briefing.htmlS briefing.sqfS<description.extSsinit.sqfS`initjipcompatible.sqf4 Debriefing

The Endmission cheat was used


Cheating is always lame.





Mission Accomplished


The reconnaissance section accomplished all of its assigned tasks. NATO can now start to build a defensive line anchored on the Aller and dig in to await the arrival of reinforcements from the continental USA.





Mission Failed


The recce section has been wiped out.


// tasks task5a = victor1 createSimpleTask ["Eliminate artillery"]; task5a setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5a setSimpleTaskDestination markerpos "obj5"; task4a = victor1 createSimpleTask ["Destroy CP"]; task4a setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = victor1 createSimpleTask ["Seize Eilte"]; task3a setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Neutralise AA"]; task2a setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Secure crossroads"]; task1a setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task5b = victor2 createSimpleTask ["Eliminate artillery"]; task5b setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5b setSimpleTaskDestination markerpos "obj5"; task4b = victor2 createSimpleTask ["Destroy CP"]; task4b setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = victor2 createSimpleTask ["Seize Eilte"]; task3b setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Neutralise AA"]; task2b setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Secure crossroads"]; task1b setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task5c = victor3 createSimpleTask ["Eliminate artillery"]; task5c setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5c setSimpleTaskDestination markerpos "obj5"; task4c = victor3 createSimpleTask ["Destroy CP"]; task4c setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = victor3 createSimpleTask ["Seize Eilte"]; task3c setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Neutralise AA"]; task2c setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Secure crossroads"]; task1c setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task5d = victor4 createSimpleTask ["Eliminate artillery"]; task5d setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5d setSimpleTaskDestination markerpos "obj5"; task4d = victor4 createSimpleTask ["Destroy CP"]; task4d setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = victor4 createSimpleTask ["Seize Eilte"]; task3d setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Neutralise AA"]; task2d setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Secure crossroads"]; task1d setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task5e = victor5 createSimpleTask ["Eliminate artillery"]; task5e setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5e setSimpleTaskDestination markerpos "obj5"; task4e = victor5 createSimpleTask ["Destroy CP"]; task4e setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = victor5 createSimpleTask ["Seize Eilte"]; task3e setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Neutralise AA"]; task2e setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Secure crossroads"]; task1e setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task5f = victor6 createSimpleTask ["Eliminate artillery"]; task5f setSimpleTaskDescription ["Eliminate artillery", "Eliminate artillery", "Eliminate artillery"]; task5f setSimpleTaskDestination markerpos "obj5"; task4f = victor6 createSimpleTask ["Destroy CP"]; task4f setSimpleTaskDescription ["Destroy CP", "Destroy CP", "Destroy CP"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = victor6 createSimpleTask ["Seize Eilte"]; task3f setSimpleTaskDescription ["Seize Eilte", "Seize Eilte", "Seize Eilte"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Neutralise AA"]; task2f setSimpleTaskDescription ["Neutralise AA", "Neutralise AA", "Neutralise AA"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Secure crossroads"]; task1f setSimpleTaskDescription ["Secure crossroads", "Secure crossroads", "Secure crossroads"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " British forces are leading the counter-attack to throw the Soviets back over the Aller in order to allow the river as the base for a new defensive line. A light armoured recce section has been tasked to participate in this push, with several objectives assigned to them. First of all the callsign must secure the crossroads where AT weapons have been positioned to counter an advance by NATO armour. These will need to be taken out to enable friendly armour to move up closer to the village of Eilte. As the support of a main battle tank is essential for dominating the fighting in the built up area of the village it is of the utmost importance that the Challenger can reach Eilte without being taken out en route.

A second objective for the light armour is to eliminate the air defences near the village. With mounting losses amongst the ranks of the British mechanised infantry a reserve force of paratroopers is due to take the lead in clearing out Eilte. As the airborne regiments lack sufficient organic transport to move by road these troops depend on the mobility provided by RAF Chinook transports. These in turn require the elimination of low level air defences as NATO can ill afford to lose these scarce assets to Soviet ground fire. The light armoured recce section must therefore locate and destroy enemy light 23mm AA guns, Strela MANPAD teams as well as a fire control radar located around the industrial compound.

After the air defences have been neutralised the paratroopers will be inserted by helicopter and move into Eilte to flush out the Soviet defenders. The Scimitar CVRT should provide direct fire support, but due care must be taken in order to avoid being destroyed by roaming RPG teams that can easily sneak close by due to buildings and other constructions blocking the view of the surroundings of a vehicle. It will not do to have the armoured vehicles lost to enemy fire because of carelessness, so it may be wise to dismount the crew of one vehicle to provide security when advancing into the built up area. This could aid in the timely detection and destruction of any Soviets trying to knock out the armour.

Once the village has been secured there is not yet an opportunity to rest and refit. The armoured recce section is due to cross the bridge and complete two more tasks essential to secure the gains made on the other side of the Aller. First of all a nearby command post must be destroyed to hamper any Soviet attempts to regain control of Eilte. Once this has been taken out the callsign must then proceed to eliminate an artillery position. By annihilating these Soviet positions on the far river bank it will be much easier for NATO to subsequently establish a new defensive line based on the Aller while awaiting the arrival of newly mobilised U.S. forces that are en route to Europe in convoys crossing the Atlantic. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " There are confirmed to be two SPG-9 recoilless rifles positioned near the crossroads with additional dismounted RPG teams active in the vicinity. These Soviet AT defences need to be eliminated before it is safe to move up the Challenger main battle tank and mechanised infantry reinforcements.

Low level air defences located near the industrial compound preclude the insertion of British airborne troops near Eilte. All AA guns and their associated fire control radar as well as the MANPADS detachment must be removed before a Chinook can put a platoon of paratroopers on the ground.

The village of Eilte is occupied by a motor rifle detachment. As long as the enemy retains a foothold on this side of the river to facilitate the crossing of this natural obstacle, NATO cannot anchor a defence on the Aller even when the bridge is dropped. Therefore the Soviets need to be cleared out.

