briefing.htmlsRbriefing.sqf R,ddescription.extotRinit.sqfsR^initjipcompatible.sqf4 Debriefing

Cheaters suck


People with moderate gaming skills do not need to resort to cheat codes to win this scenario.





Mission Accomplished


The reconnaissance section accomplished all of its assigned tasks and can enjoy a well deserved brew before new orders will be issued.





Mission Failed


The recce section has been wiped out.


// tasks task4a = victor1 createSimpleTask ["Secure the bridgehead"]; task4a setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4a setSimpleTaskDestination markerpos "obj4"; task3a = victor1 createSimpleTask ["Report back on enemy armour"]; task3a setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3a setSimpleTaskDestination markerpos "obj3"; task2a = victor1 createSimpleTask ["Take out the support base"]; task2a setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2a setSimpleTaskDestination markerpos "obj2"; task1a = victor1 createSimpleTask ["Support the infantry"]; task1a setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1a setSimpleTaskDestination markerpos "obj1"; // tasks task4b = victor2 createSimpleTask ["Secure the bridgehead"]; task4b setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4b setSimpleTaskDestination markerpos "obj4"; task3b = victor2 createSimpleTask ["Report back on enemy armour"]; task3b setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3b setSimpleTaskDestination markerpos "obj3"; task2b = victor2 createSimpleTask ["Take out the support base"]; task2b setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2b setSimpleTaskDestination markerpos "obj2"; task1b = victor2 createSimpleTask ["Support the infantry"]; task1b setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1b setSimpleTaskDestination markerpos "obj1"; // tasks task4c = victor3 createSimpleTask ["Secure the bridgehead"]; task4c setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4c setSimpleTaskDestination markerpos "obj4"; task3c = victor3 createSimpleTask ["Report back on enemy armour"]; task3c setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3c setSimpleTaskDestination markerpos "obj3"; task2c = victor3 createSimpleTask ["Take out the support base"]; task2c setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2c setSimpleTaskDestination markerpos "obj2"; task1c = victor3 createSimpleTask ["Support the infantry"]; task1c setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1c setSimpleTaskDestination markerpos "obj1"; // tasks task4d = victor4 createSimpleTask ["Secure the bridgehead"]; task4d setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4d setSimpleTaskDestination markerpos "obj4"; task3d = victor4 createSimpleTask ["Report back on enemy armour"]; task3d setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3d setSimpleTaskDestination markerpos "obj3"; task2d = victor4 createSimpleTask ["Take out the support base"]; task2d setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2d setSimpleTaskDestination markerpos "obj2"; task1d = victor4 createSimpleTask ["Support the infantry"]; task1d setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1d setSimpleTaskDestination markerpos "obj1"; // tasks task4e = victor5 createSimpleTask ["Secure the bridgehead"]; task4e setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4e setSimpleTaskDestination markerpos "obj4"; task3e = victor5 createSimpleTask ["Report back on enemy armour"]; task3e setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3e setSimpleTaskDestination markerpos "obj3"; task2e = victor5 createSimpleTask ["Take out the support base"]; task2e setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2e setSimpleTaskDestination markerpos "obj2"; task1e = victor5 createSimpleTask ["Support the infantry"]; task1e setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1e setSimpleTaskDestination markerpos "obj1"; // tasks task4f = victor6 createSimpleTask ["Secure the bridgehead"]; task4f setSimpleTaskDescription ["Secure the bridgehead", "Secure the bridgehead", "Secure the bridgehead"]; task4f setSimpleTaskDestination markerpos "obj4"; task3f = victor6 createSimpleTask ["Report back on enemy armour"]; task3f setSimpleTaskDescription ["Report back on enemy armour", "Report back on enemy armour", "Report back on enemy armour"]; task3f setSimpleTaskDestination markerpos "obj3"; task2f = victor6 createSimpleTask ["Take out the support base"]; task2f setSimpleTaskDescription ["Take out the support base", "Take out the support base", "Take out the support base"]; task2f setSimpleTaskDestination markerpos "obj2"; task1f = victor6 createSimpleTask ["Support the infantry"]; task1f setSimpleTaskDescription ["Support the infantry", "Support the infantry", "Support the infantry"]; task1f setSimpleTaskDestination markerpos "obj1"; // diary entries victor1 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor1 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor1 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]]; // diary entries victor2 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor2 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor2 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]]; // diary entries victor3 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor3 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor3 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]]; // diary entries victor4 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor4 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor4 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]]; // diary entries victor5 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor5 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor5 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]]; // diary entries victor6 createDiaryRecord["Diary", ["Background", " As British forces push south an armoured reconnaissance section has received orders to complete a number of assigned tasks after tea. First of all the unit must provide direct fire support to an attack by light infantry on an enemy held village. As the objective is garrisoned by motor rifle troops with armoured personnel carriers the lightly equipped paratroopers do not have the punch necessary to press home an attack. Therefore the recce vehicles need to add their firepower in order to suppress and destroy enemy forces.

Once the attack has succeeded in eliminating the enemy presence the reconnaissance vehicles are detached in order to conduct an attack on their own. A nearby enemy position has stores of ammunition and fuel as well as repair facilities to support mechanised forces. By taking out this support base the Soviets will be forced to rely on logistical support from their main depots in the rear, thus limiting their armour in the reach of their operations. All vehicles and stores present must be reduced to wrecks and ashes.

The next task is to scout for enemy armour at Davle. As there is no firm intelligence on the strength of Soviet forces in this area British commanders need to be provided with a detailed report on enemy tanks in order to determine the assignment of scarce armoured support. Depending on the results of the close target reconnaissance Challenger tanks may or may not be released to assist mechanised infantry in their assault on the bridgehead. The CVRT section is expected to provide direct fire support to this attack. "]]; victor6 createDiaryRecord["Diary", ["Enemy", " There is a Soviet motor rifle platoon garrisoning the village. This unit disposes of three BTR-60PB wheeled personnel carriers. Although this light armour lacks the heavy armament mounted on the tracked BMP the 14.5mm heavy machinegun of a BTR-60 can nonetheless inflict significant damage on the lightly protected Scimitars.

The Soviet support base has some light infantry and crew served weapons assigned for protection duties. Lack of sufficient manpower reserves has precluded the enemy from patrolling in force, but the reconnaissance section should still be alert to the possibility of roaming RPG teams. Due caution must be observed on the approach.

