424.1602,34.998268,1535.9957}; azimut=335; id=20; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_11"; }; class Item11 { position[]={1428.0511,34.998268,1537.7866}; azimut=335; id=21; side="EMPTY"; vehicle="cwr2_UralRepair"; leader=1; lock="UNLOCKED"; skill=0.2; text="target_12"; }; class Item12 { position[]={1436.7552,34.998268,1540.64}; azimut=335; id=63; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item13 { presence=0.75000024; position[]={1313.1432,34.998268,1638.7355}; azimut=155; id=73; side="EMPTY"; vehicle="cwr2_SkodaBlue"; leader=1; lock="UNLOCKED"; skill=1; }; class Item14 { presence=0.75000024; position[]={1376.0205,34.996269,1527.1583}; azimut=330; id=74; side="EMPTY"; vehicle="cwr2_SkodaGreen"; leader=1; lock="UNLOCKED"; skill=1; }; class Item15 { presence=0.75000024; position[]={1394.5476,35.100269,1553.9069}; azimut=65; id=75; side="EMPTY"; vehicle="cwr2_SkodaRed"; leader=1; lock="UNLOCKED"; skill=1; }; class Item16 { presence=0.75000024; position[]={1443.3503,34.998268,1552.6464}; azimut=65; id=76; side="EMPTY"; vehicle="cwr2_SkodaYellow"; leader=1; lock="UNLOCKED"; skill=1; }; class Item17 { presence=0.75000024; position[]={1308.9011,34.998268,1564.167}; azimut=60; id=77; side="EMPTY"; vehicle="cwr2_Trabant_Brown"; leader=1; lock="UNLOCKED"; skill=1; }; class Item18 { presence=0.75000024; position[]={1378.8977,34.998268,1670.9509}; azimut=155; id=78; side="EMPTY"; vehicle="cwr2_V3S_Civil"; leader=1; lock="UNLOCKED"; skill=1; }; }; class Markers { items=4; class Item0 { position[]={1603.9647,40.243565,2246.3989}; name="start"; type="mil_start"; colorName="ColorGreen"; }; class Item1 { position[]={1710.9667,50.17448,2647.0833}; name="obj1"; type="mil_arrow2"; colorName="ColorRed"; a=0.75; b=1.5; angle=190; }; class Item2 { position[]={1403.8519,34.998268,1581.8258}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={783.35736,36.22995,1748.7393}; name="obj3"; type="mil_end"; colorName="ColorGreen"; }; }; class Sensors { items=8; class Item0 { position[]={1750.0688,38.720387,1750.2593}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage btr >= 0.99) AND (getDammage truck1 >= 0.99) AND (getDammage truck2 >= 0.99) AND (getDammage truck3 >= 0.99) AND (getDammage jeep >= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Rosomaci!"";"; class Effects { }; }; class Item1 { position[]={1749.8722,37.988029,1649.845}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage target_1 >= 0.99) AND (getDammage target_2 >= 0.99) AND (getDammage target_3 >= 0.99) AND (getDammage target_4 >= 0.99) AND (getDammage target_5 >= 0.99) AND (getDammage target_6 >= 0.99) AND (getDammage target_7 >= 0.99) AND (getDammage target_8 >= 0.99) AND (getDammage target_9 >= 0.99) AND (getDammage target_10 >= 0.99) AND (getDammage target_11 >= 0.99) AND (getDammage target_12 >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Time to fall back."";"; class Effects { }; }; class Item2 { position[]={782.90399,36.260822,1747.1532}; a=20; b=20; activationBy="GUER"; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="this AND (VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; (leader group player) sidechat ""Let's change into civilian attire and ditch the weapons. The enemy will no doubt conduct a cordon and search operation in the area."";"; class Effects { }; }; class Item3 { position[]={1384.6426,34.998268,1598.9034}; a=250; b=250; activationBy="GUER"; activationType="EAST D"; timeoutMin=10; timeoutMid=10; timeoutMax=10; interruptable=1; age="UNKNOWN"; expActiv="resistance_detected = 1; publicVariable ""resistance_detected"";"; class Effects { }; }; class Item4 { position[]={1850.0786,36.044292,1549.8704}; timeoutMin=15; timeoutMid=15; timeoutMax=15; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1);"; expActiv="activateKey ""co06_cwr2_current_resistance_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item5 { position[]={1950.3573,34.419628,1549.7358}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units resistancesquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task3a settaskstate ""FAILED""; task3b settaskstate ""FAILED""; task3c settaskstate ""FAILED""; task3d settaskstate ""FAILED""; task3e settaskstate ""FAILED""; task3f settaskstate ""FAILED""; ""3"" ObjStatus ""FAILED"";"; class Effects { }; }; class Item6 { position[]={1949.6903,34.485069,1449.8226}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item7 { position[]={2049.8301,33.999859,1650.7021}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; type="END4"; age="UNKNOWN"; expCond="(total_failure == 1);"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; }; }; class Intro { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=15399356; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=10475998; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_adam" }; addOnsAuto[]= { "cwr2_adam" }; randomSeed=11438751; class Intel { startWeather=0.34999999; forecastWeather=0.1; year=1984; month=11; day=6; hour=9; }; }; Overview

Strike at the Soviet logistics.

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