An enemy command post could direct Soviet attempts to regain control of Eilte. The destruction of this CP would on the other hand greatly complicate efforts to retake the village as heavy losses have left the enemy dependent on using composite formations of disparate small units.

An artillery position could interdict the routes intended for moving up NATO supply columns, thereby depriving the British forces and their allies of the means to sustain their frontline troops. Its elimination would ensure a secure line of communication to the rear for logistical support purposes. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor has been tasked to secure the crossroads, neutralise air defences, seize the village, destroy the command post and eliminate the artillery with the aid of friendly forces."]];onloadmission="C W R 2 - C V R T P A R T Y ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_cvrt_party_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1 {count = 1;}; class cwr2_UK_L96 {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 6;}; class cwr2_10Rnd_762x51_NoTracer {count = 6;}; class cwr2_30Rnd_9x19_Sterling {count = 6;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_MortarMag_UK {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - C V R T P A R T Y\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_eilte", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "warfarebuildings", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_T64", "caweapons", "cwr2_UAZ", "cwr2_Urals", "camisc_e", "cwr2_static", "ca_modules_functions", "cwr2_Soldiers_RUS", "CAWeapons_ZU23", "cwr2_btr60", "cwr2_bmp2", "CAWeapons_SPG9" }; addOnsAuto[]= { "cwr2_UK", "ca_missions_firstaidsystem", "ca_missions_alternativeinjurysimulation", "ca_missions_battlefieldclearance", "ca_modules_e_weather", "ca_modules_clouds", "cwr2_T64", "ca_modules_functions", "cwr2_Soldiers_RUS", "cwr2_btr60", "camisc3", "caweapons_ammoboxes", "cwr2_misc", "warfarebuildings", "caweapons", "cwr2_UAZ", "cwr2_Urals", "camisc_e", "cwr2_static", "CAWeapons_ZU23", "cwr2_bmp2", "CAWeapons_SPG9", "cwr2_eilte" }; randomSeed=9318466; class Intel { briefingName="CWR2 - CVRT Party (co06)"; briefingDescription="Armoured Recce"; startWeather=0; forecastWeather=0; month=7; day=5; hour=4; minute=15; }; class Groups { items=71; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={3652.3237,5.255548,225.71997}; id=0; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={40,39,41}; }; class Item1 { position[]={3655.0439,5.2416277,222.88843}; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={40,39,41}; }; class Item2 { position[]={3650.1753,5.0000081,222.98926}; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={40,39,41,2}; }; class Item3 { position[]={3657.5781,5.2415972,220.354}; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={40,39,41}; }; class Item4 { position[]={3648.0684,5.0000081,220.35693}; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={40,39,41}; }; class Item5 { position[]={3660.0444,5.5001588,217.86133}; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling"";"; synchronizations[]={40,39,41}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3675.7949,5.0000081,252.05811}; azimut=210; id=26; side="WEST"; vehicle="cwr2_SoldierUK_sterling"; leader=1; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; class Item1 { position[]={3675.9224,5.0000081,257.41333}; azimut=210; id=27; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={3674.6187,5.0000081,250.94165}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={3674.6028,5.0000081,250.98682}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={3684.2339,5.0000081,262.76758}; azimut=210; id=28; side="WEST"; vehicle="cwr2_SoldierUK_SL"; leader=1; rank="SERGEANT"; skill=1; init="this setunitpos ""Up""; this forceSpeed 0; romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""];"; }; }; }; class Item3 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3682.6152,5.0000081,317.50195}; id=31; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3685.3091,5.0000081,314.69849}; id=32; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={3680.7617,5.0000081,314.69873}; id=33; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={3687.7251,5.0000081,312.09326}; id=34; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item4 { position[]={3679.1038,5.0000081,311.99878}; id=35; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item5 { position[]={3690.1965,5.0000081,309.4187}; id=36; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={3677.3254,5.0000081,309.36523}; id=37; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={3692.9443,5.0000081,306.59863}; id=38; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2081.1741,5.0000081,2144.3115}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1850.121,5.1020069,2146.7397}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1749.9167,5.0000081,2145.9067}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1760.0311,5.0000081,2145.9797}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3664.5479,5.0000081,195.84277}; id=39; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3652.7568,5.0000081,195.81689}; id=40; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3641.6519,5.0000081,195.71655}; id=41; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={3666.5544,5.0000081,329.09424}; azimut=270; id=42; side="WEST"; vehicle="cwr2_SoldierUK_Pilot"; rank="CORPORAL"; skill=1; text="copilot"; init="chinooksquad = group this; chinooksquad setgroupid [""RAF Pilot"",""Black""]; copilot moveincargo [chinook,24];"; }; class Item1 { position[]={3666.7637,5.0000081,335.95239}; azimut=270; id=45; side="WEST"; vehicle="cwr2_HC1"; leader=1; lock="LOCKED"; rank="SERGEANT"; skill=1; text="chinook"; init="chinooksquad = group this; chinooksquad setgroupid [""RAF Pilot"",""Black""]; chinook allowDamage false; chinookD allowDamage false;"; }; }; class Waypoints { items=4; class Item0 { position[]={3659.5115,5.0000081,335.98242}; completitionRadius=50; expCond="(VictoryCondition2 == 1);"; expActiv="chinook setfuel 1; chinook flyinheight 50; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, this is Papa Bear. Acknowledged, read you loud and clear. Some airborne lads will be dropped off by the RAF to help clear out the village, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2131.0994,5.0000081,2190.8237}; type="TR UNLOAD"; expActiv="{_x setunitpos ""AUTO""} forEach units alphasquad; {_x setunitpos ""AUTO""} forEach units bravosquad; {_x setunitpos ""AUTO""} forEach units charliesquad; chinookD sidechat ""All troops are on the deck, we are out of here.""; chinook allowDamage true; chinookD allowDamage true;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item2 { position[]={3666.1868,5.0000081,335.90356}; type="GETOUT"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={3665.8557,5.0000081,353.30811}; type="HOLD"; class Effects { }; timeoutMin=120000; timeoutMid=120000; timeoutMax=120000; showWP="NEVER"; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3575.2751,5.0000081,207.6709}; id=43; side="LOGIC"; vehicle="WeatherParticlesManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setvariable [""intensity"",0.75]; this setvariable [""particleEffects"",[1,2,3]]; this setvariable [""object"",player];"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={3587.6194,5.0000081,207.6709}; id=44; side="LOGIC"; vehicle="BIS_clouds_Logic"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3691.3987,5.0000081,332.84253}; id=46; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3694.0925,5.0000081,330.03906}; id=47; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={3689.5452,5.0000081,330.03931}; id=48; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={3696.5085,5.0000081,327.43384}; id=49; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item4 { position[]={3687.8872,5.0000081,327.33936}; id=50; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item5 { position[]={3698.98,5.0000081,324.75928}; id=51; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={3686.1089,5.0000081,324.70581}; id=52; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={3701.7278,5.0000081,321.93921}; id=53; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2079.1221,5.0000081,2194.4797}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1850.0563,5.0000081,2246.3418}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1750.2726,5.0000081,2245.9707}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1760.048,5.0000081,2246.0137}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3700.0583,5.0000081,348.55396}; id=54; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""Binocular"";"; }; class Item1 { position[]={3702.7522,5.0000081,345.75049}; id=55; side="WEST"; vehicle="cwr2_SoldierUK_MG_PARA"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""cwr2_100Rnd_762x51_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""CWR2_UK_L7_GPMG"";"; }; class Item2 { position[]={3698.2048,5.0000081,345.75073}; id=56; side="WEST"; vehicle="cwr2_SoldierUK_AT_PARA"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_CarlGustavRocket""; this addweapon ""cwr2_UK_L85""; this addweapon ""cwr2_CarlGustav"";"; }; class Item3 { position[]={3705.1682,5.0000081,343.14526}; id=57; side="WEST"; vehicle="cwr2_SoldierUK_AMG_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item4 { position[]={3696.5469,5.0000081,343.05078}; id=58; side="WEST"; vehicle="cwr2_SoldierUK_AAT_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L86_SUSAT"";"; }; class Item5 { position[]={3707.6396,5.0000081,340.4707}; id=59; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addmagazine ""cwr2_LAWRocket""; this addweapon ""cwr2_UK_L85_SUSAT""; this addweapon ""cwr2_LAW"";"; }; class Item6 { position[]={3694.7686,5.0000081,340.41724}; id=60; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85_SUSAT"";"; }; class Item7 { position[]={3710.3875,5.0000081,337.65063}; id=61; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo chinook; removeallweapons this; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""cwr2_30Rnd_556x45_NATO""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_L85"";"; }; }; class Waypoints { items=4; class Item0 { position[]={2120.7112,5.0000081,2219.8193}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1850.0654,5.0000081,2346.1296}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={1750.1266,5.0993228,2346.0186}; placement=50; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={1765.5242,4.997324,2346.0703}; placement=5; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="WEST"; class Vehicles { items=5; class Item0 { position[]={3671.1731,5.5001588,211.19824}; azimut=320; id=63; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; tango1 allowDamage false; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular""; this moveincommander challenger;"; }; class Item1 { position[]={3676.7627,5.5001588,210.22461}; azimut=320; id=64; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; text="tango2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; tango2 allowDamage false; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveingunner challenger;"; }; class Item2 { position[]={3671.446,5.5001588,205.93921}; azimut=320; id=65; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; text="tango3"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; tango3 allowDamage false; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveindriver challenger;"; }; class Item3 { position[]={3682.2468,5.0363045,209.46289}; azimut=320; id=66; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; text="tango4"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveingunner apc;"; }; class Item4 { position[]={3671.8999,5.0000081,199.87109}; azimut=320; id=67; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; skill=1; text="tango5"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this moveindriver apc;"; }; }; class Waypoints { items=6; class Item0 { position[]={3670.3582,5.5001588,212.18237}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition1 == 1);"; expActiv="challenger setfuel 1; apc setfuel 1; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, this is Papa Bear. Roger that, marvellous work. Reinforcements are en route, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={2282.4067,6.0000119,838.27686}; combat="SAFE"; expActiv="challenger allowDamage true; tango1 allowDamage true; tango2 allowDamage true; tango3 allowDamage true;"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={2201.4167,5.0000081,1400.8689}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={2133.688,5.0000081,1641.533}; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={2131.7979,5.0000081,1646.012}; combat="AWARE"; expActiv="{UnassignVehicle _x} foreach units echosquad;"; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item5 { position[]={2127.3389,5.0000081,1655.801}; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={3693.9299,5.2426171,205.83252}; id=69; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item1 { position[]={3696.4863,5.6490812,202.8396}; id=70; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item2 { position[]={3692.0474,5.1884656,202.94434}; id=71; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item3 { position[]={3698.5222,5.9906454,200.12451}; id=72; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item4 { position[]={3690.3242,5.6139059,200.02026}; id=73; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item5 { position[]={3700.5586,6.0070872,197.46167}; id=74; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item6 { position[]={3688.5649,5.7721276,197.1272}; id=75; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; class Item7 { position[]={3702.6445,5.9266338,194.93579}; id=76; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="echosquad = group this; echosquad setgroupid [""Echo"",""Black""]; this moveincargo apc;"; }; }; class Waypoints { items=2; class Item0 { position[]={2124.6819,5.0000081,1661.7668}; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1950.0344,5.0000081,1846.4014}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1760.4863,5.0000081,2134.4553}; azimut=180; id=79; side="EAST"; vehicle="cwr2_T64"; leader=1; skill=0.2; }; }; class Waypoints { items=1; class Item0 { position[]={1760.4166,5.0000081,2129.978}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={2376.0093,5.0000081,1887.4998}; id=89; side="LOGIC"; vehicle="LocationLogic"; leader=1; skill=0.60000002; init="ID5282=position this nearestObject 5282;"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2400.519,5.0000081,1808.9873}; azimut=175; id=96; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aa2;"; }; class Item1 { position[]={2396.6077,5.0000081,1810.4351}; azimut=175; id=97; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aa2;"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2354.9507,5.0000081,1891.5227}; azimut=175; id=98; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this moveincargo aa1;"; }; class Item1 { position[]={2351.0393,5.0000081,1892.9705}; azimut=175; id=99; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; init="this moveingunner aa1;"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2363.9006,5.0000081,1906.4937}; azimut=175; id=100; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="strela1 = group this;"; }; class Item1 { position[]={2358.0508,5.0000081,1911.0115}; azimut=175; id=101; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strela1 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={2383.304,5.0000081,1908.0789}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2330.4194,7.1808248,1904.7974}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2383.3135,5.0000081,1908.0266}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2352.2458,5.0000081,1802.0688}; azimut=175; id=102; side="EAST"; vehicle="cwr2_SoldierE_AA"; leader=1; rank="CORPORAL"; skill=0.60000002; init="strela2 = group this;"; }; class Item1 { position[]={2345.9011,5.0000081,1807.5764}; azimut=175; id=103; side="EAST"; vehicle="cwr2_SoldierE_AA"; skill=0.2; init="strela2 = group this;"; }; }; class Waypoints { items=3; class Item0 { position[]={2349.6677,5.0000081,1834.0576}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={2353.4221,5.0000081,1786.7913}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={2349.7646,5.0000081,1834.0176}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2356.0916,5.0000081,1934.3816}; azimut=175; id=104; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2350.1267,5.0000081,1940.9688}; azimut=175; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2356.3794,5.0000081,1930.7729}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2356.3853,5.0000081,1930.8208}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={2458.7471,5.0000081,1855.3345}; azimut=175; id=108; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2452.7822,5.0000081,1861.9216}; azimut=175; id=109; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={2462.8638,5.0000081,1862.2751}; azimut=175; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={2447.5874,5.0000081,1867.2312}; azimut=175; id=111; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2396.4805,5.0000081,1748.6904}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={2230.8186,5.0000081,1932.5447}; placement=25; type="SAD"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={2520.7576,5.0000081,1962.6272}; placement=25; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={2396.4856,5.0000081,1748.7524}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1772.7557,5.0000081,2258.6987}; azimut=180; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item1 { position[]={1769.9136,5.0000081,2261.0342}; azimut=180; id=107; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1772.5369,5.0000081,2256.7166}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1772.4951,5.0000081,2256.7029}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={2379.114,5.0000081,1803.9426}; azimut=175; id=112; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2373.1492,5.0000081,1810.5298}; azimut=175; id=113; side="EAST"; vehicle="cwr2_SoldierE_AMG"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2379.4019,5.0000081,1800.334}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2379.4077,5.0000081,1800.3818}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1765.9335,4.997324,2378.7083}; azimut=270; id=114; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1768.2051,4.997324,2380.5239}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1768.0813,4.997324,2376.5876}; azimut=270; id=187; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1771.021,4.997324,2382.1716}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1770.8599,4.997324,2374.6387}; azimut=270; id=165; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1773.537,4.997324,2384.0474}; azimut=270; id=186; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1773.2078,4.997324,2372.3745}; azimut=270; id=180; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1776.1981,4.997324,2385.6628}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1764.1855,4.997324,2378.7095}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1)"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1764.1248,5.0000081,2085.8296}; placement=5; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1805.0143,19.549778,2267.946}; azimut=180; id=115; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 20); this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1848.4835,12.166742,2235.0601}; azimut=190; id=116; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 11); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=8; class Item0 { position[]={1027.0901,5.0000081,3343.7908}; azimut=270; id=117; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={1029.9968,5.0000081,3346.0608}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={1029.5151,5.0000081,3341.4819}; azimut=270; id=190; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1033.136,5.0000081,3347.9739}; azimut=270; id=170; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1032.1157,5.0000081,3339.4883}; azimut=270; id=162; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1035.8242,5.0000081,3349.5325}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { position[]={1034.7957,5.0000081,3337.2385}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item7 { position[]={1038.7849,5.0000081,3351.2029}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1025.7605,5.0000081,3343.7644}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1)"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1013.9887,6.0003109,3305.3149}; placement=10; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={1800.3058,5.0000081,3125.8975}; azimut=270; id=118; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1802.3939,5.0000081,3127.7554}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={1802.3448,5.0000081,3124.3037}; azimut=270; id=188; side="EAST"; vehicle="cwr2_SoldierE_AR"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={1805.0161,5.0000081,3129.3193}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item4 { position[]={1804.5542,5.0000081,3122.4714}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item5 { position[]={1807.3895,5.0000081,3131.0164}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.75000024; position[]={1806.8519,5.0000081,3120.6184}; azimut=270; id=154; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={1778.5494,5.0000081,3140.5549}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={1886.8215,5.0000081,3178.9329}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={1866.2347,6.3000431,3082.6062}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={1778.5164,5.0000081,3140.5125}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1818.0509,6.4021349,2274.2002}; azimut=90; id=119; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 22); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2223.114,16.118288,1412.7512}; azimut=180; id=120; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1758.9333,12.090878,2361.0603}; azimut=180; id=121; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Stealth"";"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1723.9865,4.997324,2319.7739}; azimut=180; id=176; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={1722.0941,4.997324,2321.9739}; azimut=180; id=122; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1723.981,4.997324,2319.0117}; expCond="(VictoryCondition2 == 1);"; class Effects { }; timeoutMid=90; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1723.9944,4.997324,2317.991}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1827.6658,5.0000081,2322.1995}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1829.9163,5.0000081,2323.6572}; azimut=270; id=136; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1829.7201,5.0000081,2320.635}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1827.2504,5.0000081,2346.4805}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1827.4918,5.0000081,2300.0833}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1827.2515,5.0000081,2346.5103}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1730.9998,16.132032,2345.5083}; azimut=100; id=126; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2204.0771,5.0000081,1453.3374}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2206.8726,5.0000081,1455.2039}; azimut=270; id=135; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2206.7566,5.0000081,1451.1228}; azimut=270; id=155; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={2203.6338,5.0000081,1414.8718}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2204.1216,5.0000081,1468.7073}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2203.7083,5.0000081,1414.9075}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1871.8285,15.745696,2176.9727}; azimut=90; id=128; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1815.6617,9.8535042,2206.2622}; azimut=160; id=130; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1046.1649,5.0000081,3321.9597}; azimut=120; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat""; removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1722.2126,4.997324,2311.0737}; azimut=270; id=134; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1723.5338,4.997324,2312.0356}; azimut=270; id=181; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1720.1569,4.997324,2311.1104}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1720.1442,4.997324,2311.1467}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1010.9809,5.0000081,3324.4463}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1012.1738,5.0000081,3325.7332}; azimut=270; id=140; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1012.4936,5.0000081,3323.4521}; azimut=270; id=182; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1009.7342,5.0000081,3324.4458}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1009.7202,5.0000081,3324.4209}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={1843.1948,5.0000081,3137.2629}; azimut=270; id=179; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1847.1954,5.0000081,3141.5549}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1839.1833,5.0000081,3137.0447}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1839.2092,5.0000081,3137.0938}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1043.5538,5.0000081,3326.1411}; azimut=160; id=141; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this forceSpeed 0;"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1770.2745,15.003015,2362.0796}; azimut=110; id=142; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1797.0714,15.67919,2201.7517}; azimut=90; id=143; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 15); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1041.8687,5.0000081,3320.551}; azimut=160; id=144; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this forceSpeed 0; this setunitpos ""Up"";"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1797.5537,5.3806043,2263.6816}; azimut=225; id=145; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={1882.0388,5.0000081,2281.979}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.75000024; position[]={1883.188,5.0000081,2282.718}; azimut=270; id=184; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1880.4934,5.0000081,2281.947}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1880.4935,5.0000081,2281.989}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1822.4395,5.0000081,2155.3943}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={1823.8953,5.0000081,2156.3303}; azimut=270; id=152; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={1823.7461,5.0000081,2154.1785}; azimut=270; id=185; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1821.4059,5.0000081,2155.3591}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={1821.4058,5.0000081,2155.3589}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1820.4443,5.0000081,2294.7361}; azimut=270; id=150; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={1816.0856,5.0000081,2294.7209}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1816.0856,5.0000081,2294.8445}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2190.8806,5.0000081,1435.2913}; azimut=270; id=151; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2189.4785,5.0000081,1435.29}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2189.5117,5.0000081,1435.2676}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1819.1538,6.3795986,2270.6846}; azimut=90; id=153; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 4); this forceSpeed 0;"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1797.918,6.2475085,2271.449}; azimut=270; id=156; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 8); this forceSpeed 0;"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={1859.0121,13.14599,2333.2927}; azimut=160; id=157; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1851.9202,15.873816,2238.8445}; azimut=100; id=158; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 19); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1738.9874,9.3846264,2232.0454}; azimut=80; id=159; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.75000024; position[]={2179.5557,5.0000081,1403.9607}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={2182.3494,5.0000081,1405.6768}; azimut=270; id=147; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item2 { presence=0.50000048; position[]={2182.4229,5.0000081,1401.6138}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={2149.0242,5.0000081,1450.4812}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={2254.885,5.0000081,1447.644}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={2199.9583,5.6126518,1372.6409}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={2149.0134,5.0000081,1450.636}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={1829.8422,11.66311,2358.2637}; azimut=180; id=161; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 3); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2227.7,5.0000081,1416.271}; azimut=90; id=163; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 14); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={2223.6704,5.0000081,1436.0452}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={2221.0808,5.0000081,1436.1914}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={2221.0808,5.0000081,1436.1917}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1846.5037,5.0468936,3117.8547}; azimut=160; id=174; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 0); this forceSpeed 0;"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1853.3782,5.0000081,3108.9011}; azimut=270; id=175; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; }; class Waypoints { items=2; class Item0 { position[]={1850.7283,5.0000081,3108.6868}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1850.774,5.0000081,3108.7151}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item62 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={2250.7327,8.1954632,1380.8945}; azimut=165; id=178; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this forceSpeed 0; this setunitpos ""Middle""; this setbehaviour ""Combat"";"; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1820.251,5.0000081,2263.9221}; azimut=135; id=183; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this forceSpeed 0; this setunitpos ""Middle"";"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={1800.9487,5.0000081,2191.1301}; azimut=270; id=189; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={1802.6691,5.0000081,2192.3972}; azimut=270; id=148; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={1802.7156,5.0000081,2189.8782}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AK74""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; }; class Waypoints { items=3; class Item0 { position[]={1760.5729,5.0000081,2191.4385}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={1833.3063,5.0000081,2190.9124}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={1760.6654,5.0000081,2191.4441}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1829.5054,5.0000081,2240.8545}; azimut=180; id=197; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="btr"; }; }; class Waypoints { items=2; class Item0 { position[]={1829.4907,5.0000081,2236.6294}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; expActiv="btr setfuel 1;"; class Effects { }; timeoutMid=60; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1829.4906,5.0000081,2234.7556}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={1031.8077,5.0000081,3327.062}; azimut=200; id=198; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBTR"; init="this setCaptive true;"; }; }; class Waypoints { items=2; class Item0 { position[]={1030.4752,5.0000081,3323.2378}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="aBTR setcaptive false; aBTR setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={1029.6321,5.0000081,3320.9497}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1861.3993,5.0000081,3109.9915}; azimut=270; id=202; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1864.1359,5.0000081,3111.9236}; azimut=270; id=200; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1863.9344,5.0000081,3107.4604}; azimut=270; id=201; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1867.2333,5.0000081,3113.6697}; azimut=270; id=203; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=2; class Item0 { position[]={1860.6924,5.0000081,3110.0037}; formation="DIAMOND"; expCond="(VictoryCondition3 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=150; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={1860.0521,5.0000081,3110.0117}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=4; class Item0 { position[]={1852.1869,5.0000081,2189.6243}; azimut=270; id=206; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addweapon ""Binocular"";"; }; class Item1 { position[]={1854.9235,5.0000081,2191.5564}; azimut=270; id=204; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addweapon ""cwr2_RPK74""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""cwr2_45Rnd_545x39""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell""; this addbackpack ""cwr2_BackpackAR_RU""; this addweapon ""Binocular"";"; }; class Item2 { position[]={1854.722,5.0000081,2187.0933}; azimut=270; id=205; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; init="removeallweapons this; removebackpack this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addmagazine ""cwr2_RPG7Rocket_DP""; this addweapon ""cwr2_RPG7"";"; }; class Item3 { position[]={1858.0209,5.0000081,2193.3025}; azimut=270; id=207; side="EAST"; vehicle="cwr2_Spetsnaz"; skill=0.60000002; init="removeallweapons this; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addmagazine ""cwr2_30Rnd_545x39""; this addweapon ""cwr2_AKS74U""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""HandGrenade_East""; this addmagazine ""SmokeShell"";"; }; }; class Waypoints { items=1; class Item0 { position[]={1849.9138,5.0000081,2189.6604}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item69 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2187.7039,6.0104313,1358.0037}; azimut=190; id=212; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg1;"; }; class Item1 { presence=0.50000048; position[]={2185.261,5.6369801,1362.2542}; azimut=190; id=214; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2192.8564,6.0946898,1362.0813}; azimut=190; id=216; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item70 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={2250.6108,8.0688667,1383.4807}; azimut=165; id=213; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this moveingunner spg2;"; }; class Item1 { presence=0.50000048; position[]={2243.5747,5.4983306,1388.4207}; azimut=165; id=215; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={2252.9827,5.55407,1391.5278}; azimut=165; id=217; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; }; class Vehicles { items=62; class Item0 { position[]={3654.3926,5.5001588,231.46582}; azimut=320; id=6; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; class Item1 { position[]={3659.7976,5.5001588,224.87598}; azimut=320; id=7; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; class Item2 { presence=0.50000048; position[]={3665.3276,5.5001588,218.35986}; azimut=320; id=8; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; }; class Item3 { position[]={3702.2822,5.0000081,243.25635}; azimut=270; id=9; side="EMPTY"; vehicle="cwr2_BedfordRepair"; lock="UNLOCKED"; skill=1; }; class Item4 { position[]={3696.0039,5.0000081,248.70532}; azimut=270; id=10; side="EMPTY"; vehicle="cwr2_BedfordReammo"; lock="UNLOCKED"; skill=1; }; class Item5 { position[]={3680.7434,5.0000081,264.11792}; azimut=230; id=11; side="EMPTY"; vehicle="cwr2_FV432_HQ"; lock="LOCKED"; skill=1; }; class Item6 { position[]={3682.1714,5.0000081,261.80493}; azimut=230; id=12; side="EMPTY"; vehicle="Land_CamoNetVar_NATO"; lock="LOCKED"; skill=1; }; class