There is no current intelligence on the strength and disposition of enemy forces around Davle. Dismounted reconnaissance patrols have been unable to get eyes on again after an observation post was discovered by an enemy patrol two days ago. Reinforcements may well have been deployed to boost the Davle garrison in the mean time. "]]; victor6 createDiaryRecord["Diary", ["Mission", "Victor will support the infantry assault and take out the support base before scouting for armour prior to an attack on Davle."]];onloadmission="C W R 2 - C V R T T I M E ( C O O P )"; loadScreen = "CWR2\General\cwr2_ui\data\cwr2_loadingscreen_co.paa"; class Header { gameType = Coop; minPlayers = 1; maxPlayers = 6; }; minScore=200; avgScore=1200; maxScore=12000; doneKeys[] = {"co06_cwr2_cvrt_time_key"}; respawn = "GROUP"; respawnDelay = 5; class Weapons { class cwr2_UK_L1A1 {count = 1;}; class CWR2_UK_L4_LMG {count = 1;}; class cwr2_UK_L9A1 {count = 2;}; class cwr2_LAW {count = 1;}; }; class Magazines { class cwr2_20Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_762x51_NATO {count = 12;}; class cwr2_30Rnd_9x19_Sterling {count = 12;}; class cwr2_13Rnd_9x19_Para {count = 16;}; class BAF_L109A1_HE {count = 12;}; class SmokeShell {count = 12;}; class cwr2_LAWRocket {count = 3;}; }; class Backpacks { class cwr2_UK_Backpack {count = 1;}; };titleText ["C W R 2 - C V R T T I M E\n\n\n\nMission made by Sander", "BLACK FADED", 0.3];//OMG don't delete me!!! execVM "briefing.sqf";version=11; class Mission { addOns[]= { "cwr2_UK", "cwr2_noe", "warfarebuildings", "CWR2Editor_MilObjects", "cwr2_T64", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Urals", "cwr2_AmmoBoxes", "cwr2_Soldiers_RUS", "camisc3", "cwr2_btr60", "cwr2_BMP1", "cwr2_uaz", "cwr2_BMP2", "cwr2_Static", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "castructures_e_misc_misc_interier" }; addOnsAuto[]= { "cwr2_UK", "cwr2_T64", "ca_missions_firstaidsystem", "ca_missions_battlefieldclearance", "ca_missions_alternativeinjurysimulation", "cwr2_Soldiers_RUS", "cwr2_btr60", "cwr2_BMP1", "cwr2_uaz", "cwr2_Static", "warfarebuildings", "CWR2Editor_MilObjects", "cwr2_Urals", "cwr2_AmmoBoxes", "camisc3", "cwr2_BMP2", "CWR2Editor_Buildings", "cwr2_misc", "caweapons_ammoboxes", "castructures_e_misc_misc_interier", "cwr2_noe" }; randomSeed=2289945; class Intel { briefingName="CWR2 - CVRT Time (co06)"; briefingDescription="Reconnaissance section action"; startWeather=0.60110277; startFog=0.34609801; forecastWeather=0.60110265; forecastFog=0.46945137; month=8; day=24; hour=16; minute=0; }; class Groups { items=73; class Item0 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={6214.397,110.09717,7370.9082}; azimut=180; id=0; side="WEST"; vehicle="cwr2_SoldierUK_SL"; player="PLAYER COMMANDER"; leader=1; rank="SERGEANT"; skill=1; text="victor1"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addmagazine ""SmokeShellBlue""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; class Item1 { position[]={6211.5986,110.08677,7373.9136}; azimut=180; id=1; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor2"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; class Item2 { position[]={6216.209,110.08588,7374.1714}; azimut=180; id=2; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="victor3"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; class Item3 { position[]={6209.4058,110.08301,7376.2485}; azimut=180; id=3; side="WEST"; vehicle="cwr2_SoldierUK_Crew"; player="PLAY CDG"; skill=1; text="victor4"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; class Item4 { position[]={6217.8379,110.08301,7377.0947}; azimut=180; id=4; side="WEST"; vehicle="cwr2_SoldierUK_Mechanic"; player="PLAY CDG"; skill=1; text="victor5"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShellRed""; this addmagazine ""SmokeShellGreen""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; class Item5 { position[]={6206.9189,110.08301,7378.9165}; azimut=180; id=5; side="WEST"; vehicle="cwr2_SoldierUK_Medic_Beret"; player="PLAY CDG"; skill=1; text="victor6"; init="victorsquad = group this; victorsquad setgroupid [""Victor"",""Black""]; removeallweapons this; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""cwr2_30Rnd_9x19_Sterling""; this addmagazine ""BAF_L109A1_HE""; this addmagazine ""SmokeShell""; this addmagazine ""SmokeShell""; this addweapon ""cwr2_UK_Sterling""; this addweapon ""Binocular"";"; synchronizations[]={24,22,23}; }; }; }; class Item1 { side="WEST"; class Vehicles { items=6; class Item0 { position[]={7992.458,53.846043,6328.3145}; azimut=180; special="NONE"; id=13; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; text="tango1"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander challenger; this allowDamage false;"; }; class Item1 { position[]={7991.4541,53.866627,6329.3677}; azimut=180; id=14; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="LIEUTENANT"; skill=1; text="tango2"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner challenger; this allowDamage false;"; }; class Item2 { position[]={7993.5249,53.868114,6329.4438}; azimut=180; id=15; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; text="tango3"; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver challenger; this allowDamage false;"; }; class Item3 { position[]={7990.3887,53.890636,6330.5962}; azimut=180; id=16; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInCommander chally;"; }; class Item4 { position[]={7994.7661,53.89299,6330.7168}; azimut=180; id=17; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="CORPORAL"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInGunner chally;"; }; class Item5 { position[]={7989.2461,53.917149,6331.9531}; azimut=180; id=18; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; skill=1; init="tangosquad = group this; tangosquad setgroupid [""Tango"",""Black""]; this moveInDriver chally;"; }; }; class Waypoints { items=5; class Item0 { position[]={7992.5137,53.806671,6326.2993}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition3 == 1);"; expActiv="challenger setfuel 1; chally setfuel 1; challenger allowDamage true; tango1 allowDamage true; tango2 allowDamage true; tango3 allowDamage true; PAPABEAR=[West,""Papa_bear""]; PAPABEAR SideChat ""Victor, this is Papa Bear. Roger that, armoured support will advance to deal with the Soviet tanks, out."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={7651.272,37.425838,5675.3838}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7732.6465,14.463318,4725.3564}; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item3 { position[]={7720.3086,24.897551,4439.7637}; placement=10; type="SAD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7716.0747,24.905661,4414.0146}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item2 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7707.314,24.909681,4412.2373}; azimut=280; id=20; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank1"; }; }; class Waypoints { items=2; class Item0 { position[]={7705.0908,24.909689,4412.6147}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="tank1 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7704.4292,24.909691,4412.7114}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item3 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7722.5601,24.897045,4409.8755}; azimut=280; id=21; side="EAST"; vehicle="cwr2_T64"; leader=1; lock="UNLOCKED"; skill=0.2; fuel=0; text="tank2"; }; }; class Waypoints { items=2; class Item0 { position[]={7720.4883,24.899448,4410.1973}; completitionRadius=10; expCond="(VictoryCondition3 == 1);"; expActiv="tank2 setfuel 1;"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7719.9111,24.900127,4410.2983}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item4 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6221.9287,109.12974,7422.7197}; id=22; side="LOGIC"; vehicle="FirstAidSystem"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={22,0,1,2,3,4,5}; }; }; }; class Item5 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6200.5386,109.68949,7423.1489}; id=23; side="LOGIC"; vehicle="BattleFieldClearance"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={23,0,1,2,3,4,5}; }; }; }; class Item6 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={6211.127,109.90913,7422.9839}; id=24; side="LOGIC"; vehicle="AlternativeInjurySimulation"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={0,1,2,3,4,5}; }; }; }; class Item7 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={7992.4321,54.276913,6367.5854}; azimut=180; id=25; side="WEST"; vehicle="cwr2_FV432"; leader=1; lock="UNLOCKED"; rank="CORPORAL"; skill=1; fuel=0; text="apc1"; }; class Item1 { position[]={7992.3311,54.7799,6384.2104}; azimut=180; id=26; side="WEST"; vehicle="cwr2_FV432"; lock="UNLOCKED"; skill=1; fuel=0; text="apc2"; }; }; class Waypoints { items=5; class Item0 { position[]={7992.4888,54.207764,6364.1738}; completitionRadius=50; formation="COLUMN"; expCond="(VictoryCondition3 == 1);"; expActiv="apc1 setfuel 1; apc2 setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7651.2373,37.492867,5676.6938}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7732.1045,13.123003,4754.7544}; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={7732.1162,13.3253,4749.3101}; type="TR UNLOAD"; class Effects { }; timeoutMin=30; timeoutMid=30; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={7732.0669,13.581245,4744.3457}; type="GUARD"; formation="WEDGE"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item8 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8034.3672,49.557129,6414.3218}; azimut=180; id=27; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item1 { position[]={8031.2964,50.147305,6417.5986}; azimut=180; id=28; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item2 { position[]={8036.6792,49.226048,6417.7119}; azimut=180; id=29; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item3 { position[]={8028.7983,50.62751,6420.3247}; azimut=180; id=30; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item4 { position[]={8038.7373,48.939415,6420.4985}; azimut=180; id=31; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item5 { position[]={8025.8789,51.188507,6423.332}; azimut=180; id=32; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item6 { position[]={8040.8726,48.669079,6423.5493}; azimut=180; id=33; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; class Item7 { position[]={8023.4375,51.562805,6426.0342}; azimut=180; id=34; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="charliesquad = group this; charliesquad setgroupid [""Charlie"",""Black""]; this moveincargo apc1;"; }; }; class Waypoints { items=3; class Item0 { position[]={7722.6157,14.170416,4736.416}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7714.9141,24.907108,4426.3813}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7685.665,24.910675,4430.8325}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item9 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={8008.6128,53.730103,6416.6616}; azimut=180; id=35; side="WEST"; vehicle="cwr2_SoldierUK_TL"; leader=1; rank="SERGEANT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item1 { position[]={8005.542,54.562439,6419.9385}; azimut=180; id=36; side="WEST"; vehicle="cwr2_SoldierUK_MG"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item2 { position[]={8010.9248,53.405499,6420.0518}; azimut=180; id=37; side="WEST"; vehicle="cwr2_SoldierUK_AT"; rank="CORPORAL"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item3 { position[]={8003.0439,55.242596,6422.6646}; azimut=180; id=38; side="WEST"; vehicle="cwr2_SoldierUK_AMG"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item4 { position[]={8012.9829,53.157932,6422.8384}; azimut=180; id=39; side="WEST"; vehicle="cwr2_SoldierUK_AAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item5 { position[]={8000.1245,55.98645,6425.6719}; azimut=180; id=40; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item6 { position[]={8015.1182,52.874886,6425.8892}; azimut=180; id=41; side="WEST"; vehicle="cwr2_SoldierUK_LAT"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; class Item7 { position[]={7997.6831,55.983532,6428.374}; azimut=180; id=42; side="WEST"; vehicle="cwr2_SoldierUK_Medic"; skill=1; init="deltasquad = group this; deltasquad setgroupid [""Delta"",""Black""]; this moveincargo apc2;"; }; }; class Waypoints { items=3; class Item0 { position[]={7743.2021,13.111811,4735.7202}; class Effects { }; timeoutMin=3; timeoutMid=3; timeoutMax=3; showWP="NEVER"; }; class Item1 { position[]={7722.0811,24.907286,4425.6118}; placement=100; type="SAD"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7754.9072,24.481758,4420.3989}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item10 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={6613.0078,142.9342,6729.9189}; azimut=180; id=43; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item1 { position[]={6609.937,143.01944,6733.1958}; azimut=180; id=44; side="WEST"; vehicle="cwr2_SoldierUK_AR_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item2 { position[]={6615.3198,142.82878,6733.3091}; azimut=180; id=45; side="WEST"; vehicle="cwr2_SoldierUK_AR_PARA"; rank="CORPORAL"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item3 { position[]={6607.439,143.07994,6735.9219}; azimut=180; id=46; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item4 { position[]={6617.3779,142.73499,6736.0957}; azimut=180; id=47; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item5 { position[]={6604.5195,143.12404,6738.9292}; azimut=180; id=48; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item6 { position[]={6619.5132,142.63914,6739.1465}; azimut=180; id=49; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; class Item7 { position[]={6602.0781,143.13286,6741.6313}; azimut=180; id=50; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="alphasquad = group this; alphasquad setgroupid [""Alpha"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={6613.0381,142.93282,6723.7021}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6715.9653,110.1709,6157.917}; placement=100; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6723.1992,110.1709,6119.7588}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item11 { side="WEST"; class Vehicles { items=8; class Item0 { position[]={6681.395,136.26707,6729.6563}; azimut=180; id=51; side="WEST"; vehicle="cwr2_SoldierUK_TL_PARA"; leader=1; rank="SERGEANT"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item1 { position[]={6678.3242,136.7076,6732.9331}; azimut=180; id=52; side="WEST"; vehicle="cwr2_SoldierUK_AR_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item2 { position[]={6683.707,135.93178,6733.0464}; azimut=180; id=53; side="WEST"; vehicle="cwr2_SoldierUK_AR_PARA"; rank="CORPORAL"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item3 { position[]={6675.8262,137.06592,6735.6592}; azimut=180; id=54; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item4 { position[]={6685.7651,135.63231,6735.833}; azimut=180; id=55; side="WEST"; vehicle="cwr2_SoldierUK_LAT_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item5 { position[]={6672.9067,137.4539,6738.6665}; azimut=180; id=56; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item6 { position[]={6687.9004,135.21519,6738.8838}; azimut=180; id=57; side="WEST"; vehicle="cwr2_SoldierUK_Backpack_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; class Item7 { position[]={6670.4653,137.75763,6741.3687}; azimut=180; id=58; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="bravosquad = group this; bravosquad setgroupid [""Bravo"",""Black""];"; }; }; class Waypoints { items=3; class Item0 { position[]={6681.7085,136.22324,6723.6689}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6743.9292,110.1709,6158.7769}; placement=100; type="SAD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={6785.1758,110.1709,6168.3071}; placement=10; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item12 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7789.373,21.753689,4398.001}; azimut=270; id=67; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7791.7437,21.591875,4399.6108}; azimut=270; id=139; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7791.6455,21.551477,4396.1123}; azimut=270; id=144; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7791.2271,21.526953,4413.7813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7787.2681,21.855093,4380.8755}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={7791.2163,21.517302,4413.8286}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item13 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6747.6328,109.25854,5055.8413}; id=68; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6749.2954,109.26243,5053.4116}; id=83; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={6745.9619,109.52116,5053.522}; id=130; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6751.0415,109.31469,5050.7095}; id=141; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6744.3882,109.61867,5051.3589}; id=93; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6747.6646,109.20222,5056.7197}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6747.6392,109.11988,5058.1079}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item14 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7681.7363,22.399652,4512.7417}; azimut=270; id=69; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7683.9946,22.409273,4513.8535}; azimut=270; id=104; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7683.9487,22.302042,4511.0552}; azimut=270; id=125; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={7686.2598,22.342838,4515.2329}; azimut=270; id=143; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7685.8433,22.217243,4509.2407}; azimut=270; id=111; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7686.4956,21.422426,4545.4688}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7631.5259,26.614468,4518.2949}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7676.9531,23.705713,4479.9204}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7686.543,21.423462,4545.5625}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item15 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={7335.6353,105.50034,4771.521}; azimut=270; id=70; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={7338.0693,105.50537,4773.2432}; azimut=270; id=118; side="EAST"; vehicle="cwr2_SoldierE_AA"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.75000024; position[]={7337.6904,105.50537,4769.9731}; azimut=270; id=101; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=3; class Item0 { position[]={7385.2671,105.50537,4771.9297}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7330.7266,105.48708,4771.6172}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item2 { position[]={7385.2813,105.50537,4771.9058}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item16 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={7353.0498,105.50537,4792.3711}; azimut=270; id=71; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7356.7837,105.50537,4794.3804}; azimut=270; id=119; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { presence=0.50000048; position[]={7356.2139,105.50537,4789.6055}; azimut=270; id=149; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; rank="CORPORAL"; skill=0.60000002; }; class Item3 { position[]={7360.4033,105.50537,4796.8887}; azimut=270; id=106; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={7359.5854,105.50537,4786.4248}; azimut=270; id=115; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.75000024; position[]={7364.54,105.50537,4799.3403}; azimut=270; id=116; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={7363.7915,105.50537,4782.9321}; azimut=270; id=117; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7351.3398,105.50537,4792.3511}; formation="DIAMOND"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=60; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={7349.5605,105.50537,4792.3892}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item17 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.50000048; position[]={7730.5742,23.943207,4362.0942}; azimut=270; id=72; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7732.4927,23.623302,4363.436}; azimut=270; id=107; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={7732.2485,23.618427,4360.5039}; azimut=270; id=110; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { position[]={7734.3418,23.305935,4364.4331}; azimut=270; id=100; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7734.0918,23.251534,4358.3516}; azimut=270; id=108; side="EAST"; vehicle="cwr2_SoldierE_Mortar"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={7696.0107,24.909668,4330.6895}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={7672.5591,24.909668,4386.9063}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7746.4678,24.909668,4376.7871}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7695.9678,24.909668,4330.5342}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item18 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7702.8672,25.481228,4423.4966}; azimut=270; id=73; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item19 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6717.6416,110.94209,5068.6035}; azimut=10; id=74; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item20 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={8190.4399,19.05769,4447.5151}; azimut=270; id=75; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item21 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6710.1968,110.31696,6238.3657}; id=76; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item22 { side="EAST"; class Vehicles { items=4; class Item0 { presence=0.75000024; position[]={6700.7773,109.16284,5074.9492}; azimut=270; id=77; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6702.8613,109.33958,5072.1445}; azimut=270; id=123; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={6704.1177,109.29475,5076.2476}; azimut=270; id=90; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6707.9355,109.43071,5077.8179}; azimut=270; id=113; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=4; class Item0 { position[]={6698.1626,108.46706,5078.6265}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6776.6587,109.90278,5076.9624}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6739.374,111.75602,5017.9614}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6698.1436,108.47309,5078.5439}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item23 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7664.0117,23.687206,4520.9766}; id=79; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 8); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item24 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8192.8467,18.935326,4418.0889}; azimut=270; id=80; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item25 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7798.2651,21.342371,4383.4766}; azimut=275; id=81; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item26 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6676.0601,110.45142,6210.0879}; azimut=305; id=85; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item27 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6717.4399,110.24113,5063.4971}; azimut=195; id=86; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item28 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={6741.417,111.29259,5041.4541}; azimut=180; id=87; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 5); this disableAI ""Move"";"; }; }; }; class Item29 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6719.0938,111.22206,5043.4351}; azimut=270; id=91; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6716.8491,111.29366,5043.3472}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={6716.8535,111.29352,5043.3472}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item30 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6765.1304,109.68587,5036.8423}; azimut=270; id=92; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6762.4858,109.59354,5036.8623}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={6762.4678,109.59538,5036.854}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item31 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6733.3057,110.1709,6138.061}; azimut=270; id=94; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6730.4854,110.1709,6138.0732}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6730.4741,110.1709,6138.0771}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item32 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6749.9204,108.65781,5067.811}; azimut=270; id=95; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6747.208,108.79768,5067.8267}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6747.1455,108.80091,5067.8271}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item33 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6679.8584,110.45143,6210.0977}; azimut=30; id=97; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item34 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7799.5205,21.342371,4386.3589}; azimut=350; id=98; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 6); this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item35 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7700.856,24.909641,4446.022}; azimut=270; id=120; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7702.9727,24.908173,4447.2983}; azimut=270; id=99; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7702.8711,24.909578,4444.4971}; azimut=270; id=105; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7698.9395,24.909668,4446.0586}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7698.8691,24.909668,4446.0581}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item36 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6729.3506,110.47858,6164.5391}; azimut=335; id=103; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Middle"";"; }; }; }; class Item37 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7683.5269,24.953903,4456.1792}; azimut=270; id=109; side="EAST"; vehicle="cwr2_SoldierE_Medic"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7681.9814,24.971111,4456.1699}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7681.981,24.971111,4456.1699}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item38 { side="EAST"; class Vehicles { items=3; class Item0 { presence=0.50000048; position[]={7676.0308,24.909668,4357.8535}; azimut=270; id=78; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={7677.7681,24.909668,4358.8438}; azimut=270; id=126; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { presence=0.50000048; position[]={7677.6714,24.909668,4356.5132}; azimut=270; id=102; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7673.6382,24.909668,4357.8721}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7673.6372,24.909668,4357.8735}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item39 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6784.8535,110.47858,6088.3809}; azimut=270; id=133; side="EAST"; vehicle="cwr2_SoldierE_LAT"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item40 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7688.4004,25.483521,4400.937}; azimut=270; id=134; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item41 { side="EAST"; class Vehicles { items=7; class Item0 { position[]={6707.8574,110.1709,6216.9575}; azimut=270; id=135; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6710.9717,110.1709,6219.187}; azimut=270; id=137; side="EAST"; vehicle="cwr2_SoldierE_MG"; rank="CORPORAL"; skill=0.60000002; }; class Item2 { position[]={6710.2993,110.1709,6214.4204}; azimut=270; id=127; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6713.8833,110.1709,6221.4829}; azimut=270; id=124; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { position[]={6712.9307,110.1709,6212.3555}; azimut=270; id=129; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item5 { position[]={6716.8486,110.1709,6223.1484}; azimut=270; id=112; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item6 { position[]={6715.3647,110.1709,6210.2158}; azimut=270; id=132; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6706.3149,110.1709,6216.9565}; formation="DIAMOND"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={6704.686,110.1709,6216.9614}; type="GUARD"; formation="WEDGE"; class Effects { }; showWP="NEVER"; }; }; }; class Item42 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6720.5464,110.2327,6237.6929}; id=136; side="EAST"; vehicle="cwr2_SoldierE_Marksman"; leader=1; rank="CORPORAL"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.25)]; this disableAI ""Move""; this