Item7 { position[]={3683.8313,5.8346982,260.97827}; azimut=50; id=13; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item8 { position[]={3654.0703,5.0000081,281.79272}; id=14; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.675]];"; }; class Item9 { position[]={3653.1572,5.0000081,279.78979}; azimut=180; id=15; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item10 { position[]={3654.7744,5.0000081,279.8103}; azimut=180; id=16; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item11 { position[]={3660.6902,5.0000081,278.3103}; azimut=180; id=17; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0,-0.15,1.5]]; radio setDir 90; radio setpos getpos radio;"; }; class Item12 { position[]={3662.8347,5.0000081,280.45972}; id=18; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item13 { position[]={3660.571,5.0000081,280.3894}; id=19; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item14 { position[]={3665.114,5.0000081,280.32788}; id=20; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.15,0.25,0.41]];"; }; class Item15 { position[]={3682.9597,5.0000081,260.27246}; azimut=230; id=21; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.925)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item16 { position[]={3665.533,5.0000081,277.9436}; id=22; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.675]];"; }; class Item17 { position[]={3663.1208,5.0000081,277.71069}; id=23; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item18 { position[]={3681.6853,5.0000081,259.01611}; azimut=210; id=24; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item19 { position[]={3685.0522,5.0000081,261.95874}; azimut=50; id=25; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item20 { position[]={3688.0039,5.0000081,254.92139}; azimut=230; id=29; side="EMPTY"; vehicle="cwr2_UK_LandRover"; lock="UNLOCKED"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_20Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A1"",1]; this addmagazinecargo [""SmokeShell"",3]; this addmagazinecargo [""cwr2_CarlGustavRocket"",2]; this addweaponcargo [""cwr2_CarlGustav"",1]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1]; this addweaponcargo [""Binocular"",1];"; }; class Item21 { position[]={3665.9453,5.0000081,260.2583}; azimut=230; id=30; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; skill=1; init="this allowDamage false; this setcaptive true;"; }; class Item22 { position[]={3673.0774,5.5001588,208.92017}; azimut=320; id=62; side="EMPTY"; vehicle="cwr2_Challenger"; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="challenger"; init="challenger allowDamage false; tango1 allowDamage false; tango2 allowDamage false; tango3 allowDamage false;"; }; class Item23 { position[]={3682.0251,5.5708637,198.11475}; azimut=320; id=68; side="EMPTY"; vehicle="cwr2_FV432"; lock="UNLOCKED"; skill=0.60000002; fuel=0; text="apc"; init="this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item24 { position[]={3666.23,5.0000081,335.72534}; id=77; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item25 { position[]={2131.1665,5.0000081,2190.5564}; id=78; side="EMPTY"; vehicle="HeliHEmpty"; skill=1; }; class Item26 { position[]={1043.2908,5.0000081,3322.4646}; azimut=160; id=80; side="EMPTY"; vehicle="D30_RU"; leader=1; skill=1; text="fieldgun"; }; class Item27 { position[]={1044.5109,5.0000081,3318.801}; azimut=160; id=81; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.625)];"; }; class Item28 { position[]={1041.9496,5.0000081,3326.5078}; azimut=340; id=82; side="EMPTY"; vehicle="Land_CamoNet_EAST"; leader=1; skill=1; }; class Item29 { position[]={1041.2012,5.0000081,3327.9314}; azimut=160; id=83; side="EMPTY"; vehicle="RUVehicleBox"; leader=1; skill=1; text="fieldgun_ammo"; }; class Item30 { position[]={1726.7081,4.997324,2322.3892}; azimut=180; id=84; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item31 { position[]={1808.2141,5.0000081,2307.2683}; azimut=90; id=85; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item32 { position[]={1807.9014,5.0000081,2300.0261}; azimut=90; id=86; side="EMPTY"; vehicle="MASH_EP1"; leader=1; skill=0.60000002; }; class Item33 { position[]={2370.7588,5.0000081,1823.0981}; azimut=175; id=87; side="EMPTY"; vehicle="PowGen_Big"; skill=0.2; text="generator"; init="this setVectorUp [0,0,1];"; }; class Item34 { position[]={2371.2488,5.0000081,1833.9448}; azimut=89; id=88; side="EMPTY"; vehicle="Satelit"; lock="LOCKED"; skill=1; text="dish"; init="dish attachTo [generator,[0,+1,2.1]]; dish setDir 180; dish setPos getPos dish;"; }; class Item35 { position[]={2352.3386,5.0000081,1884.3923}; azimut=175; id=90; side="EMPTY"; vehicle="cwr2_ZU23"; leader=1; lock="UNLOCKED"; skill=0.2; text="aa1"; init="aa1 attachTo [aa1_crate,[0,0,11.75]];"; }; class Item36 { position[]={2364.1807,6.7297473,1884.7166}; azimut=175; id=91; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.2; text="aa1_crate"; init="clearmagazinecargo this; clearweaponcargo this; this allowDamage false;"; }; class Item37 { position[]={2364.4041,6.9220552,1883.2261}; azimut=175; id=92; side="EMPTY"; vehicle="USBasicAmmunitionBox"; leader=1; skill=0.2; text="aa1_ammo"; init="clearmagazinecargo this; clearweaponcargo this; aa1_ammo attachTo [aa1_crate,[0,0,9.25]];"; }; class Item38 { position[]={2392.8965,5.0000081,1817.7224}; id=93; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_2"; init="this allowDamage false; zandzakken_3 attachTo [zandzakken_2,[0,-3.5,0]]; zandzakken_3 setDir 180; zandzakken_3 setpos getpos zandzakken_3; zandzakken_2 attachTo [aa2,[0,1.25,-2.0]];"; }; class Item39 { position[]={2392.9312,5.0000081,1814.616}; id=94; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; text="zandzakken_3"; init="this allowDamage false;"; }; class Item40 { position[]={2400.5715,5.0000081,1802.4053}; azimut=175; id=95; side="EMPTY"; vehicle="ZU23_Ins"; lock="UNLOCKED"; skill=0.60000002; text="aa2"; init="this setVectorUp [0,0,1];"; }; class Item41 { position[]={1622.3168,6.256475,2879.499}; id=191; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; }; class Item42 { position[]={1625.603,6.3000431,2872.0835}; azimut=55; id=192; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; }; class Item43 { position[]={2120.3999,5.0000081,1798.3757}; id=193; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck1"; }; class Item44 { position[]={2124.041,5.0000081,1792.1101}; id=194; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret1"; init="turret1 attachTo [wreck1,[1.85,-1.85,1.0]]; turret1 setDir 160; turret1 setpos getpos turret1; turret1 setVectorUp [0,-30,90];"; }; class Item45 { position[]={2535.0234,5.7500858,1321.5789}; azimut=300; id=195; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2"; }; class Item46 { position[]={2537.9097,5.1969585,1326.9497}; azimut=335; id=196; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2"; init="turret2 attachTo [wreck2,[0.05,-2.05,1.2]]; turret2 setDir 220; turret2 setpos getpos turret2; turret2 setVectorUp [0,-50,270];"; }; class Item47 { position[]={1844.311,5.0468936,3122.2625}; azimut=160; id=199; side="EMPTY"; vehicle="cwr2_BMP2_HQ"; leader=1; lock="LOCKED"; skill=0.60000002; text="bmp2hq"; }; class Item48 { position[]={2187.5439,6.0185084,1356.4456}; azimut=10; id=208; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,+0.1];"; }; class Item49 { position[]={2251.0193,6.6376481,1381.2778}; azimut=345; id=209; side="EMPTY"; vehicle="Land_fortified_nest_small"; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.45)]; this setVectorUp [0,0,+0.1];"; }; class Item50 { position[]={2188.0151,6.0209022,1355.999}; azimut=190; id=210; side="EMPTY"; vehicle="SPG9_Ins"; skill=0.60000002; text="spg1"; }; class Item51 { position[]={2251.5305,6.6915312,1380.7927}; azimut=165; id=211; side="EMPTY"; vehicle="SPG9_Ins"; skill=0.60000002; text="spg2"; }; class Item52 { position[]={1039.0985,5.0000081,3334.1729}; azimut=250; id=218; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item53 { position[]={2379.4082,5.0000081,1935.8213}; azimut=262; id=219; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item54 { presence=0.75000024; position[]={1846.8655,5.0000081,3134.0474}; azimut=70; id=220; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item55 { presence=0.75000024; position[]={1802.1804,5.0000081,2161.1172}; azimut=90; id=221; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item56 { presence=0.75000024; position[]={2209.8296,5.0000081,1440.844}; azimut=180; id=222; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item57 { presence=0.75000024; position[]={2180.4941,5.0000081,1435.9434}; azimut=95; id=223; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item58 { presence=0.75000024; position[]={1732.9845,5.0000081,2274.7397}; id=224; side="EMPTY"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item59 { presence=0.75000024; position[]={1026.3218,5.0000081,3339.6267}; azimut=110; id=225; side="EMPTY"; vehicle="cwr2_Ural4320"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item60 { presence=0.50000048; position[]={3739.6721,5.0000081,315.55737}; azimut=135; id=226; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; lock="UNLOCKED"; skill=1; }; class Item61 { presence=0.75000024; position[]={1792.7189,5.0000081,2365.2065}; azimut=180; id=227; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Markers { items=7; class Item0 { position[]={3665.2881,5.0000081,240.04907}; name="start"; type="Faction_NATO_EP1"; a=1.2; }; class Item1 { position[]={1761.9326,5.0000081,2214.157}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={1844.6001,5.0468936,3122.6921}; name="obj4"; type="mil_objective"; colorName="ColorRed"; }; class Item3 { position[]={1026.7941,5.0416741,3328.3386}; name="obj5"; type="mil_objective"; colorName="ColorRed"; }; class Item4 { position[]={2363.9949,15.000071,1884.3916}; name="obj2"; type="mil_objective"; colorName="ColorRed"; }; class Item5 { position[]={2202.2529,5.0000081,1404.3403}; name="obj1"; type="mil_objective"; colorName="ColorRed"; }; class Item6 { position[]={1761.9373,5.0000081,2214.158}; name="obj3_nato"; type="Faction_NATO_EP1"; a=0; b=0; }; }; class Sensors { items=10; class Item0 { position[]={3349.6838,5.0000081,345.91821}; timeoutMin=20; timeoutMid=20; timeoutMax=20; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1) AND (VictoryCondition5 == 1);"; expActiv="activateKey ""co06_cwr2_cvrt_party_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item1 { position[]={3449.9309,5.0000081,345.81079}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task5a settaskstate ""FAILED""; task5b settaskstate ""FAILED""; task5c settaskstate ""FAILED""; task5d settaskstate ""FAILED""; task5e settaskstate ""FAILED""; task5f settaskstate ""FAILED""; ""5"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item2 { position[]={3450.0618,5.0000081,245.41821}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item3 { position[]={2161.8884,5.0000081,2154.2883}; a=75; b=75; activationBy="VEHICLE"; interruptable=1; age="UNKNOWN"; idVehicle=45; expActiv="chinook land ""GET OUT""; chinook lock false; {UnassignVehicle _x} foreach units alphasquad; {_x setunitpos ""Middle""} forEach units alphasquad; {UnassignVehicle _x} foreach units bravosquad; {_x setunitpos ""Middle""} forEach units bravosquad; {UnassignVehicle _x} foreach units charliesquad; {_x setunitpos ""Middle""} forEach units charliesquad; aBTR setcaptive false;"; class Effects { }; }; class Item4 { position[]={1795.7012,5.0000081,2246.5222}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; ""obj3"" setMarkerSize [0,0]; ""obj3_nato"" setMarkerSize [1.2,1]; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; class Item5 { position[]={2650.4099,5.0000081,1745.4849}; timeoutMin=0.5; timeoutMid=0.5; timeoutMax=0.5; interruptable=1; age="UNKNOWN"; expCond="(getDammage ID5282 >= 0.99);"; expActiv="aa1_crate setpos [getpos aa1_crate select 0, getpos aa1_crate select 1,((getpos aa1_crate select 2) -8.5)]; aa1 setDammage 4; aa1_ammo setDammage 4;"; class Effects { }; }; class Item6 { position[]={2750.5142,5.0000081,1745.9834}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage aa1 >= 0.99) AND ({alive _x} count units strela1 == 0) AND (getDammage aa2 >= 0.99) AND ({alive _x} count units strela2 == 0) AND (getDammage generator >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; ""obj2"" setMarkerColor ""ColorBlue""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Victor. Be advised that air defences have been neutralised. Do you copy, over."";"; class Effects { }; }; class Item7 { position[]={1042.8444,5.0000081,3322.5293}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage fieldgun >= 0.99);"; expActiv="VictoryCondition5 = 1; publicVariable ""VictoryCondition5""; ""5"" objStatus ""DONE""; ""obj5"" setMarkerColor ""ColorBlue""; task5a settaskstate ""SUCCEEDED""; task5b settaskstate ""SUCCEEDED""; task5c settaskstate ""SUCCEEDED""; task5d settaskstate ""SUCCEEDED""; task5e settaskstate ""SUCCEEDED""; task5f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Some promotion: from field piece to pieces in a field."";"; class Effects { }; }; class Item8 { position[]={1844.0415,5.0468936,3123.1748}; a=25; b=25; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage bmp2hq >= 0.99);"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; ""obj4"" setMarkerColor ""ColorBlue""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Scratch yet another piece of Soviet scrap metal."";"; class Effects { }; }; class Item9 { position[]={2203.0476,5.0000081,1426.8818}; a=100; b=100; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="this AND (getDammage spg1>= 0.99) AND (getDammage spg2>= 0.99);"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; ""obj1"" setMarkerColor ""ColorBlue""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Victor. The crossroads have been secured, over."";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=5288569; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroWin { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=2322114; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; class OutroLoose { addOns[]= { "cwr2_eilte" }; addOnsAuto[]= { "cwr2_eilte" }; randomSeed=16554662; class Intel { startWeather=0; forecastWeather=0; month=7; day=5; hour=9; }; }; Overview

Light armoured reconnaissance action.

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