setunitpos ""Up""; this setbehaviour ""Combat"";"; }; }; }; class Item43 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={6733.3052,110.1709,6177.9771}; azimut=270; id=138; side="EAST"; vehicle="cwr2_SoldierE_MG"; leader=1; rank="CORPORAL"; skill=0.60000002; }; class Item1 { position[]={6736.2573,110.1709,6179.5703}; azimut=270; id=88; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item2 { position[]={6735.978,110.1709,6175.6689}; azimut=270; id=128; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={6730.2354,110.1709,6177.8599}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6730.2344,110.1709,6177.8604}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item44 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6736.6475,110.47858,6163.395}; azimut=15; id=140; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 1); this disableAI ""Move"";"; }; }; }; class Item45 { side="EAST"; class Vehicles { items=2; class Item0 { presence=0.50000048; position[]={7334.3442,105.49685,4754.4248}; azimut=270; id=145; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; }; class Item1 { presence=0.50000048; position[]={7339.3921,105.50537,4758.2617}; azimut=270; id=160; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7330.894,105.49377,4754.2969}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7330.8936,105.49401,4754.2075}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item46 { side="EAST"; class Vehicles { items=5; class Item0 { position[]={6672.1548,110.1709,6122.4414}; azimut=270; id=147; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6674.9683,110.1709,6124.3008}; azimut=270; id=121; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item2 { position[]={6674.0952,110.1709,6119.9258}; azimut=270; id=82; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item3 { position[]={6677.9292,110.1709,6125.8911}; azimut=270; id=146; side="EAST"; vehicle="cwr2_SoldierE_ALAT"; skill=0.2; }; class Item4 { position[]={6676.7559,110.1709,6117.0542}; azimut=270; id=131; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=7; class Item0 { position[]={6671.0137,112.09605,6228.5239}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6774.9854,111.97598,6227.561}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6777.8574,110.1709,6124.1143}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6673.2495,110.1709,6123.8843}; placement=10; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item4 { position[]={6671.0107,112.09608,6228.52}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6670.5249,111.8059,6241.3804}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item6 { position[]={6670.2554,111.55316,6247.3809}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item47 { side="EAST"; class Vehicles { items=7; class Item0 { presence=0.75000024; position[]={6854.7842,119.79833,5087.5278}; id=148; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.50000048; position[]={6857.0376,120.03941,5084.5977}; id=84; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { presence=0.75000024; position[]={6852.6406,119.73284,5084.8481}; id=89; side="EAST"; vehicle="cwr2_SoldierE_GL"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6858.9458,120.27209,5081.2173}; id=122; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6850.0454,119.60967,5081.5005}; azimut=355; id=114; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item5 { presence=0.50000048; position[]={6861.0244,120.50849,5078.0967}; id=142; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item6 { presence=0.50000048; position[]={6848.1411,119.5172,5079.2363}; id=96; side="EAST"; vehicle="cwr2_SoldierE_Medic"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6766.7319,110.56905,5239.8394}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6564.292,100.45395,4988.188}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6921.0005,118.53435,4972.9824}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6766.2422,110.5046,5240.0371}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6767.6523,111.37182,5171.6978}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6767.8252,111.40664,5113.1777}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item48 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6766.3979,110.45142,6195.3457}; azimut=250; id=150; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; init="this setPos (nearestBuilding this buildingPos 2); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item49 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6757.5239,110.1709,6150.4912}; id=157; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr1"; }; }; class Waypoints { items=2; class Item0 { position[]={6757.481,110.1709,6154.4038}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr1 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6757.4751,110.1709,6155.7534}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item50 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6706.8701,110.1709,6158.2788}; azimut=335; id=158; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; fuel=0; text="btr2"; }; }; class Waypoints { items=2; class Item0 { position[]={6705.5605,110.1709,6161.1099}; completitionRadius=10; expCond="(blufor_detected == 1);"; expActiv="btr2 setfuel 1;"; class Effects { }; timeoutMid=30; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6704.4531,110.1709,6163.4258}; type="GUARD"; speed="LIMITED"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item51 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={6837.8242,109.5423,5580.0596}; id=159; side="EAST"; vehicle="CWR2_BTR60"; leader=1; skill=0.2; text="btr3"; }; }; class Waypoints { items=1; class Item0 { position[]={6837.7554,109.46847,5584.3726}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item52 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={8161.665,18.817553,4392.1953}; azimut=270; id=161; side="EAST"; vehicle="cwr2_BMP1"; leader=1; skill=0.2; fuel=0; text="bmp"; }; }; class Waypoints { items=3; class Item0 { position[]={8157.9185,18.860088,4392.1284}; completitionRadius=10; speed="LIMITED"; combat="SAFE"; expCond="(VictoryCondition3 == 1);"; expActiv="bmp setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=90; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={7836.9546,18.788443,4392.6597}; class Effects { }; showWP="NEVER"; }; class Item2 { position[]={7834.2925,18.854099,4392.707}; type="GUARD"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; }; }; class Item53 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.50000048; position[]={7695.0801,25.483521,4401.457}; id=162; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setPos (nearestBuilding this buildingPos 7); this disableAI ""Move""; this setunitpos ""Up"";"; }; }; }; class Item54 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7313.3179,62.666447,5544.5386}; azimut=270; id=165; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7316.001,62.357735,5546.4863}; azimut=270; id=164; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={7315.7505,62.401138,5542.1719}; azimut=270; id=163; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7318.855,62.041519,5548.0801}; azimut=270; id=167; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7317.9785,62.159225,5539.6689}; azimut=270; id=166; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={7164.3735,90.174408,5762.0518}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6907.7217,115.91754,5378.4907}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7429.0171,52.412182,5375.7988}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={7164.1196,90.154205,5761.5029}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7041.2017,106.35394,5759.4009}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6910.8604,112.63956,5760.0596}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item55 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={7061.0557,99.19278,4645.3105}; azimut=270; id=170; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7063.7388,98.608665,4647.2583}; azimut=270; id=169; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={7063.4883,98.977509,4642.9438}; azimut=270; id=168; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={7066.5928,98.029076,4648.8521}; azimut=270; id=172; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={7065.7163,98.810493,4640.4409}; azimut=270; id=171; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6912.0107,116.99471,4862.9995}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6655.4595,149.26036,4479.2627}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={7176.7549,94.867126,4476.5708}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6911.9946,116.99747,4863.002}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={7039.9604,107.2695,4864.0942}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={7167.9844,110.70699,4863.9868}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item56 { side="EAST"; class Vehicles { items=5; class Item0 { presence=0.75000024; position[]={6454.0801,74.991653,5630.6216}; azimut=270; id=175; side="EAST"; vehicle="cwr2_OfficerE"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6456.7632,75.144043,5632.5693}; azimut=270; id=174; side="EAST"; vehicle="cwr2_SoldierE_AR"; skill=0.2; }; class Item2 { position[]={6456.5127,75.146889,5628.2549}; azimut=270; id=173; side="EAST"; vehicle="cwr2_SoldierE_LAT"; skill=0.2; }; class Item3 { presence=0.75000024; position[]={6459.6172,75.437462,5634.1631}; azimut=270; id=177; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; class Item4 { presence=0.50000048; position[]={6458.7407,75.296921,5625.752}; azimut=270; id=176; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; class Waypoints { items=6; class Item0 { position[]={6144.7017,36.320038,5631.8745}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item1 { position[]={6400.0815,75.458443,5247.9287}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item2 { position[]={6656.6729,93.795555,5630.4028}; placement=50; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMid=15; timeoutMax=30; showWP="NEVER"; }; class Item3 { position[]={6144.4478,36.356609,5631.3257}; type="CYCLE"; expCond="(VictoryCondition2 == 1);"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6144.0938,42.610706,5503.9194}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item5 { position[]={6143.979,51.356018,5376.0171}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item57 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={6734.9482,111.18567,5029.7358}; azimut=270; id=178; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={6731.9185,111.30751,5029.7656}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=120; timeoutMid=120; timeoutMax=120; showWP="NEVER"; }; class Item1 { position[]={6730.8433,111.36529,5029.7944}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item58 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7320.2246,105.50035,4771.9775}; azimut=270; id=179; side="EAST"; vehicle="cwr2_UAZ_MG"; leader=1; lock="UNLOCKED"; skill=0.2; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; }; class Waypoints { items=2; class Item0 { position[]={7317.4692,105.51693,4771.9912}; completitionRadius=10; expCond="(VictoryCondition1 == 1);"; class Effects { }; timeoutMin=60; timeoutMid=180; timeoutMax=300; showWP="NEVER"; }; class Item1 { position[]={7316.8213,105.52082,4771.9912}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item59 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7727.3672,20.364246,4498.73}; id=180; side="EAST"; vehicle="CWR2_BTR60"; leader=1; lock="UNLOCKED"; skill=0.2; text="aBTR"; }; }; class Waypoints { items=2; class Item0 { position[]={7727.3984,20.267704,4502.502}; completitionRadius=10; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1);"; expActiv="aBTR setfuel 1;"; class Effects { }; timeoutMin=60; timeoutMid=120; timeoutMax=180; showWP="NEVER"; }; class Item1 { position[]={7727.3999,20.263195,4503.3691}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item60 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6741.7305,110.1709,6138.9775}; azimut=270; id=189; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { position[]={6745.8682,110.1709,6142.5205}; azimut=270; id=190; side="EAST"; vehicle="cwr2_Spetsnaz_NonHealing"; rank="CORPORAL"; skill=0.60000002; }; }; class Waypoints { items=5; class Item0 { position[]={6717.4507,110.1709,6138.9961}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item1 { position[]={6748.6694,110.1709,6139.2075}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=45; timeoutMax=60; showWP="NEVER"; }; class Item2 { position[]={6717.4429,110.1709,6139.0132}; type="CYCLE"; expCond="(blufor_detected == 1);"; class Effects { }; showWP="NEVER"; }; class Item3 { position[]={6717.2754,110.1709,6147.6357}; speed="NORMAL"; combat="AWARE"; class Effects { }; showWP="NEVER"; }; class Item4 { position[]={6716.957,110.1709,6167.0269}; placement=5; type="GUARD"; combat="COMBAT"; class Effects { }; showWP="NEVER"; }; }; }; class Item61 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={6726.084,110.10704,5069.5562}; azimut=57; id=192; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={6729.0518,110.0304,5067.1035}; azimut=57; special="NONE"; id=191; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item62 { side="EAST"; class Vehicles { items=2; class Item0 { position[]={7688.2715,24.910252,4406.2358}; azimut=276; id=195; side="EAST"; vehicle="cwr2_DShKM_High"; leader=1; rank="SERGEANT"; skill=0.60000002; }; class Item1 { presence=0.75000024; position[]={7689.917,24.910213,4409.8804}; azimut=276; id=194; side="EAST"; vehicle="cwr2_SoldierE"; skill=0.2; }; }; }; class Item63 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7742.3174,24.851992,4429.5654}; azimut=276; id=198; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7740.8428,24.825987,4429.604}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7740.8154,24.825624,4429.6118}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item64 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7719.1147,24.49234,4458.0732}; azimut=10; id=199; side="EAST"; vehicle="cwr2_SoldierE_AR"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item65 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7717.5117,24.554451,4458.2485}; azimut=10; id=200; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; init="this setunitpos ""Middle""; this disableAI ""Move""; this setbehaviour ""Combat"";"; }; }; }; class Item66 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7727.4053,24.894632,4395.3428}; azimut=276; id=201; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7725.9307,24.894558,4395.3813}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7725.9033,24.894543,4395.3892}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; class Item67 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7729.3667,24.901363,4438.3936}; azimut=240; id=219; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this disableAI ""Move"";"; }; }; }; class Item68 { side="EAST"; class Vehicles { items=1; class Item0 { presence=0.75000024; position[]={7733.4487,24.893553,4436.7324}; azimut=335; id=220; side="EAST"; vehicle="cwr2_SoldierE"; leader=1; skill=0.2; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.75)]; this disableAI ""Move"";"; }; }; }; class Item69 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={6649.9824,140.47005,6734.8599}; azimut=180; id=233; side="WEST"; vehicle="cwr2_SoldierUK_Sniper_Para"; leader=1; rank="SERGEANT"; skill=1; init="sierrasquad = group this; sierrasquad setgroupid [""Sierra"",""Black""];"; }; }; class Waypoints { items=1; class Item0 { position[]={6649.9526,140.4729,6729.6987}; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item70 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5893.8096,34.803677,6316.5273}; azimut=180; id=235; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; leader=1; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInCommander scorpion;"; }; class Item1 { position[]={5892.7681,34.785084,6317.4307}; azimut=180; id=236; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="SERGEANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInGunner scorpion;"; }; class Item2 { position[]={5894.9258,34.708748,6317.481}; azimut=180; id=237; side="WEST"; vehicle="cwr2_SoldierUK_Crew2"; rank="LIEUTENANT"; skill=1; init="romeosquad = group this; romeosquad setgroupid [""Romeo"",""Black""]; this moveInDriver scorpion;"; }; }; class Waypoints { items=3; class Item0 { position[]={5893.8291,34.86161,6315.5469}; expCond="(VictoryCondition1 == 1);"; class Effects { }; showWP="NEVER"; }; class Item1 { position[]={5893.8276,34.89262,6315.0288}; completitionRadius=10; expCond="(getDammage cvrt1 >= 0.5) OR (getDammage cvrt2 >= 0.5);"; expActiv="scorpion setfuel 1;"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item2 { position[]={6025.0396,54.759571,6052.5698}; placement=50; type="GUARD"; class Effects { }; showWP="NEVER"; }; }; }; class Item71 { side="WEST"; class Vehicles { items=2; class Item0 { position[]={6631.1035,142.03491,6735.6206}; azimut=180; id=238; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; leader=1; rank="CORPORAL"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; class Item1 { position[]={6629.5264,142.15253,6738.0562}; azimut=180; id=239; side="WEST"; vehicle="cwr2_SoldierUK_Medic_PARA"; skill=1; init="zulusquad = group this; zulusquad setgroupid [""Zulu"",""Black""];"; }; }; class Waypoints { items=2; class Item0 { position[]={6631.1523,142.03209,6734.3979}; expActiv="VictoryCondition3 = 2; publicVariable ""VictoryCondition3""; (leader group player) sidechat ""Let's mount up and get to work."";"; class Effects { }; timeoutMin=5; timeoutMid=5; timeoutMax=5; showWP="NEVER"; }; class Item1 { position[]={6631.1426,142.03265,6732.3784}; type="SUPPORT"; class Effects { }; showWP="NEVER"; }; }; }; class Item72 { side="EAST"; class Vehicles { items=1; class Item0 { position[]={7741.5825,24.659744,4447.9932}; azimut=276; id=240; side="EAST"; vehicle="cwr2_SoldierE_GL"; leader=1; skill=0.2; }; }; class Waypoints { items=2; class Item0 { position[]={7740.1079,24.747644,4448.0317}; placement=5; type="SAD"; speed="LIMITED"; combat="SAFE"; class Effects { }; timeoutMin=30; timeoutMid=60; timeoutMax=90; showWP="NEVER"; }; class Item1 { position[]={7740.0806,24.748749,4448.0396}; type="CYCLE"; class Effects { }; showWP="NEVER"; }; }; }; }; class Vehicles { items=70; class Item0 { position[]={6222.811,110.0993,7370.29}; azimut=180; id=6; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; text="cvrt2"; }; class Item1 { position[]={6223.0815,110.24971,7357.1274}; azimut=180; id=7; side="EMPTY"; vehicle="cwr2_FV107"; lock="UNLOCKED"; skill=1; text="cvrt1"; }; class Item2 { position[]={6241.6831,110.08301,7386.0645}; azimut=230; id=8; side="EMPTY"; vehicle="USMC_WarfareBVehicleServicePoint"; lock="UNLOCKED"; skill=1; init="this allowDamage false;"; }; class Item3 { presence=0.75000024; position[]={6199.5156,110.08301,7371.9502}; azimut=63; id=9; side="EMPTY"; vehicle="cwr2_FV432_Ambulance"; skill=1; }; class Item4 { presence=0.50000048; position[]={6195.123,110.08301,7374.9453}; azimut=63; id=10; side="EMPTY"; vehicle="cwr2_FV101"; skill=1; }; class Item5 { position[]={6229.2222,110.08301,7379.3804}; azimut=50; id=11; side="EMPTY"; vehicle="ED102_AmmoBoxWest"; skill=1; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_30Rnd_9x19_Sterling"",12]; this addmagazinecargo [""cwr2_20Rnd_556x45_NATO"",12]; this addweaponcargo [""cwr2_M16A1"",1]; this addmagazinecargo [""BAF_L109A1_HE"",20]; this addmagazinecargo [""SmokeShell"",10]; this addmagazinecargo [""cwr2_LAWRocket"",3]; this addweaponcargo [""cwr2_LAW"",1];"; }; class Item6 { position[]={7992.5205,53.850502,6328.5425}; azimut=180; id=12; side="EMPTY"; vehicle="cwr2_Challenger"; lock="UNLOCKED"; skill=1; fuel=0; text="challenger"; init="this allowDamage false;"; }; class Item7 { position[]={7992.2275,54.065781,6345.2954}; azimut=180; id=19; side="EMPTY"; vehicle="cwr2_Challenger"; lock="UNLOCKED"; skill=1; fuel=0; text="chally"; }; class Item8 { position[]={6726.4155,111.06522,5045.7573}; azimut=283; id=59; side="EMPTY"; vehicle="cwr2_UralReammo"; lock="LOCKED"; skill=1; text="ammotruck"; init="clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item9 { position[]={6720.1616,110.56856,5057.1089}; azimut=193; id=60; side="EMPTY"; vehicle="cwr2_UralRepair"; lock="LOCKED"; skill=1; text="repairtruck"; }; class Item10 { position[]={6730.5469,110.09828,5062.7354}; azimut=103; id=61; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck1"; }; class Item11 { position[]={6751.8979,110.58502,5029.8711}; azimut=180; id=62; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck2"; }; class Item12 { position[]={6748.0918,110.69503,5029.918}; azimut=180; id=63; side="EMPTY"; vehicle="cwr2_UralRefuel"; lock="LOCKED"; skill=1; text="fueltruck3"; }; class Item13 { position[]={6729.7153,111.33964,5054.8779}; azimut=193; id=64; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.75)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item14 { position[]={6737.729,111.29259,5036.0015}; id=65; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo2"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +0.925)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item15 { position[]={6736.7886,111.29259,5041.7627}; azimut=90; id=66; side="EMPTY"; vehicle="cwr2_RU_VehicleBox"; skill=1; text="ammo3"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) +1.425)]; this setVectorUp [0,0,+0.1]; clearmagazinecargo this; clearweaponcargo this; this addmagazinecargo [""cwr2_StrelaRocket"",3]; this addmagazinecargo [""cwr2_AT4Rocket"",6]; this addmagazinecargo [""cwr2_RPG7Rocket"",12]; this addmagazinecargo [""1Rnd_HE_GP25"",16]; this addmagazinecargo [""HandGrenade_East"",48]; this addmagazinecargo [""cwr2_30Rnd_545x39"",48]; this addmagazinecargo [""cwr2_45Rnd_545x39"",12]; this addmagazinecargo [""cwr2_100Rnd_762x54"",12]; this addmagazinecargo [""cwr2_10Rnd_762x54_NoTracer"",12]; this addweaponcargo [""cwr2_Strela"",1]; this addweaponcargo [""cwr2_AT4"",1]; this addweaponcargo [""cwr2_RPG7"",1]; this addweaponcargo [""cwr2_AKS74_GL"",2]; this addweaponcargo [""cwr2_RPK74"",1]; this addweaponcargo [""cwr2_PKM"",1];"; }; class Item16 { position[]={6913.2861,113.89083,5898.3682}; azimut=165; id=151; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2"; }; class Item17 { position[]={6918.5557,113.86076,5898.7417}; azimut=335; id=152; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2"; init="turret2 attachTo [wreck2,[0.05,-2.05,1.2]]; turret2 setDir 220; turret2 setpos getpos turret2; turret2 setVectorUp [0,-50,270];"; }; class Item18 { position[]={6412.5039,76.493683,5321.9312}; azimut=120; id=153; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_1"; }; class Item19 { position[]={6414.9429,76.752312,5326.647}; azimut=300; id=154; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_1"; init="turret2_1 attachTo [wreck2_1,[-1.3,-0.7,0.95]]; turret2_1 setDir 270; turret2_1 setpos getpos turret2_1; turret2_1 setVectorUp [-60,10,180];"; }; class Item20 { position[]={6516.4199,136.50629,6474.1704}; azimut=180; id=155; side="EMPTY"; vehicle="T72Wreck"; leader=1; skill=1; text="wreck2_2"; }; class Item21 { position[]={6520.2749,136.46638,6467.8579}; id=156; side="EMPTY"; vehicle="T72WreckTurret"; leader=1; skill=1; text="turret2_2"; init="turret2_2 attachTo [wreck2_2,[-1.3,-0.7,0.95]]; turret2_2 setDir 270; turret2_2 setpos getpos turret2_2; turret2_2 setVectorUp [-60,10,180];"; }; class Item22 { position[]={7732.103,24.94845,4421.3745}; azimut=280; id=181; side="EMPTY"; vehicle="cwr2_BMPAmbul"; lock="UNLOCKED"; skill=1; }; class Item23 { position[]={7701.439,24.909695,4399.4653}; azimut=10; id=182; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item24 { presence=0.75000024; position[]={7712.2861,24.907639,4429.4868}; azimut=10; id=183; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item25 { presence=0.75000024; position[]={7665.8511,23.149109,4504.0044}; azimut=95; id=184; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item26 { presence=0.75000024; position[]={7794.4946,21.204781,4387.248}; azimut=10; id=185; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item27 { presence=0.75000024; position[]={6703.1719,110.1709,6221.1265}; azimut=180; id=186; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item28 { presence=0.75000024; position[]={6730.2324,111.14521,5036.5049}; azimut=180; id=187; side="EMPTY"; vehicle="cwr2_Ural"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item29 { presence=0.75000024; position[]={6727.1924,110.1709,6152.3672}; azimut=97; id=188; side="EMPTY"; vehicle="cwr2_UAZ"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item30 { position[]={6726.7559,110.03418,5070.6348}; azimut=192; id=193; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item31 { position[]={7687.5254,24.91028,4405.894}; azimut=96; id=196; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item32 { position[]={7718.8203,24.467216,4458.6606}; azimut=190; id=197; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; leader=1; skill=0.60000002; init="this allowDamage false; this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.05)]; this setVectorUp [0,0,1];"; }; class Item33 { position[]={7732.9399,24.90114,4438.3096}; azimut=190; id=202; side="EMPTY"; vehicle="ED102_Fortress1_East"; skill=0.60000002; init="this allowDamage false; this setVectorUp [0,0,1];"; }; class Item34 { position[]={7654.5957,26.1126,4429.3462}; azimut=270; id=203; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item35 { position[]={7654.7031,25.868546,4409.4795}; azimut=270; id=204; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item36 { position[]={7654.4038,26.362619,4436.9941}; azimut=270; id=205; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item37 { position[]={7654.7153,25.856373,4399.8237}; azimut=270; id=206; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item38 { position[]={7654.4722,25.870893,4389.896}; azimut=270; id=207; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item39 { position[]={7749.8838,24.909636,4435.0161}; azimut=180; id=208; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio"; init="radio attachTo [table_1,[0.5,-0.15,1.5]]; radio setDir 80; radio setpos getpos radio;"; }; class Item40 { position[]={7745.4111,24.908321,4437.5083}; id=209; side="EMPTY"; vehicle="EvMap"; skill=0.60000002; text="map"; init="map attachTo [table_1,[-0.5,0.25,0.4]]; map setDir 350; map setpos getpos map;"; }; class Item41 { position[]={7743.1475,24.907795,4437.438}; id=210; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder"; init="folder attachTo [table_1,[0.1,0.25,0.41]];"; }; class Item42 { position[]={7747.6904,24.909037,4437.3765}; id=211; side="EMPTY"; vehicle="EvPhoto"; skill=0.60000002; text="pics"; init="pics attachTo [table_1,[-0.275,-0.25,0.41]];"; }; class Item43 { position[]={7735.2017,24.897329,4436.9683}; azimut=280; id=212; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate_1"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item44 { position[]={7752.0273,24.593939,4437.3901}; id=213; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table_1"; init="table_1 attachTo [crate_1,[0,-0,+0.975]];"; }; class Item45 { position[]={7745.6973,24.908491,4434.7593}; id=214; side="EMPTY"; vehicle="EvMoscow"; skill=0.60000002; text="folder_1"; init="folder_1 attachTo [table_1,[0.45,0.25,0.41]]; folder_1 setDir 60; folder_1 setpos getpos folder_1;"; }; class Item46 { position[]={7734.4824,26.12641,4440.4014}; azimut=190; id=215; side="EMPTY"; vehicle="RUBasicAmmunitionBox"; skill=1; text="crate"; init="this setpos [getpos this select 0, getpos this select 1,((getpos this select 2) -0.275)]; this setVectorUp [0,0,1]; this allowDamage false; clearmagazinecargo this; clearweaponcargo this;"; }; class Item47 { position[]={7748.2783,24.632919,4442.7305}; id=216; side="EMPTY"; vehicle="FoldTable"; skill=1; text="table"; init="table attachTo [crate,[0,-0,+0.975]];"; }; class Item48 { position[]={7747.2822,24.849819,4440.603}; azimut=180; id=217; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_1"; init="radio_1 attachTo [table,[0.45,-0.05,1.5]]; radio_1 setDir 80; radio_1 setpos getpos radio_1;"; }; class Item49 { position[]={7748.8994,24.748865,4440.6235}; azimut=180; id=218; side="EMPTY"; vehicle="cwr2_Vysilacka"; leader=1; skill=0.60000002; text="radio_2"; init="radio_2 attachTo [table,[-0.45,-0.1,1.5]]; radio_2 setDir 90; radio_2 setpos getpos radio_2;"; }; class Item50 { position[]={7715.6831,19.996954,4553.6338}; azimut=180; id=221; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item51 { position[]={7734.9526,19.949036,4554.4229}; azimut=180; id=222; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item52 { position[]={7705.9458,20.310932,4553.8159}; azimut=180; id=223; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item53 { position[]={7744.7383,19.208593,4554.2705}; azimut=180; id=224; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item54 { position[]={7654.2046,25.747906,4379.6758}; azimut=270; id=225; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item55 { position[]={7653.9673,25.594654,4368.896}; azimut=270; id=226; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item56 { position[]={7653.6997,25.667103,4358.6758}; azimut=270; id=227; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item57 { position[]={7754.9712,19.103649,4554.2515}; azimut=180; id=228; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item58 { position[]={7765.4551,18.602594,4554.0991}; azimut=180; id=229; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item59 { position[]={7686.3008,21.827574,4553.8594}; azimut=180; id=230; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item60 { position[]={7696.084,20.790798,4553.8149}; azimut=180; id=231; side="EMPTY"; vehicle="cwr2_Wire"; skill=0.60000002; }; class Item61 { presence=0.75000024; position[]={7678.603,24.909668,4447.3979}; azimut=180; id=232; side="EMPTY"; vehicle="cwr2_UralOpen"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addmagazinecargo [""cwr2_RPG75Rocket"",3]; this addweaponcargo [""cwr2_RPG75"",1];"; }; class Item62 { position[]={5893.8721,34.787918,6316.7554}; azimut=180; id=234; side="EMPTY"; vehicle="cwr2_FV101"; lock="UNLOCKED"; skill=1; text="scorpion"; }; class Item63 { position[]={6231.8364,110.10712,7368.0293}; azimut=270; id=241; side="EMPTY"; vehicle="Land_Fire"; leader=1; skill=0.60000002; text="aCampfire"; }; class Item64 { position[]={6231.1465,110.10196,7369.5239}; azimut=180; id=242; side="EMPTY"; vehicle="Land_Teapot_EP1"; leader=1; lock="LOCKED"; skill=0.2; text="aTeapot"; init="aTeapot attachTo [aCampfire,[0.0,0.0,0.175]];"; }; class Item65 { position[]={6233.0786,110.1083,7367.6895}; azimut=105; id=243; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item66 { position[]={6231.7744,110.11203,7366.6123}; azimut=180; id=244; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item67 { position[]={6232.7813,110.1022,7369.4526}; azimut=65; id=245; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item68 { position[]={6230.2959,110.10837,7367.6699}; azimut=230; id=246; side="EMPTY"; vehicle="FoldChair"; skill=1; }; class Item69 { position[]={7729.5166,24.826981,4428.644}; azimut=280; id=247; side="EMPTY"; vehicle="PowGen_Big"; leader=1; skill=1; }; }; class Markers { items=9; class Item0 { position[]={6222.8594,110.09994,7370.1074}; name="start"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; class Item1 { position[]={6727.7974,110.1709,6139.5229}; name="obj1"; type="cwr2_Faction_USSR"; a=1.2; }; class Item2 { position[]={6733.9995,110.05173,5053.8618}; name="obj2"; type="cwr2_Faction_USSR"; a=1.2; }; class Item3 { position[]={7716.3726,24.905642,4412.8042}; name="obj3"; type="cwr2_Faction_USSR"; a=1.2; }; class Item4 { position[]={7732.2588,11.258881,4841.4331}; name="obj4"; type="mil_arrow2"; colorName="ColorBlue"; a=0.75; b=1.5; angle=180; }; class Item5 { position[]={6734.0034,110.05174,5053.8481}; name="obj2_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item6 { position[]={6727.8066,110.1709,6139.5303}; name="obj1_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item7 { position[]={7716.374,24.905642,4412.7988}; name="obj3_uk"; type="Faction_BritishArmedForces_BAF"; a=0; b=0; }; class Item8 { position[]={7991.7871,54.740253,6383.1523}; name="uk"; type="Faction_BritishArmedForces_BAF"; a=1.2; }; }; class Sensors { items=10; class Item0 { position[]={7707.5352,24.909681,4413.4868}; a=850; b=850; activationBy="VEHICLE"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=20; expCond="this AND (VictoryCondition3 == 2);"; expActiv="tank1_spotted = 1; publicVariable ""tank1_spotted""; (leader group player) sidechat ""That is a T-64 near the crossroads."";"; class Effects { }; }; class Item1 { position[]={7722.6245,24.897518,4410.4771}; a=850; b=850; activationBy="VEHICLE"; activationType="WEST D"; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; idVehicle=21; expCond="this AND (VictoryCondition3 == 2);"; expActiv="tank2_spotted = 1; publicVariable ""tank2_spotted""; (leader group player) sidechat ""Tank spotted."";"; class Effects { }; }; class Item2 { position[]={6340.9341,98.963272,7620.8618}; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; type="END2"; age="UNKNOWN"; expCond="(VictoryCondition1 == 1) AND (VictoryCondition2 == 1) AND (VictoryCondition3 == 1) AND (VictoryCondition4 == 1);"; expActiv="activateKey ""co06_cwr2_cvrt_time_key"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Accomplished"; }; }; class Item3 { position[]={6461.8921,62.154362,7618.3281}; timeoutMin=1; timeoutMid=1; timeoutMax=1; interruptable=1; age="UNKNOWN"; expCond="({alive _x} count units victorsquad == 0);"; expActiv="missionfailed = 1; publicVariable ""missionfailed""; task4a settaskstate ""FAILED""; task4b settaskstate ""FAILED""; task4c settaskstate ""FAILED""; task4d settaskstate ""FAILED""; task4e settaskstate ""FAILED""; task4f settaskstate ""FAILED""; ""4"" ObjStatus ""FAILED"";"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item4 { position[]={6462.6343,73.860672,7493.2583}; timeoutMin=2; timeoutMid=2; timeoutMax=2; interruptable=1; type="END3"; age="UNKNOWN"; expCond="(missionfailed == 1);"; expActiv="forceEnd;"; class Effects { titleType="TEXT"; titleEffect="PLAIN DOWN"; title="Mission Failed"; }; }; class Item5 { position[]={7999.4741,0.21441442,5311.2075}; timeoutMin=5; timeoutMid=5; timeoutMax=5; interruptable=1; age="UNKNOWN"; expCond="(tank1_spotted == 1) AND (tank2_spotted == 1);"; expActiv="VictoryCondition3 = 1; publicVariable ""VictoryCondition3""; ""3"" objStatus ""DONE""; task3a settaskstate ""SUCCEEDED""; task3b settaskstate ""SUCCEEDED""; task3c settaskstate ""SUCCEEDED""; task3d settaskstate ""SUCCEEDED""; task3e settaskstate ""SUCCEEDED""; task3f settaskstate ""SUCCEEDED""; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Papa Bear, this is Victor. The callsign can confirm the presence of enemy heavy armour at the objective. How copy over."";"; class Effects { }; }; class Item6 { position[]={6727.4414,110.1709,6146.8657}; a=150; b=150; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition1 = 1; publicVariable ""VictoryCondition1""; ""1"" objStatus ""DONE""; task1a settaskstate ""SUCCEEDED""; task1b settaskstate ""SUCCEEDED""; task1c settaskstate ""SUCCEEDED""; task1d settaskstate ""SUCCEEDED""; task1e settaskstate ""SUCCEEDED""; task1f settaskstate ""SUCCEEDED""; ""obj1"" setMarkerSize [0,0]; ""obj1_uk"" setMarkerSize [1.2,1]; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""The village is ours. Good work, lads."";"; class Effects { }; }; class Item7 { position[]={6731.0415,110.1709,6146.9448}; a=750; b=750; activationBy="WEST"; activationType="EAST D"; timeoutMin=5; timeoutMid=10; timeoutMax=15; interruptable=1; age="UNKNOWN"; expActiv="blufor_detected = 1; publicVariable ""blufor_detected""; (leader group player) sidechat ""The para's are moving in. Engage the hostiles at the objective."";"; class Effects { }; }; class Item8 { position[]={6595.7324,98.401283,5056.8081}; timeoutMin=3; timeoutMid=3; timeoutMax=3; interruptable=1; age="UNKNOWN"; expCond="(getDammage fueltruck1 >= 0.99) AND (getDammage fueltruck2 >= 0.99) AND (getDammage fueltruck3 >= 0.99) AND (getDammage ammo1 >= 0.99) AND (getDammage ammo2 >= 0.99) AND (getDammage ammo3 >= 0.99) AND (getDammage ammotruck >= 0.99) AND (getDammage repairtruck >= 0.99);"; expActiv="VictoryCondition2 = 1; publicVariable ""VictoryCondition2""; ""2"" objStatus ""DONE""; task2a settaskstate ""SUCCEEDED""; task2b settaskstate ""SUCCEEDED""; task2c settaskstate ""SUCCEEDED""; task2d settaskstate ""SUCCEEDED""; task2e settaskstate ""SUCCEEDED""; task2f settaskstate ""SUCCEEDED""; ""obj2"" setMarkerSize [0,0]; ""obj2_uk"" setMarkerSize [1.2,1]; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""Let's move out, there remains nothing to be done here."";"; class Effects { }; }; class Item9 { position[]={7716.1602,24.905382,4414.8237}; a=200; b=200; activationBy="EAST"; activationType="NOT PRESENT"; timeoutMin=30; timeoutMid=30; timeoutMax=30; interruptable=1; age="UNKNOWN"; expActiv="VictoryCondition4 = 1; publicVariable ""VictoryCondition4""; ""4"" objStatus ""DONE""; task4a settaskstate ""SUCCEEDED""; task4b settaskstate ""SUCCEEDED""; task4c settaskstate ""SUCCEEDED""; task4d settaskstate ""SUCCEEDED""; task4e settaskstate ""SUCCEEDED""; task4f settaskstate ""SUCCEEDED""; ""obj3"" setMarkerSize [0,0]; ""obj3_uk"" setMarkerSize [1.2,1]; victor1 addrating 200; victor2 addrating 200; victor3 addrating 200; victor4 addrating 200; victor5 addrating 200; victor6 addrating 200; (leader group player) sidechat ""All clear!"";"; class Effects { }; }; }; }; class Intro { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15160132; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroWin { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=12756599; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; class OutroLoose { addOns[]= { "cwr2_noe" }; addOnsAuto[]= { "cwr2_noe" }; randomSeed=15986649; class Intel { startWeather=0.1; forecastWeather=0.1; year=1984; hour=11; minute=20; }; }; Overview

Armoured reconnaissance.

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